Saturday, 25 January 2025

Round and Round the Spire We Go



Had a four player game session for sat night crew

Arsh the dog-man 4 druid 1 from a barbarian abhuman tribe of the wastes
-With his pet dog that has been a follower a while and is now worse than a wolf

Neben the 5th level Sky Giant from a secret giant stronghold 
-Slanderous Jester a former village idiot
-two wolf pups 
-balzac the flesh golem

Father Niel 5th level Priest of Light from the Telplar Kingdom south
-Dwarf 1/priest 3 on the swap a follower program with dwarves
-Brother Toby Priest 2

Guild Master Noman of the Scavengers, formerly from Shadelport
-Rat Sonya the fighting rat lady

Noman and Niel had reached the mining town of Dragon Hill an awful mine for poison materials and great for making gunpowder. Slavers had a strong presence with miners guilds, merchant houses, alchemist guild and various private mines. Many used slaves and kobolds were for sale. They bought 4 kobold experts and freed them. Plus another 30 they arranged to be sent to their outpost to join the train kobolds as reparations for the party killing lots of them.

The expert kobolds included
-hopolite gladiator with a javelin, spear, shield fighting and 4d4 hp
-albino farmer with a sickle from Underland 
-nanny with some froggy traits
-kidnapper with some firenewt blood 6d4 hp
The kobolds were very pleased and even grateful for help

The hoplite loved to drink blood and had a cute red hat so they brought him along. The rest sent to the player's base hopefully to freedom with a merchant they hired. The party hope the train kobolds will help the party. The plate has two roads dominated by kobolds restricting two narrow cliff roads.

They were keen to leave this seemy place and were keen to destroy slavery another campaign goal. One goal was travelling all the way around the spire is a campaign goal and a level-up to get them moving. They were concerned about rumours of crusaders from the East. Passed by some outposts including the road to Mordnar and avoided giant vultures so went to forest on edge of wases and found Hobo Skull Camp. A murder hobo camp where adventurers of the worst type on the frontier are living like a goldrush miners but looting local dungeons. They had some drinks and met locals and investigated some rumours. They helped some youths and the man with no name recruited poleboys and lampbearers of the local adventurers into his gang. One they saved from hanging for stealing and they mayor got the party to buy out his contract instead of killing the boy.

The jester sung a song daring the mayor to hire them to take care of the undead and he invited them to dinner. After they went to the graveyard and found adventurer graves of local murderhobos some mentioning their crimes. Also three graves marked poleboy 1 2 and 3. So priest cast detect undead and found four disturbed graves. Accidentally noticed four fouls underground and others in the bushes and a fight broke out. But he just vapourised them with holy words. He then sanctified the graveyard and they all awaited dawn. The boy they saved tried stealing food from an adventurer's camp. Noman told him off but was also pleased in his new follower. They spoke to mayor and got land instead of money and were placed in stage 2 development near the camp field. They built two shacks, a shrine to the light god and a scavengers guild. They left money with the 2nd lv priest follower with four new lads in scavengers guild. Late that night they had a giant spider near their huts and they killed it and met elves from the part of Auldwood in Mordnar. The party asked how do we get tones of pine resin for the alchemy factory they found and made a deal for the future.

In the morning they rapidly passed more settlements and saw where undead crusaders had risen. They moved south and saw the marching Undead heading to a crusader caravan a fairly equal fight. The party crept close from behind hurling grenaides and the cleric turning 30% of the dead from behind. This helped the crusader caravan form a circle and charge with knights and their own priest to victory. They thanked the party despite Niel the priest was a heretic to them. 

They reached Shankhiem the nasty scavengers guild town when were afraid the Crusaders would take over. They made some deals and the madam from the brothel asked for help for her and her workers to their own town and they waited a day more to optimise spells for the escape and got home for lunch. Players all leveled up and got more followers and other skills and spells for finally looping the tower. Last time entering the spire was worth a level up.

After they drove their car to Marsh Village and the druid showed them in his scrying pool the orcs of the gatehouse were now changed. They were more aggressive, fighting kobolds and wearing banners of a tree carrying a evil face. Maybe the evil tree seed and the vampire head we left with them as their share has gone awry?

Bigger character sheets has been good - time to print my updated spells and skills stuff for players too

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