Sunday, 11 September 2016

d100 Petty Wands or Cantrips


So i just finished a newsaper on medical marijuana for a client and got huge job specs done for a job application. So i could end up in either of two states based on this. So I want to get on with some stuff on the back burner and projects. I have a long list of blogs to do but now I have a bunch of series to finish.

Xor stuff a few more posts, some adventures and then i will make a darft compilation

Hell has a lots more bits to go. I'm through the core kingdoms, probably will do a shadow hell, nightmare hell, sea hell, cold hell, iron hell, dungeon hell, whatever. Will solve my high level adventures for a few years.

Got set up to work on my old school monster manual re write, have more to make and ref books loaded

I'm glad i started my mutations stuff of - done fleshy ones and necro mutants will do more like amphibian mutations, elemental mutations, mental mutations, plant and fungal mutations

I have few roadwar things to do too

Hope to do d100 Blasphemous books from the black library soon

Petty Wands

Lesser Petty Wand d10 Charges 200gp
Non rechargeable equivilent of zero level cantrip spell power

Greater Petty Wand d100 Charges 2000gp
Recharged by casting spell and performing ritual skill and 10gp per charge
Many of the greater ones have a condition that the user is a apprentice of a certain wizard or the right alignment or race

These items are handy for low level beginners or amusement. Cheap ones affordable for low level wizard. A high level wizard wouldn't be seen dead with one of these at the wizard club but if they were at home on wash day they might. Some are good for punishing apprentices. Bards quite like these. Druids and priests have own versions.

These petty wands are basically usable as a Arcane cantrip list also

D100
Petty Wand or Cantrip
01
Acid Spray 1d3 1”/lv
02
Animate Broom R/Lv touch animates a broom, mop or brush to work
03
Animate Toy hand size toy ball, doll or puppet animates 1r/lv
04
Arouse under 4HD person or animal who fails save R/Lv Touch
05
Calm Person Relaxes hysterical person 1HD or less
06
Candle Light Lights a room 1” across R/Lv
07
Charisma +1 for round+1/lv
08
Clean One person, object or 1” square floor
09
Coin Trick change value 1 round/lv
10
Conjure Ball 1 hand sized leather or wooden ball good for juggling or handball
11
Conjure Black Powder Creates black powder for one shot from a fire arm or to make crackers
12
Conjure Blood Creates one cup volume of blood per level to act as bait or false evidence
13
Conjure Boil 1”/Lv R/Lv victim save or develops painful pussy boil on face
14
Conjure Bun Creates one small dinner roll
15
Conjure Cobwebs Create mass of cobwebs over person, object or 10 foot square of floor or wall
16
Conjure Cup Create a small fragile but functional wooden or clay cup
17
Conjure Dart Create one dart to throw lasts R/Lv
18
Conjure Dirt Soil one person, room or thing
19
Conjure Egg Create a one egg in hand, fresh, hard boiled and coloured or rotten
20
Conjure Fish Create small palm sized twitching fish to eat or set free or use for pranks
21
Conjure Flowers 1”/Lv R/Lv make a handful of pretty flowers, can fix to hair
22
Conjure Frost Freeze a pot of water, person or inflict a d3 by touch 1”/Lv R/Lv
23
Conjure Gremlin d4HD tiny Goblinoid prankster who will not do anything you want
24
Conjure Heat Heat a pot of food, person or inflict a d3 by touch 1”/Lv R/Lv
25
Conjure Icicle Create dagger made of ice R/Lv
26
Conjure Mirror 1”/Lv R/Lv create one foot square mirror surface per/Lv
27
Conjure Mushroom Makes a edible mushroom or nasty toadstool sprout from ground or wood
28
Conjure Noise Distracting sound 1”/Lv R/Lv
29
Conjure Oil Lubricates, protects from rust one thing like a hinge, weapon or cog or fill a lamp
30
Conjure Paint Sprays paint from wizards hand R/Lv for dungeon graffiti or marking, foot range
31
Conjure Pipe Weed Creates one dose of tobacco or hemp to fill a pipe
32
Conjure Plum Creates one ripe plum to eat or throw
33
Conjure Rock Creates typical rock to throw or sling
34
Conjure Salt Salt serve of  food or drink
35
Conjure Scarf R/Lv  create a one foot square coloured cloth good for a hanky or tricks or gift
36
Conjure Smoke Bomb Light fuse and throw, covers a ten foot square in stinky coloured smoke
37
Conjure Snowball 1”/lv soft snowball but does d3 to fire beings or use to cool drinks
38
Conjure Streamers Covers a 10 foot square area or person in paper streamers and confetti
39
Conjure String Creates one foot cord per level
40
Conjure Sweet Sweeten food or drink or make one boiled lolly
41
Conjure Trap Create palm size trap to catch a mouse or alert by snapping sound, works once
42
Conjure Turnip Create turnip to eat, plant or a rotten one for throwing
43
Conjure Vermin Palm size harmless animal like a mouse, rat, spider, beetle or frog
44
Conjure Vinegar Makes one cup of vinegar for cooking pickling or cleaning
45
Constitution +1 R/lv
46
Courage +2 next morale check
47
Detect Chaos 1”/Lv R/Lv
48
Detect Direction 1”/Lv R/Lv
49
Detect Evil 1”/Lv R/Lv
50
Detect Good 1”/Lv R/Lv
51
Detect Hostility 1”/Lv R/Lv
52
Detect Law 1”/Lv R/Lv
53
Detect Life 1”/Lv R/Lv
54
Detect Magic 1”/lv
55
Detect Mind 1”/Lv R/Lv
56
Detect Sentient 1”/Lv R/Lv
57
Detect Spirits 1”/Lv R/Lv
58
Dexterity +1 for round+1/lv
59
Disrupt Undead 1d6 1”/Lv
60
Evil Eye -1 on a next save during T 1”/Lv
61
Exterminate Pest Kill 1d6hp of vermin in room
62
First Aid Heal 1hp only use on same wound once
63
Flash 1”/Lv victim under 4H fails save blinded for R
64
Flatulence 1”/lv victim saves or lets out loud fart
65
Glue Makes a tablespoon of good rabbit glue by touch to affix 4 normal inches square
66
Gust of Wind Blows small object or sail
67
Gust of Wind Blows small object or sail 1”/lv
68
Ice Ray 1d3 1”/lv
69
Ignite 1d3 1”/lv
70
Intelligence +1 R/lv
71
Itch R/Lv 1”/Lv victim under 4HD who fails save itchy -1 everything for duration
72
Mend Minor repair on goods
73
Open/Close Open or close door 1”/lv
74
Palm Illusion R/lv in palm only
75
Phantom Pen 1”/lv range R/lv dictation with pet, chalk or stylus
76
Praise +1 next hit once
77
Preserve Up to a human body day/lv
78
Rattle 1”/Lv R/Lv makes a object twitch and shake like possessed, annoying distraction
79
Read Magic R/lv
80
Reanimate Vermin 1”/Lv R/Lv make a dead hand size animal a temporary zombie
81
Resist +1 on a next save once within a T
82
Scare 1”/lv under 4HD 1round who fail save for R/Lv
83
Smoke Puff Hide body 1 round
84
Smoke Rings 1”/Lv R/Lv make preexisting smoke from a pipe perform tricks
85
Sneeze R/Lv 1”/Lv victim under 4HD who fails save sneezes -1 everything for duration
86
Snuff Light torch, lantern, candle 30ft+10/lv
87
Spark 1d3 1”/lv might ignite flamables
88
Sparkles Cover body or thing in sparkly light R/Lv
89
Sting Summons tiny stinging bug 1”/Lv under 4HD victim takes 1 HP and distracted if fail save
90
Strength +1 R/lv
91
Strike 1d3 slap 1”/lv
92
Stun 1”/lv under 4HD 1round
93
Virtue +1 HP 1T
94
Water Spray 1”/lv squirts water at target with hit roll or douse a small flame
95
Whisper Carries message 1”/Lv
96
Whistle R/Lv loud whistling signal that carries in caves or mountains to get attention
97
Winners Grin -+1 Reaction roll, R/lv
98
Wisdom +1 R/Lv
99
Wizard Hand Teleport from palm to palm
100
Wizard Hurl Throws a hand size object in range 1”/Lv with casters hit chance

I recommending making PDF as im still getting hand of tables columns and formatting

No comments:

Post a Comment