Saturday, 8 June 2019

Gamma Age Urban Location Key


Made these for my gamma urban mapping project and still may but as they sat here a while i thought i would put here. Probably need a d10 sub table for each so here goes....

Was worried would conflict with this https://elfmaidsandoctopi.blogspot.com/2019/03/broken-hill-10-farming-communities.html

But turns out all aok. This more generic gamma stuff rather than broken hill post. Also gotta fix that typo. Was hoping these icons could be on a map. Maybe i could get some dice printed with these symbols....could be good in a book too.

d10 Settlements
1 Struggling hungry dirt farmers with scrap built structures and mutant farm animals 
2 Nomadic settler camp seek long term home, now satisfied with water and game
3 Shacks of extended family, wary of strangers with several beast and stragley crops
4 Farmers in walled compound, thriving off strange crops like triffids or fleshy mutant plants
5 Farm with tall fences keeping slaves inside who grow crops and herd mutant animals
6 Occupied ruin, semi repaired with some limited technology, partly hidden 
7 Fenced village with militia, farming and some other source of income
8 Rooftop settlement hard to detect from ground with good lookouts
9 Settlement in ruins camouflaged and hidden with warning system and traps
10 Sizable walled town with mixed economy, a local trade hub

d10 Military
1 Concealed outpost with sniper station and signal system (heliograph or radio)
2 Watch tower with several warriors with telescope and heavy or long range weapon
3 Checkpoint or gatehouse in choke point with well armed warriors
4 Campsite with soldiers on guard, well dug in with trenches and sandbags 
5 Concealed base inside ruin with minimal signs on surface
6 Fortified camp with wall, barbed wire and possibly mine field and watchtower
7 Armed compound with mounts or vehicles and some heavy weapons
8 Occupied ancient fortified base erected at dawn of war with prefab buildings
9 Prison converted into a fortress complex with concrete walls and towers and gatehouse
10 Castle or fortress built of concrete, rubble and rock with moat and heavy weapons

d10 Merchants
1 Campsite where travelling merchants regularly stop at to trade
2 Shack where trader lives often with a pet and secure hardpoint or panic room
3 Several shacks and open area multiple traders visit often with weekly market day 
4 Ancient mini mart or shop opened by survivor, often has several guards 
5 Ancient super market with multiple traders and armed guards
6 Campsite where merchant caravans rest with guards and trade with locals
7 Walled complex with an inn, several stores and guards
8 Parking garage filled with scrap merchants, with gang who charge protection
9 Slavers compound with cages and slavers block for victims
10 Ancient mini mall with a great market seasonally operating guarded by allied factions

d10 Science
1 Area being excavated for artifacts by a faction motivated by learning rather than just loot
2 Ruin with a lone scientist with guard, robot or pet to defend their research
3 Secure ancient lab sealed with security system, shunned by locals
4 Ruin with multiple scientists and guards conducting a secret research project for a faction
5 Scholars with guards fortified a ruin, trying to repair a large machine of ancients
6 Ruin where a cult guard holy relics of ancients and keep greedy looters away
7 Ruin occupied by sect dedicated to recovering lost lore, studying ancient records
8 Ruined educational facility where scientists work on multi generational project
9 Ruin where a cult worship and study from a ancient AI they follow as a god
10 Former black science bunker researching ancient weapons for a faction

d10 Hazards
1 Radioactive zone contaminated by bombs or waste drums or meltdown
2 Toxic death zone with discolored soil and corroded drums of industrial toxins
3 Psychotronic mind control weapons in effect in area modifying behavior causing madness
4 Ruin contaminated by necrovirus crawling with undead horrors
5 Minefield, unexploded munitions or automated weapon system make area dangerous
6 Damaged war robot or AI tank thinks war still on and hostile to life 
7 Monster lair of some huge great beast or pack of deadly hunters
8 Swarm or colony of small but deadly in numbers creatures
9 Psionic weapon system attacks living minds in area, reprograms into hostile combatants
10 Area has mutant disease or spores in groundwater from ancient bioweapon

d10 Bunker
1 Burned out partially collapsed complex, contaminated by radiation, poison or spores
2 Badly damaged ruin of bunker now a dangerous lair or monster or type of creatures
3 Damaged bunker with gang of feral outlaws and cannibals using as hidden base
4 Dilapidated bunker where occupants have hidden for generations but now need parts 
5 Worn bunker with survivors operation as a trading post and welcoming visitors
6 Fortified bunker with hostile survivalists unwelcome to strangers and independent
7 Sprawling multi level bunker with various sections some inhabited others feral
8 Hidden sealed pleasure bunker operated by AI keeping occupants in ignorant bliss
9 Complex corroded overrun by ecology of mutant life forms, robots and savages
10 Intact secret bunker with paranoid survivors who observe surface and have spies


d10 Data
1 Communications tower, can be operated and might receive distant signals
2 Ruined media outlet with studios and offices full of clues to the apocalypse as it happened
3 Schoolhouse where local children educated by older scholar or wise elders
4 Ruin converted to monastery of sect preserving ancient books and data records
5 Ruined school or university where adventurers face dangers in search for ancient lore
6 Film studio set with fake scenery, prop treasure and holographic illusions
7 Ruin occupied by scholars working to understand various relics found by adventurers
8 Data temple with terminal to commune with AI god, often protected by servants 
9 Cult gathering ancient relics and data to destroy them, and  scholars awaiting execution
10 Ruin where tribes folk meet to share songs and paint stories of the apocalypse

d10 Medical
1 Camp where a healer or drug dealer often visits to help locals
2 Shack where a healer lives and aids locals, most locals aid and protect them
3 Ruin with intact auto medic worshiped by locals as a holy healing shrine
4 Ruined clinic where several healers work together to heal those needing constant care
5 Drug lab hidden in ruins with dangerous lab operated by criminal gang or cult
6 Old folks home attended by robots wary of feral survivors disturbing long dead clients
7 Abandoned hospital often battled over by gangs and factions seeking medical supplies
8 Medical centre with intact AI, medbays and a cult of healers guarded by people saved
9 Hospital ruin overrun by undead from failure to control necrovirus outbreak in end days
10 Crionics centre where frozen ancients are stored, often with terminal disease or undead

d10 Factions
1 Campsite with markings of a notorious gang, cult or secret society
2 Shack with several members operating a faction safe house
3 Temple built in ruin where a religious faction gather to worship
4 Compound of a faction run by a charismatic dictator served by fanatics
5 Ruined building with hidden cell of a unpopular faction in hiding
6 Large ruined building occupied by a faction, well defended and well supplied 
7 Small settlement dedicated to faction with banners and symbols on display
8 Massacred settlement destroyed be enemies in last few months
9 Battlefield with rival faction camps fighting over a ruin for months
10 Meeting ground where factions occasionally meet in peace to deal with threats to area

d10 Technology
1 Great garbage dump where scavengers dig and fight over ancient treasure
2 Ruin controlled by robots serving an AI (possibly insane or hostile)
3 Ruin controlled by androids mostly hostile to humans due to enemy virus
4 Garage or workshop operated by scavengers selling and repairing technology
5 Factory complex with ruined machines, often occupied by gangs or creatures
6 Cyborg gang in fortified ruin, kidnap and modify victims in service of mad AI god 
7 Ruin pristine and guarded by robots for centuries
8 Ruined remains of colossal construction mech, AI works but can't move
9 Mine site occupied by gangs or mutants with damaged great machines
10 Factory ruin where workers slave on construction or excavation project under guard

2 comments:

  1. You've got bigger bunker posts...link that gold.

    ReplyDelete
    Replies
    1. true but this is to quickly fill in cities

      Delete

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