Working way through these
Spell
|
No
|
Lv
|
Range
|
Duration
|
Effect
| |
Acid Drop
|
1
|
0
|
Touch
|
Instant
|
D3 damage acid can damage a lock or metal item by touch
| |
Alarm Sound
|
2
|
0
|
Touch
|
Instant
|
Place on door or container, when opened musical note sounds hearable from 3” away
| |
Animate Doll
|
3
|
0
|
Touch
|
1 Round
|
Doll moves on own for round up to 6" move
| |
Animate Smoke
|
4
|
0
|
1”
|
R/Lv
|
Cause smoke to move and make patterns
| |
Animate String
|
5
|
0
|
1”
|
R/Lv
|
Cause string to move on own
| |
Animate Vermin
|
6
|
0
|
1”
|
1 Round
|
Animate dead vermin briefly
| |
Arouse
|
7
|
0
|
1”
|
R/Lv
|
Improves sexual performance
| |
Brimstone
|
8
|
0
|
1”
|
Instant
|
Makes a horrible stench over 3”
| |
Bubble
|
9
|
1 Round
|
Round of air around head for swimming or vs gas
| |||
Candle Light
|
10
|
0
|
Touch
|
1 Turn
|
Make 1” area of light as if from candle on a point or object
| |
Cauterise
|
11
|
0
|
1”
|
Instant
|
Stops a wound bleeding painfully
| |
Chill
|
12
|
0
|
Touch
|
1 Turn
|
Keeps person or meal frosty cold
| |
Clean
|
13
|
0
|
1”
|
Instant
|
Removes filth from a person or 1” square
| |
Coin
|
14
|
0
|
Touch
|
1 Turn
|
Increase value of coin to higher one, touch from iron cancels effect
| |
Conjure Cloth
|
15
|
0
|
Touch
|
Instant
|
Conjure one foot square cloth per level often as scarf or hanky
| |
Conjure Glue
|
16
|
0
|
Touch
|
Instant
|
Palm size area of glue
| |
Conjure Grease
|
17
|
0
|
Touch
|
1 Turn
|
Lubricate a door, device or foot square patch on floor
| |
Conjure Ink
|
18
|
0
|
Touch
|
Instant
|
Create ink to write or cloud 1” area of water for d4 rounds
| |
Conjure Stone
|
19
|
0
|
Touch
|
Instant
|
Conjure a good size stone to hurl or bash someone
| |
Conjure String
|
20
|
0
|
Touch
|
Instant
|
Conjure foot of cord/Lv
| |
Conjure Vermin
|
21
|
0
|
Touch
|
Instant
|
Conjure a bug, frog, finch, mouse or tiny critter into palm
| |
Detect Magic
|
22
|
0
|
1”
|
1 Round
|
See if any objects magical
| |
Disrupt Dead
|
23
|
0
|
1”/Lv
|
Instant
|
D6 Damage on any undead
| |
Exterminate Vermin
|
24
|
0
|
1”
|
Instant
|
Kills a rat or all fleas or parasites on a person
| |
Filth
|
25
|
0
|
1”
|
Instant
|
Covers person or 1” square in dirt and grime
| |
Flash
|
26
|
0
|
1”
|
Instant
|
Under 4 HD save or blinded for a round
| |
Flavour
|
27
|
0
|
Touch
|
1 Turn
|
Can make food item sweeter, saltier or spicier
| |
Glow
|
28
|
0
|
Touch
|
1 Turn
|
Item glows in the dark dimly
| |
Ignite
|
29
|
0
|
Touch
|
Instant
|
Ignite a torch, fireplace or lamp
| |
Mend
|
30
|
0
|
Touch
|
Instant
|
Fix common non magic broken object like weapon, door, lock
| |
Noise
|
31
|
0
|
1”/Lv
|
Instant
|
Make a distracting noise
| |
Palm Illusion
|
32
|
0
|
Touch
|
1 Round
|
Make spectacle in palm of hand
| |
Phantom Pen
|
33
|
0
|
1”
|
1 Turn
|
Takes dictation for duration
| |
Preserve
|
0
|
Touch
|
Instant
|
Keeps food edible for week
| ||
Read Magic
|
35
|
0
|
Touch
|
1 Hour
|
Can read a single magic text
| |
Resist
|
36
|
0
|
Touch
|
1 Turn
|
+1 on next saving throw
| |
Scare
|
37
|
0
|
1”
|
Instant
|
Under 4 HD save or flee for a round
| |
Scent
|
38
|
0
|
1”
|
1 Turn
|
Make someone or thing smell nice or terrible for turn
| |
Smoke Puff
|
39
|
0
|
1”
|
Round
|
Smoke enough to cover person
| |
Snuff Light
|
40
|
0
|
1”
|
Instant
|
Douses a candle, torch or lamp
| |
Spark
|
41
|
0
|
1”/Lv
|
Instant
|
D3 damage electrical jolt
| |
Stun
|
42
|
0
|
1`”
|
Round
|
Under 4 HD save or stunned for a round
| |
Trip
|
43
|
0
|
1”
|
Instant
|
Under 4 HD save or fall over
| |
Warm
|
44
|
0
|
Touch
|
1 Turn
|
Keeps person or meal toasty
| |
Water Spray
|
45
|
0
|
1”
|
Instant
|
Douse a fire, cool person down, annoy someone
| |
Whisper
|
46
|
0
|
1”/Lv
|
Round
|
Carries a message to ear of persons you can see
| |
Wind Gust
|
47
|
0
|
1”/Lv
|
Instant
|
Will blow papers off table or door shut or candle out
| |
Wizard Hand
|
48
|
0
|
1”/Lv
|
Round
|
Open or close a door or call object under 1lb for round
| |
Wizard Mark
|
49
|
0
|
Touch
|
Instant
|
Leave magic symbol visible to anyone with detect or read magic
| |
Wizard Slap
|
50
|
0
|
1”/Lv
|
Instant
|
d3 punch from invisible fist
|
Spell
|
No
|
Lv
|
Range
|
Duration
|
Effect
|
Alarm
|
1
|
1
|
Touch
|
Instant
|
Protects a item, if opened or touched will alert and awake caster on same plane
|
Animate Rope
|
2
|
1
|
Touch
|
Round/Lv
|
Can direct rope to move 6” can climb or entangle with a hit roll from caster
|
Arcane Armour
|
3
|
1
|
Touch
|
Turn/Lv
|
+2AC to person caster touches
|
Assist Leap
|
4
|
1
|
Touch
|
Round/Lv
|
Can leap +1”/Lv per leap once per round
|
Assist Run
|
5
|
1
|
Touch
|
Round/Lv
|
Can add Lv to Move for duration
|
Assist Swim
|
6
|
1
|
Touch
|
Round/Lv
|
Can add Lv to water speed for duration
Can effect a small boat under 10ft |
Bless Weapon
|
7
|
1
|
Touch
|
Round/Lv
|
Can hit creatures requiring magic to hit
1-3 Lv +1 4-6 +2 7-10 +3 11-14 +4 15+ +5 |
Burning Hands
|
8
|
1
|
1”/Lv
|
Instant
|
D3 +1/Lv damage within cone effect 1”
|
Cause Fear
|
9
|
1
|
3”/Lv
|
Round/Lv
|
Save or target flees for duration
|
Charm Dead
|
10
|
1
|
2”/Lv
|
Instant
|
Charm a single undead with lesser HD than caster until next dawn, intelligent undead get extra saves asked to risk selves vs light, holy powers, turning or vulnerabilities
|
Charm Person
|
11
|
1
|
3”/Lv
|
Instant
|
Save or target identifies caster as friend
Extra save each day or when friend requests unusual or unfair requests |
Cloud Ladder
|
12
|
1
|
1”/Lv
|
Turn/Lv
|
1” high per level ladder forms from air
|
Colour Spray
|
13
|
1
|
1”/Lv
|
Instant
|
d4 damage in cone effect 1” plus under 4HD victims save or stunned round
|
Comprehend Language
|
14
|
1
|
Touch
|
Turn/Lv
|
Can read and understand spoken words of unfamiliar language but not speak or write
|
Darkness
|
15
|
1
|
3”/Lv
|
Turn/Lv
|
3” sphere of darkness blinds victim, if they save globe fixes to location, or if caster chooses affixes to location or an object
|
Elemental Burst
|
16
|
1
|
3”/Lv
|
Instant
|
Elemental d8 damage to targets in a 1” circle, can choose sparks, ice, rock or fire
|
Enlarge
|
17
|
1
|
Touch
|
Round/Lv
|
+1 to be hit +2 Damage +50% bigger
|
Feather Fall
|
18
|
1
|
Touch
|
Turn/Lv
|
Can survive a fall unharmed per level for duration
|
Feign Death
|
19
|
1
|
Touch
|
Turn/Lv
|
Detect as unliving for duration by medical experts and undead while in a trance
|
Fiery Eyes
|
20
|
1
|
Self
|
Round/Lv
|
Eyes emitting 3” cone of light and ignite flammable objects stared at for round
|
Floating Disc
|
21
|
1
|
1”
|
Turn/Lv
|
Carry 100lb/Lv of goods at waist hight
|
Fog Cloud
|
22
|
1
|
3”/Lv
|
Round/Lv
|
3” cloud of fog obscures an area
|
Ghost Light
|
23
|
1
|
3”/Lv
|
Round/Lv
|
Haunting glowing light shapes
|
Hold Portal
|
24
|
1
|
Touch
|
Turn/Lv
|
Hold shut a door or gate requiring caster or a higher level arcane caster to open
|
Identify
|
25
|
1
|
Touch
|
Instant
|
Identifies one magic property of an item per level of caster
|
Illusion
|
26
|
1
|
1”/Lv
|
Round/Lv
|
Visual illusion dispelled on touch, viewers save to detect possibly gaining more if very unlikely subject matter
|
Know History
|
27
|
1
|
Touch
|
Instant
|
Learn story of a object or person over a d10 rounds of montage visions
|
Light
|
28
|
1
|
3”/Lv
|
Turn/Lv
|
3” sphere of light blinds victim, if they save globe fixes to location, or if caster chooses affixes to location or an object
|
Magic Missile
|
29
|
1
|
2”/Lv
|
Instant
|
Fire a d4 magical missile per level
|
Mask
|
30
|
1
|
Touch
|
Turn/Lv
|
Disguises face and identity
|
Mount
|
31
|
1
|
1”
|
Turn/Lv
|
Conjures obediant mount like riding horse
will flee combat or danger |
Raise Skeleton
|
32
|
1
|
Touch
|
Instant
|
Raise a single skeleton, only one will obey per level, additional ones make all revolt
|
Reduce
|
33
|
1
|
Touch
|
Round/Lv
|
+1AC -2 damage half size
|
Shape Element
|
34
|
1
|
1”/Lv
|
Round/Lv
|
Separate spell per element. Shape 2lb or quart of element into entertaining forms or a d6 hand weapon, or can move 3”
|
Sleep
|
35
|
1
|
2”/Lv
|
Instant
|
d8 HD of foes under 4HD or one being over 4th lv but they get a save or go to sleep for round per level
|
Spider Climb
|
36
|
1
|
Touch
|
Round/Lv
|
Can climb half move speed up any surface
|
Summoning 1
|
37
|
1
|
1”
|
Round/Lv
|
Summons a 1HD creatures/Lv
Various versions of spell call different allies |
Taunt
|
38
|
1
|
3”/Lv
|
Round/Lv
|
If victim fails will charge caster taking unreasonable risks while enraged
|
Unseen Servant
|
39
|
1
|
1”/Lv
|
Turn/Lv
|
Will clean, carry goods, open doors or other duties, can lift 10lb/lv
|
Walk on Water
|
40
|
1
|
Touch
|
Round/Lv
|
Can walk over fluid unharmed, repels normal water, wouldn't sink in lava but still take heat damage
|
Spell
|
No
|
Lv
|
Range
|
Duration
|
Effect
|
Acid Arrow
|
1
|
2
|
3”Lv
|
Instant
|
2d4 damage + a round per level of a d4 damage per round as acid keeps burning
|
Alter Self
|
2
|
2
|
Touch
|
Hour/Lv
|
Can disguise form and increase or decrease height by 10% per level
|
Blur
|
3
|
2
|
Touch
|
Turn/Lv
|
+2AC on one person per level as form becomes indistinct
|
Burning Ray
|
4
|
2
|
3”/Lv
|
Instant
|
2d8 fiery ray one per 4 levels
|
Charisma
|
5
|
2
|
Touch
|
Turn/Lv
|
+4 to CHA stat
|
Cold Cloud
|
6
|
2
|
2”Lv
|
Round/Lv
|
2” cloud of chilling fog inflicts d3 damage cold to all inside area
|
Conjure Swarm
|
7
|
2
|
3”/Lv
|
Round/Lv
|
Cloud moves 3” covers 2” circle all in area take d3 damage per round
|
Constitution
|
8
|
2
|
Touch
|
Turn/Lv
|
+4 to CON stat
|
Dexterity
|
9
|
2
|
Touch
|
Turn/Lv
|
+4 to DEX stat
|
Displacement
|
10
|
2
|
Touch
|
Turn/Lv
|
+2 AC and first missile attack on them always misses, appears yard away from actual location
|
Dream Gaze
|
11
|
2
|
Touch
|
Turn
|
Can see into dreams of a sleeping person and can detect any magical or supernatural influence on them, takes turn to cast
|
Electric Arc
|
12
|
2
|
1”/Lv
|
Instant
|
2d8 damage, save or stunned for a round, one arc per 6 levels
|
ESP
|
13
|
2
|
1”/Lv
|
Round/Lv
|
Read surface thoughts of others who fail a save
|
False Life
|
14
|
2
|
Touch
|
Turn/Lv
|
2d4 temporary HP +1per level, can be higher than starting HP
|
Flaming Sphere
|
15
|
2
|
1”/Lv
|
Instant
|
Flaming sphere does 2d4 damage with a move of 6”, if it hits target or spell ends it explodes for 2d4 damage to all in 1” circle
|
Freezing Ray
|
16
|
2
|
3”/Lv
|
Instant
|
d3/Lv plus all in 1” area of target take d3 and if fail save lose 3” Move and -2 to hit for round per level
|
Gaseous Form
|
17
|
2
|
Touch
|
Round/Lv
|
Assume vapour form, can pass through cracks, cannot hold or drop anything in form, can move at speed of 3” in the air
|
Ghoul Touch
|
18
|
2
|
Touch
|
Round/Lv
|
Anyone touched save or paralysed ror round/Lv as if touched by ghoul
|
Infravision
|
19
|
2
|
Touch
|
Turn/Lv
|
See heat of living bodies including standard invisibility and can fight in the dark
|
Intelligence
|
20
|
2
|
Touch
|
Turn/Lv
|
+4 to INT stat
|
Invisibility
|
21
|
2
|
Touch
|
Turn/Lv
|
Invisible for as long as you don’t cast spell, attack or pick up or drop an item
|
Knock
|
22
|
2
|
Touch
|
Instant
|
Opens mechanical or magic locks
|
Laughter
|
23
|
2
|
3”/Lv
|
Round/Lv
|
Target/Lv save or burst int hideous laughter makes spell casting or giving orders difficult, save to resist
|
Levitate
|
24
|
2
|
Self
|
Turn/Lv
|
Can float 3” up or 1” across per round
|
Locate Object
|
25
|
2
|
6”/Lv
|
Turn/Lv
|
Locate a person or object known well to find direction it is in, within range distance is known, must concentrate or ends
|
Magic Mouth
|
26
|
2
|
Touch
|
Instant
|
Leave a pre recorded voice message activated by conditions set by caster
|
Mirror Image
|
27
|
2
|
Self
|
Turn/Lv
|
Creates a d4 illusionary images that vanish if hit, attackers have equal chance to hit a illusion or the caster
|
Missile Sheild
|
28
|
2
|
Touch
|
Turn/Lv
|
Cannot be harmed by non magical missile attacks directed at them
|
Phantasmal Force
|
29
|
2
|
3”/Lv
|
Round/Lv
|
Creates illusion with all senses, if fail save will take minimum damage as if from real thing rather than break like lesser illusions, will last while concentrated on or can be left programmed within duration
|
Raise Zombie
|
30
|
2
|
Touch
|
Raise a single zombie, only one will obey per level, additional ones make all revolt
| |
Rope Trick
|
31
|
2
|
Touch
|
Turn/Lv
|
Throw rope into air, make a extra dimensional space for a person per level then pull rope inside to hide
|
Speak to Dead
|
32
|
2
|
Touch
|
Turn
|
As a corpse one question per level, hostile spirit gets a save to resist
|
Stinking Cloud
|
33
|
2
|
2”/Lv
|
Round/Lv
|
Victims in 2” cloud save or cannot do anything but move or vomit while inside gas and for one round after
|
Strength
|
34
|
2
|
Touch
|
Turn/Lv
|
+4 to STR stat
|
Summoning 2
|
35
|
2
|
1”
|
Round/Lv
|
Summons a 2HD creature/Lv
Various versions of spell call different allies |
Weakness Ray
|
36
|
2
|
3”/Lv
|
Round/Lv
|
Victim does half damage with muscle based attacks or weapons and loses 3”Mov
|
Web
|
37
|
2
|
2”/Lv
|
Turn/Lv
|
2” across web traps victims who fail a save. Large creatures get a save per Round. If ignited web burns and everyone trapped in it gets a d4/Lv save for half
|
Whispering Wind
|
38
|
2
|
Mile/Lv
|
Round/Lv
|
Carry a message many miles by the wind
|
Wisdom
|
39
|
2
|
Touch
|
Turn/Lv
|
+4 to WIS stat
|
Wizard Lock
|
40
|
2
|
Touch
|
Instant
|
Door or lock can only be opened by caster or knock spell
|
Neat! Clearly all of the "Wizard [X]" spells can be learned and combined into the Ultimate Spell
ReplyDeleteWhile most of these are great, some, such as Wisdom or Strength, are just number-increasing, with no in-universe reason.
ReplyDeleteAs an example, you could replace Wisdom with Third Eye: summoning a strange orb above your head granting a +4 to your Wisdom stat by improving your sight.
the point is to brevity and choice not window dressing, these spells have been about for years, im not trying to be innovative at all
Deleteeasier to add weird window dressing yourself or let players describe weird magic fx