Monday 26 June 2023

d100 Missions from the Frog Queen + Old Frog Posts List




































The frog Queen is a minor water divinity and faerie who may appear among colonies of frog folk, toadlings or other amphibians to temporarily guide and protect them. Local amphibians will of course temporarily cede all rulership to her. Occasionally a frog priest might object but she usually explains she will chat to their deity in person again soon and tell some story about how tight they are. Some say she is the mother of various frog petty gods. She has her own special priorities and not being eaten or killed is fairly high. 

Frog folk are very interested in prisoners and will often present them to their bosses who will continue gifting them higher until you meet the monarch or petty god ruling them. If you don't kill too many frogs they might enter into diplomacy. Maybe they will demand compensation. They might insist you do a quest for the money or accept debt to be paid off in mercenary work. They might want your followers as hostages. Overall they are quite negotiable but they might feed you to some pet colossal pit toad pit or small elder god if their generous offers are accepted. Throwing you to the maggot pits is the biggest insult. Frogfolk like to dwell in swamps where humans and other humanoids may not even put up with ancient evils and malignant land spirits. Bards are very popular to frogs and will often place prisoners into a play-or-die music contest with a frog bard.

Maybe a quick Frog Comp Book Needed
http://elfmaidsandoctopi.blogspot.com/2017/04/d100-magic-frogs-for-village-frog-shop.html
http://elfmaidsandoctopi.blogspot.com/2021/11/chambers-of-frog-council.html
http://elfmaidsandoctopi.blogspot.com/2021/04/the-war-against-amphibians-part-1.html
http://elfmaidsandoctopi.blogspot.com/2021/04/the-war-against-amphibians-part-2.html
http://elfmaidsandoctopi.blogspot.com/2021/05/the-war-against-amphibians-part-3.html
http://elfmaidsandoctopi.blogspot.com/2021/04/gone-to-frogs-1-rewards-from-frog.html
https://elfmaidsandoctopi.blogspot.com/2021/04/gone-to-frogs-1-d12-mysterious-frog.html
https://elfmaidsandoctopi.blogspot.com/2021/12/top-12-anuran-wizards-up-to-no-good.html
https://elfmaidsandoctopi.blogspot.com/2021/10/d100-frog-folk-gossip.html
http://elfmaidsandoctopi.blogspot.com/2013/03/time-of-frog-lords.html
http://elfmaidsandoctopi.blogspot.com/2013/03/petty-relics-for-my-petty-gods.html
http://elfmaidsandoctopi.blogspot.com/2021/10/trap-toads.html
http://elfmaidsandoctopi.blogspot.com/2019/09/treasure-frogs.html
not including SF post apoc cane toads

d12 Frogfolk Settlement Type
1 Camp for nomadic stoneage frog folk, leaving few traces often don't use even fire, often use ambush, persistence hunting, poison darts and arrows and slings and javelins and clubs, a few have hunting animals like a pack of hunting frogs or even riding larger dumb frogs
2 Village 
simple frog folk, with bug farms, irrigation, pottery, woven houses on huge reed rafts, shrine, hall and a boss shack and a blacksmith who works bog-iron. Will have all kinds of prehistoric and magical pets and giant bugs for livestock
3 Town of Frogfolk with more permanent structures possibly wood or thorn hedges and stonewalls. More speciality crafters and equivalent to modern humans with even similar armour and weapons of the region (night prefer fancier ancient ones).  Often have secret catacombs or caves with flooded mazes as well as a temple
4 Castle of Frogfolk is a fortified multi-storey citadel possibly hidden or overgrown with vines and slime and looking like a hill in the distance. A noble ruler and their elite noble mounted warriors rule and rule the region with a chapel and the most advanced frog millitary technology. Some are run down, grimy and corrupt others are clean and posh and courtly
5 Frog Cult Centre is built around a monument like a stone circle, earth mound, statue, cave sanctuary, monolith, pyramid, ziggurat, crashed spaceship or whatever depending on local frog folk tech. They might even adopt an older monument or guard one (like the bug and worm gods who need repressing)
6 Frog City is a sprawling walled metropolis with a standing army, navy, wizards school and a spectacular religious precinct. Impressive harbours and engineering features control flooding which they can use defensively to trap or destroy invaders

d12 Amphibian Folk - d3 type per community
1-4 Small 
Amphibian 3-4 foot tall froglings, toadlings or most commonly froglings (reskin halflings or gnomes)
5-10 Large Amphibian  5-7 foot tall frog folk or toad or newt or salamander folk (abhumans reskin)
11 Amphibian Spirit Folk are able to change from human to amphibian or in between, all use magic and usually similar fashion and material culture of humans. They often act as intermediaries between humans and other amphibian kingdoms (spirit folk)
12 Giant Amphibian 6-26 foot tall often more primitive, possibly treated from birth to be guardians by church or in times of war or just rare mutants

d12 Amphibian Type
1-2 Salamanders and Newts - various types possibly with crests and piebald patterns and bright stripes. Some have huge heads and some ancients had boomerang-shaped heads. Brighter colours more poisonous. Prehistoric salt dwellers are possible also. They predate anurans or tailless amphibians
3 Aquatic Salamanders - have gills and reclaimed ancient waters 
including axolotls and olm. They cannot survive on land but some turn into salamanders to travel or colonise new waters
4 Caecilians - snakelike burrowing amphibians as animals are like snakes and worms. Have smaller limbs and a more noodly body and prefer life underground
5 Aquatic Anuran - spends most time in water preferring to exit in emergencies or ambush
6-8 Ground Anuran - like to wallow for hours but many dwell on land near water and hunt on land and water 
9 Tree Anuran - climbing arboreal frog folk who like tree houses and flooded forests and jungles. Some have suckers others rely on terrain. Can be friendly some smaller colourful ones are poisonous
10-12 
Burrowing anuran - burrowing frogs or slightly tougher and more resilient toads. Burrowers might even live in deserts with wells and seasonal yearly rain or less. Not so good in water and poor climbers but try. Grumps often round and may sit in a hole for weeks eating or sleeping

d12 Fancy Amphibian Arts
1 Bug farming so efficient giant swarms constantly around the community and frees snacks
2 Domesticated bugs and worms so common they are everywhere and perform various labour-saving tasks for owners
3 Bog-iron smiths can make rust-free iron but requires a yearly treatment in a crucial with a rare formula, metal goods are superior for those of their technology and might include crossbows and muskets with slightly superior mechanisms
4 Fungus Farmers who often employ goblins and grow crops of fungus for their bugs and even may grow mushroom houses and use fungi creatures as guardians and make magic fungi potions  
5 Worm Farmers grow vast pits and dams squirming with worms, caterpillars, and grubs and will even use giant ones as defence or for labour
6 Devout priesthood with many shrines and may call on the holy magic often
7 Arcane amphibians have many wizards and alchemists among them and will have unusual pets often cross-bred with planar beings mutated or surgically altered. They keep vast libraries of prehuman books and magic
8 Chaos amphibians are the more desperate kind who seek fecundity and power and gain mutations and dabble with daimons of the outer void. They will have hybrid cults with local humans as agents. They may commune with frog daimons from primal disorder
9 Elementalist amphibians of sorcerous bloodlines who have bred with elemental kindred long ago giving their clan additional powers and elemental oaths. Will have various elemental hybrids
10 Druidic Amphibians have thriving farms and many giant pets including insects and animals. They may also have vast areas of modified land with dangerous vegetation and creatures as defences and they may even have living houses
11 Faerie Amphibians allies with fey and elf kind and goblinoids and some of the less horrible trolls. Often have allies and faerie and sylvan creatures and elves among them. Many more amphibian changelings among them can live among amphibians folk or among human mortals in secret. May be bright or dark fey depending on amphibians' alignment  
12 Great merchants who can trade and bargain for independence and their larger communities have merchants with many local hidden folk will use or even operate shops. They are more culturally diverse and open-minded, d4+2 x10% = number of non-amphibians here. Amphibians might even employ some other species for warfare often lizard folk with giant war turtles. Others might recruit or even make some orcs with forbidden old magic. Other species here take specific jobs they are famous for like dwarf crafters or an elf herb shop. The good amphibians will be altruistic the naughty kind are more corrupt and slimy merchants who abuse the rules and offer credit deals and indentured servitude  

d12 Fancy Amphibian Comunity Features
1 Great frog-sphynx statue which also has a temple inside for strange mysteries
2 Spectacular Domed frog council chamber with incredible acoustics for quarelsome amphibian parliement and councils. Also used for singing most nights of the week. Each councilmember has own bath and the main floor is often a communal pool which is filled from the VIP pools above through a fountain mechanism (magic or mechanical)
3 Huge memorial fountain with multiple statues dedicated to gods or ancestors or famous rulers 
4 Great Bath House - both a huge public bath but has a noble and a merchant and a pleb class of common pools. There are also private breeding pools where spawn is whisked away to the communal creche or even assigned to families who require someone to take on their skills for retirement and work in family trade
5 Great Garden with lots of water features, pool and streams and is used for communal orgies during certain moon festivals. Some of the plants are narcotic and harvested and sold as addictive swamp weed and frog grog to human amphibian cults
6 Breat Bug Battle Dome where amphibians bring their insectoid and arachnid pets fight for glory and honour and gambling and drinking. Often very noisy when operating. May also be used for intruders or criminals. Volunteers may bet they survive and make money as a bug gladiators. Some arenas can be flooded and filled with booby traps baited with weapons for battle royale events. The more evil the community the nastier and filthier and sader it is. The good battlebug fans always heal their bugs and consider it combat training and don't feed losers to their other bugs like greedy trainers 
7 Great Amphitheatre for theatre and orators to debate political stuff and philosophy. Very noisy many nights and being drunk here is frowned on. There are artworks dedicated to past speakers and actors and writers carved in relief on the walls that amphibian thespians will talk about for hours  and even drop some poems they wrote about them 
8 Great hall for communal feasts where the ruler has a special seat always vacant for them but most comes for festivals or for political clout. Every night drunk amphibians here roar and gorge on bugs and beer. In the morning it all the vomit, poop and dead bugs gets cleaned up by a trained swarm and then fed to poor amphibians or prisoners 
9 Opera Hall where high art narrative operas, solo concerts, choral groups and bards perform here with wonderful indoor acoustics and lavish carvings of great fables and performers of old. VIP get private baths overlooking the stage 
10 Museum of amphibian civilisation with great petrified monsters found in swamps, fragments of elder gods relics, blasphemous books, weird swamp folk idols, cursed tablets, weird art and other stuff is kept on displayed and studied by amphibian priests and wizards. There are displays and timelines of amphibian history that puts their age as the peak of the universe and now everything sucks mostly now. They like to explain everything through this lens of their own superiority and how actually they invented everything on land first
11 Amphibian Creche where druids and priests care for babies in this holy place and identify the tadpoles best suited for certain trades and send them off to proper families. The commoners get to be labourers and soldiers. The facility could produce thousands if frog folk if needed and they had the food supply. Some send out tadpoles to colonise areas or swap them with other amphibian tribes to get some specialist abilities. Evil amphibians may eat or abandon children or even rescue abandoned ones to start a gang or a cult
12 Pyramid or Ziggurut overgrown, crumbling and most of it has sunk over aeons. Locals regarded as holy and proof they were the dominant power of old. Local stone masons move blocks and cut stone with help of giant bugs some that spit acid or work a saw. They build lesser monuments to more recent rulers in a vast sunken necropolis with prehistoric undead and giant bugs and worms

Frog folk excel at irrigation, terrace gardens, aquaculture, aquatic engineering and moving large things on boats. They grow plants to feed the bugs they eat and to attract bugs. They cultivate fungus forests, carnivorous plants and certain monsters on their land. This features in their myths and land claims. Long ago frogfolk battled and subjugated the bugs and worms who ruled before the first sunrise. They have waged war on reptilians and fisherfolk but have also been allies vs humans or goblinoids. Sometimes they are thralls of some other species. Snake and crocodile folk are less keen on than draconic or lizard or turtle folk. Bird folk are unpopular also and often fight ratfolk in sewers. They can recover huge losses from very few if they need to and sometimes when get hungry invade outsiders. In prehistory, more amphibian folk were salt tolerant and dominated coasts also and some might still live but they will more likely be salamander types. Quests like these would also be given to amphibian knights at Castle Frog and all lawful good chivalrous amphibians live by this code made by Queen Uula when amphibians ruled the world.

d12 Frog Quest Rewards
1 Barrel of finest frog grog and a case of swamp weed cigars and dozens of wicker baskets with a fortune in delicious live bugs from ruler's own stash
2 Marriage to one of the amphibian ruler's children "cementing our family forever"
3 A small estate with a family of 25 amphibian bug farmers growing one giant bug species with a contract to the crown worth 100gp a year. Most are just tasty bugs but also for war or industry
4 Chest with a dozen water-breathing potions and a potion of water elemental control
5 Passport to Frogland or key to gates of frog town or equivalent amphibian relics
6 Knighted as heroes of frog land and offered some swampland on the human frontier to protect for the crown as bottom-tier landowners
7 Offered to come to your aid with amphibian soldiers. If you can give them 4 years and arms and food they could raise a huge army but a squad or some war frog handlers in the meantime can come to your aid in the swap when you blow this croak whistle 
8 Your very own warfrog tadpoles 2d4 will survive in a year to become frogs than a year to grow to human-sized toothed carnivorous frog that is quite a wolf like and pack hunt. Amphibians pize them for hunting or demoralising enemies. There are giant prehistoric newts some even salt water possible too
9 Guargantuan frog tadpole that in a d+1 years will be able to swallow a human whole when full grown. Great guards of treasure or a moat and eat giant rats, birds, stray dogs or anything. Poor sight so may nip owners up close
10 Seal of the amphibian monarch all amphibians will respect or at least let you live as hostages or maybe even help you
11 Riding frog and harness, very uncomfortable without training but can jump and climb and swim but not great endurance can also bite and kick
12 Offer to turn you into frog folk where you will be at the monarchs hand and treated as heroes and can have thousands of children to anoint your grave shrines forever. It will be awesome. Its a secret method and amphibians may be offended if humans reject gift

Frog merchants Units
1cp = 1 kilo crude bog iron = a one or two "hand" bug or grub up to 1kg
1sp = 1 kilo refined bog iron = basket of bugs or grubs or several 3 "hand" bugs up to 10kg
3cp for a draught of frog grog 
(-d3 Dex and +d4 HP, skin turns green long term use, lasts d4 hours addictive) 
4cp for seven swamp weed nuggets for a pipe or two pre-rolled cigars
(+10 foot for one jump, causes warts long term -1CHA, lasts d4 hours addictive)
clay pipe 2cp wood pipe 4cp brass pipe 1sp
Amphibians like to buy human food and farm leftovers for bug food  
Pack Snails are slow but sure steeds and turtles are popular for leisure or war
Giant salamanders. frogs and toads are all used but limited by climate, jumping amphibians not so good for wagons or carts. Giant beetles are popular also and giant dragonflies are the most popular flying mounts 

d12 Amphibian Punishments
1 Thrown to the maggot pits to feed grubs
2 Thrown to toil in the bug farm pits
3 Made to herd insects on a bug farm
4 Made to nurse giant beetle larvae and provide for them
5 Made to rake muck and effluent to fertilize crops for bugs to eat
6 Cursed to be mute until forgiven (frog has your voice)
7 Cursed to be unable to swim or float
8 Cursed to only crave live bugs and worms and mice for food
9 Cursed to slowly turn into a frog over a d4 days
10 Fed to a giant amphibian guardian or sacred animal
11 Sold to another unknown abhuman beast folk or species
12 Forced to do a quest

d10 Quick Quest Types
1 Protect the waterways
2 Protect the food 
Capture possibly delicious rare bug
4 Make a treaty for amphibians 
5 Recover missing goods or kin
6 Investigate a dangerous location
7 Defend amphibians from other peoples
Defend amphibians from monsters
9 Plunder this dungeon
10 Stop an ancient evil of the swamp

d100 Missions from the Frog Queen
01 Pirates have a base in the area attacking aquatic travellers and attracting soldiers to area and need to be removed
02 Bandits have a base near water and amphibian spies have been watching their patters, go rob them blind and recover the goods
03 An alchemist or tannery or dyer is polluting some water make them stop or drive them away
04 Several evil human fishers poison amphibians for bait and need to be stopped forever
05 A human necromancer has occupied a tomb and letting zombies loose and graverobbing please kill them and cover it in water or burn it 
06 Human effluent is spreading in water and doesn't have the advanced biological refining that amphibians use in their sewerage works to farm bugs. Teach the humans amphibian ways or stop them polluting the water
07 Humans draining wetlands stop them with sabotage or violence
08 A dangerous infection of oozes and jellies needs containing
09 A dangerous giant fish is damaging frog marine engineering project
10 Dozens of human corpses washing from upstream and seems odd so investigate this
11 A giant non-amphibian animal reading our bug farms so stop it 
12 Herds of mammals have been ravaging the crops we feed our precious bugs with so stop them
13 Help the maggot farmers in need of labour to deliver grub shipments
14 Help hunt dangerous giant wild bugs for the community for food or domestication
15 A giant snapping turtle is raiding our bug farm and now its eating workers kill or capture it
16 Giant ants are raiding our maggot farm, go find their nest and kill their queen
17 Our bug farm has a mite infestation help clear out this menace and pick them off our precious bugs
18 Help bug farmers move their hordes to another amphibian settlement
19 Capture us some goblins to toil on our bug farms and muckraking, humans would do I suppose (maybe you can buy some from a prison warden)
20 These giant maggots lost their parents and you must raise them to adult form as bug nannies 
21 Dig in the mountains for giant rhinoceros beetle larvae
22 Trap some giant flt maggots with bait and bring them back
23 Giant predatory insectoids have got under the bug paddocks and snatched farmers' insects
24 Giant dragonfly larvae are required for the new frog army flying corp
25 A new breed of tasty bite-size bugs has been discovered go study their life cycle and habits and return with specimens
26 Rescue a prize farm beetle that has gone wild it has features a frog can easily identify but humans might struggle with
27 A dinosaur corpse has giant grubs eating it of an unknown type go fetch these creatures for our top bug-druids to study
28 A beloved pet golden beetle has been stolen by an escaped goblin servant and a royal family member is quite miffy
29 Fetch us baby giant bees gorged on royal jelly please, you can keep the magic honey
30 Another frog nation has selfishly kept a plant and a delicious bug to themselves as trade leverage please get us plants and the grubs
31 Amphibians require guards for ambassadors visiting rival amphibians
32 Go contact the serpent people and give their ruler this letter, if they disrespect you feel free to do as you please
33 Go visit the swamp hag and demand she leaves or hands over her treasure for the frog crawn treasury
34 Gather taxes from a recalcitrant noble, payment in bugs is acceptable
35 Contact the fish folk and negotiate a meeting for delegates tp discuss local aquatic matters
36 Visit the humans to negotiate sales for bog iron in return for tools and weapons
37 Meet these crimelords and give them samples of frog grog and swamp weed and let them know we have more. Some humans enjoy them and officials trying to stop these new vices from spreading
38 VIsit local human nobles and inform them of the proper borders of the wetlands where amphibians rules
39 Halflings and storks have a peace treaty so the frog crown needs you to deliver this treaty to the fish, snake, rat and eel folk of the area and any other interested parties will gain a bonus
40 Deliver these gifts to the faerie king and queen to affirm our ancient alliance
41 An evil wizard has kidnapped lots of tadpoles and needs to be punished and the tadpoles returned to safety before he makes frog demons or whatever
42 One of the royal youths lost a crystal orb used in the frog folk coronation ceremonies that must be recovered from the gambling den the prince lost it in
43 Someone has kidnapped Jonny Hopper the petty god frog Lothario trickster. The frog gods say we must send him aid. Possibly he was up to antics in human form in town again go get him
44 A portrait of an ancient frog monarch on a shield has been seen in a dungeon complex, hop over and ask the dungeon boss to hand it over, please
45 A blasphemous manual of the elder frog god of madness has been stolen by cultists from the frog monastery on nightmare island. Go kill the cult and return the book, don't peek at its mind-shattering secrets of wickedness and nightmares
46 A royal prince and princess of different factions have eloped and must be returned for the sake of peace, don't listen to their sob story about true love
47 A frog knight went on a quest to meet the green man of the woods and has not been seen please bring them home they have hundreds of children who miss them
48 A frog traitor ran away some years ago with their mate into a crack in the earth and now it seems they have been breeding an albino cannibal amphibian army, go capture the leaders so we can peacefully absorb these poor pallid fools
49 The crazed frog jester was playing with a magic item they ought not to and was kidnapped by bandits. Go get the jester and the item
50 The frog royals are competing with visiting cousins in a scavenger hunt outside the wetlands and frogs require a team to do a bunch of small fetch quests pronto
51 A scary-looking cave is a lair of an amphibian-eating monster please go identify and if you stop it you'll get a treatise
52 A frog has discovered an underwater cave that looks frightening take these water-breathing potions and investigate and eliminate any vermin or nasty monsters  
53 A spirit being has built a shack and looks quite scary will you go and check
54 A creepy old tomb has undead coming from it often could you please find out why
55 A partly sunken ruined castle has some frightening noises coming from within and may be haunted, please be certain of the nature of this supernatural unpleasantness
56 A sunken temple in a lake has been exposed after the last floods and tadpoles say they have seen spooky shadows inside please make it safe
57 An angry nature spirit guards a branch of the creek and has been stopping people use it go find out what the trouble is and appease the angry spirit being
58 A flooded old barrow has been exposed you can find it as it is a small muddy hill with humanoid bones everywhere. Please investigate if there is any shiny treasure or horrible undead monsters to be found
59 A gigantic old hollow tree has been used as a watch tower and home for wetland friends but some magical grumpy old person has evicted all the dead trees inhabitants go see what is this mortal or creature
60 A recent flood had damaged an ancient tomb, go mudlarking and find us pretty baubles and gold and magic and watch out for tomb inhabitants they can be irksome
61 Local humans are poisoning water and trying to drive out amphibians and need to be stopped and punished. Local druids and other swamp peoples glad to help
62 A swamp gang of human scum have occupied an old semi-sunken village and have eaten several frog folk please get rid of these human outlaws and your welcome to the reward the humans offer for them dead or alive
63 Orcs have been raiding us help defend us then following them and hunting many down so they dare not come back. Kill their heroes and leaders if possible
64 A snake man sorcerer has a cult of lizardfolk from eggs they stole and raised and now they have attacked precious amphibian bug supplies and must be hunted and destroyed
65 A human cult of cannibals in the swamp will eat amphibian folk also and give the swamp a bad name. Go finish off these swamp scum who worship bad spirits
66 A tribe of goblins have moved in and are not the nice ones. They have attacked us and are fortifying their new village with a wall. Stop this wall by any means
67 Swamp kobolds have been raiding bug farms and need to be stopped, find out what they are up to, they seem to have occupied that old dragon lair that has been empty for decades. If any dragons wake up party will be blamed and told to fix but may keep treasure
68 Some fiendish race has been tunnelling up from the Underland draining away water and snatching some amphibian folk go stop this
69 A tribe of new abhumans in the area are hostile to our kind and murdering and eating us. They seek to replace us and need to be dealt with. They are some kind of disgusting hairy mammal people
70 A tribe of insect folk in the area luring our bugs away from our farms with phenomes, go stop them robbing us and seize the means they control our bugs
71 A dragon has attacked us and eaten some of us and we need you to go stop it
72 Some alchemical effluent from a wizard tower has produced a behemoth tentacled frog monstrosity that the wizard now uses to protect his tower built with magic rapidly recently. Go stop the pollution and the mutagens from spreading 
73 A giant snapping turtle attacked our fishing nets - go finish it and bring the body back for a feast
74 A giant stork was made by a witch and it has killed and eaten a few frog folk
75 A siren has been seducing young frog Romeos and is making them into an army, stop her
76 An undead wandering bog mummy has been lurking in the fringes of Frogtown and needs to be eliminated
77 A pack of dimetrodon has been roaming the wetlands and is a hazard to amphibians and anyone made of meat to stop them
78 An allosaurus has been guarding a ruin and possibly snake folk wizards are up to something to destroy 
79 Crocodilians are thriving at the expense of lovable giant salamanders, go cull a tenth of all adult crocodilians
80 An ancient mutated fish folk chaos wizard and his gaggle of chaos freaks have been wandering amphibian territory and need to be destroyed or driven into somewhere we don't like
81 Find the frog monarch sceptre held by a gang in a dungeon complex in the swamp
82 Go into the worm pit tunnels and recover a frog knights sword stolen by disgusting lamprey folk chaos cultists
83 Go into the dungeon of an evil wizard and take back the monarch's seal he took from out ambassador. Kill as many of the wizards minions and cause as much damage as possible
84 Go to the tomb of a master thief full of traps and recover the eye of our beloved frog idol the thief stole. They got the other one back recently
85 Go to the ruins of marsh island and stop the cult there from releasing mutagen and obviously trying to build a chaos army
86 The old reptilian temple ruins have become lair of some reptilian wizard vampire please go and finish this creature and your are welcome to its treasure
87 A rival frog heretic cult is summoning frog chaos daimons into our world and must be stopped before they start getting the more powerful ones through of open a portal allowing their free passage. Go to the old mines they have set up in
88 The top of an ancient stone building has been exposed and an entrance found, go make a map bring us the greatest treasure you find
89 A complex of basalt and black glass of the old ones has many strange monsters and relics of alien magic, go there and recover some interesting relics to satisfy our curiosity
90 A tomb of a chaos frog god cultist apparently has a relic inside the monarch requires 
91 Go to the stronghold of the evil swamp spirit and destroy the sanctuary and dark druids who dwell there. Defile and destroy their relics and monuments and free their captives
92 An ancient portal to the outer darkness is being dug up in the swamp and needs to be stopped d4 1=necromancers and zombies 2=serpent folk wizard and hybrid cultists 3=reptilians with pet dinosaurs 4=chaos cultists with demonic servitors
93 An evil fish folk cult has been operating a temple in the swamp and trying to establish a hybrid colony near the humans
94 A serpent wizard has made zombies dig up a pre-human ruin from the age of darkness please stop this cult from being revived as they enslave amphibians and reptilians before
95 Cultists are sacrificing victims to the forbidden ruins to contact the otherworldly horrors that lurk there. The slime-filled pit contains some vast machine powered by imprisoned slime gods
96 Outsider beings from beyond have crashed their void chariot into the swamp and are building something, best they all be destroyed for everybody's sake asthey should not walk the mortal world
97 A fabulous amphibian statue has been found and we would like it moved to the royal palace, please fetch it and never mind the smaller backward amphibians who think the monolith is sacred or warn you about releasing old ones
98 Clay tablets from a prehuman civilisation have been discovered by an amphibian wizard. They need guards to help workers gather these priceless books of blasphemous lore from the age nightmares ruled the world
99 Human swamp folk who killed a species of small amphibians have since been cursed by ghosts and monsters and they are willing to send gifts to appease amphibian gods and ancestors. To help our delegates get the best deal preferably allowing amphibians to open shops and trade without tax or something good or vast sums of cash. Aid the amphibian exorcist to make sure we really can appease these spirits
100 A horrible slimy ruin of the old ones is guarded by bog mummies who were all murdered treasure hunters. Some say a dangerous being is trapped within some cults believe helping release the being will receive wishes. Go and drive away this new generation of dangerous cultists

2 comments:

  1. Things that make me go "Hmmmm...." This may push me towards a "frog faction" for the fae in my campaign.

    As always, your postings give me food for thought, and I do appreciate it very much.

    ReplyDelete
    Replies
    1. cheers - is kind of my intention and even fits in recent 5th ed products. Thanks for the comment

      Delete

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