Showing posts with label godesses. Show all posts
Showing posts with label godesses. Show all posts

Wednesday, 10 July 2019

d100 Church Missions




































More missions but possibly nicer than the previous posts in this series. Unless you are a godless heathen then not so good. As usual higher number more severe missions. Possibly handy for when healed at a temple. A druid one would be pretty different. Some tasks might just require time and labour. Having finished this I considered could be missions related to petty gods and saints but oh well.

d100 Church Missions
01 Go begging in the markets to raise money for the church roof fund
02 Work in the scriptorium copying religious documents
03 Inspect the graveyard for needed repairs and cleaning 
04 Go work with the caring for the sick and offer them prayers and scripture readings 
05 Collect poor boxes from some of the smaller churches for the bishops new gold hat
06 Guard pilgrims travelling between shrines from bandits and evil doers
07 Go preach in the markets and put on a better show than rival public speakers 
08 Put on a mystery play to entertain the masses at the markets
09 Clean all the local shrines and leave a coin at each one
10 Go and teach orphans to read and write and convert them to our faith
11 Convert a merchant to our faith so they might help spread our faith
12 Preach to backward isolated villagers and warn them about temptation of evil cults
13 Convince a wealthy banker or merchant to sponsor an orphanage
14 Round up local drunken and sinful adventurers and bring them to church for a service
15 Convince a noble to show mercy to those that owe them money
16 Nail holy scriptures to the door of the biggest miser in town
17 Visit prison and convert and aid the poor degenerate sinners
18 Gather up abandoned urchins and bring them to a church orphanage 
19 Rally a angry mob against some injustice or blasphemy and use to proselytise 
20 Find who stole a from a poor box and thrash them soundly and hand them to the law
21 Convince a wealthy person on deathbed to leave money and lands to the church
22 Build a new shrine for pilgrims to act as shelter and expand current treks
23 Travel into the wilderness and preach to savages and non humans 
24 Raise money for missionaries to aid and preach to savages on the frontier
25 Vandalise monuments and rock carvings of the old religion with holy symbols of our faith
26 Gather and burn blasphemous books and objects of vice like rum and drugs
27 Help poor trapped in vice industry to escape lives with popper respectable work and homes
28 Help refugees and homeless find safe place to live
29 Transport a valuable artwork between churches for new installation
30 Build a monument to church or holy person or deity to impress people
31 Help fund or build a new church on the frontier to help spread the faith
32 Restore a tainted former holy site with sanctification and purification rituals
33 Investigate rumours of a strange cult operating in a rural area
34 Some unlawful spell caster is operating in a community in secret, find and punish them
35 Help stop the spread of vice, drunkenness and lechery in a poor area 
36 Help guide pilgrims through a dangerous route unused for decades
37 Find and restore a long lost holy shrine and have it put on pilgrim maps
38 Go on a long distance pilgrimage to collect holy scriptures to bring home 
39 A bejewelled gold relic box with a saints body parts was seized by raiding dungeon monsters, bring it back
40 Find a holy hermit and encourage them to return to civilisation to share their discoveries from years of solitude
41 Find a former priest of paladin and help them restore their faith and return to the church
42 Go on a mission to the frontier and help build a church, school or hospital
43 Expose a hidden cult of vice and degradation among the merchant or noble classes 
44 Find a evil cultist pretending to be a holy person spreading chaos and evil
45 Destroy all the undead in a graveyard and sanctify it so the dead remain at rest
46 Hunt down lycanthropes or vampires or doppelgangers infiltrating a community
47 Help recover lost holy book stolen by thieves and punish them for their sins
48 Recruit a band of acolytes to the church and lead them into a battle vs evil
49 Aid templars in their works guarding pilgrims and funding holy wars in distant lands
50 Exterminate a community following a enemy religion spreading vile blasphemies
51 Aid crusaders on their travels to holy war with food, shelter and money
52 Recruit a mob to join the crusades to earn a place in heaven by killing heathens
53 A necromancer in a hidden underground vault is defiling dead and grave robbing, find and exterminate the fiend
54 Hellish agents have been convincing the desperate to sell their souls to hell, find them and stop them
55 A noble has been dealing harsh justice, convince them to be more merciful and help the needy
56 Shut down house of ill repute and find the workers proper jobs and houses, protect them from vindictive gangs and criminals so they can escape their troubles
57 Find a local drug peddler, burn their goods and thrash them publicly
58 Aid widows with legitimate work and homes 
59 Check the seals on local crypts and catacombs for signs of necromancers or undead tampering
60 Rally a fighting force or peasant mob and lead them to burn the house or tower of a wicked sorcerer or wizard up to no good
61 Evil cultists gather for seasonal feasts and depraved orgies with devils and animals, find the next such gathering and attack them
62 Aid the inquisition in locating cultists and destroying their organisations
63 A monastery has reported a dreadful haunting, investigate it and stop the problem
64 A community has had parishioners struck by curses, find the culprit and have them arrested
65 A report of a country church being lenient and encouraging other faiths and cults has disturbed church officials, go and encourage them to do the right thing
66 A priest has had some unsavoury accusations directed at them, investigate them and report findings to the church but be discreet
67 A nunnery has had reports of madness and troubles, go investigate and stamp out the problem
68 A pedlar of quack potions and cures has been encouraging simpletons to use their faux treatments instead of church healers. Investigate them and possibly use legal means to drive them away
69 A simple rural village has been reporting miracles and wonders, investigate if they are fair or foul wonders or just some kind of hoax
70 Help with the construction of a new church or cathedral
71 A cultist captured admitted under torture that a gate to hell opens occupationally and cults gather to welcome devils into the world, find and stop them
72 Join a crusade to help a holy war against a rival faith or backwards frontier peoples
73 Anew land has been discovered and the church needs agents to explore it and help pave the way for missionaries
74 A templar order keep has had many accusations of vice and they seem very well off, investigate if they are honest or infiltrated by a cult
75 A church found ancient forgotten catacombs beneath it and have requested experts to investigate them
76 A rural village have been building cages over select graves and the priest has had trouble finding out why this custom has emerged
77 The corpses of some plague victims have vanished of late. Spend the night watching a new batch and make sure nobody takes the bodies
78 A vile beast from the pits of hell has been roaming a wilderness area and locals have asked church for help
79 A peasant from a frontier estate claims the master is a infernal monster and you are sent to investigate the claims with a visit
80 A haunted house has scared off all tenants and has been abandoned. Go and cleanse it and perhaps it can house the poor
81 A great festival and procession is coming and a organiser for festivities is required urgently to put on a show to impress commoners, nobles and priesthood
82 An entire order has been called into question by reports recently, infiltrate them and report to the bishops of anything wrong
83 An important noble has been feuding with a bishop, meet them and negotiate a peace both can live with
84 Negotiate peace with kingdom border nobles and the degenerate godless sub human savages over the border
85 Rumours of golden ritual paraphernalia stolen from the church is held by a robber knight in a ruined castle with his band of degenerate bandits and a mysterious black robed stranger. Go see if they have the relics
86 A cult has stolen several bodies of nobles from a crypt under repair, find out why, return the bodies and kill the evil defilers
87 A rival religion has set up a new church, it is important we show our superiority and double down on our charity and outreach among poor downtrodden simpletons for a month
88 A gathering of different religions are gathering to discuss how to deal with all the strange hidden cults that menace all the proper religions. Guard the conference delegates in case the cults try something shifty 
89 Travel to join a far off crusade against a foreign primitive peoples. Help seize their land, change their faith and liberate their gold for use by a proper civilisation
90 Enter a portal to hell and rescue a paladin determined to fight to the death
91 Travel to the depths of the earth where a insidious evil temple secretly directs surface cults. Destroy the cult leaders, their relics and their demon lord
92 A ruin covered island crawling with dinosaurs and cannibal cultists needs saving from their bloodthirsty vampire bat goddess. Destroy their unholy ziggurat and burn all their evil books
93 The growing popularity of godless wizards are a problem. Go unto the common folk and perform miracles to keep their faith and try to convert some wizards to our faith
94 A great dungeon complex full of monsters is being directed by a demon, they must all be destroyed
95 Build a borderland keep to over watch the inhuman hordes and their demon gods
96 A fiendish seaside demon cult regularly summon a gargantuan horror of the deep to throw victims to. Await in secret for the murderous heathens to call their false god. Then attack and kill them all and their god and burn their homes
97 A fiendish black library is said to be a place where evil wizards and devil cults learn forbidden lore. The church has discovered it is not a place rather than a plane connected to the hells. Locate a gate used by cultists, enter and cause havok, burning as much as possible
98 Sailors have returned from a far off land unheard of before. Travel with them to establish a church and mission to save the poor fools who know nothing of our one true faith
99 A heretical sect have produced a new translation of the book of our faith and must be hunted and captured. Those that do not recant are to be exterminated
100 In a strange valley overgrown with weird fleshy growths and strange naked creatures explorers have found a gate to a whole alien world of living flesh with no metal. Find the gate and introduce our religion to this strange new world

Sunday, 3 December 2017

Faerie War Zone Part 3 Rumours and Loot




I will be doing more faerie stuff and giant cosmic tree plane travel stuff in future. Im imagining the trolls and giants and even dragons they bring back are ones of old blood. Hill giants and ogres might be more like huge ape humanoid men. White apes and cave men in BX might fit into this and other pleistocene mammals creatures, Elves could also be bringing back dragons to to really break humans, but some faerie and dragons share blood and faerie and giants and dwarves and trolls all share blood. I'm thinking the dragons used by elves more serpentine with small clawed limbs on long snake like bodies with crocodilian heads and bat wings. Anyway some elves and dragons might be kin or other powers or mutations like undead elves or reptilian elves based on my mutation lists...

A separate dark faerie table set could be done because these faeries are the relatively good elves. Ive long allowed my BX elves to use different spell lists from which class they want be most like - cleric druid or wizard or even my mentalist/psionics list. Ive long considered doing a mash up list to represent good and evil elfkind. Possibly a list for C CE CG Alignment based elves or some other criteria. Been coming a while. Anyway faerie stuff is fun. Will do more.

d100 Rumours during the Faerie Wars
01 This has happened before and all traces of mans civilization was reduced to rubble
02 The faerie world will overlap ours and smother our reality with theirs forever
03 People taken long ago by the faerie have been returning, often aged and befuddles
04 Any one sympathetic to the fey is one of them or addicted to faerie food or charmed
05 They see us destroying the world and only wish to save us from our own folly
06 When they take over we will all live eternal lives of pleasure and purpose
07 The more we attack and destroy them the more we undo creation itself
08 All kinds of natural objects may be slumbering faerie beings who are now awakening
09 Even the trees watch us and inform on our every action to them
10 Animal kind all rejoice in the new order when they are no longer our slaves

11 The old religion was more sympathetic to them and druid cults have returned to benefit
12 The priests have tried and failed to use the power of the gods to stop them

13 We broke the ancient forgotten pacts that kept our worlds apart and now we will pay
14 Strangers have been flooding the market with ancient gold coins I can't wait to get some
15 I bought the most amazing new fruit in the market the other day I cant wait to get more
16 I saw some goblins by the roadside selling magic stuff, for prices commoners can afford!
17 I saw glowing lights in the woods last night something is out there i tell you!
18 Some children found faerie flower circles the other day now they are all being kept inside
19 A newborn baby the other day, he looked like a wizened old man, it was one of them!
20 Elves caused my hairloss I tell you with their magic darts!
21 Faeries stole my prize cow the other day, taking some milk was one thing...
22 Villagers up north burned a collaborator people said was talking to the trees
23 A farm was found where the people were dead and the animals were undead monsters
24 The roads have become overgrown with grass and some trails have disapeared
25 Ancient faerie roads have been returning connecting their special places
26 A beekeeper was found dead killed by his own bees, his family fled their farm
27 A hunter was found mauled and eaten by animals, nothing like anyone has ever seen
28 Clothes was found on the farm, the only trace of humans left remaining
29 Some children went missing but only mushroom fairy rings were found
30 Giant mushrooms and toadstools have been found all over the land for some reason
31 A trapper found a whole faerie village of tiny mushroom houses but now he is mad
32 The madhouses in the city are full, an epidemic of crazed people has flooded the land
33 A strange elfpox on people is a plague sent by them to weaken us for invasion
34 The crops this year are the biggest ever, farms are out of control with abundance
35 Some of the leaders of the army have been struck with madness 
36 Some people living close to the invasion have been exhibiting strange mutations
37 I had a strange dream the other night that I met my faerie lover in the forest in secret
38 I heard strange sining and dancing from the woods the other day but kept on going
39 Some youths went to investigate the strange forest music, they never came back
40 Most of the mines in the countryside have been abandoned, flooded by kobold knockers
41 Iron production has almost ceased with mine closures, why would this happen?
42 A strange white stone tower has appeared by the road, it just appeared over night!
43 The woods seem to have grown thicker of late, more unfamiliar and strange
44 A trader came to town and left yesterday, then his rotten corpse was found in the well
45 You cant trust anyone anymore, changelings are everywhere replacing us all 
46 Young people have been disappearing, some villages have only the old and lame left
47 A woman was sure her baby was a changeling and she threw it in the fire poor fool
48 I swear I heard the barnyard animals talking and plotting against us
49 I woke up and all my food and booze was stolen, I don't know what happened
50 So this nasty gnome threatened us and we laughed then he grew into a giant and we ran
51 I heard this screaming last night and in the morning the watch were found all dead
52 I saw the ferryman just walk into the river smiling and he never was seen again
53 Several bodies have been found drowned with blissful smiles on their faces
54 Found my boy in the forest looking for some girl, now he wont eat and only thinks of her
55 Heard strange singing by the river, it seemed to be coming from under the water
56 He swears he found a door in the hill and it was full of faeries but the door is gone now
57 I met this lady in a alleyway and when I awoke she was a toothless old crone laughing
58 This woman came to the orphanage and took away all the children to who knows where
59 Brutish centaurs and beastmen have been carrying of village women god help them
60 A stranger was beheaded and tiny elves came out of him and ran into the forest
61 Elves have a much bigger plan with many worlds and humans are just a part of it
62 Strange whispering voices at night have been keeping people awake
63 People who lived in the long abandoned ruins millenia ago have been returning
64 All kinds of fantastic creatures have been spotted, unseen in generations
65 Strange weather like fog and storms has been keeping armies and travellers limited 
66 A village reported raining delicious food, people have come from miles around to feast
67 A merchant opened his strongbox and cried out to find it filled with coal
68 A man trapped elves in his barn and burned it but they all turned to birds and flew away 
69 A great noble found his lover was a elf in disguise so they had to burn her
70 Nobles known as unicorn hunters have been found murdered by elf assasins
71 A man painting elven ruins disappeared leaving only a painting of himself in the ruins
72 Children have been finding treats from the elves, like candy and gold coins and cakes
73 Faerie pranks have been an epidemic across the kingdom keeping everyone in fear
74 Strange lights have been seen from forest ruins and the old monoliths on the plains
75 Faerie are bad now other old powers like elementals, dragons and giants will be back
76 Faerie have paid off hell and calling on favours from kinship to the gods to rule overn us
77 We started this, men killed elves and defiled them, noble immortal blood was roused
78 They had warned us for decades and we hadnt noticed the warnings now it is too late
79 We have to hold true to the good gods in these troubled times and resist vile evil
80 Soon you will see things will go to far and the gods will act you will all know it
81 Elves can transform us into other faerie people and be enslaved by the elfking forever 
82 The elf queen is a dirty whore and a prostitute who has sex acts with gods and animals
83 Some worship the elf goddess as the love and fertility cult of old druid days
84 Humans who have learned the faerie spall lists are heretics and witches and warlocks
85 Many sorcerers power come from faerie bloodlines or to land and nature spirit folk
86 Some say the elf king is the lord of the green in the old nature cults
87 Many people have gone feral and naked and hairy wearing fines and leaves as wild men
88 Faerie have come and gone since the dawn age as they please taking what they want 
89 Sometimes when elves invade they return things and creatures long lost in lands of man
90 The bright elf king and queen are the same as the dark elf king and queen  
91 Elves breed rarely, their babies are sickly and weak compared to humans
92 Village priest died and within weeks the townsfolk had returned to nature and elf worship
93 Elven bards in disguise are spreading rumours and gossip, the elves control everything
94 Problems with plague and famine were caused by the elves all along to keep us weak
95 Humans need to stand strong and resist all the filthy elves, orcs, goblins, halflings etc
96 The lords of the land have appealed to hell to aid mankind, devil worship will rule us now
97 Dragons will come next to cleans the land with fire for our sins and wicked living
98 invisible faerie spirits are swarming everywhere you just need special vision to see them
99 All kinds of faerie folk are returning from the woods, the waters, the stars and planets
100 The gods and the titans, spirit lords, dragons, jotun and the old ones are all returning

Prices in war time are cheap  when flooded but possibly 4-10x times more in time of rarity. Some of these goods are designed to cause human kind ruin.

d100 Strange loot flooding the market during Faerie wars
01 Arrow that always points north, +1 if used, reusable 200gp
02 Elf arrow if stuck in ground or corpse grows into a oak tree that grows a yard a year 100gp
03 Stone arrow made by wildmen can hurt any fairy creature from magic flint 100gp
04 Returning arrow will return to quiver if not broken 1in6 per use 400gp
05 Elf Pox arrow save or inflicted with disease one use only 200gp
06 Chaos arrow save or confused one use only 200gp
07 Sleep arrow save or sleep one use only 400gp
08 Charm arrow save or charmed one use only 400gp
09 Light arrow one use light spell when elf word written on it spoken 200gp
10 Living bow grows an arrow a day up to 12 grow from the bow at most but can be picked 1000gp

11 Tin of faerie candy  highly addictive faerie food 30gp
12
 Tray of goblin fruit highly addictive faerie food 1gp
13 Healing herb parcel good for treating a d4 open wound often found in a d4 batches 10gp each
14 Elf bread very filling and lasts a long time, weight negligible found in d12 daily batches 1gp each
15 Chaos Mushroom will inflict a random lesser chaos mutation only once 50gp
16 Deathcap Mushroom will inflict a random lesser necro mutation only once 50gp
17 Faerie Mushroom will take viewer to a dream in faerie land for homesick fey folk 30gp
18 Faerie Cordial comes in tiny crystal bottle with d10 sips heal 1 HP each 10gp
19 Faerie cake if eaten by mortals turn temporarily into faerie being, eat 2 is permanent 100gp
20 Magic pie with various random magic effect left out as delicious tempting trap 400gp
21 Flower faerie in bottle looking sad will dance if shaken, must be fed faerie food or die 200gp
22 Gremlin in a box will perform a act of sabotage if released 100gp
23 Kobold in a carpet bag trained servant and fairly good with disarming traps or locks 50gp
24 Faerie pony is a small lithe but strong horse that ignores terrain and is very smart 1000gp
25 Goblin seeds if planted will grow into goblin servant in  a day d12 batches per tin 25gp each
26 Horn of the hunt will call a wildman who will act as a guide or scout once a week 500gp
27 Messenger faerie in a bottle, whisper it message and recipient and release 400gp
28 Faerie dog puppy will grow into a elf hound 200gp
29 Faerie kitten will grow into large clever handsome cat that understands speech 100gp
30 Blink dog puppy hard to contain when chewing or pooping growing up 500gp
31 Faerie Gold looks like polished gold coins after 24 hours vanishes or turns into stones  
32 Faerie gems look valuable but turn into lumps of coal and setting turns into twigs
33 Faerie ring if worn lets see auroras and possibly find faerie roads, gates and doors 500gp
34 Faerie lamp is a tiny glowing luminous sad faerie in bottle just shake to light 1" radius 400gp
35 Faerie arm ring allows you to see invisible faerie creatures like brownies and sprites 500gp
36 Elf Boots let you walk silently in wilderness or outdoors 400gp
37 Elf Cloak lets you keep camouflaged in foliage or the forest or in vegetation 400gp
38 Faerie Poem on illuminated scroll of very high quality 500gp
39 Faerie Painting contains a dreamland inside you can enter in dreams 1000gp
40 Spirit Bottle contains a poltergeist that will haunt where released 100gp
41 Puffball if thrown produces a 5 foot radius choking cloud that lasts d4 rounds 25gp
42 Explodestool if carefully placed will explode if anyone within 5 foot for or d6 once planted 25gp
43 Screaming mushroom baby, set as an alarm will scream if disturbed, often in chests 25gp
44 Love Mushroom if planted will grow a naked elf of appropriate gender to be your lover 1000gp
45 Feast Mushroom if planted grows into a picnic in one hour that feeds 12 well 50gp
46 Corpse Mushroom if planted with body will arise a zombie, obey planter or goes wild unguided 100gp
47 Horse Mushroom overnight grows into a faerie horse that lasts for 24 hours 400gp
48 magic Acorn will grow to 30 yard tall oak tree overnight possibly damaging structures 400gp
49 Pod Plant Seed if planted near sleeping person grows a hostile doppelganger 1000gp
50 Bat Mushroom if spore packet sprinkled grows into mushrooms that turn into d12 bats 25gp a dose
51 Faerie Dagger +1 dagger that glows with 1" radius 400gp
52 Faerie Sword +1 can harm any faerie being glows with 1" radius 1000gp
53 Faerie Shield +2 has no weight and can block a magic missile once per day 1000gp
54 Faerie Lance can grow from a dart to a javelin to a spear to a lance or a pike 1000gp
55 Faerie Chainmail weighs as mush as leather and as quiet, worn by thieves 1000gp
56 Faerie Platemail weighs as much as chain and as quiet, can be worn by clerics 3000gp
57 Faerie Axe +2 anyone executed in ritual is reincarnated 4000gp
58 Faerie Mace +1 head lights like a jewel 1" glow and +d3 damage to undead 4000gp
59 Elfbane Sword +1 +4 vs any faerie or being from faerieland 4000gp
60 Darkelf Dagger +1 and fist foe stabbed each day save vs poison or sleep 2000gp
61 Elf Key allow you to enter elf doors and enter into faerie hills and gateways 1000gp 
62 Elf Circlet lets you understand and read elvish 1000gp
63 Elf Charm allows a spell caster to memorise one extra first level spell if on leyline or elf road or standing stones 1000gp
64 Elf Beer Cup is a silver stien with a lid, once a day fills with fine bitter beer 400gp
65 Acorn Cup fills with water three times a day on request 400gp
66 Elf Perfume in a crystal bottle d10 doses +1 to reactions for a hour 400gp bottle
67 Elf Gem bonds to forehead and adds +1 INT 1000gp (only one) removed on death
68 Elf Crystal bonds to forehead adds +1 WIS 1000gp (only one) removed on death
69 Elf Star Stone bonds to forehead adds +1 CHA 1000gp (only one) removed on death
70 Elf Gloves +1 DEX 1000g
71 Elf baby sickly and weak but if makes a saving throw will live and grow 100gp
72 Goblin baby is intelligent but looks a bit like old person and will grow into a goblin in 3 months 30gp
73 Log Baby has an illusion of being a baby but isn't but popular as toy or for mad women or monster bait 30gp
74 Changeling baby like 71 but can change into a animal or tree or rock daily 400gp
75 Orc Baby grows darker, bigger, stronger and faster, adult in a year, teeth give away 50gp 
76 Goatman baby horns just coming through, grows hairier and adult in year 100gp
77 Wildman baby rapidly turns hairy prefers being clothed in leaves 100gp
78 Charmed baby will grow into a d4 1=wizard 2=sorcerer 3=witch 4=warlock 100gp 
79 Blessed baby will grow into a holy person like a priest or shaman 100gp
80 Doppelganger baby will grow normally but eats other children and malicious 1000gp
81 Owlbear Egg 100gp make adorable baby owlbear takes four years to mature
82 Rust Monster Egg 100gp takes three years to mature
83 Carrion Crawler Egg 100gp needs to be implanted in meat to hatch
84 Baby Giant 1000gp huge and grows into human adult size in a few years 
85 Terrorbird Eggs 75gp each take 3 years to mature adorable fluffy flesh eating babies
86 Giant Eagle Eggs 100gp each takes 2 years to fully mature
87 Sea Serpent Eggs 100gp grow a yard per year till mature if released in river
88 Giant Spider Egg Sac 100gp grows a d10 huge spiders but they will try and eat another
89 Hook Horror Eggs 100gp take 4 years to mature horrible nasty monster babies
90 Treant Seed ready to sprout takes hundreds of years to grow to adult 1000gp
91 Spyglass of Unseeing a large lense with a handle can see hidden faerie things 1000
92 Book of ancient faerie lore naming their royalty, tribes and bloodlines 1000
93 Book of magical beasts details habits of intelligent and giant animals 
94 Erotic coloured print of the faerie queen and or the king 10gp or the whole court 100gp
95 A great epic poem about the faerie queen the goddess of the land and her court 100gp
96 Playing cards with depictions of the elvish leaders and depicting their caste system 10gp
97 Scroll of protection from faerie 1" radius lasts one hour on person or place 1500 gp
98 Scroll of monster summoning spell but versions that faerie monsters 100gp per level
99 Scroll of speak to faerie spirits - reader questions invisible faerie spirits a turn 100gp 
100 Sword of the elfking +2 +4 vs human Intelligent Chaotic, sense Human within 3" and wielder gains fast draw skill. Communicates desire of faerie king to wielder by telepathy through dreams 5000 gp

Friday, 1 December 2017

Faerie War Zone Part 2 Across the countryside




























It is worth pointing out lots of elf stories feature reptilian or draconic features at times. The batwing snaked tailed person is such a faerie (but also depiction of snake in eden). Something to consider the cosmological significance of. In one tale a man marries one and is give a condition he breaks and she flies away, The three sons are brutish sadists and one has a huge overhanging fang. The point is faeries may seem similar but are alien. Faerie will pay a tithe to hell every 7 years to keep devils away often paid with human babies. Faerie use humans to strengthen their bloodlines and

Wildmen are naked savages often hairy and may wear living vegetation on body or in hair. They worship faeries. Many are berserkers and hostile to humans. They do respect kindness and will repay it with information (treasure, where witches meeting) but most don't speak much. Wildmen are led by druids and some directly follow dryads or other beings.

Faerie and goblin food or drink is addictive and makes victim hard to survive on mortal world. Without food they will wither and die. The strongly virtuous are better able to resist the temptation. Faerie gold tends to vanish and is used to trick humans in trade deals or as bait. Children and youths are atracted to faerie promises and gifts more than adults.

If I ever write my own monster manual I think all the wee folk faerie types will be compressed into one type with random variants.

Part 3 will be rumours and treasures

d10 What do Faeries do with prisoners?
1 Let monster troops eat them
2 Take best to faerieland as slaves returning them in d10x100 years when old and useless
3 Take best to faerieland for breeding for d10x100 years
4 Transform them into lycanthropes and release
5 Transform into orcs and offer to join forces or release in distant land
6 Transform into beastmen and offer to join forces or release in distant land
7 Transform into trees
8 Transform into halflings and release
9 Transform into ordinary animals and release
10 Strip arms, armour and food then release with warning to not resist faeries again

d10 Faerie Forts 
1 Giant tree surrounded by other trees, concealed with hidden entrance
2 Small ancient keep that looks like it has existed forever where thee was none before
3 Hill rumoured to be burial place of ancient kings, hollow with faerie court inside
4 Glass or crystal fort that moves or disappears (black glass for dark elves)
5 A great door in a hill or rock enters into a impossibly large otherworld citadel
6 Ring of mushrooms or flowers is a gate to faerie castle on other side
7 Standing stones if walked about right 
is a gate to faerie castle on other side
8 Blackened stone ruin partially built from charred skulls
9 Invisible tower only visible from the inside
10 Cloud fortress occasionaly lands or drops a ladder


d10 Changeling baby really is...
1 Wooden or straw golem with illusion
2 A small ugly old goblin in disguise
3 A changeling who shifts from baby to adult elf like spirit folk
4 Sickly dying faerie baby
5 Kobold in disguise highly aroused
6 Brownie just wants free meals
7 Vicious spriggan or redcap shaved and in disguise
8 A Phooka in disguise
9 Gnome shaved and in diguise
10 Pollymorphed troll with time delay to return to normal form

Faerie encounters are less willing to die than others. If foes don't succumb to magic or flee or surrender the faerie will be cautious. If many are wounded or a single one is killed the whole group will try to flee with wounded or dead hurling curses and threats. As immortals they take death seriously.

So this table is for countryside encounters. Feel free to roll lower dice like d10 for first part of war and use higher dice like d12 or d20 till d100 when war fully functioning

d100 Faerie War Zone Encounters
01 Tiny invisible faeries loot pockets and bags for coins and food
02 Gangs of halflings mugging travellers around countryside and steal food
03 Leprechaun with pot of gold runs buy temping pursuit into dangerous terrain or ambush
04 Animals of the wilds pause and watch and follow, possibly pixies or shapeshifters
05 Charmed people invite travellers to a healing spring where nixies await to enslave
06 Charmed people invite travellers to their camp to a wild party in a dryad grove
07 Shower of magic darts or arrows from some wee folk rain down from invisible attackers
08 Wildmen band attack travellers with clubs and javelins for loot and slaves
09 Wildmen led by druid with wild animals attack but will flee if any killed
10 Wild animal attacks will usually flee if any killed, include normally non hostile species

11 Beastmen bandits attack all same type
12 Wildmen mounted on animals attack but will flee if any killed

13 Goblin scouts attack for food will flee if any killed
14 Goblin bat riders fly by and fire arrows will flee if any near death
15 Goblin wolf riders will attack with missiles and possibly melee if they seem to be winning
16 Dwarf mercenaries will demand surrender and will release you if you hand over weapons
17 Gnomes and some animal friends will demand humans surrender weapons and food  
18 Quickling runs by and reports party to elves or other faerie forces
19 Redcaps block road threaten travellers and demand human flesh, turn huge if resisted
20 Elf scouts will fire arrows from afar and pursue or flee if resisted
21 Serious fauns will threaten party declaring they would rather you surrender
22 Satyrs will drunkenly threaten party want to take booze, bards and women
23 Centaurs charge and will savagely attack with bow, lance and clubs
24 Elven warriors will attempt to soften party with spells then attack
25 Hybsil scouts with poison arrows ambush but flee if take losses 
26 Wild trolls attracted by war sniffing about for people to eat
27 Orc archer scouts looking for loot and slaves or corpses to eat
28 Marching orc troops moving to a critical battle
29 Wildman berserkers with druid prince in chariot of living wood with leaves growing from it
30 Elf archers on elk skirmish with humans but avoid casualties
31 Spriggans in small form soften party then become giants if resisted
32 Swanmay rangers will pepper with arrows then fly away if any harmed
33 Charmed human soldiers working for faerie will try to capture or kill resistors
34 Talking animal try to convince humans to surrender to faeries for own good
35 Spirit folk magicians try to capture party and flee in non human form
36 Spirit folk pretending to be human try to infiltrate human travellers
37 Pixies pretend to be lost crying children, hungry and need help, spies38 Trees turn into spirit folk warriors led by dryad 
39 Faerie spirit folk lady with elf knights tries to convince party to join them 
40 Sirene warband will skirmish from ambush then flee to water if any badly harmed
41 Savage korred band will threaten humans to join dance or hurl rocks and use magic
42 Nymph and pets appear by water source uses powers to enthral or nudity to kill
43 Nereid in serpent form with pets by stream attacks, if harmed offers a reluctant kiss
44 Sylph will send a air elemental and support it with spells and flee if she is endangered
45 Goblin regulars on march led by elf commander on way to battle
46 Giant eagles fly by dropping rocks (or owls if night)
47 Dark elf assassins riding giant ravens or bats will investigate travellers
48 Giant intelligent talking lion leading army of fauns, beastmen and animals
49 Army of children joined faerie cause try to take party prisoner and fight to the death
50 Fox woman animal spirit tries to join party to evaluate threat to faerie kind
51 Wildmen riding giant boars attack with javelins and clubs but flee if losing
52 Wildmen berserkers riding bears will dismount and fight side by side to the death
53 Wild naked elves riding giant goats and will fire arrows but avoid direct fight
54 Elf archers hunting with elf hounds will try and take prisoners
55 Elf archers hunting with werewolves trained to respond to horns
56 Werewolves savagely attack, use human form to get close
57 Jolly drunk on mead werebears in human form offer to travel with humans to judge them
58 Elven knights block road challenge nobles to contest or attack ignoble humans
59 Elf she witches riding owls fly overhead with spells then flee
60 Elf women riding unicorns request humans surrender to be treated fairly
61 Grubby naked swamp elves riding giant frogs attack from body of water
62 Kelpie in horse form tries to lure humans into riding it then dives in water
63 Kelpie maiden in waters edge offers free love to strangers
64 Faerie bard attempts to charm party and convince them to aid faerie forces
65 Dancing faeries offer to dance with them and offer magic faerie food and drink
66 Spriggans try to sneak past but stolen babies cry out
67 Spriggan thieves interrupted dividing treasure and angry at traveller intrusion
68 Dancing feasting faeries offer hospitality to polite visitors and give gifts to well mannered
69 Goblin market meeting on roadside
70 Faerie nobility with elf knight escort out seeing their ancient reclaimed lands
71 Sirene invite men to be husbands in their underwater land free of war and death
72 Firbold leading swarm of madcap chaos goblins high on magic potions
73 Formarians leading human captives in chains
74 Elf griffin or pegasus riders fly overhead mostly non hostile reporting to faerie leaders
75 Elf mob playing hurley ignore humans unless interfered with
76 Banshee maid who blocks the road killing travellers by night, in day corpses found
77 Abandoned baby in basket is a changeling who can turn from baby to adult elf
78 Tiny birds hopping about camp are really pixies in disguise studying humans
79 Drunken leprechaun spinning on head like a top will make shoes if you give him grog
80 Drunken leprechauns have robbed a wine cellar or merchant and are hopelessly drink
81 Goblins offer delicious faerie fruit for sale at low low prices
82 Miners camped by road driven out of their mine by kobold knockers pranks
83 Drunken aroused naked kobolds fornicating by roadside follow any who give them booze
84 Evil dark dwarves torturing victims by roadside 
85 Brownies out to steal horses and weapons lurk by old standing stones by road
86 Will-o-wisp menacing travellers in fog shrouded road
87 Phooka in form of black goat or pony, if ridden cannot get of and takes on a wild ride 
88 Mob of dark elf, faerie and beasts tormenting travellers forcing into depraved acts
89 Hag with goblin flunkies demands a handsome male be turned over to her to pass
90 Gremlins swarm and overun road, some sneaking into bFaggage for later mischief
91 Banshee washing bloody clothes by river, if spoken to she reveals true form and screams
92 Hag leading a band of dark elves demands gifts or compliments to pass
93 Drider squad prowling road for victims to torture
94 Treant uproots self and menaces travellers, ploding and happy to scare people away 
95 Hag with sack load of crying babies outraged at any interfearance
96 Dark elves herding ambulatory fungi of various kinds down road to kill everyone
97 Mermaid spirit folk in human form investigating surface to see if a good flood needed
98 Fatchan bandits spring out onto road demand treasure, weapons and armour
99 Force of elven halberdiers on the march, move into formation, demand surrender
100 Changelings in human form investigating which humans worthy to spare or enslave


d100 Wonders of the war
01 Goblins spreading spores and spouting huge fungal blooms
02 Faerie fortress appears where none existed before 
03 Wooden stockade elves operating as a prison camp 
04 Strange mist covers land with queer lights seen in distance
05 No animal noises or creatures visible for some time
06 Ancient trees cover an area previously grassland 
07 Road vanishes, covered in grass
08 Huge magic mushrooms by roadside
09 Crazed squirrels rampage over travellers looting camp and biting as swarm
10 Vines overgrow area grasping travellers entangling them

11 Sounds of revelry, faerie party celebrating return of the old order
12 Huge marching army of thousands of elves marching o ancient faerie road

13 Swarm of tiny birds actually brownies fill sky chirping 
14 Stone monoliths by roadside ancient yet recently moved there
15 Ancient faerie road has become visible, thousands of small pointed footprints 
16 Strange animal noises, a animal leader talking to dozens of various animals
17 A gigantic tree fort visible in distance like a huge tower where there was non before
18 A forest walking in distance will freeze if they know they are watched
19 Swarm of thousands of tiny flower faeries on the move will be glowing if night
20 Hundreds of strange vegetal man sized plant pods open and growing from ground
21 Thousands of beautiful flowers covering ground and surfaces on flowering vines
22 Drowned smiling men floating in waterway and laying on shores
23 Smiling travellers sitting by roadside in drugged stupor eating faerie food
24 Wagons tipped over and empty wine barrels and bottles scattered everywhere
25 Shimmering glass tower visible in distance
26 Dragon flies in distance burning haystacks
27 Swarm of panicked commoners fleeing something in distance
28 Stampede of deer or goats charge down road led by beastmen
29 Clothes and shoes of hundreds of people discarded by roadside
30 Tapping and knocking sounds from underground
31 Mysterious hill blocking the road with a single door
32 Elves partying with hundreds of local youths getting ready to go to faerieland forever
33 Waggons pulled by phooka driven by goblins carry strange delicious looking fruit
34 See a huge grasshopper with a human head winks at you then hops out of sight
35 A man screaming riding a black billy goat that carries him wildly through thorn bushes 
36 Goblins drinking and dancing, singing about the new world order
37 Children marching to elfland with begging and pleading parents following them
38 A faerie army in distance march into a hillside and the door vanishes
39 A great boggy pit of peat where mud covered newly born adult orcs arise
40 A strange cloud flying overhead seems to be following party
41 Flock of giant eagles flying overhead with elven archers riding them
42 Hundreds of halflings enjoying a feast celebrating return of the good old days
43 Troll shaped holes in rocks seem newly formed
44 Horses stampeding being chased by hungry griffons
45 Phooka in form of a black bull chasing screaming farmers around roadway 
46 Swarm of attractive giggling flower faerie girls lewdly frolicking before travellers
47 Gigantic mushroom forest has sprung up overnight populated with goblins and dark elves
48 Huge cave mouth opened with huge faerie fungi caver complex within
49 Human refugees fighting over faerie gold while leprechauns laugh at them
50 Scrawny refugees by roadside seek faerie food they are hopelessly addicted to
51 Chests of faerie gold laying spilled on roadside to delay and weigh down fleeing humans
52 Aged old bard in latest fashion laying by roadside in last dying gasps asks for sweetheart
53 Kobolds engaged in drunken orgy by roadside with humans mirthfully watching
54 Mob of old people in long ago fashion speaking barely recognisable dialect all lost
55 Cult of faerie worshippers dancing around a bonfire having a celebratory feast
56 Druids performing ceremony to awaken the trees (calling tree spirit folk and dryads)
57 Druid led country people pulling a huge monolith on a sled dedicated to faerie
58 See in reflective surface of a pool a fabulous faerie kingdom city
59 Great megalithic Stonehenge archway where a stream of faerie beings marching from
60 Huge wild thorny hedge maze overgrown landscape
61 Human army have discarded weapons and armour worshipping a faerie lady 
62 Naked hairy man with a collar on covered in scratches laying on roadside
63 Sleeping old man with thirty foot long beard under tree, been in faerieland a millennium
64 Mushroom houses of faerie folk village by roadside with sprites or gnomes
65 Friendly smart animal really a pixie follows party as a spy 
66 Peasants dancing around a maypole led by druid priestess according to the old faith
67 Priest yelling abuse at peasants revelling in ancient naked pagan rite to faerie folk
68 A great burning wickerman with singing druidic cultists, new faith priest inside screaming
69 Cultists frolicking naked and talking to great horned faerie serpent in magic fruit tree 
70 Dwarves, gnomes and forest animals dancing and feasting together in joy
71 Druidic wedding ceremony between a human and a elf or wildman
72 Abandoned merchant caravan and clothes with naked wildmen looking about confused
73 Scholar translating text on a newly appeared ancient elf monolith
74 Farmer arguing with cow that refuses to go to market
75 Hunter has been trapped by forest animals who are giving him a murder trial
76 Dark elves raising dead farm animals and farmers as zombies for a laugh
77 Dark elves pouring potions into river causing poisoning and mutations 
78 Korreds having a rock throwing contest invite travellers to join in contest
79 Procession of woodland elves and fey folk at waters edge meeting sea fey folk envoys
80 A parliament of giant owls talking will go silent when they realize humans near
81 Hundreds of arrows in ground sprouting rapidly into oak trees
82 Sickly human refugees carrying elfpox heading to city to escape faerie invasion 
83 New trees overgrowing road up close see warped features of anguished humans
84 Hairy wildmen solemnly carrying a fallen elf in a funeral procession
85 A wizard catching flower fairies in a net and bottling them to sell
86 Humans sprinkling iron filings on road to annoy faerie invaders
87 Humans torturing elf captives with heated pure iron rods for information
88 Inquisitor leading a mob to burn pro elf cultists as a message 
89 Priest leading line of human soldiers towards the front lines, sombre and fearful 
90 Formarians wallowing in bog eating rotting human corpses cheerfully
91 Formarians with cages on their backs with captive humans marching to next village
92 Flying elven skyships with escorts of griffons and giant geese passing by
93 Elves singing and calling down celestial fairies and elves to join their ranks
94 Hear distant treant songs awakening long slumbering tree folk for miles
95 Goblins throwing human corpses into a bog while dark elf lord raises them as orcs
96 Hundreds of dead soldiers with horrified twisted expressions and white hair
97 Soldiers throwing off clothes and walking into water to follow sirene lovers
98 Elf queen with every being that meets her eyes falling in love and following her
99 Elf king in giant form striding over land with faerie minions
100 The wild hunt led by horned god leading faerie minions on rampage