Wednesday, 31 July 2024

Help my Undead have Worms! d12 parasites for undead





































I hate it when undead have parasites.
Here are a d12 I especially hate and possible treatments.
Parasites may enhance undead but are a hazard to their handlers
Proper necromancers will be wary of many of these hijacking their stolen bodies
They might even help adventurers eliminate them

Just infect some corporeal undead with a swarm of vermin and let fun begin!

d12 Treatments For Undead
1 Soak in brine
2 Soak in vinegar
3 Desicate or dry corpse in hot sun or oven
4 Soak in tar (makes flammable) 
5 Fragrant tree oils and resin (smells nicer, especially on fire)
6 Cauterise infection points with a hot iron
7 Fumigate them in frankincense smoke
8 Make apprentices surgically remove parasites
9 Create undead possums or ravens to groom the undead
10 Wrap in treated bandages
11 Use a tougher parasite to kill the one you don't want
12 Delouse with anti-vermin and insect spells

Sunlight and some treatments kill the undead too or cost lots of money
injecting and bathing mercury helps but costs 100gp at least

d12 Parasites For Undead
1 Dungeon Wasps - will nest in an undead corpse and protect their home, over time feed on dead matter and use it to grow the nest with drooping sack-like growths 
2 Threadworms - if undead are killed or damaged hundreds or long thin single-toothed worms pour out to attack, any harmed by them require a save or are infected and lose one HP per week unless cure disease cast which makes them leave your body and die
3 Gloomworms - glowing green worms live in the undead flesh and will jump on enemies the undead grasp and fail a save, an infected person loses 1HP per hour until removed by surgery or killed with a remove disease spell. Any who die arise as undead of the type that carried it. Victims ooze glowing puss from their wounds. Undead with a worm colony are repaired by the worms and slime giving them regeneration 1 HP per round
4 Antlerspore - undead is hijacked by fungus growing antler-like structures that disperse spores to undead. The affected undead serve the fungus and are mind-linked and change behaviour and movement. They will find undead and stand near them moaning and emitting spores. Some speculate vampire colonies and this would be bad 
5 Rasp Worm - undead is bloated and red and more aggressive than normal with several oozing wounds. Gain +3 Mov +2 Attack and Damage and fight until -10HP like a berserk and craves blood and gore. Once in melee the rasp worm will lash out from an orifice or wound attacking the target with its rasp-bladed body. (AC+4 HD1 Mov3). Some undead carry several worms that use the undead to find food 
6 Black Caps - fungal mushroom infestation that covers the undead in poisonous foul tasting toadstool. Each week the undead loses a point of Mov and when zero it collapses into a mass of fungus that infects moist corpses. When struck emits spores in a 3m wide circle, any breathing in the area must save or spend a round choking and lose a d4 HP  
7 Flagellum Tumors - these grow in undead flesh, large white or pink sacks of flesh that sprout a pseudopod when mature. Each undead has a d3 2m long tentacle that will grapple or whip for a d3 damage any enemy close to the undead. When the undead transforms a victim to undead they already show signs of the tumors 
8 Chaos Horns - grows a d4 spikey horns and can use head in attacks, grow horrid teeth, gain +1HP per dice, +1 damage and the undead will eventually serve the demon prince of undead. Unintelligent undead grow more cunning and all undead become more chaotic and malicious. Infected undead will always serve their demon cult before any mortal creator. The horns grow into the skull and take over the brain and animus of the dead. More powerful undead 4HD can make normal attacks and a headbutt
Snapjaws - toothed hungry mouths develop on the undead and the largest migrates to the torso and forms a sideways mouth from groin to sternum. When the undead gets into a fight the mouth splits open and makes a bonus grappling tounue attack, each round held the mouths gnaw on them for a d8 damage. The undead gets +2 to hit any gels victim. The trapped need a save escape each round. These parasites are extra-dimensional and inhabit the undead through its link to the realm of undeath and come to breed and get bigger in the mortal world then leave. Eventually, the colony leave the undead a pool of slime in a d6 months
10 Necrospores - undead is filled with spores and when dies explodes for 1d6 per HD and +1 radius per level. The damage is toxic spores and save halves. Anyone killed arises as a undead in a d4 days of the type that spawned it full of necrospores 
11 Psychic Parasite - a spirit that attaches itself to an undead and tries to feed off anyone who dies near the undead. Once a round will target an injured person or preferably a dying human with a 2d6 mental assault - save for half. If the undead host dies the spirit leaves this world for several years. In its form visible in the psychic planes it is a gelatinous mass that reaches with tendrils when making psionic attacks with 2HD. The being can sense life in range 10 and will guide the undead to life forms in range
12 
Gutblaster beast - the undead is bloated and sometimes you can see something squirm under the skin, but some versions will glow inside the undead when they use their powers to help the undead with spells of a 1st Lv evil priest. If the host id destroyed or at the right time the parasite explodes form the corpse and flees to grow and eat corpses and undead. Eventually, they become a huge monstrosity with spell levels equal to their HD so might even make undead from humans to eat. The various types resemble one of these species fully grown but more alien like microscopic monstrosities d4 1=giant snapping turtle 2=collosal white worm 3=hooked hand horror 4=land shark. Few people understand the life cycle and what a threat a baby is. Without a threat, the baby will eat its parent and grow a d4 HD other corpses add one HD until fully grown. Add additional spikes, horns and occult symbols. Some monsters have a mission from beyond the void

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