Saturday, 27 December 2025

Quick Thoughts on Draw Steel





































Had a game today at club next to my regular supermarket in Edwardstown. The table price becomes credit in the shop, which is good at the Dragonslair but mostly wargaming and cards with some rpg. Met people id not played with which was great. A few returned to this state after an absence.

Firstly, the GM set us up very well and the intro adventure was designed to teach us in increments and was well done. The first sentences about our characters was roleplaying. Visually and superficially, it is D&D adjacent, but its easier to learn with dynamic tactical combat.  Not into record keeping of equipment, but doesn't have anoying quantum equipment roles where one moment you have plenty and suddenly it's gone. Interesting classes and lots of interesting cooperation, resources and simple rules. Handouts train you by adding complexity to your abilities in each combat. I'd recommend minis and maybe some bowls and tokens for in-game resources. Players grasped it quickly, helped each other and the GM quickly. One of the best FRPGs i have tried in a long time and I will recomend to one of my DMs. Monsters were surprising. Possibly some D&D adventures converted to this might work ok. I liked it handled lots of mooks in combat which D&D5 is good at. Monsters ran away when half defeated (except undead). We will play again next week to finish the adventure.

I recommend trying it. I do prefer to Shadowdark and daggerheart.

Im not sure if i would buy it or run it myself as im a bit committed to my own rules, oldschool essentials and most keen to run dolmenwood. Cthulhu Gaslight has me mythos curious again too as I prefer the gaslight player and keeper books to the core 1920s books and they have less overlapping content.

Sitting at home with my lizards now after a warm 30c day.

Monday my friend richard running out tsr marvel spyfi 60s game.

We are trying lots of new games and one offs for holidays.

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