Tuesday 1 February 2022

d100 Exilon Wasteland Hexcrawling



So away from the river valleys and hill country streams hill country and desert are found beyond rural folk and traders. Outlaws, beast folk and wild nomads roam the wastes. Many strange and terrifying wonders can be seen in these lands.

d10 Quick Exilon Frontier Hex Types
01 Natural Obstacles
02 Camp Sites
03 Ruin
04 Minor Monument
05 Major Monument
06 Earth Sites
07 Water Sites
08 Air Sites
09 Fire Sites
10 Mythic

d100 Exilon Frontier Wasteland Hex Discoveries
01
 Area prone to rock slides and roads crumbling underfoot
02
 Area prone to dust storms
03 One passable ford in river 1in6 with an ancient bridge
04 Area infested with lice and ticks must check your livestock
05 Area has nasty thorns and razor grass that harms livestock and those in light clothes
06 Wild carnivore beast lair d4 1=lions 2=wolves 3=terror birds 4=bears
07 Grazing area popular with herd beast d4 1=goats 2=ostriches 3=boar 4=auroch cattle 
08 Sandy area with hidden pits and 1in6 with giant antlion pits
09 Thick area of hardy bushes and trees good for grazing or hiding
10 Craggy rocky hills with loose rubble make travel slow and risky
11 Find the remains of someone's campfire and signs several slept and ate
12 A small band of hunters have camped here tracking some prey by day
13 A small camp of goat herders camped with tents in area
14 Camel trains of nomad traders come to camp and meet here at night
15 Robed nomad tribal cult who protect forbidden ruins have a regular camp here
16 A family of beastfolk camp here living a simple life d4 1=jackal 2=bull 3=lion 4=goat
17 Nomadic desert elves have a hidden camp site here
18 A hidden desert demihuman tribe have a secret burrow complex d4 1=dwarves 2=gnomes 3=halflings 4=changelings
19 A tribe of cultists keep a campsite here for evil pilgrims on a secret ritual trail of evil sites
20 Slavers camp here and hold prisoners for a caravan
21 An old ruined fort d4 1=bandit camp 2=cultists 3=
22 Ancient burial grounds with occasional treasure but undead and curses
23 Foundations of many former houses and buildings
24 Ruined tower of a prehistoric wizard best shunned
25 Ruined cluster of farm buildings now home for d4 1=giant scorpions 2=ghouls 3=lamia 4=satyr
26 Ruined outer wall of an ancient temple with worn writing and broken statues
27 Ruined intact village declined from d4 1=bandits 2=local monster 3=water loss 4=plague
28 Old caravan house
29 An ancient worn roadway with milestones and carved signposts  
30 remains of an ancient wall long plundered for stones and bricks
31 Dozens of burial mound barrows

32 Avenue of worn stone sphinxes and a great mound of rubble at the end
33 Carved cliffs with several ancient scripts and portraits of kings and gods
34 Huge mound of earth covering some ancient tombs with a shrine on top
35 A stone circle and an altar
36 A great stone monolith worshipped long ago
37 An ancient border stone with ancient faction symbols
38 Ancient stone shrine with altar stone
39 Stone well with mythical beasts engraved

40 An ancient necropolis with hundreds of graves where ghouls lurk by night
41
 A great crumbling worn ziggurat or pyramid partially collapsed
42
 A worn ziggurat or pyramid still in recognisable condition and intact
43 
Pair of statues of an old gateway of a d4 1=sphynx 2=griffon 3=winged bull 4=lammusu
44 
Broken stone colossus and foundations of an ancient ruin
45 Colossal statute of monster d4 1=sphynx 2=giant 3=dragon 4=chimera
46 Hundreds of rock carvings in areas with some large works on cliffs and in caves
47 Ruined sanctuary of an ancient religion with many broken statues, shrines and tombs 
48 Ruined stone amphitheatre
49 Ruined bath complex of ancients
50 Stone ruin of sport field for game or racing
51 A cave lair of people who fled the deluge now albino cannibal clan
52 Remains of an abandoned mine
53 An ancient quarry with partially carved statues and monuments
54 A sinkhole into an underground cave with a water feature and ancient remains
55 Eroded clay furrow has signs of valuable metal or  minerals or semi precious stones
56 Grack in the earth or canyon makes crossing the area difficult
57 Excavations of ruins to take ancient fired clay bricks
58 Ancient structure high on a cliff face visible
59 Claypit often used by local peoples and long in use
60 Petrified tree stumps and fossil creatures from the past are common on cliffs and gullies
61 Best water crossing home for d4 1=crocodiles 2=hippos 3=water serpent 4=giant pike
62 Stream notoriously full of giant eels
63 Marshy with giant frogs
64 Saltmarsh where lurks a breed of evil wizard catfish folk who hibernate under the muck in the dry season
65 Mysterious well, a source of strange stories
66 Miraculous spring with potion properties and defended by creatures
67 Water nymph lives in a holy pool
68 A dank pool of evil in a rock shelter where wicked things find comfort
69 A deep sinkhole cave with a subterranean lake with strange pitiful albino creatures
70 A waterfall with a hidden cave behind it and rumours of lost treasure d4 1=dragon lair 2=haunted 3=bandits 4=cursed temple
71 Score of mummified human remains mounted on riding beast supported by wooden frames sacred ground for some local tribe 1in6 warriors will follow your tracks for a d4 days
72 A crumbling old watchtower of the ancients
73 Hundreds of wind chimes and musical pipes hanging from bushes make eerie noises
74 Cliffs here echo voices and sometimes the words come back different
75 Strange wind spring up here and dust storms trap travellers for days
76 Vast choking cloud of dust swallows the sky
77 Strange clouds hover in the sky here some say they are palaces of cloud people
78 Fog clouds here anoint the earth with fertilising powers
79 A natural stone auditorium worn into rocks by wind has amazing acoustics for music
80 A burning pit goes into the deep and releases hellish vapours
81 Remains of a volcanic vent and long cooled lava flows
82 Once the area was covered by ash in a volcanic disaster leaving grey soil and porphyry
83 A bubbling thermal pool exuding strange minerals forming spectacular colours and formations, some animals like to wallow in the cooler pools that don't boil the flesh from bones
84 Area has large sulphur pools and formations that smell bad
85 Area has tar pits a useful resource and source of strange ancient bones
86 Ash buried ruins with flows of basalt. Remains of long ago burned victims are being exposed as ashen casts by winds and erosion 
87 Obsidian and flint deposits have been mined here for aeons
88 The sun seems to burn hotter here and people become lost from the mirage effects here
89 A glinting shining object on a difficult to reach peak was placed there long ago
90 The area has had many falling star stones and explorers have found extraordinary iron and steel fragments desired ny makers of magic weapons and armour
91 
Land spirit dwell here keeping away evil and sometimes appears in human or animal form 
92 A roc dwells on a high stone pillar snatching local elephants in the scrub
93 A dragon dwells here attended by a village of dragon cultists and draconic templars
94 A cave lair of ogre led by a magi of their kind who act like bandits and kidnap victims to devour if their kin won't pay the ransom
95 Giants have a great hidden fort home here and eat interlopers 
96 A hidden desert palace of spirit folk changelings who use illusions to hide and create luxury
97 A prehistoric ruin of a prehumanoid elder race, now their devolved descendants dwell in ruins while strange often cursed magical relics are scattered throughout 
98 A ruined tower on a rocky outcrop, now roost for flying monster d4 1=imdugug lion bird 3=stirge owl 3=griffons 4=winged manticores 5=perytons 6=giant eagles 7=harpies 8=wyvern
99 A ruined royal tomb complex buried mostly under a mountain. Inside are the remains of royal necromancer cult dynasty from long ago when evil wizards ruled 
100 Strange lights are seen here and phantom buildings. Their is a weak point to another world here and when the stars are right beings pass through. Some odd prehistoric and magic animals are seen here

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