So was inspired by con to do lots of roadwar tables
Pittstops
Size
1 Camp 1d6 people 1d6 tents 50% chance of a small town feature
2-3 Crossroad 1d6 people 1d6 buildings 1 small town feature
4-5 Small 5d6 people 2d6 buildings d4+1 small town feature
6-7 Small 10d6 people 2d6+6 buildings all small town feature d3 medium features
8 Medeum 1d100+50 people d100+100 buildings all small town feature d4 medium features
9 Medeum 1d100+250 people 1d10 hundred buildings all small town feature d6+2 medium features
10 Large 1d10 thousand people 1d10 thousand buildings all medeum and small features, 1d6 large features
d20 Small town special features
1 Roadhouse diner and gas station
2 Garage and gas station
3 Toilet and shower block
4 Camping site
5 Hotel with bar or Motor Inn with family restaurant
6 Pub with own brewery
7 General store
8 Sheriff
9 Doctor clinic
10 Post office
11 Shelter
12 Abandoned train station or bus stop
13 Tourist look out and rest spot
14 Prostitutes in tiny lit sheds by road or caravans
15 Water tower
16 Vehicle graveyard
17 Grain silo
18 Livestock loading yards
19 Sport field with team clubhouse and change rooms
20 Tiny old church and graveyard, usually empty or full of vagrants or cultists
d20 Medium town special features
1 School
2 Clinic
3 Police station
4 Church with graveyard
5 Car yard or boat shop if near water
6 Dump
7 Town Hall
8 Train station
9 Bank
10 Ag supply store
11 Tractor and farm machine store
12 Abattoir and butchery
13 Country fire station
14 Warehouse
15 Cold store
16 Mini mart
17 Service station with garage
18 Builders yard
19 Gun shop
20 Hall for d4 1=Masons 2=Druids 3=Scouts and girl guides 4=Cult
d20 Large town special features
1 Militia bunker and armoury
2 Factory
3 Cattle yard and meat works
4 TV or radio station
5 Grain silos and mill
6 Power plant
7 Sawmill
8 Highrise Motel
9 Apartment building
10 Courthouse and regional police command
11 Drive in or cinema
12 High school
13 Small airport
14 Hospital
15 Supermarket
16 Gang or private bunker
17 Casino
18 Fast food restaurant strip
19 Red light district of brothels and strip clubs
20 Corporate or gang lab
d20 Local Problems
1 Gang raids
2 Undead Attacks
3 Mutant vagrants
4 Death racers
5 Organised crime
6 Local Warlord
7 Corrupt lawmen
8 Cultists hidden everywhere
9 Company spies
10 Incompetent law
11 Serial killer
12 Mutant animals
13 Plague
14 Feral kids
15 Cannibalism
16 Evil Mayor
17 Corp development
18 Secret mutants
19 Trigger happy lynch mob
20 Toxic Dump
d20 Exotic Locations
1 Native reservation or camp
2 Mine or caves system
3 Tourist Attraction
4 Gang clubhouse
5 Spooky old house
6 Closed industrial ruins
7 Truckstop complex
8 Mass plague graves
9 Specialty store
10 Park with rangers
11 Crumbling old mansion
12 Pawn shop and second hand goods
13 Corporate black lab
14 Colonial ruins
15 Cult ritual site
16 Old quarry
17 Mutant reservation
18 Hobo camp
19 Prison
20 Homeless cyborg veteran camp
d10 Small town Defence
1 Part time sheriff
2 Sheriff plus deputies
3 Amateur militia
3 Bad arsed militia vets
4 Ranger patrol zone
5 Vigilante with vehicle
6 Vigilante gang
7 Lynch mob of easily confused with torches and nooses
8 Sanctioned op lives near town
9 Gang who charge protection
10 Local sniper survivalist
d10 Medium Town Defence
1 Sheriff dept
2 Sheriff bunker with vehicles
3 Police Department with detectives
4 Police bunker with chopper and STAR force
5 Mercenaries guard key facilities
6 Sanctioned op team
7 Corporate security team
8 Gang bunker
9 Militia bunker
10 Large wall with gate
d10 Large Town Defence
1 Drones and ultralights on patrol
2 Auto gun sentries
3 Robots mostly ex military
4 Large Police fort with chopper and STAR force
5 Large police fort with armed Hummers and heavy weapons
6 Veteran militia with fox holes and trenches all over town
7 Militia Fort or Gang fort
8 Satellite warning system
9 Security cameras and alarms all over town
10 Sanctioned op agency
d100 Other Defences
01 Trenches
02 Camera System
03 Motion Detectors
04 Thermal Cameras
05 Lowlight goggles and gun sights
06 Flying recon drone
07 Gun drones
08 Flying armed drone
09 Drawbridge
10 Moat
11 Foxholes
12 Sandbags
13 Trenches
14 Earthworks
15 Bunkers
16 Tunnels
17 Minefields
18 Car traps
19 Recon high alt blimp drone
20 Safe rooms
21 Demolition packs
22 Claymore mine traps with triplines
23 Anti tank mines
24 Burning oil
25 Oil slicks
26 Dog patrols
27 Pet mutant
28 Robots
29 Auto gun sentry
30 Armed civilians
31 Duress alarms on citizens
32 Security check points
33 Wire Fence
34 Razor wire
35 Wall
36 Watch towers
37 Spotlights
38 Ground Radar
39 Electronic warfare suite
40 Snipers
41 Machine gun nest
42 Mortar post
43 Concrete bunkers
44 Anti tank rocket post
45 Flame thrower crew
46 EMP bomb
47 Pits with deadly critters
48 Crude snares
49 Dead falls of rubble
50 Pit traps with hidden openings
51 Crude alarms (tins on wire)
52 Hi tech alarms
53 Heavy locks and doors
54 Hidden pits of flammable oil
55 Explosives activated by remote or wire
56 Concrete barriers
57 Fake trapped buildings
58 Trip line activated guns
59 Trip line activated claymores
60 Simple electric fence
61 high voltage electric fence
62 Bullet proof glass
63 Napalm trap
64 Smoke bombs
65 Anti personnel grenades
66 Fox traps
67 Bear traps
68 Pipe bombs with tripline
69 Grenade with trip line
70 Flammable gas trap with ignition system
71 Tear gas grenades
72 Poison gas grenades
73 Knock out grenades
74 Remote machine gun
75 Remote mortar
76 Severed heads on poles
77 Rows of enemy corpses hanging up
78 Radio jammers
79 Junkyard electro magnet and crusher
80 Remote bulldozers
81 Paint bomb
82 Pop up bollards
83 Pop up anti car spikes
84 Pop up barriers
85 Flaming gas jets
86 Iron beams or rubble dropped by remote
87 Remote control pit traps
88 Pit full of zombies
89 Pit of flammable liquid
90 Concrete anti tank traps
91 Pits with spikes
92 Rolls of barbed wire
93 Mud filled depressions
94 Accoustic stunner
95 Suspended logs on chains
96 Automated gates
97 Bomb vest pedestrians
98 Pedestrians with sticky bombs
99 Burning tires in heaps or rolled down streets
100 Molotovs ready everywhere
#94- Accounting Stunner... Mr. Smith in finance has discovered an extra $5,000.00 in the discretionary budget.
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