Tuesday, 23 June 2026

d100 Auldwood Adventure Seeds for Settlers




























I've had some readers comment on errors with my tables and numbering or missing entries, which is great. Some of these posts I've revised content on and changed other details. My cleric/ranger power post has had major revisions, and I should have kept what I deleted.

This post had revision, but for my cleric-priest-druid-ranger powers
https://elfmaidsandoctopi.blogspot.com/2026/01/holy-and-nature-miracles-religious.html

This is sort of odd jobs one finds on the borderlands with the enchanted forest.
Many people since the Civil War and the end of the Third Empire, have been seeking to repopulate the abandoned frontier lands. Many settlers are former soldiers, so dont assume they are all easy prey.

d12 Why was this Auldwood Settlement Abandoned?
Also use this to generate a threat to a community
1 Plague
2 Banditry and crime
3 Water tainted or shortage
4 Crop failure or vermin-related shortages
5 Dangerous Animals
6 Angry mobs or inbreeding
Canibalism, lycanthropy or weird murderers
8 Cultists eroded the community spirit
Witchcraft or old ways magic
10 Monsters or supernatural creatures
11 Cursed by some act of infamy
12 Farie folk pranks, sabotage and kidnappings

d12 Common Settler Groups
1 Farmers keen for new lands, suspicious and vigorous
2 Religious community, idealistic with strong leaders
3 Freed prisoners with almost nothing, poor morale, but hard work
4 Retired millitary seeking a new life in time of peace, willing to fight
5 Urban poor returning to lands of their ancestors, clueless but hard working
6 Urban commoners looking for new life. Idealistic opportunists 
7 Sent by a guild or merchant company to help regional trades grow
8 Monks, templars or priests intent of building a religious settlement for an order
9 Urban cultists seek their own isolated community
10 Poor landless farmers dream of ancestral lands with skills and tools
11 Followed the old ways in secret and now returning to the clan blood lands at last
12 Noble with families from clan estate seeks to reoccupy the old abandoned estate

d12 Quick Past for Individual Settlers
1 Downtrodden serf from the former empire free to return to their old country
2 Urban poor working on war production are now able to return to their family land
3 Retired soldiers looking for a new life on the frontier
4 Released prisoner at end of the war looking for new life
5 Generations of interclan violence made old home unlivable
6 Previous home ruined by disaster (see abandoned village table)
7 Homes destroyed in war and keen for new life
8 Escaping debt or crime guild or law
9 Heard Auldwood a land of promise and opportunity so escaped boring life
10 Spreading a cult on the new frontier, possibly persecuted or just want isolation 
11 Discovered your family came from an abandoned region of Auldwood
12 Suffered terribly surviving the war and left homeless and need a new life

d12 Old Ways Community Features
1 Ancient buildings in use
2 Old sprawling graveyard with ancient hill tomb barrows
3 Stone circle or maypole still in use
4 Strange folk art and symbols in arts and crafts
5 Own local drinks and dishes
6 Leave offerings for faeries and wee folk
7 Lots of seasonal festival days with odd customs
8 Druidic shrine or witch house
9 Unusual local breeds of animals
10 Strange old-fashioned crops and herbs
11 Know local spirits, wee folk and monsters by name
12 Hostile to newcomers related to nobody local

d12 New Settlers Community Features
1 Shortage of basic goods or a skilled crafter
2 New buildings and constructions
3 Tents of new arrivals or labourers 
4 New modern churches in the style of the Capitol 
5 New Barracks with ready militia
6 Mud and sewerage in streets
7 Local gang or bandits
8 Modern mill
9 Trading post or market
10 Community or guild hall
11 Camp for merchant caravans
12 Border patrol soldiers of the crown camp site 

d10 Quick Adventure Tables
1 Bounty Hunting
2 Recover Lost Goods
3 Escort an Expedition
4 Explore Ruins
5 Explore Underland
6 Make Maps
Search & Destroy 
8 Defend Outpost
9 Border Patrol
10 Daring Mysteries

d100 Adventure Table
01 Wanted: Mad Old Bob, the fur trapper turned cannibal 80gp alive 40gp dead
02 Wanted: The famous bandit Dame Hartog and her gang of women have been terrorising a neighbourhood. If you bring her in in its a cool 300gp reward
03 Wanted: The Dunbrow clan are wanted bandits who live among the highland clans, Its 500gp to stop the gang and 300gp to capture Big Wullie Bukket Dunbrow the boss. They have kidnapped many prisoners they keep in old dungeons and their families may reward rescues
04 Wanted: The Wizard Grawyn Vodnoch who is wanted for graverobbing, witchcraft, letchery and perverted acts. 500gp alive 300gp dead. An extra 50gp for any accomplishments you can bring back to testify   
05 Wanted: The warlock priest Gramthorn Bloodweasel. FInding this mysterious person and their infamous stag horn helmet is worth 400gp and 20gp for heads of any of his cultists
06 Wanted: The traitor Lady Jemran Bloodbourne is living as a robber knight, causing border disputes. 300gp for her capture 10gp per robber gang member's head, and 400gp if you can prove any nobles have been supporting her in secret
07 Wanted: The Witch Giniffer Gnorfyrker who has been souring milk, talking to goats, stealing cats, shitting in people's chimneys, scaring children looking in her windows and selling fake potions to foolish old men. Its 40gp if you can bring her to court for her mischief
08 Wanted: Information leading to destruction of the Yellow Sigil Cult 300gp, 100gp if you can capture a cultist and we exctract a conffesion 200gp if they turn out to be a leader.  Will pay for any evidence or witnesses to come forth
09 Wanted: Brother Allas, notorious bandit friar, womaniser and violent drunk. 50gp to capture him alive to church authorities
10 Wanted: The notorious werewolf family the Valdeen have been eating travellers 400gp per confirmed werewolf corpse 500gp if alive. If you turn up with dead bodies that are not werewolves you might get executed
11 A wagon of spices was taken by hideous hyena folk please go recover it for 400gp
12 Bolts of silk were stolen and for a noble wedding dress. 250gp for cloth and extra 80gp if you beat criminals soundly and shame them
13 Barrels of ale needed for a feast has been stolen by a gang of halfling louts. They will probably throw rocks at you but they wont fight you 80gp if you get it back
14 Recover magic beans stolen by a local idot before he plants them all 120gp if your quick
15 Gang stole silver ornament and owner wants someone to negotiate it back or take it if needed she will pay up to 80gp for the item to be purchased but if they dont sell she will pay 200gp to take it back and cause lots of damage
16 Wicked knight dishonourably murdered a young knight and dragged his body away to his ruined tower lair. The family will pay 250gp to recover the body, arms and amour of the knight but will pay 500 if you best the evil robber knight
17 A gang has taken a prize horse from a family who want their beast back unharmed. The gang are notorious brawlers and now include a famous professional duellist. Go and get the horse back for 200gp or 300gp if you defeat the duelist and humiliate them. Will pay more for more amusing revenge plots
18 A prize poodle of a noble was snatched by sewer kobolds a 200gp reward if you find it or an identical dog that can pass a noble daughter's inspection. We can probably claim dog has amnesia or trauma to get by. Bring a few dead kobolds to to make sure to gey some shit and blood on you
19 Bandits have taken a nobles bed being moved between manours. Go get the bed. Will pay 400gp if unharmed. Dont search any of the cabinets, draws or secret panels
20 A taxman was robbed and beaten and wants to recover the books 250gp and 10% of any money recovered by the bandits. 10gp per bandit head and 100 for the leader of the bandits Tom Winkins 
21 Gourmet tourists want to see poetic ruins and see some real dungeon monsters in the wild. They expect to help shoot a monster and have it prepared by their personal chef. 200gp for a week work but only expert dungeon bastards need to apply, the more authentic the better
22 A wizard wants to take rubbings of various standing stones and dolmen and will pay 100gp a week for escorts and there will be time to visit local ruins 
23 Members of a mens brotherhood from a town want escorts while they hunt and kill frontier monsters 200gp a week. They are possibly more like a violent gang of rich sadists
24 Hunters need escorts for hunting some exotic mythic beast that most people say does not exist. 120gp a week and yes it does exist and is supernatural
25 Werewolf hunter club want revenge and need escorts to round up some of the beasts for the common good
26 Elves want some brutish humans to escort them while they evaluate human lands, counting trees and livestock and examining human defences. 120gp a week or may offer elf magic items. Some might plant some rapid-growing acorns or fruit or nut trees 
27 A noble wants an entourage to look fearsome in front of other nobles and thinks murder hoboes will get him respect. He seeks noble deeds but is out of shape, so appreciates help fighting monsters, minions of evil knights and evil cults
28 A taxman needs to survey a district and needs to hire an escort 100gp a week and tax breaks. Will get plenty of time to loot local dungeons from non tax paying monsters and criminals
29 A witch hunter needs some bold soldiers of salvation to help him run his sleazy blackmail racket. An expert on turning locals against each other, taking what he wants and setting mobs on those who dont give him what he wants. 80gp + bonuses in the event of a witch's assets seized
30 A writer needs an escort to write a traveller's guide and hopes to include standing stones, ruins and interesting locations. 100gp a week + bonus danger pay if violence required
31 A monk seeks lost scrolls in a haunted monastery and needs guards
32 A scholar seeks to dig up a tomb and needs adventurers to deal with angry undead pests
33 A castle ruin is said to have an intact dungeon complex under it. Go see if there is anything valuable or dangerous there
34 Pilgrims wish to visit a ruin, but bandits have been preying on them and may lie near the ruins
35 A priest requires help to find a lost shrine said to be in an abandoned area in the woodlands
36 Gnomes seek to recover machines from a ruin, but need goons to fight the guard automatons
37 A monster has been eating people, and locals believe it lives in a ruined tower in the woods
38 A scribe studying a family tree wants to see the graveyard in a village abandoned during a plague and needs some guards, as the area has lots of wolves
39 A wizard needs guards to explore a ruined tower in the dark woods
40 A druid wants the ghouls cleared out of a holy ruin, who are eating the dead of ancient heroes
41 Search a cave lair of a creature to see how deep it goes
42 A haunted cave is said to be used by a devil cult and has a hellgate to corrupt the world
43 A notorious witch cave where different kinds of witches meet has been busy lately
44 A famous beast lives in a certain cave, they say, and slaying it would bring glory!
45 farmers' children found a scary-looking sinkhole 
46 Some say a certain cave was a place where you could trade with the Underland peoples
47 A faerie mushroom cave is full of wonder and peril
48 A wolf den has a stone doorway inside. People wonder about
49 Some tiny people are living in holes in the area. Please make them go away
50 They say people lived under the hill in the old days and even had their own king
51 Map a village a cartographer has heard of by rumour
52 People report some trails not on maps could you follow them for the traders guild
53 A tax collector wants to see if rumoured villages still exist go visit and count their livestock
54 Find out why nobody wants to use a certain bridge
55 Visit prospectors in hills to trade and mark any mines you see on this map
56 A shanty town of murder hobos have set up a camp, go see if our guild should invest in its future as a frontier town
57 Contact the wild folk and non-humans of the woods and show on maps where they consider borders to be
58 Many ancient ruins are in the forest, if you could mark them we could sell maps to new adventurers
59 If you can mark ancient border stones on this map we can locate a great treasure
60 Follow a stream off a road and see where it goes, map makers want details
61 Goblins and their pet slimes and oozes have a secret shrine, burn all with fire
62 Local contracts to search and destroy cults can be obtained from a judge granting you certain powers, like a warrant to search with reasonable suspicion. You might become a rich witch hunter!
63 A giant has eaten several farmers and a lord offers a reward for slaying the monster
64 Manticores have a hidden lair and love to hunt humans, the church has offered credit for healing to any who slay them
65 A forest wyvern has snatched several riders on a road and the crown will reward who kills the beast and brings its corpse to court
66 Some kind of marine creature has snatched several dogs and sheep and now a child, find and destroy it
67 A treasonous jester, possibly a cultist, has stolen crown secrets and is wanted by the secret police dead - dont let them think he told you anything
68 A witch has been cursing the newborns of aristocrats of the forest regions. There is a 1000gp reward for her destruction
69 A village reports a false witch hunter, go quickly and kill them for a quick reward, before he fools others into committing crimes
70 A fake gentleman has scammed free luxury rooms and rich food by running away from bills. Angry creditors want them beaten and money taken. Bonus reward if they end up in prison 
71 A village is being raided and requires some adventurers to live in a free house with meals to protect them
72 A mining camp dug up some ruins and now face mysterious phantoms by night, 
73 A village has humanoids living in tunnels under their village and need help
74 A village reports a haunting on the road has mad travellers lose their way in the forest
75 A village has a famous haunted house and locals will give it to who ends the curse
76 A trading post has had troubles and merchants have pitched in for mercenaries
77 A frontier village has troubles with some fearsome monster; the ancients somehow placated
78 Several villagers complain of weird carnies and clowns travelling the land. Please collect evidence if any of evil from the regions travelling entertainers
79 Strange rogue knights stalk the roads and troubling villagers at crossings
80 The church offers rewards for identifying cults and collecting evidence 
81 Border patrol requires contract mercenaries for some road routes
82 Patrol wants adventurers to look for goblinoid camps in region
83 Patrol have a contract available to wipe out a river pirate gang
84 Patrol wants the location of a Robber knight lair. Are they secretly supported by a noble?
85 A famous gang vanish into a local cave system, go eliminate them
86 A tribe of orc horse bandits from the frontier have been raiding roads and the royal highway patrol have offered a reward for them
87 A patrol need someone to face elven nobles and their hunting werewolves in a diplomatic way without starting a war
88 Goblins from faerieland have a kidnapping racket we need freelancers to hunt them
89 Patrol maps have noted more full-grown trees are appearing daily find who is doing it and observe them
90 The border patrol hires extra fighting folk to cover them in the toughest areas on their routes
91 A mysterious someone is shitting in settlers' chimneys
92 Householders report some foul-mouthed creature living in their roof
93 A household of farming folk vanished, left food on the table and even money
94 A child has been playing in an abandoned plague village. Please locate them
95 A mysterious hill tomb has never been opened, as there is a puzzle lock that can only be opened monthly for 1 hour
96 What is the haunter of the moorlands by night? Why does it moan so?
97 Who is robbing bakeries on the borderlands? 
98 Salt merchants have had bandits create shortages, but why salt?
99 A ghost haunts a roadway, and locals want someone to help it pass on
100 Exploring abandoned villages that could be resettled might be a chance for a future respectability as a civic founder. Just check why they were abandoned first 

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