Monday, 3 July 2023

Exilon Wasteland Wandering 1 Marshlands


Used for hex crawl explorations or adding some locations to a wilderness. You could use these in a later-era setting but it would help if there were remnants of old civilisations that might seem bewildering to your pre-renaissance murder hobos. Its a mash up of bronze myth, d&d tropes and my setting stuff

Some of these have day or night conditions

Mentions of locals or swamp folk can include humans or rarer non-humans or changeling spirit folk

d10 Marsh Wasteland Discoveries
1 Grazelands where herd animals seek food and so do hunters
2 Natural resources for raw materials or food
Monster lairs
Isolated inhabitants where people hide from civilisation
Abandoned buildings and ruins 
Hidden folk camp
7 Creature swarms
8 Mysterious water features
9 Elder Horrors
10 Supernatural beings

d100 Exilon Wasteland Wandering 1 Marshland
01 Cattle, deer, boar or other larger grazing animals frequent the area and so do larger predators
02 Male herd animals come here to battle for mates and are generally aggressive
03 Herd animals cross a body of water where crocodilians lurk in the water
04 Area with rocky outcrops and cliffs where goats like to lurk
05 Huge swamp rodents have colonies here and various predators and large flying predators are common
06 Hunters chasing an animal and will blame outsiders if they fail to catch it
07 Area has many snares and pit traps from local hunters who check them every d3 days, 1in6 chance of a trap with a captured angry animal
08 A spectacular animal here with an unusual hide is frequently hunted by locals who all crave the honour of catching this beast. None have caught in for generations so maybe it is supernatural or a spirit
09 A hide where hunters frequent to watch for games and organise ambushes, 1in6 chance local hunters are here and annoyed game scared away
10 A rock outcrop where a large dangerous predator sits looking for movement over large area, local animals try to sneak through quickly
11 Spectacular thick reeds over the area attract many birds and rodents and locals come to harvest bundles of reeds for weaving or animal fodder. Larger animals avoid trying to get through
12 Boggy area notorious for finds of bog iron and used by marsh folk who will be here 1 in 6 chance. Evidence of camps and digging and piles of rocks dredged up are common
13 Prehistoric stone fish and eel traps limit movement for swimming animals. A few fishermen or traps can produce lots of food, 1in6 chance local folk are here using it 
14 Gold flakes in the water here attract prospectors who may be here using pans or leaving fleece or thicker traps to gather gold flakes. Touching a prospectors stuff will start a grudge
15 Area growing several rare herbs desired by herbalists and local folk. 1in6 chance someone is gathering herbs
16 Ares growing many edible plants, possibly wild crops from a failed farm. People come here to gather food including some loners and poor families. Trees here growing are valuable sources or wood, oil, fruit or large edible grubs
17 Clay pit useful for pottery 1in6 chance some locals gathering clay. Open-dug pits are common and sometimes flood or trap an animal
18 Area crawling with huge and giant bugs which may attract predators and bug-eating peoples
19 Shallow water here with lots of fish, crabs and shrimp and local animals come here to hunt like bears or felines or worse 1in6 the times you visit. Local folk are warier of gathering food here
20 Area deposits branches and wood locals gather for craft or fires easily. Branches and sticky mud are everywhere and lots of crabs and otters live here. Possibly beavers here building dams or river rats building nests
21 Rocky crag with caves home to a family of large predatory perytons
22 Holes everywhere home to giant snakes and rodents
23 Gloomy stinking veils of mist here hide a family of cateoblas
24 Hideous hybrid crocodile-hippo lurks in waters here and is possibly divine
25 Giant fish here has eaten many people and locals avoid water here
26 Remains of a prehistoric giant tree long cut down by giants and in the roots lives a black dragon who knows a secret entrance to the underworld
27 A marshy island with trees full of human bones is home to a family of harpies. They also have prisoners and treasure from victims strewn in trees to lure in victims. Their queen is a priestess of an underworld goddess
28 Hydra lurks in an underwater cavern grotto where it guards some fabulous treasure left by a god
29 A great iron-scaled gorgon bull roams here murdering any who come here. It guards a magical spellbook lost long again in a cave with a spell the gods managed to destroy all other copies of
30 A chimaera dwells under the boughs of a partly fallen tree guarding a golden apple tree so a god may harvest the yearly crop. The god will create a new hybrid abomination if its pet is killed and if the tree is killed the god will dedicate themselves to tormenting the criminals and make their loved ones suffer. Stealing an apple or killing the chimaera will anger a cult who have pilgrimages here to willingly feed selves to the beast
31 Hermit holy person in a hut dwells here and really does not want to talk. They know all kinds of fabulous secrets from the constant divination they perform and years of study. Their church wants them home and will be angered by any harm to the wise elder
32 Serial killer cannibal lurks here and snatches people leaving fake footprints from his magic boots so wild stories spread. They have a bone-filled cave and a pack of savage feral swamp dogs he shares food with
33 Wanted bandit leader escaped execution and lives here. Appreciates contact but is wary of the law and won't identify himself. Would like to start a new gang again perhaps far away. Has a large gold reward for the capture and a pretty good one for proof of death
34 Young woman escaped marriage obligations from the clan and lives here gathering food and lives in a woven hut. Local changelings and faeries look out for her and locals think she is some wetland spirit or nymph
35 Weeping widow lives under a creepy old tree playing a string instrument. She is actually a spirit and will invite you to drink wine with her and a place to stay. She is a bit creepy but attractive and has nice wine and food and wears a wealthy robe. She drowned long ago here and now seeks victims she drowns while sleeping with them and they are reincarnated as goblins she gives birth to fully adult a d4 days later. If harmed many goblins come to her aid
36 Old person lives in a shack from a tribe no longer exists. Welcomes guests and will tell tales of the tribe that used to live here and was killed by evil marsh humanoids who live in the old village. If avenged the old person offers a tribal treasure and will pass on in the next few days released from their obligations
37 Young lad lives here alone and is keen on proper food travellers may have. Offers to guide travellers and knows a few local creatures. It is possible not really human and some older faerie
38 Old man avoids people and retreats to his stilt cottage over the water if sees strangers. Tells people to go away and is a were crocodile
39 Woman lives here with marsh wolves and is unfriendly but responds to gifts. She knows many swamp secrets and myths
40 A blind toothless old man lives in a hut alone all day. The hut has magical wards vs evil and animated farm tools that attack enemies. At night an angel comes down and serves them some food and beer that lasts them a day. The old man impressed the gods as a youth by helping elderly
41 A ruined semi-sunken ancient tomb holds ancient ghouls and weights who lurk around the area by night
42 A prehuman ruined temple is inhabited by feral cult pets still. The cult pilgrims still come here and hold ceremonies monthly for a few days
43 A ruined tower overgrown without a visible doorway has a visible window. Built by a wizard now a lamia lives here with a charmed maiden she uses to lure rescuers into the window that then has an iron shutter drop down sealing the hero inside with the hungry monster. The girl raised by the monster was kidnapped from a noble clan as a baby and she has learned magic from the monster
44 A ruined old shack home to a swamp hag. Many local ogres and trolls liver here her sons she bares from men she lures in with magical disguises then eats after lovemaking
45 Abandoned old village slowly being reclaimed by the swamp with reed woven shacks and warped wooden walkways. At night spirits of dead villagers arise and may attack visitors but will also depart forever if the local humanoid creatures who killed them are destroyed 
46 Abandoned stone buildings semi-sunken in the swamp from some old industry like mining or lumber. A clan of abhuman beast folk live here now and assume enemies want to take this fine home from them. Under the buildings are older unexplored tunnels the beast folk fear
47 Abandoned reed shacks and stilt houses over area that was inhabited. By night ghouls roam digging for bodies of swamp folk killed by bandits and thrown in the bog
48 Stone Shepherds hut where a herdsman once stayed while grazing here long ago. Some feral goats in the area still. By night satyrs dance here with dryads and will enslave or kill any who see their secret rites
49 Remains of many wrecked boats and logs and mud here. A clan of frog folk here protect the boats and has built a village here and worships a dragon who sleeps under the mud
50 Old stone watch tower and a border stelae here is now is home to a clan of marsh trolls who gleefully attack and eat anything they can. All scrawny from intestinal worms and searching their home for the buried treasure chests under the floor risks infection 
51 Village of changelings all in human form living humbly. Either animal or vegetation spirit folk. Do not welcome strangers but might offer a barn to sleep in. May pretend to be haunted to scare away strangers. A few merchants visit unaware of their nature and a tax collector wants to find them 
52 Clan of swamp folk cannibals welcome strangers to dinner in their hidden reed village in the swamp
53 Clan of outlaws live here and are wanted by the law. Don't want visitors so kill or kidnap them and sell to slavers
54 Changeling village but these are more monstrous and eat people who visit. May be spider or fish or eel or centipede or other nasty spirit folk
55 Cult of evil villagers hides here from oppression and clan feuds. Also driven from the city and wanted by the priest for heresy, kidnapping and murder. Led by a sorcerer seeking allies or magic to help return home in vindictive triumph
56 Fish folk hybrids worshipping forbidden water demons. Welcome strangers to eat or enslave
57 A dryad or nymph with her charmed friends and magical animal pets live here and don't like being disturbed. Attractive fun visitors may stay, however. Her loyal charmed lover include well-equipped adventurers
58 A tribe of snake people live here worshipping their naga ruler. They assume humans are enemies who can't be trusted or allowed to live. For some captives, the naga charms to work as agents or to drive strangers away
59 Clan of cyclops-eyed orcs gathering bog iron and making weapons for non-humans. They will sell arms and will pay adventurers to take the treasure from various monsters they covet
60 Clan of goblinoids with various sub-species who wage war on other secret swap peoples
61 Chaos marsh full of slimes, jellies, oozes and protoplasmic horrors, Some believe some huge horrible machine of the gods is hidden here that makes these monsters
62 Algoid and shambling horrors are common here and sometimes even battle 
63 Giant fungus here some poison, some edible some magical. Tended by sprites and goblins the area has many giant bugs and worms. All this attracts giant frogs and toads also
64 Dangerous carnivorous plants thrive here the remains of an evil garden planted by a wizard. Their ruined house and walled garden maze still exist but are hard to reach. This area spreads yearly
65 Swarms of flying stinging flies, giant mosquitoes and dragonflies here keep most people away. Waters have giant leeches, lampreys and dragonfly larvae. Many creatures come here to feed on bugs
66 Swarms of frogs, salamanders and toads crawl everywhere and some giant ones. Humans shun it but many non-humans come here for food or pets
67 Snakes swarm everywhere and there are caves with thousands. Snake cultists visit here and some say the living snakes will for an idol and altar of the snake gods by night
68 Giant crabs and lobsters and shrimp are common in mudflats as are many human and animal bones picked clean. Some say they see crab folk building temporary sand castles here
69 Smamp rat nests among the reeds are common here and good hunting but among the reeds are bear-sized monster rats and also rat beast folk and smaller ratlings who have a woven village of great complexity. They hate humans and often carry the plague which they are resistant to
70 Dangerous owls here and idols of the queen of the night are often found here. Not to bad by day but by night stirge-screech-owls lurk in the brush and giant owls hunt. There are also changeling owl spirits and were-owls witch women who consider this place holy. Stones here have owl pictograms and rock carvings and old caves have prehistoric art
71 Pools here are home to water sprites and small child-like winged faeries. Mostly they hide and use magic to prank strangers
72 Nymph, her pets, charmed subjects and nixie friends live here and avoid letting humans leave. There is the remains of a sacred bath built by her devotees centuries ago. A few have escaped and spread fearful stories of enslavement that people laugh at
73 Pool with remains of armoured warriors in the bottom and an old cult stone with text worn away. Water weirds guard the magic items on the dead warriors
74 Great dark pool where a cult comes to hurl in weapons and treasure to their god. Any robbing the place angers a hideous undead mermaid who serves the god beyond death. By night there is a 1in12 case of a cult having a ceremony possibly a few persons or a loner or possibly a large gathering here to drown a victim
75 An island has a gong and stone stairs on a landing that goes into the sea, worn from millennia of use but the gong is well maintained but tarnished sea copper (oxidisation-resistant sea copper of aquatic peoples). If rung by night a procession of fish people come to trade their gold or ancient stone spell tablets 
76 Years ago some horned barbarian raider had a misadventure in a boat and their stolen boat was washed here. The ship has visible remains with vegetation growing in it. The raiders turned on each other and killed each other and now are angry phantoms who drag victims underwater to ad to their vast pile of human bones at the bottom of the deepest blackest pool 
77 An ancient flooded battlefield has attracted a school of necromancers who have built a stilt village with walkways decorated with bones here. They sleep by day mostly and by night work with their skeleton and zombie servants  
78 A seductive changeling lives here (d10 1=fish 2=lotus 3=tree 4=snake 5=frog 6=cat 7=slug 8=spider 9=fox 10=draconic) and will seek to seduce strangers by visiting their camp with magical wine and a smile
79 Area is a misty prehistoric vegetation and is roamed by giant centipedes, trilobites, giant marine scorpions, and giant salamanders. Some ancient spirit restores long-lost species from coal seams in local rocks. There are burning gas vents in the swamp here also and serious intruders might see the return of dinosaurs. Fern tree forests and non-flowering plants thrive here. Some local tribes consider the area taboo or sacred
80 A silent-robed ferryman will offer to help travellers at a hard-to-reach crossing. The ferryman seems emaciated and old wearing a shroud but by night or once the journey starts is really a skeletal supernatural being. The boat really takes travellers to the underworld borders or deeper if they want or a particular hell
81 Black basalt pillars remain from an ancient flooded city. Stone seals over wells access horrible sewers of imprisoned protoplasmic horrors and weird relics of a prehuman race
82 A petrified forest remains here including stone tree trunks. Dimetradons are the dominant predator and other sailback lizards thrive. A stone-sealed temple has synapsid beast folk in stasis who arise every century to release more sailback synapsids into the swamp and plant ancient seeds. If modern ape people get in the way they release plague miasmas near human colonies
83 Ruined temple around a volcanic vent where pterodactyl folk with expertise in mentalism make orc minions to help them enslave humans. Ancient wizardry secrets they offer to modern wizards who aid them
84 Stone city with pointed stone towers made by stone wall spells long ago with art on walls by the first humans in these lands. Great ceremonial earth mounds, dolmen, menhirs and stone circles are common in the area. At some point, other humans resented the people here discovering early wizardry and killed them all. At night all kinds of undead arise from underground mausoleums
85 Long ago someone built a walled private manor here and tried to drown out the swamp people. In retaliation, they summoned a baby Kraken to be their new god. Eventually, they reflooded the area and took the drowned walled estate. Other cultists have come to see the great tentacled one in the great subterranean caves it dwells in. The cult has grown and kept up to date. They keep bringing cephalopod monsters here to live in the swampy ruins. If angry the Kraken can exit into local lakes and old canals and it has many awesome mentalist powers
86 Strange reflective monoliths in the swamp where daemons of law imprisoned demons in stasis. Occasionally wizards and cults come here to open one of the prisons
87 Sinkholes here drop to an underground cavern city ruins of the elder monster king empire buried by the gods. All kinds of subterranean horrors and blasphemies dwell here and other kinds of underground folk occasionally adventuring
88 Ancient conical ruins of a prehuman people that were not even remotely human, Some of their servants and magic traps still remain. Swamp slime and vines cover everything
89 A crystal grotto near a hot spring has a temple of law inside occupied by daemons of law, rigid, inflexible, alien and eternal. They study humans with scrying devices for their records and dissect interesting mortal life that wanders into the crystal cavern. Some of their experiments are released into the swamp as a final test. They have a damaged crystal skyship they arrived here centuries ago in a cave
90 Strange semi-sunken stone ruins draped in vines and slime. The otherworldly present here area awakens if disturbed and may open doors or release some awful creatures. Trilobites and squid scuttle about in the shallows waters
91 A bloody werebeast cult has a secret village here. They kidnap people from far away to feed to their horrible god that lives in a pit. Include lions, panthers, jackals, apes, snakes, and crocodiles as possibilities or all of them 
92  A sunken old ziggurat dedicated to Tiamat is now overgrown and sinking into a bog where there was once a city. People come here to dig up clay tablets and treasure by day 1in4 chance. By night monsters and demons lurk here and mortals die horribly
93 A manor house home of a powerful female entity d4 1=lamia 2=naga 3=sucubus/incubus 4=medusa. Her magical and abhuman servants assist her and unusual powers are in her domain more like a demigod
94 A haunted fortress is home to a vampire noble who enjoys toying with visitors. A local village lives in fear of the vampire and the outside world 
95 An ancient necropolis ruled over by a bog mummy monarch. By day it is quiet by night bog mummies arise and other creatures some here. Catacombs allow undead secret movement through region
96 Temple to the great water elemental god where minions of the god taught humans crafts long ago. A place for secret rites and mysteries common pilgrims don't come here. Water elementals and beast abhumans like ibis, turtles, sheep, fish and ram-horned snake folk also serve here. Visitors are questioned and sworn to secrecy or given quests. Springs of pure water and underwater passages to the underworld are in the temple 
97 Temple to the fire elemental god in a burning bog with tar and oil pits and a moat of fire. The fire god might be an over zealous maniac demon killer or a benevolent hearth deity. Fire elementals and various abhuman beast folk like lizard, hawk, vulture and lion may serve here. A secret gate to the elemental world of fire and another to the fiery parts of hell are sealed in the temple
98 Temple to a great earth goddess and various shrines to other earth and nature divinities. Built on a huge earth mound with great symbols cut into the turf of surrounding hills all used in druidic rituals. Many huge animals dwell here as guardians and various earth elementals and beast folk serve here including snake, toad, auroch, horse 
99 Temple to a great sky god on a hilltop surrounded by cliffs. The sanctuary is open to the sky for rituals and this secretive temple keeps various weapons required for some future war. The will buy any magic arms and armour and turn normal weapons into crafting temple decor. Various barbarians peoples come here in secret for important matters like planning wars or choosing kings. Air elementals and various beast folk like bull, goat, eagle, raven all help defend the temple area
100 Snake ruins of ancient human snake folk sorcerers. Temples and idols of these people are common here, By night their savage degenerate descendants come out to perform rituals and catch sacrifices. Some say a complex inside the hill is a vast citadel of serpentine sorcery

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