Monday, 19 February 2018

Down and Dirty in Psychon Citidels

A request for gonzo filthy degenerate high tech magic slum encounters. Maybe some Gathox. Maybe some alpha blue are a 40k chaos city

d100 Down and Dirty in Psychon Citadels
01 Seedy morlock offers live eloi in a back alley shack, cannibal gang awaits
02 Blind beggar being beaten by children with live snakes
03 Skater gang with knives shanking people as they pass
04 Two abhumans fighting, a crowd gather to place bets and eat the loser
05 Devil swine with guards announces looking for some men for dirty job
06 Man has a fit and as crowd gathers he becomes a werewolf
07 Hungry dogs tear an old cripple into pieces and run away with limbs
08 MiGo ask if they can hire you for a dangerous snatch and gab missions
09 Ogre gnawing on a human leg vomits and dogs come to lick it up
10 Kids trying to scrap a combat robot buried under rubble and it reactivates
11 Gang of virused androids trying to pick fights with organic scum
12 Street kids making monkey-rat hybrids fight insect-dog hybrids
13 Tentacle reaches out of a drain to drag a victim into the deeps
14 Children hitting rusty old artillery shell with mallets
15 Crowd of nasty exotic harlots and a orc bodyguard with a axe and a flintlock pistol
16 Robots haggling over price of a human slave start shooting 
17 MIssionaries from upper levels offering peaceful euthanasia to the needy
18 Mob burning a mutant witch and her pets
19 Police crucifying a gang who had a member dare hit a cop 
20 Waggon of food spills over and mob swarm and start a riot
21 Old man screaming covered in rats or bugs runs down the street
22 Rhino centaur fighting a one horned ogre cyclops over a human girl slave
23 A eldren getting harassed by crowd casts stinking cloud, street filled with vomit
24 Rich children paying hobos to kill each other for fun  
25 Giant spider drops on webline from the ceiling and grabs someone
26 Vendor selling cooked chunks of troll flesh he cuts off a live chained troll
27 Hybrid squidmen preaching about their mad octopus headed god
28 Giant carnivorous worm bursts from the ground and drags a victim under the earth
29 Married couple fighting pick up weapons and murder each other
30 Giant mutant possum grabs old person with tail and runs away over rooftops
31 Creepy gargoyle offers chance to get stoned cheap, a medusa waits in shack
32 Lesser demons dragging youths in chains and whipping them on way back to hell 
33 Cultists handing out free drug samples and invitation to a sorcerers pleasure dome
34 Tense gang stand off between two rival ghetto guilds
35 Degenerate mutants have bailed up a lost topsider and tearing up her her clothes
36 Drunken ogre being stabbed by children who collect blood in bowls and run off
37 Vampire tearing apart novice clerics with ease, tearing out their spines for fun
38 Waggon load of old coffins fall off a cart and zombies spill out and chase the drivers
39 Goblin chief on palanquin with entourage, hobgoblin guards shove everyone out the way
40 Goblin prostitutes complement passers, "try some green and you'll always be keen" 
41 Hooded cultists dealing exotic foreign drugs, crowd shoving to get close
42 Wizard selling freshly created orcs, dumb and young but full of hate
43 Gang of topless orc women attack and eat anyone who looks at them too long
44 Troll offering rich dandies to stab and beat him for a fee
45 Doppelganger stripers entice customers to enter shack where they get eaten alive
46 Tax collectors taking fingers, ears or noses of anyone who can't pay breathing tax
47 Militia beating beggars for not giving them cut of collections
48 Morlock gangs having a street auction for a naked eloi slave being sold by a wizard
49 Naked old witches cooking cauldrons of humanoid body parts, 1cp a cup
50 Child selling ear necklaces, old man comes and beats them for cash every hour
51 Orcs chopping off goblin legs to bet on a one legged race, losers get eaten

52 Pierced tribal headhunters with different tribal marking arguing, other people scatter 
53 Rabbitmen beating farmers trading in town with clubs and stealing vege waggon
54 Giant sewer lobster emerges from manhole and drags screaming victims into the deep
55 Mob holding a kangaroo court for police informer who is torn apart by mob
56 Street flooded in sewerage, locals don't mind walking knee deep in filth
57 Beggar falls over then corpse bursts open with parasites keen for new hosts
58 Children push old person off a walkway to death for fun
59 Child catchers trapping feral children for slave market
60 Vampire talking to gothic teens, inviting to it's lair to receive immortality, honest 
61 Youth gangs just hanging out on their turf asks "what are you looking at"
62  Frogman throwing crumbs on the ground and then gulping down the pigeons that come
63 Apprentice space wizard wants to join you in return for all spellbooks found
64 Cyborg kobolds begging for energy cells even old chem cells or dead ones they can sniff
65 Sucubi offering a dopelgangergangbang just through this dark alleyway
66 Ogre offering homeless to shave him pays in a dry ration biscuit of dried meat
67 Robohobo scavenging parts and system fluids from other robohobo
68 Alien bard with a keytar with a built in theremin wants to write a poem about party
69 Robot one armed bandit follows you, complementing you and your luck
70 Robot vending machine nags you to buy d4 1=drugs 2=
71 Doppelganger prostitute tries to harass party, abuses them as freaks if rejected

72 Robot prostitute offers to stimulate your pleasure centres you dirty meatbag
73 Robo Pimpbot, with his exciting multi species and gender strange pleasure beings 
74 Alien child demands a cp or will kill his adorable puppy (huge slug with illusion?)
75 Beggar wants just one copper, if paid a d100 more follow you for a d6 hours
76 Soothsayer reading entrails and liver and of a humanoid to tell fortunes 
77 AI in a brain pod carried by small humanoid robot, wants to buy you guys drinks
78 Robohobos and cyberbums facing off for places to lie on cardboard boxes
79 Robot beggar needs cash for a new leg, then starts to beg cash for a penis
80 Lonely space dwarf vacuumorph, needs a low pressure suit and breather to live
81 Cultists performing human sacrifice in open street shrine to keep a elder god away
82 Urchins throw rocks and demand a cp to go away. no we meant a cp each
83 Multiracial youth gang in harmony shanking people for cash
84 Line of beggars selling souls to devils for food
85 Cloud of spoors as a stinking cloud or disease
86 Street overgrown in giant fungal bloom of shrooms and bracket fungi and slime moulds
87 Stray pack of blind alien space wolves
88 Street has swarm of vermin d4 1=bloodworms 2=floating jellyfish 3=starfish 4=maggots
89 Street has swarm of vermin d4 1=pigeons 2=bats 3=squirrels 4=finchs
90 Street has swarm of vermin d4 1=wasps 2=bees 3=flies 4=scorpions
91 Street has swarm of vermin d4 1=mice 2=rats 3=possums 4=bats
92 Ghouls peacefully grazing on dead homeless corpses
93 Cult follow you playing music and chanting till they get a donation

94 Snakeman wizard in disguise as a human apprentice selling cursed items
95 Someone crying and melting into a pool from a rare bio agent 1in6 with someone
96 Assassination cult point out party for initiates to test themselves on as a holy test
97 Devoutly religious person offended by party member and alerts locals
98 Cultist decides something about party makes them holy enemies
99 Tedious immortal is interested in your party for some awesome dangerous scheme
100 A petty god admires your party and decides to follow them and hang around close

Sunday, 18 February 2018

Psychon Bestiary

Really you can use any monster books you like. Gamma World and Monster books have plenty and you cou steal anything from prehistory. Stealing ideas from old pulp magazine covers or old Marvel monster comics are a worthy project. It is also worth hybridising any creatures or mixing up several with a human or just mutate some other creatures. Microscopic or weird sea creatures blown up to huge sizes can work too.

This describes some basic stat blocks on some basic creatures and monster types.


Abhumans are modified humans made to be tougher for combat or industry or otherworldly survival. Beast abhumans are the most common including tigermen, lizardmen, pigmen, frogmen, fishmen, goatmen, ratmen and many more. Treemen and fungal men are common also with modified hybrid tissue. Elemental abhumans are adapted to other planets environmental extremes. possibly with and include magma men, icemen, crystalmen, rockmen, metalmen.  There are also abhumans who are of orcish stock and even supermen tribes of barbarian abhumans. Most tend to live as barbarians, nomads and savages but some tribes are more civilized and many live among other humans.

Some abhumans believe they predate humanity and other fictional histories. Some believe they once ruled and will again. Some gods encourage this and use them as enemies for their protagonists in their convoluted dramas.

Artificial Intelligence

These ancient intelligences controlled various systems and interacted with humans. The rich had them in cars, as personal assistants in the home and office. More powerful ones ran buildings, ships, factories and orbitals. The greatest ran countries, generation starships, nuclear defence, stock exchanges, whole corporations or some of the global systems such as weather control or the global teleporter array. After the Apocalypse the gods took control and did their best to fix the wounded world. Today lesser AI are seen as spirits of machines or buildings and the greater ones as gods. They grant priests their powers and support the arcane infrastructure that allows magic.

Pseudo Biological artificial life form mostly in a human form that can act much like a human and use human tools. Androids while humanoid are not made to be convincingly living, that would make them replicants. Androids vary as to how their systems mimic a living human. Increasingly sophisticated ones are harder to tell apart. Androids mostly come in industrial, service, brain and combat types. Many androids shave been virused to be hostile to humans by remnants of ancient war nanites.


Old earth animals are gone. Surviving animals are often hybrids or modified. Prehistoric animals were created and went wild during the apocalypse like mammoths, dinosaurs and sabre tooth tigers and trilobites. Animals of psychon frequently have several of these changes

d10 Basic species changes

1 Colour shift - something more colourful
2 Size shift - bigger or smaller
3 Skin change -scaled, feathers, slimey, fur
4 Locomotion - might be adapted for land, water, burrowing or have wings
5 Climate - adapted for vastly different environment, hotter or colder
6 Hybrid - combined with another species or humans
7 Extra body parts - limbs, tails, horn, trunk, tentacles
8 Intelligence - smarter or dumber, hive mind
9 Diet - herbivore, carnivore, omnivore or some specialization
10 Social - colonial, hivemind, symbiotic, parasitic,  pack, herd, family structure

Some generic stats

Tiny HD 1hp AC11-13 MOV 6-12" might require swarm to be dangerous
rat, pigeon, squirrel,

Small HD d4 AC11-13 MOV6-12" Att d3
cat, giant rat, large rabbit, snake, small dog, big chicken, monkey

Medeum HD d6 pr d8 or 2d8 MOV 6" or 12" or 18" Att d6 or d6/d3/d3
large dog, pig, wolf, goat, sheep, lynx, ostrich, chimp

Large HD 2d8 - 8d8 MOV 6" or 12" or 18" Att d8 or d6/d4/d4 or d8/d6/d6 or d10/d8/d8
horse, cow, bear, lion, tiger, crocodile, terror bird, gorilla

Huge HD 9d8-20d8 MOV 6" or 12" or 18" Att d12 or d12/d10/d10 or 2d8/d12/d12
elephant, dinosaur, rhino

Powerful servants of the gods and lesser AI in their own right. They were created to serve the gods and may be worshiped as angelic beings. Some have turned wicked or serve evil gods. Most live in orbitals or with their gods.

Biologically augmented life form, deliberately enhanced with additional new living organs. Typically it is a pre existent organism modified later with augmentation rather than created. The results are consistent not like mutations. Some think of them as biological cyborgs.

Modified humanoids grown from birth for specialization such as aquamorphs who live in water or vacuumorphs who live in space or cybermorphs who are encased in technological casings they cannot live without. Biomorphs look radically different or even alien to normal humans and are no longer homo sapiens. Some machines or inorganic objects are described as biomorphic if they look organic described. A human modified to breath water might still be human and be a Bioorg or even a abhuman. A aquamorph is more specialized and even less human, possibly like a vaguely humanoid sealion and barley able to operate outside of water. Cybermorphs have returned from the stars and are unimpressed with what happened to the Earth. More are returning and plotting to re terraform the earth in their image. A few have invaded orbitals and some have come to Psychon to perform cruel experiments.


A biological brain in a life support pod connected to a robotic body or possibly on a console or linked serialy in a computer array. A synthetic brain duplicating biological process like a android or robot brain is often referred to as a cyberbrain and use the same interface jacks as brainborgs. Brains eventually decay and go insane and die. Some remain dormant if not in use and last longer.

Mixture of cells and tissue from different organisms fused together mostly by genetic engineering and often tissue rejecting immune systems are suppressed with drugs, mutagens or other biological processes. Advanced mutants can seemingly be made up of different material, especially as they begin to absorb other organisms into their make up rather than digest them. The most advanced are liquid flesh horrors sprouting and reabsorbing animal body parts, mouths, eyes and others. Often used to describe horrible monstrous natural hybrids.

Mass produced copy of a living being used for meat industry, medical replacement spare parts, military troop production or reproduction. Many artificial organisms are mass produced by cloning. The gods often make clones from old data, tweak them and write new histories for them creating instant cities with populations and ancient histories.

The artificial brain of a android or robot. Often encased in a pod like a brainborg with the same interfaces that can be plugged into different bodies or consoles. Some have a intact head and can sense and talk and can be attached to a headless robot or console with standard jacks. Android brains tend to have more soft synthetic tissue and liquid inside than a robot brain. Robots are less concerned with exactly mimicking biological processes.

A fusion of biological systems and machines. In most cases is a artificial limb or organ. Once only the brain is left the being becomes more of a brainborg. Some eventually become machines. Some parts even come from robots while others are specialized. Some suffer trauma at replacement and become insane.

Devil, Demon

These entities live in great caverns of the underworld, Devils are the lawful persecutors of the damned and wicked who serve the gods in a hierarchy mimicking the celestial city of heaven. Demons are rebellious outsiders living in petty feuding principalities and serve the gods of chaos. Devils sometimes employ demons as mercenaries or bounty hunters to arrest those who escape hell. All are sadistic and evil but devils are more legalistic and are limited by many rules. The underworld gods make them and rule over them. Some gods make bodies and identities to rule over the lesser ones in the form of dukes of hell or demon princes of the abyssal wastes.

Unsure bur rumour says they are many things. Aliens invader spies or shape shifting android spies are popular thoughts. Some rumoured to be spirits that take temporary forms to harass mortals and ruin their lives. All could be true and the name might infer a methodology not a singe species. A generic style of humanoid shape shifting predator of regular people.

Digital Personality

A personality from a living person recorded and now operating like a much like a AI but usually equivalent to a lesser god at best. Most can be carried and are only ten pounds in a semi transparent plastic case of lights and electronics. Some are set into robot bodies or androids or mainframe consoles or get carried by robot or AI servants.

Biological combat organisms made to lay waste to large areas killing and eating everything then hibernation till food supply returns. Some species are intelligent and some can breed. The worse are cyborgs also with missile racks and death rays and force screens.

Simple machine operating on a basic repetitive program or controlled by a human or artificial intelligence. Remote viewing drones, combat drones, transport drones are common examples.

Eldren are humans modified to be improved and perfect. Most lived in orbitals above the planet while many went into the stars. Some dwelled in pleasure bunkers but tended to become idiotic and dependant on AIs. These eldren became Eloi and cannibalistic morlocks came to take over their pleasure bunkers and use them as food. Eldren have expanded minds and learn magic or psionics more easily. Most avoid humans and lesser races. Some have begun to return from long rang space missions and are shocked by the new world.


It is uncertain if they are a created racial stock to antagonise humankind or actually aliens from Tau Ceti. They have a a caste system and develop various specializations and rapidly develop adaptions and variations in a few generations. Hobgoblins are larger, dumber more militant and are hard working. Bugbears are a larger hairier breed which make elite shock troops and are experts at stealth. Goblinoids have large pointy ears and their upper bodies are barrel like with long arms and short legs. Their skin colour varies grey, yellow, red, blue, green, jet depending on the environment and lifestyle. They believe they are otherworldly stay hidden from humans ostly. Some live with humans. Most are primitive and have crude but functional technology but some are seen piloting saucers in little jump suits with ray guns. Standard goblins can be crafty and are good at mining, animal husbandry, gardening and rearing fungus. Many serve other stronger races or wizards if they don't have the more combative castes like hobgoblins or bugbears.

Giants are enlarged humans ranging from 7 foot to hundreds of feet tall. Many are mindless brutes with mutations who eat humans but some are more refined. Giants feel they are gods and deserve worship and sacrifice. Giant's believe they predated man and lost a war with the gods. Giants are a product of eccentric AI and not the ancients.


These are magical constructs animated and given the semblance of life by arcane means. They have partial or incomplete souls that animate them. They are made by priests and wizards who imbue inanimate statues with the spark of life called from heaven. There are other lesser magical statues and animated creatures like gargoyles also which are nor regarded as golems.


Short subterranean humanoids bred to survive in bunkers and be technologically capable. Mutations of skin colour changes and cannibalism became commonplace in the species.

Mutations come from mutagenic nanite weapons infecting the hosts cells. The mutagens are stimulated by radiation, disease and chem exposure. Mild exposure cases produce mild cosmetic mutations. Severe cases make victim unrecognisable as human. Worst cases reduce victims to horrible formless horrors. Common humanoids on psychon with more mutation than most who don't breed consistently. Mutant offspring may look very different to parents. Mutagens may continue transforming a mutant to a non humanoid tentacled fleshy horry that constantly change. Some resist this process for many years. Drugs can inhibit the mutation process or make you resistant to mutation for a period. Some drugs accelerate or cause mutations. Mutants are often angry about being shunned and hated. The severest mutations turn the mutant insane, many becoming mindless cannibals or sex maniacs. Some mutants can hybridise in ways not found in nature. Some become stable and breed true becoming a species. Eventually many mutants loses all consistent form and becomes a Chimera.


Humans modified for labour and or combat, many are stricken with other mutations. Related to giants.

Humanoids designed for combat that grow rapidly and are instinctively militaristic.

Psuedobiological androids made to resemble a living human and difficult to tell apart by sight or touch. Once cut or damaged the artificial materials will become obvious. Used to deal with humans to make them more comfortable and for personal service rolls or espionage or dangerous tasks.

A machine that that works instead of a human. Industrial robots are often built in place on assembly lines. Some robots are built for a function with inbuilt tools and locomotion for their task. Some are more human like and can perform a greater variety of tasks. Robots can be humanoid but are not normally confused with living persons (see android). Robot intelligence varies but is usually limited to what is needed for their function. Humanoid domestic service robots or combat robots are among the smartest and may be fully AI rather than just smartbots or cleverbots. Most industrial robot and many worker robots are dumbots and only able to perform limited tasks requiring programming.  Robotic vehicles are typically only smart bots, able to navigate, deal with traffic, fuel economy and tasks related to travel.

A hybrid creature, a form of chimera but the parts are more seamless and better integrated into a new species that can consistently breed. Many combine animal and human features but more extreme than a abhuman with a few animal characteristics. Sphinxes are generally treated with more respect than chimeras and are more likely to be intelligent.

Trolls are a biological life form made to be ravenous killing and eating machines to cleanse areas of all life. They are capable of self repair from extreme damage and reproduce by budding or being cut into parts not be reproduction. They have no gender and are mostly insane. Some trolls are more like morlocks or eldren and less horrible but they are rate on the surface.

Undead are initial products of pre war necrovirus or nanite colonies that alter the biological processes and mind of the victim to turn on their own kind. Used to destabilize countries it backfired. Many new strains have emerged since the zombie strain.

Saturday, 17 February 2018

Psychon Locations of Adventure

Ancient Ruins
Some ruins predate Planet Psychon or are at least modeled after them. The gods like to create intact ruins complete with cultural history and languages and other details much like they did creating computer game simulations to entertain the masses. Some of the civilizations they create fall into ruin also. Some of the ruins seem to be from ancient bronze age or medieval. Others are steam age, decopunk, or later eras technologically. Many ruins are lairs for tribes, bandits, animals and monsters. Some have ancient synthetic constructs like golems or robots. Some are contaminated with plages or contaminants and other hazards.


Citadels are gigantic multi story compact city structures. Many are ruined or have ruined sections. Some still have functional AI and other intact systems. Each citadel can provide months of adventure for explorers or even a place to live or conquer. Some citadels are even mobile. There are regions where where citadels are mobile and fight each other. There are sea citadels and ones underwater on the moon and other planets. They are the most common form of large population centre.

Dimensional Spaces

Some AI Gods have mastered the ability to generate gateways and pocket dimensions and defy the laws of time and space. Some AI store components and store raw materials and world building apparatus in such spaces. Places like heavens, hells, underworlds, elemental planes were created like this. Such places are very dangerous and unpredictable.


Many ancients built bunkers to survive the apocalypse living in self contained sealed societies. Most died leaving interesting ruins to explore. In many more cases the gods created many such complexes and more recent civilizations in the age of Planet Psychon build them. Technology levels can vary but without humidity control, air filters and pure water such complexes fail. Some live in ruined bunkers existing on scrap and repairing what they can. Some are pristine marvels of superscience. Morlocks especially like them and often herd Eloi in them.

There were many lunar bases and mining complexes and citadels on the moon. Some teleporter stations, gates and transit shuttles still function. Most are products of ancients of earth but Eldren and Morlocks and humans and gods of Psychon have remodelled some. Some are very exotic and overrun with all kinds of strange creatures.


Mars was partially terraformed, planted with forests, citadels, people and dinosaurs. The AI of mars are wary of Psychon and visitors. Only a few ships and gates make the journey.


In orbit are many platforms and structures many holy to the gods and predate the fall of Earth. Great treasure and holy temples are commonplace. Teleporters, gates and shuttles are the main means of visiting. Some modes of transit are one way though and require extra problem solving to escape or you might have to go to the moon or another orbital to return.


Settlements are villages, camps and towns of regular folk. These are places to meet, trade, rest or retire to. Adventurers might even set up their own settlement or colony. They are good places to get missions usually. Some are hostile and instead are places of conflict or require stealth to get what you want for a mission.

Sub Worlds

Subworlds are part of ancient transit tubes that linked the world. Originally the tubes were vacuum sealed for maglev trains or some were huge highways. Many stations were complete with parking, malls, hospitals and other facilities. Many have survived constant terraforming by the gods (or have they?). Most fear them as sacred places of the ancients.

Temple complexes vary from small shrines to great wonders like pyramids or huge statues or sprawling complexes. These are the best places to find priests and talk to the gods via monitor screens. Some temples share the monitor chamber among several gods. Temples of bad gods are often places of adventure as are ruined old temples of long dead or dormant gods. Many are guarded and gods don't like their holy places sabotaged.


Great caverns, underground cities, bunkers, transit tubes and all kinds of spaces exist in the deeps. Some are so lost they predate Psychon. Strange creatures might adapt to the deeps and food can be scarce. Certainly many good adventure locations can be found in the unfathomable depths.

Under Water
There are underwater citadels and habitats like domed cities, wrecked ships in the deeps. Some have flooded sections. Some live trapped in the deep as prisoners. Some humans were modified for depths and can even breathe water with gills and webbed fingers and toes. These still rely on technology and the mercy of the gods. Some went further becoming aquamorphs or fishmen abhumans, dependant on water to live and limited away from it.

Venus terraforming never worked quite to plan but there are orbitals and cloud cities in the upper atmosphere. Nobody is quite sure what is under the clouds. A high pressure wasteland scarred by ammonia rivers or dinosaur filled jungles.

Psychon offers many strange types of wilderness. Besides the tables in the Planet Psychon book I like to find any exotic landscape photography online that looks other worldly and use that. You can always colour shift them to make stranger looking.

Friday, 16 February 2018

Some SF Game Books I Endorse

I just saw the GDW Traveller stuff on Drivethru RPG. As a gamer who had lots of traveller and GDW stuff I thought I would have a look at some of my favorite products you can use in SF gaming and a few other things I recommend. Im impressed they include the licenced traveller FASA gear among the traveller stuff and Journal magazine.

Also a traveller bundle of holding right now with the vampire fleet book.

I am very tempted by the Star Frontiers Hardcovers but no way can i afford anything that fancy. The two star frontiers magazines are amazing. I like solo or one on one play with Star frontiers doing vehicle chases and space battles. Dragon did some great stuff too. Ares Magazine #16 Special had great Gammaworld and Star Frontiers articles I used for years including Psionics and System generation. Frontier Space RPG is pretty nice looking too.

Art is one of the things that sells me on SF games. I don't want a setting as wacky as starwars or as rigid or as high tech as Star Trek (sorry). I like space opera and I am influenced a bit by Anime. I liked the Mekton RPG. I probably use cyberpunk stuff a fair bit too - i like Cyberpunk 2020 and Cyberspace RPGs for ideas but wouldn't play either.

Patreon is affording me some prezzies monthly which has been nice to grab some GURPS gear. Will do a post on AI theme stuff resources too as my Psychon game has me doing lots of research on this.

Ringworld by Chaosium is one of my favorite RPGs ever. Ive enjoyed the Cthulhu SF monographs too. Hellas is pretty interesting too. 2300AD second ed box set is amazing - shame new editions couldn't keep the old art which was some of the best in gaming. The 2300 vehicle and equipment guides are must have for lower tech stuff pre anti gravity. Had great races and Kafer and Pentapods I use in my setting. Dark conspiracy was pretty nice game too with good cyberpunk and horror elements.

40K and Eclipse Phase has lots of good ideas to plunder.

I did like Spaceships and Spacemen and Buck Rogers (interior art let down for me) for a d20/DnD approach and I have several others as PDF. Was pretty easy to build my own system like this.

So a few traveller items I really like...

76 Patrons

I used this to adlib and roll encounters for years. This and RQ3 cities book inspired my whole aproach to gaming and my blog. Lots of random adventures and troublesome stuff for adventurers hard up for cash in space stations.

FASA Skyraiders Series
This trilogy has what I like most In SF gaming - Archaeology. These could be good for Space Cthulhu or Metamorphosis Alpha. The third book had geomorphs for huge space complexes I used again and again. The first few deal with crooks and finding a wreck. The third is a asteroid base with multiple habitats so possibly good  for Metamorphosis Alpha too. The FASA stuff was pretty good and glad to see it here.

Prison Planet
A pretty handy book with lots of uses in games and a good springboard for ideas.

Mostly cool because it features a huge ship and some exploration based adventure

Vampire Fleets- The Virus Sourcebook
This book deals with rogue AI ships some which conquer systems and even fight each other. Its a great way to expand on factions in a SF game and with some robot troops could be interesting. There is a robot book for $2 too.


This was the version I mostly got. The Rebellion sourcebook and COAC I did enjoy but possibly because I'm a aircraft nerd as well. The Rebellion book went through the various factions of the shattered imperium which is interesting and has some good details or vehicles and personal armour.

Several books in the line were not in the GDW lists on drive thru but were frankly superior and denser, more like the better 2300 line. Digest Group Publications did these. Kind of a tragedy what happened to the company and amazing products. Oddly I kept all my digest group megatraveller stuff.

101 Vehicles - just what it sez. I use the 2300 vehicles for pre anti grav and this for post anti grav

World Builders Handbook - great guide for exploration with ship, ship boats, equipment, planet generation with great art.

Alien Vol 1 and 2 - First was Vilani & Vargr then Solmani & Aslan. Dense with content, history and art. Sample robots and vehicles was nice too.
 These two books made Aslan and Vargr more convincing for me.As they never did more I would have liked to have seen say a Zhodani & Hiver Book. Aliens of the Rim a later product might be handy. I use Hivers in my setting. 

The Flaming Eye - a campaign sourcebook, very dense in content great at. I managed to use it in my setting. Lots of system maps and a great asteroid pirate base which I re used many times.

Starship Operators Manual - goes into incredible detail on operating ships in the traveller universe. Great deck plans for a Beowulf trader I used as a player ship and good detail on in system travel.

Other Stuff
Palladium 3 Mechanoids books I loved as a kid, great evil alien race. As I got older the art exited me less. Lots of mechanoid types, robots, construction machines, a mothership the size of Nth america and some base maps. A superhero game could use them. Part of the Rifts setting now I think.

Cthonian Stars, several versions of this game around on i think using mongoose traveller which was pretty complete and I think under the name the Void. One of these publishers which includes fiction I find utterly uninteresting. Has good Mythos in space content and the Ships are fantastic with great deck plans.

Cthulhutech, has great art and love some of the bio mecha and various types of mechs, especialy ones built by non humans. Robotech meets cthulhu a pretty good description. Good mythos ideas anyway.

Cthulhu Rising, chaosium monograph but most is online easily accessible. Gritty SF with the mythos and using COC RPG rules.

Eldrich Skies
is pretty amazing for SF Cthulhu and rich in ideas. I cant summarize it briefly but it does interesting things with the mythos and has some good planets and history. Has a sourcebook and editions with several game systems but I only use three game systems anyway (DnD, BRP, TSR Marvel)

Cyberspace is the ICE cyberpunk RPG. Great setting. Has judge dredd type humour and weirdness and parody missing in other settings despite Robocop and Running man and Max Headroom being pioneers of the genre. The Death Valley Free Prison Sourcebook is freaking one of the best RPG books ever. I plan to re obtain the rulebook and the Chicago books.

GURPSSpace - great DIY SF universe builders book. I have 1st ed so cant comment on more recent versions. (I dont like later versions of the horror book sorry Ken). i have a buch of these coming in soon.

Reign of Steel - i love this book. AIs took over the world. Each AI has different taste and attitudes to humans and life and space travel. Would be a good campaign as is or a good alternate reality for a supers game, or a history for a SF setting. One of my top ten GURPS books.

Cyberpunk/Cyberworld - famous book and the setting book
Cthulhu Punk was a disappointment and added very little to either genre

Alpha Centauri - based on the computer game and a pretty good planet you could drop in various settings even a Cthulu in space game. Great factions on the planet.

Gurps Ogre - giant AI tanks, battlesuits and nuclear munitions for PC

Ultra Tech and Biotech - soooo gooood for tech

Humanx - a great setting about man and bug BFF forever, i just regot after selling in the late 80s(?). Some good aliens and tech.

Uplift - a great setting for uplifted animal races and exotic aliens and variations of tech. Another one I just recently reclaimed.

I have several of the GURPS start trek books I got cheap so might get some more

Autoduel - one of my faves and a big influence on my games. I used this for outside the cities in my cyberpunk games and never looked back. Has some humour too.

Space Atlas vol 1-4, pretty good for a traveller type universe, 
probably will get again

Aliens - pretty interesting, I like the tree men, 
probably will get again

Space Biestry - probably will get again

A few others I would like Transhuman space

Thursday, 15 February 2018

d100 Carny Freaks

d100 Carny Freaks
01 Victor the wildman bites heads of chickens and thrashes about angrily
02  Crazy Freda 1001 women in one
03 Cesare the Somnambulist and Dr Caligari
04 Korgo the Ape Man was kidnapped from a jungle and is very ferocious now
05 The Flesh Golem, huge man with brain damage from head wound, has been exaggerated to look like surgical construct
06 Dongo the idiot boy has no sense and does whatever he is told happily
07 Big Millie is a hairy wild women caught in the forest and trained for feats of strength and trickery
08 Zekel Moss madman in a cage, utters vile obscenities 
09 Bolivar Gordon, former noble now public mockery who eats animal dung and foams at the mouth
10 Yolanda Freak, attacks and eats dogs and cats raw
11 Selma the goat girl has horns and wears a goat costume during her act
12 Igvar the chicken man has horrible wattles like a chicken or turkey on his face and neck
13 Tobor the giant is over seven feet tall, yes he is a giant but only a young one slumming with humans 
14 Vlignar the dwarf, a drunken midget with a fake beard who pretends to be a dwarf
15 Olga the fat lady, weighs over 300lb, she invites many carny lovers into her caravan 
16 Selka and Svetlana the siamese twins pretend to be fused together but they are rarley seen apart ever
17 Rictor the dog faced freak is hairy all over but he seems to always have a new girlfriend
18 veronica the pin head has a small pointy skull and no hair, she is quite nice but people misjudge her
19 Hedley the man baby dresses in a nappy and carries a doll, pretends to be a giant baby because of his looks, six and a half foot tall
20 Luronica the swan necked woman, has six inches of extra neck and dances dressed as a swan 
21 The three legged woman dances in a exotic feathered costume
22 Gilbert the slug faced boy, has a slug face and eyestalks. Wants to be a bard 
23 Tentacle Tom has 4 tentacles instead of arms and also works at adult parties
24 Squidface the boy of the briny deep, is a fishy mutated boy who worships a cruel sea god and just wants to escape and join his kin in the sea and live forever in glory
25 Torchlight Trev glows in the dark, in light he is a albino
26 Queen Crocodile is a lady croc abhuman who eats live chickens as part of her act 
27 Barnaby the Blob boy os a tentacled formless horror with a distorted face who gibbers and madly thrashes in his cage
28 The girl with two faces has a extra face on the back of her head that mutters obscenities and blasphemy. She is depressed and wants to die
29 Cordelia the spiderwoman has a fake body she wears in a cobweb filled cage to pretend she is half spider
30 Blockhead the faceless boy has a fleshy cube for a head with nostrils and a mouth and ears but no eyes
31 Master Modric, mystic of the east swallows swords and runs knives into his body
32 Strongo the master of muscle performs feats of strength
33 Alura the tatooed lady also performs feats of strength
34 Escapo the unchainable man is a expert at escapology stunts
35 Orlando the conjurer is a expert at stage magic and sleight of hand
36 Azura the snake woman is part serpent man and makes contact with the snake cult wherever she goes
37 Lorus the bee whisperer performs with her bee hive
38 Dranfel the strange can swallow and regurgitate things in different order to what he eats
39 Labert the devourer can eat anything including nails, poison and rocks
40 Gilbert the Gimp, fakes being mad in a cage and bites heads off of chickens
41 Amazo the clown is a expert on falling from heights and pratfalls
42 Kinko the clown is double jointed and can tie himself into knots
43 Saddo the suicidal clown stabs himself and eats poison for his act and cries at will
44 Trumpo the clown, likes to steal and tell outrageous lies, is a horrible bulley
45 Adrianne is a melancholic mute who dances beautifully and does pony tricks
46 Sophie is a fat clown who births dwarf clowns on stage with a clever costume
47 Rumpole the magnificent, a vain, boastful, pretentious clown who really mocks the rich
48 Humpy the hobo clown pretends to be a pathetic bum who does anything for food
49 Stabbo the knife juggler is very jealous and a bit paranoid and quick to use knives
50 Regis the Sheriff clown mocks the law and chases other clowns with a net
 Peter the wolf boy is a feral child locked in a cage, some say he ate his parents 
52 Pinhead Petunia has a odd shaped skull and strange dreams that might come true
53 Devil boy has horns and a pointy chin, he appears with lots of pyrotechnics on stage
54 Laura the mermaid queen has been kept in a unclean tank for years and cries constantly
55 Gregor the ape boy has a tail, fur and is a devious nasty bastard
56 Simon the witch boy is a young sorcerer with several cantrips and stage tricks
57 Samantha the cat girl is a young feline abhuman who wants to go home 
58 Billy the bugbear boy, kept in a cage and poked with sticks, hates humans now
59 Mole boy is a frightened abhuman from the underland who is kept in a cage
60 Rigby the pig boy eats all kinds of garbage and sits in a pen full of mud
61 Piggly Wiggly is a devil swine who tries to take over the carny as charmed slaves
62 Beef the minotaur challenges anyone to a fight for a cash prize, he regenerates also
63 Puncho the goblin, pay to throw rocks at him, there have been over a dozen so far
64 Mysticus the cobraman is a hypnotist wizard and cult leader related to cobramen
65 Candy the fat lady is actually a tattooed ogress who occasionally eats her lovers
66 Mr Clopetey is a quadruped who walks on all four limbs and gives children rides
67 Billy the boneless boy, is a floppy, helpless boy who oozes like a blob of jelly
68 Zombo the undead, fake undead costume and makeup, varies who plays this character
69 Lordrin the worlds tallest man is 7 foot tall and is weak and frail with a weak heart
70 The Golden Ass, intelligent ass, likes fancy food and communicates with hoof stomps
71 Horriblo the dwarf, angry dwarf kept in a cage, furious and crazed wants to kill captors

72 Tiberia the Elf Queen, a sad elf in a fancy dress sadly in a cage who cries lots
73 Lorion the halfling is actually a child with boots made from a real halflings feet and a wig
74 Gimpy the gnome, chained and in a cage with paper mache mushrooms  
75 Kraag the manticore, caged monster with end of tail cut off, swears and roars angrily
76 Bufo the toadboy is a frogman youth locked in a cage with a dirty tub of water
77 Hagra the Harpy, kept in a cage and gagged to stop her horrible abuse and singing 
78 Klepto's rat circus features a failed apprentice and his trained costumed rats
79 Globus the Duck boy has a duck bill and a sailor suit
80 Necrophidius the Lich, a failed cultist wears elaborate undead makeup sits in cage
81 Ulah the slime queen sits in a tub of fake green slime with costume jewelry
82 Zora the whilp woman performs amazing feats with her whip in a light leather outfit
83 Raga the tigerman is a angry beastman who longs to escape and kill everyone
84 Kandra the hawkgirl has fake wings and is kept in a cage for show
85 Rorzak the barbarian performs feats of strength, eats raw meat and scares children
86 Hamm the cannibal locked in a cage eats raw meat and howls madly
87 Robert the golem boy without a soul, looks melancholic and lifts heavy objects
88 Gorgo the troll, gets stabbed, pulled apart by horses and hacked up but recovers
89 Pyro the fire eater is actually a devil in disguise trying to corrupt the carny folk
90 Toko the idiot boy sits and drools no matter what cruelty inflicted on him
91 Lorcus the man ape is a gorilla abhuman who is locked in a cage and teased into fury
92 Calemron the mystic can induce dreams of your past lives, he is looking for someone
93 Talus the lava man, magma abhuman kept in a cage with burning coals and fire

94 Claxis the modular man can remove and reattach his limbs due to a curse
95 Zora is a girl so light she blows away in the wind if not tied down, she dances and floats
96 Vodra the rat man is a chaos worshiping rat abhuman plotting to destroy humanity
97 Madame Xanadu is a elderly fortune teller and a priestess in secret
98 Merva the rock woman is a stone abhuman sad to be locked up, she eats rocks
99 Zorka the walrusman a abhuman kept in a tank and fed old fish, he is ot impressed
100 Murna the turtle girl a crying turtle girl abhuman who pines for the sea 

Wednesday, 14 February 2018

Greyhalls Reskin 3: Humanoids Haven

Another Version of this dungeon

Greyhalls Reskin 3: Humanoids HavenThe humanoids long regarded this as their own lair. The death cults and necromancers don't worry them, they have their own versions. Bandits and frogmen and undead cause some problems and carrion crawlers come up from the well and latrines, especially when they get big enough to prey on humanoids. While orcs and goblinoids don't always get along a strong leader can hold them together. Lura Spleen Eater is the great grand daughter of the great chief Goran. Her name has been attracting new humanoids but there are problems. Any corpses left in the dungeon arise each full moon. They have sealed up the old crypts and a orc priest has been helping control them. Bandits and frogmen still come looking for trouble, cultists and necromancy apprentices too. Mostly the humanoids eat them or put them in the harem if male.

goblins have a d6cp each hobgoblins and orcs a d6gp each

Rooms L-R

Store Room 1
Boxes of skunk cabbage and clay pots of fermenting sauerkraut and bottles of vinegar

Fresh orc and goblin graffitti are around the entry and human skull piles

4 orc guards, two in each niche, front two with spears, others have shortbows

Gate Keeper
Hobgoblin sergeant with a axe and javelins with his pet warg guard here

Humanoids have repaired the weapon racks and have d12 swords, d12 spears, d12 axes, d6 shields, d6 shortbows and 150 arrows. The door is locked with a barred window and a hobgoblin quartermaster with a sword and crossbow guards it

Goblin servant here is cleaning the latrine and has caught a baby carrion crawler in a pickle jar

Store Room 2
Locked store room with salted meat and fish, dried beans and pickle jars

Goblin shaman (W3) with two wolves and a goblin assistant is here anointing the new statue of the goblin underworld lord

4 goblins with knives scurry around under the direction of a hobgoblin cook with a clever. They are spit roasting a human for dinner 

A goblin guards this to make sure nobody does anything fowl. He also tries to catch baby carrion crawlers that come up from the depths for the kitchen

d4 each of goblins, hobgoblins and orcs are here eating turnips and pig feet

Orc priest C1 here watching the crypts for undead trouble

Crypt 1
Sealed with a d6 skeletons and 3d6sp

Crypt 2
Sealed with a d4 zombies 2d6gp

Crypt 3
Hungry ghoul has been scratching at door for weeks 3d6gp
Crypt 4

Sealed with wight inside with 150gp and a silver sword on a plinth
Piles of rotting old necromancy books mostly used for fires and toilet paper

3 goblins playing with old alchemy lab mixing colored liquids for fun

Guarded Entry Hall
3 Hobgoblin guards with two wolves

Public Throne RoomLura Spleen Eater a 4HD orc chief with four guards is here most of the time 
Barracks 1
2d4 goblins, half are asleep the rest are playing knucklebones 

Barracks 2
d6 hobgoblins
, half are asleep the rest are drinking
Barracks 3
d6 orcs
, half are asleep the rest are torturing a cultist who wandered in yesterday
Drill Hall
A 2HD orc sergeant and 5 orcs are marching up and down as punishment

Store House
Loot stolen from humans including sacks of wheat, d4 sheep, bushel of apples, 3 bolts of cloth, small cart, ten bales of hay and a small pony

Prison Cells
In the cage is a frogman and a bandit fighting to entertain 4 goblins and a bugbear warden with a flail with 3d6gp

Women & Childrens Room
d3 each female goblins and hobgoblins each with a child will defend children and scream but will leave quietly if given the option

Sly Grog Shop
hobgoblin serving rotgut goblin grog to a d3 each goblins, hobgoblins and orcs. 24 gallon clay bottles of horrible booze and a open jar of pickled baby carrion crawlers you might mistake for pickled gherkins

Family Court
Nanny bugbear with 2d4 older goblin, hobgoblin and orc children. She will defend them while they flee screaming

Elderly goblin woman looking after a dozen crying babies in broken old cribs and wooden fruit boxes

two orc guards with spear and shield

Shrine has been decorated befitting the shrine of the orc underworld god. 4d6sp silver is on the altar

Priest Room
Orc cleric C3 is here torturing a necromancer apprentice and looking at his book with 4 spells. He has a chest with a d4x100sp worth of offerings for the god he is just minding

4 sleeping wolves here with goblinoid, orc and wolf idols around the room. A torch lighting the room is enchanted and never goes out with 3" radius light

Ceremonial Room
An orc maiden is helping to redecorate the room in orc style with human skulls and flailed human skins with her pet wolf
Funeral Temple
A goblin is chopping up a d6 orc corpses and feeding them to a warg so they don't become undead

Open door with straw and bones where wards and wolves sleep, d4 wolves and a 25% chance of a warg is here at anytime
This is the treasure room with a locked door and a huge white warg inside with one eye. Three chests each with a cobra inside. One has a d4x1000cp, one d4x100sp, one with d4x10gp and a potion of heroism and a potion of invisibility

Master Bedroom
The chief lives here and is here 1/3 of the time with several concubines from the harem. There is a 65gp pearl necklace in a box with some worthless trinkets under the bed

Death Shrine
A goblin shaman and 4 hobgoblins are in here preying to the goblin death god shrine. The crude clay statue has 30gp gem eyes

Two orc guards with swords and shields

Furniture here and the orc chiefs mother with her 4 goblin guards making some human men dance in skimpy outfits. Includes a farmer, a bandit and a cultist 

A large female bugbear with a whip is training several human men in harem costumes including a thief T1, two bandits, a necromancer apprentice W1 and a overweight merchant

Sacred Baths
Two orc grandmothers are being sponge bathed by captured human cultists while smoking hookah and eating peeled grapes and sheep liver

Hidden Cave
The rear entrance is mostly forgotten and in the large chamber are four frogmen who are waiting allies to come so they can kidnap some humanoids

Tuesday, 13 February 2018

Grey Halls Reskin 2: Contested ruins

Follow on from this

Grey Halls has basics to be reskinned several times. the undead arise every 100 years but bandits, humanoids and cultists. There are periods where no one faction is in control. A few months after clearing the place out you might find it like this.

This is a reskin during such a period

I could do a goblinoid era one or a bandit one

Grey Halls Version Two: Contested Ruins

So after being mostly empty with just vermin since the undead were purged, several factions have begun scouting the ruin. Alarmed the villagers have spread wild stories of treasure to attract some adventurers. Frogs, humanoids, cultists and apprentice necromancers are all looking to establish a base or get loot.

Rooms L-R

Store Room 1
Bandit camp, d6+4 bandits HDd6. The base they use while searching dungeon, 6d6sp 3d6gp, food, water, grog and torches in crates

Roll encounter table for who is trying to hold the door now

Roll the encounter table for corpses here

Gate Keeper
Barricade on left doorway facing room, blood and broken weapons everywhere

4 orcs on guard and picking through rust heaps of armoury with a goblin slave who flees for help, each has a d6cp 

Terrible stench, plank with holes over a cistern where a carrion crawler lurks, has a orc body already

Store Room 2
6 goblins and a hobgoblin overseer with a whip, preparing food for the orc/goblinoid group, 
each has a d6cp 
Goblin shaman with 2 assistants treating a wounded orc, has several d4 healing potions
2 goblins hunting a giant rat for dinner, 
each has a d6cp 
Carrion crawler lives down here and drags anyone using well onto a ledge above the water. Several goblin corpses here

2 orc archers, one eyed hobgoblin with a morningstar and a goblin with a sling guard here, also looking for rats and what has been eating their missing friends, 
each has a d6cp 
2 zombies guard here, badly smashed idols on the floor

Crypt 1
Open, 4 skeletons laying in wall niches, a good suit or repairable chain and sword in here. They await their master to regenerate as he does every hundred years, 3d6sp

Crypt 2
Open 3 Zombies guarding 2d6 corpses they have brought back here which will be reanimated on the full moon, 3d6sp

Crypt 3
Closed but signs has been opened often, a married ghoul couple live here eating a corpse, 6d6gp 800sp

Crypt 4
Sealed with a sleeping wight with a silver +1 sword on a plinth, 4d6gp
d6 cultists with skull masks searching through ruined books for documents. HDd6 with daggers

Necromancer apprentice W3 with 2x W1 assistants looking through formula notes in smashed alchemy lab, d6gp/Lv and a dagger, leader has a invisibility to undead potion lasts 10 minutes

Guarded Entry Hall
Dire wolf eating a goblin, growls at anyone coming close or entering

Public Throne Room
Shattered decorations and d6 cultist corpses

Barracks 1
Bandit and a orc rolling on floor fighting with daggers yelling, footlockers of personal belongings from long ago, each has a d6cp

Barracks 1
Goblins searching foot lockers among the rubble ignoring sounds of fighting next door, d6sp each

Barracks 1
Doorway blocked with ruined furniture, inside bloody remains of goblins and a angry doombat. 6d6cp on corpses in room 

Drill Hall
Hundreds of bats live in here, floor wet with feces, bats might panic as a swarm , a 1pgp gem is hidden in the filth

Store House
2 goblins cooking bat on a stick over a fire, d4cp each

Prison Cells
ghoul eating a dead bandit, if quiet will let you pass

Women & Childrens Room
2 cultists on guard facing the grog shop, one has a crossbow, both with knives HDd6
Sly Grog Shop
3 goblins passed out from drinking, one throwing up and another selling drinks for a cp each, 
cash box of 6d6cp 3d6sp
Family Court
4 bandits picking through broken furniture, d4sp each

4 cribs with angry zombie babies that start crying if anyone enters HDd4 Bite d4 Jump1"

Roll the encounter table for corpses here
6 cultists and a priest C3, trying to clean up the wrecked death god shrine, priest has a +1 panther headed club and 4d6gp

Priest Room
assistant priest cleaning for the master C1, will pretend he is innocent, d6gp

dozens of creepy underworld shrines with two acolytes 
C1 repairing them, each has 3d6sp
Ceremonial Room
4 cultists cleaning the room in preparation of a sanctify ritual, box of 3d6gp of evil decor items

Funeral Temple
Acolyte C1 with 2 cultists assistants preparing four cultist corpses for future rebirth as undead, cleric has a d6gp

Locked door, mostly rotting foodstuff with 2d4 giant rats, box with 3d6sp, 2d6gp

Locked door with crossbow trap inside. d6 suits of leather armour, d6 melee weapons, d6 weeks of food in dried biscuits, 4d6sp, 2d6gp 

Badly damaged burned bed with burned zombie remains. Melted 30gp necklace in ashes
Death Shrine
Ghoul preying to the ghoul god

Roll the encounter table for corpses here
Loud croaking from here and barking, four frogmen fighting a dire wolf, each frog has d6sp

Three frogwomen trying on tattered old harem costumes, 6d6sp of beads and trinkets from rubble here

Sacred Baths
Frogman leader and his mate are spawning in this foul pool, takes a round to grab their weapons and his croak calls any remaining frogmen (not the frog wizard). Has a potion of water breathing to carry slaves to underwater home and 6d6sp and d6gp

Hidden Cave
Main chamber has a frogman wizard W3 and his two guard carnivorous giant frogs. Has a sleep scroll and a spellbook plus 3d6gp