Friday, 8 July 2016

d100 Prison Carousing



Obviously prison isn't fun or our whole society would be a prison. Some adventurers and especially thieves might end up in prison between adventures. Some players might find being a transvestite is totally ok some might not. Life choices are personal but in prison you might not get to make choices of your pleasing. Or maybe you do. One persons humiliating punishment might be another inmates pleasure. I just write tables I'm not judging you.

Actually my mum ran every prison in the state and I got to hear lovely stories at the dinner table. I was a tour guide in a prison for 4 years and have worked in them a bit mostly with youth detention. My dad worked with victims of crime and hostage negotiations and thought state should just kill em all. Grandpa spent 18 years in a Siberian gulag. I wonder if any of this was an influence on me.

In the 2000AD comic Slaine the heroes dwarf sidekick spent his treasure share on buying a prison so he could make money on bribes. One of my favorite Adelaide Gaol stories (jail for Americans) was the governor who live above gatehouse in 1800s got so fat he could not get down with narrow stairs and they had to lower him through removed windows to get him out when he died. Stuck in your home office smaller than a modern house for years and he ran the joint. 


Basically as long as you were imprisoned is same time as it takes you outside to throw off your paranoia and urge to beat on people who look at you funny. Some dependencies, scars, diseases, mental problems, deviancy, parasites might take other means to remove but clergy will help. Sorcerers and cults might claim to help and just get you new problems. A d100 Cult carousing might be good. Will do a table of non lethal punishments soon too. A companion to this and previous post on execution methods.

d10 Types of Prison Carousing
01 Fighting
02 Fornicating
03 Dealing
04 Escaping
05 Labour
06 Punishment
07 Contacts
08 Cosmetic
09 Factions
10 Vice


d100 Prison Carousing

01 Always watching back avoiding fights and brawls
02 Got shanked and spent lots of time recovering
03 Knife fighting - can use anything improvised pointy as knife d3 
04 Bare knuckle fighting league run by inmates and guards
05 Got into inter gang fighting 
06 Killed a d6 fellow prisoners in self defence
07 Killed 2d6 fellow prisoners as a contract killer
08 Got recruited as gang enforcer
09 Got a big dangerous buddy to be your follower
10 After killing cellmate were chained in solitary darkness

11 Adopted as lover by dangerous psycho
12 Got favours from guards performing sexual tricks

13 Lived as cross dresser 
14 Worked in a pimping racket
15 Smuggled pornography
16 Promised to marry a charitable person to help get let out
17 Fell in love with stranger through letters and smuggled notes
18 Contracted horrible sexual disease
19 Somebody somehow got pregnant
20 Paraded about and groped nude at governors private parties
21 Made 3d6x10gp dealing in contraband
22 Dealt in drugs and lived above average conditions
23 Got easy life by blackmail and information brokering
24 Sold slaves to inmates to get by
25 Lived in fancy cell with own slave by hustling and bullshit
26 Owe 3d6x10gp to thieves guild for keeping you alive
27 Mob after you for crooked drug swindle you pulled
28 Brokered peace between gang and factions 
29 You sold poison, weapons and contract killers 
30 Govener threw you out because you were making too much money
31 Caught escaping with fake disguise and beaten
32 Caught escaping when tunnel collapsed, got manacled in high security
33 Your escape committee was betrayed by a squealer
34 You got out in load of laundry and are now wanted
35 You owe 3d6x10gp bribe to governor for releasing you early
36 You escaped by cross dressing disguise
37 Someone paid for your early release in secret and you wonder who
38 Played dead and escaped when thrown in a pit of lime
39 Got the plague, went into a coma and got dumped in river 
40 You got stabbed and were sold to pie maker by guards
41 You got to crack big rocks into little ones for months
42 You learned how to make and repair roads
43 Some skill you have got you a cushy job (literacy, music, art?)
44 You worked in laundry and learned how to strip a corpse into scraps of bones
45 You copied fraudulent love letters the governor sold to perverts
46 You made fake antiques in a sweatshop 
47 You worked in dye pits and your skin is still discoloured
48 You cleaned sewerage pits in the prison and were sick mostly
49 You worked with poison chemicals and your lifespan is reduced by 2d10%
50 Put to work with entertainers, singing, dancing and impersonating opposite sex
51 Beaten daily with can, birch or whips on A frame
52 Chained to walls mostly and your still recovering -1d6" move for 1d6 weeks
53 Kept in stocks or wooden cage
54 Kept in dark solitary cell
55 Kept in cell with disease victims leaving you inflicted
56 Kept locked with iron mask in solitary
57 Tortured in dungeon relentlessly
58 Locked in a cesspit full of sewerage and garbage
59 Locked in a dark hot box in the sun 
60 Starved and left underweight -d3 CHA for d3 months
61 Got to be affiliate of prison version of thieves guild
62 Made international smuggling contacts
63 Made a new best friend or potential follower who owes you a life debt
64 Know corrupt prison staff
65 Governor thought you amusing personal servant and liked you
66 Met a member of assassin guild or cult
67 Old man constantly manacled you helped turned out to be a wizard
68 Met lots of mercenary killers 
69 Met lots of colourful murder hobos who keep asking you for work
70 Met mysterious old man who told you of your strange destiny
71 Earned d6 new gang tattoos
72 Back covered in whip scars
73 Scars from failed suicide attempt
74 Burn scars from branding irons of torturer
75 Pock mark scars from disease
76 Hands calloused and swollen from labour and frostbite
77 Covered in persistent lice you have trouble getting rid of
78 Facial brand or tatoo informing everyone of your crime or vice (possibly untrue)
79 Manacle scars on wrists and ankles
80 Developed a d3 phobias from prison life (locked doors, chains, torture)
81 Corrupt guards from prison days think you are trouble and want you dead
82 Joined a religion to help early release but now they expect you to attend services
83 Joined a secret society, turns out they are planning end of the world
84 Joined a cult but after helping your release you realized they were worse than prison
85 Members of a race or nationality think you are great for your help in prison
86 Members of a race or nationality think you are a bastard and they now hate you
87 Joined a gang who turn up in your life now your free expecting petty help
88 A enemy gang hate you over beef from prison time
89 City guard and country sheriffs think you are a no good trouble maker
90 Criminal syndicate spy on you and seek opportunities they can exploit
91 You joined black lotus cult in prison and they keep tabs on you for some reason
92 Prison gang gave you tattoo of a dungeon or treasure map on your back
93 You are willing to try any drug, drink or quick high for a thrill
94 You managed to make alcoholic prison goon and now a horrible alcoholic 
95 You developed a d4 gp a day drug habit and dealers know you 
96 You developed uncommon sexual tastes that scare conservatives
97 You quite like the occasional expert flogging
98 Priest heard about what you did in prison and want to help save your soul
99 You have weird sweaty nightmares from prison and bad drugs
100 You developed taste for buttchugging alcohol and potions

Thursday, 7 July 2016

BRP blues



Inspired by this think piece
https://realmsofchirak.blogspot.com.au/2016/06/runequest-6-vs-magic-world-comparison.html?showComment=1466987895534#c1316103490885798300

You can skip my complaining and goto the end is a guide to some of the magic system choices in BRP games. I started being meaner about this topic but then looked at books a bit more properly inspired by RQ2 arrival. I have got two new Cthulhu game items and seen new ed cthulhu game - which having seen it now I have a better feel for new edition. More on this later.

I have over 110 BRP products in my years of 33 years of gaming. Ive lost or destroyed more BRP books than I have purchased from any other company (I have regained 20 TSR things and 30 GURPS things, A few GDW, R Talasorian games, increasingly indy dominates purchases now).

I obviously filled my game system slots in my brain years ago because Im not really plastic enough to get into new systems. I have run very few systems straight. I had my own d10/d100 system in 80s I ended up converting to BRP as it was evolving closer to BRP anyhow.

I found rq6 to be a tough read and kept thinking omg how tedious - too many new things that I have to know and 30 years of brp systems and I found it unfamiliar - I felt sorry for my shop for getting in hardbacks when I knew system was expired. None of the RQ6 generic settings set me on fire. The monster Island book was most interesting read but I still have not dug deep.  I still will get Luther Arkwright and the Arthurian supplements and I did get PDFs of most of them. To be fair rq6 has lots of good spot rules and ideas. But one or BRP faults in complex stat lines for bad guys the GM needs to create or use mook rules to handle. So rq6 introduces several new stats and features, some I have to look up like combat styles and if I have say 5 villains with several different styles and equipment the complexity goes up. The simpler to adlib bx dnd stat blocks were a big part of me going back to dnd the last few years.

Rereading the new RQ2 it is a pleasant read. RQ3 is tougher but we stuck with it long enough to get it. When some of the last supplements came out there were stat blocks with very interesting uses of sorcery which the edition would have benefited more from. I liked on Griffin Island box set orcs were sorcerers.

In my stripped down rq3 games I managed to introduce new rules and add complexity, some players struggled constantly, a few got hang of and used to win. At it's simpler end BRP has most of what a player needs on the sheet. At more complex end with tactical rules you make mistakes and you suffer.  It is a problem for new players and trying to catch up with veterans. I'm reminded of differences between bx dnd and 4th ed dnd. Im also reminded of why I started playing DnD again after a 20 year break. Game systems developing new rules and copying each other and kind of morphing into each other is a bit sad. Everyone does a sanity system now.

Mongoose version made me get the duck book and some of the second age stuff like the Clanking city were great. They made lots of interesting 2nd age products but the system interested me less. I didn't like the spell system requiring crystals and runes and reduced damages on halberds and a few things upset me. Modern games have been reducing effect of pole arms. Ive seen pole axes chop through meat. I don't believe they are only slightly better than a one handed sword.  Mongoose had some cheesy art that didn't feel RQ. I'm dyslexic and If I can see typos there is a problem (magic world was a bit spotty too).

RQ is sorta highbrow. RQ cultures reflect old anthropology texts and Joseph Campbell mythography. It took mythology and history more seriously.

Current claims RQ magic only suited to Glorantha seems odd after playing rq3 dark ages, babylon, rome and other historic settings for 30 years

This expiring ed thing is my most hated element of gaming
I feel alienated from brp after playing since 84 as my main system
When people at clubs only want to play latest version is a bit sad
I usually use Cthulhu as a trojan horse in my historic games

I liked brp, magic world and rq3 rq2 is nice too

I scrapped strike ranks as it confused most players and used dex and used weapon stats as tie breaker - i scrapped stst skill mods and used ringworld bonus system - so a sword skill goes up to total of two stats then you specialize in types - i scrapped seperate att/parr as it meant less record keeping even though it was fun. I used rq3 skill lists for experience as suggestions for 8 professional skills. I used education stat.

I find with RQ it takes little time for a player to know what they can do from character sheets without books but nitty gritty magic and fighting is slower - my first few years I only used divine magic from rq3 (system ppl now saying was a problem but was used for ten years) then after being a player in rq2 i got spirit magic. It took a science graduate several years later to look at sorcery and get rest of us into it - I like the Sandy Petersen variant version was online lots in 90s. The min max maths players loved sorcery but most found very difficult and never got past basics. Choice of systems was interesting and I sometimes use an obscure BRP magic system in play.

I find basic spirit magic fastest for players to use. A player three times tried to be a shaman and they never quite got it and made shamanhood in last session of one campaign. Divine was tricky but most common to max out in with least amount of trouble. Once players got it they made requirements for priest quickly by the time I ran Rome. I expanded cult champion rules a bit - i used acolytes but i probably will not use again (although rq6 might be place to look). I like the vikings blue box covert possession spirits that can give renewable rune spells or at will spirit magic.

Id say some of the magic rules took several years to get hang of one or two magic systems. A good aspect is i could customise player magic use well with choices from many books including cthulhu.

I feel alienated by modern dnd and now feel like im being pushed into the past by RQ and BRP - Cthulhu 6th ed seems to be for ppl with poor maths skills. I might get it as it once again has some ok spot skills but as I rarely used the x5 multipliers in my games changing all stats to the x5 multiple and using quarters instead of 1/5ths is annoying as hell.  I cant say what a great recent Cthulhu product is and I have been disappointed by several for layouts and lack of density. Laundry stuff has been more consistent.

I made a brp universal table every player uses at my tables like marvel one - it streamlined all the maths. I was going to do a combat and magic cheat sheet too. Actually gaming has always helped my arithmetic, % and measurement skills. There are lots of games now using almost no maths. I don't feel they simulate action or risk so well.

I will probably talk through with my players

Had a good fued with friend about systems as he is a gumshoe cthulhu gamer and LARPer and story gamer who doesn't really like dice. Id say I like dice and a big number range like d100 as I feel it more gritty and tweeky and I can scare people better with off the chart power. We discussed idea of making a d100 roulette wheel. He says physics and elements should fit in setting so he doesnt like universal engines and says they bottleneck or wall off what you can do. I dislike gimic and low number range games that cannot handle wide variation and don't distinguish things well (but TOON works). He calls me a simulationist. I  think his games good for con one offs but unsuited to long campaign and I don't feel a sense of risk. Dice I feel better than phone apps for group drama. I like knowing where bullets go and estimating risk with game physics - my gun combat more complex than any official BRP system. I guess I remember role maser and pheonix command from 80s which to me over do simulation. I find Gumshoe linear, depressing and unsuited to long campaigns or on the fly sandboxing like say the Arkham county series. Possibly Im seeing generational differences in oldschool vs newschool a bit more clearly.

Just while I'm here ranting about RQ and BRP

Some of the ways of power

Spirit Magic and shamans
Divine Magic and priests
Sorcery and magus - sandy petersen sorcery rules makes even better weirder wizards
Enchant - all magicians have versions
Summon - all magicians have versions

Possibly RQ editions could be variant practices or for subtle differences in dimensions

Stormbringer has various versions for elementals, demons and gods
(but i didnt like the stormbringer ed using superworld with chaos points)
Balancing Stormbringer was not a great move in later versions
Gonzo crippled beggars adventuring with god summoners was half the fun

Mutation - i endorse using chaos to hothouse yourself, destroy your rivals even becoming a demon  (or a broo or a gorp when it fails).

Call of Cthulu has a magic system any one willing to go mad and study hard can get ok at. I use for corrupt evil cult magic of old gods in my settings it works fine.

Cthulhu Grimoire from dark ages also good for witchy stuff.

Laundry has a magic system good for occult but also good for techno magic

Land of Ninja Box set for RQ3 has a system for ki skills which I have allowed some masters an cultists to learn.

Gods of Glorantha has several other magic systems or variations such as Lunar magic a mix of sorcery and shamanism mixed. I like that philosophy of Glorantha makes magic schools hate each other and culturally limit crossing types. You cuold get branded a heretic.

Warlords of Alexander BRP game is free in a few places and has a music song magic system I used for bard types in several games. One player played several generations of viking bard in my game. Easy to adapt this to other settings.

Pendragon effects for virtues I used in a fantasy game with magic effects and bonuses are good and Pendragon magic system does awesome stuff but you might need to sleep for a hundred years. I think traits worked here and were more useful than stats in play.  Adding traits into more detailed combat games like rq6 is less successful. Shame never did a d20 simple BRP like this. Pendragon was the original story centered rpg. I guess prince valient d2 coin flip is a forgotten story game too. Glorantha works well with Pendragon rules.

Psionics and mental powers - in BRP and Ringworld has some good systems too, Laundry supplement does include some too.

Magic World system i haven't played much but it is different and looks interesting, has a advanced book and feel of lots of different systems from storm bringer.

Nephalim - had Enlightened magic system which was reprinted in 2015 it is ok but I don't know how it fits in my pre modern settings. Also I'm sick of golden dawn magic in games and comics.

Classic Fantasy BRP looks good adding dnd like magicians and has a new version

Anyone read BRP witchcraft magic book?

Superworld point system i found a bit anoying and grafted onto BRP. It was like having a BRP character and a champions character sheet at once. It was a odd uncomfortable hybrid system. Using the chaos point system of demon building in Stormbringer didn't feel very chaotic to me me when they ported the superworld rules over. Points would work better for Law. I will use a much simpler point system If I do this. Something like d6/5 stat points per point with starting 20 points max of ten on any thing.

Probably I Missed some but DM can tempt players with all kinds of systems that prove difficult and obscure to master. And If his character doesn't get it that incarnation what you learn will help your next character.

Gurps magic slots in pretty well with BRP, TORG had lots of interesting ideas.

Some cunning players some went for illumination but some went for becoming powerful without using spirit or divine or sorcery power. There are a few ways but one player - again a scientist just spent every coin and favour on getting magic tattoos full of armour, hp, spells and spirits - property and friends just get stolen or destroyed so only depend of you.

Some players in RQ dislike having to depend on communities and organisations. People who roleplay this stuff better do better mechanically and get more powerful. Some dumber players got frustrated by this. Race class and gender keep being handicaps in historic games too.

Someone should publish Ringworld RPG system as a Space World BRP just change setting into a more generic one. BRP makes good gritty SF like Aliens, Ringworld, 2300 even Traveller. Wells suited to space horror. Players at my clubs universally prefer star wars and science fantasy. Some interest in star trek which used to be a huge gaming presence in early 80s with RPG and several board game space battle and play by mail games of Starfleet Battles. Spaceworld had some fun innovative stuff like the tacpack defenses you could allocate power to resisting various attacks. Id like too run space BRP sometime.

Im sure I will play some version of BRP for a long time but one of the things I liked most was consistency and minimal changes. Those strengths have been weakened. I can see  any companies not wanting to make licenced product after the last year with whole product line cancellations. The new d100 systems and open licence versions of BRP are promising, at least I can enjoy some diversity if not consistency. I'm missing monograph editions, still plenty I would like even if quality varied.

As I said several Cthulhu review shortly.

My growing my OSR wish list 2016



So just after my second move for year, paying new bond I'm still looking for work in new town (I'm still stupidly commuting interstate for work at little profit because I hate not working). I am holding a retrospective of my work and projects since 1999 in August which will hopefully purge lots of my art collection. All my clients finally paid up so I'm willing to operate my business again...

I looked at my collection of gaming stuff and I thought I have most of my dream stuff finally but I seem to have lost my rare copy of the rpg RUS.

Canberra I can shop for three days and only got a backpack i need and almost got Prodigy fat of the land vinyl. Sydney for a week and online found lots of new stuff i want.

Can see a few hundred dollars of LuLu stuff
If only I could get local print or UK print and post
US post has killed a few purchase plans - doubles the price frequently and slow
Put me off lots of kickstarters
UK or European post much cheaper and I get in days - often better than from Australia

Feel free to shout me copies...
I quite like PDF of under 50 pages for adventures

New Carcosa Stuff
http://www.lulu.com/spotlight/geof_mckinney
(Sorry dude slavery sucked)

Yoon Suin hardcopy as I have PDF
http://www.lulu.com/shop/david-mcgrogan/yoon-suin/paperback/product-22070778.html

Dark Albion
http://www.lulu.com/au/en/shop/dominique-crouzet-and-rpgpundit/dark-albion-the-rose-war/hardcover/product-22249379.html
We have quarreled over education and a few Issues but I really liked Arrows of Indra

LTFP basic book and one of the recent adventures in hardcopies as I liked PDFs and a simpler modern DnD than my homebrew version. Good for shorter games and cons so I can pretend to use "modern" game that is actually sold. I touched a copy of Blue Medusa and have one on order. In game shop saw logo I designed in print, saw a staff member on last days over mistreatment by crazy boss and chatted OSR with the guy who orders stuff and made a OSR section. If he leaves probably won't buy anything from that shop anymore.

The DCC mutant apocolypse kickstarter thingy up at moment i must get. Even though I don't get DCC I love it

Revalry In Torth and possibly hard copies of Mr Satanis earlier works I had in PDF

I should get a print on demand DnD Cyclopedia - mine was stolen by player who borrowed heaps of stuff then disappeared - other players replaced everything else for me

I look at 5th ed and touch it but don't feel it yet - pile of B&W marvel and DC reprint books I care more about - Id rather support LTFP

As far as old stuff to reclaim a few still:
GURPS books - Uplift, Humanx, a few others
TORG space aztec psion biotech book
Cyberworld (Archology sourcebook seems rare)
Cyberpunk chromebook 3 and 4
I still think 80s red box set basic dnd is best intro product
A few pre cool 80s art era tsr modules i would like but i don't want at collectors prices
Cthulhu ed Deities and Demigods
1st ed oriental adventures and i suppose unearthed arcana with a spine for completeness

Several boxes of medieval peasant armies and archer packs 1/72 i want but cant really justify when my gaming cut back so much (but writing probably more). When I was getting lots I was tempted to become online dealer as I had seen bulk sets i could resell what I didn't want and lots of mixed collections on sale.

Seems to be more Glorantha reprints I would like even though I have battered 80s versions. I might run a con game. Openqust is a good intro to BRP game and easy read compared to other versions. RQ6 Luther Arkright and arthurian pack.

I have most older Pendragon books and second ed rules - i don't have a version with magic rules sadly - possibly a few more recent source books I don't have

I will get new cthulhu stuff now I have seen it despite some problems I have

I keep getting stupid idea of running a 2 day Oldschool rpg con near xmas

This got so much bigger than I ever thought it would - doh!

Wednesday, 6 July 2016

d100 Nice Village Encounters



What there are nice villages? Yes before villages become chaos corrupted hell holes they were possibly nice. Nice villages could be trick or a front. Drive your cynical suspicious adventurers crazy with a nice village. Places like this can remind you what the good fight for. Pubs close early here and the beer is good but mild. Possibly a petty god protects area or retired adventurers among populance.

d10 Nice Village Encounter Types
01 Animals
02 Farmers
03 Farmer
04 Merchants
05 Women
06 Elderly
07 Youths
08 Fools
09 Needy
10 Leaders


d100 Nice Village Encounters
01 A friendly goofy dog runs up barking and rolls over to show his belly
02 A friendly cat sits on a post will greet friendly travellers
03 A cheerful pig wanders up wanting a scratch
04 A jolly cow wanders up to lick travellers
05 Baby goats frolic on path about you
06 A mother duck and her fluffy babies crosses path in front of you
07 A rooster crows cheerfully
08 A pony whinnies cheerful at travellers approach hoping for a apple
09 A friendly billy goat playfully rubs his head against a traveller
10 A turkey gobbles cheerfully or geese honk with delight

11 A child runs up to strangers to say hello
12 Kids throwing acorns at each other stop and apologizes in case they upset visitors

13 A child offers to guide you around for free
14 Children run up and offer you apples they just picked
15 Several kids sing national anthem mistaking visitors for important dignitaries
16 Child offers to fetch bucket of fresh water for travellers
17 A child praises travellers in name of popular religion
18 A adorable child wants to show you their toy or dolly
19 A foolish child thinks visitors might be elves (easily impressed)
20 A child faints at how attractive a visitor is, then blushes and runs away
21 Farmers in fields offer you to join them for a beer
22 Farmers wave cheerfully 
23 Farmers offer you some free turnips
24 Farmers laying about fields with tools having a quick nap 
25 Farmers in a cart ask if you need help with directions 
26 Farmers chatting leaning on fence bid you good day 
27 Farmers gathering stones and building a wall stop to say hello
28 Farmers ask travellers so solve conflict over farming methods
29 Farmers fishing at a pond 
30 Farmers with bows, slings and some birds they have caught
31 Cheerful blacksmith offers special to travellers on horse shoeing today
32 Tavern keeper comes out of to offer first drink on the house
33 Baker offers a free loaf of bread
34 Store keeper asks if your looking for lost purse someone dropped
35 Tanner scraping hide in a frame bids you good day
36 Wood cutter offers to show you good camp sites to save inn fees
37 Butcher plucking some birds offers you biggest one at normal price
38 Stableboy offers to water and brush your livestock or pets for free
39 A barber offers a free haircut for news from out of town
40 A store keeper invites you to try some genuine bargains
41 Housewife offers travellers a blessing
42 Housewife offers you some fresh berry muffins from the oven
43 Housewife offers her foolish son as a manservant
44 Housewife asks if you have seen her stray pussy
45 Housewives spinning wool giggle and blush at visitors
46 Housewife cheers that finally decent respectable travellers have come
47 Housewife with fat jolly sleepy babies smiles sweetly
48 Housewife chases her slightly attactive daughter out of house for visitors
49 Housewife beheading a chicken, praises the gods for bounty
50 Housewives with baskets of produce respectfully let visitors pass
51 Old man mentions he was a adventurer when young and blesses travellers
52 Old woman smoking a pipe offers cheap medicine and remedies
53 Old man with stick says he cant remember when such mighty heroes last visited
54 Old woman yells out accommodation advice
55 Old man playing instrument with young goats frolicking about him
56 Old woman dying some wool smiles with toothless grin
57 Old man sweeps path in front of visitors announcing to all visitors have arived
58 Old woman sitting with her pussy on rocking chair waves and offers cup of tea
59 Old man rushes home and returns with fancy hat and implements on belt
60 Old woman invites you in to have fortunes told
61 Youths maypole dancing invite strangers
62 Youths holding hands sitting on haystack cheerfully
63 Several youths offer services for any chores
64 Attractive youths follow visitors about watching everything they do
65 Several youths wrestling stop and stare amazed at adventurers awesome stuff
66 Youths helping a old person
67 Youth compliments visitor on attractive body or equipment or pet
68 Youths singing hymns with village elder
69 Youth being schooled in a skill by elders
70 Youths helping repair old widows roof
71 Village idiot appears and tries to get adventurers to buy them a drink
72 Village idiot sits on fence points, laughs then falls off fence
73 Village idiot talking to cow about nature of reality
74 Village idiot tries to turn self in to visitors for having a heretical thought yesterday
75 Village idiot playing in mud with pig
76 Village idiot playing instrument badly, everyone puts up with it stoically 
77 Village idiot trying to convince priest to officially marry these two dogs
78 Village idiot making donkey noises 
79 Village idiot looking in bushes for purdy luvley elves 
80 Village idiot asks visitors if his standard of idiocy compares to other village idiots 
81 An old widow talking to her prolific cats
82 A old drunk being helped to feet by locals
83 A disabled grumpy war veteran being given a bath by local widows
84 Old hermit getting long beard trimmed
85 Child offering stray puppies or kittens to visitors  
86 Tradesman helping make prosthetic limb for veteran
87 Priest or druid healing homeless man so he is fit to work again
88 Soup being given to needy who sleep in barns for work
89 A adoption ceremony in progress for found homeless child
90 A sleazy lecherous travelling peddler being scolded and fined by sheriff
91 Sheriff greets travellers and thanks them in advance for good behaviour ernestly
92 A local bard offers to guide you and perhaps hear your songs and deeds
93 A priest greets you and offers free first aid or to prey for your wellbeing
94 Local wise woman tells you to be careful because two years ago she saw a kobold
95 A student wizard offers to cast a zero level cantrip spell for free like mend for practice
96 Local inn keeper asks if you want any lanterns, ropes or a ten foot pole left in a room
97 Village headman tells you about a low rent shack in village for goodly adventurers
98 Village elder offers to tell you about adventure he had fifty years ago near here
99 Village gossip desperate for any good gossip or news because so quiet here
100 Local beadle or bailiff offers to help you carry bags to the inn

Tuesday, 5 July 2016

Anomalous Subsurface Shenanigans and future games



Anomalous Subsurface Shenanigans
Anomalous Subsurface Environment game tonight (ported into planet psychon setting)

Black dragons swarming around missile silo and now 6th lv party (1/2 way through second book) have been frequently distracted by the wilderness and city sandboxing and building a city brothel complex, a medical station I added when i forgot books and the tower of the dobermen wizard

Party sent to investigate dragon lair and realizing they are as tough as anyone in the land of wizards and most power holders are crazy bullshitters.

Visited Moktar pals dungeon entrance to give laeder musket on the way. While drinking and shooting a black dragon curious of sounds attacked and killed a few motkar, and wounded cheif and party druid. Got away with 1hp.

Later spying on the silo saw the stone head of wizard battle two dragons and crash after small dragon got inside mouth and caused havoc. Zardoz offered party magic guns if druid would repair head. Fixed it and bailed out above dragon silo grabbing new guns. Druids new white ape follower turned nto a exterminator and party wrestled and disarmed him then threw cursed guns down the mountain

Party hat Zardoz and went into silo crew areas and can hear dragons screeching from the plant area.....

Party debating nuking dragons or Zardoz

Cleric awed by finding holy books of Colossus in silo

More foolishness next week...

Dethenix setting one of best commercial products I have ever run or used. Players been enjoying for most of this year

Tempted to run when they get too high level either Xor, Carcosa or Hell - Devilmount looking possible too

So ASE is a low to mid level setting and my players have got to 6th level yet not finished. They have enjoyed exploring outdoor map location, villages, city factions, wizards, base buildings but getting possibly too competent now.

I mostly prefer low level and my players know it - they get suspicious about 6-7th levels. Advanced game levels harder to have newbs join. Harder to make new characters. More complex stat lines and monster abilities to DM. More easy for a well used spell to demolish some problem.

So my Hell and Xor projects are more flexible and ok for high level play (and can do low level ok too). Both are good candidates. Xor in Dethenix or Psychon works fine. Consider letting players pick characters from any tsr setting without each oher knowing then make into a party on Xor.

Runners up for stuff to run next:
Devilmount (will work in psychon but not sure on levels)
Carcossa (modules coming out soon! but a bit more horrible than my setting)
Island of the purple putrescence
Liberation of demon slayer
Barrier Peaks
Also considered gammaworld second ed pitzburke

Monday, 4 July 2016

Murder Highway Image Dump 2



Slowly the old inner cities are being rebuilt into mega complexes and arcologies. The policed zones surrounding the inner city is surrounded by walls. The outer transit zone is mostly full of truck stops, vice ridden clubs and slumburb cheap housing. Mutants, criminals or diseased dont get let in.



Advances scouts like this are enjoyed by corporates rather than military. A medium gauss gun swivel mount and advanced polymer armour makes the vehicle expensive but lack of defence makes it not much better than a raider buggy



Enhanced armour, spotlights, winch, enhanced engine, brakes, and a biofuel plant make this a good cheap car for a inter city road trip. Gunports are main weapon but a car like this might out run and armour the scrappier wasteland gangs



This is the basic origin of a Gentech Interceptor. V8, V10, V20, V16  and V20 models exist. The older models are used by independant ops and free lancers, often ex death racers try to get one of these. The more recent models are for A-list national death racers and biggest op companies and corporations. Newer models are worth a cool million. Each model was the pinnacle of design for it's day. Most road users give way to these cars by rep alone.


Cool kids from the urban zones think a trek by road to another city is a rite of passage. Outraging their parents by risking their lives instead of going to university or taking drugs in their privelaged apartment megaplexes. Some of these kids survive and take up life on the road. Most that survive never go back and go back to their apartments or get a job. More than half die like lemmings and many are incorporated into gangs. Rich parents will pay to recover their kids in gangs



Outside the urban sprawl and ruins there are rural agrizones then mostly the wasteland which makes up most of inland Australia. Technology diminishes the further from cities you go



Androids, cyborgs, clones are all available but cost millions. Companies are eager to test their products however. Bioware is harder to detect and increasingly common.



Modern smartsuits and guns and headgear allow all kinds of apps for the modern corp special forces. Low light, threat recog, stutter shot (avoid shooting your allies with autofire), thermographics, drug auto injectors, laser targeter and range finder, plus plenty more. It is a bit messier looting a cyborg.



In the pre plague ruins around most cities rat has set in all kinds of malcontents and mutants thrive. Mutant rights are a thriving issue  in news media



Punks and colourful gangs swarm the wastes but in cities they tend to have cleaner clothes and better hair. Huge cheap apartment blocks full of punks are in the transit zones. Punks are in every walk of life from factory worker to grandparents to truck stop mechanics and fry cooks.



Neural link helms offer sophisticated interface possibilities with vehicles and guns without plugs, contact points or neural interface hubs. Second hand implant sales are much cheaper and back yard cyber medics can just fit in dated military tech that is good enough for the street


Under old city those infected by necrovirus hide from the sunlight. These guys use UV frequency lasers that offend the undead greatly. UV spotlights help too. Nocturnalism and albinism are common first signs of infection. Many just carry and spread it but awaken as fast ghouls shortly after death



Many towns are ghost towns with a possible undead or gang or mutant presence. Cultists often occupy such towns and try to pass as honest farm folk



This is a common improvised combat car where even bullets are hard to get. Makers of high octane fuel are in big demand in the wastes and requires more skill than common biofuel plants make



These outlandish gang vehichles are product of recycling and scratch building with emphasis on ramming, boarding and primitive weapons like arbelasts


Some nomads and  fortified homesteads build massive multirole vehicles. This has a mechanized digging too, ram blades, a biofuel refinery, a generator, a home, a freight hauler. The heavy machine gun mount is a bonus



Huger bikes keep coming out with computer gyroscopes, independently powered wheels, reconfiguration modes for racing or off road and computerised auto driving. High tech bikes tend to hide weapon systems with transformation modes.



The most advanced bikes are increasingly space age with enclosed pods even rocket boosters or jet boosters. Corporate bikes with a single laser are adequate to destroy targets up to the horizon or even the air. Some have mechanized heave armour that merges with the cockpit



Necrocycle based on cyborg bikers infected with the necrovirus have been becoming increasingly weird. A few of these have bee ridden by gang leaders but the bike is the bigger danger




Todays post brought to you by soylent green

Our business is people

Sunday, 3 July 2016

d100 Missions on Xor




Enjoy this work of art or is it a relief map of a Xorian continent?

Xoranian against Xorastrian as I provide missions you get given while on Xor as opposed to the last one which assumes you are a outsider.

d10 Missions types from Xor
01 Individuals
02 Clan
03 Village
04 Lord
05 Wizard
06 Priests
07 Adventurers
08 Cults
09 Chaos
10 Xor


d100 Missions on Xor
01 Lost child seeks family
02 Lost adventurer seeks friends who got lost
03 Person trapped in a pit with no way out
04 Person trapped in gelatinous horror slowly eating him
05 Person nailed to bone crucifix unconscious
06 A head sewn on a monster body screams for help
07 A old man says his clan in imprisoned in subdermal kingdom
08 A succubi in human form begs for help to save friends from demonic prison
09 A desperate youth escaped from cannibal clan who have their siblings
10 A farm youth cries that a cancer troll blocking entrance to his clan cave

11 A shaman offers magic to help the youths who all did not return from their initiation
12 A clan of nomads on riding turkey's request you search a hole for them

13 A family of tanners have had morlocks kidnap their children
14 A wisewoman requires beetle glands for a potion to save clan leader
15 A clan of witch women have had their cauldron stolen by goblins
16 A nomad clan of amazons seek their escaped concubines or new ones
17 Nomads have lost their prophet who is with kidnappers in a bone tower
18 A clan of nomad serial killers claim they need to rescue kidnap victims from cave
19 A nomad slaver clan will give you half the slaves you can free from a orc stockade
20 A clan of cyclops men have had their treasure stolen by a thief
21 Villagers need help from marauding bandits
22 Villagers need help from hungry dinosaurs
23 Villagers have had stores of dried meet stolen by naughty goblins
24 Villagers upset water caravan is missing and need water supplies
25 Villagers infiltrated by changelings or lycanthropes or undead
26 Villagers in fear of mad wizard and their flesh golem
27 Villagers prize ox missing and they think trolls took it
28 Villagers cry that head has been tainted by chaos and they fear them
29 Village under sway of devil swine who don't like outsiders or trouble makers
30 Village under sway of psionic spiders who eat juiciest child monthly
31 Lord of a bone castle has had daughter fall into a subdermal realm
32 Lord of region in flesh tower has had had all metal weapons disappear 
33 Lady of the bone tower requires champion to defend it from evil wizard suitor
34 Castle of flesh welcome travelers but ask if heroes can stop basement trolls
35 Queen on the bone ziggarut needs someone to stop beastmen hordes invading
36 Lord of a bone keep has fallen to a curse and people ask heroes to find the evil witch
37 Knight guards a bridge over huge hungry mouth and demand a fight to cross 
38 Knight on a quest for the bone throne just needs help to kill evil cult leader
39 Princess living in a giant snail shell with her slug men guards needs escort to town
40 Crying lord needs help to save daughter from a giant fleshy anemone beast
41 Wizard requires some xor hormones in tears and knows where the bold can find them
42 Sorcerer requires bathing in milk of Xor to maintain his youth and will pay in magic  
43 Magus believes there is a subdermal ruin under the hills where a lost relic might be found
44 Wizard requires some animal or beast men specimens for his menagerie for breeding
45 Wizard fusing creatures into new ones but some escaped, wants them back 
46 Wizard seeks subdermal nerve cluster under citadel they believe can commune with Xor
47 Wizard making walls of meat and bone around villages, wants to protect common folk
48 Wizard knows star metal can be found on Xor and has calculated where to find some
49 Sorcerer making love to crevice found in Xor till a baby escaped, sorcerer wants it back
50 Wizard discovered necromancer plot to kill Xor and make undead, wants plot stopped
51 A healer was kidnapped by goat men who wish to defile the holy person
52 Crusaders week to exterminated chaos but need adventurers to locate the chaos breach
53 A kindly priest has grown a temple from Xor flesh but ogres want to eat it
54 Virginal sisterhood all became pregnant in one night and the sister-abott wants answers
55 A priest was killed trying to exorcise evil from a mad flesh golem roaming in area
56 A great ribcage cathedral priesthood thinks something evil burrowing underneath
57 A order of monks contemplating the enigma of Xor have developed unusual fighting skills
58 Priest has come from outside to convert Xor worshiping villagers to his strange sky god
59 A war nun has started a chaos crusade army of unarmed farmers, children and elderly
60 A priest of Law has come to stir up anti chaos fanatics like witch hunters and flagellants
61 A adventurer party found lair full of demons and plan to flee to outside world
62 Adventurers upset something in a cave and quakes have been daily since
63 Band of murder hobos are camped near a flesh cave and villagers want  the scum gone
64 A band of adventurers have become warped by chaos and wander land murdering
65 Adventurers kidnapped some women from the town and have taken them to a bone ruin
66 A band of adventurers chased a succubi and came back undead wights monsters
67 Adventurers stole village pigs for a feast and villagers want the lowlife filth gone
68 Drunken adventurers holed up in the tavern and wont leave
69 Adventurers roaming area kidnapping women and frightening animals
70 Adventurer band somehow fused into a mad gibbering shoggoth on the rampage
71 Pilgrims from outside come to behold Xor are useless parasites and locals fed up
72 Flagellants of Xor camped nearby corrupting and seducing youths into joining them
73 Xor worshiping fanatics opposed to sentient life, damage own brains and attack locals
74 Druids of Xor have judged locals and set monsters on them for not living in way of Xor
75 Xor sex cult seeks magic to interbreed and merge with native creatures of Xor
76 Outsider cult the feasters of Xor fanatically maim and eat Xor thus attracting monsters
77 Deluded cultists trying to drill into Xor to release certain fluids which causes side effects
78 Cultists of Law come to see Chaos and stirring up long hidden demons
79 A cult claim to speak for Xor and kill all non believers 
80 A cult come to awaken Xor by injuring and irritating neural hot spots
81 Chaos cultists using lesser demon familiars to torment common folk
82 Minor demons have been raiding town for people
83 A sucubi/incubus has been draining important locals leaving them weak
84 Villagers and animals have been freakishly mutating
85 Larvae have been caught crawling about garbage in town attracting demons
86 A huge demon has been chewing gorily on Xor and locals terrified by what will happen
87 A great demon has been demanding virgins each month
88 Demons in disguise have been infiltrating town
89 Cult serving a demon prince have become active and have a black temple
90 A mid rank demon leading a horde of smaller demons has blocked a trade route
91 Xor sends you a dream showing some menace to it
92 A giant brained creature comes from Xor seeking heroes to stop necromancers invasion
93 A face forms before adventurers and gibbers something about a coming threat
94 Wind carries a voice from distance you can make out as request from Xor to kill chaos
95 Great face forms in mountain mouthing request to stop some wizard
96 Your dream lover appears in mist, it is Xor who wants a subdermal complex destroyed
97 Flesh on ground liquefies into a face gasping for you to stop elder monsters returning
98 An elderly person channels Xor who warns you of anti chaos crusaders fanaticism
99 A face appears on your body mumbling something about coming of chaos then fades 
100 Xor appears as a titanic alchemical hermaphrodite to warn that a long lost complex of relics has been awakened within Xor and defilers must be stopped

Saturday, 2 July 2016

d100 Holes in Xor + New type of corridor



Image from Gorematoreum - you could get married here aparently - open for one year in las Vegas

http://www.horrortalk.com/news/2830-eli-roths-goretorium-gets-new-toys.html
Has inspired some strange ideas

also see this
https://aeonsnaugauries.blogspot.com.au/2016/06/xorish-armors.html?showComment=1466955898801#c345764875516840859

Following last Xor Decor post this is a table for intruder holes in Xor then to include the decor from last time in a d100 Holes in Xor table which is probably useful. Im running on tethered web and my new suburb has nowhere to buy phone credit. Im on bus to work 2 weeks in sydney so hopefully i get a new tower pc after and get back to fallout4. All my clients have paid up and months of stuff on my to do list done while offline a few days.

These are passages made by some outside force of Xor. They may have healed to some degree long ago. They may have moved far from the surface over time.

d12 Alien corridors of Xor
1 Made by a mole machine and healed to some degree
(possibly Law or some other planar force)

2 Made by passage of a great worm
3 Made by passage of a meteorite long ago
4 Metal pipes, steaming rust tunnel of a complex used by some humanoid race like dwarves
5 A mine tunnel from long ago for some purpose with bone supports and scared flesh
6 Tunnel from non human creatures burrowing for food (roll encounter at end)
7 Tunnel made by a destructive spell or ray that carved through Xor
8 Scarred channel made in some ancient attack from some titanic being
9 A blazing divine sky chariot crashed charring a passage, parts of it may remain
10 A infection from outside was sealed of by Xor long ago to be healed, now a dead zone
11 A alien parasitic entity hostile to Xor like a plant or alien flesh or gelatinous creature
12 Built by demons as a complex for their plots against Xor, possibly active still or forgotten

Holes of Xor

d10 Local hole use

01 Used for cult sacrifices tied and left here
02 Locals leave idols and throw food in to appease spirits
03 Local justice practices hurling people in
04 Used as a challenge for initiation ceremonies
05 Used to hurl in the dead
06 Used to dispose of garbage
07 Locals use for forbidden vice
08 Lovers meet for forbidden embrace
09 Hunters come here and await game
10 Foul witches, evil cultists hold blasphemous rites are held here

d10 Hole Entrance
01 A ten foot wide shaft going down a d10 x 10 feet
02 A sinkhole collapsed into flesh cave with pool below
03 A well d4 x 10 feed deep with fluid of some kind in pool 
04 A bubbling spring with crystalline scum around a semi flooded pit
05 Some foreign material like wood or bone supports the pit mouth
06 Scarred jagged opening made by someone or thing
07 Fleshy flap with hinge over a pit entry
08 Greasy secretions of oil surround the pit edges
09 Cone shaped slippery pit entry difficult to escape from
10 A fleshy tube breached surface and broken open

d10 Hole Class

01 Pit
02 Lair
03 Trap
04 Cave
05 Hidden
06 Tunnel
07 Scar
08 Cavern
09 Shaft
10 Entrance

 d100 Holes in Xor
01 A angry hungry carnivorous animal
02 A wary herbivore will attack any it can
03 A pile of rotting corpses
04 Smashed open pots and chests
05 Old graves dug up by looters or animals
06 Pool of oily secretions and dead skin
07 Scab covering foul infected waste
08 A scabby crater with a small iron meteorite buried in the bottom
09 Full of huge leathery eggs
10 Web covered desicated bodies left by preditor 

11 Giant tarantula guarding nest and desicated corpses
12
 Angry giant ant lion in lair

13 A huge hairless bear wallowing in pile of desiccated smelly corpses
14 A pack of giant mole rats tunnel complex
15 A pit of liquid with a giant lobster parasite hiding underneath
16 A pit of giant maggots with giant flies defending them
17 A pool of fluid with a scarlet giant octopus under the surface
18 A family of carrion crawlers with paralyzed victims
19 A family of hairless sabretooth tigers
20 A small tribe of goblins wallowing in foul slimy fluid
21 Stretched skin membrane covering pit of slowly digesting corpses
22 Pit expands if anything standing on edge, pit lined with spines 
23 Pit with corpses in bottom sprays cloud of toxic gas if anyone gets close
24 A mouth with teeth and toungue ready to swallow obstructions 
25 Delicious odour lures prey to slippery edge into acid pool
26 Fleshy tentacles snare anyone getting too close to pit
27 Strange fleshy fruit like cluster gives off charming sonic waves to attract prey into acid
28 Organ in pit psionicly appears as something desired, victims stuck in webbing and die 
29 Clusters of breasts in pit produce addictive milk makes victims obedient guards
30 Anything close to pit sprayed by tentacle with slime, re writes your dna into tentacle thing
31 Cave home to a tribe of naked cyclops cave men bandits
32 Cave shrine lair of a cult who perform horrible rites 
33 Cave where witches meet and have cookouts in cauldrons
34 Cave where a grumpy naked philosopher lives with his animal pals
35 Cave with a pool where animals come to drink, lick salt and get out of the weather
36 Cave where ancients have tattooed some occult mystery on the skin walls
37 Cave with oily pool with grubby traders come to collect precious fuel on hairless camels
38 Cave with piles of oliy filth, garbage and human bones and a sleeping neo-otyg
39 Cave with feral children mostly hostile but bridgeable with food
40 Cave with wizard and a d4 apprentices
41 Semi concealed cave with piles of dead murdered robbed bodies
42 Pit covered in a huge loose scab inside are piles of copper coins and pots of liquid
43 Discolored patch of skin actually top of a camouflaged giant crab or spider's trapdoor  
44 Pit opening covered in dandruff flakes hides door to subdermal dungeon complex
45 Pool of liquid has metallic structure and bodies on the bottom
46 Pool of tar like oil with struggling hairless ,mammoth and sabretooth cat trapped in battle 
47 Pit with sticky muck in bottom with remains of soldiers from the outside world with armour
48 Scarred pit with portion of stone or bone sarcophagi exposed from under regrown tissue
49 Ash in burial urns covered over in giant fingernail, several shadows lurk here
50 A Iron maiden locked in a pit covered in garbage, inside is a crazy flesh golem
51 Tunnel complex full of fungus and naked wrinkly goblins
52 Tunnel complex with a subdermal village, common folk living their daily lives
53 Tunnel into a hotel and tavern complex enjoyed by many weird races
54 Tunnel complex of mine tunnels burrowed by dwarves, other creatures have moved in
55 Tunnel deep into the subdermal realms of Xor via a spectacular fleshy cavern
56 Tunnel into subdermal cavern bubbling with streams and pools of fluid crawling with life 
57 Tunnels into cave complex of beast riding raiders with stable and living caves
58 Tunnels full of thousands of large naked vampire bats and waste pools resembling blood 
59 Tunnels with ruined equiptment fused into walls and remains of a built living complex
60 Tunnels with remains of a Migo base with alien biotech, laboratories and storage pods
61 Feasting horrors ate themselves to death here leaving scarred pit and desicated corpses 
62 A volcano sized pustule erupted here long ago leaving a stinking scarred pit full of bugs
63 Abandoned open cut meat mine here long ago with mine cart tracks overgrown
64 Scarred over worm tunnel with giant ticks feeding on walls
65 A massive explosion erupted from the subdermal realm leaving a burned scarred pit
66 Object from space fell here long ago leaving deep crater pit overgrown with alien plants
67 Some huge thing was born from here long ago leaving a jagged healed scar pit
68 Some god struk Xor here long ago leaving a clean wet wound pit that never healed
69 Remains of a mine pumping apparatus over a mostly healed scarred pit
70 A sky chariot crashed here leaving strange space trash around a healed over pit
71 Oily hairy cave complex home to clan of naked wrinkly kobolds who eat waxy secretions 
72 Abandoned mine complex with cogs and rails fused into walls where morlocks dwell
73 A long abandoned mausoleum where buried remains in wall niches are absorbed by Xor
74 Entry into huge cavern with forest of scarlet bronchial trees guarded by ochre jellies
75 Open cut mine where people cut huge sheets of scarred skin for all kinds of purposes
76 A butchers mine servicing trade caravans with meat, bone and exotic fluids
77 A tunnel complex where lazy ogres wallow in pits of gore a favored beauty treatment
78 A tunnel complex home of hairless carnivorous apes.
79 Savage cannibal elves with bone tools and piercings dwell here with goblin slaves
80 Charred tunnel complex home to fire newts and riding striders
81 A sixty foot well full of salty water with lobsters and squid swimming inside
82 A sinkhole into a large cavern with a fresh water lake of blind fish
83 A shaft deep into the flesh of Xor with iron staple ladder into the subdermal realms
84 A shaft into a naked pink bat cave with remains of a elder bat god step pyramid inside
85 A cut shaft with a pulley and 4 man bucket that can be raised or lowered into lost mine 
86 Geyser hole erupts decayed liquid once a day but enters into a ruined cave village
87 A great sacrificial shaft 120 foot deep enters into cave filled with gore and sacrificial gold
88 A great shaft with branded demon runes around it, 60 foot drop to a chaos filled complex
89 A large shaft breathing tube with string winds in and out leading to subdermal realm
90 Shaft caked in rotten phlegm and pus with a 40 foot drop into ghoul filled cave
91 Great flesh gates into subdermal kingdom of orcs, many hibernating is liquid filled sacks
92 Pool around a large drooling mouth with gap in tooth entry, a sleeping purple dragon lair
93 A pit with a long stinking sealed sphincter gate, full of neootygs, ropers and filth
94 A pit with a great semi clear membrane over a subdermal lake like a giant blister
95 Shaft into chasm where flying demons rule a citadel full of slaves desperate to be free
96 A shaft with sickly infection of green slime at the bottom with glowing maggots
97 Shaft surrounded by leaking breasts pouring like fountains into cavern of feeding things
98 Huge pit leading to subdermal flesh giant kingdom with ogre and orc slaves
99 A great gum like gate blocks entry to long sealed cave of an ancient wizard school
100 A damp tunnel into saliva pool filled caverns home to a tribe of frog folk