Friday, 5 February 2021

More Canetoads from the Big Wet




































This is more toad encounters but these tend to follow after the more violent types especially after a long wet season when the toad range expands. Some isolated pockets especially those grown from wild tadpoles without toad teachers develop their own societies. These are the stranger toads you might meet. These are more common within toad lands also. More amphibian stuff coming as I'm a bit frog mad at the moment. I'm sure it will pass.

So after I have players learn what jerks toads are from the previous table will introduce more of these to show other sides of toads.

The readership here had doubled of late so thanks to any newbs who have found this. Post Apoc stuff seems to do ok. My Patreon I have suspended for the moment. Im hoping on working on some different projects and id rather refine my backlog of stuff than make more new stuff I won't use for years.

d20 More Canetoad Encounters
1 Missionary Toads
Morale6
robes, strange hats, staff and sling, toad god holy symbol
Spread religion of the toad god far and wide, willing to suffer for their faith, aid the needy
2 Farmers
 Toads Morale6
overall, wide brimmed straw hats, flannel shirts, farm tools
Farmers looking for land, desperate and scrawny in waggons pulled by giant toads
3
 Gourmets Toads - Morale6
Fancy suits, aprons, chef hats, kitchen utensils, pot helm
Visiting new lands to gobble up new creatures, ogrish huge greedy toads 
4 Pilgrims Toads - Morale6
robes, staff, toad god holy symbol
Pilgrims come to see places of significance to toad faith, look scrawny and tired
Colonists - Morale6
overalls and farm and butcher tools, muskets
Refugee settlers looking for land, keen to escape their unjust homeland 
6 Bards Toads - Morale7
colourful costumes, cloak, fancy hat, instrument, dagger, flintlock pistol
Lecherous band looking for gigs and drugs, lazy but pretty good stage show
7 HobosMorale7
battered old clothes and hats, bindle with possessions, knife or club  
Homeless toads from toadland looking for add jobs for food and a place to stay
8 Youth Gang Morale7
leather jackets, denim jeans, boots, knife or club or chain
Loiter around looking for fights and people to sass, look for loot and trouble
9 Medics
 Toads Morale6
lab coats, pneumatic dart gun, drugs and poison, med kit
Charitable healer cult out to give toads a good reputation
10 Prospectors
 Toads Morale7
long coats, hats, toolbelt, backpack, scrap, blunderbuss, crowbar
Looting scrap and treasures of the ancients, often have a trike pulled wagon
11 
Merchant Toads - Morale6
robed traders with rifle-armed mercenaries
Trading goods and supplying toad outposts but mostly interested in money 
12 Slavers Toads - Morale8
robes, whip, manacles with chain, spear, musket, machete or club
Taking d4 prisoners to market, nasty and cruel, have a wagon with cage 
13 Secret Police Toads - Morale10
Serve the Canetoad chancellor and hunt traitors and enemies of the toad empire 
14 Philosopher Toads - Morale7
robes, staff, begging bowl
Scrawny toad philosophers, mostly meditate and discuss toad issues
15 Crusader Toads - Morale8
chain or plate, shield, crossbow, spear, sword, mace, flail 
Religious toad warriors from feudal kingdom of toadland, defend pilgrims and missionaries
16 Toad Paladin - Morale11
chain or plate, lance, shield, spear, sword, mace, flail 
Ride giant toads on quests or monsters hunts for church and crown
17 Under Toads -
Morale7
leather armour, spiked club, musket with spike bayonet, dynamite stick, goggles 
Live in underground tunnel colonies established, trench and tunnel fighters
18 Elder Toads - Morale11
quilted cotton armour, feathered head dress, stone club, javelin, atlatl
Toad cult read about Olmec civilisation and Mesoamerica, now heretical maniacs
19 Assasin Toads - Morale11
black robes, daggers, shuriken, blowpipe, sickle&chain, short sword
Secret cult of killers hired by toad syndicates, church and nobility, use poison lots  
20 Psion Toads Morale7
robes, strange hats, staff, staff with a 2d6 laser crystal 12 shots recharge 1/hour
Mystical toads with psionics or mental mutations roam land seeking crystals and narcotics

Wednesday, 3 February 2021

Myriad Petty Planes of the Multiverse Pt2





































Part 1 here
This is one of those things ive needed and trying to make my game run better at high levels currently. So a bunch of plane travel tools. I revised my the previous post to fir in with ideas here. Id like people to have lots of choice about how to explore planes especially worlds between worlds that connect many universes. Each has its own flavour from flying into the night sky or finding exotic ruins or exploring the world tree as in my current game.

d12 Common Beginner Attempts at Planar Travel?
Some are easy some are suicidal
Beg a wizard or other spellcaster use magic or a relic to plane shift
2
 Entice a powerful being to transport you through the planes
3 Find an old gate created by a mighty magician or god

4 Stowaway in a magical vehicle of the gods often an animal-shaped ornithopter or chariot

5 Find where a faerie circle to reach the fey realm when the moon is right

6 Find one of the places where the veil between worlds is thin at certain times

Jump into a primal chaos portal to randomly reach other planes
8 Sell your soul to a devil for a one-way ticket (especially to hell)

9 Some temples have secret gates used for communing with divine beings

10 Through the use of magical drugs, potions, fruits or trance states 

11 Find the secret of a famous gate nobody can open

12 Many dungeons and ruins are said to have gates used long ago 

d12 What Force Steers This World Through The Ether?
Worlds move, some harmonious others alone or on cataclysmic orbits
1 Follows timely ballet of worlds in harmony with the cosmos for eternity

2 Flies chaotically through the multiverse coming close to other strange worlds
3 Orbits the cosmic world tree and occasionally comes into contact with its branches
4 Several worlds orbit each other and influence each other over seasons and aeons
5 World comes close to some dangerous area and is increasingly under threat
6 Occasionally collide with smaller worlds absorbing them
7 Follows complex paths coming into the influence of other worlds and powers 
8 Trails in the wake of a larger world or followed by a flotilla of smaller ones
9 Damaged and ruined control panel and non-operational power apparatus
10 Stacked serially reachable only in order with a d6+3 increasingly smaller worlds
11 An intelligent spirit or deity of the land controls the motion of through the cosmos 
12 A master control room with a throne and a secondary power control room and magical apparatus, often is under control of a petty god or wizard or spirit

d12 Who Rules This Realm
Is anyone in charge? A king? A God?
1 A lawless land without any authority and locals take law in their own hands 

2 Local residents come together for mutual aid 
3 Locals are part of a close-knit clan or society
4 An assembly of locals meet to discuss important local needs
5 A chieftain was elected in a crisis and remains by might
6 The wisest and most magical being is the ruler of the land
7 A colonial governor of a faction from elsewhere rules by force
8 Two warring factions battle for supremacy could be equal or tyrant vs rebels
9 Multiple contenders from d4+3 in conflict for mastery
10 A monarch rules this land with feudal subordinates
11 The current rulers are puppets of ancient faction or enemy plane
12 The ruler is a minor divinity and has worshipers, temples and servants

d12 Planar Visitations
How often do planar travellers come here?
1 Most unaware of the multiverse or mortal plane

2 In the past travellers brought disaster and suffering
3 Friendly visitors in past, rulers pleased to meed travellers
4 Locals know stories of visitors from old days and wary
5 Visitors are to be reported immediately to leaders and shunned
6 Traders come often to share goods at markets
7 Visitors come directly to see the rulers from time to time
8 Strangers arrive here and a few settle down eventually 
9 Visitors are spies or cultists and must be interrogated
10 A hostile planar faction has been reported sending scouts here
11 A barrier prevents visitors from leaving without lords will or a curse being broken
12 The plane has d4+3 gates to other worlds, most are known to locals

d12 Population (roll then average with d12 Size score)
A rough guide to how populous a realm is
1 Primordial waste with simple life or lesser planar beings
2 Harsh inhospitable wilderness where life is hidden mostly
3 Luscious wilderness teeming with plants and animals
4 Dangerous wilderness looks nice but deadly
Partly settled by small colony mostly wilderness 
Several small villages, colonies or families scattered
Several settlements spread apart with one central largest
8 Several rival culture blocks compete d3+1
9 A dominant culture but a secret second culture is hidden possibly underground 
10 Citadel densely populated with d4-1 other villages over the wilderness
11 Sprawling metropolis with dense housing with patches parkland and wastes
12 Exterminated population only ruins and animals remain

d12 Dominant Natural Features
Could roll a d3+1 times for larger worlds
1 Mountainous
2 Plateaus with d3+1 separate climate regions
3 Grassland
4 Wetlands and water
5 Water
6 Forest
7 Desert
8 Ice
9 Jungle
10 Wasteland
11 Rubble and ruins
12 Craters and pits 

d12 Spectacular Features
Optional feature roll could roll a d3-1 times for larger worlds
1 Remain of the ancient battlefield with bones scattered everywhere
2 Some ancient cosmic being died here and its face is in a mountain
3 Spectacular gems and metal deposits from titans and dragons killed long ago
4 Magical Aurora Borealis in the sky by night looks spectacular
5 Strange celestial objects in sky like broken moons, dead gods or other worlds 
6 Great sinkholes, pits and caves enter vaster underground worlds 
7 Remains of collision with another world long ago
8 Area overgrown with d4 1=carniverous plants 2=fungus 3=crystals 4=living flesh
9 Elemental node d4 1=volcano 2=serene pool 3=huge monolith 4=windy peak
10 Ancient writings, statues and ruins scattered everywhere from past utopia
12 Titanic elder monster here d4 1=imprissoned 2=asleep 3=nesting 4=petrified

d100 Quick Plane Types
01 Elemental
02 Nature
03 Sylvan
04 Faerie
05 Giant
06 Underworld
07 Void
08 Diabolic
09 Demonic
10 Celestial

d100 Small Planes orbiting the Central Cosmos
01 Primordial evil swamp where huge mutant animals and daemons live 
02 A shadowy world of strange angles and silhouette nightmares
03 Blasted world of skeletons, ash and rubble where the undead roam
04 Mirror maze folds in on self eternally with mirror monsters and evil clones
05 World of living flesh with hairless creatures and strange mutant life
06 Huge glowing crystals withtToxic auroras and emitting strange rays 
07 Thick jungle of ambulant carnivorous plants some hunt and farm animals
08 Ancient blasted strange lit waste of ash and glass and twisted metal from some prehuman war
09 Volcanic waste where flaming beasts feed from flesh and sulphur pits
10 Blasted frozen waste where fearsome cold and ice elementals roam
11 Island in a sea with dinosaurs, lizardfolk, cannibals and demon cultists
12 Sprawling ruined lifeless empire, the elites are crumbling undead who have eaten subjects over aeons 
13 A flying cloud castle clan of giants and their subordinate minions and pets
14 Ruins of past civilisation and temple palace of the god-king being reclaimed by wilderness and monsters
15 Bubbling pools of chaos and coloured pools where slimes and ooze creatures roam, the chaos portals are random planar gates and the pools cause mutations, horrible mutants lumber about idiotically
16 Silver citadel of a plane travelling astral elves, withered and white-eyed from aeons in the void consider land their conquest and rarely tolerate guests, building strange silver stelae and experimental lesser species here 
17 Civilisation of clowns, carnies and mutant freaks, secretly run by clown demons
18 Rotting flesh landscape where demons and parasites and larvae dwell 
19 Jungle where insect beast folk battle ferociously for their patron bug demon lords
20 Inside some colossal flesh creature where each chamber is a remnants of some civilisation, the great beast is an elder god of the outer void devouring the multiverse and souls
21 Pleasant island with fisherfolk and ancient temples, descended from a petty god or hero ages ago, a sect on the island plot to d4 1=aid demonic invasion 2=awaken a titan 3=call an elder god 4=take over the greatest ruler of the world
22 Small rural villages on a forested land where small halfling sized beastfolk dwell in peaceful villages but one clan has a reputation for naughtiness and wicked deeds but turn out to be huge berserker beast folk abumans instead
23 A delightful manicured forest with statues, ponds and flowerbeds where centaurs, satyrs, dryads and nymphs dwell drinking, dancing and celebrating, the world provides all drink and food
24 A desert with a single oasis in a fortified palace wall, a clan of djinn live here and appear mortal to guests as a game. If pleased will aid your planar travels and may trade
25 A bubbling lake of flaming magma around a pillar with a brazen citadel of efreeti atop where their nobles meet and trade slaves and drugs and magic with demons, ogre magi, devis and rakasha
26 Underwater faerie world of spirit folk of fish and plants, ruled by a celestial dragon, all can appear human and if mortal diplomats are convincing may offer hospitality or if displeased their dungeons. There is always intrigue and dragons rulers often have a few jobs for adventurers
27 Ruined jungle palace where serpentine creatures and demons dwell, remnants of some civilisation
28 Black rocky mist-shrouded wasteland with great stone vaults with arcane seals, inside forbidden spawn of the old ones are contained
29 Endless open pit mine wasteland with d4 1=gnomes 2=dwarfs 3=goblinoids 4=orcs
30 Sprawling dump and endless garbage rains down from gates above to other worlds, scrap built mobile cities below harvest and fight over waste
31 World of pristine buildings inhabited by race of golems who outlived creators, animated magical machinery is commonplace here
32 Craggy ruin populated by cyclopses with lightning javelins rule over slave one-eyed orcs who herd sheep
33 Race of gnomes toil over a great machine they are building with magical automated engines
34 A dark shadow covered forest land where dark faerie and elves dwell with goblin and orc minions 
35 A slime covered waste with occasional hot springs creating huge colourful mineral and bacteria deposits
36 Lemon sand island with pink water under ringed planets and moons in the cyan sky, occupied by beautiful bejewelled elongated streamlined animals
37 Reptilian civilisation with domestic dinosaurs amid a steaming bug filled jungle
38 Black rocky island with scattered bones and caves. Ogre clans live here and have many gates they use to raid slaves and treasure, ogre magi kings know the gate secets
39 Misty damp wasteland of quarries and rubble with statues everywhere and some creature responsible
40 Island of humans brought here by a planar creature as a larder, people from many times and places, the ruler has a secret lair and enjoys pitting castaways who think they are on mortal world and can escape by sea 
41 A mist shrouded walled estate with a great sprawling haunted manour within, at times it seems occupied then deserted then back, cursed inhabitants include many supernatural beings
42 Inside the seeming infinite interior of Baba Yagas chicken-legged house, hundreds of rooms connected in inconsistent arrangements that natives can use to their advantage. A few pets, imps, demons, adopted orphan daughters learning magic, bound supernatural servants and animated furnature 
43 A quaint village on a hill with a spiral path with a village on top, once the village is entered the only way to leave is to go through hell, locals in the pub will tell travellers the bad news
44 A lonely village on an eternally recursive moor, occasionally weird creatures and even whole ghost villages are stumbled across
45 A tiny quaint coastal village with a fishfolk cult and a cult kraken cave underneath
46 A moody black forest with a storm shrouded castle, inside a deathknight has prisoners made into their undead servants 
47 A necromancer magic school for students of evil across the universe operated by undead serving a lich, a gothic monastery university complex
48 Craggy rock island where a shaggy troll of a long-extinct breed tends its highland cattle and wants to be left alone and not share its secrets of the cosmos
49 Frigid land surrounded by glacial mountains, frost giant clans live in mountains and pliestocene megafauna and cave folk 
50 A pleasant hobbit village surrounded by pleasant hills and forest, they were placed here by a nature goddess and tree folk will come to their aid if threatened
51 A circle of coastline with scattered ruins and monster lairs, a few new city polis have emerged and adventurers are exploring the ancient lost ones of an earlier age, most commoners fish or trade or farm with metal coming from ancient ruins 

52 A glass citadel with faerie folk that is bigger on the inside with vast chambers and even forests within for elves, the citadel can travel to otherworlds or even sink to the undersea faerie land
53 Inside a great cavern beneath the earth are giant citadels in ruins where orc, goblinoid and trolls wage war. Great subterranean wetlands and lakes support lots of subterranean life, passages in and out connect many lands 
54 Desert and wasteland with ruins and bones of dinosaurs, at night the undead arise
55 Spawling bubbling marsh where inbred swamp cultists battle toadfolk
56 Titanic monster corpse with population built precariously on remains and living off strange 
57 Mistly plain covered in millions of worms over every surface, bigger creatures feed off them and like variety
58 Land where orcs and humans battle over wasteland between their settlements where there are many strange haunted ruins
59 Misty mountain valley where lycanthropes really rule over humans they see as cattle
60 A village of insect folk who are friendly and happy to trade especially new songs
61 Kindly orc village and monument to the orcs that died killing the wizard who made them    
62 Lilliypad filled lakes of frogtopia where kindly frogs live sleepy humble lives 
63 Blasted ruins and ashen scorched silhouettes of victims of some prehistoric war, by night undead shadows arise hungry for the living, they fear sunlight
64 Island treasure vaults of the gods guarded by titanic automatons and golems some shaped like gods other as monsters, if treasure broken out gods will curse thieves. Goats and wild grapes are found in rubble and wastes
65 Toyland full of colourful automatons and golems, playthings of child gods now retired here, highly advanced and benevolent, occasional bad toys or nightmares try to take over
66 Pleasant fields lit by golden light, peaceful grazing animals and springs, several imortals and petty gods come to rest here as it is holy to an earth goddess and is left alone by those who offend her
67 Silver citadel of the cosmic balance, a fortress utopia where champions of the balance dwell but occasionally will allow temporary allies in to help them grow sympathetic to the balance. Philosophers and warriors and wizards train here for the cosmic struggle
68 A great rift valley surrounded by desert winds and sand, inside is lush water and forest and homes are carved right into the cliff walls by the idyllic people who live here
69 A luscious garden where mythical hybrid animals, satyrs, nymphs, poets, bards and philosophers dwell having pleasant parties with feasts, wine and conversation. A few petty gods like to visit to debate too or listen. Some guests disappointed the parties never get drunk just full of sophisticated witty conversation forever
70 A blasted giant citadel, a few former slave orcs now live in free villages, but giant babies, descendants of the old giants crawl about chomping or sucking on visitors babies see, especially if in colours. Orcs try to hunt babies and wish the babies gone and are open to new religious teachings as long as they can keep their traditional hunting of babies 
71 Troll ruined citadel and blasted rubble, insane trolls roaming the surface are insane cancerous chaos trolls who destroyed troll civilisation ages ago. Beneath the ground ancient troll folk of all sorts and types as you might attribute to faerie from long ago in hiding here 

72 Blasted heath and swampland with strange creatures and witches homes, beings come here for advice and sageley lore
73 Barren land where naked saints sit on poles preying, they are guarded by angels who sometimes let a pilgrim see a saint for advice or a healing miracle
74 Garden of unearthly delights with wonderful smells, flowers, flowing milk and honey, friendly beasts and copulating spirit folk and minor deities
75 Garden of speaking animals guarded by angels, several deities meet here for secret affairs, any witnesses in great peril 
76 World of giant bugs with a complete ecology with grazing ants for deer and even insect beast folk tribes
77 A citadel of cosmic law where knights in service to the archons and lawful daemons of geometry, very few are allowed in without various binding oaths are made, inside is a technological paradise where omniverse is scanned for khaos outbreaks or things from the void
78 A desert shrouded river plain city where great cities of the ancient style and people serving ancient city-state gods at mighty monuments like ziggurats or titanic statues of gods or monsters
79 Simple tribal folk in this wilderness worship a mighty kaiju titan keeping it asleep with songs and berries, strangers visiting may foolishly interfere with natives and awaken the mighty god-beast   
80 Colony of mutants living in a chaos tainted slime swamp, horrified by non-mutated creatures they find hideous aliens
81 A great machine god in a temple in a city rules world, worshipers feed the gods furnace in the great temples. The city cult hunt wilderness for tribal victims
82b A cluster of islands and reefs with ruins of ancient fish folk from aeons ago, inside the reef are intact fish folk temples and marine monsters
83 Spirit folk and monsters live in friendly harmony 
84 Powerful nymph rules a large island with her palace and abhuman servants. If visitors are boorish they will be turned into more servants. Interesting guests may be allowed to live here until the nymph is bored. Besides being a mighty witch her parents are vindictive sea divinities
85 Mist shrouded valley with village in centre and a lordly castle overlooking all in mountains. The locals have a terrible secret and the powerful secret ruler keeps planar intrusions away
86 Sprawling abandoned gothic city with walled courtyards and iron spiked fences. Devils once used as a staging post and prison but now only petty devilkin and diabolic pets roam here still. A gate to hell is here
87 Lowlands simple demihumans in uplands a race of giants live who occasionally come to lowlands to catch food and slaves. The giant castle on a 
 cold and barren plateau but has several gates to elemental planes and giantland
88 Sprawling planar tavern that loops on self seemingly forever, occupied by monsters and planar beings and adventurers, has gates to many planes and operated by a drunken sleazy demigod
89 Rolling hills and forest, at the centre on a hill is a huge feasting hall of a demigod who welcomes strangers then tests them, slaying those who fail or break the mutual rules of hospitality
90 Ethereal palid world part fairy part lunar celestials, from their sprawling white palace overlooking ancient ruins and lunar craters. In the eternal night sky the moon looks down on the mortal world
91 Mechanical realm of law occupied geometrical beings and archons, from this world they work at some great project like time travel or stasis
92 Cold realm of magical darkness where no light works, inhabited by blind grasping things that devour intruders and eat souls

93 Goblinland where millions of goblinoids live in a dense trading city that folds in on self to feel infinite, a great goblin market, a mighty goblin king (demigod) and goblin monuments. The scrap city is built on semi reclaimed ruins. The goblins here mutate each generation and evolve for their niches in the infinitely complex goblin caste and tribal kin systems. Their technology includes alchemy and golemcraft and domesticating monsters  
94 Ruined wasteland, frozen desert with sprawling ruins of a servitor race of the old ones wiped out long ago. Inside the city the normal laws of space and time are distorted and huge shambling fleshy shoggoths roam protecting the ancient relics strewn here
95 A great bronze library in a desert guarded by djinn and elementals, thieves are destroyed and the wicked are punished

96 Grat wasteland where giant worms devour any careless beings who walk on the wrong terrain the worms favour. A few survivors live in mountains in squalor and keen to escape
97 Vast world of sprawling tombs where undead armies wage eternal war
98 Vast swamp with flaming gas eruptions, undead, trolls. Ruled by a minor demon noble from the fortress in the middle preparing for some future cosmic war
99 A great plant elemental being grown in the centre spreading roots across the world rich in strange vegetation, inhabitants worship the tree and are convinced outsiders are enemies of the tree as many demons tried to kill the tree long ago
100 Stone building of vast proportions with many gateway doors, most are one way. The ruins from a prehuman civilisation who conquered multiple planes long ago. Creatures from all kinds of strange lost beings stranded here. Ouside some harsh or deadly terrain inhabited by strange planar creatures, demons and golems 

Friday, 29 January 2021

Cantoad Commandos of Gamma Straya



Ive been a bit frog mad this last few months for some reason. I guess its the zeitgeist and i was a big fan when i was young and had as pets (i dont have pets now maybe in future).

I might get some canetoad folk illustrated as they are main bad guys in my campaign. A bit like guys in Hell comes to Frog Town, Ferengi, and Jabba the Hutt but occasionally you meet some that are not so bad.

So when you meet canetoads it is usually in humid wet areas but of course in wet seasons their scouts will cross normally desert areas for new territory in a never ending wave. Places that are too hot or dry they will hide in until conditions are good to breed and take over. Adults often build a underground hatchery and will feed offspring for three months as tadpoles and about 4 years until big enough to hold a weapon in battle. Most come from the great Canetoad Empire of Queensland but many isolated pockets without adults to train them developed their own weird ideas. Even unallied toad factions and ignorant tribals hordes. A charismatic advanced toad can often recruit a less advanced tribe which tend to be young and easily influenced by well equipped and eloquent toads. Some less impressed by superiors. 

Most toads are cannibalistic and will use meat and leather of their comrades. Sinew and glue, drugs and medicine can be extracted also. With the skin removed they safe to eat and are half meat. Cannibalism is used as population control. Parasites in some places make them smaller and scrawny looking and less likely live to be old and sophisticated. These stunted toadlings are rejected by the empire and as food.

Toads who are self-raised begin to improvise weapons and learn from observing fast. The cane toad empire operates at a pre ww2 technology based on biodiesel and electricity. Advanced technology is all funnelled to the toad capitol or to frontline war zones. Long-range flying support and scout craft reach further all the time but Orung enemies to the further north are using jets. Toad industrialisation is dirty and polluting but they do keep away from wetlands where they spawn. Such places are protected and claimed as toad land.

d20 Canetoad Encounter Types
1 Barbarian Toads - 
Morale9
leather armour, shields, swords, axes, lances and bows
Ride giant toads, wield primitive weapons and roam frontiers of Toadland 

2 Feral Toads- Morale7
spears, javelins, daggers, hatchets, blowpipes, nets
Toads live off the land and expand toads across the wilderness areas 
3 Hoppers Toads - Morale7
flannel shirts, overalls, hats, shotguns, hunting knives, hatchets
Drunken farmers toads with wagon or pick-up 4wd on hunting holiday 
4 Syndicate Toads - Morale7
nappy pinstripe suits, knuckleduster, pistols and occasionally a SMG
Criminal enterprise operate black markets and slave trade with toad enemies Morale8
5 Bandit Toads - Morale7
filth covered clothes, club, dagger, black powder firearm, hat 
Rogue colony up for crime and mayhem, most conscripted or syndicated 
6 Bounty Toads - Morale9
Flak armour, assault rifles, grenaide, machete
Seek fugitives of toad law d4 1=raider 2=traitor 3=mutant 4=spy 
7 Revolutionary Toads - Morale8
camo fatigues, berets, carbine, d6 sticks of dynamite, bayonet
These toads cut off in south wage wars on any armed militant imperialist faction 
8 InfantryToads Morale6
camo fatigues, bayonet, carbine, trenching tool, tent, bedroll
Lazy, unwilling conscripts of the empire, ill-equipped and untrained 
Paratrooper Toads - Morale7
camo fatigues, bayonet, carbine, frag grenade, parachute
Airdropped from prop planes or dropped in transport gliders 
10 Ranger Toads- Morale7
gilles suit, camo net, rifle with scope, two claymore mines 
Deep infiltration, signals and sniping specialists in small hidden teams 
11 Commando Toads - Morale8
black fatigues, SMG, Pistol, huge knife, frag grenade
Infiltration specialists hide and grow secret canetoad armies behind enemy lines 
12 Raider Toads - Morale9
gang leathers, chains, mohawks, piercings, daggers, crossbows
Wasteland toad gangs copying the human raider gang culture 
13 Mutant Toads - Morale6
robe, gasmask, musket, bayonet, chem grenade
Toads affected by mutagens, shunned by own people looking for toxic land 
14 Zombie Toads - Morale12
most unarmed a few with clubs or improvised weapons
Toad are walking dead with rotting flesh, often may lay dead awaiting food 
15 Demon Toads - Morale 11
robes, daggers, knuckle dusters, shotguns or blunderbuss
Toad cultists sacrifice victims for the toad demon-god and to eat 
16 Highborn Toads Lords - Morale7
tweed suits or long dresses and big hats, double-barrelled shotguns
Adventurer toad dandies out to hunt enemies often mounted or with a vehicle 
17 AirtoadsToads - Morale7
leather caps, goggles, flightsuit, pistol
Toads who operate airships, balloons or ultralight to explore for the empire 
18 Road Toads - Morale10
punk leathers, scrap melee & blackpowder guns, crossbows
Road raiders usually with mount or vehicle, follow roads into enemy land Morale8
19  Science Toads - Morale9
white reflect flacksuit, laser pistol, smoke grenaide, gasmask
Toad colony controlled by AI d4 1=aircar 2=support robot 3=APC 4=battlesuit 
20  Cyber Toads - Morale11
black flacksuit, laser pistol, flash grenades, HUD coms
Toad colony controlled by AI have become synthetic enhanced troopers 

Thursday, 28 January 2021

Myriad Petty Planes of the Multiverse Pt1

 


When the world was made there were leftover bits. These shell fragments from previous creation or cosmic crumbs or pocket worlds make up most of the strange lands you can visit. These fragments were occupied by various factions which changed over aeons. These planes were colonised and fought over by early powers and many contain remnants of then. Faerie and Demons occupy the most. Other fragments were linked and made as extensions to the world by adding extra hells and heavens which can only be accessed in order.

Later ages when gods left after creation, trolls mostly a spent force, giant scattered and their control over the cosmos was lost mostly to faerie folk. After an age of evil that kept the gods at bay humans, demihumans, goblinoids and orcs have been the thriving peoples of the age. Mortals have not interacted with these planar fragments of the old order or petty domains of rebel servants of the gods. 

Most plane travel is through universal points like using the sea to go to underwater fairyland or a forest fairy ring or a cave at the right time and the right place. At least your first planar trips use these. Each Planeshift wizard spell includes one planar location described in detail. Some of these are tricks spread by imps or cultists. Some have samples of soil from another plane they can use to home in on but once again - who gave these samples to you? ESP on a planar being might help.

Who Colonised this World?
The first d4 predate the creation, d8 elemental building blocks of the world made, d10 dragons birthed titans who rebelled d12 gods rebelled from titans and made their own servitor spirits d16 gods fought each other and servitors split into factions and world made from dead titans and giants and the leftovers became fragments to feud over, devils built hell to torment the damned and imprison the dead, demons grabbed petty territories to shape to their own pleasure, various heavens were built culminating in a multiplanar celestial citadel the cosmos is administered from. d20 Includes mortal born descendants of titans (giants and trolls) and servitors of the gods who steward the natural world. The dice roll is some keywords for factional differences. The number rolled here don't represent all these as equally successful - currently, demons and faeries have occupied many such planes while giants have lost ground. You could roll a d3 of these for past occupants and a new arrival on the Recent planar explorers table. This helps you populate a world with inhabitants and ruins.

d20 Pocket Planar Colonisers
Who got here first? Roll a d3 times for different arrivals or 
1 Dark d4 1=Void 2=Shadows 3=Nightmares 4=Death
Light  d4 1=Source 2=Fullness 3=Dreamlands 4=Life
3 Chaos
 d4 1=Primal 2=Entropy 3=Disorder 4=Vortex
4 Law
 d4 1=Stasis 2=Transcentral 3=Eternity 4=Cosmos
5 Fire
 d4 1=Radience 2=Volcanic 3=Heat 4=Ash
6 Earth
 d4 1=Rock 2=Crystal 3=Metal 4=Wood
7 Air
 d4 1=Cloud 2=Storm 3=Cold 4=Sky
8 Water
 d4 1=Ice 2= 3=Salt 4=Slime
9 Dragons
 d4 1=Sea (Tiamat) 2=Earth 3=Heaven 4=Underworld (Nidhogg)
10 Titans
 d4 1=Earth 2=Sea 3=Sky 4=Death
11 Gods
 d6 1=Earth 2=Solar 3=Sky 4=Moon 5=Underworld 6=Evil
12 Spirits
 d6 1=Ancestors 2=Land 3=Water 4=Animal 5=Plant 6=Dead
13 Daemons d4 1=Earth 2=Darkness 3=Death 4=Void
14 Angels
 d4 1=Light 2=Fire 3=Holy 4=Heavenly
15 Demons
 d4 1=Plague 2=Darkness 3=Chaos 4=Elder
16 Devils
 d4 1=Fire 2=Ice 3=Tormentors 4=Hell's Army 
17 Sylvian d4 1=Nymphs 2=Beast folk 3=Tree folk 4=Hybrid beast folk
18 Faeries
 d4 1=Sprites & brownies 2=Elves 3=Goblins 4=Faerie Court (d2 1=bright 2=dark)
19 Giants
 d4 1=Ice 2=Fire 3=Sky 4=Chaos Mutant Formarians 
20 Trolls
 d4 1=Cave 2=Arcane(magicians) 3=Chaos 4=Mountain

d12 Recent Planar Explorers
These are most likely to have occupied in historical times or even recently
1 Elves d4 1=Pine 2=Sky 3=Celestial 4=Astral (Psionic)
2 Dwarves 
d4 1=Mountain 2=Underland 3=Fortress 4=Darkness
3 Halflings
 d4 1=Adventurers 2=Colonists 3=Hedonists 4=Faerie
4 Gnomes 
d4 1=Underland 2=Darkness 3=Woodland 4=Cannibal
5 Goblinoids
 d4 1=Darkness 2=Chaos 3=Nature 4=Faerie
6 Orcs
 d4 1=Barbarian 2=Mercenary 3=Hell spawn 4=Wizard Thralls
7 Beastfolk 
d4 1=Tribal 2=Smaller Beastlings 3=Monster Empire 4=Wizard Thralls
8 Humanoids 
d4 1=Elemental Abhumans 2=Spiritfolk 3=Demons 4=Undead
9 Human magicians
 d4 1=Wzard 2=Priest 3=Druid 4=Sorcerer
10 Human outcastes
 d4 1=Prison 2=Damned 3=Cursed 4=Monastary
11 Human adventurers d4 1=Invaders 2=Colonists 3=Stranded 4=Heroes
12 
Human cult d4 1=Cloud 2=Storm 3=Old Ones 4=Demons

Arrival
In my game, Planeshift like Teleport requires well-known target location preferably one you have been to or can see. You can research a place like the palace of efreeti princes on the plane of fire in a book and go blind but you never met anyone who did this. You can hear of a reputed gateway from some kind of record or expert. Following their advice use plane shift using extra conditions on this table as prescribed and can gate to a prescribed planar location set by the particular gate. Once you get to another plane you can go back and forth to places you know on the mortal world or other planes you have visited. 
  
d12 Research - Who knows how to reach this universe?
How do you find accurate directions to a plane you never been to before?
1 On books in the college of magic library planar lore collection
2 Inscribed on worn stones in a forgotten language
3 A magician-scholar who has become a hermit
4 Recorded in temple archives but restricted access to outsiders
5 A demi-human clan leader who is a notorious grump
6 A dragon witnessed the gate in use several times and knows
7 A lost book in a sprawling library or ruined archive
8 An aged hero used this gate in the past and spent years on the other side
9 A witch or hag in a cave or shack knows but is a bit scary 
10 A being knows but it wants something d4 1=spirit 2=demihuman 3=demon 4=devil
11 Records of a noble have secret but is hidden in estate
12 A book of the way by a traveller was carried away by monsters


d12 Gates - Where do you find them?
Where do you find gateways?
1 Through the branches or roots of the cosmic world tree or a tree manifestation
2 Through ancient stone passages in deep underland chasms
3 Imbibing a special herb or mushroom lets your spirit pass through planar membrane
4 Through another dimension you have to reach first
5 Place of natural spectacle or wonder or a simple fairie ring
6 Well or pond, well, waterfall, place in the sea, grotto pool
7 A stone arch in a ruin in a faraway wilderness used by ancients
8 In the cosmic ocean reachable by sailing secret routes under the right stars 
9 Strange storm, wind or fog sweeps people up to otherworld at certain times and places
10 A volcanic vent or bubbling grotto or geyser
11 Through reaching celestial objects in the sky at night like stars and planets
12 A magical hidden door deep in a dungeon of the ancients

d12 Gate Conditions - How do you pass the gate?
What does the gate require to open?
1 Star must be right in the sky making access seasonal
2 Enter a trance and your dream self passes the barrier 
3 Requires an object to act as a key 1in4 requires a unique thing
4 Requires drug abuse d4 1=alcohol 2=black lotus 3=opium 4=mushrooms
5 Must answer the riddle of the guardian
6 Must battle or overcome the guardian
7 Must personally satisfy the guardian you are worthy
8 Requires living sacrifice d4 1=virgin 2=oxen 3=criminal 4=dragon or other monster
9 Requires a ritual or ceremony with chanting and novelty costumes 
10 Requires living sacrifice d4 1=virgin 2=oxen 3=criminal 4=burn valuables  
11 Sound of a magic instrument or rare creature   
12 Must summon a specific planar being by name to open the gate  

d12 Size - How Extensive is World? 
Can range from a room to feels as big as the mortal world
1 All inside a house or small building or cave but bigger on the inside
2 All inside a house or castle or estate 
3 A mile across kingdom or island or valley or cavern or forest
4 Hours travel across, possibly a village or island 
5 Day travel across, a small kingdom or land 
6 Week travel across, a modest kingdom and wilderness
7 Month travel across, multiple kingdoms or one huge one and wilderness
8 Season travel across, multiple kingdoms or one huge one and wilderness
Year travel across, multiple kingdoms and several great empires
10 World is linked serially of d6+1 planes of size d6 on this table
11 World is a Mobius strip and folds in on self-giving the appearance of being infinite plane
12 World is Tesseract and folds in on self infinitely with a d6+1 distinct worlds within hidden from everyday view but accessible via shortcuts at certain angles, reflective surfaces and other means, strange geometric beings of law come to fix or hide cosmic incongruities

d12 Interplanar Travel -  What is In between Worlds?
Usually, a spell using one of these protects the user from local effects
1 Branches, roots and passages of the cosmic world tree you climb through
2 Waters of the cosmic world ocean you can sail or swim through
3 Void, unnatural darkness with horrible elder beings lurking here kept away with light
4 Tunnels in mines or caves, a network within the cosmic mountain of the cosmos
5 Cosmic fire with vast cosmic explosions and streams of superheated matter
6 Dream lands can be accessed similar to astral form in sleep or physical form
7 Nightmare lands accessed similar to astral form in sleep or physical form
8 Eternal Sky accessible on high mountain tops or into upper air and cloud kingdoms
9 Fleshy tunnels within a living world of meat known as Xor
10 Dungeon Dimension a self-aware malicious eternal monster-filled labyrinth
11 The Mists swallow travellers, leaving them somewhere else directed by some curse
12 Wood Between Worlds a fairy forest with pools, fairy rings and stone circle gates 

d100 Recent Planar Problems
1 Some ancient being arises to terrify occupants  
2 Ancient ruins here hold secrets of the ancients and terrible wars 
3 A hostile planar force has been raiding and invading 
4 A new monster species has been causing trouble
5 A powerful being and minions arrived and built a fearsome stronghold
6 Plane has merged with another plane and the collision is catastrophic
7 Some fugitive has come here and is pursued by supernatural beings
8 Spies of another plane are working to annex this world
9 The ruler of the plane has changed d4 1=sadism 2=xenophobe 3=greedy 4=warmonger
10 Rulership struggle d4 1=civil war 2=revolution 3=guerilla army 4=leadership crisis
11 A strange monolith has been bringing new strange beings here
12 A relic or great machine has been found attracting enemies and struggles for power
13 A terrible apocalypse struck mostly destroying a civilisation
14 A terrible dungeon or strange fortress here has menaced the realm for aeons 
15 A god or monster demands a terrible tithe from local thralls
16 A great beast of godling is buried here and trouble makers risk opening
17 Temple has a special connection to a deity and keeps some important relic
18 Another plane is going to impact this one and locals worried
19 Plane is moving from its ordained cosmic alignment and something buried in deep is responsible
20 A cult are aiding demons invasion plans
20 A hidden civilisation is causing problems with the planar orbit
21 An elemental power node has appeared or been found with an elemental guardian
22 The plane is waged in a long and ancient war covered in ruins and battle damage
23 The plane prone to mysterious weather they attribute to some enemy power
24 Giant bugs have been appearing d4 1=ants 2=spiders 3=scorpions 4=locusts, the bugs are tainted with some other planar power and part of a prelude to invasion
25 Doppelganger spies and saboteurs flood the land serving some enemy
26 Imps constantly offering people petty magic items in deals for souls
27 An undead horror has been growing and a lord of terror has a secret lair
28 A planar prison has been found from long ago holds some being who offers knowledge and power to any that free it
29 Some ancient evil is entombed in a tomb and its cultists from across planes keep coming
30 Elemental storms appearing causing problems and locals fear annihilation
31 A prophet has declared the world is doomed and people in a panic
32 Adventurers have found the helm of a small plane and are dangerously disrupting the harmony of the spheres on their wreckless travells
33 Plane has become snagged in a branch of the world tree inviting travel both ways
34 Plane has waters become atuned to world ocean and planar flotsam and jetsam turn up on shore
35 Strange beings have been entering world from bodies of water
36 Strange lights in the sky indicate intruders from the void have been creeping into the world
37 Strange vessel or star fell with a blast, locals concerned
38 Member of rulers household corrupted by a dark power
39 Magician has been probing the depths to learn secret lore of the old dead gods and dragons making up planar material
40 Locals have had outbreaks of people showing traits of long gone progenitors, the most affected have fled to old caves and ruins
41 A ruined gate was activated and opened a network long fallen to chaos demons
42 A vampire cult have been spreading influence and desire to rule to commoner cattle, some are helping vampires seeking immortality 
43 A population have built on top of a titan or great monster corpse and locals exploiting it, locals have begun worshipping the beast and going to resurrect it
44 Quakes over the land have the high council worries, adventurers wanted to take control of the planes hidden helm temple deep in the earth
45 Someone plans to land the plane somewhere on the mortal world possibly as an island or isolated valley
46 A locked gate was found in a dungeon, entrance to a prison pocket dimension within this plane to hide it from inhabitants allies. Some local faction think releasing the prisoners a good idea
47 Long ago demons here were petrified and worshipped as monoliths for aeons. A wizard came and freed one now more evil pilgrims are visiting to free the demons 
48 Other stars in the night sky are gates in the dome of the sky to other worlds, a criminal wizard recently stone some relics and fled through one in a constellation
49 Can see other d6 small planes floating in the sky in the distance accessible by flight, they recently were caught in this worlds mass
50 Cupboards and doors here frequently open into other dimensions and the problem is growing
51 A wizard has built a tower and has hijacked the helm of the plane for some bad reason 

52 Someone has found a stone pit with something inside promising wishes if freed
53 Local rich have been signing pacts to hell and are being more systemically cruel than normal instituting new taxes and obligations but free blood sports and a few beers
54 Cursed magic items are flooding market, many shift alignment
55 A great swarm of dragons have come here to nest, hungry dragons will case famine and loss of life 
56 Mutations have become more common and mutant scum kept away by prejudice are showing their god-awful faces in public!
57 A zealous sect of paladins have come and ar judging and killing all they meet by rediculous standards of planar beings. They have a fort and some locals joining their mad crusade
58 A great festival is almost ready but some naughty person has taken that special thing/mascot/person they need and is missing  
59 By night creatures have been attacking and strange mists have increased
60 An angel come to judge the wicked and aid the needy, people are surprised by its harsh judgements but plenty get gifts of gold and magic and healing
61 Someone has taken all the kingdoms supply of d4 1=gold 2=food 3=children 4=wine
62 Powerful divine being has appeared demanding sacrifices and souls tribute
63 A mysterious benevolent foreigner from somewhere never seen before offers an allegiance contract and offer gifts for all in the land (d4 1=demon lord 2=devil noble 3=angel of death 4=lich)
64 Creatures from the dreamlands have been pouring in
65 Beings from nightmare lands have been infiltrating
66 Devil has come granting wishes for soul deals never to be repeated
67 Demon has come to ally with the ruler's enemies
68 A terrible plague is being spread by chaos cultists, beast folk and demons
69 Lycanthropy is breaking out across the land and is a dangerous cult
70 A great dragon has come to plunder food and wealth and build a new lair
71 A clan of giants have arrived and believe they are rulers and locals just animals

72 A necromancer has been building an army of the dead
73 Giant fungus has bee overgrowing land
74 Giant trees and forests are overgrowing land
75 Giant flying pyramid or ziggurat landed recently
76 Strangers from another world have been causing problems here angering mobs 
77 Magical monsters have made large areas difficult for humans
78 Giant burrowing monsters have been eliminating locals and nobody has seen one
79 Pesky elves or faeries in the wilderness play cruel tricks on residents
80 Some unknown race is living underneath the land and by night they creep out
81 Witches and fear of witches has gone wild stirring mobs to violence
82 Strange ruin discoveries have locals prying into past secrets best forgotten
83 Petty gods are visiting here often for some reason, weird magic freaks everywhere
84 A god has come with servants to visit stirring local religions
85 Archons of law have come to annex this world for raw materials in the repair of the cosmos
86 A chaos rift releases slimes and spawn and mutant cultist swallowed up long ago
87 A great ruined engine is discovered from ruined ancient outpost from when gods waged war, the damaged device is greatly desired by a d3 cosmic factions
88 A cult have been calling forth things from the outer darkness from beyond and people dont like it
89 A warband of chaos demon mercenaries arrive for some rest and recreation and ruination
90 A demon prince has been spreading news thy will be ruler soon, banners, graffiti, printed pamphlets and dreams have been alarming population in fear, many tempting to start demon worship now to be spared
91 Strange new carnivorous plants have been spreading
92 Popular new religion stirring up trouble

93 Huge flying being arrives to rest, ridden by people to travel between worlds 
94 Giants claiming to serve long-dead evil titan demand tribute and sacrifices
95 A cult calling on the old ones have called things from beyond to lurch and flail across this world

96 Elves construct a citadel here so they may come as they please alarming locals  
97 Locals have survived a terrible war and still rebuilding and repairing lives
98 Dungeons that never existed before have sprung up, intrusions from the 
99 Faeriefolk are replacing babies in an all-out secret colonisation scheme
100 Two cosmic beings or factions declare this realm will be there's, both invade and trash the place, possibly one side less terrible

Monday, 25 January 2021

D100 Random Apoc Baggage (Fixed repost)





Was accidentally posted unfinished so fixed now
Sorry or Invasion day in Australia today
Hanging with magpies in underpants
Warm & humid but not uncomfortable
Possibly might eat chips and gravy
Yesterday had bushfire smoke choking street

As the bombs fell and the robots ran wild and the plagued neighbours turned into mutants, plague zombies and psychotronic thralls of science. Plenty had time to pack, others were in a hurry or just whatever they had when out of their homes.

d20 Alt Bag Types
roll a d10 or lower dice for more common stuff
1 Battered old suitcase with key mechanical lock
2 Large sling bag d4 1-cloth 2=leather 3=polymer 4=flak cloth
3 Large duffle bag or sports bag of fabric with zip
4 Carpetbag with a cloth with wooden handles or recycled plastic
5 Large backpack lots of pockets
6 Small trolley or wire or plastic for shopping, some scrap built
7 Basket with folding lids, cloth or woven scrap or plastic versions
8 Vacuum packed plastic-wrapped bundle
9 Metal case with a removable lid
10 Plastic tub with a removable lid
11 Rigid plastic or metal folding tool case with lid and several trays inside
17 Plastic bubble pod with wheels and handle and electronic lock
18 Rigid designer polymer case with a mechanical key or combination locks
19 Vac trunk, metal vacuum sealed and temperature-controlled pod for space travel
20 Smart luggage is a robot valet carries goods inside, a pod with tracks or legs

d10 Post Apocalypse Baggage Types
1 Juve
2 Youth
3 Labourer
4 Office
5 Recreation
6 Evacuee
7 Elderly
8 Vice
9 Bug out bags
10 Apocalyptic

d100 Post Apocalypse Baggage
01 Bright coloured backpack with nappies, formula, baby bottle, d6 adorably bad drawings and squeaky plush toy. A d6 jars of long life baby food is highly desired by cyborgs and androids
02 Schoolbag with tablet, notebooks, sport uniform, d6 nutri-chew bars
03 Bag with child sleeping bag, pyjamas, plush toy and pillow
04 Scout napsack with compas, canteen scout book, merit badge passport, pocket knife, weeks compact survival rations, flashlight, electronic lighter, fishing line and hook
05 Rigid travel case with wheels with colourful child clothes for a week
06 School uniform, school rule book, musical instrument, data tablet
07 Plastic carry case with d6 1=plastic building bricks 2=war theme action dolls 3=model vehicles 4=celebrity talking doll with d4+3 phrases they are known for 5=Video console and game crystals iin6 hacked to work without network
08 Lunch box with cartoon characters with long life synthham sandwich, long life atomic apple, nutri-chew bar, vitamin concentrate paste, sensible cheese stick, bottle of memory enhancing cola and d6 packets of pills mostly mood and behaviour altering ones
09 Old case with a collection of child craft including terrible coil clay jars, gold macaroni frame art and terrible seasonal holiday crafts saved over several years marked treasure on front
10 Back pack baby plays soothing music, self-cleaning, temperature control, feeding tubes, and cozy bedding. Has bubble dome with emergency gasmask, some models have fold-out wheels and handles and become a pusher, has copy of "Perfect Baby" magazine and DNA donor catalogue in a pouch
11 Teens sport equipment including uniform, helm, gloves and kneepads d4 1=hoverboard 2=folding memory plastic BMX bike 3=power discus 4=rollerball skates
12 Teen school uniform and gym outfit, data tablet, d6 books
13 Cadet uniform for military school or paramilitary youth group like scouts, airforce cadet, navy cadet or a space cadet. Cadet data slate, light slug gun, truncheon, cadet book, a pamphlet on reporting parents to the secret police
14 Helmet and jumpsuit with d4 1=skis and poles 2=aqualung 3=parachute 4=spacesuit
15 Slingshot, 2d6 rocks, molotov, pipe bomb, t-shirt, gasmask, pamphlet endorsing youth revolutionary army
16 Black backpack with band patches, spare clothes, cup-noodle-doodle, packet of cigarettes, pop magazine, switchblade, leather jacket with patches, hair care products, six pack of beer, light slug gun
17 Sport uniform, deoderant, bandages, helmet, bat or ball, team secret codebook
18 Gothic lolita cat girl/boy costume in tiny "hi-there katya" backpack, book of poetry and dream drawings
19 Skateboard, d6 spraycans, 5d6 marker pens, d100 cool stickers, cool pair of unboxed designer shoes, sk8ers multi tool, d6 joint
20 Cache of d4 6-packs of low alcohol beer, goonbag of cheap wine, goonbag of recycled orange and vodka, bottle pf nasty cheap vodka or possibly turpentine, bag of weed, wizard bong, d3 bottles of alcoholic cocktail mixers, 2L bottle of Grunge Cola, box of cheese dongles, box of toucan crunch cereal, box of glowsticks, d6 fireworks, bullhorn, packet of cheese twisties, bag of raspberry frog jubes
21 Orange industrial jump suit with helmet and toolbelt with a d6 tools and lunchbox with soyagreen sandwich and a can of energy drink
22 Greasy blue mechanic overall with safety specs, a multi tool and a flashlight
23 Green and white jumpsuit with grass stains, gloves, hand shears
24 Grey jumpsuit and cap delivery driver uniform with clip board, bag of cable ties, roll of tape and box cutter
25 White jumpsuit, gasmask, medical uniform, bio hazardous waste disposal tub, rubber gloves
26 Red & white medical jumpsuit, first aid kit, torch, respirator mask with hour air tank, pack of gloves, d3 large training manuals
27 Light blue police jumpsuit with a flack vest, handcuffs, memory plastic truncheon, cable ties, whistle, first aid kit, police data tablet, folding memory plastic riot shield
28 Yellow ABC suit with respiartor and hour air supply, plus advanced filters, giger counter and light rad shielding, spare air cylinder, rad foam (absorbs rads and seals object, comes in spray can with 2 cubic metres of foam, pneumatic drug injector with anti rad drug dose, rad purification treatment dose and universal anti toxin dose, included a biohazzard rated ID
29 Green chamo reserve jumpsuit, plastic army helmet, plastic 9mm slug pistol, 5.56mm plastic bullpup assault rifle with torch and bayonet mounts, military ID and papers, bottle of bourbon, packet of pre deployment meds in sealed bag with experimental ant germ and gas warfare nanites
30 Green agriworker jumpsuit, bag of seeds, bag of weed, hand shears, multi tool, pocket knife, memory plastic spade, hoe, watering can and trowel all fold flat and fit in pocket wallet, pictures of family in farm labour camps
31 Cheap business jump suit, jogging outfit, clip on tie, bottle of vodka, lottery tickets, policy manual, office expense claim forms, building entry ID
32 Quality business jumpsuit, silk tie, cufflinks, tie pins declaring aliegences to ancient factions, corporate data tablet, corporate executive ID
33 Business kimono, awesome nightclub pop fashion with neon accessories
34 Suit is a monitor constantly scrolling advertising, can be hacked into a chamo suit
35 Electronic bullet proof case with d6 gold ounces, wads of ancient cash, tickets and brochure to travel to a bunker in isolated location with a pass key
36 Elaborate business robes with head dress, case folds out into display costume to easy putting on, gold necklace, anti aging med -d6 years off appearance, tin with designer party drugs, HUD goggles and business AI in suit, requires power cell, in emergencies suit seals and provides 10 minutes air, concealed laser pistol
37 Cheap office wear, cleaners uniform and factory overall with IDs for poor worker with three jobs to meet ends
38 Cool new wave business jumpsuit, headset com system, HUD display to smart tablet, tin of designer drugs, tickets to day spa, tranquilisers, bottle of gin, crack pipe and rocks, nail painting machine, variable coloured neon hairpiece, exiting business scheme prospectus
39 Expensive old fashioned business jumpsuit with pinstripes and hat (also a flak suit), box of cigars, lighter, corporate tablet and executive ID, walking stick, gold mechanical watch
40 Sexy high fashion business jumpsuit in wild colours with various pattern selections programmed in, corporate tablet and executive ID, bottle of vodka, horse medicine, bottle of sparkling white alco-fizz, cool fashion bag, groovy sunglasses, music player box
41 Bathers, radblock sunscreen, swim goggles, towel that dries and folds into hand size, pair of things (of flip flop to foreigners), memory plastic beachball and umbrella set, six pack of Creepy Cola
42 Cosplay con baggage, d3 costumes and con tickets, signed photographs, real-looking but fake costumes include d4 1=sf hero costume 2=furry toon animal freak 3=literary character 4=historical outfit, outfits have a d3 prop weapons and accessories
43 Sexy bathers, underwear, sleepwear, d6 high tech sex toys, tickets to sex resort ship or bunker, porn mags, d100 one use contraceptives, 6pack of beer, bottle of random pills, fancy ring of keys, sunglasses, sandals, body oil, sterilizer foam spray can
44 Replica military historic uniform and realistic electronic toy gun for re-enacting all the great wars
45 Collection of antique first edition books of the 20th century
46 Collection of beany babies
47 Chamo cloak and battery, advanced zoom camera and ranged microphone, bird spotters book, 1in6 has mysterious ancient foreign documents, wire garotte, and a pill hidden in a ring, a silenced slug pistol
48 Customised gaming console, hud goggles, data gloves, headphones
49 Cryonic packed pet in case, a leash, tins of food, tin of treats, petcare data tablet, in bodybag for disposal
50 Locked combination case with plastic helmet, breastplate and shield, plastic printed M-16 and two magazines (gun breaks after used up), ceramic machete, 6m rope, week military rations, militia membership card, pamphlets of some demented pre-war domestic terror cult
51 UN ration pack for the week for a family of four, vitamins, 4l long-life pure water, vouchers for food relief and travel, search documents for missing family, family photos
52 Family collection of silver, trinkets, jewellery and shiny stuff in hope of bribing border authorities of pay human traffickers
53 Detention collar, vouchers for welfare, spare shirt and socks, space blanket, tin of soup, tiny camp cook set
54 Folding 2-person tent, sleeping roll, lighter, pocket knife, metal pot, dried rice and beans for a week
55 Urban chamo suit, gasmask, ancient faction flag, conspiracy filled data tablet, d4 pipe bombs, map of the local city with x marks, truncheon, survival knife, first aid kit
56 Boxes of hoarded medication many unlabeled and scrap and recycled medical supplies that shouldn't be reused, how to do surgery data tablet
57 Mess of clothes a few family photos, a packet of long life sandwiches, can of soda
58 Cans of soup, sack of long life rice and sack of flour
59 Collection of improvised d4+3 clubs and shanks and a d3 pipe guns made from scrap
60 Bag full of ancient paper cash and banking bonds and hastily scrawled suicide note
61 Bag with several wigs, d4 outlandish fashion dated in ancient times, plastic jewellery, sunglasses, dentures
62 Bag with adult incontinence pants, soap, gloves, moist towelettes, ointment, suppositories, laxatives, bowel care brochure, cybernetic catalogue for digestive tracts
63 Oxygen mask and cylinder, dressing gown, carton of cigarettes, slippers, old faded photos of family
64 Folding wheelchair
65 Biorobot companion animal unopened in box with care manual and treat tin
66 Tins of various unlabled medications and lots of pairs of glasses and dentures from different people
67 Very old military uniform with tattered flag and some photos, bayonet, medals, severed enemy android head
68 Bionic parts d3 in sealed travel case each requires and atomic cell d4 1=hand 2=arm 3=leg 4=heart
69 Memory plastic folding walking frame, stimulant, bone-strengthening nanite treatment dose, old newspapers, ball of found wire, back of peppermint candy
70 Clothes for an elderly couple travelling a few days with a brochure for a luxury old folks bunker with bingo, swinging and rock and roll dancing
71 Bags of white powder, d4 kilos and wads of paper currency used by criminal classes
72 Bomb vest, baggy raincoat, detonator, death to human oppressors brochures
73 Submachinegun, 5.56 2 clips ammo, silencer, two smoke grenades, 2d4 fake IDs of service workers and building staff
74 Electronic locked briefcase with documents of massive criminal land grab and government bribes
75 Credit transaction machine but hacked to skim a few % extra cash for mob
76 Electronic counter security kit for high tech burglars
77 Two one shot rocket launchers, patriotic hat, bottle of bourbon, hunters knife, letter about joining in city riots
78 Locked case with brochures and hats of opposite ancient factions with bags of cash and opera and sports tickets, a bullhorn, several fake IDs
79 Portable drug lab but chems depleted and a few bits missing but can be improvised
80 Locked case, ammo printer takes polymer and ceramic recycled pellets and turns into low calibre pistol or rifle ammo usually 5mm or 5.56mm, requires a fuel celss
81 ABC suit (Atomic bio chem resistant), with respirator, plastic printed assault rifle and 4 clips, bag of anti plague and chem meds and radiation drugs, filter canteen
82 Black paramilitary fatigues, plastic printed shotgun and 30 rounds, machete, first aid kit, anti zombie medication, undead survival and warning sign brochures
83 Stealth suit suppresses thermal or electrical detection, shocc batton hacked to stun robots, d4 magnetic mines with timers,
84 Tinfoil hat with wires and battery, brochures and books warning of psychotronic mind control weapons with map of hiding places, secret world government locations and a underground city for alien vivisection
85 Tent, sleeping bag, camp stove, month of rations
86 Quality camera in rigid case contains footage of every day life and ends in riots and nuclear blasts then looking for food in rubble after
87 Nuclear waste policy manuals detailing local waste sites, symbols and transcript of need to build an atomic cult to protect waste 70 000 years in the future by scientists in case civilisation collapses
88 Air raid warden uniform, helmet, danger stickers, posters warning public, bullhorn, trucheon, torch and packet of caffeine pills
89 Tins of long life ration canned food for two months, no opener
90 Sat com terminal, folding radar dish, needs power but can signal orbitals or things in space
91 Old business suit, strange cult robes, mask, demon cult medalion, a bible with the smaller book of blasphemous lore inside
92 Body bound in cable ties long mummified 1in6 is undead
93 Terrorist bomb with timer and trigger detonator with old sports clothes on top
94 Suit, bathers and clubbing outfit, grooming kit, concealed communications device and foreign or terrorist code book, maps with a few x marks
95 Locked plastic case with authorisation document pouch declaring sensitive electronics, actually is a stolen strange isotope in a sealed pod inside
96 Hundreds of bodybags and marker to record bag labels, trench shovel, gas mask, gloves, overalls, week ration pack, a brochure on what to do after the bomb
97 Spacesuit, extra life support pack, spray re-entry shield and parachute, duralinium cable, laser pistol with d6 shots, crashed astronaut hid this?
98 Case of radiation absorbent foam to cover 12m square
99 Firefighting helmet, thick fireproof coat, respirator and air filter mask, fire axe, torch, fire extinguisher, ablative spray on fire resistant foam 4d4HP vs fire last an hour, calender of naked firefighters with dalmation puppies
100 Suitcase with electronic optical and DNA lock, security documents inside destroyed if opened, shows locations of bunkers for politician to head to in emergency. Other documents indicate government broking into factions as riots and plagues and undead and android revolutions begins