Tuesday, 19 May 2026

Faerie Tale Edgelord Background Table Fables


My players in my weekly club game 
Burned a freakshow down and freed mutants in Greywater
Then killed village leaders performing a cult ritual, leaving Burning Hill leaderless

Quick Edgelord Background Tables 
Wilderness
Agricultural
Underclass
Guild folk
Noble
Weird Stuff

d12 Wilderness
For barbarians, wild folk, beastfolk & tribal folk
1 Raised by wild folk tribals in the forest, rarely even wearing clothes
2 Raised by a hidden druidic cult, who were burned as witches by a newer faith
3 Used as a hostage exchange, and like your new family better
4 Family killed by a bloodthirsty tribe
5 Evil siblings left you for dead and think you are no more 
6 Family killed by a famous monster
7 Found as a child by a household of small sylvan forest folk
8 Found as a child and raised by animals, lycanthropes, beast spirit folk or beat folk
9 Elves kidnapped you as a child centuries ago, and you escaped
10 Raised by a witch in the woods and escaped
11 Raised in the woods by dryads or nymphs underwater until you were a teen
12 Clan was corrupted by a dark ruler and turned your family to monsters

d12 Rural
For farmers and settlers on the frontier
1 Family murdered by bandits
2 Family carried away by slavers
3 Noble or knight murdered your family to grab their land
5 Humanoids from the frontier burned your village down and enslaved survivors
6 Family imprisoned and land stolen by corrupt judge and bailiff thugs
7 Family eaten by a clan of cannibals living in a cave
8 Village had a secret cult, and you had to flee to escape, as the family included
9 Village had your family rounded up and burned as witches or heretics
10 Plague killed your whole village while you were away tending goats
11 Elves aided your parents and demanded you as a servant now grown, so you ran
12 A witch claimed you at birth, you're on the run as they came looking for you recently 

d12 Underclass
For orphans, the poor, the criminal or client classes
1 Raised by a gang of sewer orphans until old enough to join a gang
2 Orphaned by plague and caught by a child catcher, sold to an orphanage
3 Parents died in a poorhouse and escaped a life of servitude
4 Lost your family of immigrants in a city slum, had to survive on your own
5 Raised by a sibling but they ended up in a gang and told you to flee
6 Mother died in prison and you were born inside, released when an adult
7 Adventurer parents left you with a paid foster parent and disappeared 
8 Left in a basket at a religious order with strict monks, nuns, priests or templars
9 Gang adopted you to run their errands and serve gangsters' drinks
10 Found by beggar guild, who taught you to profit from your wretched orphan poverty
11 Local homeless and street folk looked out for you and protected you from trouble
12 Raised by were rats, gnomes or other wee folk the in sewers

d12 Guild Folk
Traders, merchants, craftsmen and skilled classes of urban centres
1 Family servant tormented you and framed you for a crime so you fled
2 Taken as an apprentice by a cruel master who starved and beat you
3 Adopted as an apprentice by a kindly crafter who was murdered by a serial killer
4 Ran away to the city and was adopted by kindly shopkeepers who later died in a fire
5 Family all died of plague and the property was grabbed, leaving you in a workhouse
6 Family sold you into service in a posh household, but had to flee cruelty
7 Family business destroyed by rivals and the family killed, you had to flee
8 Daddy was a violent drunk who sold family to pay debts and fines
9 Family died, and evil relatives dumped you in another city
10 Father died, and the guild claimed he owed all his property, leaving you paupers
11 Talented student of a kind teacher, but your family killed them
12 Your real parent was murdered by your current legal one to grab property

d12 Noble
Knights, nobles, officials of the crown and church
1 Sent to school by the church, who knows who your parents are
2 Family killed over property, and only you survived to run
3 Family declared traitors and most hunted and executed by the crown
4 Your real father died, and some sibling you never met wants you dead 
5 You had an arranged marriage with some ugly old noble to get your family rich
6 Find your true bloodline! d4 1=robber knight 2=deposed ruler 3=enemy kingdom 4=fairy 
7 Family fortune has declined since a relic magic item was lost, if only it could be found 
8 Parent has sent siblings on a year-long quest to see who should be the rightful heir, with some fetchquest d6 1=best marriage, 2=best treasure, 3=best battle trophy, 4=greatest act of charity, 5=greatest act of glory for family, 6=best horse
9 Faerie came to claim you when you became an adult, and they left displeased. Your family say to run
10 Raised as a companion for a noble heir and found out the family kidnapped you and killed your family
11 Raised in a tower or dungeon, hidden from the world because their parents were unwed
12 A witch made a prophecy about you and your family sent you away as bad luck

d12 Exotic Past
For people who want to be outsiders
1
Raised by a secret, forbidden cult, but escaped
2 Kidnapped by pirates as a child and travelled with them to the islands, they were caught and executed, and you were sent home
3 Raised by wandering itinerant crafters and labourers
4 Worked as a mine hand since childhood, carrying goods and leading blind pit ponies
5 Raised by jolly halflings in a comfortable burrow and well fed, nobody has sympathy for you. Carers complained you were not chubby, too tall and didn't eat enough
6 Stranded on an island as a youth and the other survivors were eaten by mermaids and cannibal pirates
7 Raised by wild forest folk using stone skin and wearing woven vegetation and hides 
8 Raised by a wandering martial artist who might have been a spirit folk in disguise
9 Grew up a prisoner or a hostage with restrictions
11 Raised a slave in wasteland by d4 1=barbarians 2=orcs 3=beast folk 4=gnomes 
12 Raised by witches as part of some epic fate warping spell requiring orphans

d12 Unnatural Past
For people committed to being weirdos
1 Kidnapped by fish folk and toiled in their undersea palaces
2 Grown in a vat by a wizard as an experiment, once the study was completed, you were dumped
3 Witch turned you into a beast several years and you lived as her pet
4 Raised by stern dwarfs in a deep underground citadel, but hard to fit in
Raised as a slave by gnomes or goblins, toiling under the earth till your escape
6 Kidnapped as a child and raised as a slave for faerie folk until they thought you looked too old and too hairy and dumped you. Goblins treated you better than the masters
7 Kidnapped by gnomes and goblins and lived inside the roots and branches of the world tree. Got to see the secret paths inside the trunk, the best ways to climb and houses to visit in the bark and even how they waited for magical clouds to touch the branches to other mythical worlds
8 Lived on a fabulous island utopia of spirit folk, and the island has vanished as you fled
9 Raised as a pet by giants, but escaped when some were cruel and threatened to eat you. Storms remind you of their fury
10 Family trapped on the estate by a faerie curse for generations, but you escaped
11 Cared for by a sylvan being d6 1=dryads 2=nymphs 3=satyrs 4=centaurs 5=beast spirit 6=flora spirit  
12 Family serves a dragon for generations, and you escaped

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