I made this as all these rules are all over the book. This came about from an elemental monk player wanting to grab a trex or 10-ton bronze golems with every punch, kick and headbutt then run. So I wrote this up. Sorry to anyone feeling targeted by this post. My first pure modern era d&d mechanics post. Yes other abilities move ppl without consideration of size difference or mass.
Obviously, there are feats and abilities that overcome these problems, but they need to state that they do so in the description specifically. This took multiple sources from PHB2024
Take the Attack Action
πDeclare an Unarmed Strike against a creature within your reach.
Choose the Grapple Option: Instead of dealing damage, you attempt to physically grab the target.
πTarget Saves: The target chooses to make either a Strength or Dexterity saving throw.
πDetermine Success: The Save DC is 8 + your Strength modifier + your Proficiency Bonus. If the target fails the save, they gain the Grappled condition
The Grappled condition
πSpeed of 0: The target’s speed becomes 0 and cannot benefit from any speed bonuses.
πDisadvantage on Attacks: The creature has disadvantage on attack rolls against anyone except the grappler.
Releasing
πYou can release the target at any time (requires no action).
Ending the Condition:
πIf the attacker becomes incapacitated
πIf the target uses its action to make a successful Strength (Athletics) or Dexterity (Acrobatics) check against your escape DC
πIf an effect pushes you or the target away from each other, the grapple ends
Free Hand Requirement:
πYou must have at least one free hand to initiate or maintain a grapple. So you can only grapple two targets if both hands are free.
πSome characters can make multiple unarmed attacks but you still require a free hand to grapple a target. You can grab and release a target then use that now free hand to grapple if you have an attack still.
πBecause grappling occupies at least one hand, you cannot attack with two-handed weapons (like greatswords or heavy crossbows) while grappling.
Maintain Reach:
πThe grappled target must remain within your reach.
πIf an effect forces them outside your reach, the grapple immediately ends.
Your Movement:
πYou can drag or carry the grappled target, but your speed is halved unless the creature is at least two sizes smaller than you while doing so. Weight can also affect your speed.
Size & Weight Limits:
πYou can only grapple a target that is no more than one size larger than your character.
The target's weight counts against your carrying capacity.
πIf the combined weight of your gear and the enemy exceeds your standard Carrying Capacity (but is under your Drag maximum), your speed is instantly reduced to a maximum of 5 feet total. If you choose to drag the grappled enemy along the ground rather than carrying them, your physical limits are doubled.
How to Grapple D&D 2024
Obviously, there are feats and abilities that overcome these problems, but they need to state that they do so in the description specifically. This took multiple sources from PHB2024
Take the Attack Action
πDeclare an Unarmed Strike against a creature within your reach.
Choose the Grapple Option: Instead of dealing damage, you attempt to physically grab the target.
πTarget Saves: The target chooses to make either a Strength or Dexterity saving throw.
πDetermine Success: The Save DC is 8 + your Strength modifier + your Proficiency Bonus. If the target fails the save, they gain the Grappled condition
The Grappled condition
πSpeed of 0: The target’s speed becomes 0 and cannot benefit from any speed bonuses.
πDisadvantage on Attacks: The creature has disadvantage on attack rolls against anyone except the grappler.
Releasing
πYou can release the target at any time (requires no action).
Ending the Condition:
πIf the attacker becomes incapacitated
πIf the target uses its action to make a successful Strength (Athletics) or Dexterity (Acrobatics) check against your escape DC
πIf an effect pushes you or the target away from each other, the grapple ends
Restrictions & Limitations
Free Hand Requirement:
πYou must have at least one free hand to initiate or maintain a grapple. So you can only grapple two targets if both hands are free.
πSome characters can make multiple unarmed attacks but you still require a free hand to grapple a target. You can grab and release a target then use that now free hand to grapple if you have an attack still.
πBecause grappling occupies at least one hand, you cannot attack with two-handed weapons (like greatswords or heavy crossbows) while grappling.
Maintain Reach:
πThe grappled target must remain within your reach.
πIf an effect forces them outside your reach, the grapple immediately ends.
Your Movement:
πYou can drag or carry the grappled target, but your speed is halved unless the creature is at least two sizes smaller than you while doing so. Weight can also affect your speed.
Size & Weight Limits:
πYou can only grapple a target that is no more than one size larger than your character.
The target's weight counts against your carrying capacity.
πIf the combined weight of your gear and the enemy exceeds your standard Carrying Capacity (but is under your Drag maximum), your speed is instantly reduced to a maximum of 5 feet total. If you choose to drag the grappled enemy along the ground rather than carrying them, your physical limits are doubled.
Tiny Size: Multiply your Strength score by 7.5 pounds or 15 if dragged
Small / Medium Size: Multiply your Strength score by 15 pounds or 30 if dragged
Large Size: Multiply your Strength score by 30 pounds or 60 of dragged
Small / Medium Size: Multiply your Strength score by 15 pounds or 30 if dragged
Large Size: Multiply your Strength score by 30 pounds or 60 of dragged

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