The Alchemist Guild in Quicksilver Heights needs some more alchemists here for various reasons. Party finally found this location and I need to write out my alchemy skills asap now -basically a list of 21 recipes per alchemy skill for examples
Guild rates 10% of everything
-free money changer and low rate loans
-cheaper goods in store
-pass an exam and initiation test
-weekly feasts and all-night drinking
-accommodation in guild barracks
-right to run a pushcart in the market
-cheaper guild consultation
d12 Guild Gossip
1 Prices of alchemical materials in the wasteland are amazingly low
2 We can uncover the ancient secrets and not make their mistakes
3 Sad how everyone mixes us up with those wicked old alchemist guilds
4 With the materials from here the alchemist guilds in all the cities will grow in power
5 The muskets we have found are amazing if only we could make these cartridges
6 These addictive new healing potions will make us the richest international guild
7 Weird objects fallen from the stars found here are worth a fortune
8 Food of the ancients is still edible in the ruins, entropy itself has died here
9 With decent food and grog and some more slaves, this place will be bearable
10 The secrets we find here will bring us a new age of alchemical supremacy
11 We will need to eliminate some of these local factions for the sake of the big picture
12 Fascinating documents of everyday life help us learn about theancients
d12 Alchemy Experts
1 Malekar of Tulan is here to study the strange weather and auroras. Has also become interested in the basis of the ancient magic mechanisms. Happy to pay for examples of machines and will pay in potions. Hopes to make their own gargantuan golem mech to crush enemies back home
d12 Alchemy Experts
1 Malekar of Tulan is here to study the strange weather and auroras. Has also become interested in the basis of the ancient magic mechanisms. Happy to pay for examples of machines and will pay in potions. Hopes to make their own gargantuan golem mech to crush enemies back home
2 Tamalan from Valadran a noble alchemist from a rich family was replaced by a serpant changeling wizard using magic items and spells. He has made deals with the elves to allow cults and evil guilds like slavers, smugglers, and assassins guilds to pass through Auldwood by a secret road
3 Geldersprekt of Mordnar is here for cash and profit but also hopes for some secret like cheap synthetic philosopher stone. Willing to use assassins and hire adventurers to deal with pesky troublemakers while pretending to be everyone's friends. Likes to dose enemies with multi-stage poisons so a final dose can cause severe damage rapidly when the final dose is administered in person. USes slow delay poison to blackmail people too
4 Lady Gildmane of Lamnutainia - rumoured to be related to the immortal mad emperor and has vast wealth and estates back home. She is interested in contacting the Black Sphere and learning their secrets directly. Will pay for leads and information on the Black Sphere activity. She will use proxies like adventurers rather than risk herself being killed or captured
5 Milaxus of Dormund a religious scholar interested in making the life of commoners better through alchemy. Specialist in medicine and healing arts and astrology. Kindly and has side interests in any exciting expeditions to find knowledge. A bit overconfident about his ability to survive but always looking for guards for his ruin expeditions.Will pay for interesting books and records
6 Mayella of Kastria is a noble beauty who always looks wonderful and uses her alchemy for perfume and makeup and longevity potions. She will highly reward information on this topic. She likes to dance and wear the most expensive gowns in the outpost she makes with magic. Her fields are music, song lore and folklore. She likes gifts of posh food and drink or lore in her field. She is worried if any new beautiful women arrive
7 Emerton of Aeostra a noble outcast for treason to the guild is hiding from his homeland. Familiar with complex politics of home and suspicious of everyone. Is an expert in heraldry, kingdom lore and flags. Actually wants friends as assassins are coming so he drinks and plays cards all day in readiness
8 Alphonse of Zorda a magician from the island of wizards and dragon templars who survived the great cataclysm at the end of the age of Exilon. Alphonse is a shrewd planner who remains isolated and keeps secrets. He prefers to stir the pot with a few words and sit back while others fight. Is an expert of ancient history and famous magic items
9 Kyla of Shadelport an alchemist of the pirate city of Shadelport over the sea. She is interested in war and improved guns and steel-hulled warships. Likes to blow stuff up and shoot cannons from the watch tower. Here for the Ummortal Black Baron of Shadelport the Pirate King and her field of expertise is gunnery and gunpowder
10 Kwanlan is a mysterious alchemist from the vast Lotus Empire of the mysterious west. Here due to the international narcotics trade links and the insistence of the sinister underground emperor. She slowly getting local guild members to look at various drugs and hopes to set up a network under a lotus guild organisation. She needs to work with the other guilders to build this up without revealing the real plans of the Emperor on the continent
11 Galarad Globtart is a gnome alchemist from the Underland here to observe what the Black Sphere are up to. This gnome reports to his secret order dedicated to destroying hierarchical anti life forces including religion and monarchies. They have not been very successful but they keep an eye on the surface world happenings. He runs trade with the Underland gnome city below selling gnome bread and fungus beer with mild soporific effects, which is partly why grey gnomes are miserable. Galarad collects gossip and stories from adventurers and will pay for them and offer his tips for dealing with Black Sphere forces. His room is magically screened from surveillance
12 Mekala Jebora from the warning east is here mostly to recruit mercenaries for the wars back home and trade with alchemists. She is interested in new magical technology that could revolutionise war and make one nation supreme for money. She well funded and is wary of gnomes and demi humans. She will collect outlandish stories she writes up and has printed in her home nation for money
Updated My Campaign Map and timeline project to include chagrinspire
Partly because this post is to show international alchemy guilds working to plunder chagrinspire and all claim to not be affiliated with the Black Sphere Alchemists
Chagrinspire could exist on planet Psychon also
Xor hints are on Psychon and the above map
My EXOCOM Australian special forces sent into the dungeon game had appeared on tungeon tables onExile Island quite early and it started my idea of a dozen dungeon zones.
I like the border on this map better with stars for war zones and crowns for cities
I have tables to hike from Chagrinspire to Shadelport
The mysterious west consists of waring kingdoms and barbarians in the shadow of the Immortal Lotus Emperor who lives in an underground city. To the south is tropical jungle and ruin filled land Yoon Suin Might fit ok.
The Frozen North has a icy coast for ice barbarians, viking kingdoms and even some great wooden cities and bulwarks. There is also a great ruined city of the outsider gods most shun but madmen come to plunder.
The Brazen South has remnant ruins of the ancient empires, vast deserts of nomads and kingdoms that survived unchanged for 4000 years. Beyond them in the southern burning desert is the great burning city of the Efreetil and boiling oceans.
The Waring East include Waeric Islands an empire of the first age with faeries and wizards and knights, Beyond them is kingdoms invaded by Second Empire colonists who found remnants of the monster empire and reptilian and bat people and worse humanoid hordes. The many colonies since then wage constant wars with each other and have advanced the art of war. Guns are more common here than anywhere else currently. They all see the central homeland continent as backwards in matters of religion and war. Frustrated by vicious invaders the origional peoples adopted strange forgotten cults to subvert civilisation.
Scarford reef was stuff I did for Tenkars Landing which is possibly in a PDF out there somewhere but basically this is where that hex fits and it has three layers deep of caves and civilisations. People fleeing the continent try and come through these caves and dungeons to get to Exile Island.
Anglerlund is the Ilsand setting in my zine surrounded by the Anglerfish god Lampgulp. Its a pretty horrible island of cultists, weird villages and fish folk.
Exile Island is most of the first six years of this blog and very detailed.
Mordnar including Sour Hill and the Threefold lands and the Noble lands are very detailed to the hex.
Updated My Campaign Map and timeline project to include chagrinspire
Partly because this post is to show international alchemy guilds working to plunder chagrinspire and all claim to not be affiliated with the Black Sphere Alchemists
Chagrinspire could exist on planet Psychon also
Xor hints are on Psychon and the above map
My EXOCOM Australian special forces sent into the dungeon game had appeared on tungeon tables onExile Island quite early and it started my idea of a dozen dungeon zones.
I like the border on this map better with stars for war zones and crowns for cities
I have tables to hike from Chagrinspire to Shadelport
The mysterious west consists of waring kingdoms and barbarians in the shadow of the Immortal Lotus Emperor who lives in an underground city. To the south is tropical jungle and ruin filled land Yoon Suin Might fit ok.
The Frozen North has a icy coast for ice barbarians, viking kingdoms and even some great wooden cities and bulwarks. There is also a great ruined city of the outsider gods most shun but madmen come to plunder.
The Brazen South has remnant ruins of the ancient empires, vast deserts of nomads and kingdoms that survived unchanged for 4000 years. Beyond them in the southern burning desert is the great burning city of the Efreetil and boiling oceans.
The Waring East include Waeric Islands an empire of the first age with faeries and wizards and knights, Beyond them is kingdoms invaded by Second Empire colonists who found remnants of the monster empire and reptilian and bat people and worse humanoid hordes. The many colonies since then wage constant wars with each other and have advanced the art of war. Guns are more common here than anywhere else currently. They all see the central homeland continent as backwards in matters of religion and war. Frustrated by vicious invaders the origional peoples adopted strange forgotten cults to subvert civilisation.
Scarford reef was stuff I did for Tenkars Landing which is possibly in a PDF out there somewhere but basically this is where that hex fits and it has three layers deep of caves and civilisations. People fleeing the continent try and come through these caves and dungeons to get to Exile Island.
Anglerlund is the Ilsand setting in my zine surrounded by the Anglerfish god Lampgulp. Its a pretty horrible island of cultists, weird villages and fish folk.
Exile Island is most of the first six years of this blog and very detailed.
Mordnar including Sour Hill and the Threefold lands and the Noble lands are very detailed to the hex.
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