Wednesday, 16 October 2019

Silver City Uncommon Trade Goods

d100 Silver City Uncommon Trade Goods
01 Surly slave, ex gang member fit for labour
02 Duralloy knife, cuts most weaker metals
03 Hotplate powered by chem cells
04 Ghettoblaster
05 Tattoo gun (scrap built), needles and ink
06 Rad detector
07 Molotov cocktails 2d4
08 Space blanket
09 Bottle of good whiskey or wine
10 Laser range finder
11 Camping fridge
12 Water heater 
13 Hookah and block of hash
14 Guitar (1in6 require power cell)
15 Synth keyboard 
16 Robot childs pet toy
17 Food analyser
18 Bomb sniffer
19 Gas detector
20 Ruin maps
21 Basic ID Card
22 Medical diagnostic scanner
23 Magic mushrooms
24 Sonic stunner pistol
25 Robotics diagnostic scanner
26 Vibro dagger
27 Fresh fruit
28 Cyborg dog
29 Small electronics repair kit
30 Automobile tool kit
31 Slaver pacifier collar
32 Attractive slave
33 Bounty contracts
34 Copper ingots
35 Comic books
36 Tracker implants and scanner (used by slavers)
37 Personal assistant robot (battered but works)
38 Labourer android (guaranteed not virused or mad)
39 Power gauntlet
40 First aid automed (mostly depleted)
41 Expert slave (often older 1in6 disabled
42 Personal servant android (probably safe)
43 Flare pistol and d6 flares
44 Box of cable ties
45 Box of glowsticks
46 Emergency services ID card
47 Vibro dagger fitted on spear shaft
48 Duralloy sword or axe
49 Mono filament garrotte
50 Sex android (probably not a killer)
51 Spinarette wand with 3d100m of web fluid in cartridge left
52 Match with 2d6 filaments (used to light fires or melt through lock needs microcell)
53 Box of 2d4 micropower cells and battery tester
54 Military binoculars or gun sight (low light and range finder)
55 Video camera with broadcast and recording capacity with d6 datacubes
56 Butler robot can dispense cocktails
57 Addictive gamer console and vr headset
58 Goggles with heads up display and wireless link
59 Robot guard dog
60 Jetpack and d3 fuel pods
61 Civilian laser pistol
62 Bioscanner
63 Energy scanner
64 Pilot flight suit
65 Military ID card
66 Portable ground radar scanner (good for guarding camps)
67 Flamethrower with full fuel pack
68 Stun grenades d6
69 Chem grenades d4
70 Incendiary grenaides d4
71 Military laser pistol d10 shots in hydrogen cell left
72 Filtration canteen
73 Psychotronic shield helmet with goggles (possibly works)
74 Holographic Chamo cloak uses hydrogen fuel cell
75 Android child companion
76 Security robot
77 Disposable one shot rocket launcher
78 Scrap built power armour
79 Medical robot
80 Classified ID Card
81 Landmines in a box d6
82 Demolitions charge
83 Functioning motorbike (battery or biofuel models)
84 Functional ground car (battery or biofuel models)
85 Ultra light aircraft (battery or biofuel models)
86 ABC Hazard Suit (atomic biological chemical)
87 Web riot gun d6 shots
88 Sonic riot cannon no powercells
89 Food analyser
90 Portable radar oven
91 Intact cryonics pod with someone (something) inside
92 Space suit
93 Satelite uplink com system in carry case with folding dish
94 Fancy looking toy rayun with no power cells (often sold by con men)
95 Cloud seeding disposable rocket makes clouds rain
96 Electronic lockpick tools
97 Hackers combat computer deck in bulletproof case
98 Holographic projector on tripod with 3d4 data cubes
99 Laser tattoo gun
100 Psychotronic hypnosis ray, no power cells, possibly works, d3 data cubes of conditioning (d4 1=interrogation 2=slave 3=memory edit 4=propaganda) 

Tuesday, 15 October 2019

Silver City Common Trade Goods

So running my recent gamma oz as planet psychon worked well so here is bunch of goods for sale in a market. Higher the number the more valuable and rare. Will do some more....

d100 Silver City Trade Goods
01 Filthy or contaminated water
02 Past its time food stuff
03 Filthy bandages
04 Flints and steel for igniting fire
05 Candles and torches
06 Rope woven from hair 12+d12m
07 Battered knife or short club
08 Tattered clothing 
09 Crude scrap shield
10 Semiprecious stone or coral
11 Clean water
12 Hot bath
13 Dried food (grain or meat)
14 Lantern
15 Prybar
16 Bucket
17 Carry bag
18 Bag of salt
19 Hardhat
20 Soap
21 Honey or sugar
22 Beer or milk
23 Tinned food 
24 Alcohol spirits (first aid, fuel or drinking)
25 Marijuana or tobbacco cigarettes
26 Silver trade bars
27 Goggles
28 Torch
29 Megaphone
30 Binoculars
31 Good knife
32 Hatchet
33 Meat
34 Cheese
35 Car parts
36 Basic hand tool (non powered)
37 Scrap built chem batteries
38 Cooking pot
39 Large water drum
40 Small live animals in cage
41 Scrap built or leather light armour
42 Machete
43 Bow and arrows
44 Firecrackers
45 Watch
46 Cooked meals
47 Compass
48 Boots
49 Heavy clothing
50 Attractive clothing
51 Flintlock musket or pistol
52 Straps and belts
53 Polymer cord 30+d100m
54 Pulley
55 Length of chain 10m
56 Elaborate mask
57 Uniform in good condition
58 Fancy hat
59 Gasmask
60 Addictive pocket videogame
61 Opium or cocaine
62 Anti radiation drugs
63 Anti zombie virus drugs
64 Robot parts
65 Headphones and music player
66 Mixed ammo for black powder and cartridge guns
67 Chem cells in good condition
68 Microcell batteries for hand tools
69 Handcuffs
70 Power tool
71 Bicycle
72 Hydrogen fuel cell
73 Medium scrap armour or chain
74 Basic first aid kit
75 Wrist communicator (1km range without network)
76 Tablet with basic software
77 Broken camera drone 
78 Low light goggles
79 Cutting torch plus d4 fuel packs
80 Radioactives in sealed container
81 Riding animals
82 Large farm animals
83 Trolley
84 Powered scooter
85 Heavy scrap or plate armour
86 Broken motorcycle
87 Laptop computer
88 Solar batteries and folding panels 
89 Jerry can of alcohol or bio fuel 
90 Riot armour with gasmask and comunicator 
91 Broken dune buggy
92 Atomic fuel cell, depleted
93 Atomic fuel cell replacement core
94 Powercell recharger (hydrogen, micro or chem cells)
95 Revolver and 2d6 bullets
96 Sawn off shotgun and 2d4 shells
97 Advanced wonder drug, one dose
98 Shock truncheon no batteries
99 Long life survival nutrient paste
100 Cast iron grenades with fuse

Sunday, 13 October 2019

Psychon vs Broken Hill 3

So last session this trip
running 2 sessions a day for 3 sundays was fun
most players used my system quickly
accidentally made initiative system work well with up to 7 players
a few had kind words for effort ive put into setting and maps
found new typos and stuff to fix
decided to rejig Broken hill as first adventure pack for Psychon

So early session artist friend Cameron turned up to play - had not played dnd since highschool and new lots of tropes as they came up in a doodle recall drawing games over years for some reason.

Cyclops thief with big lips, jet skin and sour flavour with a spherical drone pet
Mutant hungry hero so bizzarre now nobody quite can imagine what he looks like
Horned pink thief with icecream flavour on mission from god of betrayal
Armoured warrior with a halberd and sonic riot cannon

While waiting for comrades in the party's shop in settled town met a prospector who offered a lead to a locked building to pay off his armour repair bill. So they marched down to the ruins, chased off some dingos and faced a giant tangerine and cyan striped winged bearded dragon (australian lizard not the dnd kind). It had a spicy chilli flavour and the party butchered it to make kitchen spices and leather as they did most life they met.

Found duralloy shutters and could read sighn of a tube station. The prospector went back to shop to tell any other party members who arrived what gang up to.

As descended heard some music and found video games and found vending machines they opened for coins. Found intact power room but left it and looted some shops for food and went down to the train level where music increased. Drone scouted ahead to see undead techno hippies raving on trains as they had for possibly hundreds of years powering their lights and ghetto blaster. 

Horned thief Jericho went out to get their attention and the undead screamed and charged. He acrobaticly jumped on top of train drawing half to try and scrabble up while he danced about. Rest of party backed into stairs and began the fight as they identified the 15 dead as juju zombies which made them panic.

The tunnel stairs proved to be a meat grinder and the guys eventually pushed through back to the platform where Jericho was still dancing about till a zombie got up and chased him then a second. The cyclops jumped up and slipped drawing one of the zombies to attack him. Eventually they won with thanks to the increadibly good armour of the mutant and the warrior but even he was down to 3HP. So they looted lots of baggage for food, drugs, clothes then restored power. Used a toy printing vending machine to make a cool looking ray gun to intimidate people but had no batteries of course. Left music on as it had obviously kept people away for a long time and played with some addictive videogames and set up a electric fence. Over a few weeks got rest of party in to set up as a forward base in ruins and could drive their tracked car from town and into the shutters. Repurposed and fixed a florist shop robot and a "sarge" recruitment bot and a policeman desk sarge bot from a previous adventure as Jericho had become quite the robo hacker.

So rest of players arrived.

A priest of the god of betrayal
A green furry gnome who comes accross as a druid but more into arcane magic
A gun toting wizards specializing in summoning with his mini clone and snake companion 
A new black and yellow skinned eldren with backward knees and huge feet, a member of the silver city rangers, a much loved vigelante group with his laser and machine interface spherical drone

The cyclops rogue went home to look after his kids

Full party agreed the rail tunnels were more interesting than some pleasure bunker and hoped to find a tunnel entrance to their base in town so wanted to clear out tunnels. Began the march with the sneaking gnome and Jericho up front with the com drone.

Found a a machine head workers depot where gang was searching for scerap to fix vehicles and party mostly massacred all but one then sealed the manhole entry and cut off the ladder. Found lots of tools, scrap and a biodiesel generator the prisoner explained they turned corpses into fuel.

Moved south and found a junction. West way had a train wreck the gnome scouted and looted, the east had a metal high tech barricade and gate with gun ports which they were wary of. South the drone spotted glowing ghouls and the party found a ruined station haunted by ghouls which the evil priest controlled and sent to the barricade. Found a second bunch of rail worker ghouls the party evil priest turned on each other for fun and the wizards grumbled about the morality. Mostly full of scrap and some medical vending machines they hoped to claim later.

Back to the metal barrier the gnome turned into a bat and scouted the area and saw millitary androids with ray guns guarding the barrier and beyond that worker androids supervised by a thinker at a pristine station.Jericho aproached hands up despite nobody had heard of friendly wild androids. They lasered him badly and he realised he could die and fled while the wizard summoned albino wallabies to provide cover. Several wallabies exploded or turned to ash and the party decided to come back later.

Finally down south they found a mutant colony in the station closest to their town home. The warrior declared the mutants yield in the name of the warlord and mutants fled for their lives. Found a green translucent baby and fed it some mutagen babyfood parents were preparing and it grew a reptilian tail. Several tried to charm the crying baby but the jolly evil priest did the best job which upset the good wizard who didn't trust the priest of a betrayer god.

Found mutant art and idols and glowing rocks and Jericho was exposed when checking out the plant room full of glowing molten fuel cells. The party made it to the surface and saw last few mutants flee. The station entrance was well hidden but as several party members got new mutations the locations didn't really seem worth it

Went back to town of the warlord and went through the gate mutant beggars hung around and gave the baby to a frog headed antlered shaman who know the family and accepted party peace offering. Sold some loot and rested then back to their own ruin station base to plan assault on the androids.

Gnome invisibly planted a bomb by the gate and then cast invisibility again to flee. After the blast the gnome and the wizard summoned waves of poor mutant Australian animals who were exploded by lasers till the androids ray batteries dead. Heroes poured in and killed them but it was a slog and the androids were very good martial artists. They were joined by their fabulous dress wearing mutant priest friend who helped out with some healing.

Scouting ahead the workers were welding themselves inside the station and two military androids were in train cabin with hard cover. Wizard summoned animals into the cabin with them and the party charged in using the captured lasers with batteries from their stun guns they had captured earlier. Jericho got on train roof and when the front of train and cover mostly destroyed and one android dead, he jumped in and grabbed it's laser. Halberdier warrior got a few laser hits too and magic missiles helped.

Cut open station doors and killed through workers with crowbars to find the brain and warrior committing suicide (game time out). All celebrated the hard won battle and now they were running about with lasers and a vehicle they felt like big deals in the warlords domain. 

Im back to Adelaide in few days. Spending few days with a new friend before i go and one last day of work. Started buying clothes and records as have most of my gaming want list killed. Also got all the oriental adventures box set and modules and gaslands coming soon.

Hopefully back in boring Adelaide my blogging and new game work will be forthcoming.

Tuesday, 8 October 2019

Second Psychon Session

So second game of my planet Psychon meets Gamma Oz Broken Hill. Was a con on so less players and things went faster easier (went from 3 early session to 7 by end last week).

So the original pair from Manna Hill, the mutant and the wizard got ready to head towards broken hill. The wizard had learned some new spells and the poor putant developed fly eyes and feeding parts to go with his transparent skull, insect wings, turtle shell, spurs, elongated arms and spiked club fist. He was keen to find new mutagens. Marched accross desert to Mingary a halfway campsite after a long tiring march. Mutants heart was glowing from exhaustion when in distance they saw a camp of tents and wagons. A camp of ferals, many mutants greeted them all had names like Sunshine, Kale, Greenleaf and Sunflower. As they were vegetarians and treated mutants well the lads relaxed and shared their marijuana ciggarettes from a ancient vending machine in the Olowry police station ruins. The mutant even had company for the night. A awkward mutant lass who liked grazing on saltbush. They all travelled next day to Cockburn (Coburn to more prissy locals). A larger town, more unfriendly with two pubs! The ferals let the mutant ride in their wagon as he looked tired while wizard on his flightless riding bat was fine.

The chatted to some kids about ruins their parents said to avoid and heard of a warehouse and a odd industrial building. Mutant stayed night with settlers hoping to get farmland in broken hill. During the night rednecks and police came to search the settlers and the mutant calmed the hotheads and the police a bit and the elders were grateful and invited him to visit when they had a farm. The wizard had a bath and got a private room in the merchant inn as the other in was for biker gangs prolific in the area. Next morning they visited the industrial ruin and saw it very lifeless. Inside they found sacks of human clothes from farmers, children, gang colours obviously collected over a long time, over a hundred outfits. Found  ag robot scraps, looted offices, robot junk and another room of clothing. A drone was spotted watching them and the mutant shot it with his crossbow.

The mutant went about turning a robot head into a helmet when a battered old worker android tried to catch the wizard by surprise. Both beat the robot up and its slimy fluids and ropy goop was splattered everywhere. Took stars down and found a machine that made a fresh tougher android they battled and the wizard summoned mutant wallabies to help. As the rested they blocked the door with a duralloy cyborg femur found in earlier adventure. While the mutant snacked on food his wizard friend "loaned" him  again something pounded on the door. The mutant set up a deadfall and a crossbow trap and the wizard pulled out the cyborg bone door bar with a string. The android staggered in and while distracted by the deadfall was ambushed and did not last long. Found a secret door into a pristine white corridoor with a security door. Left it and explored a webbed section and battled a cyborg spider with a grenaide launcher which in fight accidently blasted itself while wizard summoned giant funnelweb spiders. The spider lair had a good cache of tech including a box of explosives and a detonator. So they blew the security door open.

Here they battled a war android and took its sonic blaster which liquified poor summoned lizards. Then they destroyed a door with the gun and battled a egotistical brain bork with delusions of godhood. The brought a merchant in to loot the place who filled a wagonload. Wizard bought a talking snake with a beard and a pointy hat. The mutant bought a wagon pulled by a giant koala and a sex android. Both felt rich and travelled with the merchants to broken hill. 

Here they sold lots of treasures and made enough to buy a 2 story shack in merchant street and opened a shop selling gunpowder and armour and drugs. They were invited to see the warlord which is always a warlord but turned out her gave them a charter to supply his armoury and to  supply their business with enough raw materials they could sell the leftovers. After a week they found guards hung around their store and locals were slightly fearful of the party status.

So we had a break and more players dropped in. I was happy with attendance as their was a con on same day.

So a pink gnome gunsmith asked for a job. He was a jerk who tasted of exhaust fumes but he was welcome. One of mercenaries who was in the raid on the Olowry cop shop joined them keen to loot greater city ruins. He was a pinkskinned freak with a face on his chest in scrap plate armour and a halberd. Mutant had found a journal detailing a black lab and had found a ID card of a scientist previously for the same lab. So all were keen to go loot the joint. 

Marched from the barricaded warlord township of Silver City through the ruins being settled and the mutant chased and ate a stray dog. Met the settlers he stayed with in Cockburn and chatted a bit. Eventually crossed into the feral ruins outside the Warlords domain. Spotted a bandit gang ambush led by a Ned Kelly like bucket headed boss. As three bandits shot muskets the boss and his second charged with bayonets. The party shot the charging men dead then chased and caught the two remaining ones who cried for mercy claiming the boss forced them. After a debate over selling as slaves, handing in for bounties or setting free (while the mutant ate the dead leader), the party decided to keep two as pack animals. The warrior even gave them sticks for defence and tied their wrists and necks and attached both to his belt. The mutant skinned and butchered the corpses for snacks later as he was always hungry.

Shortly after they spied a giant redback spider as big as a compact car but it could not bite through the mutants armour and plastron shell. The party chopped it to bits and found two egg sacks and a webbed corpse with some bullets and silver coins. Mutant dipped icecream flavoured bandit flesh into the mushroom spider gut goop. Could use some fermenting but good. A chimera attacked from the air and was quite a menace. Wizard summoned eagles to fight it which slowed the killing machine down but then it chased the wizard into a hole where he hid while others finished the beast. The corpse was too badly damaged to sell intact so mutant butchered it and ate some and noticed it was a surgical construct with different flavoured bits. The gnome offered his healing suppositorie which was a awkward moment. They found the biotech corp building the lab was under and found a mine field. Salvaged several mines and marked a safe route inside.

It was mostly burned out but in basement found secret elevator. Down they went into the deep deep sub level. Invited into a bright chamber with four twin machinegun turrets and a vault door. A voice requester ID and they showed the doctor pass. The were directed into a concrete bay and told to strip and place all belongings in provided biohazzard drums.

Adventurers surrender! Unlikley. 
The mutant rubbed on his strength ointment and injected another strength drug and punched down the secure doors. There was a room with four cells. So they jerked about arguing til a door opened and a dozen ancient infantry in nbc suits with light auto rifles came in to kill them but a sleep spell nobbled most of them. And the warrior and mutant destroyed the last few. Ancients sure were mostly weak. They grabbed guns and sidearms and the wizard and gnome argued over if they should kill or capture the sleeping men. The gnome kept throat slitting throats all through the debate but good wizard saved 2 out of 8. Party put on nbc suits as best they could as they had been threatened with radiation and gas when asked to strip earlier. 

My alignment system of oaths and rewards has been great for in play fights and im hoping for a dramatic tpk next game from these fueds. Actually some players ended up sharing with kin as oaths and decided party were closest they had so not all bad.

The mutant lifted the tech savvy gnome to the cell window shutters to inspect the occupants. The first two were base soldiers on discipline charges in handcuffs so they put surviving prisoners inside with them. The next cell had a pretty man in a white body suit who awoke when addressed and explained he was a service android. The party seemed sure that such a android in a cell was probably a killer virused one. The androids plea it could not harm a human was ignored. The next one was a scientist from a rival black lab who offered to show his home base and help them kill this lab and steal it's treasures. He was kinda creepy but party freed him and gave him a rifle and a pistol.

Another door punched down into a artificial habitat with boring ancient small critters. A door int the hab opened and a metal scaled bull entered paralysing the mutant and warrior and his two bandit slaves. Wizard summoned wombat lizards and the gnome blasted magic missiles finishing it but it was scary. Mutant recovered and butchered it and found it was a surgical construct again. Went through three labs with creatures in tubes including a dropbear cyborg lab. Tried to turn off a pod to kill the most developed one but it awoke and burst free requiring a killing. Last lab had psychotronic lab that bombarded them with communist propaganda. Most of the party was effected but only the wizard understood the dogma in ancient but the affected followed his lead as obvious commissar. A brief fight broke out and wizard summoned monsters which ate the scientist while the gnome wrecked the machinery and party snapped out of control over a few rounds.  The wizard decided he liked this communism stuff and as he was good found it compatible with his urges to help and share with the common folk.

Finally they burst into the control room and while the warrior and mutant faught the surprisingly tough commander the wizard and gnome shot the console technicians. The gnome hacked the system which resisted but he gassed and irradiated the remaining base scientists, techs and soldiers barricading themselves in the cafeteria. The computer did activate the self destruct that the gnome delayed a bit so party went on quick looting spree and got a groundcar out of the motor pool and to the surface before the base was destroyed.

Drove home in style and Warlord thanked them for the shiny new car and guns but gave them a older battered gun carrier.

During the level up the mutant developed croc jaws and learned martial arts to get a extra unarmed attack. The chaotic evil warrior gained a oath to give enemies slow painful deaths sure to create a fight in the future.

One more session next week with probably more players.

Tuesday, 1 October 2019


Crap published a unfinished thing sorry

Life treating me well. Just passed a assessment for NSW work permit and working, actually gaming and having a social life so blogging a bit slow. Thankfully monsters are easy.

Patreon has 4 zine items a month at present for a buck.
Gaming was only income last 2 months about 1/4 of welfare benefit i used to received

Im thinking these dragon hybrids make good warm up to real dragons which in my game will be beefed up quite a bit as I have mostly been reluctant to ever use dragons. As players will use one shot items and every spell and dirty trick when they see a dragon, they rarely lasted more than a few rounds. Longest monster fight in one of my games was a invisible stalker.


Supernatural animal N Morale 11
AC +7
HD 9
Mov 15 ground 12 fly
Bite 2d6 Clawx2 2d4 or Wing Buffet d6

Gamelyon is a lion dragon hybrid famed for ferocity and violence. How these creatures breed is a subject of strange bestiary stories but many descend from times when many creatures hybridised and vocationally a throwback to ancient times is born to a lioness. The area they live in often has scratch marks on walls, find remains of kills and you can hear them raging in the distance. If one is near a human settlement they will embark on a killing spree until humans leave or someone kills the beast. Under their fur are scales with the colour of their draconic bloodline. They often live in caves or dig a burrow. Evil champions have been know to use them as mounts. Some can be tamed if beaten, captured and treated well.

Often attack by ambush especially flying attack in a location of their choice. While their presence is obvious they easily sense armoured opponents stalking them and will prepare a fight on their terms. While mostly not able to speak they are very cunning in battle. They ambush on a 3in6 and are surprised on a 1in6.

Many possess various draconic abilities but the breath weapon is the most feared. They vary in effect depending on the dragon type but most have a 3 range 30 degree cone inflicting damage equal to their current HP three times a day. 

1in6 90 degree breath weapon
1in6 range 6 breath weapon
1in6 have stunted wings and can only hop 3 range once a round
1in6 can go beserk
1in6 have alignment of dragon type they are kin to
1in6 half damage of same type breath weapon on them
1in6 sense invisibility 6 range
1in6 heal 1hp per hour
1in6 have a "hoard" mostly consisting of animal corpses but with some treasure
1in6 have a breath weapon that does 4d6 but can only be used every three rounds
1in12 can polymorph self often into a human form or a lion or a dragon
1in12 can speak crudely and 1in6 of those may cast spells as a d3+2 lv caster

1in12 have blood of more than one dragon type with resistances and breath accordingly
1in12 require a magical or +1 or better weapon to hit

Gamelyon Adventures
1 A lion has been menacing lone travellers and cattle and a village needs help, they have not seen beast just the remains it leaves behind and roars
2 A evil wizard and his pet gamelyon have kidnapped the most attractive youths of the area and imprisoned them in their tower
3 A druid has declared forest out of bounds for locals and has bred a gamelyon to protect it but the beast is killing everything and starting fire
4 A intelligent gamelyon lives under a bridge and demands all precious metal and gems to be sacrificed to it's treasure heap to cross. Sometimes it gets hungry too
5 A gamelyon has been killing wizards and robbing their books so local wizards offer a reward of magic items to stop it. The beast can speak and is learning magic
6 A dragon in human form offers adventurers a reward to kill several gamelyons in area, actually it's own spawn. The dragon knows will cause unwanted attention to it's own lair area
7 A gamelyon has driven goblins from the hills into civilised lands and locals are sick of goblins begging and stealing crops. The goblins will go home if nothing is eating them but possibly they could be helped by other means
8 Hunters report some beast has scared all the game away and as stories spread the local noble offers a reward to kill whatever beast is responsible
9 A red and white  dragon blooded gamelyon are fighting in the hills every night and nobody can sleep
10 A gamelyon guards a holy spring and only those who defeat it are worthy to sip it's waters which will after fade to fairyland forever