Monday 26 December 2016

d100 Tainted Elfborn


Elves who live under the will of their version of the elf queen and king are safe and able to breed true elves. By entering sacred marriage ceremony their love is dedicated to their clan ancestral monarchs . For elves outside elf land and exiled from the loving grace of royal masters they return to the magical breeders of life that populated the world in the late dawn age. Some clans relish the curse and tribe may have one version only curse for whole tribe. This will change the nature of elf clans quite a bit. Some devout human elf cultists might mate with elves deliberately for strange elf blessing.

Goblins are related to shrubs, vines, fungus, lichen, algae, ferns, succulents like cacti and any smallish plants. Bigger goblinoids evolve from goblins. Elves often employ them but they often run wild. Elves will plant goblin and even orcs between their lands and human kingdoms. Bright sylvan or dark fungal versions of goblinoids are quite different to the typical wild goblins who mutate and create sub breeds in a few generations in a environment. Bright ones tend to be ivory fair or green vegetal skin. Dark ones are black, grey or violet skin. Wild goblins often brightly coloured even piebald.

Back in the Dawn Age elves were made to help the gods and spirits that operated nature. They in turn made many other breeds that are common today. Immortal elves find pregnancy a ordeal but often perform it out of social duty. The cursed elves reproduce lots of strange children to create a viable elf which they consider mothers heroic. Many elves are lascivious and quite carnal. The males happily mating with humans for a lark then run away. Only a desperate Elf maid would mate deliberately to reproduce with a human but many may tease or experiment on humans.

Elves are the first humanoid race to reign on behalf of the gods. They created most animals and many monsters. They created goblinoids to do their dirty work and orcs were made by dark gods to destroy elves from elves own dead. Humans appeared at the fall of the Dawn age and the start of the monster age when tyrant beast men entered a unholy covenant to rule. More men were created from beast men and lived still as beasts, the barbarians and wild men. When man revolted many monsters and other races were  destroyed in revenge. Many creatures and races hid themselves or sealed themselves into dungeons.

This table is to be rolled when only one parent is elf or parents are both elfish cursed outlanders.  Elves fallen to chaos more likley to use it too. It could be used for sylvan transformations.

d6 Basic Birth Type
1-2 One Child d4 1=elf 2=half elf 3=changeling 4=random d100 Tainted Elfborn
3-4 Identical Twins d4 1=elf 2=half elf 3=changeling 4=random d100 Tainted Elfborn
5 Different race twins 1=elf 2=human 3=goblin 4=random d100 Tainted Elfborn6 Goblin Litter d6+1

d100 Tainted Elfborn
01 Elf, but different breed
02 Elf, unique type of elf
03 Elf, extinct type of elf
04 Elf, from celestial court 
05 Goblin litter d6
06 Kobold litter  2d4
07 Hobgoblin
08 Bugbear
09 Changeling, animal or plant type nature spirit
10
 Elf, half elf who can pass as human
11 Human
12 Gnome

13 Dwarf
14 Halfling
15 Centaur
16 Faun
17 Beastman abhuman
18 Mineral or elemental abhuman
19 Plantman or fungi abhuman
20 Orc
21 Sprite 
22 Leprechaun
23 Faerie
24 Dryad
25 Brownie
26 Litter of gremlins 3d4
27 Nymph
28 Nixie or pixie
29 Undine or Sylph
30 Doppelganger
31 Bear cub
32 Badger
33 Litter of 3d4 rabbits or hares
34 Litter of 2d4 kittens from wild cat
35 Litter of d6 puppies or wolf cubs
36 Beaver twins
37 Twin deer
38 Twin goats
39 Fox kits d4
40 Litter of 2d4 weasels, stoats, pine martins, otters etc
41 Doves or bats born adults fly away to the wild
42 Swan Eggs 3d4 or ducks or geese
43 Pheasant Eggs 3d4 or other wood or grass or wet land birds
44 Salmon or eel or pike or other fish huge egg clutch
45 Snake egg clutch or tortoise or crocodile
46 Mass of frog spawn or newt or salamander or toad
47 Cattle or pony
48 Lion or tiger or panther or leopard
49 Pleistocene megafauna d4 1=sabretooth 2=mammoth 3=rhino 4=glyptodon
50 Dinosaur egg
51 Ogre
52 Hill giant
53 Formarian
54 Harpy
55 Griffon
56 Unicorn
57 Chimera
58 Hydra
59 Sphynx
60 Dragon
61 Lamia
62 Naga
63 Banshee
64 Manticore
65 Minotaur
66 Hag
67 Nightmare
68 Hellhound
69 Dire wolf pup
70 Ogre Magi
71 Satyr
72 Purple worm egg
73 Giant spider
74 Giant scorpion
75 Myconoids
76 Needleman
77 Shambling mound
78 Sylph
79 Troglodyte
80 Troll
81 Insect swarm
82 Carrion crawler grub
83 Giant octopus
84 Willow the whisp
85 Yeti or white ape
86 Giant snake
87 Giant cave squid
88 Owlbear
89 Hook horror
90 Grell
91 Treant seed
92 Mermaid
93 Diabolic changeling
94 Demonic changeling
95 Elemental changeling
96 Talking animal
97 Lesser devil
98 Lesser demon
99 Small elemental
100 Minor nature spirit

This is increasingly sounding like a Japanese comic but it is only for elves

Saturday 24 December 2016

d100 Elf Gifts



These are handy things from grateful elves or other sylvan or faerie or even animal folk.

d100 Elf Gifts
01 Leaf wrapped vegetarian Long Life Rations 2d6 days, no weight
02 Cloak of Elven kind helps wearer hide in forest or mountains or against unworked rock
03 Boots of Elven Kind helps wearer move silently when trying to sneak
04 Musical Instrument worth d6x100gp and +1 to any musical skills
05 Silver Dagger glows if goblinoids or orcs within 6" 
06 Spear that changes length from dagger to spear to long spar or lance
07 Set of single edged silver shortswords with fine scabbards
08 Goodberries 2d4 in a bag heal a HP each or supplies a days food
09 Jaunty Elfish Hunting Cap +1 to spotting things rolls
10 Elfin silver sabre sword d8 damage

11 Pot of d10x100 gold pieces that melts outside elfland within 24 hours
12 Acorn if left in larder fills with 30 days of food by dawn

13 Bottle of addictive elf wetnurse milk incredibly delicious and equals a day of food
14 Lump of Coal that burns for a month 
15 Glowing marsh melon makes light as a candle for month or 3"radius if burst for a hour 
16 Jack O'Lantern if lit and placed near door will arise as scarecrow if strangers enter house
17 Honey Comb drizzles a spoon of honey a day or can use up by summoning a bear
18 Teabag that lasts a year with tasty refreshing herbal tea
19 Ground Roast Spiced Chicory Powder makes tasty warm drink, enough for 20 doses
20 Bottle of White Desert Wine excellent vintage worth 60gp
21 Magic Beans, if planted becomes a plant sprite overnight d4 in bag
22 Wolf Weed Seed, if planted grows into a loyal pet vegetal wolf beast
23 Acorns that grow a tree overnight as if 30 years had passed d6 in a bag
24 Acorns of healing cure d4 with d6 in bag 
25 Flower Seeds each covers 1" square in thick pretty flowers in pack of d6 
26 Goblin Seeds each grows a warrior goblin in 24 hours, pack of d6
27 Vine Belt can grow lengths of strong climbing and swinging vine, d6" per day 
28 Hair Seeds make flowers grow in your air for a d6 months, d6 doses in pack
29 Fire Pinecone inflicts d4 in a 1" square
30 Berryseeds, a handful of seeds grow a 1" patch of fruiting berry bushes by dawn
31 Arrow that always points home
32 Quiver of 12 long range arrows that get no rage penalties
33 Quiver of 12 silver +1 arrows 
34 Lycanthropy Arrow, most frequently inflicts victim with werewolf disease if they fail save
35 Charming Arrow hit as a charm person spell and causes no damage
36 Plague arrow, causes disease if target fails to save
37 Quiver of 20 silver arrows
38 Arrow of Healing cures 2d8+4 HP on struck target (causes no damage)
39 Iron Arrow is +5 and does 2d8 damage vs supernatural and magical creatures and races
40 Leafhead Arrows in quiver of 20 bump up bow damage to d8
41 Elf Cat loyal 20lb cat, expert at hiding and climbing HD 1+1 AC16 Dd6 MOVE 16"
42 Elf Hunting Hound with nice hair HD 1+1 AC14 Dd6 MOVE 24" Sprint
43 Elf Hunting Falcon, will catch rabbits and birds skillfully and warns of hazards ahead 
44 Elf Magic Goat can translate many animal, human and Elf conversations and has milk 
45 Elf Finch can carry whispered messages from person to person 
46 Elf Work a small pocket size stinging snake that protects purses 
47 Attractive but grumpy fairy in bottle who dances in hopes of being released or fed
48 Faerie trapped in amber looks shocked, if carefully removed is very grateful to rescuer
49 Elfin Peacock, decorative alarm, hates snakes and screams if strangers approach home
50 Pet Squirrel, gather and sort scattered items very quickly if commanded, adorable
51 Boar Tusk Comb, makes existing hair grow 20% faster if used daily to brush
52 Stag Helm, gives a antler headbutt attack extra for a d6 damage once a turn (10 min)
53 Owls Crown allows a human to see in the night like a owl, needs some light to see
54 Bull's Torc gives the wearer +1 CON if standing on unworked earth or stone or wood
55 Beavers Teeth, if implanted in holes left by teeth, gain ability to eat wood like a beaver
56 Weasel Claws are gloves that improve climbing abilities while worn, d3 unarmed attack
57 Badgers Claws are gloves for digging, move a foot of earth per round, d4 unarmed attack
58 Otters Gloves are for swimming add +4 to your MOV in water, very warm and dry
59 Bats Ears fuse with your ears providing sonar vision and perfect dark vision
60 Toad leather vest makes you toxic to eat while wearing, bite attacks save or avoid
61 Moss Potion covers d4 1" squares with rich thick soft moss, lichen and ferns
62 Moon Tree Potion grants permanent second sight near full moon for 3 days
63 Celestial Tear Potion allows drinker to levitate to the moon and back in a single night
64 Golden Orb Potion if used drinker glows 3" radius that undead find repulsive -2 to hit
65 Star Potion if drunk gives visions of dreamland suggesting a quest and travel there
66 Brazen Noon Potion makes the drinker immune to natural fire till next dawn
67 Blue Mushroom Potion makes drinker sense the nearest d3 gates within 12 hours march
68 Heavenly Lotus Potion makes drinker gain +1 Level for a d6 hours
69 Dragon Ambergris Potion, can vomit fire bolt 4" 3d8 damage once
70 Unicorn Horn Potion cures poisoned person or nuetralizes a poison in liguid
71 Name of fairy knight who will negotiate to fight once in return for a promise or pact
72 Name of a fairy lady who will attack a supernatural enemy for you once if called
73 Name of the Blue Lady who if called brings a letter from your fairy godmother once
74 Name of the faerie knight who will carry you and your servants as per teleport once
75 Name of a faerie princess who will conjure a mile long fog bank that lasts for a hour once
76 Names the king and queen of bright elves and dark elves, befriend faction of elves once
77 Names of the Harlequinade, calls a creepy elven carnival to a location for a single day  
78 Name of the Tree Ancestor, if called will sprout a plant with d6 goblins in pods, once 
79 Name of the Horned One , if called by night will send a servitor gargoyle for night, once
80 Name of the Wild Hunt can be called to set upon a villain or fugitive, once
81 Lesser demon bound in rock freed if broken might fight if freed as favour but don't trust it
82 Faerie Swarm Bottle acts as a insect swarm spell, an choose to take coins instead of HP 
83 Pipes of the Satyr are able to play a single lascivious tune by anyone who plays it 
84 Horn of the Banshee  if used by night all within mile afraid to go out side, one use
85 A Hand Mirror with a pocket universe complete with cursed undying eccentric occupants
86 Ancestral bundle of human bones from the dawn age returned to your race after aeons
87 A grumpy argumentative faerie in a jar but a good scout and spotter glad for release 
88 Moss of the Tree Men allows user to speak to plants for a hour d4 doses a bag
89 Wrist sundial, a time piece and navigational aid in a attractive bronze bracelet
90 Wolf Biscuits, if fed to a wolf it becomes friendly towards feeder, d6 per box 
91 Holly Leaf Crown +1CON when worn on head 
92 Silver Moon Bow makes every arrow fired act as if silver
93 Living Branch Bow grows d6 arrows from it each day as long as watered 
94 Silver Torc gives wearer +1 DEX in night or darkness
95 Copper Ringlet allows you to speak to one common animal
96 Silken slippers make you immune to spider or magic webs and improve your dancing
97 Sprite Idol can be awoken as a sprite to serve for on hour once
98 Silver Ring can call for help from sylvan beings once for a rescue
99 Ivory Ring wearer can turn into wild boar under a full moon (three days per month)
100 Thorn Crown can cast Entangle three times a week

Wednesday 21 December 2016

d100 Philosophers part 1


Philosophers in fantasy rpg's?
Not something that springs to mind in most settings. Focus on modes of thought and finding the truth through argument and logic. Study theory of knowledge and ethics. Might offer important knowledge, solve riddles, ethical advice, teaching, expertise. Philosophers ideas sometimes become popular influencing law makers, conquerors, commoners, educators magicians and more.

Experience
Student of philosophy d3 levels
Philosopher typically d4+2 levels
Teacher of philosophy d6+4 levels

d8 Class of Philosopher 
01 Wizards who ask metaphysical and material questions to further magical studies
02 Sorcerers who contemplate their powers and will and their place in the universe
03 Bards who tell entertaining lessons and specialize in rhetoric and sophistry
04 Clerics who follow abstract philosophical concepts, cosmology, eschatology and metaphysics
05 Monks are athletic philosophers given over to contemplation and self knowledge
06 Warriors who pragmatically kill people and offer simple brutal wisdom
07 Rogues who are concerned with linguistic trickery, plunder, power and politics
08 Several classes

d40 Disciplines
01 Anatomy
02 Physics
03 Alchemy
04 Cosmology
05 Ethics
06 Epistemology
07  Logic
08 Theology
09 Language
10 Mechanics
11 Botany
12 Zoology
12 Hydrology
13 Geology
14 Meteorology
15 Thanatology
16 Astronomy
17 Eschatology
18 Dungeonology
19 Mythology
20 Aesthetics
21 Self Knowledge
22 Geometry
23 Athletics
24 Education
25 Politics
26 Mathamatics
27 Music
28 Warfare
28 Rulership
29 Justice
30 Medicine
31 History
32 Geography
33 Phrenology
34 Numerology
35 Divination
36 Occultism
37 Science
38 Magnetism
39 Spiritualism
40 Immortality

d20 Methodology
01 Deep Meditation for months
02 Intense Contemplation of subject
03 Seclusion in a cave or hermit shack or in nature
04 Starvation, exposure and self abuse
05 Debating other philosophers
06 Getting drunk in a grove and writing
07 Thinking in comfortable chair with cats
08 Breaking taboos on sex, food, hygene or vice
09 Living homeless with almost nothing
10 Debating with students
11 Public speaking in common places
12 Getting drunk or drug abuse
13 Dancing and athletic feats
14 Speaking in courts advising nobility
15 Communing with nature and wild beasts
16 Research in library studying past experts
17 Wallowing in misery
18 Testing hypothesis with experiments and tests
19 Socializing at dinner parties with thinkers
20 Communing with otherworldly entities (tricky)

Styles of Work
1 Dialogue
2 Epic
3 Rhetoric
4 Poems
5 Oratory
6 Play
7 Odes
8 Prophecy
9 Monologue
10 Treatise
11 Testament
12 Maxims
13 Codex
14 Letters
15 Hymn
16 Commentaries
17 Inquiries
18 Fables
19 Riddles
20 Aphorisms

d20 What happened to that famous philosopher?
01 Burned for heresy by church
02 Executed by state for trouble making
03 Made it rich and lived well
04 Involved in despotic take over that eventually failed
05 Offended rich or powerful person
06 Died alone in poverty
07 Died happily married with lots of children
08 Advised a tyrant and died shortly after patron
09 Struck by lightening or other "natural" event
10 Killed by angry mob
11 Eaten by monster (sphynxes common)
12 Died of exposure and hunger
13 War hero who received state funeral and monument
14 Ideas wildly popular during lifetime and a while after death
15 Killed in a fight in pub or marketplace
16 Died after going mad from syphilis and espousing rubbish
17 Died very popular but students split into squabbling factions
18 Works were banned by state or church who burned books after death
19 Killed trying to prove idea or with apparatus failure
20 Taken away by divine beings

d10 Schools of Philosophy
1 Elemental Materialism - everything derived by one or more elements
2 Cosmic Structuralists - planes structured in opposite cosmic forces
3 Ethical Taxonomy - the nature of good and evil
4 Natural History - the natural world and living things
5 Pragmatic Realism - practical functionalist thought for every day life
6 Logical Realism - use of logic to dictate the nature of reality, mostly by thought experiments
7 Mystical Realism - true knowledge of inner self leads to understanding cosmos
8 Arcane Realism - the theory of magical arts and sciences
9 Juristic Legalism - law makers and judges theorise best codes, best life, kings and citizens
10 Theological Metaphysics - explain things through the will of the gods


d100 Schools of Philosophy
01 Fire is the prime element above all others and is the source of everything
02 Air is the prime element above all others and is the source of everything
03 Water is the prime element above all others and is the source of everything
04 Earth is the prime element above all others and is the source of everything
05 All the elements in harmony explain all phenomena
06 All the elements in violent struggle explain all phenomena
07 Earth Air and Water are the true elements, fire is not a thing
08 The elements include a fifth element a spirit filled void that binds all the worlds
09 Para elementalists use combination elements lightning, ice, mist and crystal
10 Quasi elementalists use 
combination elements radiance, metal, shadow, wood

11 Chaos is the true prime element, law is eternal stasis, inaction and death
12 Law is the prime element, chaos is a entropic breakdown of reality and destruction

13 The balance seeks to keep law and chaos restrained and in harmony to benefit the world
14 Lawful Good teaches to obey laws state of holy law and to be kind others
15 Lawful Evil teaches to use the laws of powerful to benefit yourself at cost to weak
16 Chaotic Good preaches altruistic hedonism, goodness only works with freedom 
17 Chaotoic Evil preaches no restraint in killing, cruelty, only recognize brute force or desire
18 Primal Chaos teaches chaos must resist seduction of intellect, thinking and sentience
19 Khaos is a corrupt philosophy where devils used demons to control mindless chaos
20 Good preaches you should help others, be kind and do the most good for everyone
21 Evil preaches selfishness and cruelty, rob the weak and punish them 
22 Neutral use good and evil to benefit the self and their own kind as required
23 Elemental Evil claims by uniting evil elementals they will control the universe
24 Demonic Evil study demonic sigils, names, titles to gain power over the world
25 Diabolic Evil study the political machinations of devils and the hierarchy of hell
26 Elder Evil study prehumanoid gods of darkness, their servant races and their history
27 Necromancy studies the power of death, the void, spirits, the underworld and undead
28 Elemental purist select one element, hate all others and oppose one as a enemy
29 Somnambulists study dreams and the dreamlands, illusions a phantasms
30 Celestialists study the angels, archons, devas, cherabim and nature of paradise
31 Beast Mastery study the ways of animal kind, man is just a beast
32 Plant Mastery study the living power of the world tree, herbs and plant spirits
33 Fungi Mastery study the living power of the world shroom, drugs and fungi spirits
34 Healers dedicate themselves to healing others and caring for the sick and teaching
35 Weather Mastery studies seasonal climate shifts and predictions
36 Alchemists study the chemical and occult properties of materials and life
37 Natural Philosophers study all the systems of nature and it's correct balance
38 Materialists claim everything is made of tiny modrons following complex but strict rules
39 Astrologers see the stars for predictions, analysis of problems and movements of gods
40 Anatomists perform dissections to study how bodies work but (but dislike being burned as necromancers or heretics)
41 Stoics are pragmatic and famous for enduring suffering and piety to the divine
42 Cynics say everything will be worse than you think and are pessimistic
43 Realists demand proof and observable examples over word games and pure logic 
44 Materialists seek physical explanations and workings of reality
45 Utilitarians try to inflict the most pleasure and good on the most people possible
46 Hedonists say pleasure is the most good but long term pleasure better than quick ones
47 Mechanistic Socialists inspired by dwarves to work collectively on communal machines
48 Morbidism revel in gloom, doom and the pointlessness of life, life is suffering
49 Village Communalism believe everyone should live like peasants and kill the rich
50 Positivists have can do spirit and are always optimistic, it is pragmatic to act happy
51 Fluxians debate the movement of energy and changing states of matter
52 Statics debate the inherent illusion of change, life is eternally recursive again and again
53 Legalists seek to reform everything and are keen to destroy the old order and history
54 Formulists like everything explained with numbers, diagrams and formulas
55 Phantom Realists preach life is a dreamy illusion, if the dreamer wakes everything ends
56 Demonic Mechanists preach all nature animated by invisible demons there is no free will
57 Dualists preach two all powerful beings battle to control or destroy the universe
58 Monists all is part of a single great mindless being, those who understand this know most
59 Aeonists believe world is mashed up from remains of previous universe by a lazy god
60 Devolutionists believe we are reincarnated from monsters and killing them is purification
61 Mediumism believe you can channel spirits of dead or yet to be born to learn of future
62 Exactism practice physical disciplines and the master beats students who fall short
63 Devaism practice meditation and non harm of living for the serious practitioners
64 Bruteism only by torturing and making others suffer can you truly feel alive
65 Tanism practice sex rites and drug abuse to gain enlightenment, critics claim it is bullshit
66 Roulettism believe you only feel pleasure when risking everything for the moment
67 Apeists believe everything is a imperfect copy and free will is just copying others
68 Mono Cosmicism meditate to commune with the world spirit in hopes of release
69 Self Cosmicism meditate to commune with true self and control body and desires
70 Monadism teaches life is related through the first being and we should all love each other
71 Arkanism teaches wizardry is the sun source of science and knowledge and the universe
72 Planarism teaches world is shallow sideshow to the ultimate reality of multiverse
73 Arkane Reptilianism believe the reptile overmind shall return the age of reptiles rule
74 Spherical Recursion teaches world is a hollow sphere within a sphere eternally
75 Cosmic Arborealism shows the cosmos is interconnected by a wood between worlds
76 Octomantic Correlationism pits 8 schools of wizardy in confict as the cosmic trigger
77 Insantism believe universe created recently complete with false memories and history
78  Autamonism teaches everything is clockwork mechanism running down with no free will
79 Atomic Realism claims all things made of tiny cosmic motes with individual soul particles
80 Metamodronism says there is one modron and all are minute parts of it
81 Divine Regalists teach rulers are bound to their lands fortune and fate to the cosmos
82 Universal Judicialists teach justice principles must be applied to all equally forever 
83 Hedonstic Realists seek to appoint a ruler to apply pleasure or pain to all subjects
84 Codifiers collect and debate laws for the best justice but feud among peers lots
85 Hegamonists seek to establish a lawful utopia, criminals are to be killed by automatons 
86 Consciencialists teach a actual demon and archon watch our every moral choice
87 Egalitarian Selfism preach all are equal and obligated by love to serve society
88 Cooperative Pacifism say all beliefs can be accommodated in name of peace and love
89 Combatists study strategy and warfare and place soldiers above the weak
90 Peasant Realism preaches farming life is best and all other work is a folly
91 Law vs Chaos is all that matters, more extreme the manifestations or conflict the better 
92 Good vs Evil is all that matters, more extreme the manifestations or conflict the better 
93 Light vs Darkness in cosmic battle are all that matters but a bit more difficult to pin down
94 Light and Darkness are in harmony and the wise person balances these forces
95 Life vs Death are cosmic forces locked in struggle to maintain fragile existence
96 Conspiracist Empiricism believe secret societies and cults control history
97 Temptationists believe godhead makes all events a test to see if souls worthy of progress
98 Indiferentists believe divine made everything but doesnt care and nothing matters
99 Spiritual Evolutionists teach spirits migrate from body to body, evolving towards godhood
100 Glorious Stasis school shows the universe is a great broken machine now in linear time

Next texts and and actual philosophers
I might do a xmas crowd sourced extra weird philosophies too, like today's but more gonzo or a planet psychon alliances table. Have starts of a goblin gifts and elf gifts tables. Reading LMFP again too as my travelling book. I had to vacate a house again and was out in 24 hours. My stuff in storage and im now in adelaide.


Thursday 15 December 2016

d100 Krampus Pranks


I had a boss from Grumpus Europe who told me horrible things they did. Pretty much seemed like a excuse for poor to play tricks on the rich and blame a moralistic monster. Big Fun. Possibly a monster could play these tricks on party of village or peasants might think adventurers jerks and use these on party. Gremlins do this stuff too. Imagine racing across country with horrible pranks to slow party down. Or every time party return to village after dungeon bashing they face horrible pranks. Winter with snow probably make everything more inconvenient.

d100 Pranks for anoying magical beings
01 Shit in muddy clogs left outside
02 Replace food with coal
03 Rub shit on laundry
04 Rub honey on possessions so ants swarm on them
05 Put wasp nest in baggage
06 Grease weapon handles
07 Tar on saddle
08 Let goat eat clothes
08 Bugs in boots
09 Wet laundry so freezes stiff as board
10 Urinate in water supply
11 Put angry rat in bag
12 Puncture hole in wineskins
13 Put earwax in tankards
14 Snake in boot
15 Rotten eggs in bag
16 Fish heads in bag
17 Skunk in bed
18 Offensive sign on back
19 Doors jammed shut or locked
20 Fill bags with sheep giblets
21 Dead puppy in baggage
22 Salt removed from all food stuff
23 Overly salted food and beverages
24 Urinate on bedclothes
25 Pin placed somewhere painful
26 Knife in back of chair
27 Bucket of cold water over doorway
28 Full chamber pot over door
29 Stinging nettles in boots
30 Scorpion in codpiece or boot
31 Huge hairy spider in bed
32 Huge frog in chamber pot
33 Death threat from local bandit
35 Bill from tax man
36 Set fire to horse or pet|
37 Beehive under blanket
38 Deer musk on clothes attracts angry bucks
39 Zombie hand in bed
40 Diarrhea inducing herb in food
41 Parasite eggs in food
42 Militia arrive with your signed confession of witchcraft
43 Willing young bride/groom and pitchfork armed father arrive
44 Goat in spicy costume in bed
45 Priest thanks you for leaving all your loot to church
46 Note from angry wizard demands revenge for your insults
47 Challenge to duel for insulting honour of noble
48 Starts a fire in your bed
49 Wake up with signed soul contract to hell in hand
50 Hideous person in bed in morning, announces you are now married
51 Someone throws a sloppy pie in face from rooftop
52 Orphans with your signature on adoption certificate happily turn up
53 Wanted poster with name on it in street
54 Severed head of the Grandfathers of Assassin's nephew found in bed
55 Horses head found in bed in morning
56 Treasonous pamphlet found with your name credited as writer
57 Succubi/incubi summoning scroll with fake energy drain protection ring found in box
58 Love potion bottle found actually inflicts lycanthropy
59 Healing potions replaced with poison
60 Rot grub in hat in morning
61 Throat leech put in potion
62 Kyuss grub inserted in horse or pet or follower
63 Follower polymorphed into poodle
64 Hungry ferrets slipped in bed covers by night
65 Fake invitation to crazy paranoid noble's house
66 Contraband or stolen goods in pack, militia searching building from tip off
67 Hair turns strange colour overnight
68 Monster egg in pack, mother frantically searching for it
69 Erotic print featuring local ruler and donkey (death sentence to have a copy)
70 Unconscious body of youth in bed (missing child of local sheriff)
71 Wake up turned into a goat
72 A dangerous maniac receives a touching love letter from you with your portrait
73 Awake chained to bed in costume with happy pig
74 Awake in bed covered in honey and ants
75 Awake wearing chastity belt with no key
76 Awake spooning in arms of hairy ogre in cave
77 Friends and family receive your death notice
78 Voice lost for 24 hours
79 Bellybutton missing for 24 hours
80 Shadow missing for 24 hours
81 Reflection missing for 24 hours
82 Wake up with wolf hairs and sheep head and blood in bed
83 All hair removed and missing
84 Skin turned odd unnatural colour
85 Teeth turn black for 24 hours
86 Glue hands together with sovereign glue
87 Cover goods in floral perfume that bees like
88 Wake up with girdle of femininity/masculinity locked on
89 Weapon replaced with cursed berserk version
90 Contact version of tarantula dancing venom on weapon handles
91 Sleep dust makes victim sleep for 24 hours
92 Wake up covered in snow
93 Flea colony slipped into pack
94 Wake up covered in shit
95 Itching powder in clothes
96 Weapons all blunted
97 Family of last monster you killed sobbing on doorstep
98 Fake treasure map to monster stronghold
99 Petrification potion emptied into wineskin
100 Wake up in chains, get beaten badly by demon or krampus

Monday 12 December 2016

d100 Wasteland Death Cults



I get a mention in this podcast episode 3 towards end http://podcast.glowburn.org/
Actually they expanded my idea of cryptic alliances and id never considered they were alignment. I also like notion you can have one alliance for community and another personal - or you could be an involuntary member.

This was slowest table ive ever done. I could have done 6-10 others in same time. Probably better for taking time.


Wasteland death cults are a common feature of outback life. Most cults dont waste time fighting gangs or the law. They are secretive, mostly involved in ritual and power plays. The cults mentioned in Wasteland Gangs act more like gangs and have petty concerns of gangs.  My earlier gangs for city sprawls is here too reminding me all these factions fine for a superhero game.

Real cults are weirder. When they arise from hiding with pointy hoods, torches and bloody daggers they are seriously pissed and intent on killing. Mostly they use the law or pawns or use plainclothes to get normal folk to help them. Hooded robes worn by cults tend to be of a colour with a cult symbol on the chest and others on hoods indicating rank. Some of these cults were harmless twenty years ago, now they have gone over the edge. More things from beyond are leaking through the veil again. Inhuman intelligence recognize cults value. 


You dont need to roll every table. You could use the d12 to build a new cult or just roll the d100, or use some d12 tables to add detail or twists to a d100 cult.

Some cults have similar names and identifying them and exact differences can be hard.


d12 Secret Cult HQ
01 Abandoned mine
02 Burnt out mental hospital
03 Abandoned prison complex
04 In a cave complex
05 Abandoned high school
06 Old haunted house 
07 Mausoleum under a graveyard
08 Old warehouse in ruined industrial area
09 Ghost town
10
 Concealed under prehistoric barrowmound or  rock monolih

11 Abandoned base d41=mining company 2=military 3=corp black lab 4=bunker
12
 Abandoned factory d4 1=abattoir 2=sawmill 3=frozen food 4=cannery


d12 Cult specialties

01 Abduction and brainwashing for new members
02 Murder and suicidal assassins
03 Cannibalism and
04 Black ops training from war vets
05 Human sacrifice
06 Martial art school specialization
07 Honey pot seducers and flirty recruitment
08 Mad terrorist attacks nobody understands
09 Drugs and poison
10 Black lab mad science and
 Implant technology

11 Exposing selves to mutagens or hybridizing with non humans
12
 Aiding the undead and working with them


d12 Cult Resources

01 Fleet of transport vehicles, armoured limousines and pursuit cars
02 Armoury of militia weapons and facilities to manufacture ammo
03 Access to high tech corporate technology, cash and security forces
04 Access to massive funds from cultists ready for lawyers and security
05 Gang of cheap stupid underling thugs in lower cult ranks
06 Criminal connections to help getting vice and dumping bodies
07 Political connections with many local office bearers with cult ranks
08 Sweatshop where cultists produce d4 1=food 2=drugs 3=necklaces 4=ammo
09 Secret tunnels connecting homes, worship and public locations
10 
Many cult members have unusual abilities d4 1=magic 2=psionic 3=mutation 4=cyborg

11 Cult have access to a powerful magical relic or esoteric tech item
12 Cult have a monstrous
 thing in a pit or elite exotic champion


d12 Public Relations
01 Locals hate them and have murdered a few and tried poisoning them
02 Locals weary but apreciate the business
03 Local Law and government have been secretly tainted by cult
04 Locals are mostly afraid and avoid crossing the cult
05 Locals love the cult and thing ousiders are persecuting them
06 Media have outed cult as dangerous and fearful

07 State or federal law investigating them possibly undercover
08 Private hired infiltrators working on cult to get members out
09 Federal espionage agencies investigating and infiltrating

10 Corporate sponsors use the cult for some sinister reason
11 A famous celebrity in cult has boosted public interest
12 Locals on verge of lynching cult and burning headquaters


d12 Cult Leader Features

01 Cult leader hedonist drug abusing sex maniac
02 Cult leader is serial killer
03 Cult leader has magnetic personality
04 Cult user has huge sex appeal and appetite
05 Cult leader independently rich and powerful
06 Cut leader sells bathwater for $1000 a shot
07 Part of a bigger super cult or an agent of some group
08 Several surprising secret identities 
09 Leader hears voices from overspace
10
 Cult leader has supernatural psionic or magical powers

11 Has a companion d4 1=pet 2=concubine 3=bodyguard 4=scientist or wizard
12 Leader serves inhuman alien space gods


d12 Evil cult scheme

01 Control local politics
02 Murder attractive young people
03 Rise up and murder locals
04 Destroy rival cults
05 Built a weapon of mass  destruction
06 Harvest money from saps
07 Mind control a community
08 Murder famous people or celebrities
09 Terrorist attack (and some bankjobs for practice)
10 Preparing a bunker or militia fortress or secret temple

11 Increase exposure to mutagens
12
 Deal with a faction of undead


d12 Cult Leader Twists
01 Leader is really a alien hybrid

02 Leader is really a espionage agent
03 Leader is unbeliever and con man
04 Leader has multiple personalities
05 Leader is mutant or psionic
06 Leader is possessed by entity from overspace
07 Leader is a time traveller
08 Leader is remotely controlled by technology or magic
09 Leader is a wizard or witch
10 Leader is a prehuman monsters 
11 Leader possessed by spirit
12 Leader is really dead (possibly undead)

d12 Intercult Relations
01 Recruit from many gangs and cults

02 Use several cults as stooges to blame for everything
03 Use a similar cult as a smokescreen
04 Create fake cults to confound enemies
05 Have a war with a rival cult

06 Actually split from another cult and are now rivals
07 Infiltrate other cults for secrets
08 Allied with other cult against mutual enemy
09 Create sleeper agents within other cult
10 Control leader of another cult
11 Freely share members with other cults
12 Cult is a stooge of a greater cult

d12 Favorite Cult Weapons (ritual or sacrifice)
01 Dagger
02 Sword
03 Strangulation by hand or weapon
04 Sickle or other archaic tool or rod
05 Rod or truncheon
06 Staff
07 Martial arts
08 Fire
09 Poison
10 
Acid

11 Drugs
12 Exotic martial art weapon


d100
 Wasteland apocalypse death cults

01 Freemasons, occult symbol aprons over suit or uniform, the original club for protestant businessmen out for power, corruption and influence, most members are grey haired old men now but they have money for mercs and skilled vetran officers among them. They have many sects and rival national traditions
02 Comasons, a sect of masons where women are admitted equally. Not as rich or powerful as the original but tries to remain a competitive threat and has women in it. Much rarer and secretive still are all Women Masons. As sects with less resources are personnel they are less violent. They may also hijack apparatus of other sects or use third party cults
03 Egyptian Freemasons include many non anglo proponents of African or Middle eastern decent. Their uniforms are sometimes inspired by ancient costumes from egyptian art. They have been known to assist alien gods or have factions that do
04 The Argonauts, blue greek letters on white, a greek business mans fraternal order in competition to anglo cults and biological and android tech creations of mythical monsters
05 Independent order of oddfellows, chain links and hand symbols on white. A popular fraternal charity org for business men realy in contact with beings from overspace 
06 Sheild Brotherhood, wear colorful tribal cutural costumes and body paint and tatoos. Publicly tribal heritage and welfare group but also act as conduit of magicians and initiated warriors. Actually many have special forces training and are competitive athletes
07 The Order of Druids, white robes with prehistoric symbols. Publicly perform rituals and build monoliths, mostly country minded gentlemen and women in business. They also control sport time tables and gambling rackets. They do perform blood rites and sacrifice and burning in secret, especialy in public and government buildings
08 Theosophy, white robed order of occult scholars with most members in it for the new age courses and buffet and singing. A minority are wizards outright trying to flex their occult muscles and sell books. This minority are unpredictable and occasionally rise up in a violent murder spree. They also kidnap gifted children in search of a chosen one to start new age
09 Golden Dawn, black robes with white striped Egyptian head dress. A long lasting society of scholar magicians and once dominant for a hundred years the UK scene. Many wizards are willing to push extremes in search of magic.
10 Illuminati, gold robes but many sects and factions. A divergent sect from Freemasons interested in financial and political power through manipulation. The oldest sects are still following ideologies of the 17th century with ritual orgies and use murder to silence and achieve ends. Modern sects all have different beliefs and 
incongruous histories. They are created by agents to act as distractions and many continue living a lie after the agent moves on. The strangest kind are agents who claim to hunt conspiracies but actually clean up messes from rogue cells. Some agents might not know they are agents and will do anything to fight the beast they fear.  Over centuries hundreds of confused false sects have been created

11 Thule Brotherhood seek to raise their lost continent of aryan supermen. This robed occult brotherhood aid Nazi and racist groups and possibly have been influence by beings from overspace attempting to restore their prehuman land mass and conquer the world when the stars ar right. They also seek artifacts they claim prove their cause. Their robe wearing order frequently has schisms and forms new factions. They are also fascinated in creating super soldiers
12 Satanists, red and black robes and masks, older generation ruled by 70s swingers mostly into vice and orgies. Otherwise respectable local businessmen. Some dedicated wizards will gamble with high stakes occult forces or a demon like entity. Occasional they practice human sacrifice. The punk and heavy metal loving members infiltrate or imitate biker gangs who raid satanist territory and perform brutal missions

13 Cromwellians, christian puritan sect who preach law and order and humility. They patrol areas with their new model armies - disciplined and well armed goons. they also assassinate celebrities, dandies and style icons but nowadays broadcast beheadings as a warning. The New Puritans hunt witches, mutants, homeless, psionics and other undesirables for cleansing. Puritan Youth turn in their parents and spy on people. They have a growing membership and are establishing fortified towns.
14 Anticult, wear normal local clothes. They don't think they are a cult but they act in secret, kidnap people, reprogram captives and infiltrate other cults. Many are fanatic and dangerous. Blame everything on cult corruption to explain why they just killed someone who crossed them
15 Scientology, white robes or silver waistcoats, once a international major religion now a smaller more fanatic cult that spends it's time trying to expose aliens so it will prove all their other theories. Still interested in preying on the troubled and needy and sucking up money and psudotherapies. If their ideas are scruitinised, members threatened or or their programming centres are exposed they mark foe as a enemy for death 
16 The Templars, wear knight chainmail and tabbards, a former Christian sect of warrior monks. Since being outlawed centuries ago they are secretive hoarding treasure and knowledge. The cult is so old and fragmented one sect might worship devils, another hunts immortals while another hunts wizards or keeps the holy grail or collects relics. They are dangerous with corporate funding and equipment
17 Mithrites, wear ancient robe and Phryigian bonnet. Originally a ancient Persian-Indian religion once common in Roman Empire. Now hidden behind scenes of power and influence. A male sect encouraging gay rites of initiation between members of various ranks. Quite happy to be warlike and kill outsiders who reveal secrets or are in the way. Members very attractive and suave. Important ranks grow up with a personal protector and companion. Cult members lives are planned for them to benefit the cult goals having been controlled since birth. Inner cabal belong to certain bloodlines in Canberra. Possibly connected to alien entity
18 Children of God, a christian sex cult that uses flirty fishing to recruit. As the cult came under threat they have taken up arms and established communities in the wasteland. Rampant sexually transmitted plague necrovirus and the state seizing their children slowed them down in 80s. Apparently smiling singing protestants, they are heavily armed sexual predators. Some clans are incestuous or all related to a single leader
19 Universal Church, mostly white and some black uniforms. Many are cyborgs with cult brainware. Believes all religion is one but kinda look and act christian by default. They have taken over towns with personality cult preachers moving in first. Now they want independent territory and are stockpiling guns
20 Aum Supreme Truth, white robes with electronic box on head. Promise to teach psionics and superhero powers, this scifi buddhist cult with too much money tries to hasten the apocalypse with nerve gas and lasers and biological warfare. Their black lab science, hopeless incompetence and fanaticism make them do some outstanding feats of terrorism and accidents with strange forces. They like automated weapon factories and bunkers to survive the apocalypse. They really liked Isaac Asimov's Foundation books. The leader is a partially blind maniac convinced he is a new Buddah. They are the kind of cult that might fight James Bond
21 Aetherius Society, blue and yellow monk robes. A UFO religion in contact with beings from overspace who have trouble manifesting on this plane. Cultists are mostly moderates but if directed to a task by alien masters they will do anything. Alien powers might enhance their leaders and the beings beyond can desiccate a cultist or enemy into dust by possessing them 
22 Raeleans, silver jump suits. Believe in communion with aliens, cloning and sexual freedom especially with aliens. Once harmless now build secretive black labs and creating artificial aliens to prove theories. Will kill any who get in way of their alien love schemes or cloning their dead founder a french motorsports celebrity
23 Nephalim wear white robes, claim their leaders are reincarnated giant supermen from ancient times. They are always trying to find proof of advanced ancients, reincarnation, magic and more. Some reincarnated beings reject their advances and must be killed to awaken their next life or in some cases they use saturnium metal which kills their spirits forever. They have many old journals of the ever living ones from different times and spell books. They often try to forcibly kidnap people as reborn ones or servants. They claim warlike souls enjoy being deathracers 
24 Knights of Klingsor wear gold and green robes and weird gold torcs and crowns.Claim to follow a immortal sorcerer who is said to have influenced history and dealt with the dark gods of overspace. There have been several leaders who have claimed to have been ocupied by the spirit of Klingsor over hundreds of years
25 Charlie's Legion, wear army surplus long hair, beads anf headbands. A paramilitary hippie sex drug murder cult serving life sentence inmate Charlie Turner. Yearly his suicide cultists attack celebrities and media outlets, many followers identify him with Christ
26 Count Orlac's Children claim to be a vampire cult following a immortal. They tend to wear business or formal or retro suits. This was mostly treated skeptically by law but since the zombie plagues people are more willing to believe. The cult has surged in recent years, fanatics will do anything to become imortal uundead. They trade in illegal blood supplies
27 Wastelords wear feral scavanged wastelanf gang costumes. They follow the mask wearing Wastemaster who teaches only violent death in his service matters. Increasingly large hordes gather for huge wasteland festivals and parties. Their isolation so far has kept them from large clashes with authority. Many theories about the Wastemaster circulate often
28 Kelly's Heroes are a huge biker gang who started as a small gang led by Kelly who now is in hiding as the cult has grown. They went from a gang to a large popular anti undead and mutant christian vigilante group. Now include criminals, drug addicts, homeless and anyone they find morally flawed they crucify and torture in the lords name. Kelly is a wanted fugitive and hides but some say he has a sinister reason for never showing his face
29 Tsarinas founded by Anastasia Goldenrod a popular sanctioned op but after near death she claimed to be a reincarnated Russian princess and now leads a horde of women in white jumpsuits, gold jewelry and sunglasses. They have been establishing drug labs and fight cults and gangs to carve out territory. The Princess is well funded and well equipped and many theories about their funding abound
30 Emperor Aulus claims to be a reincarnated ancient Roman who plans to restore Rome over generations if need be. Many live a second life online as Roman citizens with friends and families. The richest go to a Roman resort club and some whole towns have sprung up. The have gladiators gangs, roman infantry and car using "cavalry" and the Emperors Personal Guard loyal to Aulus. Many dress in roman like but modern clothes and armour
31 Accept The Beast  are a cult who embrace the undead and mutants attempting to become both. The wear hooded robes and like glow in the dark mak up so they seem radioactive. They capture monsters and drink their blood in ritual orgies. Each such ritual they eat a failed initiate. To join you must kill and eat someone unknown to you dictated by the Initiation Committee
32 Bloody Jacks started as a harmless steam punk hipsters who increasingly made their costumed equipment functional. The Bloody Jacks emulate Jack the Ripper in secret often framing other cults or gangs with inept graffiti 
33 Freddy' Nightmares are grisly ghoulish serial killers mostly hunting teenagers for sport. The enjoy psychological torture. Other sects include the Jasons who get sub-dermal armour plating use machetes and wear wearing hockey masks and slovenly overalls. Another are the Pinheads. Any terrible 80s horror film could spawn a sect
34 The Ding-a-lings seem to be a hillbilly clan of road nomads, homeless and camping in their gang of vehichles. They are jolly, generous, gullible and a mix of attractive and hideous. Some has loos morals and others aint. Actually they are cannibals dining on loners and runaways they sucker in the name of their demon lord Kraal. Granny is a witch with weird psychic powers
35 Turkey Shooters are racist classiest rich and rich wanabees who hunt poor, worthless and prisoners they buy from prisons. They stage various contests where highest bidding members get to hunt a victim. Some use cars, some on foot. Their videos leak online all the time and hunters have increased using gimmicks and getting on TV
36  Save Australia are a failed political party and social movement that now on hard times live increasingly in the rural areas and the wasteland. They establish racially segregated tribes and then operate as ethic cleansers and bandits to strangers and rival cults or gangs. They like to lynch people that don't fit in their conservative towns. They ritually sacrifice a victim at weekly initiations
37 The Dacey Clan are a large redneck rural family all corpulent obese who recruit newcomers into the loving arms and jowls of Mama Gordon. They also kidnap and brainwash new members and share them around the community. They preach death to funny city folk and lead mobs to lynch and kill the intruders. Some of them are starting to eat their victims. 
38 Slashers wear hooded red robes, sect of copy cat killers emulating the original 80s sect killed by police in 1979. The cult claimed to be inspired by space gods
39 Kalima sect wear masks and turbans and use exotic Indian weapons like flexible swords. chakra, katar and wavy blades. They murder kidnapped victims and refine their deadly martial arts. They also have adopted modern automatic weapons and computers which they use to stalk victims and delete their existance 
40 Order of Transcendental Aquarian Knights dress like hippies and take lots of drugs. Several cells have gone insane with supernatural beliefs and armed violence. Some had to fight to survive and now they pre emptive strike first and armed strangers
41 Sons of Sweet Lady Luck are suit wearing scoundrels, often mobster clans join entirely and worship dice, games of chance and risking their loves often betting on each other and escalating each game. Some gangs fight each other and use other petty crime and vice to fund gambling. They kill quite a few people as a matter of course
42 The key club began as a neighborhood swingers club and have over run suberbia across the country with a mix of sex, corruption, vice, blackmail and murder. They now worship Dionusys and Venus. they wear purple and green robes
43 Sisters of Bast worship a egyptian cat god and they act like a social club or sex club to outsiders to hide their rituals. They dress up for every occasion often with cat or Egyptian themed art. In rituals they wear ancient dresses and cat or lioness masks. The Lion Maids are deadly in combat and act as assasins 
44 The Order of the Brazen Noon created by Therodan Marks to be his sex and drug secret society has lived on without him. Many members gather for drug abuse and occasionally they see who can perform the most heinous act. Preferably something you would get lynched by mob for.
45 The Celestial Court  gather to take drugs and perform sex rites. Wear turquize robes and preach new age healing and philosophy. They take drugs that plunges their minds into the early days of the Earth when inhuman things crawled. More and more drugs forgotten for aeons have come into their possession, used by ancient wizards to contact inhuman gods
46 The Knights of Midas live lives of pleasure like ancient kings in secret club houses. They brainwash an army of goons and harem slaves and put them to work in hidden utopian bunkers. Occasionaly they perform a heist to fund them
47 The Platinum Cats, believe in stealing, hiding and hoarding pretty things and luxuries. Have elite modified agents each in command of a base and a squad of fanatic clone goons. They only steal money to pay for operations and only care about aesthetics and blocking the common heard from great treasures and beauty
48 Plutonian Brotherhood consume alien drugs from strange pushers in the hills. They have time travel visions and are convinced they can change history and see the future. These purple robed drug addicts claim they can kill enemies as they are being bored. Many superstitious wastelanders don't believe in. Some plutonians claim to see primordial horrors then disapear to who knows where 
49 Leng Brotherhood spread the occult narcotic Leng dust and serve many elder gods. The wear turbans and have dark hairy faces and a funny walk. Besides smuggling drugs many seem to have inhuman hybrid features. Nobody knows how they cross the world with impunity and without air or sea travel
50 Brotherhood of the Many Who Are One or Clone Pimps started as a criminal drug cartel but used money to enter cloning and brain scanning industries and got weird. Rapper MC Xero has cloned himself and oversees every branch and initiates new members street gang style. The sell clones of celebrities and rent out their clones for parties for rich. This is a serious breach of studio trademarks and law take them seriously. Increasingly Xero calls himself a god
51 Dagon's Mariners are a order of retired sailors who still have many connections from lifetimes at sea. Some seem to be mutants with fishy taints. Most wear sea uniforms, have weird tattoos and handshakes. In secret they wear ritual fish head robes of the seven fishy sages. In these ritual chambers they call things from beyond. They also have collections of strange islander sea god statues. They also operate maritime piracy, wrecking ships and smuggling (drugs, slaves, fugitives)
52 Yellow Scourge serves Hastur and the king in yellow. They work in secret to influence and corrupt officials seeking world domination. They wear yellow hooded robes and serve hidden lahmas with strange powers and guardians. They also taint the arts with sinister works that change the audience for worse. Strange creatures have served them including mutants and undead. Crime involvement has increased cult and helps it spread further corruption and find goons for public actions
53 Si Fan the criminal cult controlled by notorious Devil Doctor FuManchu, a reputed immortal serving a secret empire. Having spent decades in Europe and America and the Middle east, now he resides in Australia and uses any technology or other cult to spread his schemes for world domination through crime. Sect has many orders with different missions including martial artists, weird assassins and more.
54 Black Demon Tong are a tong brotherhood involved in crime for centuries in china. They also notoriously interested in the occult and claim to worship a demon sword and follow whomever wields it. Smart dressed magic tatooed gangsters who use guns and kung fu weapons
55 The Children of Xenu pretend to serve the much maligned former cosmic emperor Xenu who was turned into a being of pure spirit when he assended to overspace. Just by giving them all your money and autonomy they provide a home, purpose, job and training with the prophets of Xenu on their luxury yachts. They also sell the children of members to organleggers
56 Big Sid's Brotherhood, Big Sid was a crimelord who founded his cult in 80s after a near death experience. After he left prison he began dressing oddly and established his first cult labour farm. his gang were a bit surprised but have continued operations but keep it away from sid and out of sight from lucrative cult saps. Farms are terrible sweatshops and members are fleeced dry. Families and lawyers who cause the brotherhoodproblems wind up in barrels of acid. Sid seems a marlyn brando like peaceful huge bald man who stares into space for hours. His goons can flip flop from kindly cult orderlies to killers in a instant
57 Freedom Resistance League operate chains of survivalist bunkers and militia groups across the nation led by General Musgrove, appointed by god to rule after the apocalypse. The end of the world has been a bit slow so they also deal in arms and renting militia men to other orgs, especially crooked politicians, racist groups and corporations. Many are ex military from international backgrounds
58 The Golden Trapezoid are superficially a financial training organization but in fact are a money grubby cult who's training includes numbers rackets, gambling, rituals and drug abuse. They regularly fleece peoples life savings and use the cultic community aspects to silence complaints. Homeless members can live in their centres and can earn a living as recruiters. Have managed to engulf whole town fire and police departments and some government departments 
59 Children of Light are a healing sex cult using faux medicine and flirty fishing to entrap members. They also drug ritual attendees to facilitate members divine experiences (LSD). They have become increasingly paranoid after government shut down some centres and took many of the cults children into state care. Now they are sounding increasingly violent and hostile, teaching outsiders are enemies 
60 The Chrysanthemum Club are white suit wearing cheerful people with floral garlands and free hugs for all. They prey on immigrants and actually are sex traffickers and slavers. Rich members are provided slaves who will do anything even die on command. The cult use deep programming, starvation, sex, drugs, torture and experimental mind control. The founder was rumoured to be formerly in government Psi-ops and propaganda
61 Bloody Hand Ninja followed corporate masters from Japan to Australia and serve as industrial spies and assassins. They in fact serve a demon and their masters seem to be able to resurrect members who exhibit true fanaticism. They recruit from locals and have created satellite cults including a demonic rock sect (Blood Sons), martial art gang the Red Fist and a occult business mans fraternal order the sarlet hand. They have been using these to spread. influence and pave the way for the apocalypse  
62 The Purge are a mutant cult who began as a pro mutant anti human sect but increasingly just use that as rhetoric and recruitment for real purpose assasination for hire. They still murder anti mutant figures but prefer to blame others than take credit. Many don't believe they are real because of their cell structure and misinformation campagns. Mutants generally think well of them
63 Crimson Cobras a sect of Thugee who fled India in the 1800s and now operate from the west. Murder is a sacred responsibility and they only perform some jobs for hire. Mostly they randomly kill anyone in their bizarre initiation rituals. Secret shrines have a kali statue often with articulated limbs allowing the statues to decapitate or dismember sacrifices. Many use exotic ancient hindu weapons and live cobras for kills. Some shrines have giant mutant cobras and they perform exra ordinary feats of athletics and yoga
64 The Skull Men are a society that admits only rich and beautiful and athletic. Member hunt victims for sport and occasionally make contests from contracts rather than money. Their decadent parties make most people think they are just a sex cult for the rich
65 Fire of the Atom are devoted to escalating WW3 by assassinating officials, attacking the military, hijacking weapons and creating fake news. Members operate wasteland strongholds and include mutants and plague victims who believe they will thrive in a post war world. Despite feral gang appearance they rob to gain funds to expand their bunkers and kill important officials leaving fake evidence of foriegn powers
66 Celebrity Head Hunters are a cult dedicated to decapitating celebrities, the more heads of fame the more status members gain. They come from privileged homes in the policed zones of the inner city. Murder race track stars have become the hot new celebs to behead so they increasingly leave the cities. Many are rich, attractive and have subdermal weapons systems like mono garrotes
67 Nizari Ismailis a medival islamic assasin cult who use drugs for brain washing and hire out services to highest bidder. Each continent has a secret base led by an "old Man Of the Mountain". They have been increasingly used to interfere with with death racing by rival interests. Members are fanatic martial artists
68 Tattooed Dragons a sect derived from Chinese mafia specialising in assassination, esoteric brain washing and martial arts. The cut is well funded even having their own submarine for international missions. Utterly ruthless they often brainwash high profile persons who travel internationally. They sadistically punish any who betray or displease them and claim to be hundreds of years old
69 Black Star Brotherhood  are anarchists seeking to bring down those in power by random bombings of important people and to foment war hopefully leaving the world a anarchist village based commune economic paradise that will arise from the ashes. They recruit desperate broken people and indoctrinate them into suicide bombers. they see WW1 as a great victory of theirs which helped wipe out the hereditary aristocracy of europe
70 Red Murder a cult of communists who believe killing politicians, the rich and celebrities will help destroy the capitalist order. They are fanatic and suicidal killers and sometimes they raise war bands of armed vehicles to attack events or cross country races. They also like to booby trap death racers
71 Brotherhood from Beyond seek to open the veil to ultimate reality of overspaces where alien entities long to devour human kind. Most robed members use rituals but the new ones developing resonators that alter human brains and open the mind to viewing the higher realms. These devices mostly result in strange deaths and possession by such entities results in bodies exploding from high pressure
72 Reptilian Order believe reptilians from space once ruled the earth and seek proof. They also have influenced many political groups and in the name of self preservation they kill any who speak ill of the reptilian rule. Most recently they have been studying reptile like mutations and genetic hybrids to breed as soldiers
73 The Brotherhood of the Pharaohs, crazy racist sect believers Egyptians built tombs in Australia and government has covered it up. From their secret temples members participate in rituals wearing ancient Egyptian robes and. They increasingly steal egyptian relics and supernatural texts. They dream of restoring Australia to It's Ancient Egyptian glory. Aboriginal peoples are not too impressed by these claims 
74 Bunyip Dynasty was part of a failed movement in 1800s to introduce own royal titles for Australia. Once failed the brotherhood established secret functions and balls where members wear old world clothing and have ordained themselves with titles. Lesser members are given knighthoods for waging war against the poor, communists, egalitarians and anti monarchists. They constantly lobby right wing wealthy politicians and tempt them with financial support
75 Hellfire Club started as a faction from the notorious English club. They dress in old world clothing and mostly have decadent pleasure parties with rituals and drug fueled orgies. Being from the well to do they murder anyone exposing their secrets
76 Doomsday Riders started as a motorcycle gang but a veteran held by exotic asian cult returned and took over using what he learned as the Doomlord. Military fatigues and motorbikes are standard kit. The Doomlord is a huge man and a brilliant martial artist and psychically resilient. He preaches the world is doomed, esoteric asian occultism and nihlism. Many members have military and the masters training. To raise money the cult lay waste to ruin small towns for corporations
77 Golden Talon a Taoist alchemy cult steeped in Chinese occultism, with sub sects of tong like criminals, robed assassins and agent infiltrators. The cult claim to be led by a group of supposed immortals in a secret underground kingdom guarded by dragons. They seek power through espionage and occult means   
78 Ghost Warriors a coalition of intentional indigenous magicians seeking ancient tribal magic to drive away and punish settlers on their lands. Many use shamanic magic including spells to resist bullets, heal and conjure spirits and elder gods
79 Metron Brotherhood are a secret order of rich occultists who seek to become gods through human sacrifice and channeling the dark gods and demons. They generally purchase quiet compounds in wasteland areas where their thugs bring up to hundreds of sacrifices. They have so far have the bad luck of been stopped by police, local gangs and meddling strangers 
80 Revicationists hope to restore long extinct species like dinosaurs and Pleistocene creatures and plants and even improve them to survive. Many were involved in the Pleistocene and Cretaceous Park corporations . When those companies collapses cultists took many animals and tried to relocate them to isolated valleys and locations to breed them. They aggressively fight to kill any who harm their animals and are willing to perform acts of terrorism or drive away townsfolk to create habitats. The still infiltrate corporations and fight corporations who claim to own animals or who in turn try to steal eggs or embryos from the cult. Devout members grow embryos inside themselves
81 Mentat a cult of self proclaimed geniuses who do to their training on filling out IQ tests claim they have moral superiority on every issue. Since they started wearing robes. performing rituals and plotting to kill all people with IQs of under a 130 or replace them with clone morons. They have been working on viral weapons and studying the necrovirus to see if it can be modified to only effect lesser brains. Some of their experiments have gone wrong. Their superiority has alienated them from many but has attracted some very rich members
82 Servants of the One, follow the preachings of imprisoned former owner of a genius sperm bank who impregnated over 500 clients with his enhanced offspring. The cult who have his DNA seek to propegate him as much as possible through cloning, replacing samples of sperm banks with the master and developing new ways to impregnate women with the masters holy seed. They estimate in four generations they can replace the whole earths population with the masters spawn bringing worls peace and a global hive mind. They happily kill any in their path, infiltrate corporations and operate isolated black labs
83 Mindwipers work with mind recording and hacking technology and abuse it to create cultists and agents. The founder used the tech to create a first gen of agents who have gone on to replicate their programs on others. They infiltrate corporations and government but operate wasteland black labs. Worst case action of the cult is able to hack insurance clones and overwrite client memories and turn them into devotees of the cult 
84 Methuselans seek immortality but the rank and file of the cult are just being exploited for cash. They operate cryobanks for the rich they claim can one day be resurrected which has made them rich. They fund cloning and stem cell research but also drain blood and organs of youths to keep senior members young and healthy. They operate many enclaves with labs and freezers including one in Antarctica. They have been accused of murdering investigators seeking to expose them. Those they cant silence by murder they bribe with medical treatment
85 Datajackers are a hacker cell that exposes secret documents of governments and corporations. In some instances they have been praised by some sectors of public but have also caused problems in legal cases and created mass panics. They are especially after information on UFOs. They are monitored by many local and foreign government agencies. As they gained fame the organisation has increasingly gone insane and murdered infiltrators or suspected traitors. They have also bombed supposed alien hybrids vehichles 
86 Lords of Atlantis claim decent from sunken Atlantis and even have a secret language and alphabet. The have enclaves that have ancient decor and members clothing. They also have underwater bases, habitats and research labs. They have been funded by billionaires and treasure hordes found underwater. Genetic modification is also a possible program. They operate ancient occult and super science programs and aggressively seek ancient relics   
87 Knights of the Grail claim to seek the holy grail since the dark ages. Knights perform some rituals using armour, swords and horses preferably in old castles. They also meet in suits in corporate board rooms. They claim the grail can save the world but have aggressively murdered enemies who they see as a obstacle. Now the apocalypse has begun they seek more world wide and also fight undead and mutants. Common cultists are squires (personal assistants of knights) or serfs or men at arms
88 Blood Cabal seek special bloodlines they claim have magical properties and are pleasing to otherworldly beings. The cult was obsessed with bloodlines ans alchemical uses of blood. In more recent years the cult has become more scientific and seeks blood of psychics, mutants and other unusual persons. Kidnapping and bloodletting victims in dungeons has been a cult practice for centuries
89 Secret Empire are robed cult dedicated to power through technology and occult means. The ruling council of 12 constantly compete and scheme and never reveal their identities to each other. Only no1 knows everyone's identity and uses this too rule. They keep hidden bases of robed technicians and mercenaries
90 Brotherhood of the Black Sun seek to aid the dark gods bring about the end of the world which is coming soon. The sun will turn black from the elder god spawn completing their germination and tentacles will come down and cleanse the earth and alien gods will battle for domination of the earth. The cult seek artifacts and rituals to hasten this process
91 Them Among Us are a cult who claim to serve aliens and kill anyone reporting or investigating aliens. They resemble men in black and work to silence with threats and murder. Increasing wasteland sightings has more cult members in the field. Some believe cult created by government agencies to save money others believe the cult full of alien hybrids or creatures wearing skinsuits 
92 Yellow Scourge are a Hastur worshiping cult who seek to end the world by calling down monsters, plagues and undead. The cult infiltrate corporations and re purpose black labs for the cult purposes. Other sects perform sacrifices in secret temples to call their god and minions in yellow robes
93 The Brotherhood of Yith serve an alien race from the distant past who travel to the future to study the end times of human kind. Not malicious but they need the earth prepared for the next race they plan to mass migrate to from the past. Their cultists aid and assist them and are trying to bathe the earth in radiation. The cult also promote the nuclear industry and nuclear waste storage industries and murder people to help their agenda
94 Sons of the Star Polyps believe an alien race of formless horrors are imprisoned in basalt towers and wells buried beneath the earth millions of years ago. The cult seek to find them and free them and hope to serve them when they seize the world. The cult seek to infiltrate mining companies, cave explorers and archaeologists to find and free their masters  
95 Brotherhood of the Great ones seek to recover a sunken alien civilization who worshiped Ganatathoa. The cult are often degenerate inbred clans who practice cannibalism and murder. They seek to recover magic mirrors that will allow communions with their god. Those who see the god become withered immobile mummies that are immortal and hope to arise at the end times to greet the return of their god. Some such mummies are found in pacific islands and other isolated places the cult operate
96 Spawn of Abhoth seek to find and commune with their god, a lake of monstrous protoplasm beneath the earth constantly spawning creatures from it's mass. The cult believe Abhoth is the father of life and hope he will cleanse the earth with new life to replace the feeble excuses for life and diversity alive now. The cult do approve of mutants and believe they are somehow his spawn 
97 People against goodness and normality (PAGAN) are robed cutists who practice human sacrifice and influence government. While they wear robes, goat masks and leggings and have occult trappings the leaders are cynical and non believers. The murder rituals are more a means to entrap members and blackmail them into cooperation (stole from Dragnet movie)
98 Sons of the Blood Comet believe vampires come from a red comet that passes the earth every few hundreds of years. One day the comet will assume orbit around the earth and vampires will rule. Cultists serve vampires and operate bloodbanks for them in hopes of being the chosen ones. Various vampire breeds and clans happily exploit helpful cattle 
99 Sons of Rasputin seek to reclaim the secrets of Rasputin, his occult knowledge and his strange feats and travels. Many seek to recover Russian relics of royalty that may hold clues to Rasputans lore. The cult seek to repeat his training and wizardry and rituals
100 The Dark Star Brotherhood believe they serve a entity that awoke in late 80s by a Jupiter probe and also killed the mars expedition in 1999 and is responsible for the various bioplagues, the rise of the dead and mutations. The cult seek to commune with their god and serve it in hopes of being spared. While many perform sacrifices and prey others try to commune through undead and support the apocalypse. Some cultists work with space programs and radio telescopes and seek to meet the alien. Some cultists even expose selves to the necrovirus that makes undead and mutagens in hopes of pleasing or communing with the dead