Showing posts with label devils. Show all posts
Showing posts with label devils. Show all posts

Sunday, 26 January 2020

Creepy Dungeon Dreams





































These are some horrible dream tables like previous ones I have done. i guess you could be extra mean and combine say three of them. If some kind of of magic waking nightmare world you might actually get to make some rolls before the player knows its just a dream. These dreams are meant to be at least 80s horror film bad so don't read while eating a grilled cheese sandwich.

d10 Quick Types
1 Monsters of unreason
2 Bodily ruination
3 Home is where harm is

4 Elemental terrors
5 Vermin and filth
6 Haunting visions
7 Deaths horrors
8 Demonic assaults
9 Evil visions of hellish torment
10 Outre torments from beyond

d100 
Creepy Dreams
01 Goblins are creeping around you and you are paralysed, they begin to devour you
02 You take shelter in the rain under a bridge, a giant troll stirs and grabs you, slurping its lips and tearing off your clothes 
03 You are covered in dripping green slime, as your flesh is painfully consumed you try to scrape and cut it off hastening your demise
04 A hole opens under your feet and you fall into the mandibles of a giant burrowing insect monster
05 Savage orcs catch you in forest and tie you to a pole, they ritually torture you and scourge you with ordeals and gauntlets before finally devouring you 
06 Whilst on a horrible tavern privy a fetid column of filth rises like a serpent and forces itself into your mouth choking, blinding and drowning you, nobody hears you gurgling screams
07 A savage black giant wolf peruses you through a dark primal forest, eventually it catches you knocking you down and taking huge gouging bites from your flesh
08 Someone in your group is really a monster and murderer in secret but your friends think it is you and believe the beast
09 A dragon burning your home, people you knew burned and dead, places you knew now just ashen mounds 
10 Become a lycanthrope and murder people as a beast by night 
11 Your limbs go numb and begin to rot off leaving you helpless
12 You are making love to your one true love, then you are covered in blood as you crushed them and destroyed parts of your body
13 Your gums bleed, worms in your teeth squirm agonisingly, your hair falls out
14 You are in agony and coughing blood. Your stomach explodes and a imp born from you tries to kill your remaining ruined body
15 Eyeballs open all over your body disorientated and horrified by naked reflection
16 Worms under your skin writhing around, start bursting free from hands, eyes, ears, etc
17 Thing from underground swallows you and your trapped squirming through its body
18 Heart beats louder then glows and chest swells before exploding from some other worldly parasite being born
19 Skin shreds away leaving you a horrific monster and in agony craving new skin
20 Mutations bubble and boil from your flesh each step then you devolve into a tentacled slime
21 People in the street are coughing and falling, their faces discoloured, plague comes
22 People you knew growing up are part of a angry mob and you are tied to a stake and burned alive
23 Elderly people surround you dressed as a child and hungrily pursue you through a distorted world where sizes change
24 There is a terrible famine, cannibalism breaks out, many succumb, a mob chase you
25 A dream lover is really a succubi or inccubi and and reveals it's demonic form
26 Your deceased elders are being tortured by demons in hell 
27 You awake in palace full of undead who make you dine with them and drink their food and drink or be eaten
28 Common people you know start to mutate and and morph into a huge fused mass of flesh who want you to join them
29 Dragons and demons overrun and destroy everything in horrible massacre
30 Awaken in your home or most recent inn or house full of killer mimics and so is whole house and they have eaten your friends
31 You are in a haunted dark place, the air pressure increases and your nose bleeds, you feel your insides squirm in pain, you fall, your eyeballs burst, your flesh and organs rupture
32 Everything is icy cold and you sit cold blue and shaking, your skin becomes frost bitten
33 Fire is burning around you and you are choking in smoke, someone is with you
34 It is terribly cold and it is dark, something in the wind screams for you
35 You slip and are falling, you don't understand as you plummet to the ground
36 Underwater, you don't know which way is up, something watches as you run out of air
37 Funeral pyre forms a column of burning flames and flying burned bones absorbing humans and buildings into it and coming after you
38 Mass of elemental earth full of rotten corpses bursts out of ground to attack smothering you
39 You slaughter lots of monsters but their blood forls into a water elemental which crushes and drowns you
40 An electrical jolt arcs from ground forming a ball of lightning that strikes you again cooking your flesh 
41 A swarm of stinging insects menace you and you call for help and try to escape but your swollen blistered body fails you as people pass by
42   Everything is black, it is a swarm of flies. They start to land on you crawling in your mouth, nose, eyes in your clothes smothering you
43 You are a worm crawling in the earth blindly eating some rotten flesh and feel content
44 Worms under your skin are bulging and you start to burst open
45 Rats swarm from sewers, windows and doors. Flow over streets smothering you
46 Awake in bed swarming with fleas you try to get them off more jump everywhere blinding, chocking and smothering you
47 A parasite in you is starting to control you, it crawls under your skin and part of it comes out of your bodily openings occasionally. The thing makes you sacrifice victims chanting to the worm gods then eating the victim
48 Naked and muddy in the underworld of beasts and the lord of the hunt has brought every animal you ate to tear you to pieces for not saying prayers to beast gods properly
49 Beetles under your skin erupt and devour you
50 You awake wrapped in a spider silk cocoon suspended in a dark web filled pit, A giant spider demon approaches to suck your flesh dry
51 Girl from a painting you saw in a inn keeps appearing in your dreams
52 Dark figure chases you in crawlspace between walls of some complex
53 Trees in the dark forest creek, watching you, herding you, breathing slowly
54 A horrid nightmare dream creature stalks you and perhaps slew people you knew
55  Lost in a cave but something lurks inside stalking you
56 Cult summon a mass of eyes and tentacles from beyond which eats cultists then becomes aware of you
57 Strapped to a altar, cultists dance and chant mutilating you until a shambling tree sized horror tears you apart and devours you
58 Trapped in a complex dungeon trap, scorpions climb all over you stinging you until a owlbear comes and begins devouring you while paralysed
59 Climbing over the beams in the dark in a house attack hearing noises of party below, you fall through into a orgy with devils and undead present
60 Running on moonlit moors at night from some beast in pursuit 
61 Ghostly figure with face seems familiar, tries to strangle you
62 Your spirit leaves your body and dark claws fend you away from the light
63 Your friends are at your funeral and after they leave you arise undead and hungrily stalk them
64 Your dead loved ones call you from beyond the grave warning you about being betrayed by fellow adventurers
65 Phantoms of your parents appear, blame you for their deaths and tell you everything wrong with you, more ancestor spirits arrive from underworld to complain too 
66 Spirits from graves pour out tormenting you, drag you to see hell and the underworld
67 See spirits rising into night sky where a vast faceless being in the sky consumes them, it becomes aware of you
68 A shadowy creature comes in your room and your spirit flees, is chased through a dungeon full of murdered torture victims
69 A shadowy phantom is in your bed stroking you and whispering evil utterances to you sweetly
70 Child phantoms follow you giggling as they touch your skin you see visions of their tragic lives and murders 
71 A naked demon noble comes to greet you, inviting you into their palace, if you resist they violently beat you for defying them
72 Demons drag you to some shattered planar remnant world where demonic life threatens to devour or torment you at every turn, creatures chase you while you grow desperate for food, sleep and shelter
73 Demons have cut off your limbs and tongue then treat you like a baby and try to get you to suckle on ichor filled boils and sores on their bodies
74 Tiny demons are everywhere in your food and drink, in every shadow, then you see everything is made of tiny demons  
75 Demons chase you then beat you with sticks and drag you to hell past tormented souls and collect a bounty from devil goalkeepers 
76 A dream lover comes to you to make love, at the point of climax you see they are a demon that chokes you and draws out your soul
77 A demon prince has you naked in chains, a plaything at it's feet. Its attentions are loathsome and it's cruelties dehumanising, as you awake the demon says you belong to them forever
78 A demon sits on your chest stopping you breathing, you awake gasping for air
79 A smiling demon watches and whispers, even awake it seems near
80 Had feverish visions of demons around your bed, normally invisible but always there
81 Devils drag you to hell and force feed you coins and treasures painfully and then you painfully pass them while devils kick and beat you and call you names forever
82 Devils drag you to hell and throw you in a pit of venomous serpents that crawl inside you
83 Devils drag you to hell and throw you in a pit of venomous toads that crawl inside you
84 Devils drag you into a pit of live poison toads, rear your clothes off and shove toads int you, then a pit of vipers a pit of rats and a pit of lampreys etc
85 You are dragged into the underworld in chains and the judge of the dead recites your sins and vile acts and the punishments that awaits
86 Angels come to you and hold your arms, then they look grim and bend you to your knees then strikes you with a burning holy blade that ignites your body from within and it crumbles to glowing charcoal
87 You are in chains, naked and a devil is laughing and drinking and begins to flay your skin away revealing your damned soul
88 The gates of hell open and devils march forth to conquer and destroy creation, before them they unleash disasters and legions of evil damned dead, everybody dies as world burns
89 Imps swarm around you wrapping around you and giggling gleefully
90 A duke of hell has you in chains and shows you his cruel torments but offers you freedom and power as hell's agent if you sell your soul
91 You lie in bed paralysed by night, strange lights and noises beset you and you can do nothing, then strange grey smallish naked figures begin to assemble around your bed. They probe your mind and feel inside your body using their alien science
92 An alien entity is in your mind feeling around your worst memories then its sinister psychic shadow strikes you with fear paralysing you. Then the thing draws you into itself in overspace to devour your souls over millennia
93 You fall into a pit of slime full of eyeballs, it swallows you up dissolving your flesh and soul
94 A tentacled horror of the deep grasps you pulling you into the darkness to devour you or worse
95 A figure stalks you in the dark foggy streets, a stumbling bloated white thing that always knows where you are like you are cursed
96 You are lost in a great underworld cave lit by unatural light, a squat sleepy elder god awakens and looks at you with lust
97 Black fluid flows through the floor and into your body, you scream as it invades your body and consumes your mind and soul
98 Revolting fungal beings snatch you at night flying you into the night to their far away lab on the moon, there they extract your brain placing it in a barrel like contraption and you are aware of your horrible condition like a pickle 
99 You are swallowed up by some being from the void and your soul is devoured over thousands of years of torment
100 The black sun rises again and monsters are awakened around the world to feed and sacrifice the human vermin scuttling under their shambling titan feet

Tuesday, 30 July 2019

Summoners Schools Ideas



















Moray Summoner by Heonhwa Choe

Summoning to me is one of the basic types of wizard school, big enough every other school partakes in it a bit. Lots of schools use some summoning and have a basic theory for were the poor summoned creatures come from. Ive allowed players to specialise before with ants, spiders etc. It works well. Hou could also say monster summoning spell varient call different things you need to learn versions. One version calls owls another summons beetles. 


Summoning Lists

Monster summoning spells are a classic but also a good way to add character to a spell caster. I made up some sets of schools of summoner so players might specialise or you might find different versions of spells summon different creatures than dungeon fodder. Spells to increase duration or numbers called might help 3rd lv spell to summon d4 1st lv monsters. Summoners are kinda pokemon guys i guess.

d12 Earth

5th level plus immune to blunt, crushing or falling damage
1st Rock Dog d8 HD AC as chain, Att d6 crush, Mov 12

2nd Earth Stag 2d8 HD AC as chain, Att 2d4 charge, Mov 15
3rd Earth Boar 3d8 HD AC as as chain, Att 3d4 charge, Mov 15 
4th Dire Wolf 4d4 HD AC as chain, att 2d4 Move 15 
5th Earth Lion, 5d8 HD AC as chin, Att  d6x2 claw d8 bite, Mov 15 
6th Earth Bear, 6d8 HD AC as chain, Att d6x2 claw d8 bite, Mov 15
7th Duncow, mighty auroch 7d8 HD AC as plate, Att 2d8x2 or 4d6 trample, Mov 15
8th Earth Elemental, 8 HD AC as plate** Att 3d6 crush, Mov 9, burrow 6 
9th Hill Giant, 9d8, AV as plate, Att 2d8 or throw 2d6 rock, Mov 15

d12 Fire

all immune to normal fire, *=+1 to hit needed to harm & immune to magic fire
1st Arson Sprite d8 HD AC as leather, Att d6 fire touch, Mov 12 or fly 3
2nd Fire bat 2d8 2d8 HD AC as leather, Att 2d4, Mov 3 or 15 fly
3rd Fire snake 3d8 HD AC as chain, Att d6+fire venom d4/round until you save, Mov 12
4th Fire toad 4d4 AC as chain, Att 2d4 bite or 1in6 chance round spits 4d6 fireball, Mov 12
5th Hell hound 5d8 AC as chain, Att d10 bite and spits fire 1 range cone, 5dam save halves
6th Fire Salamander 6HD AC as chain*, Att 2d8, Mov 12 can teleport between fires in sight
7th Pheonix 6HD AC as plate*, Att 2d8 or shoot d8 fire arrow per round, 3 range light
8th Fire Elemental 8 HD AC as plate** Att 3d6 burn, Mov12, ignites flammables on touch
9th Barbed Devil 8HD AC as plate** Att 2d4x2 3d4 all Plus fear, Mov 12, can cast spell per round: burning hands or pyrotechnics or fear or hold person or 1in4 chance of summoning another can try once a day

d12 Air

1st 2 Giant Ravens one per level d4 HD AC Leather Att d6 Peck Mov 3 Fly 18
2nd Dust Devil 2d8 HD AC as leather Att d6 Buffett Mov 4 Fly12
3rd Giant eagle 3d8 HD AC as chain Att d8 Peck, Mov 3 Fly18 
4th Giant Owl 4d8 HD AC as chain Att 2d4 Peck, Mov 3 Fly 18 silent, night vision
5th Vapour Hound 4d8 AC as chain* Att d10, Fly 15
6th Vapour Beast 5d8 AC as chain* Att d12x2 Tentacles Mov 9 Fly 15, surprise 1-4in6
7th Celestial Hawk 6d8 AC as chain* Att 2d4x2 claws 2d6 beak Mov 9 Fly 24
8th Air Elemental 8 HD AC as plate** Att 3d6 buffet or grapple and carry up, Fly 18
9th Cloud Giant, 9d8, AV as plate, Att 2d8 or throw 2d6 rock, Mov 15 Featherfall at will

d12 Water

1st Flying razor fish per level d4 HD AC as chain Att d4 bite Move 3 Swim 15 Fly 15
2nd Beast folk such as a fish or shark or eel or crab folk warrior 2d8 HD AC as leather, att d8+1 weapon Mov 12
3rd Shark 3d8 HD AC as leather Att 2d4 bite Mov 18 Swim (or Porpoise)
4th Sea Ogre 4d8 HD AC as chain Att 3d4 trident Mov 6 or Swim 12
5th Giant Crab 5d8 HD as plate Att d12x2 pincers Mov 9 Swim 9
6th Sea Serpent 6d8 HD as plate Att d8 + venom save or 2d4 Mov 9 Swim 12
7th Fish Demon 6d8 HD as plate* Att 2d4x3 claws and bite Mov 6 Swim 15  
8th Water Elemental 8 HD AC as plate** Att 3d6 buffet or grapple and carry up, Fly 18
9th Sea Daemon 8HD AC as chain** Att d6x8 tentacles or grapple and d8 beak

Other Possible stuff less thought out


d12 Arachnomancer 
1st Large spider or scorpion d8 HD AC Leather Att d4 bite +venom +2 Save or 2d4 damage Mov3 Web 6, builds webs 
2nd Huge spider or scorpion 2d8 HD AC as leather Att d6 bite +venom +2 Save or 3d6 damage
3rd Giant Wolf Spider Save or die 3d8 AC as chain Att d8 bite +venom Save or 2d4 damage
4th Giant black widow 4d8 HD AC as chain d6 bite + venom save or die 
5th Giant Tarantula  Save or by dancing to death over d6 hours laughing
6th Giant Camel Spider HD 6HD AV as plate, Att d10x2 two grabbers d8 bite Mov 15 stinking cloud onec per day, usually before flees
7th Giant scorpion 6d8 HD AC as plate, Att d10x2 pincers tail d8+ venom save or die Mov 18
8th Phaze Spider HD  6d8 HD AC Plate or +4 when out of phaze and invisible Att Bite 2d6 plus poison -4 to save Mov 9 Climb web 18 can hide in or=ther dimension and watch 
9th Spider Demon 
 8HD AC as chain** Att 2d6 bite + poison, Grapple Arms x2, Web Shooter save or held for a turn

d12 Necromancer
 

1st Skeleton
2nd Zombie
3rd Ghoul
4th Shadow
5th Wight
6th Wraith
7th Mummy
8th Spectre
9th Ghost



d12 Insect Master 
1st Giant Ant
2nd Giant Bee or Wasp or Fly
3rd Giant Beetle
4th Bombardier Beetle
5th Giant Dragonfly
6th Giant Preying Mantis
7th Lesser Insect Demon
8th Rhinoceros Beetle
9th Greater Insect Demon


Reptilian 

1st Snake
2nd Small Raptor
3rd Giant Lizard
4th Poison Snake
5th Constrictor Snake
6th Subterranean Lizard
7th Pteradactyl
8th Minotaur Lizard
9th Fire Lizard

Others
Bactrachian
Worm
Diabolic

Wednesday, 10 July 2019

d100 Church Missions




































More missions but possibly nicer than the previous posts in this series. Unless you are a godless heathen then not so good. As usual higher number more severe missions. Possibly handy for when healed at a temple. A druid one would be pretty different. Some tasks might just require time and labour. Having finished this I considered could be missions related to petty gods and saints but oh well.

d100 Church Missions
01 Go begging in the markets to raise money for the church roof fund
02 Work in the scriptorium copying religious documents
03 Inspect the graveyard for needed repairs and cleaning 
04 Go work with the caring for the sick and offer them prayers and scripture readings 
05 Collect poor boxes from some of the smaller churches for the bishops new gold hat
06 Guard pilgrims travelling between shrines from bandits and evil doers
07 Go preach in the markets and put on a better show than rival public speakers 
08 Put on a mystery play to entertain the masses at the markets
09 Clean all the local shrines and leave a coin at each one
10 Go and teach orphans to read and write and convert them to our faith
11 Convert a merchant to our faith so they might help spread our faith
12 Preach to backward isolated villagers and warn them about temptation of evil cults
13 Convince a wealthy banker or merchant to sponsor an orphanage
14 Round up local drunken and sinful adventurers and bring them to church for a service
15 Convince a noble to show mercy to those that owe them money
16 Nail holy scriptures to the door of the biggest miser in town
17 Visit prison and convert and aid the poor degenerate sinners
18 Gather up abandoned urchins and bring them to a church orphanage 
19 Rally a angry mob against some injustice or blasphemy and use to proselytise 
20 Find who stole a from a poor box and thrash them soundly and hand them to the law
21 Convince a wealthy person on deathbed to leave money and lands to the church
22 Build a new shrine for pilgrims to act as shelter and expand current treks
23 Travel into the wilderness and preach to savages and non humans 
24 Raise money for missionaries to aid and preach to savages on the frontier
25 Vandalise monuments and rock carvings of the old religion with holy symbols of our faith
26 Gather and burn blasphemous books and objects of vice like rum and drugs
27 Help poor trapped in vice industry to escape lives with popper respectable work and homes
28 Help refugees and homeless find safe place to live
29 Transport a valuable artwork between churches for new installation
30 Build a monument to church or holy person or deity to impress people
31 Help fund or build a new church on the frontier to help spread the faith
32 Restore a tainted former holy site with sanctification and purification rituals
33 Investigate rumours of a strange cult operating in a rural area
34 Some unlawful spell caster is operating in a community in secret, find and punish them
35 Help stop the spread of vice, drunkenness and lechery in a poor area 
36 Help guide pilgrims through a dangerous route unused for decades
37 Find and restore a long lost holy shrine and have it put on pilgrim maps
38 Go on a long distance pilgrimage to collect holy scriptures to bring home 
39 A bejewelled gold relic box with a saints body parts was seized by raiding dungeon monsters, bring it back
40 Find a holy hermit and encourage them to return to civilisation to share their discoveries from years of solitude
41 Find a former priest of paladin and help them restore their faith and return to the church
42 Go on a mission to the frontier and help build a church, school or hospital
43 Expose a hidden cult of vice and degradation among the merchant or noble classes 
44 Find a evil cultist pretending to be a holy person spreading chaos and evil
45 Destroy all the undead in a graveyard and sanctify it so the dead remain at rest
46 Hunt down lycanthropes or vampires or doppelgangers infiltrating a community
47 Help recover lost holy book stolen by thieves and punish them for their sins
48 Recruit a band of acolytes to the church and lead them into a battle vs evil
49 Aid templars in their works guarding pilgrims and funding holy wars in distant lands
50 Exterminate a community following a enemy religion spreading vile blasphemies
51 Aid crusaders on their travels to holy war with food, shelter and money
52 Recruit a mob to join the crusades to earn a place in heaven by killing heathens
53 A necromancer in a hidden underground vault is defiling dead and grave robbing, find and exterminate the fiend
54 Hellish agents have been convincing the desperate to sell their souls to hell, find them and stop them
55 A noble has been dealing harsh justice, convince them to be more merciful and help the needy
56 Shut down house of ill repute and find the workers proper jobs and houses, protect them from vindictive gangs and criminals so they can escape their troubles
57 Find a local drug peddler, burn their goods and thrash them publicly
58 Aid widows with legitimate work and homes 
59 Check the seals on local crypts and catacombs for signs of necromancers or undead tampering
60 Rally a fighting force or peasant mob and lead them to burn the house or tower of a wicked sorcerer or wizard up to no good
61 Evil cultists gather for seasonal feasts and depraved orgies with devils and animals, find the next such gathering and attack them
62 Aid the inquisition in locating cultists and destroying their organisations
63 A monastery has reported a dreadful haunting, investigate it and stop the problem
64 A community has had parishioners struck by curses, find the culprit and have them arrested
65 A report of a country church being lenient and encouraging other faiths and cults has disturbed church officials, go and encourage them to do the right thing
66 A priest has had some unsavoury accusations directed at them, investigate them and report findings to the church but be discreet
67 A nunnery has had reports of madness and troubles, go investigate and stamp out the problem
68 A pedlar of quack potions and cures has been encouraging simpletons to use their faux treatments instead of church healers. Investigate them and possibly use legal means to drive them away
69 A simple rural village has been reporting miracles and wonders, investigate if they are fair or foul wonders or just some kind of hoax
70 Help with the construction of a new church or cathedral
71 A cultist captured admitted under torture that a gate to hell opens occupationally and cults gather to welcome devils into the world, find and stop them
72 Join a crusade to help a holy war against a rival faith or backwards frontier peoples
73 Anew land has been discovered and the church needs agents to explore it and help pave the way for missionaries
74 A templar order keep has had many accusations of vice and they seem very well off, investigate if they are honest or infiltrated by a cult
75 A church found ancient forgotten catacombs beneath it and have requested experts to investigate them
76 A rural village have been building cages over select graves and the priest has had trouble finding out why this custom has emerged
77 The corpses of some plague victims have vanished of late. Spend the night watching a new batch and make sure nobody takes the bodies
78 A vile beast from the pits of hell has been roaming a wilderness area and locals have asked church for help
79 A peasant from a frontier estate claims the master is a infernal monster and you are sent to investigate the claims with a visit
80 A haunted house has scared off all tenants and has been abandoned. Go and cleanse it and perhaps it can house the poor
81 A great festival and procession is coming and a organiser for festivities is required urgently to put on a show to impress commoners, nobles and priesthood
82 An entire order has been called into question by reports recently, infiltrate them and report to the bishops of anything wrong
83 An important noble has been feuding with a bishop, meet them and negotiate a peace both can live with
84 Negotiate peace with kingdom border nobles and the degenerate godless sub human savages over the border
85 Rumours of golden ritual paraphernalia stolen from the church is held by a robber knight in a ruined castle with his band of degenerate bandits and a mysterious black robed stranger. Go see if they have the relics
86 A cult has stolen several bodies of nobles from a crypt under repair, find out why, return the bodies and kill the evil defilers
87 A rival religion has set up a new church, it is important we show our superiority and double down on our charity and outreach among poor downtrodden simpletons for a month
88 A gathering of different religions are gathering to discuss how to deal with all the strange hidden cults that menace all the proper religions. Guard the conference delegates in case the cults try something shifty 
89 Travel to join a far off crusade against a foreign primitive peoples. Help seize their land, change their faith and liberate their gold for use by a proper civilisation
90 Enter a portal to hell and rescue a paladin determined to fight to the death
91 Travel to the depths of the earth where a insidious evil temple secretly directs surface cults. Destroy the cult leaders, their relics and their demon lord
92 A ruin covered island crawling with dinosaurs and cannibal cultists needs saving from their bloodthirsty vampire bat goddess. Destroy their unholy ziggurat and burn all their evil books
93 The growing popularity of godless wizards are a problem. Go unto the common folk and perform miracles to keep their faith and try to convert some wizards to our faith
94 A great dungeon complex full of monsters is being directed by a demon, they must all be destroyed
95 Build a borderland keep to over watch the inhuman hordes and their demon gods
96 A fiendish seaside demon cult regularly summon a gargantuan horror of the deep to throw victims to. Await in secret for the murderous heathens to call their false god. Then attack and kill them all and their god and burn their homes
97 A fiendish black library is said to be a place where evil wizards and devil cults learn forbidden lore. The church has discovered it is not a place rather than a plane connected to the hells. Locate a gate used by cultists, enter and cause havok, burning as much as possible
98 Sailors have returned from a far off land unheard of before. Travel with them to establish a church and mission to save the poor fools who know nothing of our one true faith
99 A heretical sect have produced a new translation of the book of our faith and must be hunted and captured. Those that do not recant are to be exterminated
100 In a strange valley overgrown with weird fleshy growths and strange naked creatures explorers have found a gate to a whole alien world of living flesh with no metal. Find the gate and introduce our religion to this strange new world

Monday, 17 December 2018

The Free Cities of Exilon



Free City League

Great cults have ziggurats, biggest monuments and huge temple complexes with thousands of staff. Lesser ones have small temples and mostly shrines.

Ikathon

Seahome, City of the Sea Lords, former colony of the fish folk
An ancient city seen better days and poorly planned as it grew ad hock in the dawn age. Its great sprawling ziggurat is still used in rituals but the interior has long collapse. Some of the oldest temple in the world are here and also libraries. The ancient tongue is still taught here and more citizens use the holy script than anywhere else. Winding streets and canals some crumbling abound. The docks have ships from many lands and fleets of fishermen and these help the city gain it's famous fishy odour visitors complain of. For thousands of years fish men used this as a imperial outpost to conquer the land. The great ziggurat to Ea the house of pure water is the greatest building with the temple of Anu is not spectacular but is one of the oldest buildings made by human kind.

The bad fish folk, squid folk and sea dragon cults were eventually driven into the sea and their evil temples destroyed. It still has a tradition of knowledge and holy relics it is famous for. Some bad fish god shrines and cults are hidden in the labyrinthine city. Remains of shattered fish folk writing and statues are found everywhere. Numerous reefs and islands and a sea fort watch the bay and make the entry hard without a local guide. 
Familiar gods tend to have fishy or aquatic variations here. The city symbol is a fish.

Fighting Forces

Naval trireme and bireme fleet with sailors
Mainers soldiers with spear and leather who make amphibious landings
Slingers are militia sect that include males, females and all ages
Several giant snapping turtles with fortified troops on their backs
Force of marine beatmen mercenaries with fish, frog, lizard, squid and shark men
Gladiators with bronze armour, tridents and nets as independent champions
Forest Elephants with fortified troops on their backs
A champion rides a marine dragon


Great Cults of Ikathon

Ea, Lord of the Waters of the abyss, usually in fish robes with a beard
Danika, The great Fish mother, usually in her fish robes local consort
Dagon, fisherman farmer weather god and monster fighter



Lesser Cults of Ikathon
Anu, lord of the celestial court, king of the upper heavens
Ishtar, goddess of love and war also praised as navigator and pirate here
Tammuz, god of vegetation and herds, the good shepherd and defender of the flocks
Geshtianna, goddess of vines and divination
Ereshkigal, the underworld goddess, queen of vampires
Tiamat, the old sea goddess, mother of monsters and gods
Marduk, son of Ea, god of law and power
Nebo, scribe of the gods
Sin, the moon god, merchant traveller
Shamash, the sun god
Nammu mother of the primal waters

Hadderad
Stormhome, City of sky gods, occupied by barbarians now civilised
Once a agricultural city it was conquered by barbarians who in turn became civilised and this tends to happen every three generations. They frequently trade with and hire barbarians. Mostly they worship gods of the air and sky and war. The buildings and art is cruder and newer than other cities but great public works and walls are still under construction. The streets are dusty, dirty and animal filled. Bird and beasts of all kind are pets. The royal family are dynamic leaders and have many satellite forts over their land. Their greatest arts are war and metallurgy. They are famous for war chariots and mercenaries. The city is in many ways more willing to try new things and elevate commoners and the brave to high office by merit. The cult favours deities in manifestations as sky beings and the city symbol is a winged bull. The greatest building is the Ziggurat of Enlil the house of the Heaven and Earth.

Fighting Forces

Barbarian Allies, irregular light force good for skirmishing and scouting
Berserkers, elite barbarian irregular fanatics
Chariot Corp of 400 chariots, half light, half war chariots that move in royal guard
Royal Guard are chosen from most loyal barbarians in the heaviest plate armour
Elite Archers with formations of composite bows, very feared
Infantry with spear and wicker shields and leather of city free men
They have several heroes riding giant eagles
One hero has a winged bull from the gods
One hero has a huge war chariot Juggernaut pulled by 8 oxen
Magicians include priests, wizards, marine druids, often use water elementals



Great Cults of Hadderad
Enlil lord of the middle air, the earth, the underworld, the great king of heaven
Ninlil lady of wind and fields, queen of the heavens



Lesser Cults of Hadderad
Ninhursag the earth mother goddess
Nergal lord of pestilence, war and famine, the ill wind
Ninurta hunter warrior god kills monsters aids the commoners
Gula healing goddess, mother of dogs, wife of Ninurta
Adad lord of the lower air, storm god, aids farmers and warriors
Anu the father of the goods and ruler in the heavens, the pole star
Ea brother on Enlil, god of water, purity and words
Ninanzu underworld and healing son of Enlil
Ereshkigal underworld godess who spawned demons with her father Enlil
Ishtar goddess of the dawn star, goddess of love and war
Anzu the great demon bird who stole the tablets of destiny
Antu the clouds are her breasts, goddess of sky, rain, upper heavens, wife of anu
Asag the giant who attacked the gods with a race of rock demons he spawned


Kithak
Sunhome, City of the sun god and his kin, home of the first first mortal kings
This orderly city revolves around the great sun ziggurat and palace of the first king. Many great processional roads and shrines to the gods are common and religion is very important. A new king is selected each seven years by the high priest from candidates to act as war leader and protector. Bad rulers are burned, the good ones are retired as hermits in monasteries and parks. Many great gold treasures, statues and devotional items come from here and many kings come to visit to authenticate their kingship. Impurity, mutation and deformity are frowned on and exclude with these taints from nobility and the church. Their courts and legal processes have been copied by other kingdoms. The gods aided humans establishing this city after the age of darkness and it is mostly free of witchcraft and evil cults. Burning and drowning witches is not uncommon. Mostly of the gods are kin of the sun god and the city symbol is a sun symbol. The greatest building is the ziggurat of Shamash the house of the sun.


Fighting Forces
Phalanx spearmen the best freemen fighting force in the land bronze armour
Chariots Corp of 200 clumsy heave chariots pulled by onager
Archers with self bows in formation, also swordsmen

Slingers are militia sect that include males, females and all ages
A number of heroes have huge pet lions run aside their improved chariots
Scorpion men guardians of the sun
Magicians include priests often using sun or fire magic with fire elementals

Greater Cults of Kithak
Shamash, the sun god, the helper of supplicants, all seeing one, king of kings
Ishtar, the dawn star, goddess of war and love

Lesser Cults of Kithak
Aya goddess of dawn, wife of Shamash, goddess of love fertility and light
Bunene drives fiery chariot of the sun
Nergal fiery hot sun of summer, war and pestilence
Tammuz sun of spring, bringer of good crops and herds
Geshtianna goddess of dreams, vines and divination
Sin mood god, turbaned king, patron of trade
Ninurta heroic hunter and monster fighter
Gula healing goddess, mother of tempests, the dog goddess
Girra the god of purity and fire, lord of bricks

Kassus
Maidenhome, Great city of the goddesses and amazons
This great citadel towers over the plane and has m,any levels. Great barracks for women and pens for their men fill the city with houses granted for mothers and their families and servants. Many eunuchs and men who live as women live here and receive status of women. Slaves are men and belong to a amazon household. No free men unattached to a amazon house hold exist. Some men particularly barbarians are invited to mate with amazons but many evoke gods for children which is why there are male cults in the city often run by eunuch priests and attached to greater temples to goddesses. Much of the city is enclosed and built over almost like a single colossal building around the great round ziggurat of the earth goddess. Statues of goddesses and women and childbirth are common, depictions of males are rate and mostly in shrines. The city is very ordered and clean and anything out of place has amazon myrmidons investigate. The queen is also the high priest of the earth goddess with a assembly of wise women, priestesses and generals. Women, religion and war are the cites main themes in art and. As a post monster epoch city it is modern and everything is in good condition since amazons settled 400 years ago. They still deal with their Sythron women tribal kin and people move between the city and the Sythron tribes frequently. The city favours goddesses but some male gods feature in their legends and even bring the amazons children. The city symbol is a unicorn. The greatest building ts the Ziggurat dedicated to the Amazons which predates their occupation of the site, a round breast shaped structure with intricate relief art.

Fighting Forces
Archers with composite bows in style of the Sythron
Javlin throwers who act as skirmishers and light fighters, often male slaves
Spear phalanxes with free woman soldiers, with spears, javelins, bronze armour
Myrmidon professional mercenaries use sword and shield and bronze armour
Sythron cavalry riding horses with lance, armour and war hammers
Sythron horse archers, expert skirmishers
Chariots a hundred light horse cariots
Minotaur tribe of mercenaries, huge brute berserkers
Magicians include priestesses, wizards and shamen



Greater Cults of Kassus
Ninhursag the great earth mother
Ishtar the goddess of love and war
Geshtiana goddess of wine, dreams and divination
Ereshkigal goddess of death
Gula goddess of healing 

Lesser Cults of Kassus
Ea lord of water and wisdom
Tammuz lord of fertility
Girra god of fire and purity
Tiamat the dragon queen
Sin the moon god
Nammu mother of primal waters
Anu the pole star, lord of the upper heavens
Ninkasi the tavern barmaid and brewer goddess
Ninshubar the servant of Ishtar who aids the goddess and is her best friend

Sakasis
Snakehome, City of the good snake gods, once snake city now free
Labyrinthine ancient city was ruled by serpent man for an aeon and the remains and ruins of their works are every in the city. While evil reptilian gods are long banished their works are everywhere. Snake charmers and pet snakes are everywhere in the crowded streets. Canals and irrigation ditches are everywhere. Naga and hydra live in some temples worshipped as divine. The snake market sells snakes as rat catchers and home security. Mongooses are popular also as protectors against bad snakes. The city has greatest orchards and fertile farmlands. Cutting of trees is forbidden here and hurting snakes not attacking you is bad luck. Wine, drugs, dried fruit and medicine are used in rituals and exported. Naga and other snake beings are used as guards, tutors, healers and are used in the cities defence. The city has ancient libraries going back to the dawn age.

Many gods have a serpentine aspect with underworld qualities. The city symbol is a horned snake often with a beard sometimes a hydra. All kinds of snake creatures are kept in holy places but snake men mostly reviled now. Some evil snake cults survive. The greatest building is the Ziggerat to Ningizzidda with temples to Tammuz and Geshtianna.



Fighting Forces
Slingers are militia sect that include males, females and all ages
Javlin throwers who act as skirmishers and light fighters
Infantry with spear, cloaks, metal helmets, wicker shields and leather of city free men
Chariots 100 drawn by oxen or onagers, clumsy war wagons
Unit of bards who inspire army and charm allied creatures
Lizard men mercenaries with 
Triceratops riding hero
Giant snakes and herders from temple
Cobra headed lions with druid initiates
War Hydras herded by specialist warriors in full plate
Magicians include Druids, Priests and wizards and naga and summoned dinosaurs


Greater Cults of Sakasis
Ningizzida lord of the good tree, god of underworld, vegetation, healing and wisdom
Tammuz god of vegetation, herds and fertility
Geshtianna scribe of heaven and the underworld, goddess of dreams and wine



Lesser Cults of Sakasis
Ninurta the monster hunter, helper of farmers, drove away the bad snakes
Ishtar goddess of love and war
Ishtaran god of Justice and borders, 
linked to snakes, scorpions and soothsayers
Gula the healer and mother of dogs, wife of ninurta
Tiamat the dragon mother goddess, underworlds
Ninanzu draconic underworld farmer war god father of snakes
Ninhursag the earth mother goddess often portrayed with a snake head
Ea the water god in his form as a ram horned snake or turtle

Naga cults worship these common lesser divinities kept in sanctuaries and shrines