
Inspired by puppet history
https://www.youtube.com/watch?v=LISM3lkbdyI&list=TLPQMTUwMjIwMjUTl6WuDwnonA&index=4
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Cool Hat Art
https://www.villagehatshop.com/blogs/history-of-hats/chapter-7-medieval-europe
Milliners makes and sells hats last called hatters
Helmets are armoured hats
This is about fantasy hats so don't quote my personal hat taxonomy and check any "facts" I sprout on the way - this is fantasy hats not earth hats so lots of specific culture hats could fit under these types. If I missed your special hat I'm sorry.
Habishery sell buttons, ribbons, thread, needles and knickknacks and might dabble in decorating hats. They might have a shop or peddle from a cart or on a blanket on the street
Having many hats makes you rich - most have a work and formal hat, while others have fashion hats, religious hats, night hats, and hats for various activities or events or titles.
Hatless people or even strange hats risked you being assaulted for many periods. Hatless referred to poor wretched persons. Hats could tell people your social class, nationality, region of origin, and more. Certain fashion hats and colours might only be for rich. The right hat for the right occasion is a must and the wrong hat a sin provoking anger. Removing your hat is a sign of respect in church, for superiors, or for your host. You might still need to cover your hair at least to avoid tempting the lusty eyes of horny angels. Headscarves, veils and other headgear can come under hat customs.
Non-humans will have hat traditions and language skills to help you understand the secret lore of their milnery. Humans might see gnomes and kobolds share pointy caps but they see subtexts like class and home land or job.
If lots of players have magic hats it could cause problems if foreign or too strange or ancient. Players will notice npc hats more and maybe envy strangers hats.
Future articles might talk about shirtless people or trouserless people. Every man in the Old Testament wore a dress I guess or are all shirts dresses I'm unsure.
d20 Public Hat Troubles
1 Hatless hopeless person mocked in the street
2 Noble youths knocking off people's hats on some fun frolic
3 Thugs show disrespect to betters by knocking off hats
4 Militia demand to search someone with a foreign had nobody has ever seen
5 Stranger in a new hat beaten by a mob and hat stomped
6 Children spanked for touching hats
7 People chasing a hat theif
8 People accusing men of wearing guild hats without paying dues
9 Rivals from two other villages meet here and are outraged by each other's hats
10 Important noble or religious hat has been stolen
11 See an unfamiliar people or faction with unfamiliar hats
12 An imposter with a stolen hat has been pretending to be rich
13 People wearing the wrong hat on the wrong day makes people angry
14 Hatless man covering the head, begs for help as hat stolen
15 Bandits from a neighbouring region have been raiding us, you can tell by their hats
16 A dandy strolls about in the open with a new fashion hat making old people grumble
17 Pundit on a crate preaches warnings about certain foreign hat-wearing people
18 A witch in a strange hat gave someone the evil eye! Just for following her around
19 Drunks bump into each other and start knocking off hats then stomping on them iot
20 A strange caravan bearing gifts for a noble with strange people in mysterious hats nobody knows about. Gossips say they are d6 1=changelings 2=demonspawn 3=cultists pulling a scam 4=making our crops wither and livestock sick 5=mutants 6=traitors to the crown
d12 Hat Crime
1 Horsing around with people hats is allowed on one festival day a year it's harmless
2 A hat is personal property and you may defend it
3 Hats must be removed in a temple if not clergy, formal hats are to be worn to church
4 Hats must be removed when being introduced to superiors
5 Hats are removed indoors to show your respect as a guest
6 Hatless persons should be shunned, driven away or imprisoned
7 A hat in a store or a short visit is acceptable to show you intend to be brief
8 You must wear the right hat seasonally a straw hat for summer or a felt hat in winter
9 During a festival you must wear the festival hat or be accused of heresy, godlessness or wrecking people's fun
10 Wearing the hat of a guild trader or social class you have no right to, is malicious fraud
11 When paying tax, swearing oaths and during a census, you must present yourself in the formal hat of your clan
12 The dead should be buried in a hat or they will be restless looking for a hat
d12 Hat Origins
Hats over time might change or only symbolically relate to their origin using new materials
1 Woven vegetation like straw or a wreath by the wildest of peoples2 Made by poor from recycling other scrap goods or byproducts of industry or nature
3 Made for a specific worker type possibly for safety
4 Came from land to the d4 1=mysterious west 2=sultry south 3=enigmatic east 4=numbing north
5 Demihumans like elves, dwarves, gnomes, halflings, changelings, and goblinoids all like pointy caps and so do wizards because other species recognise them
6 Wild people like barbarians, orcs, amazons, cave folk, beast folk
7 Elemental peoples and planar beings of the ancients
8 Famously from ancients d6 1=One of 3 famous Empire eras 2=Age of Exilon 3=Age of stone and sorcery 4=Elementalist Heracy era 5=Necromancer age 6=monster kings in the age of darkness
9 Military possibly archaic used by civilians or might be an official military helmet
10 Religion started or even preserved hats of the ancients might have started as cults or prescribed other clothing based on the god's choice or what they say they wore in art. might be alignment hats. Some difficult hats or ones hard to remove might be part of a religious code
11 Fashion designs for beauty sweeping the courts and banned from riff-raff, but older designs might eventually get an inspired hat when the rich don't care for them. Commoner fads come and go and may get resented or banned by nobles. A basic hat can be decorated in popular accessories
12 Status made to show if poor or trader or noble, might be archaic designs from ancients but modernised. It could be a sign of being a widow or for age or student or other type
d12 Hat Materials
From poorest to richest (bone, wood, seashell might be possible)
1 Woven plant fibres, usually straw
2 Burlap or sackcloth, coarse fabric
3 Cloth usually linen or cotton or flax
4 Hide animal skin, possibly with animal face
5 Leather
6 Canvas
7 Felt
8 Wool
9 Fur
10 Velvet
11 Silk
12 Metal, might be covered in other materials and hidden as covert protection. Some instead stylish decorated armoured helmets and polished or decorated
d12 Commoner Hat Decor
1 Button
2 Pin
3 Feather
4 Bone
5 Fishing lure
6 Flower
7 Tassle
8 Bird foot or skull
9 Veil
10 Crease
11 Cloth Band
12 Brass buckle of clan insignia or other design
d12 Guild Hat Decor
1 Heraldic enamel on the metal house or guild badge
2 Semiprescious stone broach
3 Pearl-capped silver pin
4 Grouse foot with tiny gem broach
5 Animal head or figure broach
6 Feathers of rare game birds with silver clasp
7 Fur trim of rare fur
8 Pretty Ribbon
9 Medal or award
10 Silver chain
11 Silk band
12 Silver buckle the bigger the better
d12 Noble Hat Decor
1 Heraldic gold broach or painted plaque
2 Gem-tipped gold pin
3 Cameo broach carved from gem
4 Brilliant pure colour only permitted to rank
5 Embroidered designs or scripts all over
6 Veil or mask
7 Holy symbol
8 Fur or feathers of rare or mythical creature
9 Mother of pearl and semiprecious stone beading in designs
10 Gold chain
11 Ornate gold filigree
12 Gold buckle
d12 Feral Hat Decor
1 Twig
2 Bone
3 Mushroom
4 Lichen or moss
5 Tiny animal home
6 Colourful rock
7 Birdwing
8 Bark
9 Leaves
9 Horns or antlers
10 Animal-skinned face
11 Woven grass band 12 Barley stalk
d12 Evil Hat Decor
1 Horns
2 Skull
3 Demon face
4 Unholy symbol
5 Spiderweb (perhaps a spider)
6 Bat
7 Teeth
8 Eyes
9 Cured human hide
10 Blood
11 Flies and maggots
12 Knife
d12 Basic Hats of the Central Continent
Common basic hats you see in large markets or a port town
The higher the number the more rich
1 Straw working hats with wide brims for weather used by farmers and shepherds
2 Cloth head-coverings include wrappings, turbans, headscarves and other styles of coverings
3 Bonnet usually cloth covers ears and hair with some chin ties
3 Dome caps from a simple skullcap but often with a partial or whole brim from a variety of materials, might be protective
4 Pointy Cap in a variety of cone shapes and materials. In some styles the tip is rounder or droopy or even floppy. Often used by demihumans and goblinoids for thousands of years
5 Floppy Cap for rich dandies and show-offs usually cloth or velvet
5 Flat Cap usually cloth or leather worn by workers, urchins and workers in big cities
6 Cylindrical caps of various heights
7 Hood or cowl may cover the head and be pulled back if required, and may be attached to clothing to cloak like a shirt or dress but many cover the head and shoulders
8 Bicorn is a popular hat with pirates, the brims of the hat brought to the middle and pinned up into a wedge shape
9 Tricorn, a wide-brimmed hat with sides folded in the middle into a triangle shape
10 Wimple of cloth that covers the chin and cheeks
11 Coif covers hair and ears and is often tied under the chin, also armoured versions exist from leather or chain, fur inner lining ones in cold places are desirable
12 Headpieces often decorated for heraldry of fashion with vegetal or animals or shapes like cones, eggs or others often with a veil for ladies and on fancy helmets for knights
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Magic Hats
1in6 are of a superior type and are rarer and more expensive
1in6 superior hats are smart hats and sentient, able to communicate by telepathy with the wearer. Many are made from the spirits of former living persons.
Optionally the 1in6 superior can be accessed at 6th Lv with smart hat properties at 9th
d12 Bonus Smart Hat Powers
1 Hat teleports to owners head if removed
2 Hat has a d3 Lore skills
3 Hat can talk
4 Hat has Mov3
5 Hat can bite strangers by putting it on for d4 magic damage
6 Hat detects intelligent magic items and tries talking with them
7 Hat telepathy 3 range
8 Hat can levitate Mov1
9 Hat makes a meal once a day
10 Hat holds 10ENC of fluid with no weight or spoilage, wine, water, milk, beer, vinegar
11 Hat can protect small pets or familiars in a pocket dimension
12 Hat has 360 degree vision and warn of threats it sees
d12 Holy Hats of Law & Good
1 Hat of light casts a light spell once per day, 1in6 can glow as a lantern at will
2 Hat of healing cast Cure Light Wounds on wearer if they are knocked to zero or less HP, 1in6 can heal a d4 anytime you fall to zero or less HP up to once per round
3 Hat of rest grows into a 3m wide dome tent and back once per per day, cosy and rainproof, 1in6 also can cast Create Food & Water once per day
4 Hat of the Sentinel provides night vision and 1in6 can cast Detect Enemy three times a day
5 Hat of judgement casts ESP once per day 1in6 cast detect lies once per day
6 Hat of the Prophet casts Augry once per day 1in6 cast Comune once per week
7 Hat of Comprehension casts comprehend languages once per week, 1in6 cast Tongues once per day
8 Hat of Levitation cast Levitation three times a day 1in6 cast Air Walk one per day
9 Hat of Holiness +2 AC & save vs undead 1in6 also includes planar evil beings
10 Hat of Hammers can create a throwing hammer per level per day from the hat, which vanish after a ten minute turn, 1in6 can also cast Spectral Weapon once per day
11 Hat of the Sacred Font can make a litre of water per day per level, 1in6 can make a bottle of holy water once per day
12 Hat of the Hierophant +1 Turn use per day 1in6 turn as if one level higher
d12 Holy Hat Personality
1 Peace-loving hermit want to be sure if violence only way LG
2 Warrior nun prefers to be wielded by a woman or a nun LG
3 Healer who cares about the sick and poor NG
4 Strict zealot paladin wants to exterminate evil LG
5 Church diplomat likes to help negotiate LG
6 Bring fire and judgment to the wicked CG
7 Friar preaches living poor is the best life CG
8 Ecclesiastical bureaucrat likes to record wielder's feats LN
9 Witch hunter wants to kill evil spellcasters LN
10 Monk likes humility, poverty and chastity LN
11 Martyr who died for the church and suffered torments of enemy faith
12 Excorcist hates undead and knows about spirits
d12 Unholy Hats of Chaos & Evil
1 Hat of the mutant gives the wearer mutations rerolled daily, each hat has one mutation table type only, +1 minor mutation and 1in6 a major mutation
2 Hat of the Wastes has goggles and filter mask vs dust or smoke or stinks, 1in6 resist poison gas
3 Hat of the Beast has horns and can do double unarmed damage with a 3 range runup, 1in6 head can turn into a beast at will for a d6 unarmed damage and a bonus melle unarmed attack
4 Hat of Death can summon d12 skeletons once per day, 1in6 can summon d6 zombies once per day. The undead fight one battle and wander away after
5 Hat of Disguise can cast Alter Self once per day, 1in6 Polymorph Self once per week
6 Hat of Darkness casts a Darkness spell once per day, 1in6 can summon a shadow once per day who guards the wielder an hour a day, it is the wearer's own shadow
7 Hat of the Bat can turn into a bat fly Mov24 and scout for 10 minutes as directed and when it returns to the head the wearer sees what the bat saw with its sonar vision, 1in6 cast Swarm spell calling bats once per day. If the bat dies the hat is ruined
8 Hat of Hell is a portal that can summon an imp to serve and advise you while you wear the hat for ten minutes per day, 1in6 the imp can come when called and is replaced if killed, and can carry messages to hell. Smells of sulfur
9 Hat of Terror cast scare x3 a day or 1in6 cloak of fear once per day
10 Stinking Hat can cast a stinking cloud once per day, 1in6 in wearers immune to stench attacks
11 Hat of Wickedness cast protection from good 3x a day, 1in6 can call a lesser demon or devil or daemon once per week of a random type with an hour ritual to serve one day then wanders off
12 Hat of the Evil Eye, enemies resist wearers spells -1 on saves, 1in6
d12 Unholy Hat Personality
1 Mischievous trickster likes mischievous sadistic pranks CE
2 Vindictive and hateful to enemies NE
3 Cruel tyrant demands respect with force LE
4 Sadistic bully encourages domination by terror CE
5 Enjoys tormenting prisoners NE
6 Recommends making oaths & pacts with hell LE
7 Demon cultists prefer to be used by a mighty cult leader
8 Delights in murder, cannibalistic acts and mutilation of corpses NE
9 Seeks to be in the company of criminals in vice dens CE
10 Violent vandal, enjoys fights, arson, book burning and smashing art CE
11 Loves spilling of blood and pointless murder of innocents NE
12 Slavemaster will advise on running slaver rings LE
d12 Magic Hats of Druidry
1 Rangers Hat, cast pass without trace x2 a day 1in6 can turn into a tree a day per level
2 Shifters Hat, get +2 changes per day, 1in6 +1 AC Damage Hit in beast form
3 Druids Hat +1hp for plants and animals created by spells, 1in6 +1hp per HD
4 Hunters Hat, halves penalties for range attacks, 1in6 target halves benefits of cover
5 Miners Hat, has a magical ever-burning candle if dark, casts detect metal x3 per day, 1in6 summon 2d4 kobolds with picks once per day for 4 hours who will dig or fight, then they will most likely leave unless paid
6 Beast Master Hat, cast Speak to Animals once per day 1in6 Charm Animals once per day
7 Gardeners Hat, Cast Plant Growth once per day 1in6 Charm Plant once per day (Fungi ok too)
8 Redsmiths Hat cast Heat Metal once per day, 1in6 resist fire -1 damage per dice +2 Save vs fire
9 Woodcutters Hat cast barkskin once per day, 1in6 +d6 axe damage vs wood or plants
10 Frog Hat can swim full movement speed, hold breath ten minutes, 1in6 +3m jump range
11 Wolf Hat can summon a wolf AC+4 2HD d8 Morale9 Mov 15 for hour once per day and it understands verbal orders. 1in6 can become a wolf for one hour a day
12 Equestrian Hat can speak to horses, 1in6 can cast Charm Horse once per day
d12 Nature Hat Personality
1 Loves to travel in the wilderness and dislikes towns
2 Likes to help and protect animals
3 Likes to help and protect plants
4 Offers unwanted romantic advice to have many children
5 Mood swings with seasons like the fey
6 Has the personality of an animal
7 A gruff old druid
8 A sly mysterious ranger who dislikes chit-chat unless in a tavern
9 A joyful young tree spirit
10 Wasted old druid often confused and amazed
11 Lusty lover offers years of experience in love
12 Gourmet offers cooking tips and wants you to taste things for it
d12 Arcane Hats of Wizardry1 Artillery Hat fires 3 magic missiles per day, 1in6 can absorb incoming magic missiles and store them but must be used same day
2 Relic Hunters Hat cast detect magic 3x per day, 1in6 cast Identify once per day
3 Storm Hat cast Shocking Grasp per day, 1in6 cast Lightning Bolt once per day
4 Salamander Hat cast Burning Hands per day, 1in6 cast Fireball once per day
5 Hat of the Magi can store a 1st Lv spell the wearer can cast, 1in6 store one 2nd and one 3rd Lv
6 Hat of the Sylph cast Featherfall once per day, 1in6 cast Levitation and Invisibility once per day
7 Hat of the Gnome can once per day summon a gnome servant for one hour who is a personal servant who can wait, clean or groom the owner or fight AC+3 HDd6 Att d4 Dagger, 1in6 can cast Stoneskin once per day8 Hat of Power can absorb and store one 1st Lv spell cast on the wearer for 24 hours, 1in6 can absorb and store up to three spell levels of spells
9 Yellow Hat +3 Mov rate 1in6 casts haste once per day
10 Blue Hat +6 Swim speed 1in6 cast breath water once per day
11 Green Hat is immune to minor mutations resist poison +2 saves -1 damage per dice, 1in6 immune to major mutations and immune to poison
12 Grey Hat can cast spider climb x3 per day, 1in6 cast invisibility once per day
d12 Arcane Hat Personality
1 Scholar is always curious about lore and ancient writing
2 Old confused duffer and former academic
3 Loves to plot and scheme, a bit paranoid
4 Cowardly and dreads violence and monsters
5 Complains about aches and pains in its imaginary phantom body
6 Gives unwanted medical advice and comments on the severity of wearer injuries and health
7 Anatomists would love to see monster dissections and offer taxidermy tips
8 Gives unethical tips for spell research and stealing spells
9 Talks about days as a mischievous wizard at school and all the drinking they did
10 Interested in history and finding material evidence of the past
11 Recommends unethical or childish uses for spells, bit of a perve
12 Boasts about all the wonderous deeds it seen better than the wearer life
d12 Heroic Hats of War & Plunder1 Hat of Plunder holds up to 10x 1ENC objects inside, 1in6 Teleport once per week
2 Hat of the Ogre +1 Str, 1in6 grants 2d4+4hp as the wearer body
3 Hat of Pugilism +1 hit and damage with unarmed attacks 1in6 +1 unarmed attack
4 Burglars Hat makes wearer silent, 1in6 can cast invisibility twice a day
5 Hat of Heraldry a knight helmet +1 protection with a heraldic headpiece that changes to the wearer's bloodline and can be used to determine relations. 1in6 +2 protection
6 Hat of the Dragon +2 save vs dragon fear, breath or spells, 1in6 wearer can speak and read dragon
7 Hat of Assasin can cast Mask once a day, 1in6 present a false alignment od wearers choice
8 Crusader Hat a helmet with no penalties for spotting or hearing, 1in6 +2AC and save vs evil
9 Hat of the Lion +2 save vs fear, 1in6 effect has a 3 area effect on allies & +2 morale
10 Berserk Hat wearer goes berserk at zero hp +2 hit and damage immune to fear, will keep attacking any possible target until dead 1in6 can go berserk at will and make a save to turn off
11 Hat of Defence +2AC vs missiles, 1in6 immune to non-magical missiles
12 Hat of Slaughter +d4 damage if attack foe in back, 1in6 increases damage to +d6
d12 Adventurous Hat Personality
1 Loves to wallow in blood and gore
2 Loves looting corpses and exited by treasure
3 Has an enemy it hates and longs to see die
4 Tells tales of past glory and plunder
5 Hates time wasters
6 Encourages risky behaviour for the glory
7 Has a weird code of honour
8 Longs for power over mortals and conquest
9 Loves money and loves to count
10 Loves shiny flashy baubles and luxury
10 Longs to drink, gamble and indulge in vice
11 Solve any problem with violence
12 Paranoid and convinced of malicious intent behind anything