Friday, 18 November 2016

D100 Dungeon Boss True Love





































Dungeon Boss Hierarchy of Needs
It's a lonely life being a dungeon boss, but it doesn't have to be. Your dungeon boss or faction chief has plenty of things to worry about. When the most basic needs of life forfilled looking for mating opportunities becomes important.

Primary
Food source - regular reliable and storage of food source
Water source - regular clean water supply and storage
Lair - safe secure stronghold, hidden, fortified and guarded

Secondary
Territory - control a safe zone around lair
Outposts - secondary sites with permanent garrison
Romance - opportunities to find mates

Tertiary
Waste - remove waste and effluent safely from community
Hygiene - personnel personal grooming and food preparation
Breeding - breeding and raising children and colonising territory

But bosses get served first and get to do everything even if they restrict their minions. The boss getting a lover can seriously change their priorities and goals of a faction. Monsters might complain the boss is overly satisfied and not fighting for territory since they built the new master bedroom.The gang doesn't count concubines and abusing prisoners. It's only when a specific lover influences the boss over a period of time they cant. After several editions of torrid popular dungeon love novels in the last few years lots of foolish rich romantics have surrender themselves to dungeons. The more recent novels have taken a more realistic tone. "Life among the wild kobolds" was a big seller.

If party are captured and imprisoned they might be able to use the bosses lover to escape. Pretending to have same interest or helping their desire could earn a better position and more freedom in the dungeon.


d12 How did they meet
1 Lover was taken from local rival faction
2 Lover was taken from distant raid
3 Lover was introduced by clan for complex deal
4 Lover was formerly from adventuring party
5 Lover was met from dealing with a cult
6 Lover was a wanted criminal
7 Lover found with memory loss in dungeon (the dungeon born)
8 Lover is agent of a sinister force from far away
9 Lover rescued from enemy factions or a agent of another faction
10 Lover fled to dungeon from enemies in civilization
11 Lover was snatched from a trade route
12 Lover was bought as a slave from slavers or trading humanoids

d12 How Serious Is This
1 Started recently d4 weeks
2 Going Steady d4 months
3 Lovers d12 months
4 Favorite slave of boss d12 months
5  Concubine 2d12 months
6 Consort 4d12 Months
7 Engaged d12 months
8 Married d12 Months
9 Parents with new child or pregnant
10 Parents with at least d4 children
11 Parents with at least 3d4 children
12 Long Term Married no legitimate surviving children

d12 How Influential?
1 Partner influences lover subtly
2 Partner is bit of a nag and desires more status
3 Partner a terrible gossip
4 Partner has lover wrapped around finger
5 Partner has control of concubines
6 Partner has control of house hold
7 Partner acts as leader while boss away
8 Partner Important religious role or leads a sect
9 Partner has noble blood and kin of own
10 Partner has secret supporters and agents
11 Partner has everyone afraid
12 Partner uses charisma and is popular with the clan

D12 Special Abilities
01 Wizardry or Sorcery
02 Cleric or Druid
03 Bard or assassin
04 Professional competent warrior
05 Espionage Connections
06 Criminal Connections - underworld and guild links
07 Cultist Connections - knows many sects and cult agents
08 Able manager - runs household and defences well
09 Shape Shifter - actually a spirit, undead or were beast
10 Healer - expert with herbalism and medicine

11 Knows Magicians
12 Knows Monsters 
 


D100 Dungeon Boss True Love
01 Unwholesome relation to sibling which is ok in monster or elf culture
02 Grumpy elderly parent who interferes in everything and love life
03 Arranged strategic marriage from a lesser but well off bloodline
04 Arranged strategic marriage with equal clan for strategic reasons
05 Arranged strategic marriage with more powerful clan to gain status and allies
06 Child bride from arranged marriage, several years away from adulthood
07 Hideously ill and elderly partner kept around for political reasons
08 Partner is dangerously insane and needs supervision or runs away on murder spree
09 Partner is feeble and ill under treatment from a d3 expensive but fraudulent healers
10 Partner is older and belonged to previous boss and is vary wise in boss methodology

11 Partner constantly hunting and desires exploration of territory
12 Craves feasts, parties and celebrations beyond means

13 Desires fancy jewelry and not too fussy where it comes from
14 Enjoys torture and executions and pushes for harsher punishment
15 Enjoys rolling in treasure and loot
16 Enjoys killing and mistreating slaves, prisoners and servants
17 Enjoys training slaves and trading them like tokens
18 Insists is the most attractive of gender and has rivals tortured
19 So boastful invites disaster from the gods for hubris, claims to be god like
20 Is amorous and enjoys sex as often as possible with as many partners
21 Jealous of imagined rivals and torments any who might steal attention
22 Likes to spy on people through servants around the court and informs partner
23 Likes to mix it up with commoners and very popular with peons, maybe too popular
24 Has been bringing in new foreign cult and conflicting with the old holy teachers
25 Has a disgusting familiar everybody hates
26 Runs a breeding program of a dungeon monster type and lets loose rejects
27 Interested in divination attracts soothsayers and wise ones to court
28 Interested in magic and attracts visiting spell casters to demonstrate craft29 Keen to expand territory through digging and construction of grandiose plans
30 Enjoys fancy candy and bon bons and cries when supplies low
31 Collects terrible art works but likes to show them to interested prisoners
32 Collects exotic incense and scents, makes minions bathe and practice hygiene 
33 Enjoys lavish baths like the ancients with servants, heating and steam
34 Enjoys killing small animals or humanoids for fun
35 Enjoys rambles through nature with servants and guards
36 Likes underland fungus gardens with dramatic decor and slave gardeners
37 Likes to brew potions and fine grog, likes to keep herbalist or alchemist on staff
38 Hypochondriac always feeling ill keeps a healer at hand always 
39 Secretly practicing infanticide and kills children around court
40 Likes fancy clothes and fur, demands best tailors and furriers help
41 Invites witches or warlocks into community which upsets older gang cults
42 Terrible drunk and encourages servants and courtiers to join in, demands more booze
43 Terrible drug addict wants everything especially lotus resin and tea
44 Enjoys watching animal fights and gambling over outcome
45 Enjoys gladiator battles as a spectator sport
46 Enjoys cross dressing and fancy theatrical costumes, puts on parties or dramas
47 Enjoys latest poems and tries to have best kidnapped as slaves
48 Wants to renovate and redecorate dungeon and improve sewerage
49 Enjoys music and has musician or band on hand constantly
50 Interested in crack pot inventions and charletan therapies, wants dwarf or gnome slave
51 Enjoys bathing in local mud pool or body of water naked
52 Spends time grooming with servants and wants latest hair and make up
53 Spends time on toilet with privy keeper with large tool kit
54 Likes riding and uses slaves or monster or goat if they cant find better
55 Thinks adventurers should marry their servants and join the faction
56 Likes exiting tales and easily distracted by new stories
57 Likes to read and collects whatever possible in dungeon
58 Interested in new weapons and will deal with skilled tradesmen to get latest (guns?)
59 Fascinated by supernatural stories, demonstrations and the dark arts superficially
60 Obsessed by secrets of alchemy and collects occult and lab paraphernalia 
61 Likes to poison and drug others for fun and power
62 Enjoys fires and watching victims be burned for fun
63 Likes watching others fall to death
64 Likes to bathe in in youth blood, a old family recipe, but tricky to get
65 Still has not consummated relationship with sex and torments frustrated partner
66 Loves elderly relatives visiting constantly
67 Collects teeth and interested in amateur dentistry
68 Likes tatoos and tries to keep a artist on hand, craze spreading around dungeon
69 Interested in Astrology keeps scrolls and always consulting crack pots
70 Enjoys fabric craft including weaving, clothes making, tapestries and knitting
71 Keeps small fluffy pets and treats them like little royals at expense of people
72 Is unable to breed with partner and trying to find any experts for treatment
73 Partner is infertile and blames previous lovers, so looking for eligible surrogates
74 Likes to play cruel games with slaves like kobold crochet, dwarf throwing, etc
75 Likes to explore and make maps of territory and beyond
76 Enjoys trading and a cunning business person
77 Enjoys keeping a jester slave and always looking for a new one to torment 
78 Incredibly lazy, carried everywhere and goes to toilet with at least 2 servants
79 Keeps a sex golem in a trunk
80 Actually always wears a gender changing magic girdle 
81 Enjoys fine crafted furniture and keeps several carpenters busy
82 Keeps a menagerie of dungeon creatures as pets
83 Enjoys disease and wallowing in filth of dungeon
84 Necro fetishist keeps a priest or necromancer on payroll and zombie sex slaves
85 Collects magic items and has several cantrip wands and domestic magic items
86 Desperately wants to visit big city and longs to live these as a somebody
87 Wants a more competent partner so has eyes out
88 Caries a virulent disease sterilizing the whole tribe
89 Desperately wants a pet halfling or gnome or elf
90 Likes playing pinata with hung corpses and a rod, laughs when they burst
91 Is actually a doppelganger
92 Is actually a lycanthrope of some kind
93 Is actually polymorphed from true form by a wizard
94 Is actually a succubi
95 Is related to a hag or witch
96 Has several magic scrolls for summoning
97 Is favored by a malignant deity
98 Spent several years in a dragon or other monsters lair as hostage
99 Receives messages from a dark power by magical meals like a dream or bird
100 Comes from a lucky divine bloodline who the gods love

Thursday, 17 November 2016

d100 Chaos Goats



Chaos goats are roaming the country side, ruining fences, turning milk sour, bleating at night and leading demonic rites. Killing a chaos goat earns you fame and fortune. Why are you not already after them?

Typically a goat menaces one village or rural region often being named after it. Talmford Tentacled Chaos Goat or the Morris Scorpion Goat. Chaos goats in every village might be a good campagn hhook, the goats can get stronger and characters can boast about being the Slayers of the Owl-Goat of Samly Green.

Typical Goat AC17 HD1 Att 1 Butt d6
Large Billygoat AC6 HD2 Att 1 Butt 2d4
Giant Goat AC15 HD 4 Att butt 2D6 and 2x d6 hooves
Behemoth Goat AC14 HD 8 Att butt 3D6 and 2x d8 hooves
Titan Goat AC 20 HD 18 Att butt 4d6 and 2x 2d6 hooves

Magic goats generally can cast 1 zero level cantrip per level
Chaos goats like nasty ones for tricks

Really about making chaos goats a relative challenge for your party of any level

Named goats are on their way to becoming demons

You could mix goats to create improved chaos goats or roll extra powers on bigger ones

Chaos Billy Goats tend to be more into hunting victims and being terrotorial

A Chaos Doe or Nanny are more interested in reproducing from a lair

Chaos goats are usually part of a concentrated chaos insurgence and are the most obvious sign of something being wrong in area. If you leave it too long there will be bubbling chaos gates releasing demons and undead.

d12 What dastardly deed has the Goat most recently performed?
1 Eaten villager d4 1=elderly 2=child 3=farmer 4=militia man
2 Spawning evil, has several dangerous young
3 Marking horrible scents on territory
4 Chewing laundry and fences
5 Contaminating livestock with chaos
6 Dancing on rooftops of village houses by night
7 Drive away tinkers and traders
8 Raiding with d4 1=cultists 2=monsters 3=humanoids 4=evil offspring
9 Eating best vegetables and garden herbs
10 Kill dogs and cats and farm animals
11 Contaminating water supply
12 Shitting horrible magical dung everywhere

d12 Chaos Goat Missions
1 Contaminate area with chaos
2 Break down law and trade over a area
3 Torment common folk
3 Drive out religion and order
4 Rally a chaos mob to form
5 Make area a wasteland
6 Show the majesty of chaos
7 Damage food production of area
8 Aid a chaos cult
9 Assist in the erection of a chaos monolith
10 Find a worthy mount to serve chaos
11 Annoy and pester local folk but don't kill them
12 Locate a lair to breed chaos monsters

d12 Magical Dung
1 Heals a d4 per day per application
2 Slows poison if used as poultice or eaten
3 Burn like charcoal for 24 hours if used as fuel
4 Can be moulded, dries as hard as stone like modeling clay for stone tools
5 If eaten acts as a detect magic cantrip, magic stuff bathed in rainbows, tastes bad
6 Glows weirdly for a d6 hours, if put on a stick can use as a light source
7 Burns with 1pt acid damage anything touched for 24 hours
8 Dung smolders, burns and spits for 24 hours giving off burning sulfur burns
9 Dung produces nausea to anything failing save in 10' feet, smells foul within 3"
10 Dung leaves bubbling black ash that 1% of time calls a lesser demon after 1 hour
11 Shimmers like gold coins but if touched explodes for 2d6 damage 1" radius
12 If eaten inflicts eater with minor mutation, tastes horrible

d12 Common Extra Chaos Goat Powers
1 Serial Immortality - will be reborn if killed and soul not destroyed
2 Explodes on death 3d6 fireball damage to those in 2" radius 
3 Spider climb - can walk on walls and ceilings
4 Hybridise with anything even rocks
Extremely fertile has a litter of 2d4 each month
6 Can jump one mile once per HD per day
7 Can eat anything from poison to metal or fire
8 Can plane shift to chaos plane or back once per week at will
9 Constantly mutating roll every round a different mutation
10 Regenerate one HP per round unless fire or acid
11 Immune to non magic weapons, iron inflicts half damage
12 Rises in a new undead form next full moon

d12 Chaos Goat Followers
optional per goat but typically one roll per 2 HD
1 Bandit turned to chaos, loots for the goat's interests
2 Farmer turned cultist often with a pitchfork, acts as servant
3 Hunter turned into a chaos cultist, acts as a scout
4 Chaos priest following the goat as a saint
5 Chaos Templar come to aid the goat from a demonic castle
6 Chaos Sorcerer interested in goats magic power and effluent 
7 A d4 kobolds with little goat heads and horns
8 Goat man warrior and chaos goat bodyguards (possible mate)
9 Two goblins who worship the goat and forage for tasty treats
10 A Hobgoblin warrior in plate with halberd and crossbow bodyguard
11 A lesser chaos goat or a mutant possibly offspring or mate of goat
12 A lesser demon possibly a quasit with a miniature goat form

d100 Chaos Goats
01 The Sea Goat is fish from the waist down and likes to foul lines and nets
02 The Owl Goat has a goat horned owl head on a huge goat body, preys on night travellers
03 Two Headed Tentacled Goat can breath fire bolts and likes to burn haystacks and shacks
04 The Goat Bat has huge bat wings and flies by night breaking roofs and scaring people
05 The Displacer goat is black with 2 tentacles d6 attacks and displacement feild 
06 The Golden Chaos goat is beautiful beyond compare casts Charm Person 3/day
07 Siri the Dark Mother Goat births mutant goblin spawn who worship and defend her
08 The Acid Goat is a viscous she goat who shoots 2 acid arrows per round from her udder
09 The Burning Goat, a horrible fire goat, all in 10' radius takes d4, +d4 on all melee attacks
10 The Green Goat can birth vege pygmies and cannot be harmed by plants or wood 

11 The Iron Goat magnetically snatches metal weapons from hands and is immune to metal
12 The Smoking goat emits choking fumes, leaves sooty trails, immune to ranged weapons

13 The Stone Goat has AC20 and takes 2 off every dice of damage recieved
14 The Troll Goat is made from rubbery chaos troll flesh regenerating 3 HP/round
15 Spider Goat can shoot 2 web strands from her udders that entangle like web spell
16 Vapour Goat can assume gaseous form at will and can summon a bat swarm per day
17 Slime Goat has a green slime colony growing on it without harm
18 The Ice Goat radiates d6 cold damage per round within 1", freezes over ponds 
19 Ghost Goat is AC 20 and requires magic to hit, each butt attack drains d4 INT points
20 Lord of the Abyss Goat radiates fear within 1" from repulsive oozing raw flesh
21 The Swamp Goat breathes and moves in water as surface, and has a lamprey tail
22 The Night Goat is invisible in darkness and sees like a bat, she likes to scare people
23 The Ghoul Goat is a rotting flesh monster that paralyzes as a ghoul on touch
24 The Harpy Goat has crow wings and can shoot disease causing feces from above
25 The Brain Goat has paralyzing tentacles and can suck brains from helpless victims
26 The Worm Goat is a mass of goat shaped worms who can spit out a rot grub each round 
27 The Scorpion Goat has two pincers growing from sides and a stinger tail
28 The Kraken Goat has eight small d3 tentacles and two oar like d6 tentacles, also breathes water 
29 The Goat Turtle can breathe water and has a AC20 Plastron shell
30 Krono Goat can increase or decrease the age of any target butted a d6 years at a time
31 Screaming Goat causes d4 damage to life in 1" and once a day can wail like a banshee
32 The Invisible Goat likes to surprise butt victims especially ones using tools
33 The Flensed Goat has shredded skin that acts as six d4 tentacles and drips blood
34 The Wounded Goat inflicts wounds that cannot be healed unless remove curse cast
35 The Star Goat is a levitating pulsating mass of loose flesh with four extra d4 claw attaks
36 The Fishing Goat can extend tongue 40 feet and strangles victims through chimneys
37 The Dream Goat can attack a victim from their dreams killing them as they sleep
38 The Honeyed Goat is dripping with honey, attackers must save each round to hit goat, it can also summon a bee swarm
39 The Shaggy Goat, covered in green spines, can fire 6x d6 shots and breathe 2d6 fire 3" 
40 The Unkillable Goat is restored to life 1 round after death, 1HD less version until zero
41 The Blade Goat has mail hide and sword blades sticking from body +d6 melee damage
42 The Sky goat is a legless sack of gas with a goat head, its smoke trail is sleep gas
43 The Mind Goat can levitate at will and create 4 glowing d8 melee weapons to aid it
44 Astro Goat is a metallic chrome goat that soars through space AC0, immune to heat or cold, can fly and survive in space
45 The Ooze goat is made from grey ooze slime but more mobile 
46 The Chain goat is raw meat wrapped in chains, has a d4 extra d4 attacks each round 
47 The Plague Goat shoots two bolts of infected puss from her udders
48 The Steam Goat is semi vapour floating form +4AC and can breath 2d6 steam 3"
49 The Stirge Goat Can give birth to a Stirge per round in battle, has 2d6 with her at start
50 The Rotgut Goat, if wounded attacker takes d6 acid damage, can spit a acid arrow/round
51 Ooron the Foul is a slimy goat who can shoot stinking musk from his buttocks
52 Xoran the Magnificent has confusing gaze from flashing eyes and many sharp horns
53 Rarikah the Spur of Chaos has a additional d12 huge horn and can spit a arrow/round
54 Minmah the Glittering Goat has purple metalic skin AC20 and is immune to spells
55 Horiokorn the Wizard Goat can cast spell from a devoured wizard once, hold 1spell/HD
56 Belshabaroth the Horror, can swollow a human whole once in a fight 1HP/round
57 Kionastrom the Demon Goat, can blink in battle and fire burning hands spell every round 
58 Zorrannong the Scarlet Steed, mount of a demon lord who will restore it to life
59 Khaneroth the Deep Dark One can summon a demon 5% per round, immune to spells
60 Boralg Dunlips nanny to quasits always has a few around her, all quasits hate her slayer
61 Urulf Klegstran can call a lesser demon to ride him on his raids each night
62 Zorruz Zar can summon a fly swarm once a battle and can call a fly demon once a week
63 Shumwaarg a huge blubbering idiot goat regenerates 1HP/round and always hungry
64 Aliew Three Leg has a mechanical leg and can spit a crossbow bolt each round
65 Marizah the Witch Goat can cast Spells as a Druid, Level=HD 
66 Gorgar the Magic Eater absorbs spells which heal it d6 per Spell Level
67 Nanny Bloodgorger has a bite attack, if hits sucks a d6 blood per round
68 Nanyarg Druul, the goat of the Monolith drags sacrificial victims off to call his dark god
69 Siadadran the Foul Goat leaves trails of diseased phlegm from his bum
70 Goleg Grimgoat is a huge stone hide goat who praises chaos while attacking
71 Trumnarg the Terrible has huge tusks and keeps growing till mammoth size
72 Tsarmamgaron the Destroyer can shoot a 3d6 fireball per round and resistant to fire
73 Kornang the Defiler has crystal horns that shoot two magic missiles a round
74 Manungardgi the Eater, if it dines on a human heals all damage
75 Huranamanra the oozer is half goat and half giant slug, can spit a acid arrow every round
76 Annak the Barren sterilizes foes who fail CON save if butted, urine kills plants
77 Denran the Appalling has a d4 Quasit aids and can dimension door at will 
78 Farnenra the Jet Goat has shiny black skin AC20 and horns drip +d4 acid
79 Eelaran the Long Necked can extend neck up to 30' and can bend around corners
80 Hurnag the Silent is a AC 20 stone bat winged flying goat who pretends to be a statue
81 Oraznirjan the Obliterator is a cyclops goat who can fire a 2d6 ray from eye with 8" range
82 Zanthroz the Belligerent is a hairy goat with a shifting hue and a d6 illusionary duplicates
83 Canthorin a orange muscular beseker chaos goat with a huge bristling beard
84 Alaxiar the Putrescent a glowing blue phlegm coloured goat spits diseased mucous
85 Illgaxx the Glass Goat is a transparent goat that can fire a rainbow sleep ray per round
86 Orinthran the Night Beast has a squid face 4x d4 tentacles, slimy skin and batwings
87 Stallaran the Silent Feeder can turn invisible 3 times a day and can drink blood from sleeping or unconscious victims  
88 Barranbaribor the Appalling, scream causes fear with 3", gaseous form at will 
89 Voritac the Centipede Goat has 30 1HD segments, shrinks as segment killed  
90 Xoriad the Deplorable can curse once a round to change victims alignment
91 Zordanix the Iron Eater has a touch like a rust monster and eats remains
92 Caleoban the Elemental Goat can summon a 8HD elemental once a day
93 Norodar the Eternal is reborn every full moon with different mutations and colour
94 Voorandar the Snake Goat has scaly skin, a snake for a tail and a poison bite
95 Aleozax the Incomparable constantly changes colour and form and powers 
96 Zorga the Incomprehensible is a huge cloud of poison goat shaped neon gas 
97 Jerezan the Corpulent is a legless bloated oozing goat with an extra 10HD
98 Cherulon the Mad radiates fear 1" and can curse a victim with madness
99 Srilon the Gormless radiates confusion 3" and is a drooling idiot
100 Zedira the Great Chaos Goat breathes fire as a dragon of similar HD

Tuesday, 15 November 2016

d100 Inhabitants of Strange Old Wilderness Shacks



























Strange shacks are a good hex crawl add on for whenever you need a encounter. Good for any terrain just off the beaten track. Local hobos and children might know some rumours. A shack is mostly one room.

d12 Hut Types
01 Woven branches with wattle and daub then camouflage
02 Mud hut dome with mud bricks(or feces or ice) dung made stove that burns dung 
03 Lean-to against a dead tree made with branches and a tarpaulin
04 Partly buried into hillside with turf roof
05 Made from scrap wood and wrecked old cart
06  Woven from reeds possibly floats like a raft 
07 Old fashioned wooden shack structure solid enough to lock
08 Wooden shack over cave or old mine or cellar
09 Wooden shack with large open veranda or storage or work shack
10 Crude stone shack with crumbing wooden roof with cellar

11 Inside base of a giant tree (or toadstool) with a secure door and windows
12 Shack in a tree or on stilts, well camouflaged with vegetation

d12 Special Features
1 Old abandoned garden long gone wild
2 Second smaller shack for storage or outhouse
3 Remains of farm equipment and animal sheds
4 Remains of mining equipment and debris mound

5 Small pond possibly with stuff in bottom
6 Garbage heap, possibly with remains of previous ruined shack mixed in
7 Small enclosed by wooden fence or dry stone wall

8 Several animal pens and shelter for logs
9 Surrounded by traps including, snares, rabbit traps, pits, etc
10 Holes around shack dug by creatures burrow system or lair

11 Mysterious occult carvings and art objects decorate surrounding area
12  Body parts woven among hut structure and surrounding area 


d10 Quick Strange Old Shack Types
01 Loner
02 Outcast
03 Criminal
04  killer
05 Freak
06  Mutant
07 Beast folk
08 Monster
09 Undead
10 Supernatural




d100 Inhabitants of Strange Old Wilderness Shacks 
01 Terrified old widow afraid of lynch mobs in hiding, expert healer
02 Old drunk here with brewing equipment to stay drunk and trade 
03 Old wise woman midwife and healer, now banished by new church
04 Old former veteran now drunk who saw something so terrible one night...
05 Old prospector looking for metal veins or dungeon entrances to claim
06 Wife on the run from horrible husband and village idea of justice
07 Old wise man driven away by mob for strange truthful theories
08 Homeless youth avoiding abusive home desperate for new opportunity
09 Old hunter trades furs and does best to avoid people
10 Young woman fled her village to practice martial arts

11 A hunter tainted by lycanthropy dwells here in hiding from the law
12 Former mayor caught being greedy coward and traitor, looking for new opportunity

13 Witch cast out of home and vindictive, always working on curses and 
14 Kinslayer having escaped village justice and hiding in wilderness to think
15 Former druid of the old ways in hiding from the modern church
16 Failed witch hunter made enemies everywhere before running here to hide
17 Failed apprentices from magic school expelled for reading evil books
18 Former priest student has learned evil priests ways and camps here to start evil task
19 Ex sheriff lynched elf diplomats and state has declared them traitors and enemies
20 Former knight of old faith escaped persecution and is now a wilderness bandit
21 Local thief has been robbing valuables and mounts (has a d4) 
22 Local mounted robber with several pistols, horse and sword, counting his stash
23 Former murderer has lived in hiding in fear of law for decades
24 Soldier from a former war has been hiding here since paranoid about visitors
25 Cultist exposed by adventurers and now in hiding, looking for opportunities
26 Cult here to perform ceremonies cannot allow any witnesses to live
27 Clan of backward cannibal here in hiding from civilized law
28 Bandit gang secret camp here used as storehouse, usually guarded
29 Band of chaotic agents use as secret messenger station for a dark power  
30 Traitor who aided orc band wanted criminal, seeks to get into a dungeon to hide
31 Escaped mad surgeon from city offers to treat wounds and feed strangers
32 Necromancer in need of corpses happy to help visitors 
33 Drug dealing gang stockpiling and refining narcotics, paranoid killers or layabouts
34 Cannibal clan having a private BBQ cant let outsiders see and live
35 Gang of serial killers taking break from city and chased by the law
36 Wanted gang of highway robbers and killers hated by the law
37 Robber knight a exiled lord and men hide here and murder witnesses
38 Former corrupt toll keeper now wanted criminal hiding here with evil henchmen
39 A witch and her daughters pretend to be innocent refugees from modern dogma
40 Cult killers come hear to make and wear their human skin leather body suits in secret 
41 Hunch backed freak lives here and is sick of humans abusing him
42 Old woman and her troll son live here away from public gaze
43 Escaped from mob fish boy hybrid confused about origin and craves murder
44 Colony of amputee war veterans living away from civilization
45 Colony of carnival freaks including fat person, rat person, lizard person, 
46 Horned hairy wildman with tail and hooves hated by locals as a demon, 
47 Emaciated one eyed plague carrier sent by disease demons
48 Siamese twin behemoth living in shame after escaping family basement
49 Swollen headed boy genius, shunned by normal folk, would make a awesome wizard 
50 Hair covered mutant boys driven from home by ignorant 
51 Tentacled farmboy warlock hides his mutation and pretends to be orphan
52 Slime blob creature formerly a man, his last days diary in the hut
53 Old mutant man with strange visions will tell you of your destiny for a bottle of brandy
54 Mutated multi horned goat thing with a snake with head for a tail, attacks lawful
55 Tentacled baby faced shoggoth thing lives in the well awaiting beings to eat 
56 Several teen girls are spider hybrid, revoltingly shape shift and use spider abilities
57 Three headed boy, each with seperate alignment, argues with self constantly
58 Evil youth has turned into a ogre through selfish thoughts and deeds, still thinks is human
59 Cannibal mutant clan live here and mostly make toxic booze when not killing
60 Formerly attractive woman punished by gods for hubris now a medusa
61 Goat boy cursed by a witch lives here alone desperate for friends
62 Gang of rabbit men warriors keen to cruelly murder any humans
63 Goat men chaos cultists breeding oozes in a pit and let loose in river
64 Boar men eating a peasant on a spit over a fire pit, keen to eat more
65 Big black cock man warlock leading chicken tribe in human sacrifice
66 Lizard men live here protecting their former boss a brain damaged serpent man
67 Badger men use hut as entry for their warren murder complex beneath
68 Raven men training kidnapped youths into theieves or warriors or wizards
69 Minotaur has used vines and old fences to make a crude maze he hunts victims in
70 Chaos squirrel men hiding in trees and keen for human meat, some carry plague
71 Owlbear family nesting in hut, adorable chicks want to eat adventurers 
72 Hungry rust monsters digging for old nails
73 Kobold clan with tunnels beneath hut, heavily trapped area, hundreds of babies
74 Orc outpost where orc troops camp while spying on regions trade routes
75 Carrion crawlers living inside with several grimacing human prisoners paralyzed
76 Doppelgangers live hear pretend to be friendly hunters and welcome strangers
77 Giant spiders inside hut full of silk bound bundles of bones
78 Troglodyte hunting party use as camp, area smell of rotten eggs
79 Bugbear clan living here peacefully but they long to scare intruders away
80 Goblin shroom farmers happy to trade with outsiders who are friendly
81 Shades dwell here, numbers have grown as more explorers killed, corpses inside
82 Zombies under surface arise if awoken by intruders
83 Skeletons in shack arise guarding long dead necromancers
84 Wight came here and killed trapper clan here long a ago,  hut built on grave mound
85 Yellow musk creeper and zombies here preparing to spread new plant colonies
86 Savage cultist with zombie helpers camps here plotting his next move
87 Ghoul clan camp here digging up old graves near house
88 Spectral minion hobo clan talk about miserable lives as vagrants 
89 Severed undead hands crawl around shack made by cultists long ago
90 Phantom spirits appears to drive intruders from prospectors treasure in the hut 
91 Succubi lives here enthralling hunters and explorers
92 Devil swine and charmed thugs live here planning conquest of region
93 Werewolf clan of evil hunters, keen to have new food and slaves 
94 Demon lurks here summoned and abandoned by cult long ago
95 Dryad lives here with animal friends and charmed slaves
96 Leprechauns live here and protect their stash of gold hidden in shack
97 Imp familiar abandoned here, will follow and torment invisibly
98 Local nature spirits live here in human form to meet in private, disappointed by intruders
99 Basement entrance to hell made by cultists, lesser devil commanding orc squad guards
100 Petty god with entourage staying here for a spell

Friday, 11 November 2016

Masks of the Gods by alighnment: 1 The Sea Gods



So as I have my new alignment rules Im finally keen to make my pantheon for my campaign. Basically gods will be grouped in elemental pantheons with a god for the most popular alignments. Ive made them all a bit grim even the nice ones.

Ive mish mashed some mythical gods i like and several more posts on this for sky, solar and dark gods. Its a bit less rigid than previous pantheonsl I have done.

http://elfmaidsandoctopi.blogspot.com.au/2016/10/what-if-alignment-was-like-sanity.html

Possibly it is what god gets your soul when you die. No reason not to respect other gods even opsed alignments. Other situations gods cults will fight and fued. This could be where cultures clash or represent a division in a comunity. Old cult vs new cult possible with two gods. Gods might marry to overcome comunity splitting.

So a town might have one or more popular alignments, the more people the more alignments. A metropolis with all alignments but several will dominate the civilization. You might have a city with several gods in a family as husband and wife,  Several elemental groups could be applied or a triad of different elements.

Deities in local areaFamily stead of 25 people d4
Village of 30 to 150 people roll d8
Town of up to several thousand plus d10
City roll a d12 +1 every 10 000 people

1 One tribal or ancestral cult
2 One occupation or trade related god
3 One cultural boss god supported by aristocracy
4 Two deities usually siblings
5 Two deities usually heroic best friends
6 Two deities usually married
7 Three deities usually siblings
8 Three deities mother, father and child
9 Three deities parent and two children
10 Three plus d4 gods in small pantheon
11 Three d6 gods in pantheon
12+ Dozen main gods, hundreds of lesser cults

Alignment Point System
Half of all goblins and paladin and cult wannabes have one cantrip
based on my using point based alignment like sanity

Alignment Points Benefits
+6 Zero level cantrip so
+9 Two cantrips
+12 Three cantrips
+15 Four cantrips
+20 First level spell
+25 Second level spell
+30 Third level spell

Bonus Spells For Sea Gods
Cantrip  
Cure Small Wound, Create Drink, Create Meal, Detect Poison, Purify Food & Drink, Smite Undead
First Level Spells 
Cure Light Wounds, Create food (fish), Create Holy Water
Second Level Spell
Aid, Walk on water, Hold Person
Third Level Spell
Breathe Water, Raise Water, Part Water,

Sea deities of the briny deeps by alignments
LAW - Seagrim the ocean father,
BALANCE - Tamirra the cup bearer
CHAOS - Gizzida the snake lord
EVIL - Muroa the sea ogress
NUETRAL - Aquaregia of the sweet waters
GOOD - Straala the bounty of the waters

LAWFUL GOOD - Sin the Moon god
LAWFUL EVIL - Tiamat the Dragon Mother
CHAOTIC GOOD - Enki lord of the Deep
CHAOTIC EVIL - The Kraken lord of Terror

Sea God Religions
Many sea and water gods may take forms of aquatic animals especially serpents and fish. Gods happily change their gender or have aspects of themselves with different genders. Even their married partners or lovers might be versions of themselves. Their arms and armour have aquatic motifs. They are all connected by the elemental plane of water. Sea gods are passionate and mercurial, the can be attractive of nightmarish from one moment to the next. Often they move

Seagrim The Ocean Father - Lawful
A scarred and battered long haired bearded old man often with a missing eye or hook hand
Wears ancient barnacle encrusted mariner armour wields trident
He is often accompanied by hydra, sea dragons, sea horses, sharks, whales, fish men
Keeper of secrets, fate and laws, lord of the drowned, father and fighter of monsters, patron of sailors
Souls live in his underwater hall of the dead to feast anf fight and be sent on missions as undead

Seagrims cult are popular world wide as the fearsome sea lord who kills at a whim. Popular with sailors, marine troops, pirates and lords who depend on the sea. Temples are dark and fearsome with collections of weapons and armour. Seagrim may release the dead or father monsters to guard treasures. Many sea forts bare his name and shrines. Many kings use his name when invading or expanding. The cult often act as judges and administrators in some kingdoms. Secret specialty lodges for trades such as for fighters, hunters, assassins and sailors meet to share his secret teachings.

Tamirra the cup bearer - Balanced
A beautiful virgin maid with long flowing hair
Carries a holy cup of silver, but sometimes bottles or vases or scales, wears a crown
Accompanied by nymphs, fish and aquatic birds like herons, ibis, pelican, flamingo, ducks
Goddess of healing waters, peace, purity, love and trade, popular with slaves and poor
Souls serve in the celestial city of the gods providing holy water to the gods

Tamirra maidens live in secure fortified temples with divination and blessings dispensed to common folk. They make the most holy water and sell it the most freely. Virgins usually specialize in healing and divination and blessings. Mature women might manage or guard temples, work for a sect specializing in carnal love or perform act of charity among the poor. They use their influence to effect kingdom politics.

Gizzida the snake lord - Chaotic
A bejewelled bearded old man, often in bearded horned snake form or beautiful youth
Robed in human form and caries a staff or a apple or staff with coiled snakes
Often accompanied by snakes, fruit trees or vines, favours horned asps and dragons
God of wisdom, prophecy, healing, life, orchards, fruit trees, fructifying waters of the underworld
Many souls return as snakes or trees others serve in the underworld tending sacret fruit of the gods

Gizzida is often an important god in community, aiding agriculture, providing scholars, healers and ancient lore to rich and poor. He is popular in underworld cavers and among monsters. Snakes and gardens and sacred trees feature in cult practices and temple design. While he is altruistic he is also vindictive and may side with ancient non humans or reptile folk over his human children if their pacts are more ancient.

Muroa the sea ogress - EvilA obese bloated witch woman who morphs into horrible chimera creatures
Queenly clothes or dark robes with crown and staff or rod or mace, she drags chained slaves
Accompanied by ogre sons or monster children or on a amorphous living horror throne
Goddess of the deep dark depths, mother of mutants, monsters and malady
The souls she traps in her nets and bakets are hidden in her underwater lodge house

Muroa is a monstrous hoarder of treasure and slaves and her temples reflect this. Worshipers give her gifts so she will spare them ans sometime entreat her to recover a specific treasure or prisoner. Most temples have flooded areas filled with monster guardians so nobody can rob the goddess. She is also wise and can be entreated for lost and forbidden lore. She has far reaching schemes to nab nice things mortals don't deserve. She also steals babies, kidnaps selfish people who are inhospitable or bad gift givers. Some of the more common worshipers are fishermen and live in fear if this goddess but she does aggressively protect what is hers.

Aquaregia queen of the sweet waters - Nuetral
A beautiful woman with long flowing hair and shimmering scaled skin often as a mermaid
Often as a mermaid queen with trident, mirror, pearl, jewelery, treasure chest
Accompanied by fish, shellfish, octopi and squids wait upon her and plants act as her clothing
Goddess of sweet waters, called on for rain and water, irigation, wells, aquatic vegetation and coral
Souls often reborn as aquatic animals or water elementals or short lived clouds

Cult temples include fountains, cisterns, canals, wells and dams or flowing water. Often will be on islands in lakes or have moats or water wheels.  Often incorporate natural water features or coastline, or places of great beauty. By improving access to water the community is often dependent on the church. In deserts cult is very popular for irrigation and they know how to build oasis in the desert. Those who defile or pollute water especially sacred waters are hated.

Straala the bounty of the waters - Good
A beautiful maiden with luxurious hair with sea creatures in it like shellfish or starfish
Naked or a mermaid, bird woman ,sea lion or animal hybrid, possibly with jewelry, crown and trident
Accompanied by sea creatures especially sea mammals like dolphins, seals, narwhals, whales, otters
Sea creature goddess, the bounty of the sea, lady of life and fecundity, amorous mother of monsters
Souls often reborn as sea creatures or monster guardians or nyphs or niads protecting a shore line

Cult temples often on shorelines near fishing fleets at sea or in swamps or rivers or lakes and possibly underground water. She helps keep the waters well stocked with life and helps fisher folk who maintain fishing codes. Some vessels have shrines to her to help catch fish. Temples often have a monster guardian. Not really into violence and will feed the poor but will defend breeding grounds and swamps from being drained.

Sin the Lord of the Moon - Lawful Good
A jeweled bearded mature man might appear as a bull or Minotaur or as the crescent moon
Wears turban, hood, mask or horned crown, usually on throne or with stelae of laws or astronomy
Accompanied by family and servants, possibly with winged moon bull, shedus or minotaurs
Lord of trade, travel, and law and navigation he is the sailor in the stars who guides us
Souls work forever in the celestial bureaucracy in the city of the gods

Cult temples are observatory towers or ziggaruts or fields of stelae. Many contain tablets of laws including weights and measures and other laws. Temples can also be market places in the open or on ships. Priests are excellent navigators, judges, bankers, doctors, lawyers, scribes, civil administrators and other educated occupations. They run schools, granaries, taxation and many regulatory and economic services for the state. Sin sails the moon like a boat in the sky.

Tiamat the Dragon Mother - Lawful Evil
Mostly apears as a she dragon or hydra but can seem as a elderly sea hag
May have a iron crown and wearing slime covered or scaled dragon hide robes and a mace
Accompanied by monster offspring like dragons, scorpion men, demons and devils
Primarch of hell, mother of all evil, godess of greed, revenge, abuse of cosmic order
Tiamat cult souls return as monsters or guard her mountain horde in hell

Tiamat temples come in many grand designs but large ziggaruts and coastal or island complexes are her favorite. In some places the cult act in secret to subvert a community or kingdom. They like to include doors and rooms for large monsters. Monster guardians or sacrificial or fighting pits all possible. Monster breeding is a specialty and many temples are in dungeons. Treasure is more important than bloodshed. Slavery is more profitable than evil.

Enki Lord of the Briny Deep - Chaotic Good
Handsome old man with bejewelled beard, might appear in part fish, turtle, snake, newt or ram form
Carry a staff or dagger may wear ceremonial fish man robes or other animal theme costume
Accompanied by nymphs, satyrs, sea creatures, hybrid animals like goat sphyxes
Drunken mystical god of  language, culture, exorcism, healing, vegetation, trickery and magic
Souls reborn as creatures in the deeps or as mer folk in his under sea city or as useful plants

Enki waterside temples are usually whitewashed and occupied by fish hat wearing clergy running temples, working in libraries, healing public or as scribes. Some investigate spiritual threats like ghosts and demons. They are usually highly respected and fight for freedom and life. Priest like their god drink themselves into ecstatic stupors with breweries, wine cellars and vomitariums. Bath houses are common features and involved in rituals. Enki cultists will break rules to win and will use subterfuge and murder to win if justified.

The Kraken Lord of Terror - Chaotic Evil
Sqhid headed bat winged dragon or as hideous old man
Sometimes portrayed with weapons and tools in tentacles, such as brocken tablet or sickles
Accompanied by tentacled demons, squid or fish men, robed cultists or gibbering nude mad men
Lord of fear, nightmares, a primordial octopoid demon horror beloved by fish men
Chosen souls reborn as fish people or aquatic evil races or demons, rejects are eaten by the Kracken

The Kraken is a kin of the gods who has betrayed them and joined the demons of the abyss, commanding aquatic universes of monsters. Kraken cults are often secret, the public ones practice human sacrifice to keep away attention of their god. Towering ziggaruts and weird towers often over water so victims can be dropped in. Caverns with water or wells make possible holy sites. People give to the Kraken to appease him and keep them away. Sometimes monsters are called to carry away sacrifices. Fishing villages often worship the Kraken but sacrifices are often supressed by law. Monastic orders who care for the mad have been operated by cults also but the usualy hide the Kraken shrines from public.

Thursday, 10 November 2016

d100 Whats in a giant's sack?


This handy for trolls, ogres  and giants
Animal and human prisoners are common

d100 Whats in a giants sack?
01 2d6 throwing rocks
02 Log for a spare club
03 Anchor from a boat or ship
04 Waggon Wheel
05 Small tree
06 Goat
07 Farmers corpse
08 Load of fire wood
09 Dead pony
10 Pile of coal

11 Pile of turnips
12 Pile of stones 

13 Live beehive
14 Beef or elk or pig carcass
15 Several sheep bound and gagged
16 Sack of 2d4 giant rats
17 Sacks of 2d4 giant centipedes
18 Sack of 2d4 huge spiders
19 Sack of 2d4 stirges
20 Sack of d4 kobolds
21 Barrel of stolen cider
22 Barrel of beer
23 Barrel of wine
24 Wheels of cheese 2d4
25 Pile of cabbages
26 Load of fish
27 Sacks of wool
28 Old lady and spinning wheel
29 Statues head
30 Monster skull
31 Pig skin of water
32 Filthy snot rag
33 Loaf of bread partly from bone meal
34 Collection of bones for cooking
35 Cauldron with lid for cooking
36 Filthy sleeping roll
37 Load of onions
38 Load of beetroots
39 Dissembled wooden shack
40 Load of animal fodder
41 A unhappy black bear or lynx
42 Cave bear skin rug
43 Cave lion skin rug
44 d4 Mammoth tusks 100 gp each 
45 d10 x 1000 cp
46 d4 x 1000 sp
47 d4 x 100 gp
48 Cast iron stove with chimney
49 Huge cleaver
50 Crab spider
51 Carrion Crawler
52 Wolf
53 Giant loaf of bread
54 Huge skin full of goat milk
55 Bundle of 120 feet of rope
56 Mountain lion
57 Goat
58 Carved piece of pretty rock
59 Unconscious goblin
60 Orc in a sack
61 Huge blob of earwax
62 Bag of toenail clippings
63 Pile of acorns
64 Bag of giant caterpillars
65 d6 Giant maggots in hog leg
66 Huge quartz crystal worth d6 x10gp
67 Giant woolen hat
68 Dead mermaid
69 Sack of blackbirds or pigeons
70 Sack of d100 human skulls
71 Huge net
72 Bola
73 Stone axe
74 Throwing club
75 Carved fighting maul
76 Stone hand axe
77 Hunting Spear
78 Bundle of d6 crude torches
79 Huge flint and tinder bag
80 Bundle of d6 javelins
81 Huge stone dagger
82 Huge ripe ribcage of some beast
83 Huge lizard bound in string
84 Giant tarantula
85 Gigantic tallow candles 2d6 5lb each
86 Bottle of paste
87 Barrel of honey
88 Dead giant rats tied together by tails
89 Giant pie
90 d6 gigantic eggs
91 Sack of foul laundry
92 d6 x100 gp in gold nuggets
93 d6 x60 gp in silver nuggets
94 d6 x10 gp in pounds of copper lumps
95 d6 x10 gp in pounds of iron
96 Huge fish 60lb 
97 Hammock 
98 Stone hammer
99 Huge toad
100 Giant mushroom