Mostly writing homebrew rules stuff and several other drafts.
Writing more Chagrinspire again.
Game play sunday
Players now Lv10 and in the domain play phase of the campaign.
Weekly play turns and monthly campaign turns will be more common in play.
A B team of followers has been formed to clean up other jobs
We went over the campaign locations and events and noted on a large map. Marked in roads and players current territory mostly in Hwx 01 and some roads. Sizing up enemies in the region.
Niel the priest has been sent a letter declaring him a bishop and senior order priest is coming to crown him and they should get ready by building a fancy new church. Followeres left all around the wasteland in shrines had given him a large territory various factions couldn't deny.
The man with no name sizing up rival scavengers guilds and the slavers guild which is in league with the mining guilds and the biggest two banks on the continent. He wants to destroy them and anex the slaves as free citizens. "I'm happy to do our part in eradicating the remnants of the slave trade. If that also means we have to annex and benevolently administer the mining town I guess we have to make that sacrifice."
Arsh the Dog man has gone off to the waste to recruit barbarians, dog folk and druids.
Balzac the flesh golem was a big 8 foot tall faceless horror and he had befriended the mimic like they are somehow kindred. They ram the emerging kingdom eating bandits together.
I gave the players week game turns and let them make a new party of their followers to wrap up various petty matters around the wastes that needed work. The party considered forming a state and wanted to start some egalitarian type regime but everyone just looked confused and wanted to know who the king was going to be. So the giant friend who had been building wharfs and walls and houses for the last 4 levels of play (absent player) so they voted him as king and he accepted.
Thuvia the empyrian elf princess from the stars had noted there were aircraft, airships and rockets coming and going from mid and upper Chagrinspire. She was encouraging the party land claims and suggested they take over the gatehouse and use the Master of the World Title as this was a palace of the supposed Black SPhere leader during the apocalypse.
So she and her undead brother in crystal armour were sent off with 5k cash each to work on improving the gatehouse palace they controlled. They also gave money to the Dwarf cleric managing the party interests. They paid to build several rural police stations and some inns. The final name for the Domain was the Gateway Kingdom, named after the region of Hex01.
The party outpost allowed the Turnip cult to thrive and now the growing turnip shrine is 3 stories tall. Scarecrows patrol grounds, the turnip god Bogrump lives inside to fertilise his worshipers who are thriving and growing. Turnip-headed kobold-sized humanoids help tend the fields. Henceforth they are Turniplings. Because the party refused to name their town it is now Turnipton. The village of Flatspur has swollen with failed crusaders and where Niell plans to build a better church. There is also the River Crossing, which has shops and stone piers and walls, thanks to the giant King. Turnipton, Flatspur and the Crossing were in a line of a well worn road and in sight of each other.
There is a road along the river to the Gatehouse Plateau. The other roads go to the Alchemist outpost west and the rival Scavengers guild in Shankheim. The river and lake had become busy highway with lots of foreigners, fishfolk, frogfolk and pirates.
So first week play turn party went to speak to the barbarian leaders with food and gold and convinced 5 tribes to settle along the road between the party Outpost and the Alchemists guild. The B team of followers were sent to inspect an outpost in between the adventurers and the gatehouse who called themselves the Adventurers Guild. They had a rep for being murder hobos.
Second week play turn party heard report the Adventurers guild were a bunch of mercenaries and crooks who were very friendly when the B team bought lots of booze. the A team sent the B team to the gnome train station under the plateau to work out how they could get a trainline operating to the party outposts and others they wanted linked. The A team went to visit the Adventurers Guild.
They brought barrels of cabbage beer and distilled alcohol spirits from an alchemical lab of the Man with no name. There were about 20 mercenaries funded by the mercenary guild Bulwark and two parties of adventurers present. One had become the leaders the other surly looking bunch were just passing through. There were member lists with about a third of the names crossed out. They were stupid greedy sods and the party spent hours drinking and feasting and talking business. The man with no name talked up they should join the gateway kingdom and become aristocrats. The priest worked them how this could make them safe and respectable. Very late when several followers and locals were unconscious, they worked the Guild into being willing to join. The other visiting party and an elf seemed surly about all this. The elf seemed quieter and cynical while his partymates got drunk on booze and offers of power. They did mention they would like the party to get support from the Mercenary Bulwark on the lake.
To celebrate the drunken deal with their new best friends Niell cast a new miracle after extracting an oath from the Adventurers Guild. In a wonderous display a golden glowing throne appeared beneath him lifting him up and it's golden light burned every chaotic evil person in the room. Turned out the surly guest party were 4 out of 6 caotic evil cultists. The dwarf, the thief and two wizards fled out the gate of the outpost screaming. Niell hovered after the wizards and blasted them again with fire from heaven and they were ash. The thief disappeared down a drain and Niell caught the dwarf at a sewer pipe and beat the dwarf unconscious with magic and captured him. Meanwhile there evil party lawful evil knight fought Rat Sonya the man with no names Rat lady bodyguard, The Adventurers guild sat back amazed. Some of the mercenaries became convinced by Niells preaching. The elf turned out to help the party but were alarmed when he pulled out his bow. The other Dark druid was killed by The Man With No Name and some arrows.
The knight surrendered and gave details for a ransom. Niell tried to convert him and it didn't work but headroads were made, In the morning, the dwarf had bent bars and escaped his cell. Turned out the party were murderhobos with the spellcasters being all evil cultists. The dwarf was from some evil underland faction. The elf was here as a spy from the elves and had infiltrated this party to explore certain areas. Some of the guards in the morning went to niel and he magically created a feast for them.
The B team turned up after a few days with a deal that would connect the gatehouse plateau, the Adventurers guild outpost, the Party outpost of Turnipton and the outpost of the Barbarians who used it to plan war with their orc and beast folk allies against Chagrinspire.All these were former Black Sphere forts and connected by underground rail. The gnome rail staff had sent an engineer and the tunnel needed an inspection to approve the request. The B team had inspected half way and come out a local hole. The Adventurer guild outpost had its dungeon and station levels bricked up as haunted by ghosts. they did convince the Adventurers guild that frog folk and orcs and kobolds are not all so bad.
The party keen to open this rail link and cover more of the map with the Yellow of the Gateway Kingdom. Once train working and Mercenary guild bulwark is visited, they will ungulf all the land between Turnipton and the Gatehouse. I did hint that killing the Mad Emperor to the south would help multiple kingdoms. He is a 20th Lv demigod now from 12 years of adventurers ignoring him.
I'm working on more training stuff for some battles. I need to make up more carriage maps and an engine.for train battles. Rumours say a slave army is coming to destroy the party that crippled the slave trade. The Party do have lots of allies but the do need more people.
Factions Support
Dwarves would probably support
Frog folk will aid too with marines and offer settlers and conquest together
Orcs and kobolds will help with money and troops but not together
Druidic people might aid
Could call a mission from the clerical order in the south
The mercenary bulwark is possibly allied to the Alchemists
Barbarian raiders might join you for herds
There are dog abhumans like JB in the waste
Mutants and scavengers guilds probably split locally
Elves and Reptilians have adjacent lands
You do trade with the ancient allied undead already
Stopping the Mad Emperor might free up lots of nations' resources
Everyone needs Titles
Tuesday, 15 July 2025
Team Chagrinspire start the Gateway Kingdom
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