
Tourism is a thing of the past, and this is about how to incorporate it into a game. The last post on aqueducts is a must. All my past tables of food, taverns, theatre, bards, shopping, fishing, books and ruins could be used. My pilgrimage posts can be used too.
My typical use for this is tourists are an encounter type on the road
They also hire adventurers or need help
Maybe adventurers might take a holiday
Make a tourist trail pointcrawl
Make a simple road pointcraw 3-12 locations + a day and night encounter table
With a bigger one you can give players more choice but they might miss some stuff
Describe each stop. Each stop have one sidequest or quick minidungeon or encounter
They dont all have to be violent but dramatic or a mystery
Every trail needs at least one cult, maybe rivals maybe every village has one
Have a bandit gang preying on the trail and have several encounters with them
A famous named local monster could be at a point or on an encounter chart
Locals know about tourists and every town has its own reaction
Fitting in dungeons while guarding the rich might give your dungeon raids a more hurried experience. "Only 4 hours before the Snedly family want to see an elf bath house ruin". No slow searches, just smash and grab. When guarding is done party might go back the same way. to finish them. Maybe other tour guides in a dungeon.
Maybe zero-level starting characters on a tour could be a good character funnel.
Maybe a carousing adventure tour for bored adventurers?
Plan a tourist railroad mini campaign for a point per session
d12 Tourist Parties Needing Escorts
1 Poor holy pilgrims led by a devout priest seek shrines, ruins, gifts and salvation. They appear weak and attract bandits and cultists compelled to murder them
2 Weedy students who want to see famous ruins and battlefields, and perhaps dig some relics. Hard-to-reach ruins or private property might be promising so some angry dogs and bulls, and farmer gunshots could happen. Local cultists will think these fellows good to recruit and try to tempt them to secret parties or local mystery cults to see more hidden ruins. Perhaps a cultist among them seeks specific items
3 Artists who seek inspiration for poems, paintings or books, ruins are very romantic. They drink and party hard and need to be watched for loudmouths or accidents while high. Many eccentric snobs or sexual creeps or drunks. They think ruins are romantic and get interested in exciting subterranean monster fighting and plunder. Keen to produce authentic art depicting noble savage monsters, tragic deaths at the hands of heroes. Possibly they are all bards
4 Gourmet travellers seek exotic dishes and drinks in obscure places. Awful drunks and snobs, writing reviews for travel guides. Some get interested in the fad of dungeon food or perhaps locals invent exciting dishes of monsters, so the gourmets will go to a dungeon to die. They will be keen to go hunt, butcher and eat monsters and direct the party to loot a dungeon of delicious monsters
5 Married young nobles and followers seek to see the land before settling new home. Family enemies might try and kill them. Maybe they eloped with cash and hunted. They are awfully nice and might seek a nice place to call home
6 Rich wannabe adventurers want to rob & murder humanoids on the frontier. But they want to be safe and have a pro team on standby. They want all the glory and pick of the flashiest items first, but are safe. As time goes on they increasingly believe their own hubris
7 Noble and companions are writing a travel book, which is all the rage right now
8 Church party visiting sacred places to assess funding and church needs. Church enemies and cults, plus internal intrigue, might play a part. Might ask adventurers to recover relics
9 Puritanical pilgrims dress dourly and record all the vice and amorality of the palaces they visit. Insult locals and against all fun. Some might write letters to inquisitors or witch finders. Lots of complaining, wild accusations, and outrage. They might patronise or help the needy in a patronising manner
10 Flagelants on village tour, show their piety with self-abuse by day. Drink, party and corrupt local youths by night to get new members. On the bright side, all good with whips and flails and clubs and happy to scourge the wicked. All the money they raise with performances goes to booze. It's a wild scene, and places that have been encountered before might be hostile
11 Scholars seek to observe interesting creatures and monsters to write about and speculate the moral lessons they can teach. Will poke and prod sleepy owlbears and have other fun. A dragon absolutely needs an examination
My typical use for this is tourists are an encounter type on the road
They also hire adventurers or need help
Maybe adventurers might take a holiday
Make a tourist trail pointcrawl
Make a simple road pointcraw 3-12 locations + a day and night encounter table
With a bigger one you can give players more choice but they might miss some stuff
Describe each stop. Each stop have one sidequest or quick minidungeon or encounter
They dont all have to be violent but dramatic or a mystery
Every trail needs at least one cult, maybe rivals maybe every village has one
Have a bandit gang preying on the trail and have several encounters with them
A famous named local monster could be at a point or on an encounter chart
Locals know about tourists and every town has its own reaction
Fitting in dungeons while guarding the rich might give your dungeon raids a more hurried experience. "Only 4 hours before the Snedly family want to see an elf bath house ruin". No slow searches, just smash and grab. When guarding is done party might go back the same way. to finish them. Maybe other tour guides in a dungeon.
Maybe zero-level starting characters on a tour could be a good character funnel.
Maybe a carousing adventure tour for bored adventurers?
Plan a tourist railroad mini campaign for a point per session
d12 Tourist Parties Needing Escorts
1 Poor holy pilgrims led by a devout priest seek shrines, ruins, gifts and salvation. They appear weak and attract bandits and cultists compelled to murder them
2 Weedy students who want to see famous ruins and battlefields, and perhaps dig some relics. Hard-to-reach ruins or private property might be promising so some angry dogs and bulls, and farmer gunshots could happen. Local cultists will think these fellows good to recruit and try to tempt them to secret parties or local mystery cults to see more hidden ruins. Perhaps a cultist among them seeks specific items
3 Artists who seek inspiration for poems, paintings or books, ruins are very romantic. They drink and party hard and need to be watched for loudmouths or accidents while high. Many eccentric snobs or sexual creeps or drunks. They think ruins are romantic and get interested in exciting subterranean monster fighting and plunder. Keen to produce authentic art depicting noble savage monsters, tragic deaths at the hands of heroes. Possibly they are all bards
4 Gourmet travellers seek exotic dishes and drinks in obscure places. Awful drunks and snobs, writing reviews for travel guides. Some get interested in the fad of dungeon food or perhaps locals invent exciting dishes of monsters, so the gourmets will go to a dungeon to die. They will be keen to go hunt, butcher and eat monsters and direct the party to loot a dungeon of delicious monsters
5 Married young nobles and followers seek to see the land before settling new home. Family enemies might try and kill them. Maybe they eloped with cash and hunted. They are awfully nice and might seek a nice place to call home
6 Rich wannabe adventurers want to rob & murder humanoids on the frontier. But they want to be safe and have a pro team on standby. They want all the glory and pick of the flashiest items first, but are safe. As time goes on they increasingly believe their own hubris
7 Noble and companions are writing a travel book, which is all the rage right now
8 Church party visiting sacred places to assess funding and church needs. Church enemies and cults, plus internal intrigue, might play a part. Might ask adventurers to recover relics
9 Puritanical pilgrims dress dourly and record all the vice and amorality of the palaces they visit. Insult locals and against all fun. Some might write letters to inquisitors or witch finders. Lots of complaining, wild accusations, and outrage. They might patronise or help the needy in a patronising manner
10 Flagelants on village tour, show their piety with self-abuse by day. Drink, party and corrupt local youths by night to get new members. On the bright side, all good with whips and flails and clubs and happy to scourge the wicked. All the money they raise with performances goes to booze. It's a wild scene, and places that have been encountered before might be hostile
11 Scholars seek to observe interesting creatures and monsters to write about and speculate the moral lessons they can teach. Will poke and prod sleepy owlbears and have other fun. A dragon absolutely needs an examination
12 Nobles, including a wizard and a priest, on a tour of sites of magical prehistoric wonder, such as petrified forests and animals and monster bones on display in some villages. Various dolmen and rocks are said to be petrified monsters; perhaps the travellers can unpetrify some to converse with prehistoric folk of the age of stone and bone
12 Tourist Party Problems
1 Con artist trying to sell fake or crap souvenirs
2 Criminal agents spy on travellers in a village setting to inform bandits to be ready for them
3 Kidnappers! See tourists as useful prey. d4 1=cannibal cult 2=demon cult 3=gang demanding a ransome 4=slavers
4 Attractive bard hooks up with a traveller and joins travels d4 1=sleazy 2=spy for faction 3=hunted by enemies 4=writes slanderous songs about tourists that become famous
12 Tourist Party Problems
1 Con artist trying to sell fake or crap souvenirs
2 Criminal agents spy on travellers in a village setting to inform bandits to be ready for them
3 Kidnappers! See tourists as useful prey. d4 1=cannibal cult 2=demon cult 3=gang demanding a ransome 4=slavers
4 Attractive bard hooks up with a traveller and joins travels d4 1=sleazy 2=spy for faction 3=hunted by enemies 4=writes slanderous songs about tourists that become famous
5 Cultists will spy on and befriend the party to infiltrate or lure them to doom
6 The rival party makes everything on the trip a competition
7 Someone offends locals, who start an angry mob
8 Someone in the group is hunted d4 1=crime 2=cult 3=pervert or maniac 4=assassin
9 Someone has a dark secret d4 1=dungeon map connected to backstory 2=was once a cultist and they might be recognised by former cults or ee signs of others most miss 3=highborn noble in disguise family will punish any related to their death 4=agent of a government faction like secret police or taxation
8 Someone in the group is hunted d4 1=crime 2=cult 3=pervert or maniac 4=assassin
9 Someone has a dark secret d4 1=dungeon map connected to backstory 2=was once a cultist and they might be recognised by former cults or ee signs of others most miss 3=highborn noble in disguise family will punish any related to their death 4=agent of a government faction like secret police or taxation
10 A mischievous spirit, sprite, brownie or gremlin follows the party for fun hijinks
11 Shapeshifter in the group d4 1=lycanthrope 2=animal or plant spirit folk 3=oppelganger 4=incubus/sucubus
12 Divine beings quarrel over human nature by testing travellers with temptations and peril, and they will reward the victor in their favour
d12 Tourist Reputation
1 Would like to kill tourists if they had a good plan or a big enough mob
2 Violent towards tourists and tries to drive them away
3 Abusive to stupid, ignorant outsiders nobody likes
4 Like to rip off tourists and sell them fake souvenirs
5 Carry terrible diseases, dont let them taint you with their secret mutations
6 People hate tourists, why steal relics and ruin what they come to oggle
7 People tolerate tourism, but no time to waste on stupid questions
9 Tourists begrudgingly accepted as good for local business
10 Tourists are bombarded with shoddy services and tourist merchandise
11 Tourists corrupt the youth, so keep them all away from strangers
12 Tourists must all be rich so every local a hustler and ready to offer all kinds of strange services that other tourists like
d20 Tourist Trails
1 Abbey Way - a series of quaint village churches with a few scenic ruins and woodlands
2 Coastal Path - a series of beutiful seaside villages, but a few others off the trail are less visited and possibly sea cults
3 Aquaduct Way - follow a more intact section of the ancient wonder for several days
4 Gournet Guantlet - trail of well-reviewed dining places in a scenic rural route, wineries, breweries and famous food producers
5 Victory Tour - famous forts, ruins and battlefields
6 Natures Wonder Tour - visit various fields of petrified forests and animal remains, monster bones, some in village halls and private collections
d12 Tourist Reputation
1 Would like to kill tourists if they had a good plan or a big enough mob
2 Violent towards tourists and tries to drive them away
3 Abusive to stupid, ignorant outsiders nobody likes
4 Like to rip off tourists and sell them fake souvenirs
5 Carry terrible diseases, dont let them taint you with their secret mutations
6 People hate tourists, why steal relics and ruin what they come to oggle
7 People tolerate tourism, but no time to waste on stupid questions
9 Tourists begrudgingly accepted as good for local business
10 Tourists are bombarded with shoddy services and tourist merchandise
11 Tourists corrupt the youth, so keep them all away from strangers
12 Tourists must all be rich so every local a hustler and ready to offer all kinds of strange services that other tourists like
d20 Tourist Trails
1 Abbey Way - a series of quaint village churches with a few scenic ruins and woodlands
2 Coastal Path - a series of beutiful seaside villages, but a few others off the trail are less visited and possibly sea cults
3 Aquaduct Way - follow a more intact section of the ancient wonder for several days
4 Gournet Guantlet - trail of well-reviewed dining places in a scenic rural route, wineries, breweries and famous food producers
5 Victory Tour - famous forts, ruins and battlefields
6 Natures Wonder Tour - visit various fields of petrified forests and animal remains, monster bones, some in village halls and private collections
7 Ancient Mystery Trail - visit stone monuments of the first peoples, dolmen, stone circles, cave art and cliff carvings
8 Dark Path - see ruins and remains of evil cults, heretics and the last few dark lords failures. Some want this tour banned but wizards and cultists love it
9 Crime Tour - see where famous bandits and criminals lived, committed crime and were executed. If you're lucky, you will see real bandits
10 Miracle Path - to see where saints and heroes performed miracles. Some left remains like stone footprints or springs. Other items in town halls and public tombs. Popular with pilgrims
11 Vice Tour - see drug dens, brothels, obscene ancient artworks and ruins. Some come for fun and others to disapprove. Make sure which one you get is right for you. Maybe some hypocrites complain, then use the services in private later. Tends to dawdle each location
12 Artiss Tour - see inspiring places for poets and artists and several on the tour. Visits local rustic culture and tours historic homes, pretty ruins and wineries
13 Drinking tour - taste drinks at famous taverns, wineries, breweries and even monastic grog
14 Cult Tour - see where famous cultists were tortured and killed. Many include witch museums and even some mumified witches on display
13 Drinking tour - taste drinks at famous taverns, wineries, breweries and even monastic grog
14 Cult Tour - see where famous cultists were tortured and killed. Many include witch museums and even some mumified witches on display
15 Charity Tour - see poor and miserable communities of plague carriers, mutants, asylum inmates and refugees. The tour ends with a lavish charity dinner in a mansion. Operators sometimes get miffy if clerics heal and help all the people and end the suffering
16 Famous Dungeons Tour - see various dungeons picked clean and now operated for tourists and holiday camp for rich youths. Some visitors dress as famous heroes. Villagers dress as monsters and tell stories in various rooms. Sometimes an idiot finds a secret door to a lost level, and people die. They keep murder hobos away from the public, but lots of bitter local drunks are the original adventurers now broke
17 Hermit Tour - see holy folk who seek spirituality and isolation from the world, see the holiest, strangest and most determined to avoid civilisation and people. Visit monasteries, forest mendicant groves and holy hermitages for some wine and food. Please do not touch or talk to them, they hate it
18 Village Idiot Tours - see the famous idiotrs of a region and meet them, touching them for good luck costs extra for the upkeep of these por creatures
19 Hunters Tour - pleasant drink, food and hunting wild ani,als. Meet other hunters and see the local hunters rites
20 Real Dungeon Tour - led by experienced murder hobos. raid a few soft targets for an authentic experience and take some monster head trophies
d12 Tourist Traps
1 Local nutters present wild conspiracies and fake history, selling pamphlets of wild theories
2 Run by criminals, fleece tourists but protect from harm, they always get a few robberies but nobody gets hurt
3 Fake tourist merchandise, claims to be relics or monster remains
4 Inauthentic eateries for tourists, poor quality gimmick meals locals won't touch
5 Locals offer strange sex and vice services for depraved city dwellers, which seems pretty wild for a village. People sell anything sexual "if you dont like my sister, i have a grandma or some goats"
7 Crime guild with bandits prey on tourists regularly
8 Tourists alone are inviting murder, robbery or worse
6 Terrible food slopped up by locals
7 Local perverts prey on tourists and keep bodies hidden in the forest or a shack
8 Spirit of previous tourists
9 Cultists prey on tourists and might have something to blame for missing people, like a monster or criminals
10 A monster knows about tourists and might prey on them or their dreams
11 Local faction or humanoids hate tourists as a threat to their ways, or to send a message to civilisation
12 Artisans, shops and other locals all have a go at presenting wares or short local tours, many are scams, but some give kickbacks to tour guides. Some are a bit petty and tedious industry or farms
d12 Tour Group Benefits
1 Expert Bard guide keeps fun and educational
2 Bitter war veteran who hates tourists but likes to scare them with dramatic tours
3 Illusionist adds important visuals but tend to dress in contemporary clothes and armour as they are not really interested in authentic recreations
4 Group painting at the end
5 Lots of young party people and hook-ups
6 No riffraff, nobles or very only, high price to keep out scum
7 Budget tour with the cheapest food and travel, people get sick more and possibly bedbugs
8 Extra locations most people never see, deals with private land owners
9 Real ghosts and spirits at haunted locations, contact included and guaranteed
10 Procures the best prostitutes and drugs, maybe even sees a real sucubus or incubus!
11 Famous for the best food, procure famous chefs and wine at some locations
12 Expert scholars present dry, authentic facts, and roll their eyes at the moronic questions of tourists. Has expert local guides at various points
d20 Quick Sidequests
1 Bandits or thieves
2 Local knows a pretty ruin
3 Local knows a good dungeon
4 Local kidnapping case or missing tourist
5 Murder most foul. Whodunnit?
6 Tourist needs to be absolved of a crime (or locals pad off)
7 Local knows a real haunted house
8 Expose a fake or scam
9 Local knows a scenic location tourists dont see
10 Hear of a local lost wonder
11 Map for sale seems authentic
12 Local can take you to spy on a depraved cult ritual
13 Local courthouse or execution draws a crowd
14 Warned away from the witch house
15 Keep out of the ancient graveyard by night!
16 The old mine is closed, keep away!
17 Keep off the moors by night!
18 Missing animal
19 Local monster rampage
20 Wanted criminal seen
d12 Complex Sidequests
1 Village hall has bones of a "Magdeburg Unicorn" on display, which some want removed as a fake. Perhaps a local has seen one for real. Someone must investigate
2 Arrive in town, fraught with witch mania. Some problem is blamed on magic, and the hyperalert mob is looking for witches. They sent money to a witch hunter, and he never came. Might think adventurers are witch hunters. Paid per witch caught
3 Village cult has a scheme, but can't get past a guardian monster. Will ply adventurers with maps and legends to encourage them with tales of treasure
4 Farmers' kids found a sinkhole or cave into a sinister cave complex. The village all comes to see it and expects adventurers to have a look to see if it's safe or a deathtrap menace
5 Bandits or goblins plan to kidnap tourists and lock them in a cave or a dungeon for ransom. The leader has been paid to inconvenience someone on the tour and will be persistent, even hiring other goons
6 Wagon of showgirls comes to town with a gang of escorts for a tavern show tour. Area swarms with murderhoboes, fur trappers and prospectors. Turns out these mentally unstable, bitter loners get into lots of drunken fights. The worst case is that they outnumber the villagers and riot
7 Village of cultists size up guests and isolate some for their needs d6 1=food for cult beast, 2=sacrifice for the gods' unholy lust, 3=torture and eat in a ritual, 4=expose them to an evil spirit in need of a body, 5=breeding stock or marriage, 6=as reward for summoned being. Have a secret cult lair or temple, might have witch tunnels everywhere
d12 Tourist Traps
1 Local nutters present wild conspiracies and fake history, selling pamphlets of wild theories
2 Run by criminals, fleece tourists but protect from harm, they always get a few robberies but nobody gets hurt
3 Fake tourist merchandise, claims to be relics or monster remains
4 Inauthentic eateries for tourists, poor quality gimmick meals locals won't touch
5 Locals offer strange sex and vice services for depraved city dwellers, which seems pretty wild for a village. People sell anything sexual "if you dont like my sister, i have a grandma or some goats"
7 Crime guild with bandits prey on tourists regularly
8 Tourists alone are inviting murder, robbery or worse
6 Terrible food slopped up by locals
7 Local perverts prey on tourists and keep bodies hidden in the forest or a shack
8 Spirit of previous tourists
9 Cultists prey on tourists and might have something to blame for missing people, like a monster or criminals
10 A monster knows about tourists and might prey on them or their dreams
11 Local faction or humanoids hate tourists as a threat to their ways, or to send a message to civilisation
12 Artisans, shops and other locals all have a go at presenting wares or short local tours, many are scams, but some give kickbacks to tour guides. Some are a bit petty and tedious industry or farms
d12 Tour Group Benefits
1 Expert Bard guide keeps fun and educational
2 Bitter war veteran who hates tourists but likes to scare them with dramatic tours
3 Illusionist adds important visuals but tend to dress in contemporary clothes and armour as they are not really interested in authentic recreations
4 Group painting at the end
5 Lots of young party people and hook-ups
6 No riffraff, nobles or very only, high price to keep out scum
7 Budget tour with the cheapest food and travel, people get sick more and possibly bedbugs
8 Extra locations most people never see, deals with private land owners
9 Real ghosts and spirits at haunted locations, contact included and guaranteed
10 Procures the best prostitutes and drugs, maybe even sees a real sucubus or incubus!
11 Famous for the best food, procure famous chefs and wine at some locations
12 Expert scholars present dry, authentic facts, and roll their eyes at the moronic questions of tourists. Has expert local guides at various points
d20 Quick Sidequests
1 Bandits or thieves
2 Local knows a pretty ruin
3 Local knows a good dungeon
4 Local kidnapping case or missing tourist
5 Murder most foul. Whodunnit?
6 Tourist needs to be absolved of a crime (or locals pad off)
7 Local knows a real haunted house
8 Expose a fake or scam
9 Local knows a scenic location tourists dont see
10 Hear of a local lost wonder
11 Map for sale seems authentic
12 Local can take you to spy on a depraved cult ritual
13 Local courthouse or execution draws a crowd
14 Warned away from the witch house
15 Keep out of the ancient graveyard by night!
16 The old mine is closed, keep away!
17 Keep off the moors by night!
18 Missing animal
19 Local monster rampage
20 Wanted criminal seen
d12 Complex Sidequests
1 Village hall has bones of a "Magdeburg Unicorn" on display, which some want removed as a fake. Perhaps a local has seen one for real. Someone must investigate
2 Arrive in town, fraught with witch mania. Some problem is blamed on magic, and the hyperalert mob is looking for witches. They sent money to a witch hunter, and he never came. Might think adventurers are witch hunters. Paid per witch caught
3 Village cult has a scheme, but can't get past a guardian monster. Will ply adventurers with maps and legends to encourage them with tales of treasure
4 Farmers' kids found a sinkhole or cave into a sinister cave complex. The village all comes to see it and expects adventurers to have a look to see if it's safe or a deathtrap menace
5 Bandits or goblins plan to kidnap tourists and lock them in a cave or a dungeon for ransom. The leader has been paid to inconvenience someone on the tour and will be persistent, even hiring other goons
6 Wagon of showgirls comes to town with a gang of escorts for a tavern show tour. Area swarms with murderhoboes, fur trappers and prospectors. Turns out these mentally unstable, bitter loners get into lots of drunken fights. The worst case is that they outnumber the villagers and riot
7 Village of cultists size up guests and isolate some for their needs d6 1=food for cult beast, 2=sacrifice for the gods' unholy lust, 3=torture and eat in a ritual, 4=expose them to an evil spirit in need of a body, 5=breeding stock or marriage, 6=as reward for summoned being. Have a secret cult lair or temple, might have witch tunnels everywhere
9 Local famous monster sighting has all locals wary. Something has changed or arrived the monster resonates with. A few people are eaten, footprints are found, could it hide among people or be invisible? Is it a spirit that manifests a body when it craves blood or is angered?
10 Monster has taken someone, mob unsure if it's undead or a werebeast or a witch d4 1=charming maniac steps in to guide mob to kill and rob the wicked 2=blame a stranger like a tourist 3=beg adventurers to direct them who to burn 4=consult some hopeless oracle or the village idiot to find the wicked
11 A wicked spellcaster has moved into the area and locals are shit-scared d8 1=dungeon 2=ruin 3=old tower 4=old mill 5=cave 6=old mine 7=tomb 8=ancient barrow
12 Mysterious knight causing problems d4 1=A wicked robber knight moved in with a band of robbers living in a gruberhole or ruin 2=fight any armed and mounted person who seeks to pass a road or bridge 3=kidnapped a lady 4=killed a holy person and defiled church
12 Petty Problems
1 Miserable weather
2 Road damaged or blocked
3 Local criminal manhunt in the area
4 Inquisitor hunting a cult, and he must catch a cultist to get paid
5 Tourist gets a disease and needs help
6 Tourists wandered off on their own
7 Tourists feud
8 Tourists ripped off or robbed
9 Tourist finds a cult charm or sign
10 Tourists carve names everywhere they go
11 Tourist offends a local custom
12 Local lunatic or idiot likes to pester tourists
d20 Tourist Trinkets
1 Memorial scroll with some nice calligraphy and art 1gp
2 Maps are usually decorated and illustrated, 10gp
3 Jewellery trinkets d4x10 cp or sp or gp
4 Clothing or hat with local insignia or tavern name 1gp
5 Idols guaranteed ancient and authentic, 15gp hand siz,e 30gp foot high one
6 Saint body parts from d10 x100gp. Fingers, hair, bones or scraps of cloth
7 Painting or quick portrait 1sp for sketch 1gp tiny colour canvas 30gp per foot for a painting
8 Bones of the ancients, monsters or petrified small creatures d4 x10gp or x100gp
9 Model of a local attraction 10sp for clay or wood, 10gp for a nice stone one
10 Commemorative coins 5gp
11 Local wine or gourmet snack 1gp
12 Book 100gp or pamphlet 5gp
13 Doll of a monster or hero or folk fairy 10sp
14 Ancient lamp has a spirit, if you can release it with a word, you get a wish 1gp a guess
15 Ancient scroll d4 1=spellbook page incomplete but researchable spell 10gp 2=1st Lv spell or d4 zero for 100gp Lv 3=ancient holy scriptures 10gp 4=treasure map
16 Recipe book of local recipes and local stories of quaint village life 15gp
17 Map of local cave or ruin self-guided tour 1gp
18 Love Potion helps you find true love, 1sp. If it worked would be illegal
19 Pewter teaspoon with village coat of arms on handle 4sp
20 Art print 1gp or saucy postcard 5sp
d20 Services For Sick Urbane Edgelords & Rakes
1 Stab a goblin experience 15gp. Formerly was "stab a murder hobo experience"
2 See depraved cult ritual 30gp + sign a waiver
10 Monster has taken someone, mob unsure if it's undead or a werebeast or a witch d4 1=charming maniac steps in to guide mob to kill and rob the wicked 2=blame a stranger like a tourist 3=beg adventurers to direct them who to burn 4=consult some hopeless oracle or the village idiot to find the wicked
11 A wicked spellcaster has moved into the area and locals are shit-scared d8 1=dungeon 2=ruin 3=old tower 4=old mill 5=cave 6=old mine 7=tomb 8=ancient barrow
12 Mysterious knight causing problems d4 1=A wicked robber knight moved in with a band of robbers living in a gruberhole or ruin 2=fight any armed and mounted person who seeks to pass a road or bridge 3=kidnapped a lady 4=killed a holy person and defiled church
12 Petty Problems
1 Miserable weather
2 Road damaged or blocked
3 Local criminal manhunt in the area
4 Inquisitor hunting a cult, and he must catch a cultist to get paid
5 Tourist gets a disease and needs help
6 Tourists wandered off on their own
7 Tourists feud
8 Tourists ripped off or robbed
9 Tourist finds a cult charm or sign
10 Tourists carve names everywhere they go
11 Tourist offends a local custom
12 Local lunatic or idiot likes to pester tourists
d20 Tourist Trinkets
1 Memorial scroll with some nice calligraphy and art 1gp
2 Maps are usually decorated and illustrated, 10gp
3 Jewellery trinkets d4x10 cp or sp or gp
4 Clothing or hat with local insignia or tavern name 1gp
5 Idols guaranteed ancient and authentic, 15gp hand siz,e 30gp foot high one
6 Saint body parts from d10 x100gp. Fingers, hair, bones or scraps of cloth
7 Painting or quick portrait 1sp for sketch 1gp tiny colour canvas 30gp per foot for a painting
8 Bones of the ancients, monsters or petrified small creatures d4 x10gp or x100gp
9 Model of a local attraction 10sp for clay or wood, 10gp for a nice stone one
10 Commemorative coins 5gp
11 Local wine or gourmet snack 1gp
12 Book 100gp or pamphlet 5gp
13 Doll of a monster or hero or folk fairy 10sp
14 Ancient lamp has a spirit, if you can release it with a word, you get a wish 1gp a guess
15 Ancient scroll d4 1=spellbook page incomplete but researchable spell 10gp 2=1st Lv spell or d4 zero for 100gp Lv 3=ancient holy scriptures 10gp 4=treasure map
16 Recipe book of local recipes and local stories of quaint village life 15gp
17 Map of local cave or ruin self-guided tour 1gp
18 Love Potion helps you find true love, 1sp. If it worked would be illegal
19 Pewter teaspoon with village coat of arms on handle 4sp
20 Art print 1gp or saucy postcard 5sp
d20 Services For Sick Urbane Edgelords & Rakes
1 Stab a goblin experience 15gp. Formerly was "stab a murder hobo experience"
2 See depraved cult ritual 30gp + sign a waiver
3 See a real ghost! 10gp
4 Secret strip show by a sulty bard 10sp with disguise and petty illusions 5gp
5 Bag of marshweed, 1sp, of clay or wood pipes 1sp (1in6 bags fake)
6 Hit of a hookah of lotus resin in an alley 10gp
7 See the mating rituals of kobolds 4sp
8 See a monster eat someone experience 10gp, pretty people cost lots more
9 See a necromancer raise a corpse performance 30gp
10 See a necromancer contact the dead and speak to ancients 10gp
11 Watch ghouls feeding in a real catacomb or tomb, 30gp
12 Adult-only puppet show 2cp
13 Barnyard gloryhole 3cp
14 Orphan for sale 10gp
15 Sex with a real d6 1=witch 30gp 2=goblin 1gp 3=dwarf 4gp 4=gnome 10gp 5=shaved bugbear 4sp 6=halfling 10gp includes all you can eat and drink
16 Real dungeon with helpful torturers and prisoners who deserve punishment 30gp
17 Invite to the local crime guild's forbidden gambling house with live shows and drink 1sp entry but some might be for rich only 1gp
18 Cures for d4 1=baldness 1gp 2=mutations 100gp minor 300 major 3=infertility 100gp 4=aging 1000gp
19 Saucy illusions as good as the real thing, but legal! 100gp+
20 Meet a real incubus or succubus, experience 400gp; other entities are possible
d12 Shit Tourist Attractions to Get on the Map
1 Build a large crude idol d4 1=local monster 2=local faerie or spirit 3=local wild or farm animal 4=fruit or vegetable
2 Town hall museum & library has some interesting folk objects, fossils, old armour, cult objects, broken weapons, old books ("it's the village book m'lord") 1cp ticket
3 Museum of locals burned as witches and heretics with live enactments and fake torture 1sp
4 Local Ghost Museum with displays of local spirits, maps, histories and mysteries 1sp
5 Sport event attracts people from far and wide d8 1=track and field athletics 2=wrestling 3=archery 4=bull provoking 5=animal fights 6=bard contest 7=idiot contest 8=weird stuff like cheese rolling, log tossing or wife carrying. Festive atmosphere with food and drink, and cheer
7 Meet a real demihuman! 1sp traditional food 1gp spiritual ceremony experience 15gp advice 1gp personal interaction experiene (invite only) 50gp
8 Farm museum with old brolken farm machines, wagons, bones, collection of witch charms, folk art, petting zoo 1cp plus a meal for 4cp
9 Barn Museum of strange things dug up in fields of the ancients 1cp adult only area 1sp for educational purposes and scorn only
10 popular shrines sell blessings 1sp, do weddings 100gp, look charming and have some local artists who do portraits 30gp small or 120 large. At least one bard here and an acolyte of religion, helped by local shrine youths. 1sp to enter and see a ceremony and devout artworks and gardens
11 Local ExplRuined temple or castle of the ancients or only centuries ago and now has groundkeepers and a tour guide and a museum
12 Cave Exploration experience. Build a door with pay booth at entrance 1cp. Dinner and music show 10gp Has paths and some handrails and guides and fenced off areas, some for storage. 1gp for guide booklet 30gp for small history book 1sp to rent a lamp 1cp candle, 1sp alchemist's match 1sp Urn of spring water 1sp mushroom meal 1gp cave lobster meal
d12 Pathetic Tourist Attractions
1 petrified giant, carved from a soft rock with modern steel tools 1cp a look in a house or local hall
2 largest vegetables in the kingdom museum 1cp entry, sells produce
13 Barnyard gloryhole 3cp
14 Orphan for sale 10gp
15 Sex with a real d6 1=witch 30gp 2=goblin 1gp 3=dwarf 4gp 4=gnome 10gp 5=shaved bugbear 4sp 6=halfling 10gp includes all you can eat and drink
16 Real dungeon with helpful torturers and prisoners who deserve punishment 30gp
17 Invite to the local crime guild's forbidden gambling house with live shows and drink 1sp entry but some might be for rich only 1gp
18 Cures for d4 1=baldness 1gp 2=mutations 100gp minor 300 major 3=infertility 100gp 4=aging 1000gp
19 Saucy illusions as good as the real thing, but legal! 100gp+
20 Meet a real incubus or succubus, experience 400gp; other entities are possible
d12 Shit Tourist Attractions to Get on the Map
1 Build a large crude idol d4 1=local monster 2=local faerie or spirit 3=local wild or farm animal 4=fruit or vegetable
2 Town hall museum & library has some interesting folk objects, fossils, old armour, cult objects, broken weapons, old books ("it's the village book m'lord") 1cp ticket
3 Museum of locals burned as witches and heretics with live enactments and fake torture 1sp
4 Local Ghost Museum with displays of local spirits, maps, histories and mysteries 1sp
5 Sport event attracts people from far and wide d8 1=track and field athletics 2=wrestling 3=archery 4=bull provoking 5=animal fights 6=bard contest 7=idiot contest 8=weird stuff like cheese rolling, log tossing or wife carrying. Festive atmosphere with food and drink, and cheer
7 Meet a real demihuman! 1sp traditional food 1gp spiritual ceremony experience 15gp advice 1gp personal interaction experiene (invite only) 50gp
8 Farm museum with old brolken farm machines, wagons, bones, collection of witch charms, folk art, petting zoo 1cp plus a meal for 4cp
9 Barn Museum of strange things dug up in fields of the ancients 1cp adult only area 1sp for educational purposes and scorn only
10 popular shrines sell blessings 1sp, do weddings 100gp, look charming and have some local artists who do portraits 30gp small or 120 large. At least one bard here and an acolyte of religion, helped by local shrine youths. 1sp to enter and see a ceremony and devout artworks and gardens
11 Local ExplRuined temple or castle of the ancients or only centuries ago and now has groundkeepers and a tour guide and a museum
12 Cave Exploration experience. Build a door with pay booth at entrance 1cp. Dinner and music show 10gp Has paths and some handrails and guides and fenced off areas, some for storage. 1gp for guide booklet 30gp for small history book 1sp to rent a lamp 1cp candle, 1sp alchemist's match 1sp Urn of spring water 1sp mushroom meal 1gp cave lobster meal
d12 Pathetic Tourist Attractions
1 petrified giant, carved from a soft rock with modern steel tools 1cp a look in a house or local hall
2 largest vegetables in the kingdom museum 1cp entry, sells produce
3 Carny freak show in town, mostly faked
4 Local artist studio
5 Shop of tourist merchandise
6
7
8
9
10
11
12