Sunday, 6 July 2025

Ethyria & Chagrinspire Logs Jun/Jul 25 + Clan updates
































Updated Ethyria/Theros map with red marking where player characters have visited.
Updating family info here too.

Omiros Firehair, the satyr, priest of Heliod, descendant of a heroic sidekick Silenas, died in battle defending the polis and has a statue of them in markets near a wine shop. There is a tragic play about it performed yearly.

Kiren an elemental Monk, monk of Heliod, the family were mercenaries killed defending the polis and adopted by city.  

Aias the rogue sailor, initiate of the sea goddess. With a villainous family with many kindred in the temple of the Sea goddess. He is a well-known musician too.
 
Xi the satyr warlock, initiate of Kruphix, family of scribes and scholar weirdoes of Kruphix 

------------------------------------------------

Aella Clan
Omros & Kiren are adopted by a farming family devoted to Heliod
They are hungry for status and influence and all grandparents and parents generations lost in daring ventures and missing. The Lads have poured money into the farm and siblings, all treating them better. Farmhouse has fences, a new barn, hogs, sheep and cattle
💢 Aella a 3rd lv Fighter who is the family head and she serves in the militia, she is patronising but treats the boys ok
💢 Klieio a 2nd lv fighter and second in line, dislikes the adoptees
💢 Erebos a farmer 1st Lv Fighter, loves the adoptees, and he longs to get away from farm life
💢 Magara who partly works on the farm but is indifferent and a bit mysterious

Kekyra clan
Aias family are big in the local temple to Thassa, God of the sea, and the Limáni village port of.
Own a harbour house, a bireme ship named the Wave Eater, own a tomb in the necropolis of Kástro. Family numbers reduced by infighting and petty rivalry.

💢 Erebos, grandfather - family patriarch Lv3 warrior - sits on the assembly of Limáni, mean to Aias but expects him to be the future
💢 Iole, grandmother - family matriarch Lv2 priest - retired priestess, competitive to Aias, just ran off with 1500gp of family money
💢 Ianthe Grand aunt - has 3 children Lv3 priest, works in temple, competitive to Aias
-Dione daughter Lv2 Priest, works in temple, hateful to Aias
-Kadmos son Lv1 Warrior, ship crew on family ship), mean to Aias
-Pallas son Lv1 Warrior, ship crew on a family ship), loving to Aias, has a child
💢 Parents (Kreios Father & Ariadne mother) vanished on a sea voyage with uncles Pyros and Xanthos
💢 Older brother, 5th Lv Warrior who captains family ship, hates Aias, died and buried in necropolis

Dymanes clan
Dedicated to Kruphix, God of horizons. Own a house in Kástro and a book stall in the market. Famous for being kind & wise. A famous family ancestor, the hero Dymas, had a satyr sidekick, killed by the Chimaera in the mountains. Xi was adopted by the clan and taught by a famous family scholar in the Polis Plaza. Famous family of scholars and patrons of knowledge. Many secretly warlocks dedicated to Kruphix. Widley travelled around the island and other islands.  

💢Koios, grandfather - family patriarch merchant Warrior Lv1 - patron of the school, Respects Xi
💢Magera, grandmother - family matriarch & poet warlock Lv3 - revered poet & writer, Indifferent to Xi
💢Laios Grand uncle has 3 children, Scribe, Warrior Lv3, worships Xi
-Eundros son, Warrior Lv1, Loyal to Xi
-Krios son, scribe has 2 children, Admires Xi
-Leto daughter, merchant and Warlock Lv3, Patronising but admires Xi
💢 Okeanos, Father, teacher Warlock Lv2, Patronising but admires Xi
💢 Semele, Mother, teacher Warlock Lv2, Patronising but admires Xi
-Older brother, Klorax 6th Lv Warrior and officer of city army, Deeply loves Xi, has 3 young children married to arena family
-Older Sister, Semele a teacher and 2nd Lv Warlock, Respects Xi, has a young child married into a theatre family 

------------------------------------------------

Current adventure locations found/heard of/visited
1 Apollon's Bridge (pass to the east now open with two shrines and traders using)
2 Sphynx Canyon (pass to west)
3 Chimaera Pit (pass to north where various ancestors died)
4 Maidens Rock - strange temple cave cult of blind maidens
5 White Skull - moving frozen island of frost giants and wizards
6 Geryon Fields - a primordial giant keeps herds of cattle and has two-headed underworld dogs. Has various servants who serve him.
7 Cursed Labyrinth - full of minotaurs and monsters
8 Cave to the underworld - guarded by a rotating roster of beings sent by the gods
9 Hydra Rock - dangerous shipping hazard
10 Harpy Peak - the mountain top where harpies breed
11 Haunted Barrows - graves of ancients cursed by gods
12 Mysterious Towers - ruined towers of an ancient period, have a door to underworld

------------------------------------------------

So we had Aias and Kiren this session (hoping we get at least 4 next game and a bit more stable here in. Im using Dungeon Magazine 32, Hermes Bridge (I changed statue and made another identical complex in the second bridge structure).

Both met from locals at the port who had heard of both men's heroic and similar deeds, capturing the monster underworld dogs of Geryon. Aias had just had his brothers funeral with lots of wailing. They chatted in tavern and discussed various adventure hot spots and agreed the bridge of Apollon to open trade to the east might be worth a look. People had tried before but were distracted.

They met in the morning on the polis and asked at the temple of Heliod but didn't want to pay for scholar or blessings, so they just headed off to the east down the beach road. In mid-afternoon when uphill, they saw the ancient bridge shunned as haunted.

Walked to the first pylon structure shrine, and a troll stepped out, demanding cash. Wow, trolls are like triple as scary in 5th ed. They attacked it of course, with arrows and a hail of elemental punches. The troll was about a third burned, so it jumped the 50 foot drop into water (falling into water rules seem pretty harsh in 5th ed so I fudged it). Aias threw some cold spell zaps and made some ice but the troll duck dived and was gone. The first bridge shrine was for Apollon, the other for Phenax.

Up top, they came to the shrine and saw the troll's purse of coins. And a stone pot of coins in front of the statue. They saw the archaic statue of the light god and a panel in the floor. 
Kiren tried prayer with a holy symbol,l and the panel opened. The statue moved, a 16-foot-tall stone golem in a gods likeness. Aias threw some coins into the pot and the statue stopped. There was a drop, and the centaur climbed down into a shrine. They found a priests shrine with an ancient cult rod 1000gp and 300gp helmet (fragile relics) and a shiny magic heroic shield +1 +2 for Heliod worshipers. Kiren thought his brother would like it. They opened an old vault door where the money in the stone urn above would fall into and grabbed some drinking money.

The next level down they found a wet slimey landing and stairs into a flooded room. the troll attacked. As the party had taken quite a bit of time to get down here and were recovered they gave the troll a good beating and burned it with fiery punches. They did keep a burned arm in a sack to sell to the arena. Found more troll money and pearls.

the next pylon they knocked over some broken shrine structure to make it safer and found a urn if fine stone with pure water. Aias identified with a ritual it was healing waters, but if anyone defiled it or stole coins, not a priest, then a waterweird would form. Well, the guys made an offering and looked for an entryway. They had no knowledge of the right prayer, but the shrine was damaged and the magic was broken. They spent 30 minutes with partially improvised tools to open. Inside, they found a golden disguise magic mask (1 cast of disguise a day, but needs attunement. In the vault, they found a glass orb with purple swirling fog inside that is a lesser demon imprisoned by the god Phenax (wtf?). The bridge was cleansed and a magnificent red sunset covered the sky, a good omen.

Too late to go home, they visited the village of Psaras, where fishers and farmers lived. poorer than home, and the temple was smaller. In the tavern that evening, they got a room and heard eerie sea shanties in a strange language. The language of the undersea folk. The songs were about calling the sea friends to trade. They heard of a missing fishing boat and a sea monster, but rushed home in the morning. Sold a bunch of loot like the troll arm and relics of the light god. The priests of Heliod bought the evil orb to destroy, and so no other temples would buy them (maybe they would have to pay more).

A good outing. Im glad we tend to get home each session easily.

------------------------------------------------

Chagrinspire Session
Mostly concluding the Crystal crazed tomb robbing fun in "Tomb robbers of the crystal frontier".The main gist of this is an orc baggage handler of dead enemies followed party home. Also they Man-with-no-name brought home an ancient sky people sorceress princess bitch named Thuvia.

She saw Chagrinspire and seen how going home will be hard so she and her brother are living with the party and learning humility. Thuvia does want the party to move into the ground-floor of Chagrinspire into the palace of the ancient Master of The World from the apocalypse era. She is very supportive of the party conquering an empire for her to benefit from while in this dump of a sphere.

The party now very rich and into "name-level" adventurers, power will follow glory. The party priest is declared to be a Bishop and has dominion over the wasteland. His followers operate shrines all over the lands and even deal with dwarves. The-man-with-no-name is one of the top 3 guildmasters in the region and already wants to finish off all slaver linked guilds. Arsh the dog-man druid has been pushing for more fortifications. Players all considering mercenaries or freeing the region's slaves and absorbing into a new territory. The party have lots of non-human allies to call including Kobolds, Orcs and Frog folk. They have met plenty of gnomes who are not Black Spherists.

The turnip cult have a small force of protective turnip-kobolds and have called their god to live in their giant turnip temple. The cult thrived and killed a few yeti over the winter with their scarecrows and turnip-based plant creatures. The area around the party fortress is now called Turnipton.

The party have used the rail lines into the gnome city in the deep and back, but still needs to try the internal Chagrinspire the two corcscrew lines up and down, and the wasteland lines, which have continued to expand like a spider web since the apocalypse. There may be sealed and secret lines lost centuries ago or even before the war. 

Local factions and several border kingdoms know of the party and their civilising influence in the wastes. Rival scavenger guilds and the slavers guild hate the party and have bounties on the party for 50.000gp. The slavers have an army they might bring into the region. The alchemist guild could turn hostile which would lead to outright war.

No comments:

Post a Comment

I love and welcome feedback but not spambots
Good feedback and suggestions inspire me to write more