I'm quite a bit ahead on blog posts at moment thanks to a week lockdown.
Also if you see any missing text or entries in tables or anything let me know and I can fix them quick - A few I automated got through less reads. Fixing my disease post again now....
Undead Chaotic Evil Evil spirits in corporeal body, cunning and malicious
AC+6 in Coffin or +3 2HD Mov 9 or 12 in Coffin Jump 2 or in coffin1
Att Coffin Ram d6 or Clawx2 d6
Undead who sleep in coffins and sleep often for decades. If they sense intruders the coffins slide on the ground or leap or even ram an intruder or hop or jump. While inside coffin heal 1HP a round and only take half damage. Coffin movement is different to of foot movement. When they jump out of the coffin all humanoids seeing this must save or flee in fear a d4 rounds. May jump in a coffin for fear effect or to increase attacks then get back inside to heal or if injured. If destroyed without magic or silver they recover next midnight unless buried improperly sanctified ground. Spirits may be exorcised also and driven from the body but best to restrain them. Most creepers don't or won't or can't talk but a few do.
Coffins can be found stacked, in niches, leaning on walls or even on high up ledges. Usually, the first thing they do is block exits if in a group and will take turns using fear to drive victims into a trap or break their formations. Formed of bodies stolen from mausoleums and graves possessed by malignant evil dungeon spirits. These tattered dried clothed corpses often have trinkets of jewellery or other possibly valuable items depending on their wealth but a coffin burial is usually a sign of at least a tradesperson or shopkeeper.
Has standard undead resistances
Varients
1in4 Very chatty and critical of enemies in battle delights in taunts
1in6 Bones glow eerie green in darkness
1in6 Fear effect works each round out of the coffin
1in6 In sunlight Creeper takes 1hp damage per round and coffin cannot move
1in6 cast fog cloud three times per day
1in8 Creeper uses a missile weapon and keeps it and ammo in coffin
1in8 Wears chain and sheild +6 AC and wields a melee weapon but one attack
1in8 Generates stinking cloud effect for d4 rounds when coffin first opened
1in8 Creeper can blow bone flute once per day summons 3d4 standard undead skeletons
1in10 Flaming Creeper 2d4 claw attacks, any unarmed creature hitting them takes d4 and immune to fire
1in10 Blink coffins can teleport 3m per round may use to attack from behind
1in10 Have double 4HD
1in10 When coffin lid opens first time a swarm of flesh-eating flies pour out for 2d4 rounds once per day
1in12 Has an extra d6 bite attack if outside coffin
1in12 Claws cause paralasys
1in12 Wings Creeper can fly outside of coffin-like a creepy undead angel
1in12 Levitating coffin Mov 6, may ride inside or stand on the lid and fight
1in12 Require +1 magic weapons to hit
1in20 Iron or Bronze Coffin AC+10
1in20 Knows spells of a spellcaster Lv d4
1in20 Instead of a claw can command a 4 range chain to grapple a target, the following round the target must make a save or be dragged into the coffin alone with the creeper who gets no penalties to it in confined space inside
1in20 Have 8HD
1in20 Each round coffin open a d4 venomous snake crawls out AC+3 d4 HD Att d4+poison Mov 6
1in20 Each round coffin opens a d4 petty undead like hands, organs or severed head crawl out AC+3 d4 HD Att d4 Mov 6
1in20 A shadow lives in the coffin another part of its tainted souls and mind linked
1 Caretaker complains seen coffins hopping from the graveyard to the hilltop ruins every night
2 The local mortician has been found crushed and the body and coffin of a dead adventurer has vanished
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