Gaming more has been pretty good. I will do a review post soon. As ran 3x 5th ed games this week so ive been rereading and deeper reading piles of books i got mostly as wer available in a shop here or was onsale. Ive run 2 adventures from Dragons delve and indeed its a good book of lo prep drop in adventures with a variety of tones. I have lots of 5th ed adapted megadungeons and are unlikely to fit in any foreseeable future. I have some other 5th ed big campaigns, and i think they would need a year commitment at least. Short stuff is better for me to use with no mega plots or saving the multiverse stuff. I might try my 6 room dungeons soon.
The little campaign area Hawksmoor Island domain, has worked fine. Theros is still lots of fun after a year and players finally met the giant demigod Geryon on the way home. Geryon thinks they intend to be his minions and will rule humans for him. Players know the gods are jerks now and fibbers - finding out more about the old gods. Ran one game for kids who had just seen the movie, and a boy wanted to be like the bald lady Theyan villain.
Allies, Followers, Contacts & Patrons 1
d12 Patron Drama
The little campaign area Hawksmoor Island domain, has worked fine. Theros is still lots of fun after a year and players finally met the giant demigod Geryon on the way home. Geryon thinks they intend to be his minions and will rule humans for him. Players know the gods are jerks now and fibbers - finding out more about the old gods. Ran one game for kids who had just seen the movie, and a boy wanted to be like the bald lady Theyan villain.
Allies, Followers, Contacts & Patrons 1
This old post from last year had another attempt at making followers for beginning characters or rather Allies, because I want follower slots to include factions and pets.
d12 Wild & Rural Folk Starting Allies
1 Pet - Goat HDd6 goat, an alert pack pal with good climbing skills
2 Pet - Dog d3 1=HDd6 War dog 2=Herd dog 3=Hunting dog
3 Follower - Old servant who prepares food, bed and comforts
4 Follower - Angry wasteland orphan with an exotic missile weapon like a chakra
5 Follower - Wild hunter of the woods, barely able to speak common
6 Follower - Barbarian youth with a big club
7 Contact - Clan with a farm or herds on the frontier or outside the city
8 Contact - Frontier warlord household you served in as a youth
9 Contact - Lodge of hunters considers you one of them for your past aid
10 Contact - Band who swore an oath to defeat an enemy together
11 Patron - Druidic teacher who taught you as a youth
d4 1=Part of secret lodge 2=Leads a temple 3=Leads famous school 4=Knows secret lore
12 Patron - Keep secrets of a non-human population and deal with humans for them
d6 1=Halflings 2=Dwarf or gnomes 3=Elves 4=Beast folk 5=goblinoids 6=orcs
In the spirit of Pendragon roll once a game year for your followers - the main ones are most important. Id roll several d12 colour-coded for the tables below.
Some of my follower rules
-Followers can be gained in mid levels based on your class or with slots from your CHA bonus with people you meet in play, or roll one of the starting tables from part one with your slots at 1st level. Generally, classes add followers at Lv 5 when characters are considered a master
-Your followers lag at least 2 levels below you, and they dont have followers (I had a party of halflings with lots of followers, machine gun their way through dungeons with rocks).
-If a follower comes on an adventure and takes a risk, they can gain a level. If your followers go on an adventure of their own on some mission, they can gain a level
-Otherwise, if your lazy followers stay at home managing your business and basically doing a job dont normally improve, but whenever you go up a level, you can nominate one such auxiliary follower to gain a level
-If your followers leave, they can go up a level and have their own followers.
d12 Pet Drama
d12 Follower Drama
1 Pet - Goat HDd6 goat, an alert pack pal with good climbing skills
2 Pet - Dog d3 1=HDd6 War dog 2=Herd dog 3=Hunting dog
3 Follower - Old servant who prepares food, bed and comforts
4 Follower - Angry wasteland orphan with an exotic missile weapon like a chakra
5 Follower - Wild hunter of the woods, barely able to speak common
6 Follower - Barbarian youth with a big club
7 Contact - Clan with a farm or herds on the frontier or outside the city
8 Contact - Frontier warlord household you served in as a youth
9 Contact - Lodge of hunters considers you one of them for your past aid
10 Contact - Band who swore an oath to defeat an enemy together
11 Patron - Druidic teacher who taught you as a youth
d4 1=Part of secret lodge 2=Leads a temple 3=Leads famous school 4=Knows secret lore
12 Patron - Keep secrets of a non-human population and deal with humans for them
d6 1=Halflings 2=Dwarf or gnomes 3=Elves 4=Beast folk 5=goblinoids 6=orcs
In the spirit of Pendragon roll once a game year for your followers - the main ones are most important. Id roll several d12 colour-coded for the tables below.
Some of my follower rules
-Followers can be gained in mid levels based on your class or with slots from your CHA bonus with people you meet in play, or roll one of the starting tables from part one with your slots at 1st level. Generally, classes add followers at Lv 5 when characters are considered a master
-Your followers lag at least 2 levels below you, and they dont have followers (I had a party of halflings with lots of followers, machine gun their way through dungeons with rocks).
-If a follower comes on an adventure and takes a risk, they can gain a level. If your followers go on an adventure of their own on some mission, they can gain a level
-Otherwise, if your lazy followers stay at home managing your business and basically doing a job dont normally improve, but whenever you go up a level, you can nominate one such auxiliary follower to gain a level
-If your followers leave, they can go up a level and have their own followers.
d12 Auxiliary Follower Activity While You're Away
1 Working on learning a new skill or language
2 Working hard to be the no. 1 follower
3 Upgraded workplace to improve profitability
4 Made a good deal with a faction
5 Recruited a talented hireling
6 Taken to the dressing for a better social class
7 Come up with a cunning plan to aid or hinder a faction
1 Working on learning a new skill or language
2 Working hard to be the no. 1 follower
3 Upgraded workplace to improve profitability
4 Made a good deal with a faction
5 Recruited a talented hireling
6 Taken to the dressing for a better social class
7 Come up with a cunning plan to aid or hinder a faction
8 Upgraded comforts and luxury of buildings or property
9 Got married and started a family
10 Repulsed attack from criminals
11 Repulsed attack from monsters (Lv up if possible)
12 Obtained a magic item on an adventure (Lv up if possible)
d12 Pet Drama
1 Your pet likes to steal food
2 Your pet craps or pisses on people's stuff
3 Chews on stuff
2 Your pet craps or pisses on people's stuff
3 Chews on stuff
4 Nips people if startled
5 Wears items or property
6 Flatulence
7 Hates children or one species
8 In the mood for love
9 Distressed if it leaves your side
10 Growls at strangers
11 Disliked a stranger who wants to get away from the pet (?)
12 Considers you its mate or child, or that it's your precious baby
d12 Follower Drama
1 Follower unwell or injured by accident or enemy
2 Follower is in love and moping about
3 Followers are bickering or have started a feud
4 Follower has legal problems (paternity claim, drunken disorderly)
5 Follower has a complicated side hustle
6 Follower has offended a cult
7 Follower is missing! Perhaps lost or kidnapped
8 Follower picked up a curse
9 Follower has developed bad habits or vice versa
10 Follower melancholic and taking foolish risks
11 Followers, family or friends need some help
12 Follower causing property damage with carelessness
d12 Contact Drama
1 Problems with criminals
2 Fighting rival faction
3 Political rivalry
4 Internal disputes
5 Traitor or spy among us
6 One of us was killed
7 Missing valuables need recovery
8 Important feast invitation
9 Deliver this message on your way
10 Meet an old comrade
11 Need money for a worthy purpose
12 News from HQ
d12 Patron Drama
1 Patron sends a letter full of grievances about other people
2 Sends a warning about enemies
3 Discover a plot about your patron by accident
4 Patron sends a letter with an offer of marriage or business for some faction alliance
5 Sends you 100gp or similar value supplies or a letter for prepaid accommodation on the road
6 Can you collect something in your area?
7 Ask you to attend a meeting
8 Ask you to look after someone or escort them
9 Send a treasure map near where you are now
10 Send useful information about the adventure
11 Offer support for a quest
12 Send you d3 potions
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