This will be a set with my other mutation tables so i can have a gamut of genetic freaks and tainted blood lines. Reptilians are the older race, they held great power but have lost it. Most lizard men are degenerate mutants and barely sentient but able to build stone tools and even some make underwater crossbows. Ancient ones were different, there were many breeds and factions and alignments.
The greatest master plan of survival was hybridizing with humans in the long run but this might have been their decline also as many variant breeds couldn't unite or agree.
These could be used for yaun-ti and other variants of reptilian peoples.
Even elves and dwarves and other races might have some reptilian taint. Elves once mated with dragons with the gods and some fairies children have reptilian traits but elves usually shun them. Reptilian taint elves live in seclusion but might mate with humans from desperation.
Possible mutant types upcoming include plant, insect, mechanoid, elemental, mineral and more.
http://elfmaidsandoctopi.blogspot.com.au/2016/07/xor-mutations.html
http://elfmaidsandoctopi.blogspot.com.au/2016/08/d100-necro-mutations.html
http://elfmaidsandoctopi.blogspot.com.au/2013/05/anachronisms-of-cosmic-order-my-first.html might revise this one to fit new tables, sprouting compass dials, temperature gauges, etc
The greatest master plan of survival was hybridizing with humans in the long run but this might have been their decline also as many variant breeds couldn't unite or agree.
These could be used for yaun-ti and other variants of reptilian peoples.
Even elves and dwarves and other races might have some reptilian taint. Elves once mated with dragons with the gods and some fairies children have reptilian traits but elves usually shun them. Reptilian taint elves live in seclusion but might mate with humans from desperation.
Possible mutant types upcoming include plant, insect, mechanoid, elemental, mineral and more.
http://elfmaidsandoctopi.blogspot.com.au/2016/07/xor-mutations.html
http://elfmaidsandoctopi.blogspot.com.au/2016/08/d100-necro-mutations.html
http://elfmaidsandoctopi.blogspot.com.au/2013/05/anachronisms-of-cosmic-order-my-first.html might revise this one to fit new tables, sprouting compass dials, temperature gauges, etc
d12 Taint came from...
1 Been in family since slaves in ancient times
2 Family had secret serpent cult but mostly forgotten clues left
3 Reptilian cultists in family till recent times, possibly some families still worship
4 A wanderer settled in town and carried taint into your clan through marraige
5 An exotic bride was claimed by a clan leader and she brought the taint
6 An adopted child possibly a slave married into clan bringing the taint
7 Some ancestor battled creatures and rescued victim from them and married them
8 A family member married into the cult and for several generations intermingled
9 Woman was captured by reptilian degenerates, was freed and married by clan hero
10 Ancestor drank a strange potion given to them by stranger
11 A clan took in a fairy bride and several children had fangs, the bride escaped
12 A strange traveller in area had illicit affairs with many local women spreading the taint
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain
Notes minor mutations
Many attacks are not extra just options for unarmed attacks
Major mutations add extra attacks
d100 Minor Cosmetic Reptilian Mutations
01 Snake eyes
02 Thin flat lizard lips01 Snake eyes
03 Thermal vision 6" range
04 Sealed ears flat ears
05 Eye membrane protects from water or dust
06 Flattened nose, sealable nostrils
07 Hairless
08 Eye ridges
09 Wattles on neck and face
10 Elongated face
11 Skin peels like reptile
12 Fine scaly skin
13 Thick reptile skin +1AC
14 Wattles and ridges all over
15 Skin darkens or lightens depending on light
16 Spiny needle like scales looks shaggy or leather like
17 Diamond pattern skin
18 Stripe patterns skin
19 Piebald skin colour
20 Huge scales all over like shinglesback lizard
21 Floppy spines on back
22 Sail like fin on back like dimetradon
23 Small rigid plates or spikes on back
24 Snake like flexible torso
25 Spikes on sides
26 Spikes on spine
27 Spikes on chest
28 Poisoned spikes on body with painful mild poison -1 all rolls/24 hours
29 Can spit fire oil once a day d6 + burn d4 rounds if a critical hit
30 Can spit venom once per day d3 + on critical blinds for a turn if fail save
31 Small stubby tail
32 Long flexible tail d3 whip
33 Knobby lump on tail d4 club
34 Snake like flexibility
35 Carapace shell
36 Reptilian genitalia, females lay eggs
37 Stomach stretches to over stuff with days worth of food
38 Musk gland for marking territory
39 Low waste, excrete a sloppy pellet infrequently
40 Can evacuate bowels rapidly when running away, +d4" MOV first round fleeing only
41 Clawed fingernails d3 help to cling or fight
42 Suction cup grip fingers for climbing
43 Webbed hands for swimming
44 Extra long fingers
45 Snake like flexible fingers
46 Snake like flexible arms
47 Missing thumb
48 Huge single fingernail claw d4
49 Ambidextrous
50 Double jointed arms
51 Clawed toenails d3
52 Suction cup grip fingers for climbing
53 Webbed hands for swimming
54 Backward knees
55 Good Jumping +1" to any jump
56 Snake like flexible legs
57 Prehensile toes can grip things
58 Single huge toe claw d4
59 Enlarged feet
60 Long toes
61 Forked tongue to smell with
62 Pointed teeth d3 bite
63 Elongating jaw can eat things as big as your head while alive
64 Hideous croaking and hissing sound
65 Lisp when talking
66 Huge fangs with d4 necrotic venom bite
67 Beak d4 bite
68 Elongating sticky tongue
69 Jaw like a trap, once bite can hang on continually damaging victim
70 Expanding jaw can gobble fist size critters in a instant
71 Frilly ridge of armoured bone around head +1AC
72 Lumpy thick skull d3 headbutt and +1AC
73 Small horns on head
74 A horn in the middle of head d4
75 Two horns in top of head d6
76 Scaled feather or bone head dress or folding crest and frills
77 Elongated neck a yard long
78 Neck flexible like a snake
79 Can walk on all fours as fast as a lizard 12"
80 Can crawl on belly and swim like a snake without using limbs 6"
81 Resistant to off food and poisoned food stomach
82 Can survive without eating or drinking for a week
83 Can go into torpor in extreme cold hibernates
84 Resistant to disease and infection especially through food
85 Slowly will regrow lost fingers and small body parts
86 Can live off algae, cacti, fruit, leaves
87 Lives off large invertebrates, rodents, eggs, fish, snails and other stuff
88 Expanded lung capacity hold breath 1R/CON point
89 All offspring carry even greater reptile taint, a chosen one
90 Special bloodline, all fanatics of ancient reptile dynasty, inborn characteristic
91 Cold and unexcited
92 Finds all mammals and birds look and taste delicious
93 Urge to restore reptile dynasties over the world
94 Like to lie about on warm rock in the sun for hours in the morning
95 Easily startled and alarmed by noise or movement or sound
96 Territorial over living arrangements
97 Can remain perfectly still and even stop blinking for hours
98 You are convinced of natural superiority of all things reptilian
99 Dreams and visions of the old times when reptiles ruled
100 Reptilian sexual fetishes
d10 basic types
1 Facial/sensory
2 Skin
3 Torso/body
4 Abdomen
5 Arms/manipulation
6 Legs/locomotion
7 Mouth
8 Cranium/skull
9 Organs
10 Brain
Notes Major Mutations
Major mutations add extra attacks
Snake body parts are extra heads they can see and bite
Bite can be d3 for hair or fingers, d4 hands or d6 for larger
Mostly have mild poison inflicts 2d6 if victim fails save
d100 Major Reptilian Mutations
01 Independently moving bulging eyes
02 Track by scent01 Independently moving bulging eyes
03 Sense by motion within 3" in darkness
04 Enhanced hearing, locate directions of noises
05 Sense invisible within 6"
06 Thermal vision 9"
07 Low light vision see in dark or minimal light
08 Face covered in snakes like a beard
09 Sick up a small poison snake once a day save or 2d6 poison damage
10 Two snake antenna grow from forehead
11 Chameleon skin improves hiding ability if naked
12 Toxic skin, anyone biting you when stressed save vs poison or go blind for a day
13 Disguise with 24 hours can alter appearance when shed skin, once per week
14 Can shed skin once per week to look more human or reptilian each time
15 Dinosaur hide +2AC
16 Armoured plates in skin +3
17 Slimy skin +1 AC or difficult to grip or wrestle +4AC
18 Bleeding wounds stop after one round, self stabilize in negative HP
19 All scars heal
20 If inflicted only 1 HP causes no harm, Immune to insect swarm bites
21 Amphibian, can remain underwater for CONx5 rounds
22 Spit Fire 2d6 damage 1+CON bonus times per day critical burns extra d4 rounds
23 Spit acid 2d6 damage 1+CON bonus times per day critical burns extra d4 rounds
24 Spit blinding venom save or blinded 1+CON bonus times per day
25 Carapace shell +4 AC
26 Small wings fly 6" for CON in rounds per day if light encumbered
27 Large wings fly 12" or glide for CON in rounds per day if light encumbered
28 Reinforced Spine +1STR
29 Durability +d6 HP and one more per level
30 Can writhe out of any chains or ropes, can dislocate limbs to fit through small gaps
31 Snake tail venomous bite and has face
32 Snake tail constrictor can make entangling attack
33 Prehensile tail for swinging or holding stuff
34 Spike blade tail d6 extra attack
35 Swimming tail move full speed in water, very wide like oar
36 Able to cross breed with many species
37 Snake mouthed genitals most find threatening
38 Skirt of snakes grow around waist or pubic hair snakes
39 Fatty tail stores a months food
40 Snake heads grows from hip
41 Huge claws d6 not good for tools
42 Glider membrane
43 Arms are snakes
44 Fingers are snakes
45 Snakes grow from shoulders like to eat brains and offer evil advice
46 Extra set of functional arms
47 Additional attack for a claw
48 Arms are blades d8 attack
49 Envenomed tooth concealed in hand
50 Arms can extend three yards
51 Snakes for legs
52 Legs fused into snake body below waist
53 A reptilian quadruped from waist down with 4 legs
54 Can run on water if unencumbered for one round at a time
55 Run faster +6"MOV sprint up to CON in rounds
56 Double normal jump range
57 Extra set of legs +4"
58 Arms can extend 3 yards
59 Two arms grow from elbow
60 Can hold grip for rounds equal to STR if grappling or climbing
61 Prehensile tongue a foot long
62 Snake for a tongue
63 Venom bite
64 Extra attack for any bite attack
65 Can swallow person or animal your own size but usually sleep it off for a week
66 Reptilian charm +1 CHA
67 Speak to all reptiles
68 Teeth constantly fall out and regrow, possibly useful for tool making or trade
69 Big teeth d6 damage extra attack
70 Teeth spread necrotic venom, Save or victim slowed with fevered infection 1/2 MOV
71 Snake hair like medusa
72 Extra head fully functional with diferent personality
73 Extendable neck up to 3 yards long
74 Cobra like hood makes head seem flattened and huge when angry
75 Extra attack for horns or headbutt
76 Horns d6 extra attack
77 Frill neck make head seem huge and face turns red when angry, a bit scary
78 Detachable head if removed can be reattached with first aid
79 Elongated nose or beak for hiding underwater
80 Spiny beard can blow up to seem larger and impress others
81 Venom resistant
82 Extreme long life
83 Improved vigor +1 CON
84 Drug and alcohol resistant
85 Regenerate one HP per round
86 Regenerate any missing limb or organ inside a week
87 Produces repugnant scent that makes taste awful if bitten
88 Enhanced agility +1 DEX with adrenal boost
89 Attract small reptiles, usually a few in your bed in morning
90 Hormones give you a +4 CHA only to reptilian beings
91 Reptilian intellect +1 INT
92 Dreams offer advice from reptilian consciousness from prehistoric times
93 Immune to sleep spells - resist any sleep inducing drugs or powers
94 Immune to charm spells - resistant to basic mind control
95 Minor mental power Command/day (issue a single word instruction)
96 Minor mental power ESP/day (read mind)
97 Minor mental power Charm Person/day (enthrall)
98 Minor mental power Hold Person/day (paralysis)
99 Minor mental power shape change self/day into a single type of reptilian form and back
100 Minor mental power Charm Reptile/day (enthrall)
Major mutation #45 seems somehow familiar...
ReplyDeleteI love major #32, #62, and #65! (Imagine the jaw dislocation involved in a snake-man swallowing another human whole...)
45 is from Zoroastrians demonizing indian saints helped by snakes
ReplyDeletego snake mad...
shoulda done rattle tail
Yeah, I did a post a while back on D&D-ifying the Aži Dahāka legend -
ReplyDeletehttp://udan-adan.blogspot.com/2015/10/the-legend-of-azi-dahaka.html
Persian mythology in general gets underused. All those Divs...
Persian holybooks some of few I haven't read
ReplyDelete