Friday 29 October 2021

Some Basic Battlesuit Models For Elfmaids & Octopi




































Powerlifter P4 - industrial cargo lifter
AC+5, STR 20 or +1, Mov 36, six hydrogen cells 8 hours use, usually yellow
Radio, spotlight, powerclamp clawx2 3d4, unsealed system
CIvilian loader often used with forklifts for cargo

2 Construction Lifter -
 industrial worker unit
+7AC 
STR 20 or +1, Mov 36, six hydrogen cells 8 hours use, usually yellow
as powerlifter with HUD and tools such as welder, circular saw, drill, winch
Specialist powerlifter for heavy industry

3 FirefIghter F6 - civilian rescue power armour
AC+10 
STR 20 or +1, Mov 36, six hydrogen cells 8 hours use, usually yellow
Fire-resistant armour mostly as Powerlifter but red or orange, cold foam spray gun, 10 shot grenade launcher usually with specialist 40mm fire retardent rounds, sealed system, 2-hour air supply, filters, first aid kit, 
defibrillator, extra air mask, aircon, thermal scanner, gas scanner
For fire and paramedic rescues

4 ABC4 Minuteman - Atomic Biological Chemical Hazard power armour
AC+10 STR 20 or +1, Mov 36, atomic fuel cell for 72 hours, usually green, aqua or white
Radio, 4-hour air supply, filters, first aid kit, defibrillator, extra air mask, aircon, thermal scanner, gas scanner sealed for nuclear, biological and chemical operations and uses specialist decontamination foam rounds from a 10 shot 40mm grenaide launcher and autodrug injector with 10 doses (usually antirad, antivir, stim). For handling toxic and hazardous materials and emergency work. Often found in labs, power plants and waste centres 

5 Exospace Power Suit EX04 - space worker medium power armour
AV+10 STR 20 or +1, Mov 36, Flight 65 (space only), silver or white mostly
Com suite, HUD, Radar suite, sealed system, 3 days IV food & air, welder, cargo net, safety line, thrust pack, radiation sheilding. Space worker heavy suit   

Hornet A-12 SecArmour - security light powersuit
AC+7, STR to 18 or +1, Mov 45, 4x hydrogen cells for 8 hours use
Coms suite, HUD, lowlight, spotlight, first aid kit, defibrillator, unsealed-system
Shock truncheon, slug gun with variable-ammo-mag* 40 rounds 
Ammo: d6 1=d4 felt slug 2=d6 plastic slug 2=2d6 heavy slug 3=3d6 anti-vehicle-sabot 4=plastic flechettes 2d4 5=teargas 6=web
Common security suit for corporations and certain locations.
Won't fire lethal ammo at an unarmoured person due to HUD system fire control especially the anti vehichle round. Black labs may equip for lethal weapons and a space-variant has a sealed system and 4 hours air and a space thruster pack Fly 36 in space

7 Police R6 Riot Armour - light anti civilian power suit for law enforcers
AC+8, STR to 18 or +1, Mov 24, Jump3, 6xhyfrogen cell for 4-hour use
Coms suite, thermal scanner, lowlight, metal detector, bullhorn, spotlight, sealed system, gas mask, 2 hours air supply, camera, 
40mm grenade launcher 20 rounds variable-ammo-mag*
Ammo: d6 1=2d6 
slug 2=teargass 3=smoke 4=dyebombs 5=web 5=shock
Options include: riot shield with gunport, battering ram, sonic stunner, .50 cal sniper rifle with 50 round drum
Riot armour and police support armour able to catch people on foot or lead breaches. Won't fire lethal ammo at an unarmed person due to HUD system fire control

8 Military S7 Scout Armour - light forward observer and signals 
AC+6, STR to 16 or +1, Move 50, Jump 30, atomic fuel cell for 72 hours
Coms suite, HUD, ECM suite, radar suite, radio jammer, laser designator, lowlight, thermal sensor, gasmask, geiger counter, unsealed system, week rations, first aid kit, auto drug injector (10 uses from stabiliser, stims, pain killer, antirad, antivir, antitox), military binoculars. Typically armed with one from d6 1=minigun and 1000 rounds 2=7.62mm MG with scope and 2000 round drum 3=.50 cal sniper rifle with 100 round drum 4=
5d6 laser pistol 1% of cell per use  5=2 tube micro missile launcher 6=scoped grenade launcher with 40 round drum
Common military suit for recon and special assaults

9 Military M4 Combat Armour - medium frontline assault troops
AC+10, STR to 20 or +2, Move 40, Jump 12, atomic fuel cell for 48 hours
Coms suite, HUD, radar suite, laser designator, lowlight, thermal sensor, gasmask, geiger counter, sealed system, week rations, first aid kit, auto drug injector (10 uses from stabiliser, stims, pain killer, antirad, antivir, antitox), military binoculars. Armed with 6 tube grenade launcher (Frag and smoke), 2 tube micro missile launcher, 7.62mm MG with scope and 2000 round drum and a 5d6 laser pistol 1% of cell per use. A 50 hp/round forcefield pack was on experimental models which burns out if breached. Combat powersuits for frontline combat.

10 Military M9 Drop Marine Armour - heavy orbital assault armour
AC+20, STR+25 or +2, Move 65 Fly 300, two atomic cells for 24 hours
Coms suite, HUD, radar suite, laser designator, lowlight, thermal sensor, space sealed system, 12-hour air supply, Geiger counter, 2 days liquid IV rations, autosurgeon, auto drug injector (10 uses from the stabiliser, stims, pain killer, antirad, antivir, antitox), military binoculars, 100 hp energy screen per round destroyed if breached, 2 laser rifles (1% of power per shot), 10 shot micro missile launcher, 2 missile tubes, two 40mm grenade launchers 20 rounds variable-ammo-mag*. These can remain in orbit and drop to attack surface or space targets. Usually have a disposable pod with ablative heat shield, ecm jammers and stealth field which is discarded when landing. Experimental marine armour for orbital drops on planets or other space actions. Slightly too large for most tight fit small spacecraft or doors  

11 Ghost X2 Experimental Armour - medium stealth recon armour
AC+8, STR to 20 or +1, Move 50, Jump 30, atomic fuel cell for 48 hours
Coms suite, HUD, ECM suite, radar suite, stealth field, 25 point/round forcefield generator ruined if breached also inhibits stealth field, radio jammer, laser designator, lowlight, thermal sensor, gasmask, geiger counter, sealed system 2 hour air supply, week rations, first aid kit, auto drug injector (10 uses from stabiliser, stims, pain killer, antirad, antivir, antitox), military binoculars. Typically armed with d4 1=silent 5.56mm MG with scope and 2000 round drum 2=.50 cal sniper rifle with 100 round drum 3=
5d6 laser pistol 1% of cell per use  4=scoped grenade launcher with 40 round drum
Improved scout armour near invisible to sight and most basic sensors

12 Phantom X5 - heavy experimental psionic amplifier armour
AC+8, STR to 20 or +1, Move 50, Jump 12, atomic fuel cell for 24 hours
Coms suite, HUD, Sensor Suite, 25 hp/round forcefield pack which burns out if breached, +4 mental saving throws, blocked from nueral and life scanners, first aid pack, defibrillator, auto drug injector (ten shots usually stims or psi-drugs), many units built to enhance single psionic ability for an experiment but also useful vs hostile psionics

*can load mag with various rounds and select which round chambers next from variety in magazine

Terrier - Scrap Scout Light Armour
AC+5, STR to 16 or +1, Move 24, Jump 3, 6 hydrogen cells 72 hours
Radio, gasmask, unsealed system, 5.56 light MG with 500 round drum, powerclaw, 6 tube grenade mortar (mostly smoke or frag). Raider build suit from scrap and robots and industrial lifter suit parts
 
Pitbull - Scrap MedeumLight Armour
AC+7, STR to 20 or +1, Move 48, Jump 12, atomic fuel cell for 72 hours
Radio, gasmask, radar, unsealed system, power claw, chainsaw or circular saw, sound system, spotlight, auto drug injector with 10 shots (usually stims, painkillers or addictive recreational drugs), two weapon systems 
d6 1=minigun and 1000 rounds 2=7.62mm MG with scope and 2000 round drum 3=.50 cal sniper rifle with 100 round drum 4=5d6 laser pistol 1% of cell per use  5=2 tube micro missile launcher 6=scoped grenade launcher with 40 round drum. Raider build suit from scrap and robots and military suit parts

2 comments:

  1. Hey, those might come in handy for me soon. Thanks.

    ReplyDelete
  2. cheers - im getting to the high level play of my dnd vs gammaworld vs madmax game but i can use these in my sf projects too.

    ReplyDelete

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