Monday, 11 December 2017

War with the Necromancers 3 Rumours & Treasure

Well the end of this item as voted for on 5+ with 56 odd votes
Sewer hell almost ready
Beast Men take longer to write but on it
Have updated my link pages to past blogs (on sidebar)
A while back I was getting lotsa comments and enjoyed them and was inspired by them. The last few felt like robots. Sigh. I appreciate feedback and arguments and requests. My hits are double what they were a year ago.

Also If I compile all the warzone stuff humans will be easily described in one big block. Will do a d100 famous national mercenary troops too, partly inspired by my bigger campaign maps.

Also this hell is full of plagues so some stuff handy or perhaps you need to get to hell for a cure or weapon. Hellgates releasing stuff from here might be a thing too.
Plague lands 1 and 2 - very much based on Brugel and medieval art

d10 So why did you become a Necromancer?
01 Just for kicks and thrills, to be different
02 Someone I loved died and I really wanted to see them again
03 Immortality as long as you don't get made into a zombie
04 Power, the only way someone like me could get any 
05 The sex mostly, not just with zombies, all those hot pale cultists
06 Ancient knowledge at their disposal was amazing
07 My family were into it in secret for years it just made sense
08 Well I like slaves and you cant really hurt the undead
09 I developed some deformities and people shunned me
10 Everyone hated me so I showed them all!

d100 War with the Necromancers Rumours
01 The gods have abandoned us, anything could happen now
02 If the kingdom survives this the nobility and church will have to make changes
03 You cant leave any corpse, behead them, stake them burn them
04 I've considered killing and burning the elders of my family so they don't have to worry
05 I've considered killing and burning my children so they don't have to live in this sick world
06 Farms are still running with undead workers, those necromancers will have all the food
07 I'm sure they have cultists everywhere spying on us so they know who to target
08 There is a crypt I know where a wizard was buried we should burn him to be sure
09 They have put guards on the graveyard now
10 Someone trained a dog to find undead before they arise from the ground

11 A farmer was driven from his farm by zombie animals
12 Some cultists have hidden deformities, if I knew who had them Id tell the inquisitor

13 Zombie farm animals walk themselves to the butcher shop, quite ingenious
14 Your wife is pretty cold in bed everyone says, maybe she is a zombie
15 Soon every town will be under siege and the kingdom will be in ruins
16 For years the priests protected us with burial rites but you can see they have failed us all
17 Slave labour and immortality, maybe things wont be so bad
18 The gods will cut their losses and destroy the world you will see
19 That comet last year brought the miasma making undead and mutants
20 I never got to kill a man twice before, it was quite a experience
21 The nobility is overrun with vampires and demon cults they are just setting us up
22 I prefer vampires to mummies, you know where you are with vampires, just sayin
23 Mummy armies have been rounding up slaves to build something, i wonder what
24 If the ghouls did their job we wouldn't have a undead problem
25 After this is over we wont have graveyards, just a cage with ghouls
26 So if the land ain't sanctified or is defiled then the dead can rise
27 You can't trust the priesthood, their methods don't work, where are the gods now?
28 I saw a man the other day catch a zombie fish, it was still good eating though
29 Any scratch or cut from a zombie will make you one of them
30 I wonder if any skeletons are hiding close? I hate skeletons and bones
31 When I was abroad I saw a land where they dissolved the dead in acid, quite sensible
32 Burn em all, all the dead, dig em up, chop em up, we gotta do it
33 Priest said we need our bodies for the end days but maybe this is it now
34 Anyone with the sickness could contaminate us, the water isnt safe anymore
35 Most zombies are placid and obedient but if left without orders they go crazy
36 Salt around your house keeps out zombies and silver coins will  keep away the rest
37 I saw a necromancer once, let me speak to my dead Nanna, didn't charge much
38 Everyone always hated necromancers but they have always been around
39 In the old days necromancers ruled the world until mankind revolted
40 Man learned necromancy from the monster gods and the elder age empires
41 Whole lotta villagers burned other day, some say they was diseased or witches
42 Why would anyone join a death cult when there are loads of nice religions
43 There are undead everywhere but we just have to adapt and move on
44 I thought the girls in the cult were all drugged but now I realise they were undead
45 They have run the world in secret now is just the harvest time
46 I've heard of men selling their souls to save themselves from the undead, is it worth it?
47 Soon everyone will have the plague and we won't be able to tell who is undead
48 Waggon loads of chopped up body parts taken off to the ruins, wonder what for
49 Now all the dead are getting chopped and burned, cultists are smuggling bits out
50 Lots of people seeing ghosts and spirits nowadays, everyone is real jumpy
51 Seen all the clouds and fog? Much more and the vampires will be out in the open
52 I've heard chanting in the woods at night someone is up to no good
53 Church has been well attended of late praise the gods
54 As the priesthood fail the old druid faith is returning to take us all to escape in fairyland
55 We keep burning people and nothing gets better, maybe we are just doomed
56 Only those who disobey or die become slave dead, the willing might get to be immortal
57 So many liches walking the land so many new spells being rediscovered
58 I met a necromancer once who worked as a mortician, seemed nice, not really evil
59 I just pretended I was dead and moaned a bit till I escaped and here I am
60 Vampires can just feed off you just a little bit, barley hurts, not that bad
61 All kinds of treasure on the market, grave goods everywhere some real bargains
62 I used to be called a grave robber, now they pay me to dig up the dead and burn them
63 There is a shortage of wood from burning so many people they need to cut down a forest
64 I've heard of zombie sweatshops for years, some pickle the zombies in salt to last
65 If you dont sew up the zombies mouths they moan all the time
66 Undead don't need eyes stupid, skeletons see fine, they can sense the living
67 I've been digging up the old graveyard to burn the bodies, i get to keep any jewellery
68 More soldiers we send the bigger their arm gets, there is no hope
69 Ive heard zombies prefer brains, so If I leave a trail of brains into a pit I can trap them
70 That old man over there, cut off his own arm it had the necro mutant taint so watch him
71 Ive heard of gangs of undead sewer children Im not going down there
72 New graves have better locks and bars so nothing gets in or out
73 Priests say a well maintained sanctified graveyard is safe but there are lots of undead
74 I've heard vampires are pretty attractive, if I could just get a peek at one naked
75 Undead hate sound of church bells but now they ring day and night i'm sick of em
76 Undead can't harm virgins silly, they are too holy
77 Druids use live snakes as holy symbols, i cant sleep with a snake round my neck! 
78 People are disappearing all the time, they just snatch anyone they like for snack
79 Maybe if we didn't keep necromancers downtrodden we wouldn't be in this mess
80 I wouldn't mind being a cultist, fornicating with demons and beastmen seems a good life
81 Now the living dead are everywhere all kinds of wickedness is seen as not a problem
82 With all this chaos people can kill anyone and blame undead, my boss is a jerk
83 Sinners and vice are to blame for this, why wont the nobles and clergy eradicate it
84 I've handled hundreds of corpses and I haven't turned into a zombie
85 Zombies are cheaper than golems or slaves, i don't get the problem
86 Occasionally a zombie left alone goes crazy or gets possessed by evil spirits
87 I wouldn't eat any meat, ghoul cults have been slipping human flesh into food
88 I was on a Island once where they made criminals into zombies to work for their victims
89 My cat sees ghosts I tell you, it leaps up and screams where there is nobody
90 You never see zombies telling each other what to do, better than the living I say
91 If we run out of dead bodies the ghouls are gonna get more desperate and hungry
92 Trinkets to stop the undead are selling like crazy, to bad none of that crap works
93 I tell you I saw undead fighting each other, they will all turn on each other soon
94 The gods will save us they always have, don't do anything you will regret when they do
95 I heard a man used zombies to bring stuff out of sunken ships and nobody complained
96 If the city guard used zombies it would be cheaper and they wouldn't get drunk
97 Night curfew if pretty strict nowadays, even criminals are taking it easy
98 We all have to stick together in times like this and only being lawful good will save us
99 Once nobles surrender us the undead will attack other kingdoms and we can be normal
100 Im getting the next ship away from here everyone here will be dead slaves next season

Items are available and priced increased or decreased due to various factors. Evil forces release evil supplies to tempt people into wickedness. Churches make additional items to meet peoples name. Some items are criminal others are desired by the church who might insist they are given to church leaders.

d100 War with the Necromancers Rumours
01 Cheap holy symbol or lucky charm, possibly effective 1cp 
02 Holy Symbol blessed by a real priest 25gp
03 Silver dagger can harm some magic undead 30gp
04 Silver Tipped Arrows each usually sold in quivers of a dozen 1gp
05 Garlic - prices have soared and someone sabotaging fields 1sp bulb
06 Holy Water is in demand but some 1in4 is now fake, 2d4 to undead 30gp
07 Holy oil as holy water and flammable 50gp 
08 A palm mirror can see if a man is still breathing or reveal vampires 5gp
09 Wooden steaks 1cp each or a sp with a mallet in a carrybag
 Holy shroud protects corpse from being made undead 100gp
11 Select Detect Undead 300gp
12 Scroll of Invisibility to Undead 600gp
13 Scroll of create Skeleton Servant - makes single loyal servant 300gp
14 Scroll of Create Zombie Servant - makes single loyal servant 300gp
15 Scroll of Protection vs Evil 300gp
16 Scroll of Bless 300gp
17 Scroll of Animate dead - typical 12HD 1200gp
18 Scroll of Wall of Bone 12" 2d8 save for half to pass 1200gp
19 Scroll of Protection from Undead 35HD cannot enter 5ft radius 9000gp
20 Scroll of Protection from Possession 1hr no mind control in 1" radius 12000gp
21 Skeleton Potion if poured on grave arises as a hostile skeleton 100gp
22 Zombie Potion if poured on grave corpse arises as a angry zombie 100gp
23 Necro Mutation Potion (lesser) only usable once 100gp
24 Necro Mutation Potion (major) only usable once 400gp
25 Poison Potion - suitable to poison a local well to wipe out a village 100gp
26 Potion of Second Life - tastes delicious, drinker turns into a zombie on death 100gp
27 Potion of resist stench - tolerate ghast, troglodyte or magical stinks one hour 100gp
28 Ghoul Potion if poured on grave corpse arises as ghoul 200gp 
29 Mumy Potion if poured on wrappings of a mummy awakens month later 1000gp
30 Potion of Undead Control - 10 HD of undead, charm or save to resist 2000gp
31 Wand of Disruption - d100 charges does d3 to undead only 1500gp
32 Staff of Curing - cure wounds 3d6+3 2x per day 20000
33 Wand of Frost - d100 charges 6d4 cone of cold 2500gp
34 Wand of Fear - d100 charges fear on one victim 2500gp 
35 Wand of undead detection - d100 charges 2500gp
36 Bone Staff - while holding makes your CHA 18 to undead 5000gp
37 Rod of rebuking dead 3d10 charges each use as weapon +3hit d6+6 vs undead 3000gp
38 Rod of Raise Dead - d10 charges 10000gp
39 Black Unicorn Horn - vile wand shoots purple magic missile per HP spent 4000gp
40 Orcus Wand (replica) - create loyal zombies or skeletons d100 charge/HD 4000gp
41 Hand of Glory - preserved hand candle cast a sleep spell when candle fingers lit 300gp
42 Zombie skin face mask - possibly helps you hide among undead 300gp
43 Chattering Skull - will chatter annoyingly if anything moves within 1" 400gp
44 Skull Drum - with human hair, +1 Lv to bard effects using instrument 2500gp 
45 Bag of Bones d6 knucklebones that sprout into loyal skeletons if dropped 1000gp
46 Spirit Bottle - trap a free spirit that fails a save, some come with hostile spirit 5000gp
47 Death Bone - a one use wand with a death spell made from a priest leg bone 2500gp
48 Shamans Shrunken Head - if hung from belt +1 Wisdom 4000gp
49 Wizard Skin Suit - as leather armour but wizards can wear, revolting to see 4000gp
50 Skull of Wisdom - a necromancer skull that can give evil research advice 10000gp
51 The Ebon Book - primer for necromancy and how to find the black school 1000gp
52 Forbidden Secrets of Anatomy - dissections of stolen corpses illustrated 1000gp
53 The Plague in all it's Forms - medical book to help treat diseases 1000gp
54 Vampire Hunters Manual - equipment, methodology, dozens of failed accounts 1000gp
55 Book of Last Days - secrets of the apocalypse and to to delay it and its signs 1000gp
56 Book of the Dead - secrets of survival in the afterlife increasing your just reward 2000gp
57 Tablet of Speak to dead - works once a week as spell 2500gp
58 Book of Eternal Hatred - possible expensive recipes for making undead 10000gp
59 Manual of Flesh Golems - instructions with ingredients for one golem 25000gp 
60 Manual of Bone Golems -instructions with ingredients for one golem 10000gp 
61 Goat Helmet - gives you a extra attack of a d6 headbutt 3000gp 
62 Goat Chaps - improve running speed +3 and +1" leaping and better at dance 4000gp
63 Amulet of Life - stabilises blood loss below zero HP 10000gp
64 Shroud of the Dead - makes you invisible to undead for ten minutes a day 3000gp
65 Wizards Scullcap - made from a wizards scalp with hair still on it +1 INT 5000gp
66 Shroud of Doom - protects wearer from disease of foul odours, looks creepy 5000gp
67 Crown of Death - makes wearer immune to kill or death spells 5000gp
68 Ring of Ebon Desire - resist one level of energy drain 10000gp
69 Wrappings of the Ancients - wrapped wearer sleeps without aging till removed 3000gp 
70 Necklace of the Scapegoat - 2d6 charges each will stops 1 level of energy drain 4000gp
71 Helmet of Night - wearer can see invisible spirits or undead 5000gp*
72 Sickle of Silver d4 can hit any magic creature as if +5 2500gp*
73 Holy Dagger - silver +1 dagger +1 Attack if fighting undead 2000gp *
74 Scythe of the Deathlord d8+1 weapon  2500gp*
75 Sword +1+3 vs undead 1in6 has intelligence and alignment 4000gp
76 Sickle of the Death Lord d4+1 obsidian heals a HP for each person sacrificed 5000gp
77 Mace of Purification +1 +d3 to undead and is a holy symbol 4000gp
78 Plague Staff +1 Staff three times a day causes disease on impact by command 6000gp
79 Forbidden Knife- 5% chance per HD of victim sacrificed to call lesser demon 2000gp
80 Scythe of Doom - staff with magic force scythe blade at will 2d6 +3 weapon 10000*
81 Coffin of Rebirth - any corpse overnight inside becomes a feral zombie 10000gp
82 Coffin of Triumph - folds up unto a playing card size great for vampires on the go 5000gp
83 Coffin of Eternity - once sealed cannot be touched by undead or death magic 10000gp
84 Grim Altar - undead created on altar +1HP per HD 10000gp
85 Unholy Chalice - can heal undead 2d4 damage once per day per undead 10000gp
86 Throne of Skulls - who sits in this needs no sleep but gets paranoid over time 10000gp
87 Brazier of Filth -  if lit makes a sweet smell and undead tend to follow enthralled 5000gp
88 Unholy Incense - if burned all in 4" radius for hour save vs disease 1000gp
89 Saddle of the Lich - if placed on a dead horse or bones it arises as a undead 4000gp
90 Chariot of Nightmares - bone car calls two skeleton steeds at will moves 36" 25000gp
91 Bone Harp - can cast sleep three times a day 5000gp
92 Saintly Hand - once a day turns undead as a 10th lv priest if used by priest 4000gp
93 Pure Vestment - splendid robe can 3x day emits burst of sunlight 6" radius 10000gp
94 Voidmarch Chronicle - advice on facing undead hordes in battle 4000gp
95 Holy Tear of Heaven - crystal bottle with one drop that can destroy any undead 10000gp
96 Holy Shirt - white linen shirt, any undead touch by hand or weapon takes d3 10000gp
97 Holy Water Sprinkler -  holy water bottle gives 10 shots d4 damage 3" range 3000gp
98 Patriarchs Hat - ornate hat hurts eyes of undead making -2 for them to hit you 10000gp
99 Patriarchs Ring - protection from evil while worn 10000gp
100 Patriarchs Crozier - paralyses undead for round each hit +3 staff 15000gp
*Usable by necromancers who train with sickle and scythe 

Sunday, 10 December 2017

War with the Necromancers 2 Encounters & Wonders
Under my gothic section in the emo rules index on sidebar are more

probably don't need A-Z necromancer lairs or carousing with necromancers  

So as usual for opening of the war encounters and wonders start off simpler allowing you to use a d10 or d20 in the opening phase before things go to hell. If night time a issue replace undead with light tolerant variety or use weather such as dark clouds or fog which only adds to the effect.

d100 Necromancer War Encounters
01 Crying child who wont say where they have come from only everybody dead and walking
02 Fleeing villagers declaring it is the end of the world and begging for food
03 Inquisitor and militia investigating some undead in a village graveyard
04 A undead hand crawling on the road
05 A rambling old hermit wont get out your way is really a zombie
06 Black robed students carrying worldly goods in sacks in high spirits due to a secret
07 Student on road looking for his master carrying a blasphemous forbidden book
08 Sheriff and a mob looking for grave robbers in area searching waggons
09 Sickly traveller exhibits necro mutations but is trying to hide it
10 Man on way to report walking dead seen to magistrate or sherrif

11 Waggon of robed labourers pulling cart ladened with coffins (cultists or zombies?)
12 Peasants carrying body to a bigger holier graveyard where undead don't prowl

13 Cultists with barrows and shovels plus d6 potions that raise zombies
14 Shambling 4d6 peasant zombies on the road chase at any living they see
15 Old person dragging wrapped dead partner on muddy sled, corpse starts to move
16 Crazy woman with zombie baby fleeing intolerant village
17 Mob wants to burn old necromancer for talking to undead spirits
18 Militia guarding a pit full of corpses with lime on top concerned might arise
19 Zombie parents chasing their living children who are afraid but don't want to be alone
20 Villagers have caught a apprentice necromancer cultist and plan to burn him
21 Waggon load of bodies off to be burned with militia guards
22 Skeleton soldiers march down road d4x10 march in unison but will chase living
23 Necromancer apprentice with ten skeletons holding up travelers for anything he fancies
24 An undead ogre with a leather mask and a axe roaming road for food
25 Headless zombie staggering on road but can only vaguely sense living
26 Ghouls howling in the distance if night you might see some in the distance
27 Robed travellers reveal themselves to be ghouls once close, led by a ghast
28 Lady necromancer with her ghoul cultists threatening travellers for money
29 Fresh acolyte priests from the seminary marching out to face undead for first time
30 Templar war priests on horse back fresh from fighting undead now needing rest
31 Inquisitor and crusaders searching travellers for taint of necro mutations or undeath
32 Zombie bugbears d12 wandering in a pack looking for food
33 Spectral minion soldiers on march to relive a peasant massacre they committed long ago
34 Spectral minion knight on horse back attacks travellers passing a landmark
35 Necromancer with cult and zombies is digging up a graveyard and making more undead
36 Soldiers on the march when you get closer you see they are zombies
37 Paladin seeking aid to kill a necromancer in a local crypt making undead
38 Dozens of skeletal animals rise from the woods and swarm to attack
39 A necromancer apprentice offering to sell cursed relics useful in these troubled times
40 Skeleton cavalry gallop on the road charge anyone visible
41 Skeleton archers in defencive position holding road up ahead
42 Dark lone rider, a wight on a zombie horse scouting for forces of evil 
43 Wight and a d6 half strength thralls await to ambush on the road ahead
44 Shadows from among the trees step out to block the road
45 Badly smelling decrepit monks carrying a cauldron of evil liquid for some foul purpose
46 Family of cannibal cave killers becoming ghouls, out to murder to celebrate
47 Chaos templars on horse seek to stop anyone acting against the undead cause
48 Skeletons driving undead ox funeral waggon carrying skeleton archers
49 Skeleton apprentice with soldier skeletons inspecting travellers for anti undead activity
50 Lady necromancer and her troop of zombie lovers marching to habited areas
51 Necromancer commanding a mighty skeleton warrior to lead his skeleton swordsmen
52 Sons of kyuss shambling down the road though mist, their glowing worms visible
53 Coffer corpses scattered on road by waggon of spilled coffins, will leap to attack
54 Necromancer orc priestess with her juju zombies out for a feed
55 Hecuva polymorphed into handsome young clergy to get close
56 Zombie knights plodding sadly down road, with slowly chase people to kill
57 Zombies loading a waggon with people they have killed so far today on road
58 Ghouls and ghasts screaming chasing commoners
59 Shroud wearing corpses by overturned waggon on the road are sheet ghouls
60 Corpses scattered on road arise as shee ghouls led by sheet phantom creator
61 Wraith squirming black smokey horror that should not be moving to civilization
62 Wraith leading d6 wights warriors in service to a dark power 
63 Lone mummy limping down road trailing bandages
64 Mummy leading skeletons with spear, sword and bow
65 Mummy in chariot with skeleton driver, horses and sword skeleton escorts
66 Vampire cultists led by a thrall (with them if night) looking for food for the master
67 Village mob hunting a invisible killer who must be hiding in area (eastern vampire)
68 Wolves in service to vampire on the prowl, if night it will be not far behind and hungry
69 Shadow mastiffs hunting a local youth with basket of food for grandma
70 Shadow demon leading shadows exhorts the to attack and leave none living
71 Villager possessed by a haunt tries to direct travellers into undead army near by
72 Apparition holding the road driving away travellers
73 White haired corpses by roadside, by night a banshee holds the path
74 Zombie travellers wander road untill see food, by night their spectre master is with them
75 Agent of nobles possessed by ghost delivering false information
76 Spirit who was murdered under a tree is in human form seeking a lover 
77 Spirit tries to scare people off the road to keep them from meeting worse horrors ahead
78 Spirit in form of a priest warns travellers but will point out location of relic to adventurers
79 Dark elf leading zombies demands humans hurry up and die already
80 Spirit in form of old woman tells you where vampire coffins can be found
81 Necromancer master with a hundred HD of skeletons, zombies and other undead 
82 Necromancer apprentices and cultists transporting waggon of corpse parts
83 Horde of cannibals necro mutant cultists finally can stop hiding and just start killing
84 Gang of chaos goatmen cultists of Orcus, many have mutations
85 Necromancer master with chaos goatmen and zombie servants
86 Vulture men eating human corpses by roadside, one is a necromancer
87 Pit full of squirming undead body parts (see petty undead) cultists throw in vctims
88 Undead wolves rampaging over area killing all, chase rabbit towards party
89 Zombie cavemen rock throwers riding a zombie mammoth rampaging down road
90 Skeleton army on the move with siege weapons bound for a town 
91 Apprentice skeleton wizards with skeleton guards have barricaded road with bone wall
92 Insane flesh golem killing and dismembering travellers to see how they work
93 Evil high priest of death god riding nightmare with cultists, zombies and demons
94 Evil high priest of plague god with army of plague monks, ratmen and rotting zombies
95 Master necromancer leading army of skeletons, zombies, cultists and a collossus
96 Master necromancer with army of goatmen, necro mutants and death cultists
97 Vampire army on move by night but guarded by zombies by day when they camp
98 Mummy king wizard leading army of ancient skeletons
99 Night Hag leading army of shadows, wights and zombies with her dark elf son
100 Lich leading huge army of mixed undead, cultists and necromancers

d100 Necromancer War Wonders
01 A putrid miasma of stinking mist covers the area for a few miles worrying everyone
02 Priest caring for victims of a new sickness spreading across the land
03 Man selling dog that hates zombies because it wont shut up now
04 Empty old coffins dumped by side of the road
05 Posters warning grave robbery now punishable by death
06 Preacher warns end of the world in nigh, donations accepted
07 Graves on the side of the road have been dug up by someone and bodies gone
08 Peasants burning some bodies a break from common custom for burial
09 See hands burst from roadside grave as a zombie is born
 Hear bells ringing and smoke from mass burnings of the dead
11 Villagers and priest digging up reputed necromancer to burn before he arises
12 Militia searching for suspected cannibal killers in area
13 Evil priest inviting travellers to worship orcus prince of the dead who will spare us
14 Flagellants whipping selves invite you to join them in stopping the gods punishment
15 Galloping merchant on horse goes by, "flee the end of the world is coming"
16 Robed old traveller offers to help you speak to long lost dead spirits of loved ones
17 Necro mutated parents trying to give away their children before they eat them
18 Cultists can be heard chanting, if investigated necromancer is raising undead
19 Sobbing priest praying over ash heaps that used to be his congregation
20 Skeletons led by necromancer tearing apart old chapel searching for necromantic relic
21 Apprentice necromancer offers his selection of zombie women for a low low price
22 Cultists preaching time to wake up and accept the new age of death
23 Skeletons building siege weapons and equipment from giant bones and sinew
24 Man selling fake holy water from local creek, claims it is best from a famous temple
25 Man selling holy symbols, garlic, silver daggers, mirrors and various charms
26 Huge cloud of bats darken the skies
27 Huge cloud of flies swarm over country side
28 Mosquitoes in thousands mostly anoying but spread disease
29 Ravens picking meat from gibbets in the trees
30 Heads of bandits on poles have become undead and mostly look confused
31 Gibbets hanging in trees with corpses of bandits have become zombies but cant escape 
32 Villagers with beautiful young girl debating if they should just give her to the vampire
33 Villagers digging up and beheading and staking corpses supervised by inquisitor
34 Villagers driven from homes due to poltergeists
35 Priest and a mob staking a vampire they have just dug up and getting a fire ready
36 Several distraught newly changed necro mutants alarmed the mob will kill them
37 Vultures swarming over area in numbers never seen before
38 Fox running with a twitching zombie hand
39 A devil in disguise hands over a map indicating lost holy relics used to fight undead
40 Pile of burning corpses in a pit unattended
41 Cultists with waggon moving a un animated flesh golem for their master
42 An old barrow grave by roadside looks freshly disturbed possibly wights inside
43 Viking warrior mercenaries burning some corpses and dividing up treasure
44 Druid leading a congregation promises powers of nature will triumph
45 Druid and priest arguing in front of villagers on which faith will save us in time of need
46 Bandits come peacefully asking if you know any safe place they can go
47 Druid exhorting followers to shed clothing and run wild and free in the woods
48 Priest preaching undead atracted to vile thoughts and wicked desires
49 Zombie eating a dead horse cant be bothered to stop
50 Remains of huge flesh colossus surrounded by scaffolding captured by confused mob
51 A distant colossus eating whole animals and people
52 Hundreds in payed begging gods to seal the underworld and forgive mortals of sin
53 Necromancer cultist preaching servitude and the rewards of eternal undeath
54 Remains of battlefield with cultists collecting corpses to be reanimated
55 Old roadside tomb sealed door freshly opened
56 Hundreds of screaming fleeing peasants bemoan the march of death
57 Cultists building a great effigy of orcus or same other god or demon
58 Shrines to orcus or same other god or demon found increasingly frequently
59 Necromancer cultist offers people chance to peacefully join us now or die horribly later
60 Hundreds of marching spectral minions on way to relive attack on a city centuries ago
61 Thousands of zombies in grid holding up arms used as computational device by cult 
62 Wall of bone blocks the road made with a spell
63 Wall of twitching undead flesh and gore blocks the road made with a spell
64 Line of zombies with linked arms blocks the road
65 Zombies forming a pontoon bridge for mummy chariots to cross river
66 Zombie farmers working the fields directed by a newly converted living cultist
67 Tower formed with undead skeletons the overnight camp of necromancer master
68 Dug up old crypt with piles of bones being sorted where bone golems were created
69 A skeleton bird trying to fly and hopping about sadly
70 Undead giant vultures carrying skeleton wizards fly by
71 Cultists of worm god promises their god will devour the dead if only other gods forgotten
72 Necromancer cultist telling farmers how with zombie labour they will never work again
73 A dog following zombie master looks sad
74 Horde of zombie children being led by cultist to be labourers in masters lands 
75 Skeletons with scythes cutting fields with happy cult farmer watching 
76 Goblins spit roasting zombie, they like the way they squirm when you eats em
77 Priest telling ghouls they should fight against the necromancers 
78 Draconic lich ridden by lich flies through sky or a skeleton wizard on a wyvern zombie?
79 Ghouls feasting after a battle on both sides remains
80 Devil cultist preaching if you sell your souls hell will save you from the unlawful dead
81 Necromancers and cultists assembling a great flesh colossus ready to be animated
82 Robed men pouring strange potion into a water source for some probably bad reason
83 Hundreds of burning skulls fly overhead
84 Necromancer with cultists using a colossus to dig up an ancient graveyard
85 A necromancer envoy weeting elementalist wizards to convince them to join the dead
86 A necromancy cultist convening over a mortal and undead marriage
87 A cultist teaching sobbing man that with study he can raise his family as zombies
88 Miserable necro mutant outcaste camp listening to a cultist declare they are blessed
89 Inquisitors have rounded up necro mutants in cages ready to be burned
90 Inquisitors have rounded up local accused cultists with a mob and plan to burn them
91 Headless phantom on horseback rides down road, his ghost horse screaming
92 Glowing phantom stands in road menacing travellers but mostly scary
93 Cultists with necro mutant war hounds hunting for escaped children
94 Sky darkened by storm clouds making it dark enough for many undead
95 Cultists chanting for favourable weather like storms, heavy cloud or fog
96 The whole damned kingdom smells of rotting corpses
97 Giant eating squirming zombies he likes cos they don't run fast an they is stupid
98 Man chopping up a corpse and feeding to dogs just in case
99 The moon seems to look more like a skull than normal
100 Visage of demon or evil god seen in sky as night sets seen across the land

Saturday, 9 December 2017

War with the Necromancers 1 Causes & Forces

When the dead and necromancers wage war you are in trouble. Once after the monster empire human necromancers used stolen lore to conquer all enthralling humanity in a thousand years of slavery. Necromancers want this age back. Various evils and undead can be united in death but have slightly different goals that might cause divisions if too many humans killed. Some undead out to destroy man jealous of life. Some want human to be slaves or food and they require some humans are spared. Some require human bodies to create them but they don't usually care too much. Some types serve specific gods. Some have own idea of what victory will look like. Some are just opportunists using the havok to spread and act in the open.

Spirits can be good or evil or both but the opening of the underworld has spirits more active. Some spirits are spiteful or mean or seek some injustice resolved or to find a lover (often ends badly) or ure people to their deaths. Other spirits aid humans, protecting, warning or informing them. Most non bitter spirits have become serene and close to nature or artworks or buildings and don't wish to see change. Spirit cult revivals may well be reborn and shaman will re emerge as a force.

The undead fight among themselves as time goes on and the humans also have problems. Fanatics might blame commoners or want permanent change to social structure. Some expect their church to be leaders. Some wish to preserve traditional powers. Some look for humans to blame for the troubles. As humanity crumbles humans may come into conflict. The traditional churches and aristocracy will have a difficult time to return to the good old days after the blight.

d10 What Started war?

1 Adventurers awoke ancient lord of the dead
2 Cult revived a slumbering lord of the dead
3 Evil god  has opened the gates of the underworld
4 Cult has been planning this for aeons
5 Necromancer school project took on a life of its own
6 Adventurer found a ancient relic reviving one of the lich kings
7 Undead have decided to round up humanity now for farming
8 Ambitious necromancer recovered a lost kill spell that can end a kingdom
9 Someone opened the gates to the netherworld releasing necromancer kings of old
10 Corrupt noble made a pact with evil that went terribly wrong

d10 Objectives of invaders?

1 Turn everyone into living dead
2 Farm humans for souls and blood
3 Establish an eternal empire
4 Drain enough souls to call death to the mortal world
5 Make necromancers no1
6 Destroy churches that fight the undead
7 Turn humans to the worship of death
8 Bring eternal peace and a end of all conflict
9 End the world, just get it over with
10 Use all the undead as switches in a global magical computation device

d10 What ends war?
1 Underworld resealed
2 Other supernatural forces aid life (dragons, elves, etc)
3 Gods manage to call on mighty heroes
4 Humanity rallies and church attendance soars
5 Attempt to destroy the world fails, undead return to slumber 
6 Key undead leaders killed
7 Factions within the evil empire fragment
8 Gods intervene with 24 hours of sunlight
9 A holy crusade gathers and drives back evil again
10 Lack of fresh bodies and food, many undead return to sleep

d10 Factions of undead
1 Vampire faction want humans definitely spared with undead nobility
2 Mummy faction want mighty monuments to glorify their accent to next world
3 Necromancers want some humans to terrorise otherwise whats the point
4 Ghouls want to eat everyone but admit humans ought not to be wiped out
5 Non corporeal spirits just don't care about life and the living
6 Non corporeal spirits angry descendants stopped leaving offerings and respect
7 Evil priests of the death gods seek a empire revearing their own patron above all
8 Lich lords are sick of humankind and want them all made undead
9 Army of wights serving evil death knight lords judge all mortals must die in the crusade on life
10 A shadow demon lord wants his shadow minions to drain all life and energy in eternal night

d10 Factions of Humans

1 Secular humans interested in life and profit making want undead stopped by free men
2 Church has emerged as leaders bringing crusaders, templars and other specialists to the war
3 Zealous paladins are scourge of evil but also blame sinners and wickedness of humans for blight
4 Inquisition has been raising fanatic orders of warriors against evil and burn anyone not on board
5 Nobility want to establish old order but are wary of church or commoners grab for power
6 Rural folk have called on old ways including druids and worship of forest beings and nature
7 Coalition of priests, wizards and warriors of all classes only want to focus of fighting the dead
8 Mob are in a panic and will either attack with fire or flee hysterically no longer trusting order
10 Grim organised resistance led by fanatic monster hunters who blame educated and nobililty

d10 What about the Plague?

1 Sent to kill humankind and allows lots of corpses to be obtained quickly for armies
2 Actually causes undead infecting the living turns them undead if not buried on hallowed ground
3 Side effect of certain undead have brought from the grave with them
4 Spread by cults in advance to weaken resolve of humanity and destroy morale
5 Sent by a evil god or demon to aid the war
6 Released from a artifact in hands of evil as a weapon
7 Plague kills too efficiently leaving no food for certain undead or means of reproduction
8 Spread by unclean spirits to end civilization 
8 Necromancers are just as fearful of the plague and send undead to contaminated places
10 It is mostly exaggeration, most of the deaths are caused by undead and blamed on disease

Forces of the war

Humans - defenders
Mob - irregular horde of angry peasants with tools and flaming torches but with low morale
Templar Knights - orders of clerical warriors har formed to fight undeath
Crusader Knights - devout fanatic warriors less prone to fear vs unholy enemies
Paladins - holy elite knights with priestly powers
Flagellants - fanatic warriors with flails who whipthemselves into a frenzy
Inquisitors - holy order dedicated to hunting and exterminating hidden evil like undead, cults, witches

Human NecromancersPlague Monks - monk orders who spread plague via siege weapons, braziers and potions
Death Monks - fighting order of evil robed monks helping bring about eternal age of silence
Necro Mutant Cultists - suffering undead symptoms have joined the new order
Evil Templars - orders serving evil gods and demons in mockery to holy templars
Necromancer Cultists - are fanatic irregular soldier mobs hoping to become immortal
Necromancer Apprentices - organised apprentices used as artillery, siege war and undead making
Necromancer Masters - powerful wizards who are not ready to become liches but are great leaders

Skeletons - destroy the living
Spearmen - phalanx with shield and spear in the ancient style
Swordsmen - warriors with sheilds and shortswords
Archers - with shortbows
Cavalry - riding skeleton horses with armour, lances and sheilds
War Waggons - waggon pulled by undead oxen carrying archers and spellcasters
Revenant - vengeful unstoppable spirit of vengeance avenging own death and failed fanatic goals
Skeleton Animal - farm and woodland animals of medium size swarm onto battlefields
Skeleton Warrior - powerful skeleton heroes bound to rings often reluctant to serve
Skeleton Mage - apprentices turned into skeletons by lich masters usually 4th lv
Liches - great magicians who have become immortal skeletal undead

Mummies - seek to restore former glory and build monuments
Mummified Warriors - warrior mummy noblemen of ancient tombs
Sons of Kyuss - maggot infested priest mummified kings
Mummified Magicians - mummified magicians who can still use magic
Mummified Chariots - skeletal chariot teams led by a mummy
Pharaoh Mummy in chariot with great semi divine magic powers

Zombies - generally controlled by smarter leader
Zombie horde irregular mostly with peasant tools
Zombie warriors regular former military with equipment
Coffer Corpse - immune to normal weapons, pretend to be wounded then cause fear
JuJu Zombies - stronger faster more cunning elite zombies
Zombie monsters - irregular made up of various animals and dead monsters
Zombie Knights - regular cavalry but not very fast

Golems - made by necromancers
Bone Golems - four armed powerful swordsmen
Flesh Golem - made from a mass of corpse parts and reanimated
Colossus - gigantic flesh construct giant usually 20-50 HD

Ghouls - devour the dead
Ghouls - basic type of corpse eater mostly live in secret but now active
Ghast - stronger ghouls with horrible stench
Ghoul King - ghoul leader with magical powers including polymorph into human

Sheets - opportunists looking to procreate
Sheet Phantom - spirit can smother a dead human turning them into sheet ghouls,
Sheet Ghoul - servants of sheet phantoms who aid them getting more victims

Vampires - feed from and enthrall human cattleThrall vampires - weaker less independent and bound to will of creator may act in units, half power
Western Vampires - often noble leaders often have own factions and covens seeking power
Eastern Vampires - invisible vampires that prey on men in secret less prone to groups
Penanggalan - horrible gore trailing heads who re attach to own body to hide among humans

Death lords - former warriors and nobility interested in revenge against the living
Thrall Wight - half strength wights under control of creators often in fighting forces
Wights - act in small bands or disciplined armies commanding thralls
Death Knight - often act as lone leaders or elites

Darkness - seek to devour the living till nothing left, serving evil powers of entropy and chaos
Shadows - life draining irregular hungry hordes
Wraith - warriors bound to evil and whose bodies have crumbled to nothing after aeons of service
Shadow Mastiff - great hounds from the dark dimension
Shadow Demon - great beings rulers from the dark dimension

Non Corporeal - unrested spirits often angry at the living
Poltergeist - petty disturbed spirit often arise with greats spiritual disturbances
Phantom - non aware echo of past person can cause fear and bound to location
Spectral Minion - often ancient armies called on by a leader might fight for eirther side
Huecuva -spirits of the plague that can change shape to deceive humans
Haunt - spirits able to possess victim to fulfill their missions often serving lords of death as spies
Apparition - phantom life stealing spirits
Banshee - screaming female spirit that kills the living
Spectre - bitter leader undead who devour souls
Ghost - powerful spirits also capable of possession and aging victims

Spirits - non corporeal entities might have once lived but now lesser divinities
Remains of a person bound in location like a tree or mountain or artwork or idol or painting or book
Act as a minor divinity very knowledgeable about area and past, damaging source harms them
Spirits have awoken to aid and harm humankind in the war with cause more trouble
Can be kind or evil or have unfinished quest to rest and may change or learn in time
Least Spirit - 1HD manifest as small animal, faerie a blowing scarf or a light, not very bright
Lesser Spirit - 2-7HD may appear as mortal or animal and even take lovers
Greater Spirit - 8-15HD appear mortal but more godlike, unlikely to stay with a human

Other Entities

Night Hags - enjoy suffering of undeath and often teachers of black magic or mothers of monsters
Nightmares - steeds for evil beings
Elementals are used by necromancers but with a twist to keep elementalist cults enthralled
-Fire made from funeral pyre full of burned human remains
-Earth made from graves with crumbled headstones and rotting burst coffins
-Air made from desiccated mummified corpses and dust made of skin flakes
-Water made from bog water with rotten corpses mixed in
Some demons and devils are linked to undnead and may manifest or send minions
Devils actually prefer dead locked up in torment so might help man for a price
Demons come in many factions so some will be all for this
Dark Elves use necromancy and might get involved with goblin and orc slaves
Chaos beastmen often serve demons or necromancers
Goatmen of orcus for example possibly with necro mutations
Ratmen serve plague gods quite often
Orcs might serve necromancers, other monsters might just come for the food
Some dragons might use necromancy or become draconic liches
Lizard men vampires are a thing too - could include demi humans also

I've done necro mutations before which might complicate matters - undead could be a disease or a condition spread. Cultists and chaos beastmen might develop signs of undeath through their patron god or demon. A zombie variant might raise those killed as zombies. Variant undead will become more common, each necromancer will have own type.

Part 2

d100 Encounters - Combat encounters on the road or countryside during the war
d100 Wonders - spectacles and events but not necessarily combat
Part 3

d100 Gossip - to cover wild stories of atrocities, failure and propaganda
d100 Loot - particular goods flooding the market during the invasion