The names here I used google translate
Kallikantzaros are greek goblins that come from the underworld once a year, people stop them doing mischief by hurling sweetcakes and sausages on the roof. They have big pointy ass-like ears, hairy all over and have backwards bending knees like the hindlegs of goats. If I run The Lost City I will use these.
Looking over DnD24 I like most backgrounds but I think a sailor background would be better off with athletics instead of acrobatics and possibly another bonus ability rather than brawling.
Also this post is a reminder that tables and encounters are world-building.
Glorantha box set in around 1990 taught me this.
Every community has an assembly of land owners over 50 who elect a Demarchos (mayor) and the Polis a king.
Kallikantzaros are greek goblins that come from the underworld once a year, people stop them doing mischief by hurling sweetcakes and sausages on the roof. They have big pointy ass-like ears, hairy all over and have backwards bending knees like the hindlegs of goats. If I run The Lost City I will use these.
Looking over DnD24 I like most backgrounds but I think a sailor background would be better off with athletics instead of acrobatics and possibly another bonus ability rather than brawling.
Also this post is a reminder that tables and encounters are world-building.
Glorantha box set in around 1990 taught me this.
Every community has an assembly of land owners over 50 who elect a Demarchos (mayor) and the Polis a king.
Apánemos Kólpos (sheltered bay) was dominated by colonists from the mainland. The Island was inhabited by multiple peoples in the past many non-humans. Some of the locals joined with the colonies others moved further away after various conflicts. The people are confident but wary of strangers, wild people and creatures. Some non-humans have come to live in the community but have had to earn trust over the years.
Kástro - (fortified polis) the primary colony of the island pop 1245. The polis is walled and has a raised sacred precinct with many glorious temples. King Demetrios is the sixth ruler since the colony was founded and has improved the city and defences of the colonies. The outer wall of the city is crude stonework surrounding the lower city. Many of these stones came from ruins built by giants. There is a good road to road to Limáni which acts as the port for the Polis. Commoners around the acropolis grow barley, millet, grapes, olives and vegetables. Herders keep goats and sheep too. The free citizens land owners are obligated to report weekly for training with a spear, armour and shield. Other free people train with bow and sling.
d12 Kástro Happenings
1 Philosophers Argue with an audience
2 Priest performs an outdoor ceremony
3 Hermit shouting prophecies
4 Soldiers training or marching
5 Workers building walls
6 New play is being performed
7 New goods arrived at markets
8 Assembly meet to plan for the polis
9 Athletes training for games
10 Festival with feasts, drink and dance
11 Weeping and wailing for a funeral
12 King Demetrios makes a speech
Limáni - port village serving Kástro with shipyards pop 245. Many work in the fishing fleet, and boats. Carpenters for ships make other items. Builders here are constantly improving the infrastructure and plan to build walls that will reach the nearby polis. Ships here depart to the risky voyage to the mainland but some ships are mercenary warships and pirates (a legitimate enterprise just al long as done elsewhere or against enemies). Most trade is with local smaller islands. Many professional warriors are found here, most sailors can use bows and spears and are good at brawlng.
d12 Psarás Happenings
1 Locals admiring friendly dolphins who help fisherfolk
Limáni - port village serving Kástro with shipyards pop 245. Many work in the fishing fleet, and boats. Carpenters for ships make other items. Builders here are constantly improving the infrastructure and plan to build walls that will reach the nearby polis. Ships here depart to the risky voyage to the mainland but some ships are mercenary warships and pirates (a legitimate enterprise just al long as done elsewhere or against enemies). Most trade is with local smaller islands. Many professional warriors are found here, most sailors can use bows and spears and are good at brawlng.
d12 Limáni Happenings
1 Merchant ship arrives with exotic goods
1 Merchant ship arrives with exotic goods
2 Warship departs with a ceremonial blessing
3 Prostitutes carried through streets by sailor fans
4 Fight with audience betting, boxing or wrestling
5 Mysterious person pulled from the sea
6 Captain announces a heroic sea voyage
7 Captain recruiting crew for a ship
8 Fisher folk tell of strange sea encounters
9 Ship crew returned celebrating
10 Priest of the sea makes a sacrifice
11 Rough weather keeps sailors ashore
12 Spectacular catches for fisherfolk
Voskós - Shepherds Village in rough hilly country pop pop 125. The walled village is prepared for raids of minotaurs, barbarians and other menaces from the west. Some villagers work in queries and mines but most work with cattle, sheep or goats to make milk, cheese and meat. Most herders can use slings and some use a staff, mining folk use mauls and hammers.
Voskós - Shepherds Village in rough hilly country pop pop 125. The walled village is prepared for raids of minotaurs, barbarians and other menaces from the west. Some villagers work in queries and mines but most work with cattle, sheep or goats to make milk, cheese and meat. Most herders can use slings and some use a staff, mining folk use mauls and hammers.
d12 Voskós Happenings
1 Centaurs or satyrs try and steal livestock, women or wine
1 Centaurs or satyrs try and steal livestock, women or wine
2 Shepherd has gone missing and a search party departing
3 Minotaurs or barbarians were seen in the area people at ready
4 Cave discovered by shepherds or miners
5 Beast stalking livestock d4 1=lion 2=wolves 3=giant snake 4=panther
6 Lost children in the woodlands
7 Celebration feast of wilderness gods with drink and dancing
8 Solemn musicians wearing masks lead a procession with drums and horns
9 Great sacrifice of ram or bull, then a feast
10 Workers dragging huge block of stone on sled pulled by an ox
11 Herders with livestock d4 1=goats 2=sheep 3=cattle 4=hogs
12 Hunters return victorious for a feast of deer or boar
Psarás - fishing and farming village pop 225. Safe and sleepy village near shore with fishing boats drying nets and fish drying racks. Their are scrabbly poor fields growing various legumes and green vegetables. Some travel to a large island out to sea to trade with aquatic humanoids. They perform a musical ritual and leave gifts on reed mats and return later to find coral, seaweed, shark teeth and sea-ivory. This rite was used by the original inhabitants who gave offerings to sea nymphs, fish folk and dolphins. Many use nets and tridents. They feel safe and protected by the sea gods.
Psarás - fishing and farming village pop 225. Safe and sleepy village near shore with fishing boats drying nets and fish drying racks. Their are scrabbly poor fields growing various legumes and green vegetables. Some travel to a large island out to sea to trade with aquatic humanoids. They perform a musical ritual and leave gifts on reed mats and return later to find coral, seaweed, shark teeth and sea-ivory. This rite was used by the original inhabitants who gave offerings to sea nymphs, fish folk and dolphins. Many use nets and tridents. They feel safe and protected by the sea gods.
d12 Psarás Happenings
1 Locals admiring friendly dolphins who help fisherfolk
2 Boatloads of fishers playing music leave then return later with marine trade goods
3 Locals come to greet returning fisherfolk and unload boats while singing
4 People gossip about a man snatched by mermaids and eaten
5 Sailors report sighting a sea monster and thank the sea gods for escape
6 Pirates survivors of shipwreck captured and afraid to go back to sea
7 Fishefolk catch a bizarre marine creature and fear angering sea gods
8 Locals have a boat or swimming race with a prize
9 People hear distant singing from over the waves and go indoors
10 Locals find the wreckage of a ship and are busy looting
11 Locals find a dead mythic sea creature and hold a funeral for it
12 Locals celebrating bounty of the sea
Kynigós - hunters village on edge of the forest pop 186. Trade in furs and meat but as they have grown and now have garden terraces and a wooden stockade wall. Hog herding is another source of food. They like the gods of nature and interact with various beings of the eastern sylvan forests. People here are rough and coarse to civilised people of the polis. Many local barbarians have joined the village and some of their food is barbaric. They have a strong desire for wine and beer which they also trade with forest folk. Some beings of the forest have attacked them or tried to kidnap attractive youths but the villagers have had success driving them back or negotiating their lost people back. Numerous woodland beings and gods have shrines here mostly wooden. Locals are skilled with bows and javelins and many carry hatchets and large hunting daggers.
d12 Kynigós Happenings
1 Hunters caught a spectacular beast
2 Locals trading wine with centaurs or satyrs
3 Local men compete in archery to see who gets to be a consort for a dryad
4 Women chase young men into the forest for a holy day
5 Locals excited about a supernatural forest beast
6 Hunting contest held with a prize for the best kill
7 Visitors from another village looking for a hunter
8 Woodland sage selling potions from a cauldron
9 Hunters holding sacred rites in their sacred hall
10 Locals solve a dispute with a javelin contest
11 A brutal centaur challenges warriors on a local road
Kynigós - hunters village on edge of the forest pop 186. Trade in furs and meat but as they have grown and now have garden terraces and a wooden stockade wall. Hog herding is another source of food. They like the gods of nature and interact with various beings of the eastern sylvan forests. People here are rough and coarse to civilised people of the polis. Many local barbarians have joined the village and some of their food is barbaric. They have a strong desire for wine and beer which they also trade with forest folk. Some beings of the forest have attacked them or tried to kidnap attractive youths but the villagers have had success driving them back or negotiating their lost people back. Numerous woodland beings and gods have shrines here mostly wooden. Locals are skilled with bows and javelins and many carry hatchets and large hunting daggers.
d12 Kynigós Happenings
1 Hunters caught a spectacular beast
2 Locals trading wine with centaurs or satyrs
3 Local men compete in archery to see who gets to be a consort for a dryad
4 Women chase young men into the forest for a holy day
5 Locals excited about a supernatural forest beast
6 Hunting contest held with a prize for the best kill
7 Visitors from another village looking for a hunter
8 Woodland sage selling potions from a cauldron
9 Hunters holding sacred rites in their sacred hall
10 Locals solve a dispute with a javelin contest
11 A brutal centaur challenges warriors on a local road
12 A craftsman offers a quality weapon for who marries kin
Dásos - loggers camp growing into a village pop 86. A wooden stockade where workers cut trees, make planks and carve wooden decorative poles. More barbarians have been joining them from the east. Locals also harvesting chestnuts and acorns for food and flour. Some locals are also beekeepers. Many locals use axes and javelins.
d12 Dásos Happenings
1 Workers building and crafting wooden goods
2 Ceremony to placate the forest spirits
Dásos - loggers camp growing into a village pop 86. A wooden stockade where workers cut trees, make planks and carve wooden decorative poles. More barbarians have been joining them from the east. Locals also harvesting chestnuts and acorns for food and flour. Some locals are also beekeepers. Many locals use axes and javelins.
d12 Dásos Happenings
1 Workers building and crafting wooden goods
2 Ceremony to placate the forest spirits
3 A huge bear bothering loggers, some say it is magic
Vasílissa - settlers here merged with local amazons pop 165. The renegade amazons settled here when exiled from their homeland. Without their home parthenogenic cult their numbers had declined and they accepted new settlers. Now the men are mostly fishers and most of the women are warriors. The old care for and train children, with older youths aiding fishers. They have many fine old buildings and advanced material culture from the Amazon civilisation. They seem to be thriving but are isolationists. They trade mostly with Psarás and have many interlinked families. Women in the region flee here to get away from bad situations and mainlanders often complain. They also free female slaves who reach the island. Many are experts with bows and spears and have high-quality armour. Quite a few use double-bladed axes they say learned from the fallen civilisation of the west.
4 Feast with lashings of beer and mead and drinking contests
5 Loggers found a strange monolith in the woods
6 Axe throwing and wood chopping competition for prizes
7 Emissaries from satyrs or centaurs from the east
8 Demarchos announces a bounty on wolves
9 All amazed by artisans wood carving
10 Forest druid declares nature is displeased with the village
11 Someone is a lycanthrope in the village
5 Loggers found a strange monolith in the woods
6 Axe throwing and wood chopping competition for prizes
7 Emissaries from satyrs or centaurs from the east
8 Demarchos announces a bounty on wolves
9 All amazed by artisans wood carving
10 Forest druid declares nature is displeased with the village
11 Someone is a lycanthrope in the village
12 Beekeepers performing rights to the lords of the woods
Vasílissa - settlers here merged with local amazons pop 165. The renegade amazons settled here when exiled from their homeland. Without their home parthenogenic cult their numbers had declined and they accepted new settlers. Now the men are mostly fishers and most of the women are warriors. The old care for and train children, with older youths aiding fishers. They have many fine old buildings and advanced material culture from the Amazon civilisation. They seem to be thriving but are isolationists. They trade mostly with Psarás and have many interlinked families. Women in the region flee here to get away from bad situations and mainlanders often complain. They also free female slaves who reach the island. Many are experts with bows and spears and have high-quality armour. Quite a few use double-bladed axes they say learned from the fallen civilisation of the west.
d12 Vasílissa Happenings
1 Soldiers in armour drilling in the arts of war
2 Women's athletics competition
2 Women's athletics competition
3 Young fishermen from Psarás come to woo wives
4 Holy women perform bull sacrifices with axes
5 Pirates have landed and amazons prepare defences
6 Boatload of women fleeing home to join amazons
7 Locals preparing to catch wild horses on the island
8 Secret women rites are held but some visiting men want to spy on them
9 Horrible sea creatures bothering fishermen
10 Festival celebrating all the great goddesses
11 Traders driven away for not respecting local customs
5 Pirates have landed and amazons prepare defences
6 Boatload of women fleeing home to join amazons
7 Locals preparing to catch wild horses on the island
8 Secret women rites are held but some visiting men want to spy on them
9 Horrible sea creatures bothering fishermen
10 Festival celebrating all the great goddesses
11 Traders driven away for not respecting local customs
12 Relic from the sunken civilisation of the west recovered, locals celebrate