Wow i just deleted this while trying to edit but i still had a window with it open so could fix it quick. Sigh. Hope my blog black thumb curse over soon. Im just going over final book now - give me your e-mail in a comment if you want a editable preview to read for me. Expanding on monster plants section right now.
1d20 Random Psychonian magic metal type
not really modern Earth metals - more anodised aluminium looking and related to psychonian colours or ancient rubbish
1d20 Random Psychonian magic metal type
not really modern Earth metals - more anodised aluminium looking and related to psychonian colours or ancient rubbish
1 Blood
Metal (Bronze) +1 damage on living bleeding foes, heal one damage
after a battle if splash blood on armour
2 Life
Metal - merciful heart metal, wounds do not cause bleeding below
zero, armour preserves life and uses CON save to attempt to stabilize
bleeding from negative hp, try each each round
3 Sky
Metal - Cold to touch, half range mods missiles, air or ice elemental
beings +1 hit and dam, can hit as magic weapon armour is 50% lighter
than normal in armour
4 Sea
Metal - No penalties in water for weapon or armour
5 Sun
Metal - shadows and beings attuned to darkness +1 hit and dam,
dazzling sheen in sunlight save vs DEX or dazzled for -2 to hit 1d4
rounds, 30 radius, popular on shield or helm
6 Earth
Metal - has +1 damage blunt weapons and +1 AC if armour
7
Serpent Metal - has +1 poison damage with save, armour gives +1 save
save vs poison, mildly toxic but carrier become resistant after 30
days
8 Vegon
Metal - living metal plant, repairs damage, self sharpens, missiles
grow extra shot a week,
9 Witch
Metal - harm non corporeal spirits +1 hit and dam, confers no gift to
see them, armour gives +1 save vs possession or spirit attacks,
+1 AC vs same creatures
10 Night
Metal (Lead) - silent, non reflective, harms beings of light +1 hit
and dam, armour gives +1 AC vs same creatures and a +1 save bonus vs
their magic power
11 Moon
Metal - (Silver) - harms and repulses some undead, devils,
lycanthropes +1 hit and dam, armour gives +1 AC vs same creatures and
a +1 save bonus vs their magic power
12 Black
Metal - harms and repulses demons, faerie +1 hit and dam, armour
gives +1 AC vs same creatures and a +1 save bonus vs their magic
power
13
Plastisteel - half weight of steel
14
Monocrystal - +1 hit damage weapon or +1 AC if armour, 1in20 roll
shatters if melee
15
Duralloy - very hard to break or blunt without super solvents or
forcefeild +1 AC armour
16 Steel
- default metal for most ancient goods for centuries
17
Ceramite - doesn't detect as metal, otherwise as slightly lighter
steel
18-20
Alloy roll two d12
-Ornichalcum
= Sun and Blood metal
-Mithril
= Black and Moon metal
-Adamantium
= Earth and Blood metal
1d20
Random Psychonian magic gem type
most value based powers max out at 1000
not really modern Earth gems - large and kinda fake looking
related to Psychonian colours and ancient trash
most value based powers max out at 1000
not really modern Earth gems - large and kinda fake looking
related to Psychonian colours and ancient trash
1 Ruby -
+1 save vs heat and fire
2
Kunzite - increases fertility, love stone +1% per 100gp value
3 Opal -
+1 save vs illusions
4
Turquoise +1 second chance roll per year per 100gp value
5 Amber
+1 save vs electricity
6
Citrine +1 save vs charm
7
Emeralds - +1 all saves imbues vitality once per 100gp value per day
8 Jade -
reduces aging or decay +1% per 100gp value
9
Amethyst - help perceive spirits 1 range and 10% chance per 100gp
value
10 Lapis
- protects from a level per 200gp value drain then crumbles
11 Pearl
- changes colour in presence of poison
12
Obsidian - can be used as edged weapon instead of metal +1 and
shatter on natural 1in20 roll
13 Data
Crystal - stores valuable ancient data the gods will crave 1d4
1=virus 2=junk data 3=valuable data 4=a persons recorded life
13-14
Micro Hydrogen Power Cell
15-16
Hand Hydrogen Power Cell
17 Heavy
Hydrogen Power Cell
18
Atomic cell core
19
Atomic cell 1d4 1=no core 2=Atomic cell with core d100% left 3=Atomic
cell with full core intact 4=dangerously unstable
20 Com
Orb connected to AI or able to talk to any who will answer in a mile
Also explains why kings wear certain gems all over.
ReplyDeleteAnd gangsters, and the pope.
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