Monday, 4 December 2017

A-Z City Key


I have done this treatment for several dungeon types and rural villages. I considered doing one per district type but my pen and paper notes showed too much repeating so one will do. Point is to use key to populate dungeons or areas rapidly with generic room types and variations. Might do a Psychon one and other dungeon zones some time. A cave one might be good.

A-Z Xor Meat Dungeons
A-Z Gothic Dungeon
A-Z Goblin Mine
A-Z Redbrick Dungeon
A-Z Village 

Use this to generate maps and this a-z to populate it
https://watabou.itch.io/medieval-fantasy-city-generator

i might need to make some specialist ones for my suburbs like non human city or mutant slumbs


d100 random location key
A 1-4 A Administration
5-6 B Barracks Militia
7-9 C Church Building
10-12 D Dining House
13-14 E Entertainment Venue
15-17 F Farm Building
18-19 G Guild Hall
20-30 H Home
31-35 I Inn
36-41 J Park
42-43 K Cult Building
44-48 L Penal Building
49-52 M Market Place

53-54 N Vacant Site
55-59 O Health Buildings
60-64 P Common Shop
65-67 Q Rare Shop
68-69 R Exotic Shop
70-74 S Scholarly Buildings
75-77 T Waterway
78-79 U Underground Entry
80-85 V Vice Building
86-90 W Work House
91-92 X Funerary House
93-95 Y Charity House
96-00 Z Criminal Building


A Administration
Buildings used by governing bodies of the cities where laws of the city are written and made and records are kept. Adventurers needing deeds, titles, citizenship, warrants paid, bounties, dungeon claims, exploration permits, mercenary licences, all need to come here.
1 Public Hall - meeting hall for public discussions or common assembly
2 Court House - where trials and court cases are judged often include cells
3 Municipal Stores - government store house often for equipment, goods or food
4 Custom House - where custom staff based who examin incoming and outgoing goods
5 Record Hall - documents of deeds, marraiges, births and deaths and other documents
6 Tax Collector - tax collectors, records and counting house
7 Council Chambers - where city or ward council meet
8 Clerk Office - office of city where bureaucrats work their magic
9 Planning Office - city planing and development often with maps and models of city
10 Palace - palace of senior officials and rulers


B Barracks
City armed forces buildings where militia and army are are based and work from. City will often have a militia, town watch, military and sheriff office connected to courts. A sheriff servers the court and has two bailiffs each with two beadles who aid him. Militia are semi paid local volunteers for defence and public order. The watch patrol by night and are often paid for by local businesses to enforce curfews. Military are permanent regular soldiers for attack and defence in war. Secret police are inteligence agents seeking spies and traitors
1 Guard Post - small cell and several watchmen based

2 Gate House - controll entry into a court or district with gate, guards and murder holes
3 Guard Tower tower - watching or bigger with guards and cell incide
4 Recruiting Hall - office where men offered boots and daily meat to join armed forces
5 Drill Hall - hass where men train and march and assemble in
6 Armoury - where armed forces store and make weapons and armour
7 Militia Barracks - dormatories for armed forces, mostly halls with a dozen bunks
8 Militia Office - office where local militia directed from by sheriffs and bailiffs and beadles
9 Secret Police Bunker - where secret police based with cells, dungeon and sewer entry
10 Fortress - fortified defencive structure possibly holding some goods or important point


C Church

Religious buildings made by various church organisations and cults. Every block has some religious structure. Many act as administration for ecclesiarchy of various faiths. Religions are quite competitive for attendees and buildings. City encourages church charity and tax breaks.
1 Templar Hall - templar barracks where they live, prey and store banking records
2 Hermatige - where pilgrims, monks and hermits live or stay in barracks
3 Holy Monument - statue, fountain, symbol or idol dedicated to a god or saint or hero
4 Monastery - where monks live and work often some industry or scriptorium or winery
5 Inquisition - where investigators of witches, demons and foul spirits based
6 Reliquary - where religious treasures and relics kept for pilgrims to visit for a fee
7 Seminary - school where clerics and priests trained by religion
8 Shrine - small often roadside holy place often attended by a young cleric
9 Temple - larger church with worship for 12-100 people inside run by many priests
10 Cathedral - huge church towering over city 100+ church staff and 1000+ at a service

D Dining

Common eating areas for all kinds of food and drink popular with many citizens with no kitchen at home or travelling or just rich enough to eat out.
1 Street vendors - stall, stand or pushcart offering cheap common snack food from a cp

2 Snack bar - counter selling popular snack items often with a specialty like pie from 1cp
3 Greasy Spoon - Small eatery for common workers who are regulars from 1cp
4 Coffee House - exotic, fashionable places with literate and bards meet from 1sp
5 Tea Room - exotic place for intellectual discussion over mystical herbs from 1sp
6 Canteen - common mass eatery for workers of a single trade like clerks or sailors 1cp
7 Ale House - cheap place to drink often with games or entertainer with no meals 1cp
8 Tavern - common drinking and eating place with a good night out for both from 1sp
9 Restaurant - where wealth and sophisticated persons eat and ponder from 1ep
10 Feast Hall - where groups come to celebrate with all you can eat and drink 1gp


E Entertainment
Popular sports, games and performances keep the masses happy but are also hotbeds of vice and rebellion. Popular with all classes and visited by secret police often. Prices from 1cp common 1sp merchant class 1gp for noble.
1 Theatre - large hall for performances with large boisterously drunk audiences

2 Fighting Pit - small cheap grubby stadium with are for men or animals to fight for money
3 Gladiator Pit - fancy large facility for state spectacles of slaghter for the well off
4 Music Hall - huge hall with band for mob to sing and watch popular common performances
5 Opera House - huge ornate theatre for nobility but some abandoned and ruined
6 Amphitheatre - large ground for races, sport events with covered raised seating
7 Dance Hall - large hall with band, dancing and dancing troupes performing
8 Side Show - cheap stalls and tents with carnies, freaks, games, gimicks and scams
9 Speakers Corner - stone blocks where various people speak to locals on various issues
10 Odeon - hall where singers and poets perform works for civilized audience

F Farm Buildings

Even in the big city agriculture dominates life and there are many work opportunities for farmers in the city.
1 Stables - where horses bought, sold and kept with various qualities
2 Granary - where large stores of grain kept under guard
3 Grain Mill - mill where grain ground into flour for bakeries
4 Barn - for storage of animal feed and other farm animals in stalls
5 Piggery - where city waste and sewerage is fed to pigs
6 Feed Market - where animal feed sold
7 Farmers Guild - where farmers meet and display goods
8 Farmers market - where farmers sell goods to commoners
9 Livestock Market - where animals in pens sold and suctioned

10 Bird House - great house where birds kept for ornaments, messages or food

G Guild Hall
Various buildings of trading and crafting organisations of the city. They meet, drink, feast and maintain industry monopolies and protect members. Some act as banks, pension funds, bulk buyers and other uses. Some even have retirement homes and widows and orphans homes.
1 Artisan Guild - craftsmen of various specialisation guilds

2 Adventurer Guild - dungeon looting adventurer clubs
3 Mariners Guild - sailors clubs and ship owner and navigator guilds
4 Mercenary Guild - various mercenary company barracks and offices
5 Trader Guild - small local traders, stall holders and shop keepers specialties
6 Merchant Guild - trade companies and houses who freight bulk good across land and sea
7 Magical Guild - specialist magician schools, clubs and secrts
8 Trade School - school run by guild to train students often a sweat shop for orphans
9 Post Office - carry messages by runner, horse, bird or sea
10 Banking Office - pure financial organisations exchange or loan money and goods


H House
Where people live
1 Shack - a cramped one room building made from recycled garbage 4-10

2 Cottage - quaint often d3 room wood and plaster common house with thatched roof  1-12
3 Tenements - crumbling single room flats, substandard construction and bad health 1-8
4 Apartments - huge multi story buildings with small rooms and often no stoves 1-6
5 Homestead - multi room house for a family often with a shopfront or a business 1-12
6 Townhouse - pleasant courtyard house with multiple levels for a family and slaves 12-30
7 Fortified House - manor house with easily fortified windows, lookouts and entries 12-50
8 Community Hall - where locals hold community events, meeting and entertainment 100
9 Penthouse - fancy apartment building with owner usually on top floor in best one 12-30
10 Mansion - a sprawling huge house complex for a extended family and servants 20-200


I Inn
Temporary accommodation mostly for travellers of various quality.
1
 Flop House - where drunks, drug addicts and homeless stay 1cp
2 Boarding House - cheap common house with board and meal most have curfew 2cp
3 Lodging House - nicer common house with larger rooms ans service 1sp
4 Dormitory - mass housing often for industry, cramped and filthy 1cp
5 Messenger Station - where traveling messengers stay and refresh and pass on news
6 Caravan Lodge - where traveling caravans stay with animals and workers
7 Hotel - large place with quality rooms and stables 1cp floor 4cp or 1sp or 1gp for rooms
8 Coach House - where travellers using coaches stay on travels between trips 2-4cp
9  Student Lodge - where students establish cheap housing many bawdy and vice ridden
10 Guest House - rental house with servant for more substantial travellers like merchants


J Park
Various parks in the city for various purposes. Many are enjoyed by locals and urchins.
1 Military Monument - statues, graves and other monuments to past wars and battles

2 Religious monument - collection of shrines and religious statues or monoliths
3 Civic Monuments - monuments to civic leaders and organisations
4 Plaza - open area often with stalls where people meet and socialize
5 Hedge Maze - often overgrown thorny mazes often where homeless or stray animals hide
6 Botanical Garden - park with interesting trees and flowers sometimes foreign or huge
7 Zoological Garden - park with exotic animals caged for scolars and popular entertainment
8 Fountain Garden - park with expansive water feature often a common meeting place
9 Fairground - common fair and carnival events held here
10 Common Green - 
common area for various seasonal events, markets and recreations 

K Cult House
Buildings built or operated by evil insane cultists, quite common in the city, remnants of ancient evil
1 Witch House - where witches do or once lived, creepy with strange secrest

2 Cult shrine - where some cultists meet to revere a idol or shrine in secret
3 Cult warren - mess of interconnected shambling buildings turned into a cult nest
4 Cultist House - old large house where cult live and meet serving the master of the house
5 Secret Lodge - secret fraternal order or men's club meet to mostly drink
6 Monster House - house occupied my dangerous creature and avoided
7 Demon House - house known for evil, murder and wickedness, mostly ruined
8 Cursed House - sinister empty house where something happens to every resident
9  Haunted House - old empty house where the dead drive intruders away
10 Black Lodge - evil wizard school entry where demons teach black arts


L Penal Buildings
Prisons are quite common and specialized. Also include buildings for state punishment of all kinds. They can be quite small but most overcrowded and cruel.
1 Debtors Yard - where those who cant pay bills are worked in sweatshops to pay

2 Jailhouse -common prison often divided into seperate classes and standards
3 Torture Chamber - place where authorities torture confessions from victims
4 Asylum - where disabled and mentally ill or troublesome are locked up
5 Oubliette - tiny confined prison built into wall or tower for single inmates for years
6 Execution Point - a block for public beheadings, hangings, disembowelment
7 Punishment Block - a block for floggings, gibbets, stocks and mutilations
8 Star Chamber - where secret courts drag prisoners for questioning
9 Lords Prison - important prisoners kept in luxury quarters under contract for ransoms
10
 Prison Hulk - a ship left afloat with chained up overcrowded prison

M Market Place
Many specialized markets are inn the city
1 Street market - common mixed goods from stalls and traders

2 Artisan Market - for guild approved fine craft items for the rich
3 Craft Market - for ordinary craft goods for commoners
4 Spice Market - where exotic food flavouring herbs and spices sold
5 Slave Market - where live prisoners sold for sale and kept
6 Goblin Market - where goblins sell strange fruit, fungas and strange stuff
7 Treasure Market - where exotic found goods like old coins and dungeon loot sold
8 Black Market - where criminals sell illegal and stolen goods without proper tax
9 Fleamarket - were second hand common household goods and trinkets sold
10 Fish Market - where seafood brought in by fishermen live


N Vacant Site
Places have been abandoned and ruined by neglect. Such places often used by children, gangs and the homeless.
1 Squat - ruined building filled with homeless people possibly paying rent to criminals

2 Shanty Town - collection of shacks and tents on empty or ruined plot for desperate poor
3 Homeless Camp - with neat rows of old tents and some clergy bring food for homeless
4 Empty Lot - empty grassy lot with some trash and potholes and rubble
5 Abandoned house - damaged empty old house often occupied by someone in secret
6 Building Site - slow building side with scafolding, stacks of bricks and builders
7 Ruined factory - old industrial building like workhouse with remains of machines
8 Ancient Ruins - ancient walls and rubble with carvings and other signs of ancients
9 Garbage Mound - lot full of trash and garbage possibly run as a second hand shop
10 Rubble Heap - mounds of rubble from long collapsed building and dumped here


O Health Building
Various services for bathing, laundry, hygiene, first aid and healing.
1 Sauna House - a heated steam house for people that like to sweat

2 Bath House -  small wash house where common folk pay to be washed
3 Apothecary - selling medicine made by alchemist or a complete charlatan
4 Public Bath - large public pool where people meet to be sociable and bathe
5 Barber Shop - common for shaves and hairstyles but also first and and dentistry
6 Holy Spring - place where special spring flows into sanctified holy belonging to a church
7 Wash House - where laundry washed by commoners usually filled with washer women
8 Laundry - a commercial  laundry complex serving well off and better hotels
9 Churgeon - a private healers house mostly with private clients
10 Hospital - a large complex for the sick often maintained by clerics for a church


P Common Shop
Everyday shops as used by commoners
1 Butcher Shop - shop to buy meat and butcher animals

2 Bakery - baking bread and cakes and snacks
3 Produce Store - selling vegetables, eggs, dairy, and some live chickens
4 Tailor Shop - selling clothing repairs, alterations and comisions
5 Tinkers Shop - repairing and selling old pots, tools, knives and trinkets
6 Metalsmith - metal cookware, tools, horseshoes, nails
7 Leatherwork - leather goods like tools and clothes, saddles, bags
8 Carpentry Shop - wooder furnishings and everyday items
9 Stonemason - stone items like idols, bricks, fireplaces, headstones
10 Pottery Shop - pots, bottles, jars, vases, plates


Q Rare Shop
Less common specialty shop used by better off professional and merchant classes
1 Herbalist Shop - selling herbal medicine, charms and drugs

2 Scribe Shop - selling written works and reading and writing services
3 Pawn Shop - selling second hand goods and high interest loans
4 Armourer Store - armour and weapons sold to public
5 Map Shop - cartographer and navigator supplies and old maps
6 Rug Shop - carpets, runners, wall rugs and more
7 Book Shop - mostly second hand books
8 Idol Shop - idols from many cults and religions
9 Jeweler Shop - jewels cut and set, secong hand treasures
10
 Wilderness Shop - selling ropes, folding boats, pulleys, mining tools, traps

R Exotic Shop
Shops in this class are rare and too expensive for the common folk. Most have a guard to keep out rifraff and might refuse commoner or merchants only dealing with the rich
1
 Magic Store - shop selling magic items and services
2 Humanoid Store - selling goods from the old country for non humans
3 Demi Human Store -  selling goods from the old country for non humans
4 Alchemist Shop - selling and identifying potions
5 Engineer Shop - machinist tools and machines mostly for building and industry
6 Gunsmith Shop - blackpowder, guns and cannons
7 Antiquities Shop - old decor items and art objects of high quality
8 Divination Shop - specialist in telling the future my magic or charletan
9 Golem Shop - builds magical mechanisms to be servants, pets or guards
10 Black Magic Shop - sell curses, evil books, poison and drugs


S Scholarly
Educational facilities for learned classes or for specialist teachers of certain skills. Fighting schools a common part of education.
1 Scriptorium - large scribe centre making books and scrolls with dozens of scribes

2 Library - place where you can pay to look at books often scholarly or magical
3 
Museum - where exotic goods kept on display for the entertainment of the idle rich
4 Bard School - where bards go to learn trade from a master
5 Gladiator School - fighting school for martial artists for hire
6 Gymnasium - where people go to train and exercise and practice gymnastics
7 Fencing School - where gentlemen learn to fight for self defence
8 Wizard Tower - where wizards live and teach small groups of students
9 Wizard School - where many wizard students taught in formal boarding school setting
10
 University - where magicians and scholars study advanced degrees

T Water Way
Docklands and waterways where people cross rivers or land trading ships or have fishing fleets. Navy and pirates and merchants main shipping.
1 Shipyard - where ships built

2 Merchant Dock - merchant moorings with storage sheds of merchant traders
3 Criminal Dock - dock full of villainous scum, pirates and theives
4 Cargo Warehouse - warehouse storage for shipping
5 Fisherman's Wharf - where sall fishing boats dock and sell fish
6 Poor Bridge - where commoners permitted to cross
7 Middle Bridge - where well to do and merchant class cross
8 Nobles Bridge - where only the rich and servants may cross
9 Ferry Jetty - where folk await boat or raft to cross water
10 Canal Way - water channel to transport goods with a built waterway


U Underground Entry
Various underground city passages and complexes

1 Catacombs - tunnel complexes where dead buried and people hide
2 Dungeon - complex for state torture but overrun with monsters
3 Drain Passage - manhole entrance to drain system
4 Cistern - entry for underground water storage complex
5 Well - opening to underground water spring or cistern for common use
6 Latrine - public toilet block
7 Tunnel - entry to tunnels used for transport goods unseen
8 Hidden Canal - covered canal entry where goods moved on water in tunnels
9 Garbage Pit - hole where garbage is dumped and possibly gets moved
10 Sewer - enterance to sewer system under city


V Vice
Seedy business mostly run by specialized criminals guilds and tolerated by state that probably gets a cut.
1 Pleasure Dome - perfumed pleasure house of sorcery cult

2 Lotus Den - drug house where customers lay in drugged stupors
3 Whorehouse - prostitute houses with wide range of services and specialties
4 Brothel - large complex with dozens of prostitutes run as business by house
5 Gambling Den - seedy house opened to public for games of chance
6 Pornographic Press - erotic prints made here by earnest fanatic artisans
7 Private Club - private gentlemans club with fancy drinks, foods and rituals
8 Casino - fancy upmarket gambling palace for the rich
9 Burlesque Club - dive for seedy exotic performance, food and drink
10 Strip Club - where cheap live sex shows and services available with grog


W Work Shop
Various places of mass labour often dangerous and polluting workplaces.
1 Warehouse - storage of bulk goods mostly for merchants to store and sell from 

2 Brickyard - where clay bricks made, fired, recycled and sold
3 Dyers - pits of chemical dye with stained workers
4 Abattoir - animals slaughtered on industrial scale
5 Brewery - beer brewed from grain in giant kettles and barells
6 Metal Yard - large scale smelting and refining of metal and large blacksmith projects
7 Lumberyard - trees cut into planks and carpenters make large thingsen mass
8 Textile Mill - fabric factory with weavers looms, spining wheels, fabric and tapestries
9 Artisan Studio - upmarket art studio where artist and students make fabulous work for rich
10 Sweatshop - large factory overcrowded with workers many who ive at work


X Funerary Place
Where dead are buried, prepared and celebrated by population. Most are sanctified and fenced to keep out necromancers, grave robbers and undead. ones where the sanctity expire become haunted and places of evil. Necromancers are unpopular but many wish to speak with the dead so they are quire common in cities just for this
1 Graveyard - fenced blessed field with headstones and possible buildings for dead

2 Mousoleum - huge building for storing rich dead in stone crypts,  a great monument
3 Tomb - stone building for individual or family with some monument on surface
4 Mortuary - building where dead stored, mummified or made ready for funerals
5 Crematorium - where bodies burned by specialist priests for some religions
6 Necropolis - city of the dead, large scale area with many tombs and monuments
7 Corpse Pit - pit where commoner corpses and plague victims thrown in with lime
8 Charnel House - where bodies flensed so skeleton remains can be kept
9 Necromantic Lair - necromancer tomb or tower where they teach and serve comunity
10 Funeral Parlour - where funeral ceremonies held before burial or burning


Y Charity House
Various religions practice charity a good source of new recruits and competing who can help the most. Some professional bodies like sailors guilds run old seamens homes. Orphanages are good profitable business. Some charities make good money.

1 Orphanage - house for orphans often provide training and real sweatshop experience2 Seamen's Home - where old and crippled and mad sailors live after tithing to order for life
3 Poorhouse - place where poor housed, fed and clothed by church workers
4 Missionary House - mission with specific group it aids raises funds and work on project
5 Soup Kitchen - free soup and other donations for poor administered here by church
6 Homeless Shelter - large complex of temporary clean church run dorms
7 Workhouse - live in factory building run fairly well and not over crowded possibly a co-op
8 Pilgrim Hostel - where traveling pilgrims can stay and prey and receive charity
9 Old Widows Home - old women live here in a sweatshop knittong and sewing
10 Almhouse - collects money for poor, hospitals, orphanages, convicts with charity drives


Z Criminal Guilds
Criminal organisations have a long history and many have a legal front and pay tax or bribe the secret police to exist. Highly specialized city crime syndicates operate all over the city in various niches and classes. Non regulated criminals are hated by everyone.
1 Thieves Guild - a criminal gang based here with many living in run as secret society

2 Assassin Guild - clubhouse for prpfesional killers often run like a cult
3 Beggars Guild - beggars allocate turf and pool resources for food and housing
4 Pirate Guild - seafaring plunderers discuss internal matters then get horribly drunk
5 Smuggler Guild - guild for smugglers who pass as shifty traders selling dodgy goods
6 Lotus Cult - drug dealer guild warehouse where drugs stored and refined before sale
7 Orc Gang - gang of orc thugs mostly work as criminal muscle or killing
8 Protection Cartel - guild of criminals specializing in extortion and muscle
9 Spy Ring House - group of spies possibly for hire as a guild or foreign agents
10 Gang Turf - Common youth gang might hold sway over many houses or alleyways

Sunday, 3 December 2017

Faerie War Zone Part 3 Rumours and Loot




I will be doing more faerie stuff and giant cosmic tree plane travel stuff in future. Im imagining the trolls and giants and even dragons they bring back are ones of old blood. Hill giants and ogres might be more like huge ape humanoid men. White apes and cave men in BX might fit into this and other pleistocene mammals creatures, Elves could also be bringing back dragons to to really break humans, but some faerie and dragons share blood and faerie and giants and dwarves and trolls all share blood. I'm thinking the dragons used by elves more serpentine with small clawed limbs on long snake like bodies with crocodilian heads and bat wings. Anyway some elves and dragons might be kin or other powers or mutations like undead elves or reptilian elves based on my mutation lists...

A separate dark faerie table set could be done because these faeries are the relatively good elves. Ive long allowed my BX elves to use different spell lists from which class they want be most like - cleric druid or wizard or even my mentalist/psionics list. Ive long considered doing a mash up list to represent good and evil elfkind. Possibly a list for C CE CG Alignment based elves or some other criteria. Been coming a while. Anyway faerie stuff is fun. Will do more.

d100 Rumours during the Faerie Wars
01 This has happened before and all traces of mans civilization was reduced to rubble
02 The faerie world will overlap ours and smother our reality with theirs forever
03 People taken long ago by the faerie have been returning, often aged and befuddles
04 Any one sympathetic to the fey is one of them or addicted to faerie food or charmed
05 They see us destroying the world and only wish to save us from our own folly
06 When they take over we will all live eternal lives of pleasure and purpose
07 The more we attack and destroy them the more we undo creation itself
08 All kinds of natural objects may be slumbering faerie beings who are now awakening
09 Even the trees watch us and inform on our every action to them
10 Animal kind all rejoice in the new order when they are no longer our slaves

11 The old religion was more sympathetic to them and druid cults have returned to benefit
12 The priests have tried and failed to use the power of the gods to stop them

13 We broke the ancient forgotten pacts that kept our worlds apart and now we will pay
14 Strangers have been flooding the market with ancient gold coins I can't wait to get some
15 I bought the most amazing new fruit in the market the other day I cant wait to get more
16 I saw some goblins by the roadside selling magic stuff, for prices commoners can afford!
17 I saw glowing lights in the woods last night something is out there i tell you!
18 Some children found faerie flower circles the other day now they are all being kept inside
19 A newborn baby the other day, he looked like a wizened old man, it was one of them!
20 Elves caused my hairloss I tell you with their magic darts!
21 Faeries stole my prize cow the other day, taking some milk was one thing...
22 Villagers up north burned a collaborator people said was talking to the trees
23 A farm was found where the people were dead and the animals were undead monsters
24 The roads have become overgrown with grass and some trails have disapeared
25 Ancient faerie roads have been returning connecting their special places
26 A beekeeper was found dead killed by his own bees, his family fled their farm
27 A hunter was found mauled and eaten by animals, nothing like anyone has ever seen
28 Clothes was found on the farm, the only trace of humans left remaining
29 Some children went missing but only mushroom fairy rings were found
30 Giant mushrooms and toadstools have been found all over the land for some reason
31 A trapper found a whole faerie village of tiny mushroom houses but now he is mad
32 The madhouses in the city are full, an epidemic of crazed people has flooded the land
33 A strange elfpox on people is a plague sent by them to weaken us for invasion
34 The crops this year are the biggest ever, farms are out of control with abundance
35 Some of the leaders of the army have been struck with madness 
36 Some people living close to the invasion have been exhibiting strange mutations
37 I had a strange dream the other night that I met my faerie lover in the forest in secret
38 I heard strange sining and dancing from the woods the other day but kept on going
39 Some youths went to investigate the strange forest music, they never came back
40 Most of the mines in the countryside have been abandoned, flooded by kobold knockers
41 Iron production has almost ceased with mine closures, why would this happen?
42 A strange white stone tower has appeared by the road, it just appeared over night!
43 The woods seem to have grown thicker of late, more unfamiliar and strange
44 A trader came to town and left yesterday, then his rotten corpse was found in the well
45 You cant trust anyone anymore, changelings are everywhere replacing us all 
46 Young people have been disappearing, some villages have only the old and lame left
47 A woman was sure her baby was a changeling and she threw it in the fire poor fool
48 I swear I heard the barnyard animals talking and plotting against us
49 I woke up and all my food and booze was stolen, I don't know what happened
50 So this nasty gnome threatened us and we laughed then he grew into a giant and we ran
51 I heard this screaming last night and in the morning the watch were found all dead
52 I saw the ferryman just walk into the river smiling and he never was seen again
53 Several bodies have been found drowned with blissful smiles on their faces
54 Found my boy in the forest looking for some girl, now he wont eat and only thinks of her
55 Heard strange singing by the river, it seemed to be coming from under the water
56 He swears he found a door in the hill and it was full of faeries but the door is gone now
57 I met this lady in a alleyway and when I awoke she was a toothless old crone laughing
58 This woman came to the orphanage and took away all the children to who knows where
59 Brutish centaurs and beastmen have been carrying of village women god help them
60 A stranger was beheaded and tiny elves came out of him and ran into the forest
61 Elves have a much bigger plan with many worlds and humans are just a part of it
62 Strange whispering voices at night have been keeping people awake
63 People who lived in the long abandoned ruins millenia ago have been returning
64 All kinds of fantastic creatures have been spotted, unseen in generations
65 Strange weather like fog and storms has been keeping armies and travellers limited 
66 A village reported raining delicious food, people have come from miles around to feast
67 A merchant opened his strongbox and cried out to find it filled with coal
68 A man trapped elves in his barn and burned it but they all turned to birds and flew away 
69 A great noble found his lover was a elf in disguise so they had to burn her
70 Nobles known as unicorn hunters have been found murdered by elf assasins
71 A man painting elven ruins disappeared leaving only a painting of himself in the ruins
72 Children have been finding treats from the elves, like candy and gold coins and cakes
73 Faerie pranks have been an epidemic across the kingdom keeping everyone in fear
74 Strange lights have been seen from forest ruins and the old monoliths on the plains
75 Faerie are bad now other old powers like elementals, dragons and giants will be back
76 Faerie have paid off hell and calling on favours from kinship to the gods to rule overn us
77 We started this, men killed elves and defiled them, noble immortal blood was roused
78 They had warned us for decades and we hadnt noticed the warnings now it is too late
79 We have to hold true to the good gods in these troubled times and resist vile evil
80 Soon you will see things will go to far and the gods will act you will all know it
81 Elves can transform us into other faerie people and be enslaved by the elfking forever 
82 The elf queen is a dirty whore and a prostitute who has sex acts with gods and animals
83 Some worship the elf goddess as the love and fertility cult of old druid days
84 Humans who have learned the faerie spall lists are heretics and witches and warlocks
85 Many sorcerers power come from faerie bloodlines or to land and nature spirit folk
86 Some say the elf king is the lord of the green in the old nature cults
87 Many people have gone feral and naked and hairy wearing fines and leaves as wild men
88 Faerie have come and gone since the dawn age as they please taking what they want 
89 Sometimes when elves invade they return things and creatures long lost in lands of man
90 The bright elf king and queen are the same as the dark elf king and queen  
91 Elves breed rarely, their babies are sickly and weak compared to humans
92 Village priest died and within weeks the townsfolk had returned to nature and elf worship
93 Elven bards in disguise are spreading rumours and gossip, the elves control everything
94 Problems with plague and famine were caused by the elves all along to keep us weak
95 Humans need to stand strong and resist all the filthy elves, orcs, goblins, halflings etc
96 The lords of the land have appealed to hell to aid mankind, devil worship will rule us now
97 Dragons will come next to cleans the land with fire for our sins and wicked living
98 invisible faerie spirits are swarming everywhere you just need special vision to see them
99 All kinds of faerie folk are returning from the woods, the waters, the stars and planets
100 The gods and the titans, spirit lords, dragons, jotun and the old ones are all returning

Prices in war time are cheap  when flooded but possibly 4-10x times more in time of rarity. Some of these goods are designed to cause human kind ruin.

d100 Strange loot flooding the market during Faerie wars
01 Arrow that always points north, +1 if used, reusable 200gp
02 Elf arrow if stuck in ground or corpse grows into a oak tree that grows a yard a year 100gp
03 Stone arrow made by wildmen can hurt any fairy creature from magic flint 100gp
04 Returning arrow will return to quiver if not broken 1in6 per use 400gp
05 Elf Pox arrow save or inflicted with disease one use only 200gp
06 Chaos arrow save or confused one use only 200gp
07 Sleep arrow save or sleep one use only 400gp
08 Charm arrow save or charmed one use only 400gp
09 Light arrow one use light spell when elf word written on it spoken 200gp
10 Living bow grows an arrow a day up to 12 grow from the bow at most but can be picked 1000gp

11 Tin of faerie candy  highly addictive faerie food 30gp
12
 Tray of goblin fruit highly addictive faerie food 1gp
13 Healing herb parcel good for treating a d4 open wound often found in a d4 batches 10gp each
14 Elf bread very filling and lasts a long time, weight negligible found in d12 daily batches 1gp each
15 Chaos Mushroom will inflict a random lesser chaos mutation only once 50gp
16 Deathcap Mushroom will inflict a random lesser necro mutation only once 50gp
17 Faerie Mushroom will take viewer to a dream in faerie land for homesick fey folk 30gp
18 Faerie Cordial comes in tiny crystal bottle with d10 sips heal 1 HP each 10gp
19 Faerie cake if eaten by mortals turn temporarily into faerie being, eat 2 is permanent 100gp
20 Magic pie with various random magic effect left out as delicious tempting trap 400gp
21 Flower faerie in bottle looking sad will dance if shaken, must be fed faerie food or die 200gp
22 Gremlin in a box will perform a act of sabotage if released 100gp
23 Kobold in a carpet bag trained servant and fairly good with disarming traps or locks 50gp
24 Faerie pony is a small lithe but strong horse that ignores terrain and is very smart 1000gp
25 Goblin seeds if planted will grow into goblin servant in  a day d12 batches per tin 25gp each
26 Horn of the hunt will call a wildman who will act as a guide or scout once a week 500gp
27 Messenger faerie in a bottle, whisper it message and recipient and release 400gp
28 Faerie dog puppy will grow into a elf hound 200gp
29 Faerie kitten will grow into large clever handsome cat that understands speech 100gp
30 Blink dog puppy hard to contain when chewing or pooping growing up 500gp
31 Faerie Gold looks like polished gold coins after 24 hours vanishes or turns into stones  
32 Faerie gems look valuable but turn into lumps of coal and setting turns into twigs
33 Faerie ring if worn lets see auroras and possibly find faerie roads, gates and doors 500gp
34 Faerie lamp is a tiny glowing luminous sad faerie in bottle just shake to light 1" radius 400gp
35 Faerie arm ring allows you to see invisible faerie creatures like brownies and sprites 500gp
36 Elf Boots let you walk silently in wilderness or outdoors 400gp
37 Elf Cloak lets you keep camouflaged in foliage or the forest or in vegetation 400gp
38 Faerie Poem on illuminated scroll of very high quality 500gp
39 Faerie Painting contains a dreamland inside you can enter in dreams 1000gp
40 Spirit Bottle contains a poltergeist that will haunt where released 100gp
41 Puffball if thrown produces a 5 foot radius choking cloud that lasts d4 rounds 25gp
42 Explodestool if carefully placed will explode if anyone within 5 foot for or d6 once planted 25gp
43 Screaming mushroom baby, set as an alarm will scream if disturbed, often in chests 25gp
44 Love Mushroom if planted will grow a naked elf of appropriate gender to be your lover 1000gp
45 Feast Mushroom if planted grows into a picnic in one hour that feeds 12 well 50gp
46 Corpse Mushroom if planted with body will arise a zombie, obey planter or goes wild unguided 100gp
47 Horse Mushroom overnight grows into a faerie horse that lasts for 24 hours 400gp
48 magic Acorn will grow to 30 yard tall oak tree overnight possibly damaging structures 400gp
49 Pod Plant Seed if planted near sleeping person grows a hostile doppelganger 1000gp
50 Bat Mushroom if spore packet sprinkled grows into mushrooms that turn into d12 bats 25gp a dose
51 Faerie Dagger +1 dagger that glows with 1" radius 400gp
52 Faerie Sword +1 can harm any faerie being glows with 1" radius 1000gp
53 Faerie Shield +2 has no weight and can block a magic missile once per day 1000gp
54 Faerie Lance can grow from a dart to a javelin to a spear to a lance or a pike 1000gp
55 Faerie Chainmail weighs as mush as leather and as quiet, worn by thieves 1000gp
56 Faerie Platemail weighs as much as chain and as quiet, can be worn by clerics 3000gp
57 Faerie Axe +2 anyone executed in ritual is reincarnated 4000gp
58 Faerie Mace +1 head lights like a jewel 1" glow and +d3 damage to undead 4000gp
59 Elfbane Sword +1 +4 vs any faerie or being from faerieland 4000gp
60 Darkelf Dagger +1 and fist foe stabbed each day save vs poison or sleep 2000gp
61 Elf Key allow you to enter elf doors and enter into faerie hills and gateways 1000gp 
62 Elf Circlet lets you understand and read elvish 1000gp
63 Elf Charm allows a spell caster to memorise one extra first level spell if on leyline or elf road or standing stones 1000gp
64 Elf Beer Cup is a silver stien with a lid, once a day fills with fine bitter beer 400gp
65 Acorn Cup fills with water three times a day on request 400gp
66 Elf Perfume in a crystal bottle d10 doses +1 to reactions for a hour 400gp bottle
67 Elf Gem bonds to forehead and adds +1 INT 1000gp (only one) removed on death
68 Elf Crystal bonds to forehead adds +1 WIS 1000gp (only one) removed on death
69 Elf Star Stone bonds to forehead adds +1 CHA 1000gp (only one) removed on death
70 Elf Gloves +1 DEX 1000g
71 Elf baby sickly and weak but if makes a saving throw will live and grow 100gp
72 Goblin baby is intelligent but looks a bit like old person and will grow into a goblin in 3 months 30gp
73 Log Baby has an illusion of being a baby but isn't but popular as toy or for mad women or monster bait 30gp
74 Changeling baby like 71 but can change into a animal or tree or rock daily 400gp
75 Orc Baby grows darker, bigger, stronger and faster, adult in a year, teeth give away 50gp 
76 Goatman baby horns just coming through, grows hairier and adult in year 100gp
77 Wildman baby rapidly turns hairy prefers being clothed in leaves 100gp
78 Charmed baby will grow into a d4 1=wizard 2=sorcerer 3=witch 4=warlock 100gp 
79 Blessed baby will grow into a holy person like a priest or shaman 100gp
80 Doppelganger baby will grow normally but eats other children and malicious 1000gp
81 Owlbear Egg 100gp make adorable baby owlbear takes four years to mature
82 Rust Monster Egg 100gp takes three years to mature
83 Carrion Crawler Egg 100gp needs to be implanted in meat to hatch
84 Baby Giant 1000gp huge and grows into human adult size in a few years 
85 Terrorbird Eggs 75gp each take 3 years to mature adorable fluffy flesh eating babies
86 Giant Eagle Eggs 100gp each takes 2 years to fully mature
87 Sea Serpent Eggs 100gp grow a yard per year till mature if released in river
88 Giant Spider Egg Sac 100gp grows a d10 huge spiders but they will try and eat another
89 Hook Horror Eggs 100gp take 4 years to mature horrible nasty monster babies
90 Treant Seed ready to sprout takes hundreds of years to grow to adult 1000gp
91 Spyglass of Unseeing a large lense with a handle can see hidden faerie things 1000
92 Book of ancient faerie lore naming their royalty, tribes and bloodlines 1000
93 Book of magical beasts details habits of intelligent and giant animals 
94 Erotic coloured print of the faerie queen and or the king 10gp or the whole court 100gp
95 A great epic poem about the faerie queen the goddess of the land and her court 100gp
96 Playing cards with depictions of the elvish leaders and depicting their caste system 10gp
97 Scroll of protection from faerie 1" radius lasts one hour on person or place 1500 gp
98 Scroll of monster summoning spell but versions that faerie monsters 100gp per level
99 Scroll of speak to faerie spirits - reader questions invisible faerie spirits a turn 100gp 
100 Sword of the elfking +2 +4 vs human Intelligent Chaotic, sense Human within 3" and wielder gains fast draw skill. Communicates desire of faerie king to wielder by telepathy through dreams 5000 gp

Friday, 1 December 2017

Faerie War Zone Part 2 Across the countryside




























It is worth pointing out lots of elf stories feature reptilian or draconic features at times. The batwing snaked tailed person is such a faerie (but also depiction of snake in eden). Something to consider the cosmological significance of. In one tale a man marries one and is give a condition he breaks and she flies away, The three sons are brutish sadists and one has a huge overhanging fang. The point is faeries may seem similar but are alien. Faerie will pay a tithe to hell every 7 years to keep devils away often paid with human babies. Faerie use humans to strengthen their bloodlines and

Wildmen are naked savages often hairy and may wear living vegetation on body or in hair. They worship faeries. Many are berserkers and hostile to humans. They do respect kindness and will repay it with information (treasure, where witches meeting) but most don't speak much. Wildmen are led by druids and some directly follow dryads or other beings.

Faerie and goblin food or drink is addictive and makes victim hard to survive on mortal world. Without food they will wither and die. The strongly virtuous are better able to resist the temptation. Faerie gold tends to vanish and is used to trick humans in trade deals or as bait. Children and youths are atracted to faerie promises and gifts more than adults.

If I ever write my own monster manual I think all the wee folk faerie types will be compressed into one type with random variants.

Part 3 will be rumours and treasures

d10 What do Faeries do with prisoners?
1 Let monster troops eat them
2 Take best to faerieland as slaves returning them in d10x100 years when old and useless
3 Take best to faerieland for breeding for d10x100 years
4 Transform them into lycanthropes and release
5 Transform into orcs and offer to join forces or release in distant land
6 Transform into beastmen and offer to join forces or release in distant land
7 Transform into trees
8 Transform into halflings and release
9 Transform into ordinary animals and release
10 Strip arms, armour and food then release with warning to not resist faeries again

d10 Faerie Forts 
1 Giant tree surrounded by other trees, concealed with hidden entrance
2 Small ancient keep that looks like it has existed forever where thee was none before
3 Hill rumoured to be burial place of ancient kings, hollow with faerie court inside
4 Glass or crystal fort that moves or disappears (black glass for dark elves)
5 A great door in a hill or rock enters into a impossibly large otherworld citadel
6 Ring of mushrooms or flowers is a gate to faerie castle on other side
7 Standing stones if walked about right 
is a gate to faerie castle on other side
8 Blackened stone ruin partially built from charred skulls
9 Invisible tower only visible from the inside
10 Cloud fortress occasionaly lands or drops a ladder


d10 Changeling baby really is...
1 Wooden or straw golem with illusion
2 A small ugly old goblin in disguise
3 A changeling who shifts from baby to adult elf like spirit folk
4 Sickly dying faerie baby
5 Kobold in disguise highly aroused
6 Brownie just wants free meals
7 Vicious spriggan or redcap shaved and in disguise
8 A Phooka in disguise
9 Gnome shaved and in diguise
10 Pollymorphed troll with time delay to return to normal form

Faerie encounters are less willing to die than others. If foes don't succumb to magic or flee or surrender the faerie will be cautious. If many are wounded or a single one is killed the whole group will try to flee with wounded or dead hurling curses and threats. As immortals they take death seriously.

So this table is for countryside encounters. Feel free to roll lower dice like d10 for first part of war and use higher dice like d12 or d20 till d100 when war fully functioning

d100 Faerie War Zone Encounters
01 Tiny invisible faeries loot pockets and bags for coins and food
02 Gangs of halflings mugging travellers around countryside and steal food
03 Leprechaun with pot of gold runs buy temping pursuit into dangerous terrain or ambush
04 Animals of the wilds pause and watch and follow, possibly pixies or shapeshifters
05 Charmed people invite travellers to a healing spring where nixies await to enslave
06 Charmed people invite travellers to their camp to a wild party in a dryad grove
07 Shower of magic darts or arrows from some wee folk rain down from invisible attackers
08 Wildmen band attack travellers with clubs and javelins for loot and slaves
09 Wildmen led by druid with wild animals attack but will flee if any killed
10 Wild animal attacks will usually flee if any killed, include normally non hostile species

11 Beastmen bandits attack all same type
12 Wildmen mounted on animals attack but will flee if any killed

13 Goblin scouts attack for food will flee if any killed
14 Goblin bat riders fly by and fire arrows will flee if any near death
15 Goblin wolf riders will attack with missiles and possibly melee if they seem to be winning
16 Dwarf mercenaries will demand surrender and will release you if you hand over weapons
17 Gnomes and some animal friends will demand humans surrender weapons and food  
18 Quickling runs by and reports party to elves or other faerie forces
19 Redcaps block road threaten travellers and demand human flesh, turn huge if resisted
20 Elf scouts will fire arrows from afar and pursue or flee if resisted
21 Serious fauns will threaten party declaring they would rather you surrender
22 Satyrs will drunkenly threaten party want to take booze, bards and women
23 Centaurs charge and will savagely attack with bow, lance and clubs
24 Elven warriors will attempt to soften party with spells then attack
25 Hybsil scouts with poison arrows ambush but flee if take losses 
26 Wild trolls attracted by war sniffing about for people to eat
27 Orc archer scouts looking for loot and slaves or corpses to eat
28 Marching orc troops moving to a critical battle
29 Wildman berserkers with druid prince in chariot of living wood with leaves growing from it
30 Elf archers on elk skirmish with humans but avoid casualties
31 Spriggans in small form soften party then become giants if resisted
32 Swanmay rangers will pepper with arrows then fly away if any harmed
33 Charmed human soldiers working for faerie will try to capture or kill resistors
34 Talking animal try to convince humans to surrender to faeries for own good
35 Spirit folk magicians try to capture party and flee in non human form
36 Spirit folk pretending to be human try to infiltrate human travellers
37 Pixies pretend to be lost crying children, hungry and need help, spies38 Trees turn into spirit folk warriors led by dryad 
39 Faerie spirit folk lady with elf knights tries to convince party to join them 
40 Sirene warband will skirmish from ambush then flee to water if any badly harmed
41 Savage korred band will threaten humans to join dance or hurl rocks and use magic
42 Nymph and pets appear by water source uses powers to enthral or nudity to kill
43 Nereid in serpent form with pets by stream attacks, if harmed offers a reluctant kiss
44 Sylph will send a air elemental and support it with spells and flee if she is endangered
45 Goblin regulars on march led by elf commander on way to battle
46 Giant eagles fly by dropping rocks (or owls if night)
47 Dark elf assassins riding giant ravens or bats will investigate travellers
48 Giant intelligent talking lion leading army of fauns, beastmen and animals
49 Army of children joined faerie cause try to take party prisoner and fight to the death
50 Fox woman animal spirit tries to join party to evaluate threat to faerie kind
51 Wildmen riding giant boars attack with javelins and clubs but flee if losing
52 Wildmen berserkers riding bears will dismount and fight side by side to the death
53 Wild naked elves riding giant goats and will fire arrows but avoid direct fight
54 Elf archers hunting with elf hounds will try and take prisoners
55 Elf archers hunting with werewolves trained to respond to horns
56 Werewolves savagely attack, use human form to get close
57 Jolly drunk on mead werebears in human form offer to travel with humans to judge them
58 Elven knights block road challenge nobles to contest or attack ignoble humans
59 Elf she witches riding owls fly overhead with spells then flee
60 Elf women riding unicorns request humans surrender to be treated fairly
61 Grubby naked swamp elves riding giant frogs attack from body of water
62 Kelpie in horse form tries to lure humans into riding it then dives in water
63 Kelpie maiden in waters edge offers free love to strangers
64 Faerie bard attempts to charm party and convince them to aid faerie forces
65 Dancing faeries offer to dance with them and offer magic faerie food and drink
66 Spriggans try to sneak past but stolen babies cry out
67 Spriggan thieves interrupted dividing treasure and angry at traveller intrusion
68 Dancing feasting faeries offer hospitality to polite visitors and give gifts to well mannered
69 Goblin market meeting on roadside
70 Faerie nobility with elf knight escort out seeing their ancient reclaimed lands
71 Sirene invite men to be husbands in their underwater land free of war and death
72 Firbold leading swarm of madcap chaos goblins high on magic potions
73 Formarians leading human captives in chains
74 Elf griffin or pegasus riders fly overhead mostly non hostile reporting to faerie leaders
75 Elf mob playing hurley ignore humans unless interfered with
76 Banshee maid who blocks the road killing travellers by night, in day corpses found
77 Abandoned baby in basket is a changeling who can turn from baby to adult elf
78 Tiny birds hopping about camp are really pixies in disguise studying humans
79 Drunken leprechaun spinning on head like a top will make shoes if you give him grog
80 Drunken leprechauns have robbed a wine cellar or merchant and are hopelessly drink
81 Goblins offer delicious faerie fruit for sale at low low prices
82 Miners camped by road driven out of their mine by kobold knockers pranks
83 Drunken aroused naked kobolds fornicating by roadside follow any who give them booze
84 Evil dark dwarves torturing victims by roadside 
85 Brownies out to steal horses and weapons lurk by old standing stones by road
86 Will-o-wisp menacing travellers in fog shrouded road
87 Phooka in form of black goat or pony, if ridden cannot get of and takes on a wild ride 
88 Mob of dark elf, faerie and beasts tormenting travellers forcing into depraved acts
89 Hag with goblin flunkies demands a handsome male be turned over to her to pass
90 Gremlins swarm and overun road, some sneaking into bFaggage for later mischief
91 Banshee washing bloody clothes by river, if spoken to she reveals true form and screams
92 Hag leading a band of dark elves demands gifts or compliments to pass
93 Drider squad prowling road for victims to torture
94 Treant uproots self and menaces travellers, ploding and happy to scare people away 
95 Hag with sack load of crying babies outraged at any interfearance
96 Dark elves herding ambulatory fungi of various kinds down road to kill everyone
97 Mermaid spirit folk in human form investigating surface to see if a good flood needed
98 Fatchan bandits spring out onto road demand treasure, weapons and armour
99 Force of elven halberdiers on the march, move into formation, demand surrender
100 Changelings in human form investigating which humans worthy to spare or enslave


d100 Wonders of the war
01 Goblins spreading spores and spouting huge fungal blooms
02 Faerie fortress appears where none existed before 
03 Wooden stockade elves operating as a prison camp 
04 Strange mist covers land with queer lights seen in distance
05 No animal noises or creatures visible for some time
06 Ancient trees cover an area previously grassland 
07 Road vanishes, covered in grass
08 Huge magic mushrooms by roadside
09 Crazed squirrels rampage over travellers looting camp and biting as swarm
10 Vines overgrow area grasping travellers entangling them

11 Sounds of revelry, faerie party celebrating return of the old order
12 Huge marching army of thousands of elves marching o ancient faerie road

13 Swarm of tiny birds actually brownies fill sky chirping 
14 Stone monoliths by roadside ancient yet recently moved there
15 Ancient faerie road has become visible, thousands of small pointed footprints 
16 Strange animal noises, a animal leader talking to dozens of various animals
17 A gigantic tree fort visible in distance like a huge tower where there was non before
18 A forest walking in distance will freeze if they know they are watched
19 Swarm of thousands of tiny flower faeries on the move will be glowing if night
20 Hundreds of strange vegetal man sized plant pods open and growing from ground
21 Thousands of beautiful flowers covering ground and surfaces on flowering vines
22 Drowned smiling men floating in waterway and laying on shores
23 Smiling travellers sitting by roadside in drugged stupor eating faerie food
24 Wagons tipped over and empty wine barrels and bottles scattered everywhere
25 Shimmering glass tower visible in distance
26 Dragon flies in distance burning haystacks
27 Swarm of panicked commoners fleeing something in distance
28 Stampede of deer or goats charge down road led by beastmen
29 Clothes and shoes of hundreds of people discarded by roadside
30 Tapping and knocking sounds from underground
31 Mysterious hill blocking the road with a single door
32 Elves partying with hundreds of local youths getting ready to go to faerieland forever
33 Waggons pulled by phooka driven by goblins carry strange delicious looking fruit
34 See a huge grasshopper with a human head winks at you then hops out of sight
35 A man screaming riding a black billy goat that carries him wildly through thorn bushes 
36 Goblins drinking and dancing, singing about the new world order
37 Children marching to elfland with begging and pleading parents following them
38 A faerie army in distance march into a hillside and the door vanishes
39 A great boggy pit of peat where mud covered newly born adult orcs arise
40 A strange cloud flying overhead seems to be following party
41 Flock of giant eagles flying overhead with elven archers riding them
42 Hundreds of halflings enjoying a feast celebrating return of the good old days
43 Troll shaped holes in rocks seem newly formed
44 Horses stampeding being chased by hungry griffons
45 Phooka in form of a black bull chasing screaming farmers around roadway 
46 Swarm of attractive giggling flower faerie girls lewdly frolicking before travellers
47 Gigantic mushroom forest has sprung up overnight populated with goblins and dark elves
48 Huge cave mouth opened with huge faerie fungi caver complex within
49 Human refugees fighting over faerie gold while leprechauns laugh at them
50 Scrawny refugees by roadside seek faerie food they are hopelessly addicted to
51 Chests of faerie gold laying spilled on roadside to delay and weigh down fleeing humans
52 Aged old bard in latest fashion laying by roadside in last dying gasps asks for sweetheart
53 Kobolds engaged in drunken orgy by roadside with humans mirthfully watching
54 Mob of old people in long ago fashion speaking barely recognisable dialect all lost
55 Cult of faerie worshippers dancing around a bonfire having a celebratory feast
56 Druids performing ceremony to awaken the trees (calling tree spirit folk and dryads)
57 Druid led country people pulling a huge monolith on a sled dedicated to faerie
58 See in reflective surface of a pool a fabulous faerie kingdom city
59 Great megalithic Stonehenge archway where a stream of faerie beings marching from
60 Huge wild thorny hedge maze overgrown landscape
61 Human army have discarded weapons and armour worshipping a faerie lady 
62 Naked hairy man with a collar on covered in scratches laying on roadside
63 Sleeping old man with thirty foot long beard under tree, been in faerieland a millennium
64 Mushroom houses of faerie folk village by roadside with sprites or gnomes
65 Friendly smart animal really a pixie follows party as a spy 
66 Peasants dancing around a maypole led by druid priestess according to the old faith
67 Priest yelling abuse at peasants revelling in ancient naked pagan rite to faerie folk
68 A great burning wickerman with singing druidic cultists, new faith priest inside screaming
69 Cultists frolicking naked and talking to great horned faerie serpent in magic fruit tree 
70 Dwarves, gnomes and forest animals dancing and feasting together in joy
71 Druidic wedding ceremony between a human and a elf or wildman
72 Abandoned merchant caravan and clothes with naked wildmen looking about confused
73 Scholar translating text on a newly appeared ancient elf monolith
74 Farmer arguing with cow that refuses to go to market
75 Hunter has been trapped by forest animals who are giving him a murder trial
76 Dark elves raising dead farm animals and farmers as zombies for a laugh
77 Dark elves pouring potions into river causing poisoning and mutations 
78 Korreds having a rock throwing contest invite travellers to join in contest
79 Procession of woodland elves and fey folk at waters edge meeting sea fey folk envoys
80 A parliament of giant owls talking will go silent when they realize humans near
81 Hundreds of arrows in ground sprouting rapidly into oak trees
82 Sickly human refugees carrying elfpox heading to city to escape faerie invasion 
83 New trees overgrowing road up close see warped features of anguished humans
84 Hairy wildmen solemnly carrying a fallen elf in a funeral procession
85 A wizard catching flower fairies in a net and bottling them to sell
86 Humans sprinkling iron filings on road to annoy faerie invaders
87 Humans torturing elf captives with heated pure iron rods for information
88 Inquisitor leading a mob to burn pro elf cultists as a message 
89 Priest leading line of human soldiers towards the front lines, sombre and fearful 
90 Formarians wallowing in bog eating rotting human corpses cheerfully
91 Formarians with cages on their backs with captive humans marching to next village
92 Flying elven skyships with escorts of griffons and giant geese passing by
93 Elves singing and calling down celestial fairies and elves to join their ranks
94 Hear distant treant songs awakening long slumbering tree folk for miles
95 Goblins throwing human corpses into a bog while dark elf lord raises them as orcs
96 Hundreds of dead soldiers with horrified twisted expressions and white hair
97 Soldiers throwing off clothes and walking into water to follow sirene lovers
98 Elf queen with every being that meets her eyes falling in love and following her
99 Elf king in giant form striding over land with faerie minions
100 The wild hunt led by horned god leading faerie minions on rampage