I have had exciting sheduling dramas with this game. We had an illness and a date conflict so missed a whole moth. I looked for some new players and had 9 ppl enquire. 2 did join a game and interested again but one had a shift change but they might visit again. 2 had a go and one said he didnt like greek vibe (seemed ok at time). One was unale to play and so joined my origional 2 and that worked well. A bit of a nightmare but one more player in each campagn would be good.
I have finally been playing OSE on discord with excalidraw and i might try running something in holidays. Im on a school break now and supposed to be working on me assignments.
I made these two handouts for my Ethyria game one for recording howm many documents they get from the ruins by copying text or looting text items. This worked well as players became much more focused on looking for broken pottery in there ancient mederteranean ruins which was lots of fun. The plan is when complete characters and the academy & priests will learn the ancient language of the previously cursed and killed peoples. Im glad players looking through rubble in dirt instead of secret doors.
One player has done more classics than me at uni and would often derer to him so running Theros based d&d means my pedantry doesnt get challenged like a authentic greek setting in a history nerd off. Text books still in unis from 80s I can see now are badly dated from my Crete readings. An arcaehologist sent me some nice links on recent cretan essays about authenticity of palace murals recreated in early 20th c when archaeology was more about fame, treasure, nationalism and art.
However I am using ideas from a TSR module for imortals set with fake greek gods invading mystara, tying this into my setting history and leaving clues in ruins. Players are finding hints of pre theros gods.
He have made some mistakes with D&D24 but getting faster. You can cast command on zombies now and unarmed combat stuff split in three sections was a learning curve. I can find stuff and read contents page even without glasses too.
Party today include
Satyr priest of Heliod with a trident and brilliant sheild apoted by Polis and has a sneaky relationship with a owl witch he met in ruins.
Centaur elemental monk keen for battle and plunder adopted by Polis worshipping Heliod
Human divination wizard of the Death god, (theoreticly oposed to Heliod). A scholar interested in religion and exceptionaly Pious. Is interested in language and ancients.
This is helping work the uncovering the past exploration aspect of campagn. What happened to the previous civilisations killed and cursed by the gods. What did they do to get cursed? Who were there gods and where are they now?
The other handout is a list of monster bosses in the Labyrinthe to kill to remove the curse on the ruins.
Recapped various adventure possibilities:
💥 There is a ruin with a holy spring priests want open.
💥 Former adventurer Ios asked party to investigate family tomb being tampered with in graveyard
💥 Cursed Labyrinthe - full of inscrptions and 2 ot of 12 monsters killed
💥 Catacombs under the city Polis
💥 Cursed undead filled tombs permitted to loot as they are cursed by the gods
The heroes opened the tomb in sunlight and upened the crypt and faced a wight which was easier in light to defeat and the Priest was resiliant to half undeath touch harm plus only minutes from a temple. Priests said the body was cursed by dying in the labyrinthe to return as an undead. Wight was the brother of Ios who reently died in the Labyrinthe. He was mid level and bitter about younger brother and not a nice man.
After they decided to look for more adventure as Ios offerend them a ride on his ship in return for help. The Centaur asked to fight the Hydra and sailors would not go to Hydra rock. They were interested in the local Islands and decided they might as well sail to the labyrinthe and pass some islands. They had visited a magic giant floating glacier with giants and dragons but they faught a bedbg before and fled. The mystery maiden island was thre too but party say nope but considered infiltration. The Pharika temple considered the island a rival sect. On the way they were attacked by Triton Pirates who they ended up negotiating with tjem and making friends. A medalion the satyr was given when helping a triton find justice helped. Hies trident impressed them too. They learned there is a cursed ancient noble now an evil demon worshiping Triton living in a colum of stone near the sea cliffs of the labyrinthe. The tritons gave them a conch shell horn and offered to fight for the party for money and left as potential allies.
There were several occupied islands but they went to a single hilled island with a 45 degree slope, vagueley pyramid shaped. They got to shore with a small boat leaving a sailor to watch.
They climbed the hill and found some pottery and three caves. There were semi tame feral goats on the island the the centaur fed some. He sneaked ino a cave only to have two hairy goat legged goblins and killed them. They yelled so he went deeper oin the cave and the rest of the party ran 30 foot behind. There was a battle with soime goblins and the centaur rounded up 5 goblin children in a sack and gave them food. He planned to take them to the party Bastion to raise in a rightous manner.
They found a dressed stone tunnel, a buried ruins so began to explore. They found some pots and a angry mummy and then we ended for now.
I have finally been playing OSE on discord with excalidraw and i might try running something in holidays. Im on a school break now and supposed to be working on me assignments.
I made these two handouts for my Ethyria game one for recording howm many documents they get from the ruins by copying text or looting text items. This worked well as players became much more focused on looking for broken pottery in there ancient mederteranean ruins which was lots of fun. The plan is when complete characters and the academy & priests will learn the ancient language of the previously cursed and killed peoples. Im glad players looking through rubble in dirt instead of secret doors.
One player has done more classics than me at uni and would often derer to him so running Theros based d&d means my pedantry doesnt get challenged like a authentic greek setting in a history nerd off. Text books still in unis from 80s I can see now are badly dated from my Crete readings. An arcaehologist sent me some nice links on recent cretan essays about authenticity of palace murals recreated in early 20th c when archaeology was more about fame, treasure, nationalism and art.
However I am using ideas from a TSR module for imortals set with fake greek gods invading mystara, tying this into my setting history and leaving clues in ruins. Players are finding hints of pre theros gods.
He have made some mistakes with D&D24 but getting faster. You can cast command on zombies now and unarmed combat stuff split in three sections was a learning curve. I can find stuff and read contents page even without glasses too.
Party today include
Satyr priest of Heliod with a trident and brilliant sheild apoted by Polis and has a sneaky relationship with a owl witch he met in ruins.
Centaur elemental monk keen for battle and plunder adopted by Polis worshipping Heliod
Human divination wizard of the Death god, (theoreticly oposed to Heliod). A scholar interested in religion and exceptionaly Pious. Is interested in language and ancients.
This is helping work the uncovering the past exploration aspect of campagn. What happened to the previous civilisations killed and cursed by the gods. What did they do to get cursed? Who were there gods and where are they now?
The other handout is a list of monster bosses in the Labyrinthe to kill to remove the curse on the ruins.
Recapped various adventure possibilities:
💥 There is a ruin with a holy spring priests want open.
💥 Former adventurer Ios asked party to investigate family tomb being tampered with in graveyard
💥 Cursed Labyrinthe - full of inscrptions and 2 ot of 12 monsters killed
💥 Catacombs under the city Polis
💥 Cursed undead filled tombs permitted to loot as they are cursed by the gods
The heroes opened the tomb in sunlight and upened the crypt and faced a wight which was easier in light to defeat and the Priest was resiliant to half undeath touch harm plus only minutes from a temple. Priests said the body was cursed by dying in the labyrinthe to return as an undead. Wight was the brother of Ios who reently died in the Labyrinthe. He was mid level and bitter about younger brother and not a nice man.
After they decided to look for more adventure as Ios offerend them a ride on his ship in return for help. The Centaur asked to fight the Hydra and sailors would not go to Hydra rock. They were interested in the local Islands and decided they might as well sail to the labyrinthe and pass some islands. They had visited a magic giant floating glacier with giants and dragons but they faught a bedbg before and fled. The mystery maiden island was thre too but party say nope but considered infiltration. The Pharika temple considered the island a rival sect. On the way they were attacked by Triton Pirates who they ended up negotiating with tjem and making friends. A medalion the satyr was given when helping a triton find justice helped. Hies trident impressed them too. They learned there is a cursed ancient noble now an evil demon worshiping Triton living in a colum of stone near the sea cliffs of the labyrinthe. The tritons gave them a conch shell horn and offered to fight for the party for money and left as potential allies.
There were several occupied islands but they went to a single hilled island with a 45 degree slope, vagueley pyramid shaped. They got to shore with a small boat leaving a sailor to watch.
They climbed the hill and found some pottery and three caves. There were semi tame feral goats on the island the the centaur fed some. He sneaked ino a cave only to have two hairy goat legged goblins and killed them. They yelled so he went deeper oin the cave and the rest of the party ran 30 foot behind. There was a battle with soime goblins and the centaur rounded up 5 goblin children in a sack and gave them food. He planned to take them to the party Bastion to raise in a rightous manner.
They found a dressed stone tunnel, a buried ruins so began to explore. They found some pots and a angry mummy and then we ended for now.
Known Islands
💥 Frostskull Isle - flloating iceberg surrounded by mist, giants and dragons live inside
💥 Maiden Isle - mysterious blindfolded women only want to take maidens and nothing else, live inside island and have some link to the Pharika ceremony
💥 Island where fishermen trade with a triton clan
💥 Maiden Isle - mysterious blindfolded women only want to take maidens and nothing else, live inside island and have some link to the Pharika ceremony
💥 Island where fishermen trade with a triton clan
💥 Amazon Island of Horse breeders
💥 Wild Folk Island who are savage cannibals best avoided
💥 Pelas a small town polis with strange customs which visitors often get in trouble over
💥 Wild Folk Island who are savage cannibals best avoided
💥 Pelas a small town polis with strange customs which visitors often get in trouble over
💥 Aepos island occupied by Pirates with a crude wharf and village
💥 Kassos island a city of archaic people who love bloodsports and trade but visitors tend to end up in the arena if they tarry
💥 Pyramid island a steep hill with carved goblin tunnels and ancient ruin
💥 One Tree Island a small rocky hill with an ancient olive tree
_______
Enjoying Theros and being free of all the baggage lore of modern D&D and the normal tropes of fantasy. I thinkhigh fantasy inspired by history is a lot less drama than authentic history games. I might try some Midderlands for D&D2024
💥 Kassos island a city of archaic people who love bloodsports and trade but visitors tend to end up in the arena if they tarry
💥 Pyramid island a steep hill with carved goblin tunnels and ancient ruin
💥 One Tree Island a small rocky hill with an ancient olive tree
_______
Enjoying Theros and being free of all the baggage lore of modern D&D and the normal tropes of fantasy. I thinkhigh fantasy inspired by history is a lot less drama than authentic history games. I might try some Midderlands for D&D2024
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