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Monday, 14 July 2025

Revision of background tables for Starting Games






































I decided to find some stuff on my blog. Google sometimes helped and blogger search not great either. I'm considering adding background tables to my homebrew game, such as how level ups and how recruited into class. So started to dig and found many, many versions of things relevant to my search. Even found different systems for the same things a few months apart. I have amalgamated several articles into a single work, but often wildly different.

Some stuff I'm earmarking
Some language is dated, so apologies for the flirtation with ai back then (I'm over it)
Yes youth in my setting have mostly a terrible time

I have started parties off as miserable urchins level zero then did a time jump of a few years for 1st Lv. I will be running my next campaign in a mix of Auldwood and but also Exile Island, Anglerslund and Scarford Reef Islands (were used in a tenkars tavern book but I think its been 10 years now)

d12 Please don't make us start in a tavern table
1 Met as street urchin children in a big, filthy city youth gang
2 Grew up in the same village or town or city block as youths 
3 Grew up in the same orphanage (many run by the church and involve labour)
4 Had a terrible job as kids together like chimney sweeps, scavengers, mudlarking, gongfarmers, ratters or tooth collectors on a battlefield
6
 Grew up in Granny's country house, where she raised abandoned adventurer children
7 Grew up in rubble after a war with few adults around as feral youths
8 Raised by a criminal family to be guild members or guild agents
Went to the same adventurers' preparatory school, all sponsored by wildly different nobles or a mysterious benefactor 
10 Grew up living around an isolated castle as youths of various classes
11 Travelling carnival as carnies and exploited labour
12 Raised by a secret society that needs adventurers in a secret fortress

d12 Other character meetups that are not Taverns
1 Employed by a noble in need of special agents
2 Met in the adventurers guild gymnasium and were given a treasure map by an old timer
3 Employed by the University to aid scholars' expeditions in dungeons
4 An alchemist grew you as clones in vats to do adventure stuff, don't look into your past you wont like it
5 A mysterious ancestor left you each an inheritance to a haunted manor ruin
6 All bastard children in a palace, life is good but could end at any moment
7 Children of minor nobles in hiding, families killed when the current ruler took over
8 Raised by a witch or hag together
9 Frozen or lost in a time portal, everything you remember is long gone
10 Captured as kids and kept in a monster lair for years, but escaped together
11 Kidnapped by fairies as slaves
12 Raised by a dragon to help find it treasure, it rewards its favoured pets

I could probably do a d100 table on this if I haven't done one already

Quite a few of these link to past blog posts

I recommend a bunch of zero-level characters built from rolling on urchin tables, or the party could share one roll or roll on several tables, then roll the career table if your starting at level 1

Childhood by character classes
Things that Happened Growing Up in the Thieves Guild
Things my Master did to me at Clerical School
Things my Master did to Me at Wizard School
Unpleasant Life Events for Fighters

Childhood by social class
Childhood Tragedies for Villager folk
Childhood Tragedies for Urban folk
Childhood Tragedies for the Mercantile Class
Childhood Tragedies for Noble folk
Childhood Tragedies for Savages
Dwarf Juve Dramas
Halfling Hangups
Terrible Times Growing up an Elf
I was an Elf Slave
I need more of these for non humans like gnomes and other classes
Also see all my class and species mission tables

Tragic backgrounds for urchin hirelings

More of finding Oath Givers and Cults
Where did My new spells come from and other off-level up quests
Where Did I Get These Spells From?

More like what Im thinking of building into my classes

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