So i just finished a newsaper on medical marijuana for a client and got huge job specs done for a job application. So i could end up in either of two states based on this. So I want to get on with some stuff on the back burner and projects. I have a long list of blogs to do but now I have a bunch of series to finish.
Xor stuff a few more posts, some adventures and then i will make a darft compilation
Hell has a lots more bits to go. I'm through the core kingdoms, probably will do a shadow hell, nightmare hell, sea hell, cold hell, iron hell, dungeon hell, whatever. Will solve my high level adventures for a few years.
Got set up to work on my old school monster manual re write, have more to make and ref books loaded
I'm glad i started my mutations stuff of - done fleshy ones and necro mutants will do more like amphibian mutations, elemental mutations, mental mutations, plant and fungal mutations
I have few roadwar things to do too
Hope to do d100 Blasphemous books from the black library soon
Petty Wands
Lesser Petty Wand d10 Charges 200gp
Non rechargeable equivilent of zero level cantrip spell power
Greater Petty Wand d100 Charges 2000gp
Recharged by casting spell and performing ritual skill and 10gp per charge
Many of the greater ones have a condition that the user is a apprentice of a certain wizard or the right alignment or race
These items are handy for low level beginners or amusement. Cheap ones affordable for low level wizard. A high level wizard wouldn't be seen dead with one of these at the wizard club but if they were at home on wash day they might. Some are good for punishing apprentices. Bards quite like these. Druids and priests have own versions.
These petty wands are basically usable as a Arcane cantrip list also
D100
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Petty Wand or Cantrip
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01
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Acid Spray 1d3 1”/lv
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02
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Animate Broom R/Lv touch animates a broom, mop or
brush to work
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03
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Animate Toy hand size toy ball, doll or puppet
animates 1r/lv
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04
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Arouse under 4HD person or animal who fails save
R/Lv Touch
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05
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Calm Person Relaxes hysterical person 1HD or less
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06
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Candle Light Lights a room 1” across R/Lv
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07
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Charisma +1 for round+1/lv
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08
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Clean One person, object or 1” square floor
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09
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Coin Trick change value 1 round/lv
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10
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Conjure Ball 1 hand sized leather or wooden ball
good for juggling or handball
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11
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Conjure Black Powder Creates black powder for one
shot from a fire arm or to make crackers
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12
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Conjure Blood Creates one cup volume of blood per
level to act as bait or false evidence
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13
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Conjure Boil 1”/Lv R/Lv victim save or develops
painful pussy boil on face
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14
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Conjure Bun Creates one small dinner roll
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15
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Conjure Cobwebs Create mass of cobwebs over person,
object or 10 foot square of floor or wall
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16
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Conjure Cup Create a small fragile but functional
wooden or clay cup
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17
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Conjure Dart Create one dart to throw lasts R/Lv
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18
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Conjure Dirt Soil one person, room or thing
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19
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Conjure Egg Create a one egg in hand, fresh, hard
boiled and coloured or rotten
|
20
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Conjure Fish Create small palm sized twitching fish
to eat or set free or use for pranks
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21
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Conjure Flowers 1”/Lv R/Lv make a handful of pretty
flowers, can fix to hair
|
22
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Conjure Frost Freeze a pot of water, person or
inflict a d3 by touch 1”/Lv R/Lv
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23
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Conjure Gremlin d4HD tiny Goblinoid prankster who
will not do anything you want
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24
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Conjure Heat Heat a pot of food, person or inflict a
d3 by touch 1”/Lv R/Lv
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25
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Conjure Icicle Create dagger made of ice R/Lv
|
26
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Conjure Mirror 1”/Lv R/Lv create one foot square
mirror surface per/Lv
|
27
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Conjure Mushroom Makes a edible mushroom or nasty
toadstool sprout from ground or wood
|
28
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Conjure Noise Distracting sound 1”/Lv R/Lv
|
29
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Conjure Oil Lubricates, protects from rust one thing
like a hinge, weapon or cog or fill a lamp
|
30
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Conjure Paint Sprays paint from wizards hand R/Lv
for dungeon graffiti or marking, foot range
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31
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Conjure Pipe Weed Creates one dose of tobacco or
hemp to fill a pipe
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32
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Conjure Plum Creates one ripe plum to eat or throw
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33
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Conjure Rock Creates typical rock to throw or sling
|
34
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Conjure Salt Salt serve of food or drink
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35
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Conjure Scarf R/Lv
create a one foot square coloured cloth good for a hanky or tricks or
gift
|
36
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Conjure Smoke Bomb Light fuse and throw, covers a
ten foot square in stinky coloured smoke
|
37
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Conjure Snowball 1”/lv soft snowball but does d3 to
fire beings or use to cool drinks
|
38
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Conjure Streamers Covers a 10 foot square area or
person in paper streamers and confetti
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39
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Conjure String Creates one foot cord per level
|
40
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Conjure Sweet Sweeten food or drink or make one
boiled lolly
|
41
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Conjure Trap Create palm size trap to catch a mouse
or alert by snapping sound, works once
|
42
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Conjure Turnip Create turnip to eat, plant or a
rotten one for throwing
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43
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Conjure Vermin Palm size harmless animal like a
mouse, rat, spider, beetle or frog
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44
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Conjure Vinegar Makes one cup of vinegar for cooking
pickling or cleaning
|
45
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Constitution +1 R/lv
|
46
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Courage +2 next morale check
|
47
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Detect Chaos 1”/Lv R/Lv
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48
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Detect Direction 1”/Lv R/Lv
|
49
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Detect Evil 1”/Lv R/Lv
|
50
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Detect Good 1”/Lv R/Lv
|
51
|
Detect Hostility 1”/Lv R/Lv
|
52
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Detect Law 1”/Lv R/Lv
|
53
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Detect Life 1”/Lv R/Lv
|
54
|
Detect Magic 1”/lv
|
55
|
Detect Mind 1”/Lv R/Lv
|
56
|
Detect Sentient 1”/Lv R/Lv
|
57
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Detect Spirits 1”/Lv R/Lv
|
58
|
Dexterity +1 for round+1/lv
|
59
|
Disrupt Undead 1d6 1”/Lv
|
60
|
Evil Eye -1 on a next save during T 1”/Lv
|
61
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Exterminate Pest Kill 1d6hp of vermin in room
|
62
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First Aid Heal 1hp only use on same wound once
|
63
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Flash 1”/Lv victim under 4H fails save blinded for R
|
64
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Flatulence 1”/lv victim saves or lets out loud fart
|
65
|
Glue Makes a tablespoon of good rabbit glue by touch
to affix 4 normal inches square
|
66
|
Gust of Wind Blows small object or sail
|
67
|
Gust of Wind Blows small object or sail 1”/lv
|
68
|
Ice Ray 1d3 1”/lv
|
69
|
Ignite 1d3 1”/lv
|
70
|
Intelligence +1 R/lv
|
71
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Itch R/Lv 1”/Lv victim under 4HD who fails save
itchy -1 everything for duration
|
72
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Mend Minor repair on goods
|
73
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Open/Close Open or close door 1”/lv
|
74
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Palm Illusion R/lv in palm only
|
75
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Phantom Pen 1”/lv range R/lv dictation with pet,
chalk or stylus
|
76
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Praise +1 next hit once
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77
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Preserve Up to a human body day/lv
|
78
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Rattle 1”/Lv R/Lv makes a object twitch and shake
like possessed, annoying distraction
|
79
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Read Magic R/lv
|
80
|
Reanimate Vermin 1”/Lv R/Lv make a dead hand size
animal a temporary zombie
|
81
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Resist +1 on a next save once within a T
|
82
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Scare 1”/lv under 4HD 1round who fail save for R/Lv
|
83
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Smoke Puff Hide body 1 round
|
84
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Smoke Rings 1”/Lv R/Lv make preexisting smoke from a
pipe perform tricks
|
85
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Sneeze R/Lv 1”/Lv victim under 4HD who fails save
sneezes -1 everything for duration
|
86
|
Snuff Light torch, lantern, candle 30ft+10/lv
|
87
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Spark 1d3 1”/lv might ignite flamables
|
88
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Sparkles Cover body or thing in sparkly light R/Lv
|
89
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Sting Summons tiny stinging bug 1”/Lv under 4HD
victim takes 1 HP and distracted if fail save
|
90
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Strength +1 R/lv
|
91
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Strike 1d3 slap 1”/lv
|
92
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Stun 1”/lv under 4HD 1round
|
93
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Virtue +1 HP 1T
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94
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Water Spray 1”/lv squirts water at target with hit
roll or douse a small flame
|
95
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Whisper Carries message 1”/Lv
|
96
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Whistle R/Lv loud whistling signal that carries in
caves or mountains to get attention
|
97
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Winners Grin -+1 Reaction roll, R/lv
|
98
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Wisdom +1 R/Lv
|
99
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Wizard Hand Teleport from palm to palm
|
100
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Wizard Hurl Throws a hand size object in range 1”/Lv
with casters hit chance
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I recommending making PDF as im still getting hand of tables columns and formatting
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