Friday, 30 May 2025

Ethyria & Chagrinspire Game Logs





































Ethyria book up on Patreon now a 40 page comp of tables for ancient Greek-inspired gaming. I am using D&D2024 Theros myself, but this is written to be system/edition agnostic mostly. I will update this book but im working on another one and considering finishing my hell project. I will update this in lots of 4 pages at a time. 

Chagrinspire Session - EMO homebrew
Players debated what to do next after defeating the vampire orcs and the outsider god tree troubles. Worked to occupy the middle gatehouse door with followers and faction allies. Scavengers guild, Dwarf cleric a prince offered to build a dwarf embassy here and help control the area. The heroes' base was also keeping orcs and kobolds apart as both were both traumatised by their war and happy to no longer share a border. Heroes know the kobolds have a secret prison holding various hostages for factions and breeding dungeon monsters to release into Chagrinspire.

The party decided that going back to the tunnels under the plateau to a gigantic cavern around a lake, with ruins, a train station and a gnome trade town connected to the gnome city in the deep where many Black Sphere gnomes came from. The frog king sent one of his sons and some marine commandos to aid the party.

They entered the gates and some knew guard hobgoblins at the barbed wire undead-proof fence. They met the desperate hermit of the cleric's faith, and they had gone up a level from improved zealous inspiration. Hermit hadn't seen fellows of the church of light for 4 decades since half party last visit. Met a few gnome traders and the party worked on claiming embassy space. While relaxing, they were discussing using the magic frog mask to dredge up loot from the lake full of chagrinspire trash. It was a bit of a lark, but they found an air bubble entrance to a huge pipe into a complex. 

Whole party drank water-breathing potions, grabbed some frog commandoes buddies with the prince then went as a gang to the aqua dungeon. Inside found some ghouls and goblins and cultists and some loot. In a cave half buried in much was a metal slab with a control altar studded with glowing gems. A crystal section in the middle altar made visible a large growing piece of stat crystal which they knew was trouble and was a power source. There was also a holographic ghost so the worked out a guy wanted help. Identify told them it was a time machine. Priest and followers did some divination and gave option a go to pull guy from the time vortex so they buttonmashed away. He appeared on the platform and looked pleased then liquified horribly. Priest scooped up a flask of time traveller juice and cast speak with the dead. Finished off the dungeon and found 2 secret entries from ruins near the subterranean lake.

The party dragged it into their embassy and set to work doing divination
. I'm now throwing in some time travel scenarios. Once in a while, the tower was the capital of the world, sending airships everywhere, and it was a decopunk colonialist paradise. The other in the apocalypse war as planar invaders and gods fell to automatons and death rays, and flesh golem troops went berserk, scouring the trenchlands of life. Decided to halt due to mindboggling choices now open to the party, including visiting two past eras. Real heroes don't just liquify from a wrong time console setting.

The party now has more bases than any faction and actually helps people.

Ethyia Session 5th ed 2024v
Heroes had returned from the cursed labyrinth and were invited to a slap-up feast at the temple. Aias the sailor and Xi the satyr warlock noted the family of Aias had many absences which was odd as so many were involved in temple festivities. They learned some rumours and had a late night befriending the Mayor of the harbour village, a wine seller.

In morning they heard the truth. Aias had jealous family upset he returned with glory and they took some sailors who had been with party to raid the Labyrinth for treasure and glory. 

Two cousins and a brother of Aias were missing ashore, and then the ship fled from a harpy attack. The whole port was exited. Aias had weeping grandparents, and Aias offered to lead a new expedition as he had prepaid the ship and crew of the temple, ready to go. The parents of Xi told both lads luck and mentioned written records and anything about why the king is somehow alive in the ruin. The ship crew sacrificed money to the sea goddess overboard and set away for an adventure. The one decent cousin of Aias, Palas was second in command.

They arrived at the cliffs below the higher citadel, seeing sunken ruins and reefs. There were many sharks about which didn't seem like a blessing. Harpies came. The party hired a dozen archers and were prepared. Despite this many men panicked in fear the first few roundss. Most harpy were the weaker berserk ones, several were the more powerful fear fear-inducing kind. 300 feet away was another larger more hidous harpy singing something horrible. Undead from the sea began to climb the oars onto the boat. Once men rallied against the fear and harpy leaders dies the mop up went well and sharks attacked the zombies. Only a few skeletons got on deck and were defeated. All harpies except the undead controlling distant one were killed and it flew away (it has a name and everything).

They went ashore with six archers and quickly got to the surface. With sound tracking they found an ogre chopping up Aias' older jerk brother. Aias sneaked up to untie the cousins while the warlock owl distracted the monster. Once clear the archers fired and the ogre charged them and didn't cross land fast enough to hurt anyone. Aisa shot the beast in the back while Xi blasted the ogre supporting the wizard.

They took free cousins back to the ship, including the dead. They even had to gut the ogre to recover ll the body in parts. One wanted to join the expedition further but the party aside nope. With their archers they did some more exploring, evading a Medusan horror and using an illusion to distract it so they fled opposite way. Considered trying to get the Siren on the roof into a fight with the medusa but it was too risky. They killed the Siren though and decided to return to their ship and then the home mission was achieved. Xi and his family let Aias stay with them at the polis and despite hie improved status doesn't trust his family. His rotten brother was interred in the family tomb. Other family members tried to give him new responsibilities with reluctance. 

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