Showing posts with label law. Show all posts
Showing posts with label law. Show all posts

Thursday, 23 April 2020

d100 Courtly Scandals & Dramas








So when you get to name level and forced to attend court or if you just serve a member of the court and come as a follower of someone important there are lots of exciting things always happening. Some of these are opportunities to gain fame and influence for the person making a career among the nobility.

d10 Type
01 Romance

02 Fortune
03 Feuds
04 Hostages
05 Spies
06 Plots
07 Murder
08 Health
09 Fashion
10 Supernatural

d100 
Courtly Scandals & Dramas
01 Several lovers from the court are on the run and families scandalised
02 Some great lover of the court has fathered a dozen children in secret 
03 Someone in the ruling family rumoured to have a secret lover
04 A bastard child has arrived in secret in the court to cause trouble
05 Court leaders gluttonous sexual appetite and has many secret offspring
06 Court all speculating who are secret lovers someone spotted from a tower
07 Court members in scandals about town in vice and gambling dens with prostitutes
08 Rumours say some court members have been having secret orgies  
09 Many court men taken to demanding duels over accusations of wives fidelity
10 Court members racing to see who can have the most high status lovers
11 The head of the court has been forcing new titled nobles and adventurers to lend money
12 A famous explorer visited court and many locals have sworn to go exploring
13 A noble reclaimed some mines lost to monsters and now everybody trying
14 A court member returned from plundering treasure from non-humans
15 A court member has returned from plundering an exiting foreign place 
16 A court member was caught cheating on taxes and thrown in prison
17 Noble family offering marriage for paying off family debts
18 Lord's titles and land revoked and has become a robber knight refusing to give up19 Old weak noble being bullied for land and daughters by rich families
20 Noble traveller gave a great exotic gift to the ruler and now a favourite 
21 Two clans have lost many to blood duels and legal actions
22 Two rich merchants trying to get court sympathy against each other
23 Two fighting siblings put a whole clan at risk
24 Two clans have been kidnapping each other as hostages
25 Two clans have been having assassins kill each other off
26 Two clans compete in sports of all kinds and locals cheer them on
27 Two great feuding merchant clans have both become banks
28 A new faith competes with old order among some nobles
29 Two families competing for public feats of charity and monuments
30 Two families carry on an ancient feud from long ago 
31 Important youth for arranged marriages was kidnapped by a secret society
32 Clan matriarch was taken hostage by a rebel kinsman
33 Noble has taken mistress of a major influencer hostage for political reasons
34 A family trying to raise hostage fee of cleric taken by savage humanoids
35 Child heirs of a noble taken hostage and family desperate and going broke
36 Court maiden has been taken by some horrible monster demanding treasure
37 Court youth was taken by a forest robber knight and taken to his gruberhole as a hostage
38 Lover of noble captured by enemies for blackmail
39 A senior family member was lost as a hostage years ago in distant war just returned
40 One clan runs a notorious inescapable private prison full of enemies
41 A popular court lover could be a foreign spy
42 A servant was caught reading noble letters and awaits court, torture and execution
43 One of the important courtier's lovers was a foreign agent 
44 A popular lady in waiting possibly poisoned her lovers and escaped with secrets
45 An important senior scribe of a clan going into hiding and selling secrets
46 A number of sales and servants have been discovered pilfering secrets of late
47 Sabotage from some enemy power has increased
48 Visiting nobles are very keen to see historic maps and learn local history from records
49 Visiting scholars examining family trees and records
50 A popular bard has been befriending court and learning about the land
51 Someone has been whispering about illegitimate heirs around the court
52 Courtiers are taking of war and trying to get support for a conflict
53 Younger heir resents older family leader who mysteriously dies from poisoning
54 False evidence of witchcraft cults has been used to ruin some clans
55 Poisoning went wrong and family leaders all died at a feast
56 Lord argument with bishop who was murdered recently by robber knights
57 Lord has been outlawed and has refused to pay tax, urges other lords do same
58 A recent attempt to kill a court member failed but assassin died before questioning
59 A tortured spy spoke of an unknown court member providing information to enemies
60 The leader of the court had a number of nobles rounded up for plots of treason
61 Noble killed many rebelling serfs then refused offers of charity from church to help
62 Two famous clan warriors had a private duel and both died weakening both families 
63 An older noble was poisoned recently making many fearsome
64 A noble was stabbed to death by servants in their own home 
65 Peasants rose up recently but the leaders of the movement were murdered
66 Letters revealing a murder plot had a noble beheaded publicly
67 A knight bewitched by dark elves murdered his whole family
68 A noble was exposed as a cult leader so they sacrificed all hostages and fled
69 Tools of an assassin were found in a noble's castle by accident
70 An old noble who died recently is rumoured to have been killed by own children
71 An elderly noble is squandering money on elixirs and cures for ageing72 A recent plague victim was found in the region and many are worried
73 A desperate search is on for medicine to awaken a poisoned maiden
74 An old noble has called all their house to attend a feast to announce retiring
75 An ailing noble has retired to a monastery and left money to their heirs
76 A recent outbreak of sickness killed many older nobles and people in power
77 An important court woman is pregnant but some question the real father
78 An old noble recovered from deathbed to find sons destroying the estate fighting
79 A strange illness bringing odd dreams to the area, some blame invisible imps
80 A number of strange deaths have been reported in the area this year
81 A fanciful kind of shoe or hat keeping local crafters and merchants busy
82 A new bard sound has everyone excited to hear the new school sound
83 New dishes from the other lands have become the fashion but there is a shortage of cooks 
84 A noblewoman has demanded a certain rare fabric for her wedding but the last wagonload was taken by bandits
85 A new hairstyle is popular but the church find scandalous and complain frequently86 Jousts are all the rage with nobility now and a new tournament is called
87 A new type of stronger faster horse from far away has reached the market
88 More knights have full plate now making older obsolete armours embarrassing
89 Many new preachers are gaining popularity but some now declared heretics
90 Witch mania strikes and witch hunters and panic break out across the kingdom
91 A noble has a haunting on their estate and at a loss what to do 
92 A noble has been struck by a curse and the magician responsible demands something 
93 A monster has been roaming by night near court worrying many who frequent it
94 Blood drained corpses of servants were found in the court chambers
95 A secret cult has been making attempts to infiltrate and influence the court
96 Witches have been spreading menace across the countryside
97 A powerful wizard has threatened the kingdom from their forbidden lair
98 Location of an ancient tomb complex has exited many scholars
99 A haunted ruin from the history of the kingdom stirring alarming some in court
100 A wicked evil priest menacing the kingdom has an underground temple complex

Thursday, 22 March 2018

Mutations of Cosmic Law



Original anachronisms d100
http://elfmaidsandoctopi.blogspot.com.au/2013/05/anachronisms-of-cosmic-order-my-first.html

Some weird stuff here but alignment oath lists are handy
http://elfmaidsandoctopi.blogspot.com.au/2013/06/power-of-tabu-magic.html

Law is more strange than people think. At its worse law is about turning the universe into a state of eternal stasis at it's best it is about peace and unity. Everything in between is possible. Many lawful cults exist and might mix with lawful evil or lawful good.  Some might think lawful sects actions are good but their altruism is just a mechanism not a truly felt conviction like with good people. Still it is better than being mugged in the street every day.

Some come with limited ammo which is hard to find most 1d3 clips total
More extreme bizarre, debilitating freak powers with mostly clear biomechanical quality

d12 Lawful Philosophies

1 Brotherhood of Eternal Stasis - time and the increasing disorder of the universe must be stopped by freezing the universe into a condition of eternal stasis. Only killing time can save the cosmos. Everyone is a disgusting decaying prison of imperfect matter
2 The Eternal Order - chaos is part of the cosmos and in breaking the universe into simpler components it is actually a servant of order. The cosmos eternally is destroyed and reborn.They are one of the most tolerant of others flaws and work with others
3 Scions of the Spirit - matter is imperfect, ony perfection in the spiritual world counts. You must prepare yourself to be enlightened and move onto the next level. Flesh is a prison and the gods don't care. Tend to be self tormenting and indifferent to suffering, anti sex and desire. Practice starvation and meditation
4 Knights of Order - discipline and will force are the answer to controlling your fate and you must help others even against their will. Its for their own good. Lesser beings don't see the cosmic picture and Law is the best deal in the long run. Mighty heroes can fight the beasts that gnaw on the cosmos and help prolong existence. They like to fight and even dominate others on their cosmic crusade
5 Scions of the Archons - serve the daemons of law the archons who operate the universe and do it impartially and fairly. At times injustice succeeds when order is weak. The scions wander to spread justice. The Archons aid the worthy with gifts and powers to help their cause and they take them if their agents become unworthy
6 Champions of Law - fight for cosmic law and directly travel to battle chaos at its frontline. The greater the incursion the more serious and worthy a enemy. When all is cleansed they find another. Planar travel is used when the cosmic axis swings back to law and the eternal struggle continues. Philosophising is less important than action
7 Heroes of Utopia - are struggling to make the world a better place and fight for order free from random violence. They gather to discus where their operations are needed and travel to destroy crime and banditry, or attack a unjust regimes. They might be good to some but really they are social engineers and believe helping all to live peaceful scholarly lives is close to their ambitions to help human kind experience the great final release of law
8 Lords of the Unity - all gods are just part of the unity and it is best to follow it's will directly without gods or the filters of local culture. The great all knowing one is all powerful but not as all compassionate as people might hope or expect. They preach of the all mighty one is love and operate charities to reach the common folk as well as persons of other walks of life. Sometimes the zealously war against any threats to the unity like other beliefs
9 Princess of the Universe - seek immortality and to battle forever against chaos. Most seek gifts from archons or lawful beings. They especially fight chaos immortals. Most followers practice combat and study alchemy
10 The Lords of Creation - time unfolding is the purpose of law and Law is the arrow of time. Some try to defy this especially chaos and they must be destroyed. Some try to change time or fate and they too must be destroyed. Everything has it's place and moment all is as it should be
11 Followers of the Presence - the presence is the cosmic god head and it conceals itself from us. Followers seek to commune with their strange spirit beyond the veil of mind or matter. Mostly perform rituals some are using experimental magical and other procedures to understand the presence and its unseen purpose
12 The Celestial Order - the great gods in the celestial city maintain the universe. The gods and devils have their place in the cosmic scheme but chaos demon invasions and foul gods using chaos are the enemies of law. The Order utilise advanced technology and dwell in the heavens watching for incursions of evil. Their technology is powered by magic and will power or sentient manna crystals. They communicate with the future to plan their campaigns and invention research by using bound time elementals. They abuse some of the universes powers but take care to justify their actions with their war on chaos


Mutations

Xor Bio Mutations
Necro Mutations
Reptilian Mutations
Diabolic Mutations
Plant Mutations

Faerie Mutations
Mental Mutations
Subterranean Mutations
Angelic Paladin Mutations
Cyber Mutations
Psychon Mutations
Surgical Mutations
Giant Mutations

Failed mutation system
Apotheosis Mutations - too many mutations
Mutant Character Class


d10 Sources of mutation
01 Bathed in the light of illumination
02 Spoke to illuminated being
03 Read a ancane document or formula
04 Anointed by beings of law
05 Struck by cosmic bolt from heaven
06 Contacted in a dream by higher powers
07 Tested by beings of law and found worthy
08 Exposed to rays of pure law from beyond
09 Burned by unquenchable flames or law and found worthy
10 Spirit of law entered your body
 
d10 basic types

1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain




d100 Minor Mutations
01 Sense north with compass sense
02 Cats eyes night vision, very reflective
03 Smell bad air or poison gas 1"/Lv
04 Telescopic vision see one mile by concentrating a round
05 Thermographic vision
06 Laser range finder - half range penalties
07 Air filter nostrils
08 Laser targeter system +1 missile weapons
09 Long range ears hear conversations as if close with effort 3"/Lv
10 Bat sonar 1"/Lv
11 Metallic or crystalline skin +1AC
12 Smells of otherworldly holy perfume
13 Marble or ivory skin +1AC
14 Cold skin to touch, harder to see with infravision or heat based sensors
15 Heat resistant -1/dice damage from fire or heat
16 Cold resistant -1/dice damage from ice or cold
17 Skin is hot to touch, stands out from heat vision 
18 Semi Precious stones grow in your skin 1gp/day
19 Silver skin can hit creatures requiring silver unarmed
20 Iron skin can hit creatures requiring iron unarmed
21 Breathe 10% less per HD or Lv 
22 Con save each round to stabilize HP loss when in negative HP
23 Toughness +d3hp +1/Lv
24 Can labour hard hour/CON point per day
25 Resist Poison +2
26 Resist Disease +2
27 Buzz saw in chest +1d6 damage to grapples 
28 Spotlight from chest 1"/Lv cone ten minutes per day/Lv day
29 Lactate miracle milk, feed person/Lv per day
30 Chest blazes with symbol of Law round/Lv dat 1" area light
31 Sterilised unable to reproduce or eunach
32 When dead a d4 clones burst from your corpse a day later
33 Sexless being with no sexual characteristics
34 Offspring are all clones
35 Offspring are born from gold eggs
36 Hermaphrodite able to reproduce with males and females 
37 Virginity restored every 24 hours
38 Eat 10% less per HD or Lv 
39 Drink 10% less per HD or Lv
40 Go to the toilet 10% less per HD or Lv 
41 Steel claws, 1d3 unarmed damage
42 Shock gauntlet +1 electric damage on punch or through all metal weapons
43 Held melee weapons glow 1" and become +1 hit and damage magic bonus
44 For every 10 shots of ammo you find one extra shot
45 Handgun built into hand 6" d8 damage, shot/Lv day
46 Conjure a knife into your hand once/Lv/day
47 Weapon leaps into your hand at will as if fast drawn
48 Open or close a door within 9" once/Lv per day
49 Clean a 1" area or object or a person well once/Lv per day
50 Unseen servant 10 rounds/Lv per day within 3"
51
 Always land on feet -d6 fall damage
52 Big Jump +1" jump distance 
53 Swift Footed+3" run speed
54 Run hour per CON point per day
55 Leaves no footprints even in sand or grass
56 Run 50% faster when charging towards chaos
57 Half damage from falling
58 Always move in straight lines
59 Never flee a chaotic enemy
60 Feet burn if on sanctified chaos holy places
61 Cannot knowingly tell a lie
62 Perfect glimmering teeth
63 Exhales smoke or steam
64 Spit out a hot coal to start a fire or does d3 pt damage 1" as a unarmed attack
65 Cannot swear or use foul language
66 Eat a strict humble diet
67 Never drink alcohol or take drugs
68 Always make fair bargains
69 Speak no ill or lies of any person
70 Flaming words come from your mouth round/Lv per day impresses people
71 Hair grows a inch/Lv per day

72 Halo around your head lights up 3" across, turn/Lv per day
73 Flaming aura around your head +d4 unarmed attack round/Lv day
74 Gem on forehead 100gp/Lv takes month to grow
75 Hair is gold or silver metallic and clipings word a gp/Lv per day
76 Helm appears at will +1 AC
77 Decapitation non lethal, can reattach head in one turn and will be ok
78 Glowing crown appears in command situations +3" command radius
79 Dazzling coronet, can dazzle one foe for -1 to hit one round/Lv in 3" 
80 Hear voices advising you in times of crisis once a day answers a yes no question
81 Slow aging 10% per level
82 Sleep 10% less per HD or Lv (no effect on relearning spells)
83 Can save severed body parts and re-attach if bandaged back together in a turn
84 Body parts regrow in one month for limb or week for finger if cut off
85 Body parts cut off become baby clones after a week
86 Gain a extra follower loyal to the cause of law
87 Heal a hp/hour reading sacred scriptures
88 Double your daily standard healing rate 1+CON bonus
89 May make a CON save to stop bleeding in one round
90 Chaotic holy water damages you for 2d4 a dose
91 Resist Illusions +2
92 Resist charms +2
93 Resist Fear +2

94 Prefers to be in charge as
95 Always knows best
96 Never surrender to chaos
97 Publicly justify your actions in the cosmic struggle vs chaos
98 Respect legal authorities
99 Avoid touching those of lower status without nececity
100 Avoid contact with the unclean or blood



d100 Major Mutations
01 Third eye laser, 2d6 once per 10 minute turn 3"
02 Third eye sense magic 1"/Lv
03 Third eye sense chaos 3"/Lv
04 Third eye power beam 5d6 once a day
05 Sense disease 3"/Lv
06 Sense poison 3"/Lv
07 Sense invisibility 3"/Lv
08 Bejewelled eyes worth 1000gp each, see through illusions 1"/Lv
09 Read any written language
10 Sense living or undead 1"/Lv
11 Heal in sunlight one hp per ten minutes
12 Can radiate light 3" radius up to hours/Lv day
13 Shock touch +1d3 damage unarmed or through metal weapon round/Lv day
14 Food or water carried remains purified and fresh
15 Gems set in skin d6gp/Lv per week
16 Resist level drain attacks one level/Lv per day
17 Covered in holy runes d4 damage to any unarmed attack by chaotic being 
18 Only harmed by magic or silver weapons
19 Gold skin +1 CHA
20 Protection from Chaos runes on body +2AC vs chaotic foes and saves
21 Amour +3 from metallic and bioplastic carapace
22 Armour +5 full metalic body
23 Mighty muscles +1 STR
24 Mighty Vigor +1 CON
25 Righteous might +d4 HP/Lv
26 Resist heat 1/2 damage from heat or fire
27 Resist cold 1/2 damage from cold or ice
28 Wings allow flight round/L per day full Mov speed
29 Chest beam 3" cone 3d6 damage once per lv/day
30 Does not require air to breathe
31 Immune to disease
32 Immune to poison
33 Eat inorganic rocks, wood, metal, bricks, anything
34 Parthenogenetic hermaphrodite, breeds without a mate
35 Does not require food or drink anymore
36 Resist stench and nausea attacks
37 Can call a feast of the gods once a day one seat/Lv day worth food heal d8hp
38 Children are healthy, childbirth is painless and child grows twice as fast
39 Anyone you have sex with has virginity restored
40 Urinates lawful holy water once a day
41 Conjure your favorite weapon into your hand at will from another plane
42 Any weapon held glows 1" at will, +2 hit and damage magic bonus
43 Weapons held do minimum of half damage round up normally
44 Thrown weapons return to your hand once/Lv day
45 Swift handed +1 extra melee attack per round 
46 Weapon does max one dice of damage once/Lv day
47 Healing Touch 2HP/Lv day distributed as willed
48 Knock as spell to open any lock once/2Lv per day
49 Auto Pistol 2d4 damage 3" cone once/Lv day appears in hand
50 Las Pistol 3d6 once/Lv day 9" appears in hand
51 Walk on water a turn/Lv per day

52 Walk on air round/L per day full Mov speed
53 Levitate 3" up or 1" across turn/Lv per day
54 Leap +1"/Lv one use /lv per day
55 Spider climb can cling tp walls turn/Lv per day
56 Dimension door once per day 1"/Lv
57 Teleport once per week mile/Lv 
58 Featherfall once/Lv per day 
59 Blink 1" once per level per day
60 Move 50% faster
61 Can cast Curse once a day
62 Can cast a Great Curse once a week dooming victims decendants
63 Can cast Quest once a week
64 Cast sleep spell once/2lv per day
65 Cast charm person spell once/2lv per day
66 Cast fear on chaotic target once/3lv per day
67 Breath fire 3d6 damage 1" cone once/Lv day
68 Cone of cold 4d4 damage 3" cone once/Lv day
69 Cast Monster Summoning 1 once/2Lv day
70 Cast magic missile per level day d6 9"
71
 Prehensile hair, as a hand can stretch to foot per level and swing from it 
72 Gem in forehead 1000gp, takes d4 weeks to regrow
73 Helm appears at will +2 AC but halves visibility and listening skills
74 Eye in a pyramid aura appears over you, fear 3" radius, round/Lv day 
75 Courage aura dispel fear in 3" radius once per level per day
76 Cast purify food and water once per round per level
77 Aura of protection vs evil 1" radius round/Lv day +2AC or Save vs chaos 
78 Dismiss entity once a week
79 Plane shift to plane of law once a week
80 Astral, Travel once a week one round/Lv
81 Imortal, no longer ages
82 Agility +1DEX
83 Does not require sleep any more
84 Regenerate 1hp/turn in sunlight
85 Cast cure poison once a day
86 Cast locate Object once per day
87 Cast cure light wounds twice a day
88
 Cure disease once per day 
89 Stone to Flesh once a week
90 Dispel magic once a day
91 Crystal mind +1 INT
92 Jade Brain +1 WIS
93 Ask yes or no question of great powers once/Lv per day

94 Detect Lie 1" round/Lv per day
95 Has a spirit of law, offers advice and casts as a first lv cleric
96 Commune with power of law once a week
97 Immune to fear
98 Immune to charm person
99 Has a spirit of law acts as invisible scout within 12"
100 Spirit of law inhabits your weapon +d4 damage vs chaos

d12 Apotheosis

01 Taken to the next world to join the archons
02 Find a gate of chaos and self immolate destroying it and you
03 Frozen in time and hidden to await the great battle of the apocalypse
04 All powers stripped for some imperfection and beings of law release you
05 Sent on a crusade in another dimension to battle chaos for eternity
06 Travel to another plane more in need of heroes
07 Evolve into a perfect being and ascend to a higher realm to serve law better
08 A god of law chooses you as his cohort and takes you away
09 In a blaze of flame you are reduced to a pile of lawful relics for future champions
10 You become a perfect being of light and move on to a higher existence  
11 Your soul attains perfection and you leave your corrupt body and the unclean world
12 Illuminated and your spirit ascends to godhood for an aeon of pleasure

Tuesday, 25 April 2017

d100 Diabolic Deaths of the Lotus Cult

Many players in my games in Shadelport have thought taking over the drug trade especially Black lotus much loved by seedy sorcerers in their pleasure domes (In my setting wizards have towers and sorcerers build pleasure domes for their sex and drug cult followers). When they looked into the drug came from a drug fueled empire overseas ruled by a subterranean cult that seemed like a few years of dangerous adventure. One sorcerer did manage to become a agent who brokered a deal between the cult and the Barron and became a successful middleman. That was about the best success and the drug remained illegal but the barron got more of a cut and could manipulate addicts into stooges for the secret police.

Generally anyone who meddles with the cult is targeted by assassins. Sometimes they are forewarned by a scroll with a poem or symbol. Sometimes not. Usually the cult use various increasingly bizarre assassination techniques which this table should help with.
Past blogs on this
http://elfmaidsandoctopi.blogspot.com.au/2017/01/sinister-underland-of-east.html
http://elfmaidsandoctopi.blogspot.com.au/2016/06/black-lotus-dreams.html

Fumanchu is interesting read. Pulp and comics often reveal fears of the time which are interesting yard sticks for prejudice of the time. Im interested in the history and evolution of these things. I guess I'm partly inspired by pulp but I do different things with this content. Fumanchu is more interesting than any white characters in the novels. The books say more about the writers racist fear than reality. My subterranean city that secretly rules the lotus kingdoms has a female ruler no player has ever met and probably wont.

A bit inspired by this
http://talesofthegrotesqueanddungeonesque.blogspot.com.au/2017/04/fu-manchu-and-nude-in-mink.html

Which links to this...

A cool blog on Fumanchu and pulp fiction book discussions
http://directory.libsyn.com/episode/index/id/5250238/tdest_id/417772

Dr Phibes and Marvel master of King Fu comics and even bond inspired this.
I like the TSR Agent13 sourcebook too, the novels were ok but brief.
I never liked Sherlock Holmes, sorry i hate the Author 

The table here handy for all kinds of nefarious skulduggery and exotic murder. Most have a possible escape and might serve as warning. You could have these used on a NPC also.

Poisons might be slow kind require antidotes that can start a quest or cult might offer you perform a task for antidote.

These don't happen in dungeons but close to home or even in your home. The more surprising the better. A pit trap in your bed is last thing an adventurer would expect but might require bribing servants or even magic. These are related to death traps but not quite. Assassin's may use proxies with bribes, blackmail, mind control or simply payments.

Cult assassins will often make a sign to warn others to fear the secret society. Possibly they may blame another party to start a war or harm several enemies at once.

Fumanchu uses deadly hashish to kill people who have amazing visions then die in agony just like you do from a few hits of a wizard bong today.

d100 
Diabolic Deaths of the Lotus Cult
01 Venomous spider in bed
02 Scorpion in clean clothes or boot 
03 Cobra in a mystery gift box
04 Trapped in sealed space with wasp nest or bee hive
05 Poison blowpipe dart or shuriken
06 Poisoned food or drink
07 Assassin in ceiling drops poison in mouth in sleep
08 Contact poison put on weapon, spellbook or favorite tools, slowly builds up 
09 Multi stage poison in different food and drinks
10 Plague contagion in bedclothes, possibly mummy dust

11 Poison needle placed in own equipment or home
12 Noose dropped from above by killer in tree or rooftop

13 Masked strangler with garotte wire or cord or scarf
14 Room sealed and flooded
15 Poison gas flooded in room while asleep or in package
16 Building made to collapse with acid and oxen tied to beams
17 Building exploded with spell or gun powder
18 Dangerous animals locked in room like panther or wolves or python
19 Dangerous monster released into sealed room with victim
20 Mutagen used on victim with witch hunters tipped off about demon spawn
21 Lured into underground chamber then sealed
22 Dropped through trapdoor and sealed in pit
23 Dropped through trapdoor into poison spiked pit
24 Dropped through trapdoor and sealed in well or subterranean river
25 Dropped through trapdoor into sealed pit with creature
26 Dropped through trapdoor into sealed pit with poison gas 
27 Dropped through trapdoor into sealed pit with alchemist fire trap
28 Dropped through trapdoor into sealed pit that fills with sand
29 Swinging pendulum on stair case or doorway or even bed
30 A servant or loved one controlled by drugs or spell with poison knife
31 Assassin disguised as a guard or servant or follower 
32 Doppelganger assassin in disguise as servant or follower or loved one
33 Mimic disguised as bed or pillow
34 Sheet phantom disguised as bed clothes
35 Loved one or follower killed and made undead sent to get close and kill
36 Potion put in food makes victim explode after some time elapses
37 Drop a gargoyle or stonework from wall or roof onto passing victim
38 Cause stampede of cattle or horses to trample victim
39 Rabid plague rats thrown in room then locked
40 Deadly grub like kyuss or rot grub dropped in bed in sleep
41 Poison arrow or dart fired by sniper or trap possibly in bed or at desk
42 Green slime dropped from glass vial from rooftop
43 Lasso thrown around victim neck tied to fast running horse saddle
44 Out of control horse coach runs over
45 Building sealed and set fire to
46 Town gang hired to kill victim
47 Town militia bribed to kill victim
48 Fake evidence of treason planted and secret police informed
49 Stabbed in public by disguised assassin with poison dagger
50 Fired on by snipers with bows, possibly poisoned also 
51 Follower or servant "accidentally" attacking by ambush during a attack or hunting
52 Bridge sabotaged when travelling
53 Horses startled (insect sting) make gallop out of control
54 Stirges released in bedroom
55 Candles or lanterns have slow burning poison added to fuel poison over time
56 Back stabbing assassin infiltrates house and attacks in privy or bedroom
57 Ambush from hired bandits targeting victim first then flee
58 Assassin in privy pit with spear impales victim on toilet
59 Suicidal knife wielder who swallowed poison if caught
60 Suicide squad of assassins who take poison if risk of capture
61 Suicidal disguised assassin tries to push victim off building
62 Suicidal assassin with explosive alchemist potion or spell explodes near target
63 Assassin disguised as healer uses poison potions
64 Assassin courtesan or attractive honey pot lures victim into vulnerable intimacy
65 Assassin will use city or castle portcullis by dropping on victim
66 Assassin will use city or castle or murderholes to kill with rocks or boiling oil or lead
67 Will cause avalanche or rockslide while on road
68 Assassin uses hidden siege artillery piece to attack bed chamber or privy
69 Monster such as cave lobster, python, giant leech or neo otyugh thrown in privy
70 Crane with freight goods being loaded or for construction dropped on victim
71 Narcotic vapour from tampered candles and torches send victim into drug coma
72 Dosed with drugs and assailed by normally invisible spirits
73 Dosed with berserker drug cant stop fighting to death next battle
74 Evidence of crime sends victim to prison where goalers bribed to kill them before trial
75 Gang murders easier but important target leaving evidence that true victim is the killer 
76 Victim kidnapped and tortured by masked cultists slowly for days
77 Victim kidnapped and and restrained in slow killing cruel apparatus 
78 Illusion that victim is a monster causing friends and lawmen to kill victim
79 Illusion that friends trying to kill victim creates fights, conflicts and trauma
80 Illusionary nightmare beast haunts dreams causing death by fear
81 A wizard is hired to lightning bolt victim while vulnerable
82 A wizard is hired to fireball victim while vulnerable
83 Invisible assassin climbs up walls to attack target in own room
84 Targets room webbed then ignited
85 Target is charmed to lure into alley and be stabbed by hired thugs
86 Gang of fanatic masked apprentices fire magic missiles and burst into smoke if killed 
87 A elemental appears to kill target sent by hired wizard
88 A magician sends a evil spirit to kill the victim
89 A demon appears to kill target sent by hired wizard
90 Dragon egg yolk spattered on victim, mother will hunt to ends of the earth
91 Frozen cube of troll flesh snuck into bed or privy
92 Polymorph into rat potion in food possibly a cat sent in to finish 
93 A succubus/incubus sent to seduce and charm victim then kill
94 A demon disguised as member of household attacks
95 Summoned monsters appear summoned by invisible wizard
96 An invisible stalker attacks victim in sleep
97 Gargoyles attack by night tearing open walls and carrying victim into sky to drop
98 Spectral hounds are sent by hired cultists to drag victim to another plane
99 Wraiths sent by necromantic cult attack by night while victim asleep
100 A minor deity is called on to send a servitor or avatar to slay the target

I welcome suggestions in comments
will do death traps for ancient and modern settings one day

Friday, 3 February 2017

d100 Philosophers Part 2



Long late sequel to previous post on philosophies. This one focuses on philosophers rather than just schools and details - will do a d100 philosophical treatises one day

http://elfmaidsandoctopi.blogspot.com.au/2016/12/d100-philosophers-part-1.html

d100
 Philosophers 
01 Philus the Taxonomer writes lists categorizing everything and students wrote learn them
02 Belerend the Observer experiments with lenses and has a spyglass he uses to spot merchant ships coming into market
03 Gamus the Healer a expert medic and now monster vivisectionist 
04 Dolrun the Metalurgist made new stronger metals and now works on metal golems
05 Sariam the Air Diviner a expert at predicting wind now interested in air elementals
06 Karill the Elusive a expert debater and legal council now aids wizards making pacts with planar beings
07 Prianna the Golden a expert at interpreting omens from the gods and their will
08 Aldmont the Builder experiments with new building methods and plans settlements
09 Una the Sage is a wise woman who is versed in many fields that strangers  pay to visit
10 Radnab the Gorger a expert cook and expert at measuring wealth and good fairly 

11 Kazaam the Mad preaches to his animal friends and any who listen to his secrets of fortitude and will power
12 Gudlub the Marsh Man contemplates in the swamp and has brought peace between men and the frog folk

13 Poola the Uncaring preaches on methods of being compassionless, ran away to live with the humanoids after being driven from city 
14 Onigard the Relentless teaches his students to be resilient and never give up
15 Perrud the Wise a expert builder, healer and scholar has been teacher of kings and has raised barbarians to civilization 
16 Godrub the Enlightened is a expert at finding pleasing sacrifices for the gods
17 Kirralee the Mystic is a prophetess and sage, her teachings have been recorded by scholars and spread by bards far and wide
18 Dollrad the Tree Sage is a expert herbalist and healer who teaches the secrets of trees, some say he was raised to be a druid as a slave child
19 Orda the Sea Mistress was taken by Tako to live under the sea and now has returned to teach common folk the lore of the sea king and how to not over fish 
20 Noola the Dragon Sage was raised by a dragon and is now a premier draconologist who has many secrets yet to reveal despite demands of wizards who crave them now
21 Ulrab the Corpse Reader is a expert on workings of bodies and wounds and observation but uses his skills to find murderers and aid the courts
22 Saldrab the Dabbler likes to help the common folk and is interested in everything. Has helped improve farmers tools and methods and gave away gold the king gave him to poor
23 Salradmar the Devious has aided rulers facing enemies with tactics and tricks but only serves to help commoners not empire builders
24 Tricemong the Alchemist is a genius of potions and artificer to kings, some say he is imortal and travels far under new names every few decades 
25 Sanderont the Poet lives in a grove writing poems and making fine wine, satyrs guard her and some say are her lovers, she preaches living in balance and harmony
26 Erebran the Brilliant is a great poet, healer and soothsayer who advises rulers and wanders the kingdoms seeking truth
27 Merromas the Trollsnatcher a expet in troll lore has many kept in cages, he dissects  them in hopes of discovering medicine and healing methods or to recover ancient troll lore from when trolls were civilized and smaller than chaos trolls but bigger than barn or bush trolls
28 Gorlok the Miner a expert in finding minerals and mining methods, who disappears for long periods into the under realms
29 Zirria the Beast Tamer writes lore on beasts and has many brought to her school. Of late she has wandered off looking for wild beasts in their natural lairs
30 Karad the Despairing teaches a melancholic philosophy which is popular with slaves but not with church or state
31 Palidag the Prosperous turned his brains to trade and now advises kings, some have imprisoned him but he bribed his way to freedom
32 Ormund the Meloncholic teaches the gods hate us and do not care, poor are most attracted to this and he has been banished from many lands
33 Gnudran the Walker teaches of other worlds and brings back great treasures, often recruits adventures but most die 
34 Elrehot the Shinning One a great beauty who teaches the science of reading character by skull shape. Only beautiful are qualified for this art and she collects many bleached skulls in her study cabinets
35 Gulden Draas the Doomed One is a expert on undead, burials and erecting untainted grave sites, he has his study in a ancient crypt and he knows many entrances to the land of the dead
36 Argandel the Silent a tongueless philosopher who writes texts on contemplation of the universe, his books are copied across many lands
37 Urfinglad the Comedian makes witty observations and writes plays actually with hidden meanings, teaches students optimism 
38 Lodron the Sparing a expert in miserly commerce and dividing wealth exactingly 
39 Tirrinagog the Gymnastic teaches arts of muscular culture and fitness, he claims extraordinary powers through flexing muscles and self confidence. His educational scrolls are sold to scrawnly male youths across the world
40 Karlestran the Egalitator preaches the duty of kings is to distribute pleasure and pain fairly among the peoples. A hedonistic materialist, she is often disliked for interfearing in the divine right of kings
41 Zorond the Wise teaches there is a single non sentient godhead that manifests emanations that seem sentient which offends most religions even the evil ones
42 Goramond the Pontificator contemplates any idea to a fault with slow deliberate logic which annoys most people but his eventual conclusions prove worth while
43 Colad the Elementalist teaches all things arise from interactions between the elements and souls and gods are just emergent properties on the elements
44 Pelanorus the Astrographer a expert on astrology, astronomy and navigation. She made calendar reforms and is consulted for celestial alignments and anomalies
45 Florian the Numanistic is a currency reformer and speculator who has reformed economies and helped ruin other states to allow hostile take overs
46 Zebagora the Nullist teaches nothing is real except suffering so everything is permitted
47 Carnab the Randomist teaches everything is just luck including magic
48 Askilan the Linguist analyses language in complex ways that just alienates people or is used by smug posers who want to seem clever. His school does offer good language studies however
49 Dunslinor the Maker theories future life will be autonomous magical constructs but mostly his school makes golems and war machines for kings and armies
50 Tearon the Mechanist teaches all life is just souless constructs made by gods as toys
51 Orinid the Eschatologist studies possible ends of the world, disasters and doomsday and she is often consulted by important persons when bad omens appear
52 Runewald the Diabolist is a expert on devils, demons and true names of evil
53 Cormen the Thanatologist  studies the nature of death and the inevitability and futility against the reaper 
54 Keramane the Vivathrope teaches secrets of health and vitality using unusual anf exotic treatments. He often feuds about the effectiveness of his methods with other healers and charges a fortune for his treatments
55 Dorlen the Magnetist uses mesmerism to treat patients and perform demonstrations
56 Korelon the Minimalist who teaches how to do more with less and has the cheapest rates
57 Arbornan the Forester has abandoned civilization and entered the sylvan worlds of satyrs and elves and tree folk, he rarely shares secrets with humans anymore when he once advised kings
58 Kameran the Musicologist theorised relations between matter and song and the structure of the universe, recently began studying bards and musical monsters
59 Ormond the Occultist is a expert in occult theory and logic who has outwitted wizards, cults and sorcerers on behalf of rulers, he is angered by shams and fears of magicians and teaches magic only to overcome it and tyranny, his theory is stripped of supernaturalism and based on materialism like a science
60 Dernaldra the Diviner interprets the obscure poetic prophecies of seers and mystics
61 Keladamaranad was raised by witches and now free teaches mental discipline and mystical self contemplation. Solitary monks are his main followers who abandon common lives studying his doctrines 
62 Uron the Defiler teaches the only way to true knowledge of the self is by breaking laws and taboos, so fornicating and drug abuse and murder are practiced by cults. Some followers reject these cults as debased and evil hedonists who miss the point of the teachings, Uron himself has been bricked up in a prison for decades some say 
63 Ardjat the Martialist is a martial arts teacher who only teaches fighting to those who learn his mystical philosophy of peace and balance. Many rulers and warriors come to him and he rejects them
64 Torjataran the Peacemaker travels the wold trying to end conflict between rulers and contriving situations to benefit each other. Many followers have been massacred in the past
65 Kerlana the Unicorn Queen is a great healer and peacemaker believes monster hordes can be dealt with and lives amongst them to influence their leaders. Most cannot understand how she does not get killed
66 Zentran the Iron Mind teaches strict maxims of uncaring selfishness and strength. For the underconfident he can help make them more assertive, for the already over domineering his teachings turn them into maniacs. Zentran currently is mad and in and out of prison or homless in the mountains 
67 Tollrenol studies the philosophy on non humans especially goblinoids to learn their thoughts and non human philosophy. Most humans don't appreciate his efforts branding hima traitor. Very few see worth in his studies and encourage him and copy his research
68 Orizihad the Dualist caame from the wasteland with a philosophy of absolute law vs chaos extremism that caught on with the mob and kings have used to justify war
69 Horace the Egalitarian preaches all people are equal and all wealth should be divided among community by philosopher kings, wealthy and nobility hate him, commoners love him
70 Kalegax the King Slayer learnd dwarf philosophy of society as a machine and individuals as cogs for the collective state. He has taken this to human lands and caused unrest among poor. He teaches rulers are subversive and against the people, a kind of parasite, his teachings are forbidden by many states and his followers have been caught using dwarf weapons from ancient caches 
71 Corilandra the Celestial contemplates otherworldly intelligence to seek wisdom and has made strides in questioning other beings, strange cults have begun to sabotage her work
72 Chrystantine the Examiner is a skilled assessor of value of things, opportunities and her advice is sought by kings but she only offers advice for peaceful and lawful purposes or defence
73 Erabos the Defender protects the commoner in legal battles with the state or against the nobility. As fame and popularity increased there are important people who want him dead and poor ready to make him a saint or riot if any harm her
74 Ganandru the Overcomer of Obstacles preaches a philosophy of heroic struggle against the odds. This is misused by some elitist noble sects but also loved by poor fanatics who throw away lives to better their communities. Many individuals use teachings to achieve great ends. The master has been in hiding for decades shamed by those who misuse teachings
75 Unrihad the Slayer of Ill Thought teaches pure contemplation and eradication of selfishness and evil. Many followers retire to live as asthetics which has radically altered transmission of wealth and reduced inner family murders and intrigue in noble houses. Traditionalists feel threatened by this
76 Gunupratanan the Remover of Barriers teaches meditation and inner mastery, followers shun wealth and can endure many physical torments. The master is deep in a cave meditating among spiders and cobras shunning the world of materialism
77 Zoranadagor the Flesh Render teaches flesh is weak and self abuse and starvation help you become godlike. His students exhibit magic powers but one sect are becoming increasingly linked to demonic cults. He dwells in a ruined dungeon shunning humankind 
78 Eronaghast the Gazer looks beyond to the stars to see mysteries within. His star gazing sect are uninterested in astrology or recording movements of the stars merely staring into the stars. Followers have been building towers away from civilization for this purpose, the master has stared so long his eyes are white and blind but he still spends nights staring into space
79 Genaridon the Saurian teaches reptilian wisdom is the best and helps followers awaken memories of their incarnations when reptiles ruled. Many other scholars warn he is being duped by serpent men wizards and implore kings to banish his school
80 Orbrihanus the Great Sage collects books from around the world and has opened libraries and schools. Recently she has sent scholars to teach literacy to the poor which has outraged priests and nobles
81 Bonbisat the Terrible travelled to ancient places of power and learned strange secrets from prehumans and the Arkons. Now she has returned to start a school and has been teaching meditation and magic to commoners which has angered the authorities. After she resisted them easily and threatened nobles with her power all fear and shun her
82 Payadstarum the Deviant has established a nation wide sex cult among the mercantile classes teaching magical power and enlightenment come through orgies and drug abuse. The sect has become secretive and increasingly includes nobility
83 Zerodnar the Winter Sage lives in the snow far from civilization in lands of mostly darkness. His followers expose themselves to cold and ice and fraternizing with races of the ice flows becoming increasingly distant from the world of mortals
84 Begorax the Dominator teaches strategy and the will to win at any cost. Nobles send him their sons and he incorporates them into his fanatic sect ready to take over the state. He plans a new society base on pillaging, slavery and brutality  
85 Uldragax the Spelunker was a natural philosopher seeking to go as far down into the deeps as possible to learn what is inside the world and what or if the world is supported by. His students have been exploring the deeps and many have disappeared. His school has many maps and detailed information of the under realm 
86 Voronian the Scarlet Sage operates a school and library but the cloistered students are not passive or weak. She teaches wisdom must be torn from the world and that the ignorant must sometimes be overcome by force. The scholars have even been acused of stealing from private archives but they provide knowledge to seekers on request for a minimal donation 
87 Erodnar the Invulnerable teaches iron will and immobility to his monastic students who prefer to study in isolated mountain libraries and scriptoriums.  The master and students have little interest in the affairs of the world but might intervene occasional if provoked or debated
88 Oolanskaad the Mystic abandoned conventional logic and sought truth through silent meditation in isolated wells and caves, he awaits signs of the apocalypse the only thing that will make him return to civilization with his scattered pupils 
89 Maagdeborg the Chosen is a expert in ancient and lost kingdoms and their philosophies. Students collect samples of writings and artifacts and the school studies them to reconstruct the past 
90 Konisgaren the Dreamer examines the hidden realities of dream and nightmare lands 
91 Glorimunuk the Cynic teaches meloncholic rules and maxims for living in a horrible uncaring universe, likes to adopt elderly and sickly dogs 
92 Morgalan the Explorer travels the world to confirm her theories of natural philosophy. Also works on ship design and testing them 
93 Knargran the Interloper writes theories other planar life and works on gate devices to hopefully explore other dimensions 
94 Eloran the Whisperer teaches chaos can be dealt with, controlled and used by law which inspired numerous lawful evil rulers and chaos came to call their subjected kin Khaos. 
95 Kirrilos the Pragmatic teaches you can enslave and use beings of chaos to labour and pay for their crimes rather than just kill them, later he began setting up camps and selling their hair and body parts and fertilizer before priests and paladins drove him away into hiding
96 Wardran the Idiot preached to chaos church that sentience and technoogy are too lawful and taught followers to use trepanning to free themselves from the lies of law and order
97 Vordran the Warped teaches chaos is not to be feared and mutations are heroic. The philosopher is now a gelatinous mess of eyeballs and slime but he still preaches the cosmic secrets he has learned to those who visit him in his pit
98 Koolaman the Lucid teaches seeing through illusions and false hood with his 27 rules of verification
99 Lorinastra the Lawmaster contemplated the mysteries of cosmic law from her slumbering tower and now she has made mechanical constructs from her arkon sent knowledge to serve her and order. Her sect hides in isolated places to await for chaos incursions. Many of her students wander the land and cities looking for agents of chaos to be reported and destroyed
100 Krotunis the Pure specializes in cleanliness and moral hygene to avoid the taint of chaos. With ritual bathing and examination of naked persons, the students of Krotunis can determine if a subject is tainted. Students have filled libraries with volumes on bathing and avoiding chaos popular with fanatic and puritanical zealots