Tuesday, 8 November 2016

Murder Highway image dump 6







































So here is another post apocalypse image dump. I had players say they would like to play as 70s tv cops then jump decades every adventure till they are cyborg freaks in my alternate time line. There is a lote of biker hysteria imagages in 60s mens sweat mags that fit in pretty well. I mean who doesn't like running over Nazis?

Also get this book now
http://www.drivethrurpg.com/product/196994/Death-Race-Fury-Road


This beast would be a beast in my game. Not many cars would have enough armour to cope with this. APC,s would probably struggle against it. My setting has a wide range of power levels and room for improvement. I would tend to resist yhings like this being too common.  



More biker fantasies. Im not sure who the bad guys are here - the ones abusing women or the ones fetishizing abusing women and nazis. Sweat mag art has this moral quandry. If you read the content of these mags things get even worse. These mags died as femenism rose. Good.



This brute would be more useful for post apocalypse game than roadwar. APC's have turned up but they are generaly using classes of machinegun that would shred most death racers. Even .50 cal a menace. Going through Chaosium books and looking at inconsistancied of bullets in BRP ive gone for lower range of .50 cal to 2d8+4 over 2d10+4



This is a good example of a modified militia type vehichle. Milia often have fleets of mick up trucks with swivel mounted MGs and crew in the back



War rigs are a menace and if your using them without a trailer they are wow. Most death racers would accelerate away easily though. I should possibly stst them up with and without trailors. I was going to do a second vehichle sheet with aircraft, ultralights, copters and some other vehichles.



This is a pretty terrorfying combo of rockets and heavy machine guns. This is a pretty serious corporate 4WD vehichle defending corporate compounds. I could see players modding vehichles with defences or remote decoy vehichles to draw that rocket fire.



Nice war rig fuel tanker with armed crewmen. Of course if you want that fuel your going tto have to board this thing or stop it without destroying it.



Sanctioned op equiped for night combat. A well equipped driver from a sanctioned op agency. Vehichles like this are often a cut above death racers. players have noted police cruisers and interceptors are among the best overall vehichles and the best to mod as sportscars will just send you broke and dont performs so well with armour.



I have no words for this horror. I would base it on one of those giant mining trucks and those might as well be cruise missiles and that cannon like something a train based cannon on ww2 would carry. In game this would be something a team would board and sabotage. Laser it from orbit.



Undead drivers are a thing in my setting. This one a serious menace to a typical death racer. Most advanced undead are very hard to kill, even for cyborg war veterans.



More like the kind of vehichles a nomad or farmer would use. They better have an escort.


This corp off roadster scout is well equipped but the cheap scratch built gang vehichles are far cheaper.



This image suits my setting well - rockabilly merc women, mini guns and zombies



Scratch built vehichle low on arms but optimised for cheap raming and anti personel. Trypical gang turf patrol car with spotlights for night watch.


I dont really get in Fury Rd how you could drive so long in Australia without hitting the sea. If there was no sea the world is pretty fucked. I wonder where oxygen comes from.


Gang armoured car relying on crew to fire out windows but capable of ramming.


The original Mad Max2 still the gold standard of the genre

I had some weird formatting bugs carried by image that took way too long to get rid of. After playing game again I will do a compilation book as I realized would make game much easier to play from laptop. I also have a spreadsheet for design a player made. A few mods to vehicle sheets needed also and rewrite the bonus cards with player benefits. I was donated some nice art but I want to make some that is more gritty. More mad max less gammaworld. Half reason I use BRP with all the crunch maxed out with locations, recoil rules and second combat rounds is to keep a gritty feel where every missed bullet makes you sigh with relief.

New characters created include a cyborg federal cop of solo gang fightinjg detail, a fame hungry frock wearing bloke tv celeb fighting gangs for fame and a replicant looking for reason they exist.

Monday, 7 November 2016

The Misery of Blood Sand Beach pt3 - Shopping?





































Wow my ratings have hit rock bottom. Possibly this series wasn't my best idea. Coincidence? Or possibly I shouldn't think about it and get over it. Look at this baby lizard he is adorable.

So why the hell would anyone come to Blood Sand Beach. Even visiting demons think it is a dangerous shit hole? Here I present a table of business on the streets that might be worth putting on a fake beard and visiting. There are many strange things for sale here from around the world. Many vices common here are forbidden in the empire.

You might have noticed many monsters on the streets by night are female and vindictive like seahags, sirens and kelpies. Desperate men make easy prey. Many of these monsters were created by past suffering of woman kind here. Desperate male energies atract these entities also. Probably this town deserves to be haunted bu yhese monsters. Some women do visit, especially murder hobo women curious and defiant of the laws. Not many stay and the Orc guards are terrible at telling male and female humans apart anyway. Most of the orcs are made by the Barron's wizards and male anyway.

d10 Quick Businesses on the Streets
01 Taverns
02 Inns
03 Eateries
04 Outfitters
05 Tradesmen
06 Merchants
07 Communal Halls
08 Vice
09 Exotic
10 Magic


d100 Businesses on the Streets
01 The Briny Deep - a filthy sailors tavern where barnacled sea zombies serve drinks 
02 The Were Sharks Bum - a gambling den and pub where losers thrown into a shark tank
03 The Mermaids Beard - a salty tavern where gay old sea dogs and disguised women drink
04 The Purple Starfish - a popular tavern where male prostitutes and sailors frequent
05 Davey Jones Locker - a surly tavern of Kraken cultists rumoured to attract fish men
06 The Black Freighter - where melancholic old sailors tell grim tales of savage sea life
07 The Captains Hook - ship officers only are welcome and above average quality drinks
08 The Fisherman's Wife - tako octopus fairy bartender serves amid pornographic art
09 The Bloody Stump - bar favoured by amputee pirates and murder hobos
10 The Tatooed Lady - also a tattoo shop with mostly shirtless tattooed sailor customers

11 The Whales Belly - a inn with whale bone decorations favoured by whaling crews
12 The Selkie's Hole - inn serving sealion and walrus steak and stew for seal hunters

13 The Wounded Albatross - cultist run inn used to recruit down on luck sailors
14 The Twisted Tentacle - where tako octopus fairies run inn with sensual massages
15 The Blistering Bunghole - a halfling run inn of huge greasy meals served any hour
16 The Keelhauled Cabin Boy - a crumbling inn served by clean shaven youths
17 The Barrel 'O Rum - drunken flophouse with vomit stained sheets and occasional corpse
18 The Loose Cannon - inn where musclebound hairy sailors enjoy steam baths
19 The Bloody Stool - inn with whips, chains, a-frames and bondage paraphernalia
20 The Bearded Clam - inn with chaps in frocks serving best seafood in town
21 The Crumbed Cod - diner serving fish and wedges of exotic potatoes of Monster Island
22 The Laughing Squid - diner serving huge buttered tentacles run by halflings
23 The Mermaids Treasure Chest - diner sells fish and has a sad mermaid in display tank
24 The Lost Mariner - diner serving ground meat and cheap beer at low low prices 
25 The Squeaky Wheel - diner specializing in cooked rat and famous giant rat milk cheese 
26 Captain Fatty's Sausage Fest - retired captain serves sausages from rusty old cauldrons
27 The Bilge Rat's Delight - serving muscles, clams, seaweed, seagull eggs and rat pie
28 The Bloody Hook - diner serving mystery meat chunks of the day with crusty bread
29 The Farmers Rest - diner serving beef, lamb, goat and farm produce served by halflings
30 The Marlin Spike - diner serving huge whole roast sea beasts as a buffet 
31 The Shippers Supply Warehouse - selling sails, anchors and ropes
32 The Sea Lords Auction House - where ships and boats are sold by auction
33 The Seaman Suppliers - selling second hand ship fittings, old chests and tools
34 The Lumberjacks Chest - selling wooden beams, masts, barrels and carpentry tools
35 The Copper Spitoon - selling brass and copper pots, tools, urns and sheet metal
36 The Furriers Favorite - selling seal skins, oilsskins, woolen wear, winter clothes 
37 The Soggy Biscuit - bakery making long life sea biscuits sold for ship supplies 
38 The Rum Rebels - distillery selling rich spiced rum for ships supplies
39 The Powder Monkey's Cabin - selling gunpowder made on site by alchemist
40 The Blubber Hut - selling fresh and dried blubber, whale meat and rendered oil
41 The Rusty Spike - blacksmith and iron goods, with several dwarf slaves run by orcs
42 The Hangman's Noose - rope makers use hemp to make fine rope and drugs
43 The Aroused Armourer - selling guns, armour, melee weapons and more
44 The Snipped Fingers - tinsmith selling tins, boxes and sheet metal
45 The Seaman's Cracker - bakery selling bread, sweet buns and rat pies  
46 The Jerked Meat Master - making dried fish and beef jerky for ship stores
47 The Greasy Knob - selling grease, lubricants and oils for fuel and food  
48 The Scribal Store - selling vellum, parchment, papyrus, books, prints and pamphlets
49 The Glass Goblin - making bottles, beads and bowls for trade and storage
50 The Potty House - making bowls, jugs, bottles. plates, chamber pots, lamps
51 The Boneyard - selling exotic animal bones, stuffed monster heads and body parts
52 The Waxen Shaft - selling candles and blocks of wax, wicks and candlesticks
53 The Beastly Box - selling parrots, apes, iguanas and other exotic pests
54 The Menagerie - selling captured monsters from around the world 
55 The Wizz Fizz Biz - eccentric alchemist selling fireworks and delicious potions
56 The Lizard Wizard - selling dinosaur eggs and live creatures from monster island
57 The Slave Hut - selling exotic slaves from around the world
58 The Frock Shop - selling dresses, make up and boots in men's and kobold sizes
59 The Adventurers Chest - selling second hand adventurers supplies
60 The Old Bottle Shop - sells exotic foreign grog, potions, drugs and poison
61 Old Seamen's Home - where failed sailors receive charity beds and soup
62 Kraken House - where the kraken cult meet to exchange deep sea secret wisdom
63 Temple of the Sea God - most popular church for sailors, the grim lord of the briny deep
64 Mariners Guild - where members ritually explore forbidden ancient lore of the sea 
65 The Merry Crab Jig Hall - popular dance hall with 1cp a dance with men in dresses
66 Sea Lords Music Hall - musical theater with bawdy burlesque and amusing performers
67 The Stinking Shank - fighting club where members watch pit fighters and gamble
68 The Golden Fish - posh gambling hall with cards, crab racing and pugilism
69 Reptile Brotherhood - new hall where explorers discuss reptilian philosophy secrets 
70 Explorers Club - where mercenaries who raid monster island feast and get drunk
71 The Dank Hole - drug den with rooms full of passed out sailors in drug comas
72 The Flesh Pit - sexual favours for sale and some say have secret hidden real women
73 The Slippery Eel - tavern used by thieves, really a secret guild hall, rude to strangers
74 The Slippery Fist - club where oiled men wrestle naked for hours en mass
75 The Crumpled Kobold - tavern where kobold haters strangle kobolds all night for fun
76 The Scarlet Seers - a foreign mystical order actually an assassins guild
77 The Troll Hole - where the rich stab and torment chained trolls for fun 
78 The Halflings Hole - where pretty boy halflings entertain old rich men for cash 
79 The Jade Palace - embassy of the celestial eastern empire and opium house
80 The Galloping Gourmet Club - restaurant but secretly a cannibal club
81 Madam Serena's House of Secrets - she is a succubus recruiting for demonic cult
82 LeCor and Sons - Legal firm actually devils in disguise buy souls for cash
83 Madame Satana's House of Curiosity - shop of petty magic crap sold by old witch
84 Count Drune's Leech Emporium - therapeutic blood letting honestly not a vampire
85 Master Hellstrom's House of Black Books - seller of arcane books and tomes
86 Dorian's House of Murder - assassin who is hired to murder clients gently
87 Madam Tabitha's Hous of Torture - devil cultist calls erinyes from hell to torment clients
88 House of the Worm - where goblins sell magic fungus and worship the worm god
89 Kobold Emporium - kobold slave specialist dealers with all kinds of specialists for sale
90 Silver Skull House - necromantic school sells zombie and skeleton ship crew
91 Hall of Ocean Mystery - water elementalist school and cult of evil sea elementals
92 School of Esoteric Diabolism - school of summoners and cult dedicated to hell
93 Tabernacle of Blood - school of blood wizards seeking immortality through ritual murder
94 Palace of Occult Mastery - school of sorcery and black lotus cult
95 Balan's Familiar Emporium - sells exotic weird magic pets for spell casters
96 College of Sea Bards - music school exchanging songs from around the world
97 Whalers Guild - cult hunting chaos whales and seeking long lost relics they swallowed
98 The Pleasure Dome - sorcery personality cult school and drug den
99 House of Chastity - sell chastity belts and magic gender changing girdles in secret
100 The Black Chamber - secret policemen station commanded by one of Barron's wizards

Sunday, 6 November 2016

The Misery of Blood Sand Beach pt2 - Street Encounters



So I was cranking out stuff to keep up my hits up and I think I'm over it. G+ and blogger seem to be slowly being killed. Im considering building a website. Ive had lots of requests to do a compilation book again. Working on something polished would cut my blogging output to a trickle. I'm more into quantity than quality. No decisions needed at moment. After last road war game will knock out a compilation just to make life easier for me to run it. Im in Sydney now with my traveling pc, in Canberra with my design pc hopefully by monday. Usually in xmas holidays I work on compilations and play Temple of Elemental Evil PC game again.

Will be a few more tables and a map coming for this setting.

I've also decided to bite the bullet and make proper gods for this setting ive been running for years. Horrible obnoxious gods. Even the good ones.

I should do some more maritime tables too. Occurred to me some prison hulks in the harbour would fit in too.

d10 Quick Encounter Types

01 Vermin
02 Convict Labour
03 Vice
04 Beggars
05 Non humans
06 Sailors
07 Murder Hobos
08 Criminals
09 Street sellers
10 Weirdos


d100 Encounters On The Streets
01 Hopping sea fleas jump on everyone
02 Rats scuttle over feet, might turn hostile 
03 Isopods scuttle over ground picking on scraps
04 Trilobites crawling about 
05 Huge crab tries to grab someone from under some rocks
06 Tentacles from huge squid from open water tries to nab somebody
07 Seagulls try to knock food from hands to steal
08 Seagulls annoyingly begging for food
09 Stray cats looking fighting over scraps
10
 Aggressive sea scorpion tries a snatch and grab from open water
11 Chain gang being whipped on way to a sweatshop
12 Coffle of labourers being herded to work in fields

13 Cruel overseer beating slave in the street
14 Escape by slaves turns into a riot, orc guards attack
15 Masters making slaves fight for money
16 Legless slaves in wagon chained by necks off to slave market
17 Slaves being beheaded by orcs in street
18 Slaves being hung in gibbets for punishment
19 Slaves being flogged on a-frame 
20 Slave owner trying to sell youth for quick sale
21 Drug dealer on street selling goods from 1sp
22 Kobold transvestites offering trips to heaven 1gp
23 Old woman with orc guards selling cups of rum 1sp
24 Drunks in the street laying about
25 Man selling angry wild kobolds for strangling 1gp
26 Goblin trader selling assorted mushrooms from 1gp
27 Kobold renting out goat by the hour 1sp
28 Drunks vomiting in the street
29 Berserk hallucinating barbarian imagines enemies everywhere
30 Kobold robbing sleeping drunk
31 Drug addicts begging for change 
32 Man with no arms or legs begging for work
33 Kobolds begging for food scraps
34 Escaped slave begs for help
35 Beggar following party, beggar guild spy for hire
36 Elderly woman collecting money for old seamen home
37 Down on luck stranded sailor begs for work
38 Old necromancer with only one zombie begging for change
39 Waggon collecting dead from off the street
40 Beggar being attacked by rats
41 Orc hoodlums demanding money
42 Kobold selling his family at low low prices
43 Lizard man being whipped by orcs cursing this damned town
44 Frogman wizened and dying from salt overdose in gutter
45 Gang of of halflings beating a old man with clubs for a sandwich
46 Halflings cook selling buttered clams 1cp a serve
47 Orc gang sling insults at puny adventurers
48 Orc militia check your papers
49 Orc militia demand confirmation visitors really are males
50 Orc militia looking for druid terrorists or fish man saboteurs
51 Filthy drunk sailors drunkenly dancing in streets
52 Sailors having a fight in the street 
53 Sailors asking where they can find prostitutes
54 Sailors being beaten by orc militia
55 Sailor selling maps of strange islands
56 Sailor selling monkeys, parrots, snakes and other pets
57 Sailor selling tattoos
58 Sailor selling scrimshawed whale teeth
59 Sailor busking with accordion for beer money
60 Sailor sacrificing to a sea god in one of many alley way shrines
61 Drunken murder hobos staggering between pubs 
62 Drunken murder hobo stabbing or strangling a kobold in alley
63 Drunk murder hobo being beaten by orc militia
64 Murder hobo skinning, butchering and removing teeth from a lizard man
65 Retired murder hobo with one arm selling treasure maps
66 Murder hobo drunkenly talking to invisible friends about treasure
67 Murder hobo drunkenly being escorted by three kobolds in a human woman's dress
68 Murder hobo laying on ground begging for money, points out his stab wound
69 Hungry murder hobos eating a kobold on a spit
70 Lady murder hobo band with fake beards looking about town curiously
71 Muggers threaten visitors with shanks
72 Con man selling treasure maps
73 Cup and ball con man with small folding table
74 Card shark or coin toss con man in alley way running games
75 Muggers beating up old murder hobo beggar
76 Pimp slyly offers to show location of real brothel with real women for 5gp
77 Pimp offers to take to secret brothel, all girls are polymorphed kobolds
78 Man threatens to accuse visitors of being fish men if not paid 5gp
79 Con man has deed to a ship in harbour at low low prices
80 Con man asking for charity for crippled sailors home
81 Kobold selling hot buttered turnips 1cp
82 Orc selling hot chestnuts and acorns (orcs can eat them) 1cp a serve
83 Shifty push cart selling daggers, hooks, marlinespikes and teeth
84 Kobolds selling old clothes and strange bones from trolley 
85 Old woman selling eel stew and rat pies 1sp each
86 Old man selling bloodwurst sausage and sauerkraut 1sp serve
87 Kobold selling loaves of black bread 1cp
88 Kobold selling buttered periwinkles and crabs 1cp serve 
89 Old toothless man selling mystery boiled meat from large pot 1cp chunk
90 Orc selling boar penis soup, fabled fertility medicine 1gp bowl
91 Fishy man with googly eyes and thick lips in hood staring at visitors
92 Recruiter for mercenaries expedition to Monster Island
93 Press gang from ship needing crew offer to buy you all drinks
94 Failed ship captain telling stories of treasure islands looking for crew
95 Secret policeman looking to recruit murder hobos for dungeon mission
96 Recruiter for pit fighters offers great prizes and benefits
97 Wizard looking for murder hobos to recover lost item
98 Merchant looking for missing family wants to hire discreet murder hobos to rescue
99 Former bandit leader happy to give ex gangs lair location as revenge
100 Drunk crippled explorer happy to tell tales of the gold temples of monster island

d10 Quck Night Time Encounter Types
01 Animals
02 Beast Men
03 Supernatural horrors
04 Monsters
05 Riffraff 
06 Criminals
07 Militia
08 Cultists
09 Dodgy deals
10 Spooky stuff



d100 Encounters by Night
01 Sea scorpion climbs from water
02 Giant Crabs patrol streets
03 Water weird in a stagnant pool
04 Giant squid tentacles from water
05 Giant Frog in summer or Ice Toad in winter
06 Giant rat pack roaming streets
07 Giant crayfish scuttling about streets
08 Marine stegocentipede roaming for meat
09 Flying manta ray (1in6 vampiric)
10 Land lamprey school flopping about looking for blood

11 Crab men scavenging on streets
12 Eel men looking for food or murder

13 Fish men cultists looking for humans to kidnap
14 Fish men cultists summoning creatures from the depths
15 Marine troll up from the deep very hungry
16 Marine hobgoblins looking for metal goods
17 Lizard Men from Monster Island trying to free captives
18 Serpent man in woman form spying on humans
19 Vodyanoi marine umber hulk hunting
20 Kelpie in form of woman or horse luring men to deaths
21 Marine ghouls hateful of the living 
22 Sea Hag hunting for victims
23 Willow the Whisp
24 Marine zombie of long dead sailor covered in barnacles
25 Red Slaad looking for slaves to take to limbo
26 Vampire sea captain looking for victims
27 Penanggalang flying around looking for prey
28 Nereids looking for men to rob
29 Sirene regularly comes to steal especially magic
30 Hydrodaemon come to visit cultists
31 Marine ogres stealing metal goods and food
32 Sea wolves in humanoid wolf form hunting
33 Selkie in woman form looking for stuff to steal with several leopard seals nearby
34 Werewolf looking for food or murder
35 Were rat gang of sailors robbing buildings
36 Werepanther looking for victims by night
37 Tako octopus folk looking interesting human things to steal
38  Land urchins scavenging muck from cobblestones and mud
39 Eye of the deep roaming about for food
40 Algoids who form from slime by night and roam streets
41 Old hobo trying to avoid monsters and militia
42 Escaped criminal slaves from pens trying to escape
43 Limbless slave dumped in street to die
44 Escaped savages from monster Island with no clue what to do
45 Lizard men slaves heading for water
46 Kobolds picking streets for scraps of food or rubbish
47 Begger left out trying to get someone to let inside
48 Old man drunkenly roaming streets
49 Foreign drunk sailors unaware of curfew or night dangers
50 Escaped woman from illegal sex club desperate to escape
51 Gang of thieves breaking into shops by night
52 Gang of criminals dragging kidnap victims
53 Gang of criminals out for a dare
54 Pirates out to steal a ship
55 Pirate gangs fighting
56 Street gangs having turf war
57 Solo thief or assassin climbing building or wall
58 Pimp, thugs and slave women running from the law
59 Serial killer disemboweling a homeless person
60 Gang of were rats fighting gang of sea wolves
61 Orc militia chasing a young theif
62 Orc militia fighting a gang
63 Orc militia chasing escaped slaves
64 Orc militia fighting pirates
65 Orc militia fighting fish men
66 Orc militia fighting giant crabs
67 Orc militia being eaten by were rats
68 Orc militia executing men trying to free slaves
69 Orc militia beating a homeless person
70 Cult of the kraken god sacrificing a victim in a shallow pool
71 Cult of the kraken god throwing wax tablet into water in a ritual
72 Cult of the old man of the sea drowning a victim on a salty pool
73 Cultist of Hell doing the devils work 
74 Demon worshipers carving evil runes in escaped slaves 
75 Fish men cultists bringing bound woman to fish men
76 Necromancer cult releasing zombies into the sea
77 Cult of murder god throwing severed heads and hearts into the sea
78 Druids calling earthly powers to destroy town but attacked by sea monsters
79 Angelic cult trying to free slaves set upon by sea monsters
80 Sea wolf cultists sacrificing slave to the lord of sea beasts
81 Strange man offers you to follow him to secret drug den
82 Strange man offers you to follow him to secret brothel
83 Shifty man offers guide to secret night market of stolen goods 
84 Man in shadow offers free gold but leads to slaver ambush
85 Man in shadow offers free beer but leads to orc militia
86 Man in shadow offers free prostitutes but leads to sucubi
87 Man in shadow offers safe place to hide, actually leads to a press gang
88 Old man claims to be wizard without spell book, begs for help
89 Youth chained under house foundations whispers for help, actually a slaver trap
90 Man hanging in gibbet claims to be from good family begs for rescue
91 Spectral minion rattling chains begs for help to escape the town
92 Severed head drops from the sky and rolls down the streets
93 Eerie light comes from pools of water and a humanoid in hooded cloak runs out
94 Hear distant screams from woman, orc militia swarm the streets
95 A soaked druid staggers down street and falls dead from drowning
96 A grim face of the towns patron sea god appears in sky and grimaces then fades
97 A chilling wind blows down the street and phantoms of the dead arise moaning
98 Glowing eyes float down the street glaring at all then move onward 
99 The mayor, his orcs, clerics and wizards on the way somewhere in secret
100 A pirate lich with his skeleton crew walk down street and into the water

Saturday, 5 November 2016

The Misery of Blood Sand Beach pt1

























Bloodsand beach in may game for 5 years has been avoided by players who never got within a hex of it. Party have considered but here are some reasons why.

It stinks from 2-4 hexes away worse than a city ten times its size
99% male population, women mostly short lived prostitutes or very old
Whaling, sealing, bone milling and rending fat are traditional industries
Most of population are criminals banished from notoriously horrid Shadelport


The town is on a stony bluff on a sandy beach. It is surrounded by a wooden wall mostly made from wrecked ships. The waters edge wall is covered in barnacles. The southern beach is often used to carve up whales of all types and sealions no longer come near this place. The beach stinks and is stained red and black. Druids hate it even the blood thirstiest ones. Out at sea friendly killer whales await to help the whalers hunt other whales. Many sea creatures brought here are actually chaos warped or evil hell whales or reptilian sea monsters that swarm about monster Island. From the sea there are several entries into wharf filled artificial bays. Several have wooden gates. The largest has a huge chain to block unwelcome entry.

Around the mainland side of the city are fields and cattle pens worked by slaves. Cattle are brought from villages and ship yards to be slaughtered then shipped to Shadelport. Under Blood Beach are caves with Ice Toads who keep everything frozen for shipping. In winter the toads are allowed on the streets after curfew to feed on stray kobolds. The fields grow wheat and oats for porridge and beer. Fishy muck and seaweed are processed by short lived slaves into fertilizer. Sometimes slaves end up used as fertilizer.


There is no sewer. The streets reek of feces and rot. Rats, seagulls, crabs, isopods and giant sea lice crawl the streets. Occasionally giant sea scorpions or trilobites crawl out of the water looking for meat. Fishmen heads are hung near gates as a warning to hybrids trying to enter the town. Most buildings are two stories and many are merged into the outer wall. Inner buildings tend to be sweatshops and work houses where workers are prisoners. There is a temple to the sea god in his cruelest aspect who shield the town from magical destruction by druidry or the reptilian magicians of monster island. The biggest building is the lord mayors four story stone lighthouse, the oldest building dating from the prehuman monster empire. These is a dungeon burrowed into the rock under the tower which is also where the Ice toads keep stored meat frozen. The lord mayor is a ogre, appointed by the Barron. Orcs militia keep the peace and plenty of secret police of the Barron help keep order. Kobolds are common workers and help pick clean the rancid oysters and critters crawling the wharfs. Some lizardmen and frogmen are prisoners here from monster Island. The frogmen tend to die of salt exposure but the lizard men survive better than most. 

Nine tenths of the humans are prisoners, exiled from Shadelport. Being exiles from the fabled pirate city, the worst city in the world by many accounts means the people are pretty awful. Most are manacled some are trusted to duties where they get to walk within the town freely. Some humans are administrators employed by the Barony. They tend to be the most vile and corrupt, sent here as punishment. At most the city has 5000. A fifth are orcs, a third kobolds, one in twenty are froglings and lizard folk. Halflings are often visiting but mostly the evil ones with monobrows and pointy teeth. The rest are humans. As Exile Island has humans from across the world especially pirates and the great Empire on the south continent. Recently as Blood Beach is used as a base to raid the prehistoric monster Island many natives from that cursed place have been brought in as slaves but most die of plague before they learn to speak common.

Most humans are male. Women don't live long here. Some elderly ones are managers of sweatshops an healers. 
Mostly women under 50 are turned or away. Some women have entered in disguise. Some slave women from Monster Island are mistreated and die before they can be shipped out. This is contrary to the Barons Edicts who prefers they be sent to Shadelport as exotic slaves.  There is a rumour the brothels uses girdles of femininity and potions when they run out of real women. Some say they polymorph kobolds. The brothers are kept quiet and are not approved as they waste the lives of the victims. They are profitable mostly for the foreign sea crews with lots of cash. The Barron's code insists women under fifty are held for protective custody then shipped out. Corrupt officials pay good money to make a few disapear.

Fighting pits are the most common entertainment but drugs, beer and other vices are common too.


In recent years the economy has diversified. Raiders to monster Island come here and bring slaves captured there and increasingly including lizard and frog men. Also workers process remains from dungeons stripped by murder hobos, cleaning up old bricks, furniture, wooden fittings like doors and then freighting them to Shadelport. Rubble is dumped along the sea wall and in mounds past the fields in hopes of making a hill for a fort or larger wall.

Old Industries

Whale, beef and sea monster meat
Whale oil for street lamps of the rich parts of Shadelport
Leather goods, blubber and tallow
Bones and seaweed are ground in mills into fertilizer
Purple dye
Ambergris


New Industries
Recycling dungeon wood fittings
Recycling dungeon bricks
Ballast for ships and landfill from dungeon rubble

Creature teeth for jewelry and art
Human teeth for dentures
Monster body parts for wizards and alchemists
Exotic monster meat
Gold and loot from monster island
Baby monsters for gladiator pits around the world
Books, tablets, magic and artworks from Monster Island and Dungeons
Slavery

Population

20% Orc
33% Kobold
5% Halfling
5% Lizard and Frog Men
37% Human


Laws of Blood Sand Beach on the Front Gate
No women under fifty
No youths less than thirteen years
No druids or elves
No mutants or chaos tainted
No fishmen scum or their bastard spawn
No walking streets after curfew bell toll
Aiding an escape is death
Only the Barron's men may wear metal armour, use pole arms or bows or guns

I will map all this out some time.
Will do d100 street encounters, hazzards and mysteries shortly

Friday, 4 November 2016

Murder Hobo Platinum Express





Poleboy:
What is good in life?

Murder Hobo:
Kill, loot, drink, repeat

After discussion about how horrible your murder hobo must be in this age of murder hobo eat murder hobo i have decided to make the ultimate murder hobo setting in my current campaign. So will have Blood Sand Beach township described next post here.

It is a new age of dungeon exploration and exploitation.
Kill the monsters and leave nothing of value.
Kill em rob em and forget em

Past Murder Hobology Posts
Old murder hobos
Murder Hobo Shanty Towns
Murder Hobo Hirelings
Murder Hobo Shanty Town Events
Murder Hobo Shanty Town Problems revised
Murder Hobo Shanty Town Seasonal Visitors

Murder Hobos only prejudice if how much more one corpse can make profit over another. A prisoner might make a salable slave if you can be bothered. A corpse can make bait, or a terrifying leather outfit or artwork or scary deterrent. Teeth can make jewelry or even dentures and bones can be ground and used as fertilizer like what happened to the millions of Napoleanic war dead.

Murder Hobos are not just a big naughty and greedy. They will kill and enslave everything living then sell the corpses and collect every valuable shred of loot. Even the not very valuable doors, old bones, tables, chars, shreds of cloth will go to waste. Modern Murder Hobos with bring workers to glean every scrap. Some with bring rending vats and turn corpse fat into tallow and sell as devotional candles or use as fuel to burn down a goblin fort (ancient Chinese did this last one to thousands of people at a time). A rotten corpse thrown in a well can cause all kinds of problems for the locals. A murder hobo doesn't need a mission or a cause or a story. They just need to know there are creatures they can rob and muder for profit and preferably not be called wanted criminals in civilization. While Murder Hobos might even thrive in a prison the life style could limit their money making.

Once a Murder Hobo has sated their basic lusts and desires and have some left over money then it is time to invest. A private prison is a good investment because you can use it for storing ransoming captives, receiving bribes and running other vice operations like drugs and prostitutes. Plus inmates can be turned into sweatshop workers and can help strip dungeons and glean every fibre of hair, every tooth and every brick.

Slumb lords are a common advanced career. An easy way to start is make a list of every haunted house, squatters shack and unwanted demon murder house and buy them at low low prices. Then clear them out and rent them or sell them to new more profitable tenants. A tavern is good buy. Possibly invest in a trade boat so you use it to loot and enslave backward islands far from the law or smuggle drugs or set up a slave plantation.

Also remember cannibalism is only with your own species. It's totally ok to spit roast a kobold. I do recommend if your party isn't made up of evil degenerates to not start eating dead party members an hour inside the dungeon. I find using the excuse "we might get trapped or lost and need food" needs a bit more time and desperation to be effective than one hour in the dungeon.

Sometimes you might get a mission but the only details to worry about is where the loot is. I recommend when rescuing a princess not to eat her until dad hands over the loot. A charmed doppelganger or illusionary disguised orc works just as well as a real princess but best to run away to your gruberhole (robbers cave) quickly with those old tricks.

Now to compete with the Empire's open cut dungeon mine military engineers, the Barron is having work crews use Bloodsand as a processing facility where murder hobos send dead monsters, bricks and dungeon junk for processing by the wagon load.

In the Barony murder hobos often start out as scavengers and gleaners looking for items not looted by a more advanced party. The next step is to go prospecting perhaps in the wilds looking for a new dungeon or join a shanty town near a megadungeon full of Murder Hobos, bandits, killers and scum. Finally with some experience elite murder hobos with a entourage of their own can take over their own dungeons and build their own tiny fortified camps with rending vats and prison cages on wagons.

In the Empire life is a bit less horrible and more wholesome. Most Murder Hobos start as penal dungeon scouts and are forced in by soldiers. While they explore and evaluate the dungeon the Royal Dungeoneering camp sets up a tiny fort and locates all the dungeon entries and air holes and seals them. Then they can pump in smoke and drive out monsters into archers or waggon mounted crossbows or gun arrays or spike filled pits. With a sufficient crew the Engineers will get workers ot open cut mine the dungeon. It can be risky but the Empire provides healing at least and job prospects.

When these murder hobos earn their 
legitimate freedom the Governor of the Empire colonies might grant them a licence or letter of marque to explore dungeons. Freelance Murder Hobos in the Empire can work fine but best off avoiding civilization. Escapee convict scouts who cross the border to the Barony will find the Empire will have sold them to the Barron by the time they reach a tavern. Respectable Murder Hobos in nice clothes who can fake good manners might get offered officers commissions in the Royal Dungeon Engineers. A great reward might be a gifted commision and territory but mostly you pay for the privelage. You might even have to outfit and train your own troops. The Empire demands first purchas rights of uncommon magic which is a drag. If they the party fake respectability in public they will go far. What happens in the dungeon stays in the dungeon.

With the Barony and the Empire both expanding and building settlements dungeons are useful as brick mines at least. Both sides want magic items. Both sides want Murder Hobos kept busy on the frontier and not too long in civilization.


Poleboy:
Why be a murder hobo?

Murder Hobo:
Stories are for weaklings
Don't think about being a murder hobo
Just let  your greed and hatred flow
and let it happen

d12 Murder Hobo Types in the City
1 Insane wild eyed murder hobos chewing on bones and fighting over dead rats in gutter
2 Washed up old murder hobos mostly hopelessly drunk in muddy streets
3 Battered murder hobos seen better days, missing limbs, plagued or drug addicts
4 Returned murder hobo party from roaming wilds like prospectors looking for dungeons
5 Murder hobos in transit to a dungeon they are mid looting, suspicious and tight lipped
6 Murder hobos with full bellies and purses, looking for vice and strange pleasures
7 Murder hobos for hire, post excavation after recovering long lost items under contract
8 Murder hobos selling dungeon monster meat in the street half price
9 Murder hobos leading blind pony carts of bricks, monster corpses and furnishings
10 Murder hobos after post dungeon piss up, now inspecting slum properties to invest in
11 Murder hobos flinging copper pieces to poor, dressed in gaudy new clothes
12 Murder hobos with entourage, lovers, freeloaders and pets, strutting about like nobility


Poleboy:
What is the secret of living a long life?

Murder Hobo:
Shut up and get in that hole boy!

Tuesday, 1 November 2016

Planet Psychon crew vs Mecha-Tiamat


So a quick Psychon game with 10th level characters who spent over six months playing ASE
(anomalous subsurface environment) then barrier peaks. A year had passed.

Beebeard the druid had now become a plant man and turned his crappy adopted village into a huge complex of earthworks and walls where corn men - vegepygmie hybrids served him. Happily married to his cyber druid wife and due to lack of rivals was self declared archdruid of region.

The blood wizard had spent time helping Dethenix build stone and iron towers with cannons and made a huge sprawling maze full of goblins and monsters as city defense. One of cities leading wizards with own school and on board of university.

Ultra baby still working with spy and psion guilds and had recruited many nurse maids as solid food was too hard to eat with her superior evolution. Had improved her psionic powers and learned arcane arts of focusing power through her magic dagger.

The Morlock was busy leading millitary and running slavers guild.

Over the year vegepygmie tribes who hated beebeard had expanded and battled the Barbarians of the worthless north. It had made barbarians friendlier to Dethenix. Froghemoths and high tech mind flayers with umber hulks had also spread from the barrier peaks wreck site. Philosophers debated if alien, long lost human colonists or if the gods created whole thing from nothing just to flood area in new monsters. One big problem was the band had sealed a dragon enchanted nuke inside a mountain abd somehow the black dragons had stolen it back and taken it to a temple in the Livid fens. Lizard men had grown bold worshiping dragons and had chased out motkar from area.

Beebeard, the blood wizard and ultra baby built a fort on the edge of the fens and prepared to investigate on a huge raft pushed by corn men with poles. the found the wreck of the Anubis a gambling showboat of the past and Ultrababy got greedy looting poker chips and got giant tick bites. Battled 36 lizard men and interogated the leader. Blood wizard used gore and corpses to make extra monsters to guard her.  Eventually they found the dragons temple. A concrete pyramid built as part of a ancient missile defence system. As they approached found the hole in peak was covered by magical darkness. A dozen lizard men came out and was obviously a trap as they could hear drums and dragons chanting. The three survivors of the silo on Mt Rendon the party had failed to kill on the great dragon hunt. Beebeard used magic to open a wall and inside three dragons performed a dread dragon rite with the magic nuke and a ancient warbot. They merged and became Mecha-Tiamat, avatar of the goddess.

666HP AC 20
Three black dragon heads 120, 90 and 60 HP
Two mecha heads 100 HP - spits missiles, death rays, sonic blasts, lightning arcs or death rays

So Mecha Tiamat had done all this to kill the party. Sh blasted way from pyramid and flew about it after killing a blood xenomoph horror beast. Beebeard cast a death ward on himself and had his faerie familiar hiding with healing potions and called a storm. The blood wizard fired volleys of lightning and Mecha Tiamat lost smallest head and a mecha head. The party followers fled on raft and Beebeard and ultra baby and the Blood wizard were blasted but survived. Ultra baby fired his needler shotgun and fled. Beebeard was almost killed but the ward meant he would not die. The faerie was able to revive him again  and again so he could direct lightning bolts from the sky. The Bloodwizard was invisible and flew about. Managed to resist several hits with all her defensive magic. This went on for ten minutes before finally Mech-Tiamat was wrenched into three parts, the mecha bit exploded in a mushroom cloud. There was a awesome pile of coins and loot and relics inside.

Probably the grossest monster I have run in years.

Also played dnd with some kids at work for three hours which was good. Boss was impressed I had two specific kids engrossed. Then I had to write report on how this met the educational outcomes according to the national framework. Big fun.

Several players outside my game not mixing together anymore so my heyday of gaming crew in Sydney is over. Will be looking to study and work in Canberra a while and possibly will end up back in Adelaide as Dad's health in decline.

Sunday, 30 October 2016

Gamelog: New Adventures in Shadelport



So i wanted to test two new core mechanics for my current rewrite of EMO DnD. Also my last week working in Sydney for the year. Will be in Canberra for a few weeks then Adelaide to plan for my Dads life expectancy of 2 years. I could live anywhere over next few years. So for this week I have 2 games of this new DnD, a last session of Planet Psychon (im thinking a Gamma world death machine-Tiamat hybrid) plus a session of road wars.

Ive been teaching pre teen delinquants DnD too. A story gamer said dnd to complex and I should run some game where ppl without imagination are penalized. I have found kids allready know all the tropes of DnD fine from computer games.

Im struggling to get into gaming in Canberra but will try again. Three possible clubs. One club uses Yahoo which seems kinda lame. Sydney clubs all FB saavy and very chatty. After this weeks 4 games I have no idea when i will play again. Still need to get a buddy to show me roll20 online gaming.

So with the New Adventures in Shadelport Im using my new alignment system and new save/stat/skill resolution system (all discussed recently). Will mod my character sheets soon.

The alignment system with alignment scores and possibility of being tainted was received well but my players chose to be awful characters and reveled in the temptations of evil in my setting. The stat resolution system worked fine but putting on the sheet will help.

Anyway here is what happened...
I dont prep i just write d100 tables and tonight i used alot

New Adventures in Shadelport
So the adventurers consisting of a teenager giant and goblin were fed up with boss monsters keeping their loot so decided to visit Shadelport where monsters can live their dreams. Young giants of the mountains dump their young who can pass as humans for a while near humans to look after them. The goblin lass had trained as a thief but dreamed of being a wizard but the dungeons evil wizard kept her making fake treasure maps to lure in adventurers, a dead end job.

The goblin ruled dungeon had two sub levels, a sealed crypt and a cavern. But like all dead end dungeons the goblin chief nicked anything good found by minions. The tribe dealt with bandits and the local villagers were well prepared wit a stockade and guard goats. So they had met humans and were interested in Shadelport where men and monsters mingled.

So the pair with meager possessions shimmied down the mountain through ghost wood. The goblin girl had leeks, pickled centipedes in her sack and her bow. The young giant had a small tree he used as a maul, a mallet, a chisel, a chain and a sack of dung he used for first aid and fuel. Each had a pet wolf. The Ghostwood had a bad rep but was faster than the direct mountain route with rival dungeon tribes.

Early into the woods of ill repute they heard sounds. A gang of enemy bone goblins were dancing after a all night party. A goatman was sleeping and a drunk chaos faun was playing his pipes badly from exhaustion. So our heroes set upon them, killing them rapidly. The giant dragged the goat into the fire to cook and enjoyed the burned and raw meal. The goblin snacked on some left over rabbit and collected the merry revelers paltry loot. She was always curious about the albino bone goblins who never mixed with other tribes. One goblin they saved and put him in a sack. The giant spotted a huge black squirrel dragging away a skull from the camp. The goblin shot it and they found a gem in the skull. Actually it seemed to grow from the skull. They also got some coins of the lost kingdom the Ghost wood smothered mysteriously long ago.

So they marched on after a feast and a nap with sacks of meat when a pair of evil monobrowed halflings surprised them and demanded everything. The giant whistled the wolves from their perimeter patrol and the halflings shifted demands to food. Eventually the fight broke out. The older halfling was torn apart by wolves and the younger was tossed in a sack. The goblin took his smart outfit.

They entered the peaceful grassy lowlands where humans ruled. They found the highway and headed to the city. A nomad horse archer tried to harass them from long range but the goblin shot better and scared him off. Within site of the city they saw a wagon and caught u to talk with the friendly child catcher. He had 4 children he planned to sell in the city and welcomed friendly people to travel with. The giant found humans couldn't tell him from their own kind but orcs and goblins were not fooled. After a while they found a village festival where the giant came third in a strongest lad contest by lifting rocks, throwing a log and running up a hill carrying a old woman. He won a silver coin. The team ate some country food and with their new friend the child catcher went to the city.

He helped them get in faster by claiming they were his employees and showed them about redlight district and slave markets and sold their goblin and jeweled skull to a wizard. Halflings were high value slaves. The Giant and Goblin were loaded at last. They enjoyed street food, dodgy offers of vice and found a sly cannibal meat seller who invited the giant to his sewer cannibal shrine. In the in they dined on a bucket of oysters, cabbage and a steamed monkey. Rats on sticks. Mystery monster mince. Human flesh. The pair were in heaven.

Managed to sell of weapons and were very happy. Managed to get a job as a wizard body guard. He was kicked out of uni before graduating and had a third rate magic shop. He owed a drug dealing gang and offered the pair to live n his basement and teach the goblin magic.

After a week of fine dining they visited the bridges, the slums and the goblin ghetto. It was awesome. The bought some baby tako octopus faeries in a bucket from a orc. The giant ate one but the goblin kept two as pets. Giant got tattoos and his teeth filed by a orc doc. Goblin got a shrieker in a pot for the house. Most of the food in the area was more to their pleasing. Back in the merchant district the goblin got a taste for expensive candy by the box.

One night the giant heard a noise and peeked through the trapdoor in the kitchen floor. A sooty urchin had climbed through the chimney and was letting the wizards enemies through the kitchen door. Our heroes killed them except the child. The wizard charmed the boy and they interrogated him. A few days later the wizard and the heroes murdered the whole purple sash gang freeing the cowardly drug abusing wizard. They sold the charmed boy and looted the gang underground headquarters.

The wizard enjoyed the adventure so much he is interested in taking the guys to the cities elder ruins for more adventure. A few months of relaxing and gourmet dining the pair leveled up. Finally the goblin got a spell book of her own and a pet ferret. The giant got a big cold iron spike in his club and shot up a foot in height.

It was a fun game but moral corruption was hardly a problem for this pair. Otherwise new mechanics all worked well.

Players spending way too much time eating and shopping which surprised me