Monday 3 December 2018

Wizard Spells 0-1-2


Working way through these
Spell
No
Lv
Range
Duration

Effect
Acid Drop
1
0
Touch
Instant
D3 damage acid can damage a lock or metal item by touch
Alarm Sound
2
0
Touch
Instant
Place on door or container, when opened musical note sounds hearable from 3” away
Animate Doll
3
0
Touch
1 Round
Doll moves on own for round up to 6" move
Animate Smoke
4
0
1
R/Lv
Cause smoke to move and make patterns
Animate String
5
0
1
R/Lv
Cause string to move on own
Animate Vermin
6
0
1
1 Round
Animate dead vermin briefly
Arouse
7
0
1
R/Lv
Improves sexual performance
Brimstone
8
0
1
Instant
Makes a horrible stench over 3
Bubble
9


1 Round
Round of air around head for swimming or vs gas
Candle Light
10
0
Touch
1 Turn
Make 1” area of light as if from candle on a point or object
Cauterise
11
0
1
Instant
Stops a wound bleeding painfully
Chill
12
0
Touch
1 Turn
Keeps person or meal frosty cold
Clean
13
0
1
Instant
Removes filth from a person or 1” square
Coin
14
0
Touch
1 Turn
Increase value of coin to higher one, touch from iron cancels effect
Conjure Cloth
15
0
Touch
Instant
Conjure one foot square cloth per level often as scarf or hanky
Conjure Glue
16
0
Touch
Instant
Palm size area of glue
Conjure Grease
17
0
Touch
1 Turn
Lubricate a door, device or foot square patch on floor
Conjure Ink
18
0
Touch
Instant
Create ink to write or cloud 1” area of water for d4 rounds
Conjure Stone
19
0
Touch
Instant
Conjure a good size stone to hurl or bash someone
Conjure String
20
0
Touch
Instant
Conjure foot of cord/Lv
Conjure Vermin
21
0
Touch
Instant
Conjure a bug, frog, finch, mouse or tiny critter into palm
Detect Magic
22
0
1
1 Round
See if any objects magical
Disrupt Dead
23
0
1”/Lv
Instant
D6 Damage on any undead
Exterminate Vermin
24
0
1
Instant
Kills a rat or all fleas or parasites on a person
Filth
25
0
1
Instant
Covers person or 1” square in dirt and grime
Flash
26
0
1
Instant
Under 4 HD save or blinded for a round
Flavour
27
0
Touch
1 Turn
Can make food item sweeter, saltier or spicier
Glow
28
0
Touch
1 Turn
Item glows in the dark dimly
Ignite
29
0
Touch
Instant
Ignite a torch, fireplace or lamp
Mend
30
0
Touch
Instant
Fix common non magic broken object like weapon, door, lock
Noise
31
0
1”/Lv
Instant
Make a distracting noise
Palm Illusion
32
0
Touch
1 Round
Make spectacle in palm of hand
Phantom Pen
33
0
1
1 Turn
Takes dictation for duration
Preserve

0
Touch
Instant
Keeps food edible for week
Read Magic
35
0
Touch
1 Hour
Can read a single magic text
Resist
36
0
Touch
1 Turn
+1 on next saving throw
Scare
37
0
1
Instant
Under 4 HD save or flee for a round
Scent
38
0
1
1 Turn
Make someone or thing smell nice or terrible for turn
Smoke Puff
39
0
1
Round
Smoke enough to cover person
Snuff Light
40
0
1
Instant
Douses a candle, torch or lamp
Spark
41
0
1”/Lv
Instant
D3 damage electrical jolt
Stun
42
0
1`
Round
Under 4 HD save or stunned for a round
Trip
43
0
1
Instant
Under 4 HD save or fall over
Warm
44
0
Touch
1 Turn
Keeps person or meal toasty
Water Spray
45
0
1
Instant
Douse a fire, cool person down, annoy someone
Whisper
46
0
1”/Lv
Round
Carries a message to ear of  persons you can see
Wind Gust
47
0
1”/Lv
Instant
Will blow papers off table or door shut or candle out
Wizard Hand
48
0
1”/Lv
Round
Open or close a door or call object under 1lb for round
Wizard Mark
49
0
Touch
Instant
Leave magic symbol visible to anyone with detect or read magic
Wizard Slap
50
0
1”/Lv
Instant
d3 punch from invisible fist

Spell
No
Lv
Range
Duration
Effect
Alarm
1
1
Touch
Instant
Protects a item, if opened or touched will alert and awake caster on same plane
Animate Rope
2
1
Touch
Round/Lv
Can direct rope to move 6” can climb or entangle with a hit roll from caster
Arcane Armour
3
1
Touch
Turn/Lv
+2AC to person caster touches
Assist Leap
4
1
Touch
Round/Lv
Can leap +1”/Lv per leap once per round
Assist Run
5
1
Touch
Round/Lv
Can add Lv to Move for duration
Assist Swim
6
1
Touch
Round/Lv
Can add Lv to water speed for duration
Can effect a small boat under 10ft
Bless Weapon
7
1
Touch
Round/Lv
Can hit creatures requiring magic to hit
1-3 Lv +1 4-6 +2 7-10 +3 11-14 +4 15+ +5
Burning Hands
8
1
1”/Lv
Instant
D3 +1/Lv damage within cone effect 1
Cause Fear
9
1
3”/Lv
Round/Lv
Save or target flees for duration
Charm Dead
10
1
2”/Lv
Instant
Charm a single undead with lesser HD than caster until next dawn, intelligent undead get extra saves asked to risk selves vs light, holy powers, turning or vulnerabilities
Charm Person
11
1
3”/Lv
Instant
Save or target identifies caster as friend
Extra save each day or when friend requests unusual or unfair requests
Cloud Ladder
12
1
1”/Lv
Turn/Lv
1” high per level ladder forms from air
Colour Spray
13
1
1”/Lv
Instant
d4 damage in cone effect 1plus under 4HD victims save or stunned round
Comprehend Language
14
1
Touch
Turn/Lv
Can read and understand spoken words of unfamiliar language but not speak or write
Darkness
15
1
3”/Lv
Turn/Lv
3” sphere of darkness blinds victim, if they save globe fixes to location, or if caster chooses affixes to location or an object
Elemental Burst
16
1
3”/Lv
Instant
Elemental d8 damage to targets in a 1” circle, can choose sparks, ice, rock or fire
Enlarge
17
1
Touch
Round/Lv
+1 to be hit +2 Damage +50% bigger
Feather Fall
18
1
Touch
Turn/Lv
Can survive a fall unharmed per level for duration
Feign Death
19
1
Touch
Turn/Lv
Detect as unliving for duration by medical experts and undead while in a trance
Fiery Eyes
20
1
Self
Round/Lv
Eyes emitting 3” cone of light and ignite flammable objects stared at for round
Floating Disc
21
1
1
Turn/Lv
Carry 100lb/Lv of goods at waist hight
Fog Cloud
22
1
3”/Lv
Round/Lv
3” cloud of fog obscures an area
Ghost Light
23
1
3”/Lv
Round/Lv
Haunting glowing light shapes
Hold Portal
24
1
Touch
Turn/Lv
Hold shut a door or gate requiring caster or a higher level arcane caster to open
Identify
25
1
Touch
Instant
Identifies one magic property of an item per level of caster
Illusion
26
1
1”/Lv
Round/Lv
Visual illusion dispelled on touch, viewers save to detect possibly gaining more if very unlikely subject matter
Know History
27
1
Touch
Instant
Learn story of a object or person over a d10 rounds of montage visions
Light
28
1
3”/Lv
Turn/Lv
3” sphere of light blinds victim, if they save globe fixes to location, or if caster chooses affixes to location or an object
Magic Missile
29
1
2”/Lv
Instant
Fire a d4 magical missile per level
Mask
30
1
Touch
Turn/Lv
Disguises face and identity
Mount
31
1
1
Turn/Lv
Conjures obediant mount like riding horse
will flee combat or danger
Raise Skeleton
32
1
Touch
Instant
Raise a single skeleton, only one will obey per level, additional ones make all revolt
Reduce
33
1
Touch
Round/Lv
+1AC -2 damage half size
Shape Element
34
1
1”/Lv
Round/Lv
Separate spell per element. Shape 2lb or quart of element into entertaining forms or a d6 hand weapon, or can move 3
Sleep
35
1
2”/Lv
Instant
d8 HD of foes under 4HD or one being over 4th lv but they get a save or go to sleep for round per level
Spider Climb
36
1
Touch
Round/Lv
Can climb half move speed up any surface
Summoning 1
37
1
1
Round/Lv
Summons a 1HD creatures/Lv
Various versions of spell call different allies
Taunt
38
1
3”/Lv
Round/Lv
If victim fails will charge caster taking unreasonable risks while enraged
Unseen Servant
39
1
1”/Lv
Turn/Lv
Will clean, carry goods, open doors or other duties, can lift 10lb/lv
Walk on Water
40
1
Touch
Round/Lv
Can walk over fluid unharmed, repels normal water, wouldn't sink in lava but still take heat damage

Spell
No
Lv
Range
Duration
Effect
Acid Arrow
1
2
3”Lv
Instant
2d4 damage + a round per level of a d4 damage per round as acid keeps burning
Alter Self
2
2
Touch
Hour/Lv
Can disguise form and increase or decrease height by 10% per level
Blur
3
2
Touch
Turn/Lv
+2AC on one person per level as form becomes indistinct
Burning Ray
4
2
3”/Lv
Instant
2d8 fiery ray one per 4 levels
Charisma
5
2
Touch
Turn/Lv
+4 to CHA stat
Cold Cloud
6
2
2”Lv
Round/Lv
2” cloud of chilling fog inflicts d3 damage cold to all inside area
Conjure Swarm
7
2
3”/Lv
Round/Lv
Cloud moves 3” covers 2” circle all in area take d3 damage per round
Constitution
8
2
Touch
Turn/Lv
+4 to CON stat
Dexterity
9
2
Touch
Turn/Lv
+4 to DEX stat
Displacement
10
2
Touch
Turn/Lv
+2 AC and first missile attack on them always misses, appears yard away from actual location
Dream Gaze
11
2
Touch
Turn
Can see into dreams of a sleeping person and can detect any magical or supernatural influence on them, takes turn to cast
Electric Arc
12
2
1”/Lv
Instant
2d8 damage, save or stunned for a round, one arc per 6 levels
ESP
13
2
1”/Lv
Round/Lv
Read surface thoughts of others who fail a save
False Life
14
2
Touch
Turn/Lv
2d4 temporary HP +1per level, can be higher than starting HP
Flaming Sphere
15
2
1”/Lv
Instant
Flaming sphere does 2d4 damage with a move of 6”, if it hits target or spell ends it explodes for 2d4 damage to all in 1” circle
Freezing Ray
16
2
3”/Lv
Instant
d3/Lv plus all in 1” area of target take d3 and if fail save lose 3” Move and -2 to hit for round per level
Gaseous Form
17
2
Touch
Round/Lv
Assume vapour form, can pass through cracks, cannot hold or drop anything in form, can move at speed of 3” in the air
Ghoul Touch
18
2
Touch
Round/Lv
Anyone touched save or paralysed ror round/Lv as if touched by ghoul
Infravision
19
2
Touch
Turn/Lv
See heat of living bodies including standard invisibility and can fight in the dark
Intelligence
20
2
Touch
Turn/Lv
+4 to INT stat
Invisibility
21
2
Touch
Turn/Lv
Invisible for as long as you don’t cast spell, attack or pick up or drop an item
Knock
22
2
Touch
Instant
Opens mechanical or magic locks
Laughter
23
2
3”/Lv
Round/Lv
Target/Lv save or burst int hideous laughter makes spell casting or giving orders difficult, save to resist
Levitate
24
2
Self
Turn/Lv
Can float 3” up or 1” across per round
Locate Object
25
2
6”/Lv
Turn/Lv
Locate a person or object known well to find direction it is in, within range distance is known, must concentrate or ends
Magic Mouth
26
2
Touch
Instant
Leave a pre recorded voice message activated by conditions set by caster
Mirror Image
27
2
Self
Turn/Lv
Creates a d4 illusionary images that vanish if hit, attackers have equal chance to hit a illusion or the caster
Missile Sheild
28
2
Touch
Turn/Lv
Cannot be harmed by non magical missile attacks directed at them
Phantasmal Force
29
2
3”/Lv
Round/Lv
Creates illusion with all senses, if fail save will take minimum damage as if from real thing rather than break like lesser illusions, will last while concentrated on or can be left programmed within duration
Raise Zombie
30
2
Touch

Raise a single zombie, only one will obey per level, additional ones make all revolt
Rope Trick
31
2
Touch
Turn/Lv
Throw rope into air, make a extra dimensional space for a person per level then pull rope inside to hide
Speak to Dead
32
2
Touch
Turn
As a corpse one question per level, hostile spirit gets a save to resist
Stinking Cloud
33
2
2”/Lv
Round/Lv
Victims in 2” cloud save or cannot do anything but move or vomit while inside gas and for one round after
Strength
34
2
Touch
Turn/Lv
+4 to STR stat
Summoning 2
35
2
1
Round/Lv
Summons a 2HD creature/Lv
Various versions of spell call different allies
Weakness Ray
36
2
3”/Lv
Round/Lv
Victim does half damage with muscle based attacks or weapons and loses 3”Mov
Web
37
2
2”/Lv
Turn/Lv
2” across web traps victims who fail a save. Large creatures get a save per Round. If ignited web burns and everyone trapped in it gets a d4/Lv save for half
Whispering Wind
38
2
Mile/Lv
Round/Lv
Carry a message many miles by the wind
Wisdom
39
2
Touch
Turn/Lv
+4 to WIS stat
Wizard Lock
40
2
Touch
Instant
Door or lock can only be opened by caster or knock spell 

3 comments:

  1. Neat! Clearly all of the "Wizard [X]" spells can be learned and combined into the Ultimate Spell

    ReplyDelete
  2. While most of these are great, some, such as Wisdom or Strength, are just number-increasing, with no in-universe reason.

    As an example, you could replace Wisdom with Third Eye: summoning a strange orb above your head granting a +4 to your Wisdom stat by improving your sight.

    ReplyDelete
    Replies
    1. the point is to brevity and choice not window dressing, these spells have been about for years, im not trying to be innovative at all

      easier to add weird window dressing yourself or let players describe weird magic fx

      Delete

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