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Todays party were thinking of going to investigate the new orc vampire-tree cult they possibly accidentally started but one player mentioned a map and a key they took from Orcus or Worm cults. So that shouldn't take long to check out.
Arsh the dog man (abhuman4 druid2) and his now dire wolf size dog
The preist of light Lv6 and several followers (the god squad)
The man with no name a scavengers guild boss Lv6 and his loyal ratmadchen pal Rat Sonya
They drove their car up to the dungeon and left Balzac the flesh golem and four guards who roiad on the runners outside the car. They were rear guard and could get help if needed.
Found the bunker door inside and opened it barging into a secret black magic bunker where the ancient allies tried to copy magic of the Black Sphere or modify captured devices.
Immediately inside were these masked soldiers with rifles that took lost of carnage to get past the fortified gatehouse and kill more soldiers that melted into black sludge. A human-looking commander fled and one of the lumbering masked humanoid troopers fled into a morgue and the party located it hiding among the dead with magic and killed int. They finished the fleeing leader begging at locked security doors while an alarm sounded. The party used acid to bypass a steel door from outside and went through into a sealed area and saw-through windows these conical pepperpot machines glide over the ground and head towards the entrance. They held the door they cut through with acid and got ready. As the long-winded machines talked about what they were doing loudly the party opened the door. Rat Sonya and the nameless man with ready fuses threw grenades and the god squad fired crossbows. The machines exploded when killed and several retreated.
Party went back to the window they first saw creatures and went through to ambush the machines as they tried to get back to their security door. Was quite a bit of destruction and Arsh got shot by the creatures SMG arm badly. They tended to get in each others way lots and exploded harming their peers.
After they began looting a voice came over the intercom offering 3k gp if they would leave in gnome gold bullion. The party were interested and the man with no name was happy to break deal and kill them later. The priest was troubled but when it was revealed the gold was contaminated with poison and diseases he decided the bad faith deal was void and they were an evil threat not worthy of honourable treatment. The party were 75% down with healing spells depleted. So the went home. The priest's dwarf sidekick worked on purifying the cursed gold.
They returned two days later.
This time they tailgated a spider automaton scout returning and killed a bunch of clone infantry. These weaker human clone troops were killed rapidly and they finished two more pepperpots and the robot spider that had the boss brain inside. Killed two cyborg scientists who were tricky too.
Returned home with gold, documents and lab equipment and torched the bunker and its vats of black liquid living necrotic beings and vats of brain they were putting in the pepperpot automatons. Got even more gold bars. Apparently, the scientists here were tormenting creatures to serve them. After 2 days rest they went to Marsh Village and planned to take a peak in the cavern behind the waterfall. There was a vast cave with a lake, swamp, fungus, a train station and a village of gnomes and goblins. Met some slavers and helped them fight ghouls but were resistant to preaching. The party chatted but eventually bought all the slaves and returned home to free them to join their village. Learned plenty and wanted to wipe out the slavers but avoided a fight this time. They will meet again soon.
Meanwhile...Absent giant of the party Nebor has been building stuff.
Set up a temple of light, scavenger guild, and market courtyard in the outpost.
Building village defence walls, turnip shed, drystone waist high walls around crops, hog yards and pens. Might end up Turnipton even though some cabbage and hog farmers not in the cult
Caravan-inn probably next - the party specialise in variety of food types
Adding defences and barbed wire to the demon ichor rig on the lake as Slavers demon ichor fueled paddlesteamer (its a golem boat too) has been testing the defences. A dozen scavengers here with daily transfers and training new guildmembers in boating and swimming.
Local priests of light are stockpiling holy water and want to reverse pump holy water into the demon to kill it. Aome considered the Slavers paddleboat might be worth stealing and using in the cause of killing ,more slavers. Some worry if the demon wont die it might have a disaster-scale monster rampage. The man with no name considered Bogrump might help but the Party priest says no a petty turnip god cant kill a prehistoric demon god from beyond.
Turnip cult has been growing and thriving adding 24 villagers to the community and their turnip shrine is growing. A maypole with a turnip is in top and turnip scare crows watch the offerings to Bogrump and his alter
Players liked killing Daleks - a bit inspired by Genesis of the Daleks and a map I doodled quickly.
Oops, a few more weeks of the new orc evil tree cult left to grow worse.
Oh my perhaps now the party will have to fight through the gatehouse.
Party consider train rides into Chagrinspire.
Considering a talking phase zero for combat to sort of declare, help each other and boast vs enemies.
Arsh the dog man (abhuman4 druid2) and his now dire wolf size dog
The preist of light Lv6 and several followers (the god squad)
The man with no name a scavengers guild boss Lv6 and his loyal ratmadchen pal Rat Sonya
They drove their car up to the dungeon and left Balzac the flesh golem and four guards who roiad on the runners outside the car. They were rear guard and could get help if needed.
Found the bunker door inside and opened it barging into a secret black magic bunker where the ancient allies tried to copy magic of the Black Sphere or modify captured devices.
Immediately inside were these masked soldiers with rifles that took lost of carnage to get past the fortified gatehouse and kill more soldiers that melted into black sludge. A human-looking commander fled and one of the lumbering masked humanoid troopers fled into a morgue and the party located it hiding among the dead with magic and killed int. They finished the fleeing leader begging at locked security doors while an alarm sounded. The party used acid to bypass a steel door from outside and went through into a sealed area and saw-through windows these conical pepperpot machines glide over the ground and head towards the entrance. They held the door they cut through with acid and got ready. As the long-winded machines talked about what they were doing loudly the party opened the door. Rat Sonya and the nameless man with ready fuses threw grenades and the god squad fired crossbows. The machines exploded when killed and several retreated.
Party went back to the window they first saw creatures and went through to ambush the machines as they tried to get back to their security door. Was quite a bit of destruction and Arsh got shot by the creatures SMG arm badly. They tended to get in each others way lots and exploded harming their peers.
After they began looting a voice came over the intercom offering 3k gp if they would leave in gnome gold bullion. The party were interested and the man with no name was happy to break deal and kill them later. The priest was troubled but when it was revealed the gold was contaminated with poison and diseases he decided the bad faith deal was void and they were an evil threat not worthy of honourable treatment. The party were 75% down with healing spells depleted. So the went home. The priest's dwarf sidekick worked on purifying the cursed gold.
They returned two days later.
This time they tailgated a spider automaton scout returning and killed a bunch of clone infantry. These weaker human clone troops were killed rapidly and they finished two more pepperpots and the robot spider that had the boss brain inside. Killed two cyborg scientists who were tricky too.
Returned home with gold, documents and lab equipment and torched the bunker and its vats of black liquid living necrotic beings and vats of brain they were putting in the pepperpot automatons. Got even more gold bars. Apparently, the scientists here were tormenting creatures to serve them. After 2 days rest they went to Marsh Village and planned to take a peak in the cavern behind the waterfall. There was a vast cave with a lake, swamp, fungus, a train station and a village of gnomes and goblins. Met some slavers and helped them fight ghouls but were resistant to preaching. The party chatted but eventually bought all the slaves and returned home to free them to join their village. Learned plenty and wanted to wipe out the slavers but avoided a fight this time. They will meet again soon.
Meanwhile...Absent giant of the party Nebor has been building stuff.
Set up a temple of light, scavenger guild, and market courtyard in the outpost.
Building village defence walls, turnip shed, drystone waist high walls around crops, hog yards and pens. Might end up Turnipton even though some cabbage and hog farmers not in the cult
Caravan-inn probably next - the party specialise in variety of food types
Adding defences and barbed wire to the demon ichor rig on the lake as Slavers demon ichor fueled paddlesteamer (its a golem boat too) has been testing the defences. A dozen scavengers here with daily transfers and training new guildmembers in boating and swimming.
Local priests of light are stockpiling holy water and want to reverse pump holy water into the demon to kill it. Aome considered the Slavers paddleboat might be worth stealing and using in the cause of killing ,more slavers. Some worry if the demon wont die it might have a disaster-scale monster rampage. The man with no name considered Bogrump might help but the Party priest says no a petty turnip god cant kill a prehistoric demon god from beyond.
Turnip cult has been growing and thriving adding 24 villagers to the community and their turnip shrine is growing. A maypole with a turnip is in top and turnip scare crows watch the offerings to Bogrump and his alter
Players liked killing Daleks - a bit inspired by Genesis of the Daleks and a map I doodled quickly.
Oops, a few more weeks of the new orc evil tree cult left to grow worse.
Oh my perhaps now the party will have to fight through the gatehouse.
Party consider train rides into Chagrinspire.
Considering a talking phase zero for combat to sort of declare, help each other and boast vs enemies.
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