Saturday, 19 May 2018

Dungeon Dozen and Worlds of Elfmaids & Octopi



d12 Dungeon Zones

1 Gothic Realm - haunted by horrors and the dead
2 Brick Dungeon - cheap quick brick throwup dungeons are spreading
3 Goblin Mine - ancient goblin occupied mine complex
4 House of Ambergris – rich madmen in eternal sprawling palace
5 Giant Fortress – crumbling giantland fortress goes on forever
6 Sunken City – semi sunken coastal and reef filled ancient ruins
7 Castle Grim - sprawling complex of human warlords
8 Elder Ruins - crumbling haunted remains of alien pre human gods
9 Lost Temple – crumbling desert ruins of the ancients cities and tombs long lost
10 Forbidden City – jungle shrouded lost world of monuments and monsters
11 Glacial Citadel – frozen elder ruins among ancient glacier kingdom
12 Underland – subterranean races and kingdoms, remnants of lost worlds

d12 Worlds of Elfmaids & Octopi

1 Planet Psychon - Apocalypse future tech wrecks and exploration
2 Xor - magic meat dungeon
3 Faerieland - faeries and goblins n stuff
4 Hells - devils and death and torture!
5 Shadelport - under the eternal city
6 Exile Island - wilderness hexcrawl
7 Space dungeon space age wrecks to explore and plunder

8 Nightmare kingdoms - dreamland dimensions
9 Wizard Words - mutidimensional magical chaos stuff
10 Spirit Land - early humans interacting with beastmen and spirits
11 Demon Land - planes of chaos and demonkind
12 Primordial elemental worlds and wastelands
italic ones in some stage of development now
Been thinking about what my final of 12 dungeon zones and worlds
i like the idea of a prehistoric beast spirit cult setting but as a dungeon type to conquer as a dungeon seems a bit blah so better as world type

Castle Grim

So crazily i think a human centrist military instillation from gate house, watch tower, slaver or bandit camp, secret police watch house, criminal lair, templar fortified church to castle or prison. For those raids on instillation fighting humans related stuff. Easy to add other dungeon types to them to simulate other organised fighting forces strongholds. Can mix or replace with demi humans or humanoids (hobgoblins and orcs and humans mostly). Intelligent competent professional fighting force to test heroes. Will have treasure and hostages and equipment and store houses. Possibly incorporate markets and other basic services. Could include royal dungeoneer corp camp maps.

In some ways kind of really boring. But potentially useful. Demi human, humanoid variants. Evil cult or criminal gangs or chaos invaders, different orders. Possibly could include my mercenary tables, all my invasion table sets. Could include my 21stc dimensional invaders army and special forces stuff. Been thinking about what my final of 12 dungeon zones
i like the idea of a prehistoric beast spirit cult setting but as a dungeon type to conquer as a dungeon seems a bit blah so better as something else.

So crazily i think a human centrist military instillation from gate house, watch tower, slaver or bandit camp, secret police watch house or prison, criminal lair, templar fortified church to castle or prison. For those raids on instillation fighting humans related stuff. Easy to add other dungeon types to them to simulate other organised fighting forces strongholds. Can mix or replace with demi humans or humanoids (hobgoblins and orcs and humans mostly). Intelligent competent professional fighting force to test heroes. Will have treasure and hostages and equipment and store houses. Possibly incorporate markets and other basic services.

In some ways kind of really boring. But potentially useful. Demi human, humanoid variants. Evil cult or criminal gangs or chaos invaders, different orders. Possibly could include my mercenary tables, all my invasion table sets. Could include my 21stc dimensional invaders army and special forces stuff. A hub between civilization and the dungeons and worlds.

Anyway im still gelling.vibe of this idea.


 Worlds of Elfmaids & Octopi
This is very rough but basically some are well into production. 

2 comments:

  1. I can't help but to want to see them all. Though I'm quite intrigued by "Primordial elemental worlds and wastelands" It makes me think of what a post-apocalyptic elemental world would look like.

    ReplyDelete
  2. Nice to see a work-in-progress. Not boring at all; the interesting thing here (for me anyway) is the potential for quick inspiration.

    ReplyDelete

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