Thursday, 20 July 2023

Exilon Wasteland Wandering 4 Maritime


































A 12 page sf horror pdf on my Patreon up now

Im ending my current campaign as a player dropped out from mental health so will wrap it up next session. Will be doing some SF horror a bit until the next campaign and hop I can get some new people to play which is kind of tough where I am. Mostly I find

Currently, in this setting, only coastal navigation basically requires a priest to use divination or a navigator versed in the stars. The reptilians have compasses and better charts though sometimes they are a bit old and lots of land has been sinking. Underwater peoples in this age are thriving as world sinking and like surface folk they are arranged into kingdoms of many peoples. These kingdoms are inhabited by nature spirit folks like kelp spirits and fish spirits and talking fish and merfolk and octopus faeries and sea elves. They are ruled by kings ordained by heavens mandate and usually related to sea gods and dragons and other great spirits. They have villages and cities and the underwater world is in fact a kind of faerieland. There are of course beings of evil worshipping sea demons and following warlords.  

The sea in this period is much more dangerous and intimidating. Various non-human mariners know sailing better than humans and few dare leave sight of coastlines or risk bad weather.

Sea wise I would aim at a day a hex and most hexes have a d6 islands or rockyou outcrop

d6 Quick Islands
1 Rocks, reef and land at low tide
2 Rocky outcrops with some stone pillars
3 Small barren rocky seaweed-covered islands
4 Rocky small green rocky islands with vegetation
5 Medium island could support a clan or small village
6 Large islands can support at least one village and 1in6 with a noble fortified manor

d10 Maritime Discoveries
1 Rocks & reefs
2 Desert islands
3 Sea creatures
4 Seaside settlers
5 Shipwrecks
6 Sea folk waters
7 Mysterious Island
8 Sea monsters
9 Strange waters
10 Supernatural 

d100 Maritime Discoveries
01 Rock Stack is a series of stony pillars in the sea hard to reach and possibly a good hiding place
02 Stone pillar in the sea on top is an old battered mysterious building
03 Cliff caves used as a hideout for d4 1=pirates 2=cult 3=smugglers 4=hybrid fish folk
04 Vast ancient reef a shipping menace but also covers remains of ancient buildings
05 Dangerous rocks and mist shunned by travellers and strange sounds like bells heard here
06 Rocks here where mermaids frequently sun themselves and try to lure sailors to their doom
07 Rock pillar with dangerous birds nesting d4 1=harpies 2=sirens 3=stymphalion birds 4=pteradactyls
08 Tower of stone is the remains of a prehuman lighthouse
09 Shallow reef and small barren islands with remains of shipwrecks and even desperate survivors
10 Great coral walls are actually fortress of a marine species
11 Small islands with desperate castaways who live in fear of d4 1=giant crabs 2=sea serpent 3=abhuman cannibals 4=cyclops
12 Small rocky islands are home of a dragon and wild goats and pigs
13 Volcanic crater with a dinosaur-filled swamp in the middle and a temple of reptilian humanoids
14 Rocky Islands populated with ogres who love to eat humans
15 Island of Amazon that don't welcome males
16 Island with a vast ruined maze home of a tribe of minotaurs guarding a relic of the Titans
17 Islands of prehuman ruins haunted by night d4 1=undead 2=lycanthrope 3=demons 4=reptilian humanoids and pets who sleep in caves by day
18 Island  
19 Islands of fearful isolated villagers who shun outsiders and odd ancient customs
20 Many rocky islands in rough waters make the whole area dangerous for ships but a smaller boat may perform better without being shattered in surf on rock
21 Whales in the area attack ships and eat sailors
22 A mighty Roc or other colossal bird snatches a ship and carries over the horizon
23 Infamous for bad weather, dangerous reefs and especially the sharks. A popular place to hide treasure as there are many small sandy islands. Medium sharks travel in packs to survive the giant ones
24 Giant sea serpent attacks ships in the area and has an undersea graveyard of sunken ships
25 Evil Kraken of the deep snatches crew off ships with its tentacles to become slaves beneath the sea
26 Giant crabs are common in these parts of several types even crab folk who have a simple culture and build mysterious giant sand  size castles
27 Crawling animated giant carnivorous kelp attacks animal life in this area and some animals like sea snakes and swarms of invertebrates have adapted. At night the kelp sleeps and creatures come out to eat it. Possibly there are hidden islands or shipwrecks here
28 Sea swarming with jellyfish. Some giant, many harmless a few lethal
29 Rocky cliffs and rocky outcrops are home to many sea lions who breed here. There will be several islands or coastal camps of people hunting them and boats visiting them. Them may be a population of selkies among them resisting hunters
30 Giant lobsters, prehistoric sea scorpions and trilobites are common here and many other large invertebrates. They are full of rocky outcrops and reefs where these creatures dwell
31 Pirates base with several ships and barracks and a tavern on an island or secluded coastline d4 1=secret cave entrance 2=on the beach 3=old ruined fort with separate landing 4=inside a lagoon
32 Smugglers camp where wicked smugglers camp to move goods. Unknown to authorities they are trading criminal goods from foreign lands like drugs, weapons and forbidden magic
33 Cannibal cultists live on islands here and raid other places for feast preparations. On island has a king and a temple
34 Slavers camp on islands and can navigate them. They manage to control the area and keep pens of slaves they raid for or traded from far away. Maybe some of their buyers are not human 
35 Several small villages on the coast or on some island each with a petty noble who considers themselves part of a local kingdom. They might be out of touch and even forgotten
36 Villagers on the coast or on some islands are mostly isolated and dislike foreigners and their kings. Each settlement is wildly different and often feuds but they all prefer each other to outsiders
37 Camps and villagers of sea-raiding barbarian people who have stayed years longer than they expected. On the coast or on some island. Unfriendly to weak civilised people who they enslave or kill
38 Tribal islander folk on the coast or on some island. They are hostile to civilised people who have mostly thus far been disappointing jerks with diseases who don't know good manners.
39 Villages of fish folk hybrids who live on the coast or on some island and mostly look human. The more mutated monstrous ones live indoors and only come out at night for ceremonies. They have impressive temples with large stone monoliths. There is a fish folk town under the sea in the area in contact with all the hybrids 
40 Villages of isolated forgotten people on the coast or islands ruled over by a magical being d6 1=nymph 2=dragon 3=lamia 4=naga 4=wizard 5=ogre magi 6=seahag 
41 Region full of wrecks due to sea monsters d4 1=sea serpents 2=dragon turtles 3=sea dragons 4=giant squid and whales
42 Sargassum area thick with giant kelp with ancient wrecks trapped in the branches. All kinds of monsters, giant animals and strange people live in this area building homes in wrecks and among branches above water
43 Shallow reefs and inhospitable-looking islands have many shipwreck. Some survivors have been dominated by a wanted criminal cult leader who has disobedient people eaten.
44 Ancient marine battles here left many sunken ships and some are occupied d4 1=undead 2=giant squid or octopus 3=hydra 4=marine chimera
45 Wrecked ships with visible scattered cargo. Used to lure victims by intelligent marine humanoids d4 1=iguana folk 2=fishfolk 3=mermaids 4=eel folk
45 Shipwrecks in the area were used as battlefield objectives for secretive marine peoples to battle over in a war to control this sea bed. Wrecks are used as bases and to be held at all costs 
46 Shipwreck of invasion fleet destroyed in a storm and intended targets never even knew it. Some of the resentful dead have Harrison. They may not always be human 
47 Shipwrecks common in the area as a band of pirates know the shallows well and drive enemy ships into rocks then finish off and enslave the survivors
48 Shipwrecks around islands due to crews lured in by d4 1=siren mermaids 3=sea nymph 4=dryads
49 Shipwrecks here common from a sea giant who controls weather draws in victims' vessels and sinks them. They have an underwater palace and rule local sea creatures and spirits
50 Guargantuan prehuman shipwreck partly imprisoned in coral. All kinds of creatures live within the ship and the reef
51 Sea elves live in a coral and giant shell city under the sea here and have numerous outposts, lookouts and villages in the area. They might 
52 Under the sea there are barbarian tribes of marine beast folk constantly waging war including sharks, barracuda, stingray, marine iguanas, various fish, and urchins. kelp, crab and many more. They all like human prisoners and goods to use as pawns and some operate surface hideouts 
53 Kingdom of sea spirit folk including seagrass spirits and many aquatic animals ruled by a shapeshifting sea dragon king with divine blood. This dragon also controls local weather 
54 Under the sea is a kingdom of undead drowned at sea ruled by an elder sea daemon
55 A hideous monstrous race of humanoids in the area have a secret lair and raid shipping and land near this area.d4 1=sea trolls 2=marine ogres 3=seahulks 4= 
56 Hideous underwater kingdom of the remnants of the old monster empire. Populated by the worst sea beast folk who worship demons and things from beyond. Includes lamprey folk, angler fish folk, eel folk, worm folk, slug folk, crab folk all serving a cruel ruler d4 1=evil kraken 2=mer-lich 3=sea hag 4=marine ogre magi 5=sea giant 6=sea demon
57 Kingdom of merfolk who serve a sea god with a mighty temple and royal palace with a city. Various outlying villages and barbarian tribes may have varied alignments 
58 Great coral reef city of fish folk with furious other folk in their army and workforce like shark, eel and crab folk. Certain fish folk like anglers and catfish and salmon serve as elites. wizards and priests. They worship old sea gods or marine demons
59 Marine fairyland underwater where nixies and nymphs and sea spirit folk serve a minor sea divinity like a powerful nymph
60 
61 Fog-shrouded islands here seem to appear and disappear, they are haunted and cursed.  People here seldom escape and when islands not appearing they and inaccessible for years at a time
62 A primal garden island is here sometimes and appears and disappears from the spirit world. The peaceful garden is home to many faeries and magical animals. Several gods come here to relax with nymphs and plant spirits in magical pools
63 Island here has many magical pools with strange powers that many adventurers seek Some of the properties are fatal or weirder. All these pools are to keep the real pool that restores youth away from humankind and is reserved for the chosen of the gods
64 In the island of haunted ruins where the inhabitants were all slain my evil raiders. Now the island is occupied by undead. By day some seem human and buildings look intact but is an illusion from the land of dreams
65 Islands here come and go from dreamlands and nightmare worlds. Each island has strange creatures and dreamlike scenery some all bright and cheerful with good things aplenty and others are vile nightmares
66 Island with a temple but in reality the people are spirit folk guarding some divine relic awaiting the right time to allow mortals to use it
67 Slimy seaweed-strewn islands sometime arise with pre-human ruins on them. Those that visit and return describe strange creatures and some brought back strange relics
68 Islands overgrown with giant fungus, mushroom folk and other weird creatures
69 Island of rough forest and cliffs and old ruins inhabited by a gigantic monster once used as a war machine for prehuman civilisations
70 Islands of savage berserkers keep strangers away but in reality, they are lycanthrope sea wolves turning from sharks to wolves to berserkers and various combinations
71 A titanic merman sea god roams here sinking ships with his trident and pet whale
72 A monstrous whale eats ships whole and centuries of survivors have built a town inside of shipwrecks
73 Titanic angler fish arises by night and attacks ships and coastal areas, some people worship the god beast with sacrifices. Local fish folk are ruled by angler fish folk
74 A vast one-eyed kraken lives under the sea and people often see its offspring and avoid the area. A cult sacrifice to the beast in hopes it arises and attacks civilisation
75 An underwater sunken civilisation worships a mighty titanic sea serpent they still use to keep strangers out of their way and they plan to one day conquer the land again. Some islands have remains of ruins from the lost civilisation. They dwell in great caverns beneath the sea and are connected by tunnels to the mainland and islands
76 A sea titan dwells here with various swarms of pet sharks and dislikes civilisation or vessels of any kind so will send bad weather and move reefs to sink them and feed its shark children
77 A gigantic gelatinous mass sleeps under the sea and the waters are full of gelatinous blobs that attack ships. The great glob awaits the day it will arise to cleanse the land of life for a long-gone species to settle and build on. It only occasionally eats a ship crew or a village
78 A great slimy stone prehuman pyramid in the sea seems to rise and sink on occasions and a cult seeks to open it and release their dark slumbering sea god. Great leviathans frequently guard it. Uncertain if they come here and leave or if all sleeping in the deeps like a slumbering army of sea behemoths. Travellers here report strange dreams and some rescued castaways were gibbering and insane
79 A great turtle dragon behemoth appears to be a splendid island with luscious fruits and birds and pools on its shores and sometimes some castaways. The dragon turtle eats the ships as it is a vegetarian preferring wood, rope, reeds and even metal. It lures ships close and life on the island learn to hide in caves that seal when the island submerges
80 Lurking in these dark and misty waters is a dead mer-titan part humanoid and part fish and all undead. It mindlessly roams these waters with its trident-sinking ships. A clan of chaotic deep sea merfolk worship it and take the remains of what the god leaves after wrecking ships 
81 Ghost ships from the fleet of the drowned god patrol these waters and guard a temple on an island with a grotto where the ferryman of the underworld can be summoned 
82 Underwater is a great temple to the sea dragon mother goddess where various draconic and chaos marine beastfolk like fish folk or reptilians or draconic beastfolk. Marine nations wage war on this outpost of the great chaos dragon. All kinds of hostile marine people come here to fight 
83 Vast rafts of floating bloated zombies in the sea here often collide with ships and can start trouble. Any who drown here join the undead and are servants of underworld sea gods
84 Sea birds in this area are very hostile and known to attack ships in vast swarms. The birds breed on rocky towers in the sea here and regard it as belonging to them and not for "egg-eating bastard" non-birds. Winged bird folk and changeling bird spirit folk also are curious about humans visiting
85 Many reefs and small rocky islands in this misty area are inhabited by sea hags and many of the monsters like ogres and harpies are the offspring from kidnapped sailors
86 Strange eerie still sea is sweetly scented and requires oars to get around and winds only drive intruders away from these waters. The islands are populated by various elemental djinn spirit folk who are only interested in humans as servant slaves and pets in their menageries. Each has a ruler and a citadel palace where supernatural minorities are served by mortal slaves and elemental abhumans made from humans. Islanders have oared warships to capture any ship crews
87 Often lashed by storms and choppy waters but on pleasant days you can see a spectacular supernatural citadel on an island with cliffs all around with no landing. Various types exist made from different materials d4 1=crystal castle  occupied by good elves 2=skull castle occupied by dark elves and undead thralls 3=mushroom castle occupied by goblinoids 4=flesh castle made of meat occupied by mutants and ogres 
88 Merfolk in these seas try to seduce sailors into bathing with them but really want d4 1=slaves 2=meat 3=treasure 4=sacrifices
89 A powerful demi-goddess nymph lives in her pleasure palace and many illusions and monsters keep humans away from her island. Uninvited guests are turned into animals and she is a mighty enchanter
90 A flooded ancient wizard kingdom was once here and now some towers remain on rocky outcrops and underwater. Many mutant and elemental creatures live here from magic experiments in the past and pollution. Any tower can be occupied by d4 1=empty 2=undead wizard 3=imortal wizard 4=servitor abhumans or mutants
91 An undersea garden of a sea god is underwater with a few islands and rock outcrops and wrecks a part of the seascape. Magical spirit folk, sea faeries and marine beast folk live and work here to please the god who visits sometimes. Causing any damage or pollution enrages the sea garden peoples 
92 A undersea kingdom here ruled by a minor sea god (has a sea serpent or dragon form). It is extra-territorial of the surface of the water and islands unlike many such beings and sends merfolk or fish folk to collect taxes from any who cross. Those who fight tax collectors the god will sink and strand on an island until they yield to the god. They will make the offender immortal if necessary until they capitulate and a few are found on islands here
93 Region of the sea is the territory of sea dragon appointed by heaven to protect reefs and fish subjects. Any fishing here risks the wrath of the dragon and local fisherfolk know. Slavery or murder are the main outcomes but the dragon might have some quests
94 Whirlpool appears here sucking victims into the seas of hell so shunned by sane mariners
95 By moonlight when the sea is still and sky cloudless beings who sail and swim the stars may visit here, especially the islands. Some of the islands have moon-like flora and fauna or other star creatures. Odd peoples and creatures frequent this area   
96 At the bottom of the sea is a jade plug for the sea placed by the sea god. Certain fish folk protect this plug from evil and creatures from the void outside the world try and enter the world here. Certain cults and monsters from elsewhere come here to release the plug. Some say water will drain to the void others say water around the world will pour in raising the sea level. All kinds of sea beings can attack humans entering the area 
97 A waterspout opens here from the plane of elemental water and all kinds of magic water creatures can be found here. Water cults have shrines on the island
98 Whirlpools and monsters on islands keep most people away from the centre island where various sea nymphs and dryads and sylvan beings frolic. This is a place where many divinities have placed their children to keep them safe. The more monstrous ones watch the sea for intruders to keep vulgar mortals away. Gods visit here to see their offspring or make new ones. A few special mortals live here as a reward for serving the gods (or being related to them)
99 Under the surface of the water at certain times is a faerie land merging woodlands and undersea realms. Visitors here rarely escape the faerie folk who like human slaves and pets. Fish and forest creatures live side by side 
100 Huge ship destroying waves are common here and ships outside sometimes spot sea dragons riding the surf and playing. An island in the centre has a volcanic crater leading to another plane where dragons spawn. Various dragons have been seen flying here possibly to breed

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