Guild Benefits
Priority medical care
Pension for sick and old members
Aid widows and orphans of members
Legal support
Legal monopoly for members
Religious and financial advice
Priority medical care
Pension for sick and old members
Aid widows and orphans of members
Legal support
Legal monopoly for members
Religious and financial advice
Eating, drinking and singing
Political influence
Security to protect the industry (possibly a mob)
Help with licensing and dealing with the state
Help find apprentices and workers
Help with loans and finance
Guild Obligations
Pay membership
Work through the ranks
Have your skills evaluated
Assist the guild charity for members
Vote on guild matters
Keep guild trade secrets
Help guild hall repairs
March in parades
Aid fellow members
Enter member competitions and challenges
Donate a masterwork to the guild
Defend the honour of the guild and its members
1cp for apprentices and journeymen 1sp for members and 1gp for masters a week
Political influence
Security to protect the industry (possibly a mob)
Help with licensing and dealing with the state
Help find apprentices and workers
Help with loans and finance
Guild Obligations
Pay membership
Work through the ranks
Have your skills evaluated
Assist the guild charity for members
Vote on guild matters
Keep guild trade secrets
Help guild hall repairs
March in parades
Aid fellow members
Enter member competitions and challenges
Donate a masterwork to the guild
Defend the honour of the guild and its members
1cp for apprentices and journeymen 1sp for members and 1gp for masters a week
includes a weekly dinner and a ritual meeting on a night
Family and servants help prepare meals, serve tea, make cakes, do admin and are protected as members while doing their duties.
Usually, you join in a ritual as part of an apprenticeship and are sworn to the guild's secrets as a teenager. Then they become journeymen for a few years, travelling to learn skills from other masters. They may find a job for life or start their own business or join their family shop and be full members. Full guild members are considered professionals with full voting rights. To be in the guild masters, you need to have a record of prize-winning that brings glory to the guild, or be 50 years old and have a history of guild community activity. Sometimes someone gets in with money or influence. The Guildmaster will be selected from the council of masters or if a tie or a contentious issue, open to all members. Three journeymen get one vote or six apprentices. Voting varies, but requires that dues be paid.
Guilds have links to other guilds, and you can get aid with your guild badge, like accommodation or work. Members have a badge issued for travelling and meeting other guilds. If you work locally, you pay the local guild. Some guilds hate each other or might be jerks about hospitality. Some are famously fair and generous and give you beer.
Crime guilds follow this in a more underworld style. Mercenary guilds can be vindictive. Assassin guilds very critical but have best drugs.
d12 What's on at the Guild tonight?
Big halls have several events in separate rooms
1 Guild industry presentation open to the public with bread and soup
2 Recruitment fair day with displays of history and community good deeds
3 Court to resolve member conflicts or appeals and issue fines
4 Important vote with shouting and drama, then drinking
5 Boring council meeting, mostly business with tea and cake
6 Informal gathering for members +1 guest for drinking and games
7 Dance with a band, with tea and cake and several toasts
8 Lecture on esoteric industry secrets for members, with tea and cake
9 Theatre presentation or band featuring members with tea and cake
10 Wedding or other public ceremony followed by dance, toasts, tea and cake
11 Ritual ceremonies, such as initiation, may seem occult with robes and singing
12 Feasting and drinking after the meeting and ritual
d12 Guild Drama?
Big halls have several dramas going on,
1 Internal faction feud over committee control
Family and servants help prepare meals, serve tea, make cakes, do admin and are protected as members while doing their duties.
Usually, you join in a ritual as part of an apprenticeship and are sworn to the guild's secrets as a teenager. Then they become journeymen for a few years, travelling to learn skills from other masters. They may find a job for life or start their own business or join their family shop and be full members. Full guild members are considered professionals with full voting rights. To be in the guild masters, you need to have a record of prize-winning that brings glory to the guild, or be 50 years old and have a history of guild community activity. Sometimes someone gets in with money or influence. The Guildmaster will be selected from the council of masters or if a tie or a contentious issue, open to all members. Three journeymen get one vote or six apprentices. Voting varies, but requires that dues be paid.
Guilds have links to other guilds, and you can get aid with your guild badge, like accommodation or work. Members have a badge issued for travelling and meeting other guilds. If you work locally, you pay the local guild. Some guilds hate each other or might be jerks about hospitality. Some are famously fair and generous and give you beer.
Crime guilds follow this in a more underworld style. Mercenary guilds can be vindictive. Assassin guilds very critical but have best drugs.
d12 What's on at the Guild tonight?
Big halls have several events in separate rooms
1 Guild industry presentation open to the public with bread and soup
2 Recruitment fair day with displays of history and community good deeds
3 Court to resolve member conflicts or appeals and issue fines
4 Important vote with shouting and drama, then drinking
5 Boring council meeting, mostly business with tea and cake
6 Informal gathering for members +1 guest for drinking and games
7 Dance with a band, with tea and cake and several toasts
8 Lecture on esoteric industry secrets for members, with tea and cake
9 Theatre presentation or band featuring members with tea and cake
10 Wedding or other public ceremony followed by dance, toasts, tea and cake
11 Ritual ceremonies, such as initiation, may seem occult with robes and singing
12 Feasting and drinking after the meeting and ritual
d12 Guild Drama?
Big halls have several dramas going on,
1 Internal faction feud over committee control
2 Rival guilds of different industries seek to be more influential
3 Merchant breaking the guild's state-sanctioned monopoly
4 Rival guild parade floats and costumes might win this year
5 Guild member conflict has split the guild
3 Merchant breaking the guild's state-sanctioned monopoly
4 Rival guild parade floats and costumes might win this year
5 Guild member conflict has split the guild
6 Nobles need to be placated to renew the guild charter
7 Big trade contract keeping guild busy
8 Competing for new apprentices, current methods failing
9 Families within a guild conflict, but their kids get along
10 Someone with a grudge sabotaging or robbing guild
11 Smugglers avoiding legal guild tariffs
12 Conflict with a crime guild or gang
d12 Guild Hall Features
Most guilds have a basic hall for meetings and feasts, plus a clerk office and kitchen
d12 Guild Hall Features
Most guilds have a basic hall for meetings and feasts, plus a clerk office and kitchen
1 Workshop
2 Library
3 Laboratory
4 Cellars for storage
5 Bar
6 Attic for storage
7 Shrine dedicated to past members, might be buried under floor or on display
8 Shrine dedicated to the patron deity of the guild
9 Secret ritual room for higher orders
10 Gaming room
11 Courtroom
12 Vault
d12 Guild Outbuildings
Most guilds have a basic hall for meetings and feasts, plus a privy, office and kitchen
Most guilds have a basic hall for meetings and feasts, plus a privy, office and kitchen
1 Privy shack or latrine
2 Storage sheds
3 Brewery, distillery or wine vats
4 Sauna
5 Fenced garden
6 Outdoor cooking and eating areas
7 Stage
8 Barracks with bunks for members
9 Tomb memorial or graveyard for members
10 Stables
11 Field or pit for games and sports
12 Courtyard with statues and a fountain or well
d12 Guild Decor
Most guilds have a basic hall for meetings and feasts, plus a privy, office and kitchen
Most guilds have a basic hall for meetings and feasts, plus a privy, office and kitchen
1 Starue or bust of past guild leader
2 Painting of past guild leaders or historic moments
3 Memorial plaque with names of past members
4 Relief carved woodwork of guild emblems
5 Guild banner used at marches
6 Ceremonial sword or mace or other weapon in case
7 Guild robes in display or on a mannequin
8 Display of prize-winning workers' creations
9 Stuffed animals and beast heads
10 Mural or relief wall art of guild members at work
11 Carpets, curtains and wallpaper with guild symbols
12 Clock, sundial or weathervane
d12 Guild Member Complaint
Most have some grievances, but are wary of blabbing too much
Most have some grievances, but are wary of blabbing too much
1 Guild leaders are corrupt and jerks
2 Apprentices today are all terrible and even complain about ordinary beatings
3 The price of materials and gruel for workers are rising
4 Someone selling non-guild work i tell you! They deserve a thrashing
5 Common criminals robbed me. Why won't the guild stop them?
6 One of my apprentices became a monk! what a waste
2 Apprentices today are all terrible and even complain about ordinary beatings
3 The price of materials and gruel for workers are rising
4 Someone selling non-guild work i tell you! They deserve a thrashing
5 Common criminals robbed me. Why won't the guild stop them?
6 One of my apprentices became a monk! what a waste
7 The old retired members need better quality gruel for their teeth sake
8 They fined me for bloody swearing the dirty old buggers
9 We need a new parade master or we will look cheap
10 They won't support new techniques, so rid and conservative
11 I was offered cheap goblin-made goods, outrageous
12 They wouldn't let me on the annual ball subcommittee, sob
d12 Guild Member Compliment
Plenty have some good things to say in a good guild
Plenty have some good things to say in a good guild
1 The guild took care of my family after my injury, thankfully
2 The guild is an important part of the community
2 The guild is an important part of the community
3 The guild brings some class to our trade and brings us respect
4 Without the guild, we would be slaves and ripped off by everyone
5 The guild sent some boys around to deal with a thug in my shop
6 The guild helped cover my indiscretions. I'll make a big donation this year!
7 Goblins would ruin our trade with inferior copies if the guild didn't protect the market
7 Goblins would ruin our trade with inferior copies if the guild didn't protect the market
8 The guild is forcing the law to find smugglers who are avoiding guild import tariffs
9 The food is fantastic as is the fellowship and beer
10 The guild also has a band and puts on great plays
11 I'm glad my apprentices can have a drink where they will be safe and ready to work in the morning
12 My family has been in the guild for generations, its a vital service
9 The food is fantastic as is the fellowship and beer
10 The guild also has a band and puts on great plays
11 I'm glad my apprentices can have a drink where they will be safe and ready to work in the morning
12 My family has been in the guild for generations, its a vital service
d12 Guild Jobs
1 We need someone to protect a merchant
2 We have a reward fr a bandit menacing our traders
1 We need someone to protect a merchant
2 We have a reward fr a bandit menacing our traders
3 Teach these guild tax dodgers a lesson and make them pay
4 An antique masterwork on display in the guild has gone missing
5 The guild needs the stolen wine recovered in time for an event
5 The guild needs the stolen wine recovered in time for an event
6 Round up these missing apprentices, probably drunk in a tavern
7 Villagers have been finding all kinds of goods in the forest, our market is saturated in quality used goods from before the plague times
8 Spy on this shop, possibly dealing non-guild fee goods, and maybe break the goods without paperwork as a lesson
8 Spy on this shop, possibly dealing non-guild fee goods, and maybe break the goods without paperwork as a lesson
9 We need brawlers for a ball game against a rival guild team. You will get muddy and injured and possibly get killed, but you will get to drink all you can if you win
10 That old dungeon has lots of scrap, Go grab some. Doors, furniture, torches, chains, weapons, even monster bones and teeth. It can all turn a profit.
11 Wizard and the guild are making a magic masterwork that needs some odd ingredients
10 That old dungeon has lots of scrap, Go grab some. Doors, furniture, torches, chains, weapons, even monster bones and teeth. It can all turn a profit.
11 Wizard and the guild are making a magic masterwork that needs some odd ingredients
12 Some crime guilds or smugglers are trying to manipulate the market and need to be stopped

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