Scavengers are the most common inhabitants of the wasteland.
Most are human rogues but some other classes for muscle or magic happen
also see
https://elfmaidsandoctopi.blogspot.com/2024/09/d100-stuff-in-scavengers-pockets.html
d12 Scavenger Origin
1 Refugee rural folk fleeing war
2 Refugee folk from city poverty and crime
3 Refugee escaped slaves
4 Bandits who quit or failed
5 Crime gang survivors in exile
6 Inbred clan here for generations
7 Merchants stranded here of failed venture
8 Miners came here to dig up loot
9 Crusader deserters fled army
10 Foriegn deserters flle homeland
11 Cultists whose cults mostly failed and died
12 Mutants or Nonhuman
d12 Scavenger Non-Humans
1 Dwarf
2 Elf or changelings
3 Halfling
4 Gnome
5 Giant or ogre
6 Orc d4 1=barbarian 2=cyclops orc 3=ex black sphere orcs 4=orc bandits from a famous kingdom
7-10 Abhuman beast folk d4 1=reptilian 2=rat 3=hyena 4=fish 5=frog 6=insect
11 Abhuman elemental folk d4 1=air 2=earth 3=fire 4=water 5=frost 6=stone
12 Automaton
d12 Scavenger Home
1 Homeless desperate for shelter
2 Nomads with tents wandering
11 Cultists whose cults mostly failed and died
12 Mutants or Nonhuman
d12 Scavenger Non-Humans
1 Dwarf
2 Elf or changelings
3 Halfling
4 Gnome
5 Giant or ogre
6 Orc d4 1=barbarian 2=cyclops orc 3=ex black sphere orcs 4=orc bandits from a famous kingdom
7-10 Abhuman beast folk d4 1=reptilian 2=rat 3=hyena 4=fish 5=frog 6=insect
11 Abhuman elemental folk d4 1=air 2=earth 3=fire 4=water 5=frost 6=stone
12 Automaton
d12 Scavenger Home
1 Homeless desperate for shelter
2 Nomads with tents wandering
3 Nomads with seasonal camps
4 Wagon nomads
5 Beast herders - often mudhogs
6 Camp clan moving from ruin to ruin
7 Scavengers guild outpost
8 Gang hideout in ruin or trench dugout
9 Underground dig site or cave or tunnel
4 Wagon nomads
5 Beast herders - often mudhogs
6 Camp clan moving from ruin to ruin
7 Scavengers guild outpost
8 Gang hideout in ruin or trench dugout
9 Underground dig site or cave or tunnel
10 Ancient bunker complex
11 Village with crude shacks
12 Ancient street of houses and shops
d12 Scavenger Arms
1 Rock or stick
2 Shank or cestus
3 Dagger or bayonet
d12 Scavenger Arms
1 Rock or stick
2 Shank or cestus
3 Dagger or bayonet
4 Club or hatchet
5 Iron bar or chain
6 Crossbow or shortbow
7 Musket or flintlock pistol
8 Spear or three javelins
9 Sling or dozen darts
10 Ancient small sword
11 Ancient cavalry sword
12 Pole axe or fire axe
d12 Scavenger Dress
Base cover of wrappings and bandages all over
1 Hooded cloak camouflaged with mud
2 Webbing with lots of hooks for tools and pouches
3 Gasmask or Goggles
5 Iron bar or chain
6 Crossbow or shortbow
7 Musket or flintlock pistol
8 Spear or three javelins
9 Sling or dozen darts
10 Ancient small sword
11 Ancient cavalry sword
12 Pole axe or fire axe
d12 Scavenger Dress
Base cover of wrappings and bandages all over
1 Hooded cloak camouflaged with mud
2 Webbing with lots of hooks for tools and pouches
3 Gasmask or Goggles
4 Knee or shoulder or elbow pads
5 Scarf with a weighted end
6 Army boots with gators
7 Trench coat
8 Coat made of patchwork blankets
9 Animal furs, the giant rat is common
10 Woven hair vest or shirt
11 Leather patchwork armour
12 Steel army helmet or cap
d12 Scavenger Stuff
1 Coil of rope and some kind of grapple
2 Boathook or pole
3 Folding trench tool
4 Hand tool or can opener
5 Ration pack of ancient tinned meals
6 Tin of cigarettes and a lighter
7 Hipflask with rum or brandy
8 Ancient well-read book or magazine
9 First aid kit
10 Pocket watch or ancient locket
11 Purse with ancient grubby coins d6 cp, sp and gp
12 Healing potion d4 save vs addiction each use
1 Coil of rope and some kind of grapple
2 Boathook or pole
3 Folding trench tool
4 Hand tool or can opener
5 Ration pack of ancient tinned meals
6 Tin of cigarettes and a lighter
7 Hipflask with rum or brandy
8 Ancient well-read book or magazine
9 First aid kit
10 Pocket watch or ancient locket
11 Purse with ancient grubby coins d6 cp, sp and gp
12 Healing potion d4 save vs addiction each use
d12 Scavenger Food
1 Bottle of d6 1=beer 2=gingerbeer 3=sasparilla 4=whorehound 5=wine 6=rum
2 Tin of d6 1=pea soup 2=baked beans 3=beets 4=peaches 5=pears 6=fruitcake
3 Tin of d4 1=fruit bonbons 2=winegums 3=mints 4=musks 5=turkish delight 6=chocolate
4 Dried fish, some look odd, in bundles of a d6
5 Rat 1in6 giant rats d4 1=jerky 2=kebab or smoked rat or
6 Cured mud hog bacon only a bit whiffy
7 Cured dried hog sausage some are blood sausages
8 Ancient Tinned CRAMMO luncheon meat like substitute
9 Tinned alchemist gruel synthetic food
10 Pickled cabbage plus d6 1=berries 2=apple 3=hogfat 4=onions
11 Bunch of root vegetables d6 1=turnip 2=carrot 3=beetroot 4=parsnips 5=swedes 6=tubers
12 Pickled food d6 1=centipedes 2=earthworms 3=mystery eggs 4=turnip 5=dill gherkins 6=picklebug larvae
d12 Persoanl Knickknacks
1 Pipe and marsh weed or pack of cigarettes and a lighter
2 Tin of pills d4 1=headache 2=bromide & salt 3=terminal cancer patient meds 4=water purifier treats 10L poison to eat - fail take 2d4 hp and -2 nausea for d4 hours if save violently vomit immediately
3 Mirror possibly just a broken piece of a larger one or a shiny metal object
4 Tatoo kit with needles and ink in a cloth roll
5 Collection of d6 items of trench art
6 Book of sad war poems and drawings
7 Manual of popular Nullist philosophy that makes readers melancholic for a d6 days
8 Ancient alchemical drawing (anemographic print) images with uncanny realism
9 Collection of d6 postcards d4 1=saucy seaside 2=what the butler saw 3=exotic lands 4=victorious battle scene or heroic death
10 Idol of a friendly dark gnome smiling moneybox with 6d6 cp and a d6 sp
11 Rat traps d6 or a pigeon net
12 Collection of 2d6 cigarette cards various series d6 1=golems at work 2=monsters of the world 3=monoarchs of the allies 4=gods of the world 5=mighty monuments of the world 6=patriotic pinups doing their part
d12 Gang Special Features
1 Golem war machine in hiding or a Golem engine working day and night
2 Alchemy lab usually for alcohol or fuel or illegal potions
3 Experts with black powder weapons and making their own powder
4 Gardeners have a secret patch of green vegetation or a fungal cave
5 Secret holy shine with a magic pool or idol
6 Single magic ancient magic intelligent weapons they mostly keep hidden and use rarely
7 Unexploded artillery explosive shell stockpile for emergencies
8 Allied to a non-human faction who come to aid if signal made
9 Keep unusual monster pets d4 1=rust beast 2=eagleboar 3=tentacle panther 4=carrion worm 5=mutant wolves 6=chaos mutant goat
10 Know many secret tunnels and passages to cross dangerous surface areas
11 Trade with many tribes and clans
12 Mutants among them, mutagens near home base or food supply
1 Bottle of d6 1=beer 2=gingerbeer 3=sasparilla 4=whorehound 5=wine 6=rum
2 Tin of d6 1=pea soup 2=baked beans 3=beets 4=peaches 5=pears 6=fruitcake
3 Tin of d4 1=fruit bonbons 2=winegums 3=mints 4=musks 5=turkish delight 6=chocolate
4 Dried fish, some look odd, in bundles of a d6
5 Rat 1in6 giant rats d4 1=jerky 2=kebab or smoked rat or
6 Cured mud hog bacon only a bit whiffy
7 Cured dried hog sausage some are blood sausages
8 Ancient Tinned CRAMMO luncheon meat like substitute
9 Tinned alchemist gruel synthetic food
10 Pickled cabbage plus d6 1=berries 2=apple 3=hogfat 4=onions
11 Bunch of root vegetables d6 1=turnip 2=carrot 3=beetroot 4=parsnips 5=swedes 6=tubers
12 Pickled food d6 1=centipedes 2=earthworms 3=mystery eggs 4=turnip 5=dill gherkins 6=picklebug larvae
d12 Persoanl Knickknacks
1 Pipe and marsh weed or pack of cigarettes and a lighter
2 Tin of pills d4 1=headache 2=bromide & salt 3=terminal cancer patient meds 4=water purifier treats 10L poison to eat - fail take 2d4 hp and -2 nausea for d4 hours if save violently vomit immediately
3 Mirror possibly just a broken piece of a larger one or a shiny metal object
4 Tatoo kit with needles and ink in a cloth roll
5 Collection of d6 items of trench art
6 Book of sad war poems and drawings
7 Manual of popular Nullist philosophy that makes readers melancholic for a d6 days
8 Ancient alchemical drawing (anemographic print) images with uncanny realism
9 Collection of d6 postcards d4 1=saucy seaside 2=what the butler saw 3=exotic lands 4=victorious battle scene or heroic death
10 Idol of a friendly dark gnome smiling moneybox with 6d6 cp and a d6 sp
11 Rat traps d6 or a pigeon net
12 Collection of 2d6 cigarette cards various series d6 1=golems at work 2=monsters of the world 3=monoarchs of the allies 4=gods of the world 5=mighty monuments of the world 6=patriotic pinups doing their part
d12 Gang Special Features
1 Golem war machine in hiding or a Golem engine working day and night
2 Alchemy lab usually for alcohol or fuel or illegal potions
3 Experts with black powder weapons and making their own powder
4 Gardeners have a secret patch of green vegetation or a fungal cave
5 Secret holy shine with a magic pool or idol
6 Single magic ancient magic intelligent weapons they mostly keep hidden and use rarely
7 Unexploded artillery explosive shell stockpile for emergencies
8 Allied to a non-human faction who come to aid if signal made
9 Keep unusual monster pets d4 1=rust beast 2=eagleboar 3=tentacle panther 4=carrion worm 5=mutant wolves 6=chaos mutant goat
10 Know many secret tunnels and passages to cross dangerous surface areas
11 Trade with many tribes and clans
12 Mutants among them, mutagens near home base or food supply
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