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Hex 0124
Richard Fejdasz submitted this Hex. More Welcome!
A reminder anyone welcome to try this and submit a hex using but not limited to assets provided here and in previous posts. Blank form is here to make your own.
Hex 0051:
Climate: Tropical
Terrain: Lush
Grasslands
Hex 1:
Shrine With Attendant,
Naga Clan Shrine. Shrine of the Sacred Water Naga. A small white
washed wall ringed building, surrounding a small ziggurat style
building. Inside is a pool of sacred water with a female water naga.
She is kept pleased and feed by a series of comely youthful male
attendants and maidens who are required to serve at the Shrine for a
month after their coming of age. Gifts of food and cosmetics are left
on holidays.
Medium Village, Shrine
Town:
Population: 40
Permanent Inhabitants
Leadership: Leader
Appointed By Assembly: Headman Narshugu
Town Features: Ten Foot
High Walls, A Watchtower, Signalfires, and Guard Geese,
Quality Spellcaster(
7th Level Cleric) Arzakda, a local hero has returned from
Sakassis as a fully fledged Naga Clan Hero, she has 6 attendants and
guards and spends much of her time conversing with the Sacred Water
Naga,
Famous Food or Drink:
Sacred Water Draught,
Impressive Great Hall;
,
Attractive Local Seeks
a Mate: Azurda, a local youh who has been a requested attendant of
the Sacred Water Naga for an unheard of full year has recently been
discharged of his services and is considered to be the most
attractive young man for miles around, his family seek an
advantageous union which could bring some money and prestige to them.
Hex 2:
Ancient
Necropolis:Village of the Dead.
Population: 20
Barbarian Warriors waiting to kill any ancient evils that happen to
arise
Builders: Reptilian Empire Buildings 5 (86 Colosseum, 55 Work House, 100 Processional Way, 57 Mint, 11 Throne Hall,)
Builders: Reptilian Empire Buildings 5 (86 Colosseum, 55 Work House, 100 Processional Way, 57 Mint, 11 Throne Hall,)
Condition: Each of the
buildings mostly consist of walls, with much of the interior picked
away by time and looters. However each contains the remains of
corpses placed there in death as they were in life.
Colosseum: A round
stone building with a few out structures, the Colosseum Propper
contains the remains of animals, humans, and various Reptilians both
in the center and on the stands. One out building contains the
remains of Gladiators and the occasional piece of kit (15% chance of
a find per hour of search)
Workhouse: This
building contains the remains of hundreds of Lesser Lizardmen as well
as indications that this was some sort of textile mill.
Processional Way: The
remains of a well made road leading from the edge of the Village to
the Throne Hall.
Mint: This building
contains the remains of Serpentman Experts, fine roads and even
currency dyes. This place is thoroughly picked over (5% chance of a
valuable find per hour)
Throne Hall: A Massive
Structure mimiccing a palace complex. The remains of dozens of
mummies and relics of a Serpentman royal family, their attendants,
and royal guard were once located here, but have long been removed by
the Sakassis Archeological Society. (5% chance of a valuable find per
hour)
Barbarians: Giant Tribe
Wear Cap Helms, Gloves,
Trousers, have Body Tatoos.
Weapons are of Stone,
Bone and Animal Teeth. Best Primary Weapon: Battleaxe. Secondary:
Warclub or Throw Sticks. Best Armor: Scale Vest, Helm and Shield.
They Have a Traditional
Enemy in Serpentmen and are Obligated to Kill Them.
They Have an Ancestral
Fragment and can Commune with their Ancestor Once per Month in Ritual
They Have an Ancient
Crown that the evil Serpentmen Want (Worth 500GP)
Hex 3:
Modern Monument:A Great
Brick Ziggurat, picked out with Bas Reliefs Depicting a Great Serpent
King of Sakasis and several companions, aided by Gods and Genies,
rescuing his Serpent Queen from Evil Orcs.
Hex 4
Military Outpost:
Chariot Warrior Camp
Population: 40
Leader: Commander
Essarnadon
Defenses: Stone Wall,
Watchtower, Signalfires and a Large Gate
Extra Features: Granary
with Extra Stores
Detailed Forces: The
Soldiers here are a group of Charioteers and their attendant Chariot
Runners. There are 5 Onager Driven War Cart Style Chariots, each with
a crew of two armed with bows, javelins, and axes. Each chariot is
followed by 6 light skirmishers with javelins hatchets and clubs.
Essarnadon's Chariot has an extra pair of Onagers yoked to it, and is
staked out with the hides of lions he has slain.
Hex 5:
Ancient Ruins Exposed:
Builders: Beast Lords
Condition:
BarelyVisible, Mostly Burried and Worn, though the Looters are
working to unburry it.
Collosal Statue: The
only structure so far unearthed is the massive head of a bronze
statue of some sort of Ram headed Beastlord. It is possible the
Collosus is hollow.
Hex 6:
Modern Stone Monument:
A Free Standing Stone Statue Depicting a Bearded Horned Hero and his
Lizardman Companion smiting a horde of Serpentmen. The Stone is
glazed to resemble the skin tone of the heroes and villains with gold
work added as well.
Hex 7:
Military Outpost:
Lizardfolk Mercenary Camp
Population: 100
Leader: Honored Chief
Zenninnkil,
Defenses: Stone Wall,
Watchtower, Signalfires, Moat with Crocodiles
Extra Features: Bathing
Pool and Several Sunning Rocks
Detailed Forces:
Zenninnkil's people fight in close order, with spears and stone
headed mauls. Zenninnkil himself is armed with a mighty warhammer of
Star Metal. They wear striped kilts, bronze and gold torcs, armrings,
headbands, and bangles on their tails as well as feathered plumes.
They march beneath a feathered serpent banner.
Past Exilon Posts To Generate Hexes
Past Exilon Posts To Generate Hexes
Exilon the Eldritch Age Setting Posts
Intro
Strange Wizard Missions
Remnants of Lost Empires
Races of the Monster Empire
Armies of Monster Empires
Wizard Wars 1 Causes and forces
Wizard Wars 2 Encounters and links
Wizard Wars 3 Rumours and treasure
Barbarian clans & decor + races and men of the wastes
City State Generators
Research Methods of Bad Wizards
Spell Components for Bad Wizards
Map of Exilon Region of Eldritch Aeons
Ruins of the Wastes
Non Human Settlements
Wizard Towers and Tainted Towns
Village and Town Generators
Factions of Exilon
Cities of Exilon
Exilon Region
The great central waste
Exilon wars
Exilon beast
Exilon cosmology
Exilon States of free city league
Exilon free city league encounters
Exilon region Hex and encounter tables
Exilon Sakarsis Numbered Hexes & Form
Random Monsters
Fishy Hybrids
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