My Patreon will be showing updates for the Labyrinth bit by bit. It will end up as a megadungeon. I still need to do a sub-level with a maze. All will be added to the Ethyria book eventually.
Magic libraries are a hazard and even have a secret portal to hell's libraries. Magic books attract trouble like strange life. Some students work in the library as vermin hunters, and a few go on to be adventurers. Desperate adventurers might get some coins or research for some pests destroyed.
d12 Basic Library Pests
1 Book Mites - eat the glue in books, damaging them and bite readers
2 Book Worms - eat paper and vellum and make silk nests, become book moths when adult
3 Skull spiders - eat bookworms and book beetles and leave webs everywhere, can live a long time. Librarians use their venom in traps and poison books
4 Shelf Rats - rodents that nest in shelves and eat books and other book vermin. They like to steal shiny things, lamps, candles, spectacles and other interesting things and hide them in their nest. Some say rat colonies actually write new works
5 Book Borer Beetles - eat books and are attracted to other book pests, which they also eat
6 Wise Worm - larger sapient worms live for centuries on books, and they read as they eat. Thankfully, they may help librarians and shoot sleep gas in defence. They are sleepy but wise and learned. Some are wizards
7 Baby Mimic in the form of a popular book, will snatch a hand and flee
8 Stirge Owl - often sneaky loners attack weak book nerds and just leave victims unconscious
9 Paper Grubs - chew on books, and if you eat them alive, you may glean some weird random facts from books they eat. Some wizards consider them delicacies
10 Shelf Toads - eat bugs and worms and can spit d3 acid if surprised. They squeeze into shelves to hide between hunts and are poisonous if eaten
11 Book Centipedes - are giant centipedes that hide in books, they hollow out and attack if surprised
12 Eyeballs - floating eyeball spies operated by wizards checking if books are in
d12 Advanced Library Pests
1 Gremlins - are mischievous and also favour rats over cats so unwelcome in libraries. A colony can ruin an operating library
2 Book Troll - 1-3 foot tall, small, hairy trolls like to help librarians and keep away pests like rats or cats or musicians. Some come to conflict over catalogue systems with librarians and can bee labelled pests
3 Book Brownie - a small benevolent protector of books who chases away imps
4 Walking Worms - steal books by eating them. A colony can form a humanoid mass that will fool people until close or in good lighting. They often serve evil cults
5 Vapour Rats - like magic books and can bypass barriers and traps. Nests of them spread damp and mould but they fear fire
6 Crawling Hand - scuttling around causing trouble with a malicious spirit, 1in6 have an eyeball which is used by more powerful library beings
7 Poltergeists - move books and might even throw them or knock over shelves, often spirits of former teenage students and troubled youths
8 Whispering Spirits - spirits that whisper strange things into the ears of people looking for books or reading. Some say vile things or forgotten secrets
9 Spectral Lenders - lost or never returned a book or stole from the library now a spirit trapped here. Most are harmless but might scare people. 1in6 dorm a ectoplasmic material like form and will fight if provoked and carry a weapon if they did when alive. They vary in strength depending on their level in life
10 Book Imps - plant forbidden lore in libraries and offer terrible advice while invisible to prey on students. They also offer free wizard school with unbeatable deals with no tuition fees. If a student is willing to sign a soul contract, the imp will open a secret portal to the library of hell
11 Hellcat - a large black cat that offers the same services as an imp but will offer to serve a powerful master for a year in hope of turning them to becoming a great evil.The cats may even walk like a person and wear clothes and use weapons after a time in service. They can become invisible in the darkness and have strange powers. Other supernatural cats might be found depending on the library, some hunt ghosts or are spies for good
12 Librarian Spirits - protect books and shush noise makers, become hideous banshees when angered
d12 Library Patrons
1 Student looking for a book
Magic libraries are a hazard and even have a secret portal to hell's libraries. Magic books attract trouble like strange life. Some students work in the library as vermin hunters, and a few go on to be adventurers. Desperate adventurers might get some coins or research for some pests destroyed.
d12 Basic Library Pests
1 Book Mites - eat the glue in books, damaging them and bite readers
2 Book Worms - eat paper and vellum and make silk nests, become book moths when adult
3 Skull spiders - eat bookworms and book beetles and leave webs everywhere, can live a long time. Librarians use their venom in traps and poison books
4 Shelf Rats - rodents that nest in shelves and eat books and other book vermin. They like to steal shiny things, lamps, candles, spectacles and other interesting things and hide them in their nest. Some say rat colonies actually write new works
5 Book Borer Beetles - eat books and are attracted to other book pests, which they also eat
6 Wise Worm - larger sapient worms live for centuries on books, and they read as they eat. Thankfully, they may help librarians and shoot sleep gas in defence. They are sleepy but wise and learned. Some are wizards
7 Baby Mimic in the form of a popular book, will snatch a hand and flee
8 Stirge Owl - often sneaky loners attack weak book nerds and just leave victims unconscious
9 Paper Grubs - chew on books, and if you eat them alive, you may glean some weird random facts from books they eat. Some wizards consider them delicacies
10 Shelf Toads - eat bugs and worms and can spit d3 acid if surprised. They squeeze into shelves to hide between hunts and are poisonous if eaten
11 Book Centipedes - are giant centipedes that hide in books, they hollow out and attack if surprised
12 Eyeballs - floating eyeball spies operated by wizards checking if books are in
d12 Advanced Library Pests
1 Gremlins - are mischievous and also favour rats over cats so unwelcome in libraries. A colony can ruin an operating library
2 Book Troll - 1-3 foot tall, small, hairy trolls like to help librarians and keep away pests like rats or cats or musicians. Some come to conflict over catalogue systems with librarians and can bee labelled pests
3 Book Brownie - a small benevolent protector of books who chases away imps
4 Walking Worms - steal books by eating them. A colony can form a humanoid mass that will fool people until close or in good lighting. They often serve evil cults
5 Vapour Rats - like magic books and can bypass barriers and traps. Nests of them spread damp and mould but they fear fire
6 Crawling Hand - scuttling around causing trouble with a malicious spirit, 1in6 have an eyeball which is used by more powerful library beings
7 Poltergeists - move books and might even throw them or knock over shelves, often spirits of former teenage students and troubled youths
8 Whispering Spirits - spirits that whisper strange things into the ears of people looking for books or reading. Some say vile things or forgotten secrets
9 Spectral Lenders - lost or never returned a book or stole from the library now a spirit trapped here. Most are harmless but might scare people. 1in6 dorm a ectoplasmic material like form and will fight if provoked and carry a weapon if they did when alive. They vary in strength depending on their level in life
10 Book Imps - plant forbidden lore in libraries and offer terrible advice while invisible to prey on students. They also offer free wizard school with unbeatable deals with no tuition fees. If a student is willing to sign a soul contract, the imp will open a secret portal to the library of hell
11 Hellcat - a large black cat that offers the same services as an imp but will offer to serve a powerful master for a year in hope of turning them to becoming a great evil.The cats may even walk like a person and wear clothes and use weapons after a time in service. They can become invisible in the darkness and have strange powers. Other supernatural cats might be found depending on the library, some hunt ghosts or are spies for good
12 Librarian Spirits - protect books and shush noise makers, become hideous banshees when angered
d12 Library Patrons
1 Student looking for a book
2 Cleaner dusting, sweeping and mopping
3 Students doing vice d4 1=flirting 2=drugs 3=buying essays 4=talking to imp
4 Guards looking for thieves or troublemakers
5 Apprentices d4 doing research for master's
6 Cultists seeking forbidden lore
7 Librarian with a trolley reshelving books
8 Librarians on patrol looking for troublemakers
9 Scholars arguing or playing chess
10 Old scholar and assistant
11 Young wizard
12 Old wizard and d4 apprentices
d12 Library Most Wanted
1 Serial book thief or possibly a small gang
d12 Library Most Wanted
1 Serial book thief or possibly a small gang
2 Religious arsonists caught trying to start a fire
3 Two cults are seeking something and fighting for it
4 A cult has infiltrated the library and has a secret room
5 Crime guild using the library for meetings
6 An old scholar is stealing from speciality stacks and needs to be found
7 A thing from the sewer came in and has eaten people, and something from the special collection
8 Librarians in the library have gone missing in the catacombs
9 Someone is bringing in library vermin deliberately
10 A pervert in the library is exposing themselves and claims they are having sex with ghosts. Please stop them
11 A mummy wizard has been coming from the sewers by night to read, and is a bit scary
12 A portal to the library of hell is hidden, awaiting new students. An Imp will be its guardian and must be found
This is great.
ReplyDeleteI think I will steal some parts of it. it. :-)