Tuesday 3 September 2024

d100 Junk to find in a field or riverbed





































I suspect the machine overlord is not the selling point they think it is
- this cult still exists and apparently prefers grey cars


Handy for farmers or mudlarkers or anyone digging in the wastes
Some require effort to collect

d10 Junk Types
1 Scraps
2 Junk
3 Waste
4 Graves
5 Machines
6 Art
7 Arms & Armour
8 Battlefield
9 Biological
10 Complexes

d100 Junk to find in a field or riverbed
01 Sheets of tin or corrugated iron
02 Lots of barbed wire
03 Large fragments of shrapnel, d6 buckets worth
04 Hundreds of intact but muddy glass and ceramic bottles
05 Wooden beam or section or wooden wall
06 Hundreds of sandbags
07 Mound of building sand under a tarpaulin
08 Piles of good condition bricks d4 ton
09 Huge rusty metal cogs
10 Remains of ancient brick or wooden walls were knocked over long ago
11
 Broken carts, waggon or carriage and horse bones 
12 Old lantern or streetlamp
13 Old wheels from wagons or other vehicles used as part of barricade
14 Railway scrap including rails, pins and wooden sleepers 
15 Remains of rusted exploded boiler or vat
16 Metalic beams or girders 
17 Metal vat for some long-gone liquid
18 Pump engine golem weighs 6-12 tons. immobile but willing to work pumping
19 Broken mole machine or submarine parts
20 Wreckage of ship or land leviathan
21 Drums of medical waste
22 Drums of toxic koboldium waste burns on touch d4 damage 
23 Dented steel oil drums
24 Steel beer keg
25 Steel drum of coal
26 Huge wooden spools for cables and wire
27 Remains of scaffolding could be reassembled
28 Mess of broken bottles and tin cans
29 Drain and sewer pipes
30 Midden heap of centuries of scraps and garbage with broken ceramics, glass, metal fragments, oyster shells, stone tools, bent cutlery, old toys, crumbling books
31 Body bags in a mass burial
32 Coffins of dead buried mid-transit 
33 Vast mound of bones
34 Pyramids made of piled skulls 
35 Bag of human teeth
36 Remains of the collapsed trench with dead soldiers and a d6 muskets
37 Remains of cult sacrifices
38 Burial ground of non-human species
39 Twitching zombie limbs
40 Buried zombies or other petty undead
41 Shells of various vehicles stripped of small parts
42 Rusted remains of an automaton soldier with a musket
43 Remains of rusted old steam tractor or harvester
44 Parts of an early car or whole car
45 Remains of a small wooden boat or barge
46 Railway cars and carriages on track or abandoned or repurposed as buildings
47 Remains of traction engine for digging or millitary tank
48 Metalic skeleton of an airship or aircraft
49 Experimental passenger rocket with skeletons od passengers
50 Pump engine golem weighs 6-12 tons. immobile but keen to work pumping
51 Broken head and other parts of a statue 
52 Ornamental bronze cauldron of some ancient tribe
53 Gold leaf from ancient artworks make of rotten wood or leather
54 Small ancient idol or shrine
55 Ancient stone dolmen or barrow
56 Ornate ceramic figurine with some chips but still valuable
57 Crushed silver handle and spout of jug with broken glass body
58 Ornate interlocking pieces of bronze with face motifs d4 1=chariot ornaments 2=rutual equipment tripod stand
59 Bronze broach with a solemn face with em eyes (it might be a surveillance device for the black sphere)
60 Crushed ancient crude crown of gold and bronze with some ugly semiprecious stones 
61 Ornate ancient helmet
62 Ancient musket possibly able to be cleaned with a bayonet spike in the front
63 Cavalry sabre of a low-rank officer with an inscription
64 Chest plate with huge holes punched through it
65 Masses of rusted chainmail
66 Crushed mass of bent and broken swords and muskets rendered useless but good scrap
67 Crushed or split helmet with skull inside and a weapon stuck in it 
68 Ornate dagger d4 1=bayonet 2=hunting blade 3=silver 4=+1 magic with insignia
69 Ancient shield d4 1=full of arrowheads 2=bronze buckler 3=iron 2-H siege shield 4=+1heater shield with heraldic design of ancient clan or crusader
70 Exotic foreign or non human weapon unfamiliar to locals (1in6 chance is +1)
71 Unexploded bomb d4 1=explosive 10d6 2=incendiary 3=gas 4=propeganda pamphlets
72 Landmines often still work
73 Hundreds of arrows with salvageable heads 
74 Thousands of lead slugs, balls and shot, easily collect  a d4 buckets a day of lead 
75 Explosives d4 1=crude cast iron grenades with dud fuses xd4 2=foil lined crate of sweaty dynamite sticks 3=handgrenaide with pin xd3 4=damaged mortar and d4 rounds
76 Remains of parachutes and webbing abandoned here with intact metal rings and some silk
77 Concrete tank traps often pyramid or tetrapods
78 Wooden steaks and earthworks with remains of wooden walkways in trenches 
79 Area cratered badly littered with shrapnel, d6 unexploded devices and shredded vehichle parts
80 Layer of pollutants d4 1=poisonous burning chemicals 2=mutagenic spores 3=glowing ash causes sickness and mutations 4=disease spores from ancient plague bomb
81 Bones of some ancient war beast and parts of harness
82 Hundreds of horse bones and saddles and bits of metal from remains
83 Giant colony of rats that form swarms
84 Giant beetles, grubs or worms in soil and mud
85 Expose gigantic burrows of some huge creatures
86 Slime pit bubbles glistening filth from the deep d4 1=flamable 2=acidic 3=diseased 4=mutagenic 5=spawn slime or jelly monsters 6=ichor of a buried wounded kaiju
87 Home of non-human creatures with well-furnished hideouts will be very angry
88 Weird organic coffin-size pods that start to revive in sunlight rapidly
89 Huge worms and bug larvae are a valuable food source you could gather a d6 buckets a day and may attract bigger creatures 
90 Parasites (1in6 giant d4 1=fleas 2=flies 3=worms 4=) 
91 Hatch of a ruined bunker or shelter
92 Subway entrance
93 Ancient sewer system
94 Mine possibly occupied and operational or now home of hostile creatures
95 Foundations and rubble with sealed basement or dungeon
96 Abandoned secret laboratory for making soldiers d4 1=abhumans 2=clones 3=automatons 4=undead
97 Forgotten dungeon complex d4 1=undead crypt 2=humanoid home base 3=cult temple 4=vermin and animal infested
98 Remains of ancient farms with terraces, walls, and foundations of shacks. Most have basements intact possibly connected and sometimes basements are occupied d4 1=fairyfolk like brownies 2=gnomes 3=morlocks 4=derro 
99 Roof of a buried complex d4 1=train station 2=palace 3=temple 4=factory
100 Burried multi-level apartment complex 

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