Tuesday, 19 February 2019

Structures of the Apocalypse: Part 3

















My companion to this is a city map of broken hill which is a almost city capitol of the outback Australia. I want it to be sandbox city for gamma world explorers. Did a series of towns last year approaching the city so country bumpkin kids from a nice community can go to the big city to become hardened gamma age murder hobos. My map made from stitching google maps on photoshop got broke so i put a pink crater in the worse bit. Im assuming some climate change and GM foliage have greened up some areas with hostile plants. The main mapped city is gang and mutant hell hole but settlers and factions are moving in. Another friend wants to do paddleboats in similar regions which might work well. A second city heart not on the map im going to turn into "Little Silver" a large trade town ruled by a faction who has attracted merchants and technologists. Cane toads folk have also moved in and represent a large empire from Queensland. They are not all bad just successful and their corrupt elites wallow in wickedness. After bunkers and small buildings done will do encounters for broken hill and factions.

Bunker Problems



Bunker
roof entrance x1
small 2d4 floors
medium  2d6+6 floors
large 2d12+12 floors



d12 Core Function
1 Military command bunker
2 Military sleeper base
3 Military weapon instillation
4 Military weapon research
5 Corporate elite survivor bunker
6 Corporate private survivor vault
7 Corporate black lab
8 Government 
elite survivor bunker 
9 Government disaster recovery vault
10 Cult bunker for the chosen
11 Science elite research bunker
12 Private bunker of billionaire and chosen


d12 Bunker Entrance
1 Under a highrise
2 Under a specialty building
3 In a natural cave
4 Under ruins and rubble
5 In old mine
6 Under a crater
7 Under train station
8 In old sewers
9 Under toxic waste dump
10 Fortified concrete slab
11 Underwater
12 Huge door in hillside 

d12 Bunker Condition 
1 Rusted and partially contaminated 
Burned and partially contaminated 
3 Crumbling, collapsing and partially contaminated 
4 Stripped and looted bare, inhabited by vagrants and animals
5 Garbage and graffiti covered, inhabited by gangs or faction camp
6 Settlers have partly reinhabited sections and repaired some systems
7 Faction has turned into fortress and inhabited upper levels
8 Poorly maintained by original survivors and settlers and open for trade
9 Poorly maintained by original inhabitants and fortified vs strangers
10 Poorly maintained and in decline by troubled survivors and sealed
11 Good condition and well maintained by survivors and sealed
12 Pristine and sealed with functioning AI


d12 Contamination
1 Flooded, rotting material and floating mould
2 Fungus and decay, spores make air toxic
3 Radioactive from war or leaked power plant
4 Booby trapped by some faction or during war
5 Chemical weapons from war
6 Flammable gas and leaking oil
7 Sewerage and disease
8 Garbage and disease, crawling with vermin
9 Corpses from war or more recent and disease
10 Unexploded munitions from war or more recent
11 Necro virus contaminated undead
12 Colony of mutant horrors breeding grounds


d12 Management Style
1 Socialist drudgery
2 Military bootcamp
3 Dictatorship propagandist
4 Anarchist cooperative
5 Gangster mob rule
6 Constant revolution
7 Corporate management
8 Bureaucratic committee
9 Academic administration
10 Criminal corruption
11 Democratic elections
12 AI Rule

d12 AI Style
1 All knowing god keeps inhabitants ignorant and worshipful 
2 Paranoid despot fears enemy spies and floods with propaganda
3 Optimistic and happy no matter what
4 Patronising helicopter parent keeps inhabitants like children
5 Experiments on human test subjects
6 Keeps population in line with drugs and hedonism
7 Uses human puppets and remains distant
8 Authoritarian brute monitors everything, keeps people working
9 Inhabitants are micro chipped and jacked in
10 Inhabitants are obedient clones or replicants who get recycled if cause trouble
11 Benevolent despot lies about outside world,
12 Serves long gone corporation, government or institution

A-Z Bunkers Sections
01-05 A Admin - offices
6-8 B Biological - bio vats
9 C Command - leadership
10 D Defence - military
11-15 E Electronics - communications and computers
16-18 F Fabrication - manufacturing
19 G Garage - vehicle stores
20-30 H Habitats - housing
31-36 I Industrial - manufacturing plants
37-40 J Decoy - distractions and concealment of secrets
41-42 K 
43-45 L Life Support  - food, air, water systems
46-50 M Medical - hospital
51-55 N Abandoned - unoccupied sections
56-60 O Supplies - equipment stores
61-65 P Power - power and energy systems
63-65 Q Armoury - weapon storage 
66-69 R Recreation - entertainment
71 S Security - security offices
70-74 T Training - schools and propaganda
75 U Underground - tunnels and secret exits
76-80  V Transport - internal transport systems
81-85 W Warehousing - storage
86-90 X Labs - science  
91-95 Y Media - broadcasting 
96-100 Z Synthetics - android and robotics sections

A-Z Bunkers Sections

A Admin

1 Open office pool with multiple desks
2 Office cubicles with partitioned office booths
3 VIP office with big desk, safe and artworks
4 Waiting room with airport lounge and vending machines
5 Reception desk with counter and terminals
6 Personnel office with details of personnel
7 Break room with beverage dispensers and lounge
8 Meeting room with table and projector
9 Foyer with artistic feature such as a fountain or statue and paintings
10 Data storage with rows of filing cabinets
11 Computer room in locked bullet proof glass chamber
12 Safe room with valuables and lockers

B Biological
Biodome zoological garden
2 Biodome botanical garden
3 Biodome ecological replication
4 Biodome aquarium
Biodome farm
6 Biodome surface simulation
7 Genetics fabricator
8 Gene seed storage vault
9 Cryonics storage vault
10 Clone fabricator
11 Biology lab
12 Genetics lab

C Command
1 Control room with monitors of bunker systems
2 Surveillance room where leaders spy on everyone
3 Council chamber where leaders meet
4 Commanders office for bunker leader
5 Secret file room
6 Panic room 
7 Vault room with multiple safes
8 Master computer terminal
9 Commanders quarters
10 Map room
11 Planning room with model of bunker
12 Secret mind control operations room

D Defence
1 Anti aircraft missiles 3d6
2 Nuclear missiles d6
3 Defence force screen
4 Radar & radio jammer
5 Automated guns, various types
6 Psychotronic defence fields
7 Holographic screens

8 Ground to ground cruise missiles
9 Laser artillery turrets d4 double barreled guns
10 Mine field
11 Sonic defense field
12 Death ray field

E Electronics 
1 Communications room
2 Computer pool with basic terminals
3 Computer data stacks
4 Weather station
5 AI control room
6 Early warning defense scanners
7 Software coding lab
8 Holographic simulation lab
9 Wargame room
10 Drone control room
11 Regional listening station
12 Electronics fabrication room

F Fabrication
1 Clothier storage and fabricator and change rooms
2 Weapon fabrication room
3 Armour fabrication room
4 Tool fabrication room
5 Decor design centre
6 Common workshop
7 Machine fabrication shop 
8 Craft room
9 Art studio
10 Wood shop
11 Printing press
12 Disguise fabrication for surface visits

G Garage
1 Trucks 2d6
2 Ground cars 4d6
3 Hover cars 2d6
4 Bubble cars d6
5 Air car 1
6 APC d4
7 Tank 1
8 Motorcycles and scooters 2d6 
9 Bicycles 4d6
10 Military GEV, Vector Thust ground attack craft
11 Boats d6 and a mini submarine
12 Anthropomorphic or animal mecha

H Habitats 
1 Male or female barracks
2 Shower block
3 Family quarters
4 VIP quarters
5 Laundry room
6 Swimming pool
7 Common room
8 Cafeteria
9 Kitchen
10 Snack bar
11 Honeymoon Suite
12 Mess hall

I Industrial
1 Mining control room with mole machine and tunnel entrance
2 Metal refinery
3 Fuel refinery
4 Plastics  industrial fabricator
5 Fabrics industrial fabricator
Ceramics industrial fabricator
7 Materials recycling
8 Building material industrial fabricator
9 Vehicle industrial fabricator
10 Radioactive enrichment lab
11 Plant master control room
12 Recycling centre

J Decoy
1 Fake radiation warning signs
2 Burn damage
3 Mounds of garbage 
4 Empty crates
5 Semi flooded
6 Long abandoned and dust covered
7 Plague quarantine warnings with mummified corpse
8 Concealed entrance in normal wall
9 Sewerage leak
10 Shelves and cabinets full of boring dusty files
11 Toxic gas requires mask to cross
12 Hologram of decayed empty area

K Population Control (Kill Zones)
Euthanasia booth for convenient self termination
Euthanasia clinic for staffed elegant comforting artistic self termination
3 Temple of Life where crowds watch the chosen be teleported to the higher level forever
4 Carousel, arena where aged come to be joyously recycled and one with bunker forever
5 Exodus Gateway where lucky chosen are sent to "The Island" a safe surface habitat 
6 Sanctuary where people hide to avoid termination and escape the bunker
7 Termination booth where criminals publicly terminated
8 Termination counceling office with trained consultants to advise on your euthanasia
9  Terminator squad office, staffed by public executioners who hunt those who resist voluntary euthanasia otr escape bunker
10 Human recycling plant where humans harvested for organs and proteins
11 Killspace, public square or corridor sealable with quad cannons to kill inhabitants
12 Nullifier Space, public square or corridor sealable and flooded with lethal death fields

L Life Support
1 Water purification
2 Air purification
3 Sewerage recycling
4 Green house garden
5 Weather station
6 Food fabricator
7 Bottling plant
8 Toilet block
9 Decontamination suite
10 Life support control centre
11 Purification lab
12 Atmospheric probe locker

M Medical
1 First aid station
2 Doctors clinic
3 Hospital ward
4 Operating theatre
5 Mental hospital
6 Decontamination lab
7 Quarantine station
8 Bloodbank
9 Organ bank
10 Morgue
11 Cryonics revivification theatre
12 Auto medic bay

Abandoned 
1 Abandoned earlier ruined pre war bunker
2 Semi collapsed unstable area
3 Area destroyed in fire fight
4 Abandoned train station
5 Forgotten chemical waste station
6 Closed and dead bio habitat dome
7 Forgotten tube train station
8 Forgotten operating theatre
9 Forgotten warehouse
10 Sealed  workshop
11 Sealed contaminated lab
12 Sealed contaminated service tunnel

0 Supplies 
1 Commissary store for trinkets and decor items
2 Quartermasters supply counter 
Vending machine suite
4 Vending machine service bay
5 Agriculture supply depot
6 Goods requisition office
7 warehouse management office
8 Exploratory outfitting depot
9 Hazardous operations supply depot
10 Confiscated surface dweller supplies for disguises
11 Safes of confiscated supplies and contraband
12 Alcohol & recreational drugs supply store

P Power
1 Micro nuclear power core
2 Hydrogen fuel cell plant
3 Emergency chemical batteries
4 Battery storage
5 Battery recharging centre
6 Battery recycling centre
7 Robotics recharging centre
8 Power relay core
9 Broadcast power module
10 Spent fuel cell and battery storage 
11 Nuclear fuel storage
12 Spent nuclear waste stores

Q Armoury
1 Emergency small arms weapon locker
2 Emergency long arms weapon locker
3 Explosives locker
4 Firing range
5 Weapon test chamber
6 Heavy weapons locker
7 Chemical & biological weapon stores
8 Nuclear munition stores
9 Robot infantry storage 2d6
10 Clone infantry freezer 3d6
11 Android infantry pod storage 2d6
12 Battlesuit bay d12

R Recreation 
1 Cinema
2 Game arcade
3 Swimming pool
4 Spa & massage centre
5 Gymnasium
6 Concert hall
7 Nightclub
8 VR suite
9 Barber shop or beauty parlour
10 Games room
11 Casino
12 Bar

S Security 
1 Security door station
2 Security office
3 Interrogation room
4 Monitor watch room
5 Prison complex
6 Prison exercise yard
7 Data analysis suite
8 Brain scanning chamber
9 Neural reprogramming centre
10 Propaganda design department
11 Hypnotic subliminal mind control suite
12 Mood stabilizing chemical control suite

T Training
1 Library
2 Daycare centre
3 Primary school
4 High school
5 Technical school
6 Combat training centre
7 Management training centre
8 Science academy
9 Medical School
10 Survival training centre
11 Engineering school
12 Espionage training centre

U Underground
1 Service tunnel
2 Mine shaft
3 Natural cavern
4 Emergency exit
5 Escape tunnel  
6 Excavation site
7 Covert mission exit tunnel
8 Water cistern (likely contaminated)
9 Underground waste dump
10 Old tube train tunnels
11 Abandoned missile silo
12 Sewerage tunnels

V Transport 
1 Escalators
2 Stair well
3 Personal elevator tube
4 Elevator
5 Freight elevator
6 Moving walkway
7 Dumbwaiter
Transport train tube
Transport train station
10 Service shaft
11 Air con shaft
12 Transmat station

W Warehousing
1 Machine parts crates
2 Electronic store crates
3 Building supply crates
4 Emergency fuel stores
5 Emergency water supply
6 Refrigerated food storage
7 Refrigerated medical storage
8 Janitorial storage cupboard
9 Chemical stores
10 Recycling stores
11 Mausoleum  
12 Personal storage lockers

X Labs 
1 Pharmacological lab
2 Medical lab
3 Computers lab
4 Weapons lab
5 Industrial lab
6 Chemical lab
7 Forensics lab
8 Mathematics lab
9 Power lab
10 Physics lab
11 Bionics lab
12 Psi ops lab

Y Media 
1 Bunker internal media broadcasting office
2 Music recording studio
3 Film studio4 Television studio
5 Writers centre
6 Art department
7 Theatre
8 Music room
9 Art gallery
10 Concert hall
11 Video and sound archive
12 Media booths

Z Synthetics 
1 Service bay for humanoid service  robots
2 Service bay for maintenance bots
3 Service bay for hazardous material bot
4 Service bay for security bots
5 Service bay for specialist robot
6 Android or replicant cryopods
7 Robotics customisation room
8 Robotics master control room
9 Android service centre
10 Android programming centre
11 Replicant lab
12 AI research lab

Sunday, 17 February 2019

Structures of the Apocalypse: Part 2


























So I'm gonna make a bunch sheets like this to use in city ruin exploration for high rises of various sizes, specialty buildings and bunkers. Considered might need attention on smaller buildings like service stations and mini marts. So here is more tables and stuff.

The A-Z system lets you key maps with a letter and number code (A7=Art School). It lets s you roll up lots of locations on the fly or before a game and mark them on your map.

A-Z City 
Locations
01-05 A  Academic - education building
06 B Bunker - war shelter complexes
07-15 C Corporate - business office building
16-12 D Defence - military and security forces building
13-17 E Emergency - disaster and rescue services building 
18-20 F Faction Stronghold  
21-25 G Government - state office building
26-35 H Housing - accommodation buildings 
36-40 I Industrial - manufacturing building
41-43 J Recreation - popular entertainment buildings 
44-47 K Culture - Galleries, museums, theaters 
48-50 L  Lair - major creature habitation
51-55 M Medical - hospitals & care facilities
56-57 N  Colony - new settlers stronghold
58 O Crater site of ancient weapon impact 
59-53 P Plant - power, sewerage & other buildings
64 Q Sythetics stronghold   
65-74 R Retail - shopping centers
75 S Secret - classified buildings
76-79 T Transport - infrastructure for road, rail, marine & air travel
80 U Underground - mines, quarries, cave entries
81-85  V Parklands - memorial, zoological & botanical gardens 
86-88 W Warehouse - storage buildings
89-90 X Science - research project and lab facilities  
91-95 Y Broadcasting- media and communications building 
96-100 Z Empty - under construction, demolition or destroyed sites

A-Z City Locations

A  Academic
1 Childcare Centre

2 Kindergarten
3 Primary School
4 High School
5 Trade School
6 Language School
7 Art School
8 University Campus
9 University Admin
10 University Research Lab
11 Medical School
12 Law School


B Bunker  
1 Military command bunker
2 Military sleeper base
3 Military weapon instillation
4 Military weapon research
5 Corporate elite survivor bunker
6 Corporate private survivor vault
7 Corporate black lab
8 Government 
elite survivor bunker 
9 Government disaster recovery vault
10 Cult bunker for the chosen
11 Science elite research bunker
12 Private bunker of billionaire and chosen


C Corporate  
1 Banking & finance corporation

2 Medical & cloning corporation
3 Electronics & cybernetics corporation
4 Agriculture & food corporation
5 Biotech & Android corporation
6 Entertainment & Media Corporation
7 Aerospace corporation
8 Transport & manufacturing corporation
9 Security & defence corporation 
10 Data & communications corporation
11 Legal & marketing corporation
12 Mining & resources corporation

D Defence  
1 Recruitment office
2 Naval base
3 Army barracks
4 Air force base
5 Military admin office
6 Drone control centre
7 Satellite monitoring centre
8 Nuclear command centre
9 Black ops centre with decoy front
10 State security agency
11 Anti aircraft station
12 Propeganda department

E Emergency   
1 Police department2 Riot squad depot
3 Cybernetic control squad depot
4 Private security depot
5 Fire department
6 Rural fire service control
7 Rescue service8 Prison complex
9 Disaster relief control
10 Refugee camp
11 Emergency evacuation centre12 Ration supply station

F Faction Stronghold  
1 Hidden observation post
2 Sniper station
3 Guard and signal tower
4 Camp
5 Fortified camp
6 Fortified ruin base
7 Supply cache
8 Prison camp
9 Dig site on ancient ruin
10 Fortified settlement
11 Military supply depot 
12 Forward army base

G Government 
1 Town council hall
2 State assembly
3 Federal 
4 Politicians office
5 Party office
6 State archives
7 Court house
8 Deeds and titles office
9 Post office depot 
10 Statistics & research
11 Technology authority
12 Food and drug authority

H Housing 
1 Abandoned settlement or camp
2 Poor tenement housing
3 Prefab cheap housing
4 Housing estate complex
5 Comfortable housing
Town houses
7 Cheap apartment complex8 Luxury apartments
Gated estate10 Motel complex
11 Hotel complex
12 Mansion

I Industrial
1 Food packaging plant
2 Chemical refinery
3 Robotics factory
4 Vehicle factory
5 Android factory
6 Building materials factory
7 Electronics factory
8 Plastics factory
9 Pharmaceutical company
10 Ceramics factory
11 Factory farm complex
12 Corpse recycling complex

J Recreation  
1 Cinema
2 Sports stadium
3 Entertainment complex
4 Show grounds
5 Night club complex
6 Amusement Arcade
7 Gymnasium
8 Skating rink
9 Indoor playground
10 Race Track
11 Casino
12 Theme park

K Culture 
1 Theatre
2 Art gallery
3 Art Museum
4 Natural history museum
5 Archaeological museum
6 Local history museum
7 National history museum 
8 Concert hall
9 Space museum
10 Genetics museum 
11 Crime museum
12 Transport museum

L  Lair
1 Hive complex of mutant insectoids
2 Pack of predatory mutant animals lair
3 Huge mutant predator lair
4 Colony of viscous mutant birds
5 Huge nest of mutant vermin
6 Colony of thieving pest mutant animals
7 Infestation of macroscopic horrors
8 Carnivorous plant colony
9 Protoplasmic slime creatures 
10 Intelligent mutant animal colony
11 Aggressive mutant herbivore shelter
12 Dangerous cloud or energy life form

M Medical
1 Field hospital
2 Ambulance service
3 Centre for disease control
4 Quarantine station
5 Hospital, private or public
6 Blood bank
7 Clone bank
8 Cryogenics lab
9 Cosmetic surgery clinic
d Orphanage
10 Organ bank
11 Genetics fabricators
12 Care facility for d4 1=veterans 2=elderly 3=insane 4=disabled

N  Colony
1 Campsite of stragglers
2 Refugee camp
3 Farmers colony
4 Fortified camp
5 Merchants camp
6 Scavengers camp
7 Mutant scroungers camp
8 Diseased outcastes camp
9 Naive settlers fresh from shelter
10 Cultist community
11 Escaped slaves camp
12 Fortified trade town
O Crater site of war  weapon impact 
1 Unexploded munitions
2 Radioactive marsh
3 Radiation worshiping cultist camp
4 Poisonous chemical tainted water
5 Psychoactive chemical weapon traces
6 Nanobot swarm
7 Zombie colony
8 Mutagenic contaminants
9 Unexploded tactical nuke
10 Burning radioactive fuel
11 Volcanic crater 
12 Plague contaminated water

P Plant 
1 Power plant in semi functional condition 1in4 occupied
2 Power plant melted down with burning radioactive waste
3 Recycling plant with robots feeding scraps and refining into raw materials
4 Recycling plant with seized up parts and mounds of garbage and rusted machines
5 Sewerage treatment plant now overgrown with vegetation
6 Sewerage treatment plant with access to city wide sub tunnels
Smelting plant
Fuel plant with huge rusted storage tanks
Gas refinery
10  Desalinisation plant
11 Water purification plant
12 Water storage facility

Q Sythetics stronghold   
Replicants posing as human settlers
2 Android outpost wary of humans
3 Cyborg warriors serving AI
4 Security bots guarding ancient something
5 Military robot squad think war still on6 Exterminator robots serving AI with biological disguises
7 Non combat machines repurposed by mad AI as killers
8 Self aware robots stronghold to observe biological threats
9 AI has sealed building in pristine condition
10 AI served by cult of naive human worshippers
11 Robo tank or fighter garage sealed since war
12 War borg or death machine lair hanger

R Retail
1 Supermarket mega store
2 Shopping mall of specialty stores
3 Specialty megastore
4 Charity megastore
5 Vehicle showroom
6 Robotics & android showroom 
7 Food court complex
8 Restaurant complex
9 Department store
10 Farmers market 
11 Second hand markets stalls in closed mall
12 Black market stalls in abandoned mall

S Secret black labs

1 Psionics Lab
2 AI warfare lab
3 Undead research lab
4 Germ warfare lab
5 Mutagenic research lab
6 Psychotronic research lab
7 Replicant lab
8 Superhuman research lab
9 Extraterrestrial research lab
10 Dimensional physics labs
11 Teleportation lab
12 Cyborging lab 

T Transport 
1 Vehicle storage garage 
2 Landing pad
3 Airship mooring
4 Airstrip
5 Vehicle repair garage
6 Aircraft hanger
7 Space centre
8 Teleportation station
9 Air control tower
10 Harbour authority
11 Docklands
12 Shipyards

U Underground 

1 Mine entrance sealed for centuries 
2 Mineshaft occupied by mutant creatures
3 Mineshaft occupied by faction gang
4 Storm drain entrance to underground tunnels
5 Quarry site with ruined vehicles
6 Open garbage pit partly overgrown and populated by vermin
7 Exposed damaged underground tube train tunnel
8 Tunnel left by burrowing machine in war time
9 Sealed natural cave complex
10 Cave complex occupied by settlers or faction gang
11 Tunnel construction project in mid completion
12 Open mine pit where faction digs for ancient relics

V Parklands 
1 War memorial surrounded by park
2 Zoological garden ruin populated with exotic mutants
3 Botanical garden with exotic plant life and animals
4 Playgrounds with sports fields
5 Graveyard with headstones, mausoleums and crypts
6 Park of statues dedicated to leaders and war heroes
7 Park dedicated to civilian deaths from war or disaster
8 Parkland converted to crops by farmers
9 Tribal warning totems with human corpses
10 Swiming pool with waterslide
11 Water features with fountains and water gardens
12 Greenhouse complex

W Warehouse 
1 Bales of recycled raw materials
2 Sealed containers of ancient food
3 Crates of plastic goods
4 Shipping containers with rusted ancient vehicles
5 Online retail store
6 Mausoleum with hermetically sealed coffin pods
7 Maze of empty cargo containers
8 Vermin filled multi story organic waste repository
9 Flooded with floating cargo pods and mould
10 Drone delivery depot
11 Leaking fuels cells floating in leaked chemicals
12 Cargo containers converted to settlement

X Science 
1 Pharmacy lab
2 Criminal drug lab
3 Hacker lab
4 Criminology lab
5 Computer lab
6 Observatory
7 Medical research lab
8 Prototyping lab
9 Particle accelerator
10 Space mission control
11 Brain interface lab
12 Patent office 

Broadcasting 
1 Radio station
2 Community TV studio
3 Government propaganda station
4 Communications tower
5 Virtual reality studio
6 Mindweb data centre
7 Videophone network station
8 News media network
9 Music recording studio
10 TV studio 
11 Film studio
12 Underground pirate media station

Z Empty
1 Empty having never been outfitted for completion
2 Gutted for refurbishment that never came
3 Empty ruin with graffiti and wrecked vehicles
4 Badly damaged shell after war era damage
5 Incomplete site with rusted construction vehicles and robots
6 Crashed aircraft in ruined building
7 Burned out building shell
8 Stripped by recyclers for raw materials
9 Great pit disintegrated with orbital weapons
10 Excavation by settlers or faction looking for materials
11 Fragile mostly skeletal buildings risks collapse of structure
12 Huge mound of rubble concealing another building type