Esoteric Bestiary project for Octopus and Elfmaids
I have made 30 monster type distinctions for my game. Will record data for all monsters of type on one sheet if possible.
Earthborn
1 Amorphous - Algae, slime, jelly
2 Fungi - mould, mushrooms,
3 Plant - trees, vines, flowers, herbs
4 Invertebrates - insects, spiders, scorpions, trilobites, lobsters, crabs, worms
5 Aquatic - fish, whales, seals,
6 Amphibian - frogs, toads, axolotls, newts, salamanders
7 Reptilian - lizards, dinosaurs, saurian hoinids
8 Mammal - herbivores and carnivores
9 Avian - birds
10 Humanoid - goblinoids, humans, giants, trolls, ogres
Supernatural
1 Dragon - many unique types, draconian
2 Undead - astral phantom to zombie
3 Lycanthrope - many types of horrible shapshifters
4 Faerie - many spiecies dwell on borders of worlds
5 Beastlords - magical divine rulers of the common beasts
6 Abomination - hideous mutants, experiments and hybrids
7 Chimera - hideous magical hybrids from the gods
8 Spirit - magical beings dwell in several worlds
Otherworld
1 Elemental EAFW (Any alignment, mostly neutral)
2 Heaven LG Angelic
3 Nirvana NG Archonic
4 Arcadia CG Devaic
5 Abyss CE Demonic
6 Hell LE Diabolic
7 Underworld NE Cthonic
8 Primal Law Modronic
9 Primal Chaos Slaadic
10 Cosmic Balance
11 Middle Way
12 Gods
Screw dolphins getting a whole page
Screw at least 4 different fish men
Screw alt orks and goblins with only a few slight differences
Sweet! This reminds me of how LBB Traveller did animals based on their role in the environment: chaser, grazer, pouncers, etc.
ReplyDeleteChange - put worms and arthropods together so will be invertebrates - doing amorphous now and realizing i have been running some critters wrong for 30 years
ReplyDeletefinished amorphous section of adnd MM
ReplyDeletepretty good so far...
looking forward to it.
ReplyDeleteConsider assigning the elementals an alignment
ReplyDelete…
AIR = chaos,
intelligent and unpredictable
A sustaining breath or a devastating hurricane
…
FIRE = neutral ,
concerned with itself,
Will serve any master if and only while contained
. .. .
WATER = neutral good,
biological life cannot exist without it
. ..
EARTH = order and predictability are supreme,
change is seldom, but occurs with great violence, i.e., earthquakes
robots are savants of earth, hydrocarbon and ore
. . .
I like having elements as place where outer planes feud over and influence like prime material - id like all alignments loose on elemental planes but most basic more like simple lifeforms without alignment - id like evil fire demons and benevolent holy flame spirits that kill undead and evil slime
ReplyDeleteI will toy with this bit by bit as needed in my game