I have been seeing lots of D&D5 books being dumped cheap around half price or less so I nabbed some books I said Id never get. Reading vol2 of Gods of the Frozen North. Better get back to finishing my Ethyria Dungeon too. DND5 Ethyria game on this Sunday 3 players at least I hope.Im still rating my fave books for D&D5 is Bigbys giants book and Theros. I probably prefer Icewind Dale and Saltmarsh as best adventure. I do like Wild Beyond Witchlight. I do like Ravenloft but I think I like 1st box set as the best version, I do like the two ravenloft books. Sadly I like lots of stuff in Tomb of Anihilation but it has its problems - I don't like main dundeon.
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The characters have been in the wasteland for over a year now and using faction experience and being "Name Level" to build a new kingdom. I'm doing some of this online and including a retired player with time/work conflicts. His giant was voted King after they found it annoying nobody knew what a peoples collective was and wanted to speak to the king. So adopted a sort of corporate monarchy with the church as a stakeholder. The players tried to make utopia but the world wasn't ready and unimaginative.
The Slavers are planning to strike back to wipe out the Party's Kingdom before it gets established. They have sent 1000 slave soldiers. Fortunatly the alchemists guild don't want any beef currently and the army is going the long way. What adventures they will have that they utterly deserve.
The players have had a ring road started in the Autumn and now a train line is operational, and so it has sped up travel. Now there is a need for a specific set of road travel tables.
coming
d100 Roadside finds
domain turn events and seasons
probably try to finish automaton class
d12 Day
1 Farmers with wagons of goods to or from markets or herding livestock
2 Military forces on patrol or seeking an escaped villain or bandit gang
3 Merchant caravans trading goods with guards
4 Mutant herd animals
5 Mutant feral dog pack
6 Local bullies try to intimidate strangers
7 Bandits or slavers, possibly in disguise
8 Tinkerer with tools, pack and young apprentice
9 Young priest or druid with a group of pilgrims
10 Beggers (possibly mutants)
11 Scavengers (possibly mutants)
12 Adventurers or hunters
d12 Distant automaton or mechanised vehicle (Black Sphere?)
d12 Night
1 Drunks on way home late
2 Soldiers seeking a criminal or camped close
3 Foragers from close close-camped Merchant with some alert guards
4 Howling mutant dogs, wolves or hyenas
5 Robed cultists desire as many sacrifices as they can capture
6 Highway robber, usually d3 mounted with guns and 3d4 on foot with barricade or ambush
7 Scavenging servants of the camp of adventurers or murder hobos
8 Mutant chaos beastfolk fooking to rob and eat travellers
9 Corporeal undead rambling, like skeletons, zombies, ghouls or wights
10 Spirit undead like a poltergeist, shadow, wraith, spectre, ghost
11 Werewold or shapeshifter in disguise asks to join your travels
12 Adventurers or hunters
d12 Distant automaton or mechanised vehicle (Black Sphere?)
d12 Night
1 Drunks on way home late
2 Soldiers seeking a criminal or camped close
3 Foragers from close close-camped Merchant with some alert guards
4 Howling mutant dogs, wolves or hyenas
5 Robed cultists desire as many sacrifices as they can capture
6 Highway robber, usually d3 mounted with guns and 3d4 on foot with barricade or ambush
7 Scavenging servants of the camp of adventurers or murder hobos
8 Mutant chaos beastfolk fooking to rob and eat travellers
9 Corporeal undead rambling, like skeletons, zombies, ghouls or wights
10 Spirit undead like a poltergeist, shadow, wraith, spectre, ghost
11 Werewold or shapeshifter in disguise asks to join your travels
12 Monster hybrid creature or flesh golem (death guard type)
d10 Quick Encounter Types
1 Common Beast
d10 Quick Encounter Types
1 Common Beast
2 Weird Beast
3 Criminals
4 Commoners
5 Religion
6 Abhumans
7 Humanoids
8 Weirdos
9 Undead
9 Undead
10 Black Sphere Remnants
Black Sphere forces may not attack anyone, but don't appreciate being watched or looked at or interrupted. "Move along, please and out of our way", they usually warn.
d100 Wasteland Road Encounters for Chagrinspire
1 Mutant deer, sheep or goats grazing with extra d4 1=tentacles 2=eyes 3=horns 4=snake tails
1 Mutant deer, sheep or goats grazing with extra d4 1=tentacles 2=eyes 3=horns 4=snake tails
2 Herd of cattle will mostly mind their own business unless you get too close
3 Aggressive Auroch battle cattle herds will systematically hunt threats as a group
4 Lone Bull highly aggressive d4 1=cattle 2=bison 3=water buffalo 4=auroch
5 Rabbits or burrowing giant rats in large numbers, thriving with many burrows
6 Swarm of vermin d6 1=bugs 2=flies 3=rats 4=bats 5=toads 6=worms
7 Cat d4 1=lion pack 2=lone grey leopard 3=sabretooth tiger 4=mutant like a monster tentacle cat or snake leopard
8 Brontosaurus lumbering in a herd will swat or stomp pests (1in6 mutant)
9 Pack of hunters d6 1=dogs 2=wolves 3=jacklals 4=dire wolves 5=hyena 6=Hyaenodon
10 Other Preditors d4 1=cave bear 2=carniverous apes 3=terror birds 4=
11 Exotic monsters d6 1=gorgon bull 2=Luecrotta 3=manticore 4=peryton
12 Exotic Monsters d6 1=rust beasts 2=carrion worms 3=tentacel brain thing 4=hook handed horror 5=Giant magic eyball or swarm of lesser ones 6=
13 Amphibian giants d6 1=frogs 2=toads 3=salamanders (euryops) 4=caecillian
14 Reptilan giants d6 1=monitors 2=gekko 3=skink 5=cave iguana 6=gila monster
15 Dinosaur peril (d4 1=raptors 2=allasaurus 3=dimetrodon 4=triceratops 5=anklosaurus 6=stegasaurus (by night will often be albino cave versions). Replace with marine reptiles or flying ones if it fits the situation better
16 Synapsid terror d4 1=dimetrodon 2=varanops 3=moschops 4=lycaenops
17 Invertibrate peril d4 1=giant beetles 2=giant dragonfly 3=giant worm 4=giant snails 5=giant lobsters 6=giant scorpion 7=giant spiders 8=giant centipede
or a pack of Lizards
18 Slime or oozes grazing on vegetation or corpses, or floating sky jellyfish dragging stinging tentacles
19 Unique mutated horror, sometimes you can see they were once human
20 Wyvern or other false, smaller dragons or young dragons hunting
21 Gang of bandits who just want your money and food
22 Gang of feral human cannibals desperate for food who live in a cave
23 Slavers, several mounted on giant spiders with foot soldiers and a coffle of prisoners and a chest of silver coins and bars
25 Scavengers who think they can rob some travellers if opportunity comes up, or are desperate
26 Deserters from the crusade against chaos turned to pillaging and crime
28 Authorities or deputies hunting a criminal fleeing justice in the area
29 Bounty hunter looking for a criminal, chatty to strangers to see if any in disguise
30 Smugglers guild looking like common townsfolk with a wagon
Chaos mutant crusaders looking for victims and plunder
31 Homeless travellers needy for help like a home, water and food d4 1=deserters from a faction 2=commoners fleeing war 3=sick fleeing plague 4=escaped slaves
32 Merchants with a caravan and soldiers
33 Farmers with wagons going to or from the market
34 Farmers herding livestock to market or grazing
35 Tinkerer with pack and d4 1=apprentice 2=donkey 3=spouse 4=pet
36 Scavengers on the way to ruins or returning with loot
37 Mutant scavengers, tragic innocents or possible cannibals d4 1=hiding 2=fleeing 3=change direction 4=ambush
38 Spellcaster or alchemist with flunkies d4 1=mercenaries 2=adventurers 3=criminals 4=carvans on a mission
39 Urchins looking for all the other child crusaders who have gone missing, and food
40 Homeless elderly wanderers fooking for food or work
41 Pilgrims on way to a holy place with d4 1=knight 2=templar guardians 3=priest 4=soft adventurers who cant say no
42 Wandering hermit, friar or monk with begging bowl and staff. d4 1=sitting under a crude shelter at peace 2=by road begging 3=looking for needy to help 4=looking for murder victims for the evil gods
42 Hell cultists in red and hoods, often with muskets and flintlock pistols, who need victims to please their master d4 1=whith d4 on horseback 2=with a 5th Lv teacher 3=with an invisible imp 4=one is a lesser devil
43 Plague mutant cult in green and brown seek to infect others and sacrifice them to tentacled slime demons
44 Priests of the Inquisition hunting mutants, chaos and cults with several riders and often a coach for leaders
45 Chariot with a barbarian crew and a druid, followed by foot scouts and d6 wild beasts
10 Other Preditors d4 1=cave bear 2=carniverous apes 3=terror birds 4=
11 Exotic monsters d6 1=gorgon bull 2=Luecrotta 3=manticore 4=peryton
12 Exotic Monsters d6 1=rust beasts 2=carrion worms 3=tentacel brain thing 4=hook handed horror 5=Giant magic eyball or swarm of lesser ones 6=
13 Amphibian giants d6 1=frogs 2=toads 3=salamanders (euryops) 4=caecillian
14 Reptilan giants d6 1=monitors 2=gekko 3=skink 5=cave iguana 6=gila monster
15 Dinosaur peril (d4 1=raptors 2=allasaurus 3=dimetrodon 4=triceratops 5=anklosaurus 6=stegasaurus (by night will often be albino cave versions). Replace with marine reptiles or flying ones if it fits the situation better
16 Synapsid terror d4 1=dimetrodon 2=varanops 3=moschops 4=lycaenops
17 Invertibrate peril d4 1=giant beetles 2=giant dragonfly 3=giant worm 4=giant snails 5=giant lobsters 6=giant scorpion 7=giant spiders 8=giant centipede
or a pack of Lizards
18 Slime or oozes grazing on vegetation or corpses, or floating sky jellyfish dragging stinging tentacles
19 Unique mutated horror, sometimes you can see they were once human
20 Wyvern or other false, smaller dragons or young dragons hunting
21 Gang of bandits who just want your money and food
22 Gang of feral human cannibals desperate for food who live in a cave
23 Slavers, several mounted on giant spiders with foot soldiers and a coffle of prisoners and a chest of silver coins and bars
25 Scavengers who think they can rob some travellers if opportunity comes up, or are desperate
26 Deserters from the crusade against chaos turned to pillaging and crime
28 Authorities or deputies hunting a criminal fleeing justice in the area
29 Bounty hunter looking for a criminal, chatty to strangers to see if any in disguise
30 Smugglers guild looking like common townsfolk with a wagon
Chaos mutant crusaders looking for victims and plunder
31 Homeless travellers needy for help like a home, water and food d4 1=deserters from a faction 2=commoners fleeing war 3=sick fleeing plague 4=escaped slaves
32 Merchants with a caravan and soldiers
33 Farmers with wagons going to or from the market
34 Farmers herding livestock to market or grazing
35 Tinkerer with pack and d4 1=apprentice 2=donkey 3=spouse 4=pet
36 Scavengers on the way to ruins or returning with loot
37 Mutant scavengers, tragic innocents or possible cannibals d4 1=hiding 2=fleeing 3=change direction 4=ambush
38 Spellcaster or alchemist with flunkies d4 1=mercenaries 2=adventurers 3=criminals 4=carvans on a mission
39 Urchins looking for all the other child crusaders who have gone missing, and food
40 Homeless elderly wanderers fooking for food or work
41 Pilgrims on way to a holy place with d4 1=knight 2=templar guardians 3=priest 4=soft adventurers who cant say no
42 Wandering hermit, friar or monk with begging bowl and staff. d4 1=sitting under a crude shelter at peace 2=by road begging 3=looking for needy to help 4=looking for murder victims for the evil gods
42 Hell cultists in red and hoods, often with muskets and flintlock pistols, who need victims to please their master d4 1=whith d4 on horseback 2=with a 5th Lv teacher 3=with an invisible imp 4=one is a lesser devil
43 Plague mutant cult in green and brown seek to infect others and sacrifice them to tentacled slime demons
44 Priests of the Inquisition hunting mutants, chaos and cults with several riders and often a coach for leaders
45 Chariot with a barbarian crew and a druid, followed by foot scouts and d6 wild beasts
46 Death Templars with a priest or necromancer here to d4 1=find undead to control 2=need corpses badly 3=seek forbidden lore 4=offering divination or healing services
47 Crusaders here to save the world d4 1=knights 2=templars 3=deluded children 4=angry peasents mob with farm tools
48 Youth Cult d4 1=Flagellants here to spread ecstatic religious flagellation 2=Druidic pilgrim youth singing and dancing to restore nature 3=singing love choir here to defeat evil with good vibes and optimism 4=Wild women on ecstatic berserker rampage against any men they come across for the Earth gods
49 Party of priests, monks, paladins and other religious zealot adventurers
50 Exorcists here to destroy the undead known to frequent this land
51 Goat beast folk of the demon cult seek sacrifices, often led by a champion or a witch
52 Reptilian scouts on riding iguana,s keeping track of the wasteland threats
53 Frogfolk with pack snail or riding beetles selling water or giant maggots and grubs
54 Dog folk barbarians with their dog buddies hunting
55 Stag folk often with a druid or champion leader performing fertility rituals
56 Bull folk looking for delicious humans to eat
57 Rabbit folk with bows and axes chasing hunters and killing their dogs
47 Crusaders here to save the world d4 1=knights 2=templars 3=deluded children 4=angry peasents mob with farm tools
48 Youth Cult d4 1=Flagellants here to spread ecstatic religious flagellation 2=Druidic pilgrim youth singing and dancing to restore nature 3=singing love choir here to defeat evil with good vibes and optimism 4=Wild women on ecstatic berserker rampage against any men they come across for the Earth gods
49 Party of priests, monks, paladins and other religious zealot adventurers
50 Exorcists here to destroy the undead known to frequent this land
51 Goat beast folk of the demon cult seek sacrifices, often led by a champion or a witch
52 Reptilian scouts on riding iguana,s keeping track of the wasteland threats
53 Frogfolk with pack snail or riding beetles selling water or giant maggots and grubs
54 Dog folk barbarians with their dog buddies hunting
55 Stag folk often with a druid or champion leader performing fertility rituals
56 Bull folk looking for delicious humans to eat
57 Rabbit folk with bows and axes chasing hunters and killing their dogs
58 Catfolk hunters are interested in a trade; they like shiny rolling baubles best, but milk is nice
59 Lamprey folk looking for anything full of blood to drain. Some of the more neutral ones leave people unconscious, but may have infected them
60 Ratfolk from their secret underground sewer town in the waste here to d4 1=eat strangers 2=trade scrap loot for food 3=plague carrier cultists 4=chaos rat cultists with a were rat pal
61 Orcs! d4 1=black sphere orcs in uniform with muskets 1in4 on horses 2=hell orcs with tridents here for cash and power 3=one-eyed cyclops orc smiths seeking exotic metal 4=barbarian orcs of the waste here to kill wizards and any who can read or write
62 Goblinoids! with mostly goblins +d6-2 Hobgoblins and a d4-2 Bugbears 1=cowardly goblin scouts possibly serving elves 2=goblin traders on way to market 3=chaos cult goblin killers 4=goblin bandits serving local king
63 Kobolds demand tools and any metal
64 Giant d4 1=young and seems to be huge idiot human 2=who likes to eat travellers
65 Ogre gang hunting humans 3=looking for remains of giant flying citadels that fell here in the apocalypse 4=wants treasure, anything shiny, hand it over
66 Elves! d4 1=forest elf scouts planting seeds 2=shadow elves out to do cruel pranks 3=bright elves here to help lesser species 4=star elves recently crashed and clueless about dirty budball life but demand subservience to their obvious divinity
67 Dwarves! d4 1=dwarf scouts looking for new evils 2=dwarf adventurers 3=dwarf warband off to kill monsters 4=dwarf merchants
68 Changeling (elemental or animal, or outer planar) would really like to live among humans
69 Doppelganger looking for suckers to kill and eat or replace
70 Halfling gang of scavengers either looting ruins or going home
71 Wandering serial killer asks to travel with any strangers who are full of blood to free
72 Pre-apocalypse engineer awakened from freezer vault or crashed crystal time machine
73 Lone survivor of an adventuring party d4 1=traitor 2=spy 3=serves a faction 4=murder hobo
74 Mad hermit worships a demon cannibal god now, who helps worshipers not feel so bad
75 Friendly naive human lacking memory, really an automaton in a skin suit
76 Commoner possessed by an ancient soldier who thinks a stick is a gun and the water is still on, showing them the truth makes the spirit depart, but it might know something about ruins
77 Loner is a lycanthrope who loves to murder and eat new friends, as betrayal is more delicious
78 Wandering bard whose last party escaped longs to write songs about murder hobo adventures. Heroic adventurers might do, but like to inject comedy into work
79 Wandering automaton with brain damage now free willed but naive and confused by world
80 A petty deity or immortal wandering because mostly people drive them away
81 Skeletons led by an undead templar
82 Zombie soldiers with rusty muskets and bayonets at war with living
83 Shadows or ghouls come from no man's land for the living
84 Undead hounds or wolves d4 1=zombie 2=ghouls 3=shadows 4=wights
85 Wolm infested undead or inflicted by some other condition
86 Wight tunnel fighters emerge from the crater hole
87 Spiritual minion soldiers led by a wraith or spectre
88 Ghost begs for help to bless their remains scattered around a mine field or craters
89 Bog mummy arise from the mud of old trenches or a buried dugout
90 Lich marching with an army of skeletons and zombies, no time for civilians or locals
91 Deathguard Flesh Golem injured and limping but regenerating
92 Automaton armoured vehicle with cannon, mostly ignore locals (boat if near water or aircraft)
93 Mole machine with armoured gnomes and automatons in black sphere uniforms
94 Gnomes in a machinegun-equipped armoured car or a light cloth and wood fighter biplane
59 Lamprey folk looking for anything full of blood to drain. Some of the more neutral ones leave people unconscious, but may have infected them
60 Ratfolk from their secret underground sewer town in the waste here to d4 1=eat strangers 2=trade scrap loot for food 3=plague carrier cultists 4=chaos rat cultists with a were rat pal
61 Orcs! d4 1=black sphere orcs in uniform with muskets 1in4 on horses 2=hell orcs with tridents here for cash and power 3=one-eyed cyclops orc smiths seeking exotic metal 4=barbarian orcs of the waste here to kill wizards and any who can read or write
62 Goblinoids! with mostly goblins +d6-2 Hobgoblins and a d4-2 Bugbears 1=cowardly goblin scouts possibly serving elves 2=goblin traders on way to market 3=chaos cult goblin killers 4=goblin bandits serving local king
63 Kobolds demand tools and any metal
64 Giant d4 1=young and seems to be huge idiot human 2=who likes to eat travellers
65 Ogre gang hunting humans 3=looking for remains of giant flying citadels that fell here in the apocalypse 4=wants treasure, anything shiny, hand it over
66 Elves! d4 1=forest elf scouts planting seeds 2=shadow elves out to do cruel pranks 3=bright elves here to help lesser species 4=star elves recently crashed and clueless about dirty budball life but demand subservience to their obvious divinity
67 Dwarves! d4 1=dwarf scouts looking for new evils 2=dwarf adventurers 3=dwarf warband off to kill monsters 4=dwarf merchants
68 Changeling (elemental or animal, or outer planar) would really like to live among humans
69 Doppelganger looking for suckers to kill and eat or replace
70 Halfling gang of scavengers either looting ruins or going home
71 Wandering serial killer asks to travel with any strangers who are full of blood to free
72 Pre-apocalypse engineer awakened from freezer vault or crashed crystal time machine
73 Lone survivor of an adventuring party d4 1=traitor 2=spy 3=serves a faction 4=murder hobo
74 Mad hermit worships a demon cannibal god now, who helps worshipers not feel so bad
75 Friendly naive human lacking memory, really an automaton in a skin suit
76 Commoner possessed by an ancient soldier who thinks a stick is a gun and the water is still on, showing them the truth makes the spirit depart, but it might know something about ruins
77 Loner is a lycanthrope who loves to murder and eat new friends, as betrayal is more delicious
78 Wandering bard whose last party escaped longs to write songs about murder hobo adventures. Heroic adventurers might do, but like to inject comedy into work
79 Wandering automaton with brain damage now free willed but naive and confused by world
80 A petty deity or immortal wandering because mostly people drive them away
81 Skeletons led by an undead templar
82 Zombie soldiers with rusty muskets and bayonets at war with living
83 Shadows or ghouls come from no man's land for the living
84 Undead hounds or wolves d4 1=zombie 2=ghouls 3=shadows 4=wights
85 Wolm infested undead or inflicted by some other condition
86 Wight tunnel fighters emerge from the crater hole
87 Spiritual minion soldiers led by a wraith or spectre
88 Ghost begs for help to bless their remains scattered around a mine field or craters
89 Bog mummy arise from the mud of old trenches or a buried dugout
90 Lich marching with an army of skeletons and zombies, no time for civilians or locals
91 Deathguard Flesh Golem injured and limping but regenerating
92 Automaton armoured vehicle with cannon, mostly ignore locals (boat if near water or aircraft)
93 Mole machine with armoured gnomes and automatons in black sphere uniforms
94 Gnomes in a machinegun-equipped armoured car or a light cloth and wood fighter biplane
95 Mechanical pillbugs rolling along or scavenging raw materials from rubble or corpses
96 Human clones in black sphere uniforms led by a gnome looking for a ruin to enter, looking for documents
97 Gnomes driving armoured rolling spheroid vehicles with sub-machineguns, looking for an escaped black sphere wizard
98 Pepperpot rolling robots with submachine guns on a search and destroy mission for deserter orcs
99 Ape folk riding horses with bolt-action rifles, revolvers, swords and lances. Wear spiked helmets and black sphere uniforms. Hunting for orcs and human clones deserting their cause
96 Human clones in black sphere uniforms led by a gnome looking for a ruin to enter, looking for documents
97 Gnomes driving armoured rolling spheroid vehicles with sub-machineguns, looking for an escaped black sphere wizard
98 Pepperpot rolling robots with submachine guns on a search and destroy mission for deserter orcs
99 Ape folk riding horses with bolt-action rifles, revolvers, swords and lances. Wear spiked helmets and black sphere uniforms. Hunting for orcs and human clones deserting their cause
100 Airship overhead drops something d4 1=paratrooper gnomes 2=small tank golem 3=supply pod 4=baby wasteland monsters in self opening pods
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